Beneath Nalos capital city Sabek lies Undercity, a twisting labyrinth of corridors, caverns, and passageways, populated by local criminals and renegades living on the fringes of society. No formal study of its layout has ever been done. The queen has charged you with exploring Undercity's depths: locating underground rivers, settlements, and the strange mushroom forests that bloom in phosphorescent caverns. The last cartographer never returned but I'm sure you'll have better luck. This map pack includes 75 double-sided new map sheets featuring above ground and below ground regions and 3 new scoring cards specifically for use with this map pack.
Chill winds howl across the Frozen Expanse, where the Kaiika make their home and fearsome Frost Giants lumber through the snow. Queen Gimnax sent you to this cursed place with the fruits of a past expedition: the torn scraps of a map, partially finished by another cartographer who did not survive the journey. Now it's up to you to finish mapping the Frozen Expanse with the work of an ill-fated guildfellow to guide your way.
75 double-sided new map sheets featuring pre-scouted spaces and a frozen lake. Two new ambush cards and one new hero card. New gameplay focusing on restricted terrain placement requirements and a large gold bonus for surrounding a lake to discover an ancient relic submerged below.
From the grassy plain of Kethra's Steppe rise the twin spires of Redtooth Peak and Goldbelly Mountain. In addition to charting the terrain around these mountains, you must rekindle the mysterious beacons atop their summits. These fires once burned every night to represent the eye of Kethra, goddess of thresholds and gates. Queen Gimnax hopes that renewing their flames will gain her the goddess's favor, perhaps opening the door to other worlds.
75 double-sided new map sheets featuring twin spires and beacon ranges. Three new scoring cards specifically for use with this map pack that are used in addition to the regular scoring cards. New gameplay focusing on lighting beacons. Once surrounded, a beacon is lit and will be scored at the end of the season.
Deep in the barren wastes lies the famed Saurian market at Hornhelm, where merchants from across Ulos gather to hawk their wares. On display are fine fabrics, aromatic spices, and a variety of impressively crafted goods. Of particular interest to you are the merchants selling specialized gear that can increase the speed of your labor and the accuracy of your maps. Improve your tradecraft by equipping yourself with items from the wasteland market.
150 double-sided new map sheets. Each player uses a map sheet to cart their territory and a market sheet to track market purchases. Six merchant cards that identify which items are for sale after each season. Purchase items that grant ongoing effects. Use of the items is tracked on the journal track, adding the player's final score.
For untold eons, the mortal races lived in separate planes, unaware of other worlds beyond their own. But now the dragon god Azema forges a new world by opening rifts to other planes?
Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals.
Control the fate of Ulos! Develop a new world, invest in your favorite factions, and pit armies against each other. Choose wisely when to exert your influence. As factions rise and fall, will you earn the most favor with the world creator?
In the dark corners of Kulbak Prison, away from the prying eyes of the guards, you?re likely to find inmates huddled together in secret playing a game of Goblin Vaults.
With their gold confiscated by Warden Mercy, a new form of currency was found: small metallic gears stolen from the smithy. Originally used as spare parts for the prison?s Construct guards, the gears now serve as a symbol of the inmates? contempt for their oppressors.
Invented by Glavrun, the Dragul?s greatest wartime strategist, Goblin Vaults is a game born of madness. Confined to solitary for ninety days, Glavrun occupied her mind by developing the rules and refining them to the point of obsession.
Betray your friends, the crazed tactician instructed her players. Crack the vault. To the victor go the spoils.
In Goblin Vaults, players compete to collect cogs from winning hands of cards. Manipulate the vault, take clever actions, and deceive your opponents to get the right combination of cards in your hand to add cogs to your hoard. Collect three or more cogs to be declared the winner!
During the Dragul Invasion of Nalos, King Taron's loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum. You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.
Lockup: A Roll Player Tale is a competitive worker-placement game for one to five players set in the Roll Player universe. In the game, players manage groups of minions- gnolls, kobolds, bugbears, goblins, or insectoids- locked up in Kulbak Prison. Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.
