In Cape May, players traverse the city streets as entrepreneurs, developing property while building wealth over four seasons to earn prestige. Build cottages, develop them into Victorian homes, and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city, and make strategic use of activity cards. Complete bonus goals, then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States. Whoever best balances their income, development, movement, and personal goals will go down in history as the most successful developer of Cape May!
The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax's plans for western expansion. Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen's edicts and secure your place in history.
Cartographers: Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets, scoring cards, explore cards, and ambush cards with unique abilities. It can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.
It is rumored that the forges of the ancient dwarves were connected by magic to the great volcano Astmork. As a royal cartographer, you are eager to see for yourself. Now, you stand before a mountain that belches flame into the smoke-blacked sky of another world. This map could be the key to great fame and glory if you can avoid the rivers of molten lava long enough to complete it. This map pack includes 75 double-sided new map sheets featuring a volcano space and 3 volcano cards, which are shuffled into the Explore deck. When volcano cards are revealed, players draw destroyed spaces on their map sheets recording the damage the volcano is inflicting on the land.
When a rift opened and strange creatures rode through on their bat-like steeds, you knew you'd only have one chance to map this plane. You leapt through, finding yourself standing on a network of purplestone archways, rising from a vast, gray sea. Now, you pull out your level and compass and begin what surely is the greatest challenge of your career as a royal cartographer. This map pack includes 75 double-sided new map sheets featuring the purplestone islands of this world and 3 new scoring cards, specifically for use with this map pack.
Beneath Nalos capital city Sabek lies Undercity, a twisting labyrinth of corridors, caverns, and passageways, populated by local criminals and renegades living on the fringes of society. No formal study of its layout has ever been done. The queen has charged you with exploring Undercity's depths: locating underground rivers, settlements, and the strange mushroom forests that bloom in phosphorescent caverns. The last cartographer never returned but I'm sure you'll have better luck. This map pack includes 75 double-sided new map sheets featuring above ground and below ground regions and 3 new scoring cards specifically for use with this map pack.
During the Dragul Invasion of Nalos, King Taron's loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum. You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.
Lockup: A Roll Player Tale is a competitive worker-placement game for one to five players set in the Roll Player universe. In the game, players manage groups of minions- gnolls, kobolds, bugbears, goblins, or insectoids- locked up in Kulbak Prison. Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.
Everyone in Kulbak has heard rumor of secret passages that run beneath the prison. Ages ago, the catacombs carved into these mountains were used to house fallen heroes. Queen Gimnax built a prison over this sacred site during the Great War, enclosing those ghosts and their treasure behind its walls.
Some say the catacombs lead to the tomb of Khathandor, greatest of the Dragul warriors. Others swear that the real treasure to be found in the tunnels beneath Kulbak is a crack in the prison?s outer wall. To find the truth, you?ll have to send your seeker to explore the crumbling catacombs by lantern light.
New opportunities await you above ground, too, as you influence the legendary characters who inhabit the prison. Strike a deal with Warden Mercy. Make a truce with Masik and his Starlit Door cultists. Commune with the spirit of Khathandor. Gain their favor while you probe the hidden history of Kulbak in search of gold and freedom.
In Lockup: Breakout, players can earn reputation stars in new ways by sending their seekers to explore the catacombs beneath the prison and by dedicating crew to influence the legendary inhabitants of Kulbak.
Gain the most reputation stars over six rounds by crafting items, recruiting goons, influencing legends, and exploring the catacombs ? all while avoiding the suspicion of the guards.
As in the core game, the player with the most reputation stars wins!
In Roll Player, players compete to create the greatest fantasy adventurer. Roll and draft dice to assemble character attribute scores. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero?s traits to prepare them for their journey. Earn Reputation by constructing the perfect character. The player with the highest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!
In Roll Player: Fiends & Familiars, players can add more depth to their hero by adding a familiar to their character. These creatures add more options during character creation and help each player explore the mechanics of the game in new and different ways.
Fiends distract the players and provide new obstacles along the path of creation.
A brand new set of Monsters give the players variety to the end of the game, while new Minions are added to the Minion deck that provide new and different goals for the players to reach.
New classes and Market cards provide even more variety to each game of Roll Player.
Again, players earn Reputation Stars by constructing the perfect character, but can explore new strategies and options as they ready their familiar while they sidestep the pesky fiends along the way.
Requires Roll Player to play.
A call to arms! An abomination is terrorizing villages throughout the kingdom, leaving behind a path of death and destruction. The king has summoned all able-bodied adventurers to return to the capital and organize a plan to rid the kingdom of this menace.
In Roll Player: Monsters & Minions, players compete not only to construct the greatest fantasy characters, but also to gather information about the looming threat and prepare for a final showdown against the beast. The more prepared the adventurers are for the battle, the better they'll fare, but that information doesn't come for free. Listen for rumors to gather details for the fight ahead.
Where is the Monster's lair? What obstacles will there be along the way? What will its next strike be? Players earn additional Reputation Stars by driving back the evil Monster and its Minions. The player with the most impressive reputation wins the game and becomes heir to the kingdom!
A game of Tenpenny Parks is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!