Step Into the Dark & Violent World of 1940's Los Angeles. Detective: City of Angels is a game of mystery, deception, and investigation. Most players will step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to successfully close a case, even if that means intimidating suspects, concealing evidence, and a hiring snitches to rat on their fellow detectives. One player, however, will take on the role of the Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.
Using the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect, the Chisel will control how suspects choose to answer questions. Detectives can challenge responses that they think are lies, but at great risk: If they're wrong, the Chisel will acquire leverage over them, making the case that much harder to solve. Detective: CoA includes separate, detailed casebooks for both the detectives and the Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn their city upside down, uncovering fresh evidence and "hot" leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience. Will one detective rise above the rest and close the case on L.A.'s latest high profile murder? Or will the Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?
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Return to the City of Angels with four all-new mysteries of missing starlets, stolen masterpieces, and violent gangsters! A famous actress has disappeared without a trace; a psychotic psychologist from the past returns for a violent encore; a priceless painting goes missing; and a confrontation between mobsters ends in blood. In Bullets Over Hollywood, you'll attempt to solve four all-new devilishly challenging cases featuring unique mechanics, special rules, and never-before-seen suspects. So dust off your notebooks and sharpen your sleuthing skills; these cases will test even the most seasoned detectives!
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Return to the City of Angels with four all-new mysteries of missing tigers, shadowy conspiracies, and frenzied death cults! A travelling carnival awakens to a gruesome sight; an unchecked crime spree offers no clues; a celebratory dinner party turns bloody; and the hanging of a beloved actress grips the city with fear.
In Smoke & Mirrors, you'll attempt to solve four of the most diabolically difficult mysteries you've ever faced, featuring unique mechanics, special rules, and never-before-seen suspects. So don your fedora and polish your brass knuckles; you'll need every tool in the detective's aresenal to even have a hope of cracking these cases!
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In the first Single Case Pack expansion for Detective: City of Angels, you'll solve a new case designed by Jessey Wright (Kingdom Rush, Legend of Korra) and illustrated by Roland MacDonald (Undaunted: Normandy).
Nothing like a reunion at the quiet and secluded Wingard Cottage. Everyone is having a great time. The booze is flowing and the party has begun. Then comes a knock at the door. A quick glance around the room tells you everyone who's supposed to be here already is... You approach the door and slowly open it, peeking around the edge of the door. No one is there. But someone was... the question is, who?
What horror game would be complete without a home invasion? The Intruders are here. Face not one, not two, but THREE killers. You thought one was hard, but you?re really going to have to stay on your toes against these murderous menaces.
Wingard Cottage offers a new challenge with unique events and a new crafting mechanism that lets you take ordinary items and turn them into epic weapons. Stick with that knife or scrounge up some wood and nails to craft The Obliterator? It will be up to you, just make the call before it is too late!
Bird miniatures for use with the Terror From Above vignette.
The Final Girl Box of Props contains various Stretch Goal items from the campaign including:
This list is subject to change.
There is nothing like a fun family outing to the carnival! Carnage at the Carnival is an addition to the Final Girl experience you won't soon forget. Geppetto the Puppet Master is looking to add to his "family" and you and the other unsuspecting carnival-goers are just what he is looking for! Choose either of the included Final Girls, Asami or Charlie, to fight back the fearsome puppets and their evil master. Be careful not to fall victim to one of his deadly traps as you try to make this the carnival's last show! This Feature Film box has cover art of Asami on one side and Charlie on the other.
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The suburbs are quiet no more as dreams have turned to frights in this addition to the Final Girl experience. In Frightmare on Maple Lane, the notorious dream doctor, Dr. Fright, is looking for vengeance! He will stop at nothing to make the ones responsible for his untimely death pay with their blood.
Choose either of the included Final Girls, Nancy or Sheila, and enter the dream world to face your fright. Whether awake or asleep, you'll need to convince your neighbors to let you in their house if you're going to have any hope of surviving the frightmare! This Feature Film box has cover art of Nancy on one side and Sheila on the other.