Everyone in Kulbak has heard rumor of secret passages that run beneath the prison. Ages ago, the catacombs carved into these mountains were used to house fallen heroes. Queen Gimnax built a prison over this sacred site during the Great War, enclosing those ghosts and their treasure behind its walls.
Some say the catacombs lead to the tomb of Khathandor, greatest of the Dragul warriors. Others swear that the real treasure to be found in the tunnels beneath Kulbak is a crack in the prison?s outer wall. To find the truth, you?ll have to send your seeker to explore the crumbling catacombs by lantern light.
New opportunities await you above ground, too, as you influence the legendary characters who inhabit the prison. Strike a deal with Warden Mercy. Make a truce with Masik and his Starlit Door cultists. Commune with the spirit of Khathandor. Gain their favor while you probe the hidden history of Kulbak in search of gold and freedom.
In Lockup: Breakout, players can earn reputation stars in new ways by sending their seekers to explore the catacombs beneath the prison and by dedicating crew to influence the legendary inhabitants of Kulbak.
Gain the most reputation stars over six rounds by crafting items, recruiting goons, influencing legends, and exploring the catacombs ? all while avoiding the suspicion of the guards.
As in the core game, the player with the most reputation stars wins!
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.
Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country - or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.
Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the world of Roll Player. Players inhabit characters, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest. Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of six pre-generated characters, or import a favorite Roll Player character and take them on a heroic journey. If you do import a character you've built in Roll Player, any number of expansions and any number of promo cards/boards that were used may continue to be used in Roll Player Adventures.
Embark on a heroic journey as you join the Heroes Guild, leading you on an epic adventure deep into Ulos' past! Two thousand years before the events of Roll Player Adventures, Queen Gimnax establishes the nation of Nalos to unify Ulos under a single banner. Others band together, forming the Dragul Alliance to resist the Gnomish queen. Meanwhile, Ulos' greatest inventor, Gulpax the Crafter, builds a mysterious device of tremendous power deep within the Frozen Expanse. The peace enjoyed across Ulos threatens to come undone.
With war on the horizon, it's a dangerous time to be a hero. You'll make allies and enemies, lend your unique skills to unravel the crafter's mystery, and decide the fate of Ulos. Who will gain the upper hand in the upcoming great war? Gulpax's Secret is a new seven-adventure campaign for the critically-acclaimed, co-operative storybook board game for 1-4 players. Players take on the role of fantasy heroes to face new challenges, explore new environments, meet new characters in the World of Ulos, and make meaningful decisions that change the story. Gulpax's Secret requires the Roll Player Adventures base game to play. Embark on a heroic journey with your hero! Pick from one of eighteen pre-generated characters or a host of additional characters - either from thirty-six pre-generated characters from Adventures or any completed character from Roll Player.
Nefras, the snake-faced goddess of judgment, rules over the realms of Dream and Memory. She observes all souls in the planarverse to discover their true nature and reward them accordingly. But Nefras is not the goddess of Justice. She does not bring order to the lawless or punishment to the wicked. Instead, the scale-faced one merely assesses the hearts of all heroes and empowers them with appropriate gifts. When Nefras's observation is complete, she bestows each hero with her final judgment.
This expansion for Roll Player Adventures adds over 40 unique storylines woven through the game's campaign. Each explores a unique backstory from the Roll Player universe. Your decisions will change your alignment and steer the fate of the land of Nalos.
If you are importing a character from Roll Player to your Roll Player Adventures campaign, this expansion will add in new elements related to your backstory and alignment. Nefras's Judgement can also be used with any of the pregenerated characters included in Roll Player Adventures, each of which will have a unique backstory.
In Roll Player: Fiends & Familiars, players can add more depth to their hero by adding a familiar to their character. These creatures add more options during character creation and help each player explore the mechanics of the game in new and different ways.
Fiends distract the players and provide new obstacles along the path of creation.
A brand new set of Monsters give the players variety to the end of the game, while new Minions are added to the Minion deck that provide new and different goals for the players to reach.
New classes and Market cards provide even more variety to each game of Roll Player.
Again, players earn Reputation Stars by constructing the perfect character, but can explore new strategies and options as they ready their familiar while they sidestep the pesky fiends along the way.
Requires Roll Player to play.
A game of Tenpenny Parks is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!