Victims of an attack, the plans of an unprecedented technology have been stolen from the powerful Solax laboratories. You play as a group of elite agents: an android, a martial arts expert, an alien and a mercenary. Your mission is to intercept the spy droid in the streets of Rome. Nobody dares to imagine the consequences if you fail...
Investigation, traps, fights, survival and puzzles await you. But will you be able to work together to succeed in your common hunt without being distracted by your individual secret objectives? Play alone or with others, make the right choices of paths and actions and weave your own adventure because YOU are the heroes!
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Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
The Junior Range are aimed at new readers and are the perfect introduction into adventure to share with your little ones! Each hardbound book comes separate and contains full color illustrations, instructions to play and is a wonderful self contained adventure to share and experience again and again!
GNA Jr's feature a unique navigation system designed to help new readers access the story. Each story page in every book, has a color coded tab that corresponds to the choices the young readers will make, easing navigation. When a choice is made, readers are guided by a color matched to a shape, driving engagement!
In Calie and Kiki new readers will follow along and help in a fresh take on the traditional Princess captured in a tower fable. Spirited Calie will meet the readers as she has decided herself to not wait on rescue and will enlist the help of the readers and her beloved pet cat Kiki to effect her escape! What follows are puzzles and encounters as Calie finds various power items to help traverse the environment and solve puzzles to escape! With many paths to take, items to find, puzzles to clear and foes to face, interactivity for the readers and older readers assisting them and the replay value is high!
Step Into the Dark & Violent World of 1940's Los Angeles. Detective: City of Angels is a game of mystery, deception, and investigation. Most players will step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to successfully close a case, even if that means intimidating suspects, concealing evidence, and a hiring snitches to rat on their fellow detectives. One player, however, will take on the role of the Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.
Using the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect, the Chisel will control how suspects choose to answer questions. Detectives can challenge responses that they think are lies, but at great risk: If they're wrong, the Chisel will acquire leverage over them, making the case that much harder to solve. Detective: CoA includes separate, detailed casebooks for both the detectives and the Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn their city upside down, uncovering fresh evidence and "hot" leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience. Will one detective rise above the rest and close the case on L.A.'s latest high profile murder? Or will the Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?
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Return to the City of Angels with four all-new mysteries of missing starlets, stolen masterpieces, and violent gangsters! A famous actress has disappeared without a trace; a psychotic psychologist from the past returns for a violent encore; a priceless painting goes missing; and a confrontation between mobsters ends in blood. In Bullets Over Hollywood, you'll attempt to solve four all-new devilishly challenging cases featuring unique mechanics, special rules, and never-before-seen suspects. So dust off your notebooks and sharpen your sleuthing skills; these cases will test even the most seasoned detectives!
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Return to the City of Angels with four all-new mysteries of missing tigers, shadowy conspiracies, and frenzied death cults! A travelling carnival awakens to a gruesome sight; an unchecked crime spree offers no clues; a celebratory dinner party turns bloody; and the hanging of a beloved actress grips the city with fear.
In Smoke & Mirrors, you'll attempt to solve four of the most diabolically difficult mysteries you've ever faced, featuring unique mechanics, special rules, and never-before-seen suspects. So don your fedora and polish your brass knuckles; you'll need every tool in the detective's aresenal to even have a hope of cracking these cases!
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In the first Single Case Pack expansion for Detective: City of Angels, you'll solve a new case designed by Jessey Wright (Kingdom Rush, Legend of Korra) and illustrated by Roland MacDonald (Undaunted: Normandy).
Introducing Detective: Saints and Sinners, the latest expansion for Detective: City of Angels, an immersive narrative-driven board game set in the gritty 1940s Los Angeles. Uncover three new cases, navigating the dark underbelly of LA as LAPD Homicide detectives, but beware, as one player assumes the role of The Chisel, aiming to thwart your every move. Will you unravel the mysteries of the City of Angels, or will The Chisel's devious tactics leave you lost in a web of deceit? Explore the depths of noir intrigue in this thrilling expansion that adds new layers of suspense to an already immersive gaming experience. Please note that this expansion includes the Cloak & Daggered case which was previously sold as a single case pack (and which has been discontinued).
