In Everdell Duo, you will either compete against your single opponent, or play solo or cooperatively with another player, to earn the most points. You will accomplish this by placing workers to gather resources, then using those resources to play cards face up in front of you, creating your own woodland city.
Cards may be played from your hand, or from the face up area on the board called the Meadow. However, only cards that are touching the Sun or Moon token may be played from the Meadow, and players will be moving these tokens each time they perform a turn. Therefore, planning and timing for which cards you play is critical.
Each game there will be Events that you are trying to achieve. The requirements for these Events will be different from game to game, making certain cards and combinations more important to pursue.
The game lasts for 4 seasons. After that, players add up their scores to determine the winner. If you are playing cooperatively, check the requirements for the chapter you are playing to see if you have won.
In the campaign, each player has their own hand of cards and their own supply of resources, but they are building one city together. You cannot tell the other player which cards you have in hand, but you can tell them the type of cards, and you can say which resources you would really like to have. This is important, because there is a system for sharing with your partner, but it is limited. In this way, it is critical for the players to work together and discuss their actions, leading to a game that feels very cooperative and rewarding when you work as a team. But if you don't have a partner to play with, the campaign can be played solo as well.
To pack even more gameplay into this little box, we added a Challenge mode, which can be played solo or cooperatively, and presents you with an artificial opponent to face and try to beat, but also has 10 different achievements at varied difficulty to try to accomplish, such as winning with no green Production cards in your city.