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Confront your greatest fears in The Horror at Happy Trails, a thrilling addition to your Final Girl experience! Choose either of the two included Final Girls, Laurie or Reiko, and go head-to-head with Hans the Butcher, an unstoppable killer who hides behind an iron mask and bludgeons his victims to death with a massive sledgehammer. Scavenge the camp for whatever weapons and tools will help you survive, including axes, bear traps, and even the keys to the motor boat. It'll take every last ounce of courage to make it home from this summer camp in one piece!
This Feature Film box has cover art of Laurie on one side and Reiko on the other.
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Confront your greatest fears in The Horror at Happy Trails, a thrilling addition to your Final Girl experience! Choose either of the two included Final Girls, Laurie or Reiko, and go head-to-head with Hans the Butcher, an unstoppable killer who hides behind an iron mask and bludgeons his victims to death with a massive sledgehammer.
Scavenge the camp for whatever weapons and tools will help you survive, including axes, bear traps, and even the keys to the motor boat. It'll take every last ounce of courage to make it home from this summer camp in one piece! This Feature Film box has cover art of Laurie on one side and Reiko on the other.
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Deep space. You and the rest of the crew of the USCSS KONRAD find yourself in deep sh... er ... space when you notice something scurries across the floor and into the ventilation shaft. Can you destroy it before it morphs into something much bigger and much deadlier? Or will the Evomorph harvest the bodies of the entire crew?
It?s kill or be killed in when you?re being hunted in space! The Evomorph will evolve over the course of the game and features a ?vanishing? mechanic where it will disappear into the ventilation shafts only to return when you least expect it? or perhaps if you plan it right, into a well-laid ambush!
The USCSS KONRAD spaceship introduces ?keycards? that can be used to access different parts of the ship. Will you kill your foe the old-fashioned way? Self-destruct the ship and escape? Or perhaps you?ll try to airlock the killer into the void!
This 64-page staple-bound booklet includes: A backstory for each killer in Series 1. A backstory for each Final Girl in Series 1. Tips on playing each Final Girl in Series 1. A scenario for each killer/location combination in Series 1, with special rules and setup instructions for each scenario.
This staple-bound booklet includes:
No matter where you go in Wolfe Asylum, noises and voices always seem to echo. It is particularly frightening when one of the residents cackles or a group of them cheer during a game of them cheer during a game of bingo in the common room. Those noises are nothing, however, compared to the blood-curdling shrieks of terror generated by the evil brand of medical "care" the Rachet Lady is giving the asylum's residents and staff. What do you do when the maniacs come?
The Ratchet Lady is in a mood. She?s performing her own brand of therapy on the victims, turning them into bloodthirsty maniacs. You?ll have to decide if you want to try to calm them down or kill them before they can kill you. But the only way to really stop them will be to put down the Ratchet Lady herself.
Wolfe Asylum seems harmless and like a typical mental institution to outsiders. Inside lies something very different. There?s medicine and other drugs inside that can, shall we say, amplify your abilities. But at what cost? When the choice is death or a potential side effect, it really isn?t a choice at all. Down the hatch!
This box set contains 20 miniatures (assembled and unpainted) for use with these Final Girl products: Terror From Above, The Horror at Happy Trails, The Haunting of Creech Manor, Slaughter in the Groves, Carnage at the Carnival, Frightmare on Maple Lane. The puppet miniatures are supplied on 12mm bases. The remaining miniatures are supplied on 20mm bases.
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Miniatures pack for Series 2
Over the river and through the woods to grandmother's house you go. Never mind the growling, it must be your imagination, just keep skipping and singing. You stop in your tracks as a big, bad wolf leaps onto the path in front of you. Its eyes glow red and drool drips from its fangs as it stands on the path between you and your destination... Grandma will have to wait.
Not every story ends happily ever after. This isn?t the Big, Bad, Wolf you imagined as a child. It?s bigger and badder than you could imagine. Can you slow the wolf down before it becomes fast enough to move anywhere on the board in a single turn? Featuring ?hunt? and ?slay? modes, the killer will take different actions depending on what mode it is in, making for yet another unique challenge for you to tackle!
Storybook Woods features a unique layout with a river running through the land. You?ll have to cross rickety bridges only you and one victim can safely traverse. Fairy tale events and items may be a magical miracle or a crippling curse. Will you get lost, or make it out of the woods alive?