Nothing like a reunion at the quiet and secluded Wingard Cottage. Everyone is having a great time. The booze is flowing and the party has begun. Then comes a knock at the door. A quick glance around the room tells you everyone who's supposed to be here already is... You approach the door and slowly open it, peeking around the edge of the door. No one is there. But someone was... the question is, who?
What horror game would be complete without a home invasion? The Intruders are here. Face not one, not two, but THREE killers. You thought one was hard, but you're really going to have to stay on your toes against these murderous menaces.
Wingard Cottage offers a new challenge with unique events and a new crafting mechanism that lets you take ordinary items and turn them into epic weapons. Stick with that knife or scrounge up some wood and nails to craft The Obliterator? It will be up to you, just make the call before it is too late!
Bird miniatures for use with the Terror From Above vignette.
The Final Girl Box of Props contains various Stretch Goal items from the campaign including:
This list is subject to change.
There is nothing like a fun family outing to the carnival! Carnage at the Carnival is an addition to the Final Girl experience you won't soon forget. Geppetto the Puppet Master is looking to add to his "family" and you and the other unsuspecting carnival-goers are just what he is looking for! Choose either of the included Final Girls, Asami or Charlie, to fight back the fearsome puppets and their evil master. Be careful not to fall victim to one of his deadly traps as you try to make this the carnival's last show! This Feature Film box has cover art of Asami on one side and Charlie on the other.
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Ever wanted to star in your own horror movie? Now's your chance! In Final Girl, YOU become the heroine of the story. This is a solo game unlike any other that brings many horror movie tropes to life using the innovative, and endlessly replayable, Feature Film Game System. Every second counts as you manage your time and actions in the game. One mistake could mean your death! Will you try to save other victims? Or search for items to help you destroy the killer? Play cards, roll dice, and feel the exhilaration and the dread in every moment!
This Core Box has the primary components of the game, but must be combined with at least one Feature Film box. So grab this box and one or more of the Feature Film boxes and you will have everything you need to play! Since any Killer can be played at any Location, adding additional Feature Film boxes greatly increases your options and provides exciting new challenges.
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The suburbs are quiet no more as dreams have turned to frights in this addition to the Final Girl experience. In Frightmare on Maple Lane, the notorious dream doctor, Dr. Fright, is looking for vengeance! He will stop at nothing to make the ones responsible for his untimely death pay with their blood.
Choose either of the included Final Girls, Nancy or Sheila, and enter the dream world to face your fright. Whether awake or asleep, you'll need to convince your neighbors to let you in their house if you're going to have any hope of surviving the frightmare! This Feature Film box has cover art of Nancy on one side and Sheila on the other.
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Confront your greatest fears in The Horror at Happy Trails, a thrilling addition to your Final Girl experience! Choose either of the two included Final Girls, Laurie or Reiko, and go head-to-head with Hans the Butcher, an unstoppable killer who hides behind an iron mask and bludgeons his victims to death with a massive sledgehammer. Scavenge the camp for whatever weapons and tools will help you survive, including axes, bear traps, and even the keys to the motor boat. It'll take every last ounce of courage to make it home from this summer camp in one piece!
This Feature Film box has cover art of Laurie on one side and Reiko on the other.
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Confront your greatest fears in The Horror at Happy Trails, a thrilling addition to your Final Girl experience! Choose either of the two included Final Girls, Laurie or Reiko, and go head-to-head with Hans the Butcher, an unstoppable killer who hides behind an iron mask and bludgeons his victims to death with a massive sledgehammer.
Scavenge the camp for whatever weapons and tools will help you survive, including axes, bear traps, and even the keys to the motor boat. It'll take every last ounce of courage to make it home from this summer camp in one piece! This Feature Film box has cover art of Laurie on one side and Reiko on the other.
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Deep space. You and the rest of the crew of the USCSS KONRAD find yourself in deep sh... er ... space when you notice something scurries across the floor and into the ventilation shaft. Can you destroy it before it morphs into something much bigger and much deadlier? Or will the Evomorph harvest the bodies of the entire crew?
It's kill or be killed in when you're being hunted in space! The Evomorph will evolve over the course of the game and features a ?vanishing? mechanic where it will disappear into the ventilation shafts only to return when you least expect it? or perhaps if you plan it right, into a well-laid ambush!
The USCSS KONRAD spaceship introduces ?keycards' that can be used to access different parts of the ship. Will you kill your foe the old-fashioned way? Self-destruct the ship and escape? Or perhaps you'll try to airlock the killer into the void!
This 64-page staple-bound booklet includes: A backstory for each killer in Series 1. A backstory for each Final Girl in Series 1. Tips on playing each Final Girl in Series 1. A scenario for each killer/location combination in Series 1, with special rules and setup instructions for each scenario.
This staple-bound booklet includes:
No matter where you go in Wolfe Asylum, noises and voices always seem to echo. It is particularly frightening when one of the residents cackles or a group of them cheer during a game of them cheer during a game of bingo in the common room. Those noises are nothing, however, compared to the blood-curdling shrieks of terror generated by the evil brand of medical "care" the Rachet Lady is giving the asylum's residents and staff. What do you do when the maniacs come?
The Ratchet Lady is in a mood. She's performing her own brand of therapy on the victims, turning them into bloodthirsty maniacs. You'll have to decide if you want to try to calm them down or kill them before they can kill you. But the only way to really stop them will be to put down the Ratchet Lady herself.
Wolfe Asylum seems harmless and like a typical mental institution to outsiders. Inside lies something very different. There's medicine and other drugs inside that can, shall we say, amplify your abilities. But at what cost? When the choice is death or a potential side effect, it really isn't a choice at all. Down the hatch!
This box set contains 20 miniatures (assembled and unpainted) for use with these Final Girl products: Terror From Above, The Horror at Happy Trails, The Haunting of Creech Manor, Slaughter in the Groves, Carnage at the Carnival, Frightmare on Maple Lane. The puppet miniatures are supplied on 12mm bases. The remaining miniatures are supplied on 20mm bases.
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Miniatures pack for Series 2
Krampus is Santa Claus' evil twin. Each year the horned devil would go out on Christmas Even punishing the naughtiest of the naughty kids. He was so good at his job (as was Santa!), that Krampus' list got smaller and smaller every year, until finally he hungered for new targets to inflict his pain and punishment on... Santa and his elves!
The North pole is home to Santa Claus, Mrs. Claus, and of course the elves! The Village is very connected with an epic Christmas tree in the village center and all of the various locations around it. Careful, the elves may look cute, but they are charmingly annoying and you'll be spending plenty of time dealing with them.
Over the river and through the woods to grandmother's house you go. Never mind the growling, it must be your imagination, just keep skipping and singing. You stop in your tracks as a big, bad wolf leaps onto the path in front of you. Its eyes glow red and drool drips from its fangs as it stands on the path between you and your destination... Grandma will have to wait.
Not every story ends happily ever after. This isn't the Big, Bad, Wolf you imagined as a child. It's bigger and badder than you could imagine. Can you slow the wolf down before it becomes fast enough to move anywhere on the board in a single turn? Featuring ?hunt? and ?slay? modes, the killer will take different actions depending on what mode it is in, making for yet another unique challenge for you to tackle!
Storybook Woods features a unique layout with a river running through the land. You'll have to cross rickety bridges only you and one victim can safely traverse. Fairy tale events and items may be a magical miracle or a crippling curse. Will you get lost, or make it out of the woods alive?
There's nowhere to run when an unseen enemy comes to the arctic station where you and a small project group have come to do research. The only way out is by helicopter, but the problem is, you don't know who you can trust. Who has been assimilated by the organism? Someone? Everyone?
You won't know who you can trust when playing against The Organism. How can you fight what you can't see? You'll have to test the victims in the lab or with test kits you find to determine if they've been assimilated. Of course, your real job is to kill mutated victims to stop the spread once identified! Featuring three different types of organisms, you'll never know what you are going to face.
The arctic Station 2891 features new unique challenges. Anyone who stays outside too long risks succumbing to frostbite, but the only escape is via the helicopter traveling to and from the station from the Arctic airport. Will you try to save your comrades against all odds, or look out for numero uno and use them to buy yourself time?
IMPORTANT! Please read closely below what IS and IS NOT included in this Storage Box! The following items ARE INCLUDED in the Storage Box: Final Girl: S1 Bonus Features Box, Final Girl: Cast and Crew box. The following items ARE NOT in the Storage Box and must be purchased separately: Everything else!
Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.
An ultimate box comes with everything Van Ryder has created for a given series: all five Feature Films, every single detailed miniature, alongside all the add-ons and promos. The only item not included is The Mystery Box.
The Season 1 Ultimate Box includes the Final Girl Core Game, whereas the Season 2 Ultimate Box includes the Box of Props instead. The Box of Props is not included in the Season 1 Ultimate Box.
The S1 Ultimate Box includes (nearly) all series 1 items:
Includes 2 game mats that form the play area. Each is 12" x 28" and total play area is 24" x 28"
IMPORTANT! Please read closely below what IS and IS NOT included in this Storage Box! The following items ARE INCLUDED in the Storage Box- Final Girl: S2 Bonus Features Box and the Final Girl: S2 Cast and Crew box. The following items ARE NOT in the Storage Box and must be purchased separately- Everything else!
Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.
An ultimate box comes with everything Van Ryder has created for a given series: all five Feature Films, every single detailed miniature, alongside all the add-ons and promos. The only item not included is The Mystery Box.
The Season 1 Ultimate Box includes the Final Girl Core Game, whereas the Season 2 Ultimate Box includes the Box of Props instead. The Box of Props is not included in the Season 1 Ultimate Box.
The S2 Ultimate Box includes ALL series 2 items:
The term "tourist trap" will be redefined in this addition to the Final Girl experience as the gods take their vengeance out on your and other unsuspecting victims in the Slaughter at the Groves. Choose either of the included Final Girls, Barbara or Adelaide, to end the deadly retribution being brought by Inkanyamba the Avenger. Inkanyamba draws his rage from the gods themselves and, if left unchecked, he and the blood of his victims will be all that is left. Can you stop the masked killer before it is too late? This Feature Film box has cover art of Barbara on one side and Adelaide on the other.
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Final Girl Vignette. A flock of deadly birds is attacking! Can you save the innocents and survive long enough to escape? The Vignette requires both the Core Box and one of the Feature Film Boxes to play the game. The Vignette provides the unique Killer and one Final Girl, and the Feature Film Box provides the Location. In Terror from Above, the birds will be invading the location of your choice. Will the Carnival be suddenly overrun by a flock of birds? Or will Creech Manor be invaded by their overwhelming numbers? Like other killers, you can choose ANY location to play Terror From Above!
Terror From The Grave Vignette expansion featuring: Zombies!
Introducing the Vehicle Miniatures set for Series 1 of Final Girl.
These new minis can replace the standard tokens and add a new level of immersion while playing Final Girl.
Introducing the Vehicle Miniatures set for Series 2 of Final Girl.
These new minis can replace the standard tokens and add a new level of immersion while playing Final Girl.
The Terror From The Grave Zombies Miniatures Pack contains 15 single zombie miniatures and 3 Horde miniatures.
In Garden Guests, players compete to form a continuous path across a garden board that features beautiful paper cut art. On a turn, each player on a team - a team can be one or multiple players - can draw cards, give cards to a teammate, or use their cards to build a tower or extend their path. Towers are necessary in order to create a path between your base and a tower, or from one tower to another - but if you haven't yet connected a tower to your path, your opponents can take it if they have cards to make a larger tower.
To make a path, a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent, and your opponent may have to wind their own path around yours. The first team to make a path all the way across the board wins!
Gateway Island features 21 different mini-games (islands) that help new gamers learn about modern day game boarding. Each island features a game that will teach you new game rules, mechanisms, and types of play. It then recommends a gateway game to the players based on what they like! Thus introducing more people into this hobby we all love so much. Gateway Island is not just a game; it's a journey of exploration and connection through the world of tabletop gaming!
Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
Elliot got out of jail and works at the gas station that belonged to his adoptive father. As a bandit, it is this place that you decide to rob ... and as much to tell you that you fall badly!
Luckily, Elliot has you in the right, and agrees to teach you the basics of the job. But before, you will have to prove yourself!
Choose the places to point, select your equipment and sharpen your skills to become the biggest gangster in the United States.
Hold-Up is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels - which contain clues, riddles and traps - and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose - sometimes really badly!
Graphic Novel Adventure features:
In Hostage Negotiator, you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met.
Each turn in the game represents a conversation between you and the hostage taker. You'll play cards and roll dice to increase conversation points, decrease the threat level, and release hostages. Hostage Negotiator uses a unique "hand-building" mechanism that puts cards you purchase directly in your hand for next turn rather than leaving you wondering when the cards will show up like in deck-building games.
In Hostage Negotiator there are multiple paths to victory, but the hostage taker has other plans. Will you try to calm him and get him to surrender? Will you stall and bide your time before sending in the team for a major extraction? How many hostages will you save? These are many of the exciting decisions you will make in a game of Hostage Negotiator!
You will face off with the head of a mega corporation who has just seen his empire crumble and been ?asked? by the Board of Directors to step down. Now he has taken the board members hostage and will not release them until he gets what he wants.
This Abductor Pack includes a new Abductor, new Terror Cards (including Abductor Specific Terror Cards), and a new type of Conversation Card called ?Internal Influence?. The Internal Influence cards represent that you have a secret way of communicating with one of the Hostages! But don't let the Abductor find out or you will lose access to the cards!
This Abductor pack adds more Terror cards and special cards specific to this pack. Cards in this Abductor pack have a new icon in a lower corner to distinguish them from other cards. You face off against Inc0gn1t0, an inscrutable Cyber Terrorist whose motives are entirely unknown. In this challenging pack, you will have to prevent them from breaching the system so that you can disarm a bomb the Abductor has placed somewhere in the city. Not only that, but you will also have to find the Abductor and bring them to justice!
In Abductor Pack 2, you will face off with not one, but TWO Abductors! The Pedersen Twins are trapped in a Port Authority office after a rival tipped off the Feds to one of their smuggling operations. But they have Hostages and don't plan to go quietly.
This Abductor Pack adds an additional 2 Abductors and their Demands, a few Terror Cards, and a new card type called ?Decide? Cards that will have you choose between a couple different options when faced with a difficult situation.
In Abductor Pack 3, a member of your own police force has taken hostages. He claims he's being framed for the recent murder of the Chief and youre the only one who believes him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders.
In this exciting new abductor pack you will have to deal with hostages who get Stockholm Syndrome, which means they identify with the hostage taker. Saving those that want to be saved is hard enough! Will you be up to this new challenge?
In Abductor Pack 4, the abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in different locations. Are you up to the challenge? Innocent lives are depending on you.
In this exciting new Abductor Pack you will have to deal with a new card type: Location Cards! The abductor's bus will need to be stopped and the all new Tactics Cards are just the things you'll need to set up a road block or creat a diversion. Its high speed negotiation just waiting for you!
A cult has turned to violence to push its agenda and to garner more attention. Many in the cult are as much victims as they are culprits. How will you handle the situation when the Abductors are also the Hostages? Find out in this thrilling pack. This Abductor pack is a 16 card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
Clyde Seaver's life is in shambles. His wife left him and in fear of losing his 2 children he's kidnapped them with the help of his loyal sister, Tina. She has the kids hidden in Becker Swamp and you have to negotiate with the suicidal Clyde and buy your team time to find the kids. This Abductor pack is a 16 card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
Valerie Stone was another negotiator who was constantly competing with you, but never garnered the accolades or had the level of success that you did. Ultimately it became too much for her and she's decided the only way to prove she is better than you is to force you to negotiate with her... and she knows just how to accomplish that. This Abductor pack is a 16 card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
Hostage Negotiator: Abductor Pack 8 is a 16-card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he's going through withdrawal pains in the form of excruciating migraines he's angrier than he's ever been before.
In this challenging new expansion pack for Hostage Negotiator, you must deal with Sammy's blinding headaches while trying to save hostages. If you can't reduce Sammy's pain to a manageable level he may snap... and then it will be too late to save anyone.
Misha Koskiken is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited her loyal devotees to violence. Now you have to interject between these two groups before things spiral further out of control.
In this thrilling new expansion for Hostage Negotiator, the Abductor isn't getting her own hands dirty, she has a flock of loyal fans to do it for her. You'll have to manage her petty tendencies and keep her paranoia in check before she ends up igniting this powder keg. This Abductor pack is a 15 card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
The first Alternate Finale Pack, providing a completely different finale to your Career experience. Adds 14 new cards to your Career game.
The first Alternate Finale Pack, providing a completely different finale to your Career experience. Adds 14 new cards to your Career game.
Hostage Negotiator: Career is an expansion for the Hostage Negotiator system that requires the Hostage Negotiator base game, Hostage Negotiator: Crime Wave, and multiple Abductor Packs to play.
In this culmination of the Hostage Negotiator series, you will play ten years in the life of a negotiator - that is, if you don't retire in shame sooner. In each "year" or campaign round of the game, you will resolve a career card that presents you with some narrative event that relates to or could impact your career based on the choice you make. Then, in most but not all years, you will be called to the scene of the latest hostage situation. Now, the result of each negotiation will impact the overall campaign and you'll be tracking your career stress, your personal stress, your merit level (for promotions), and your rank, among other things.
After the negotiation, you resolve a personal card and are once again faced with a narrative event to resolve and, based on the result of your negotiation in that "year", will be rewarded (or reprimanded) accordingly.
A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do... you get the call. In Hostage Negotiator: Crime Wave - a standalone expansion to the solitaire game Hostage Negotiator - each turn represents a conversation between you and a hostage taker. You play cards and roll dice to increase conversation points, decrease the threat level, and release hostages.
Hostage Negotiator: Crime Wave uses the same "hand-building" mechanism found in Hostage Negotiator that puts cards you purchase directly in your hand for next turn, but it features new Conversation Cards, new Terror Cards, new Pivotal Events, and all new Abductors - each with new rules and new demands! It can be played right out of the box and also expands the original Hostage Negotiator.
Hostage Negotiator: Crime Wave comes in a box that fits all released content for Hostage Negotiator to date with room for more.
Demand Pack #1 is an expansion pack that comes with 16 new cards that will add new major demands for the original abductors (Arkayne, Donna, and Edward) as well as the abductors from Abductor Packs 1-4 (Connor, the Pedersen Twins, Lt. Jackson, and Herrera). These cards will breathe new life into abductors you've faced off against before.
Demand Pack #1 was a stretch goal that was achieved in the Hostage Negotiator: Crime Wave Kickstarter campaign.
Once again, old foes are returning with new ways to challenge your skills as a negotiator. Barrett wants to talk to his father; The Cult of Automa want their children kept safe; and Valerie is asking you to do something a negotiator never should - send in more hostages.
This exciting expansion for Hostage Negotiator includes new major and escape demands, and more terror cards for use with Hostage Negotiator: Crime Wave and Abductor Packs 5-8.
In Keepers each player takes a turn as Curator, choosing one (can't be a noun!) word to describe a card in their hand and announcing it. All players including the Curator then play a card that they think aligns the most, or the least, with that word, they are shuffled and placed face up to a numbered slot in middle of the table. All players then vote and the cards that get the most votes either way is a "Keepers" and earns the owner one point!
Through clever word use by giving great clues one Curator will rise to the top and claim the most Keepers! All artwork in Keepers has been hand selected from Byron Jorjorian's portfolio of over 600,000 images of the natural world.
Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
The Junior Range are aimed at new readers and are the perfect introduction into adventure to share with your little ones! Each hardbound book comes separate and contains full color illustrations, instructions to play and is a wonderful self contained adventure to share and experience again and again!
GNA Jr's feature a unique navigation system designed to help new readers access the story. Each story page in every book, has a color coded tab that corresponds to the choices the young readers will make, easing navigation. When a choice is made, readers are guided by a color matched to a shape, driving engagement!
In Kittens and Dragons young readers will assist Mo, the King's youngest kitten as he hunts for a dragon named Choukra and proves his bravery! Sneak through the woods, into dark caves, past the King's guard while solving puzzles as you go in search of adventure and the Choukra along with Mo! Help Mo to overcome his fears as he learns the truth about the dreaded Choukra, proving to everyone just how brave he is.
Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
Your master, the mage Theodocred, charges you with finding a three-horned slug. Arming yourself with courage, you go into the night, but as soon as you enter the forest a creature comes up and claws you.
Now a werewolf, will you survive your first transformation, werewolf hunters, and other unforeseen dangers? Choose your specialty, thief, wizard or barbarian, choose the right paths, and find an effective weapon! The choices are yours in this game book!
Loup Garou is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your your coins, and your victory points. In general, gameplay consists in following the comic's panels - which contain clues, riddles and traps - and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose - sometimes really badly!
Graphic Novel Adventure features:
In Moments, players will work together. Some players will be giving clues to describe their cards which will then be mixed with random cards from the deck. The other players will be working together to identify the chosen cards. If the players are able to identify all the cards correctly, the group will score a point for the round. Can your group get a perfect score? Moments features a selection of breathtaking photography from the natural world with scenic views, animals, insects, and abstract photography. All artwork in Moments has been hand selected from Byron Jorjorian's portfolio of over 600,000 images of the natural world.
Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
The Junior Range are aimed at new readers and are the perfect introduction into adventure to share with your little ones! Each hardbound book comes separate and contains full color illustrations, instructions to play and is a wonderful self contained adventure to share and experience again and again!
GNA Jr's feature a unique navigation system designed to help new readers access the story. Each story page in every book, has a color coded tab that corresponds to the choices the young readers will make, easing navigation. When a choice is made, readers are guided by a color matched to a shape, driving engagement!
In Mr. Wingletter new readers will become the title character, a young stork letter carrier who lives with his family in a peaceful village in France called Le Cormier. He loves his job, which allows him to chat with the villagers, walk along the beautiful countryside and help his friends. Mr. Wingletter is cheerful, caring and goes out each day with an open heart to meet new people. The book has numerous puzzles, places to go, packages to deliver and friends to meet. It presents this in colorful illustrations and gives plenty of tools to keep notes and make many different choices each time through the book. All of this will help lead young readers and those that help them, through their choices and go on amazing adventures time after time!
Chicago 2025 is a city where criminals reign supreme, and you enlist in the prestigious Legion of Champions. But saying you are a hero does not make you one. Let Mystery and his team mentor you! The time has come for you to... Fight! Use your powers! Overcome perilous challenges and right heinous wrongs! The time has come for YOU to become the world's most famous superhero!
Graphic Novel Adventures game books are unlike any game books you have seen before! While they may conjure up memories of the classic Choose Your Own Adventure books you read as a child, these graphic novels offer a refreshing departure from walls of text. Instead, you'll become an active participant in up to five different stories that unfold in these beautifully illustrated graphic novels.
Flights, disappearances, murders... Business accumulates on the desk of the famous detective. Step into the shoes of Sherlock Holmes or Dr. Watson, and solve four particularly delicate investigations. Tracks to follow, suspects to question, hints to take up, make the right choices because the hero is you!
Sherlock Holmes: Four Investigations is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels which contain clues, riddles and traps - and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose - sometimes really badly!
Ready to continue where Sherlock Holmes: Four Investigations left off? Well look no further than Sherlock Holmes & Moriarty: Associates! In this book, not only can you play as Holmes and Watson, but now you can also choose Moriarty! He's joined the team under peculiar circumstances. Question suspects without fear of offending them knowing your ability to coerce and threaten them will produce useful information! Will you solve the cases with the help of your arch nemesis? And has he really changed his ways? Or is he up to something sinister?
Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
For once, Sherlock Holmes' talents are required across borders. It is with his brother Mycroft, a member of the British government, that the famous detective will go from India to the United States to solve three investigations. Play as one or the other of the Holmes brothers, and find the guilty parties.
Sherlock Holmes: International is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels - which contain clues, riddles and traps - and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose - sometimes really badly!
Graphic Novel Adventure features:
For the first time, you can see where it all began. The entire line of Sherlock GNAs takes place after the famed dive off of Reichenbach Falls, where Sherlock and Moriarty allegedly plunged to their deaths. Now you can see what happened after those incredible events, and how Sherlock got back in the investigatory saddle, through the eyes of his trusted friend, Dr. Watson.
In Sherlock Holmes: The Shadow of Jack the Ripper reprise your role as the world's greatest consulting detective or his trusted companion, Dr. Watson. Ten years after the terrible Whitechapel murders, a killer strikes again. Is it the notorious Jack the Ripper or are we dealing with a copycat killer?
Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
For once, Sherlock Holmes' talents are required across borders. It is with his brother Mycroft, a member of the British government, that the famous detective will go from India to the United States to solve three investigations. Play as one or the other of the Holmes brothers, and find the guilty parties.
Sherlock Holmes: International is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels - which contain clues, riddles and traps - and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose - sometimes really badly!
The sacred sprouts known as "the tears of Nuwa" have been stolen by three thieves. You are a bounty hunter hired to track them down and return the sprouts before the apocalypse is unleashed! And make a bit of money in the process.
In Pirates: The City of Skulls, you'll continue where your adventure left off and explore the bustling pirate town. Will you be able to unlock its secrets and find what you are looking for?
In The Crusoe Crew (a.k.a. Baiam or Kuala), you embody a character in an immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels - which contain clues, riddles and traps - and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose - sometimes really badly!
What's different with this story compared to other Graphic Novel Adventure books is that The Crusoe Crew is for 1-4 players, and each player has their own book, embodying a particular character with special powers. Work together with others (albeit separately) to progress on islands full of adventures and brain twisters!
Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
On your last adventure, a mysterious parrot, with a parchment hung on his leg, landed on your captain's shoulder. It is certainly not one of those treasure cards as found in all pirate books. No ! This is a message to you. A curse seems to have touched the people of a remote and remote island, and they are desperate for the person who could help them. And if it were you ?
Pirates: The Cursed Isle is the 3rd book in the Pirate trilogy of Graphic Novel Adventures, but is standalone and can be played independantly of the previous 2 titles. It is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels - which contain clues, riddles and traps - and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose - sometimes really badly!
Graphic Novel Adventure features:
Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
Family, friends, moral sense, tranquility: you knew you had to lose everything in exchange for forbidden magic. But now you must obey the whims of a demon prince ... You will have to leave your den, avoid the inquisitors and use your powerful spells to face many dangers. Is your soul permanently corrupt or is there another way? Your destiny will depend on your choices, because the hero is you!
Magica Tenebrae is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels - which contain clues, riddles and traps - and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose - sometimes really badly!
Graphic Novel Adventure features:
Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
Each year, the Arena of the Elements welcomes the country's greatest martial arts experts for a spectacular and merciless competition. Only one will be declared grand champion at the end of his term and this year, you intend to be the lucky one.
Your whole clan is counting on a victory but, between the traps set by your opponents and the whims of your senile master, the final is still a long way off!
The Grand Tournament is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels - which contain clues, riddles and traps - and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose - sometimes really badly!
Graphic Novel Adventure features:
In Pirates: The Great Chase, you can choose one of three Pirates with a different set of stats. Your goal? To find the prisoner that just escaped your ship and is swimming toward a nearby island. This is a true treasure hunt and you will really need to keep your eyes peeled for hidden objects along the way! You never know what you'll come across that could be helpful later on!
The Revenant Society is an RPG where you must solve the mystery of your own demise before the next time loop starts, or be doomed to repeat it. The afterlife is only the beginning. Developed by Bananna Chan and Sen Foong-Lim, The Revenant Society can be played with two to four players acting as the Revenants and a Fateweaver (GM) leading the story. Each session will take 2-4 hours to play. This game uses the Powered by the Apocalypse system. This Deluxe Set includes a the Core Book, a Fateweaver screen, maps, cards, and various other components.
Graphic Novel Adventures game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels.
Have you always dreamed of building and managing an amusement park? Your Theme Park is for you! In this comic book of which you are the hero, build your park, make it evolve by improving your attractions, your shops and your decorations. Expand it by buying plots and unlocking hundreds of bonuses....
Your Theme Park is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels - which contain clues, riddles and traps - and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose - sometimes really badly!
Graphic Novel Adventure features:
Ever wondered what it was like to be the mayor of a small town in the wild west? Well here's your chance to find out. You'll build buildings on a map to earn income, create jobs, attract new citizens, and gain a whole host of other benefits (and sometimes consequences) to help you manage the critical aspects of town!