There's nowhere to run when an unseen enemy comes to the arctic station where you and a small project group have come to do research. The only way out is by helicopter, but the problem is, you don't know who you can trust. Who has been assimilated by the organism? Someone? Everyone?
You won?t know who you can trust when playing against The Organism. How can you fight what you can?t see? You?ll have to test the victims in the lab or with test kits you find to determine if they?ve been assimilated. Of course, your real job is to kill mutated victims to stop the spread once identified! Featuring three different types of organisms, you?ll never know what you are going to face.
The arctic Station 2891 features new unique challenges. Anyone who stays outside too long risks succumbing to frostbite, but the only escape is via the helicopter traveling to and from the station from the Arctic airport. Will you try to save your comrades against all odds, or look out for numero uno and use them to buy yourself time?
The Series 2 Game Mat Set is optimized for the special features presented in the Series 2 Feature Films, as well as Vignette Films.
The term "tourist trap" will be redefined in this addition to the Final Girl experience as the gods take their vengeance out on your and other unsuspecting victims in the Slaughter at the Groves. Choose either of the included Final Girls, Barbara or Adelaide, to end the deadly retribution being brought by Inkanyamba the Avenger. Inkanyamba draws his rage from the gods themselves and, if left unchecked, he and the blood of his victims will be all that is left. Can you stop the masked killer before it is too late? This Feature Film box has cover art of Barbara on one side and Adelaide on the other.
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Final Girl Vignette. A flock of deadly birds is attacking! Can you save the innocents and survive long enough to escape? The Vignette requires both the Core Box and one of the Feature Film Boxes to play the game. The Vignette provides the unique Killer and one Final Girl, and the Feature Film Box provides the Location. In Terror from Above, the birds will be invading the location of your choice. Will the Carnival be suddenly overrun by a flock of birds? Or will Creech Manor be invaded by their overwhelming numbers? Like other killers, you can choose ANY location to play Terror From Above!
Terror From The Grave Vignette expansion featuring: Zombies!
Introducing the Vehicle Miniatures set for Series 1 of Final Girl.
These new minis can replace the standard tokens and add a new level of immersion while playing Final Girl.
Introducing the Vehicle Miniatures set for Series 2 of Final Girl.
These new minis can replace the standard tokens and add a new level of immersion while playing Final Girl.
The Terror From The Grave Zombies Miniatures Pack contains 15 single zombie miniatures and 3 Horde miniatures.
In Hostage Negotiator, you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met.
Each turn in the game represents a conversation between you and the hostage taker. You'll play cards and roll dice to increase conversation points, decrease the threat level, and release hostages. Hostage Negotiator uses a unique "hand-building" mechanism that puts cards you purchase directly in your hand for next turn rather than leaving you wondering when the cards will show up like in deck-building games.
In Hostage Negotiator there are multiple paths to victory, but the hostage taker has other plans. Will you try to calm him and get him to surrender? Will you stall and bide your time before sending in the team for a major extraction? How many hostages will you save? These are many of the exciting decisions you will make in a game of Hostage Negotiator!
You will face off with the head of a mega corporation who has just seen his empire crumble and been ?asked? by the Board of Directors to step down. Now he has taken the board members hostage and will not release them until he gets what he wants.
This Abductor Pack includes a new Abductor, new Terror Cards (including Abductor Specific Terror Cards), and a new type of Conversation Card called ?Internal Influence?. The Internal Influence cards represent that you have a secret way of communicating with one of the Hostages! But don?t let the Abductor find out or you will lose access to the cards!
This Abductor pack adds more Terror cards and special cards specific to this pack. Cards in this Abductor pack have a new icon in a lower corner to distinguish them from other cards. You face off against Inc0gn1t0, an inscrutable Cyber Terrorist whose motives are entirely unknown. In this challenging pack, you will have to prevent them from breaching the system so that you can disarm a bomb the Abductor has placed somewhere in the city. Not only that, but you will also have to find the Abductor and bring them to justice!
In Abductor Pack 2, you will face off with not one, but TWO Abductors! The Pedersen Twins are trapped in a Port Authority office after a rival tipped off the Feds to one of their smuggling operations. But they have Hostages and don?t plan to go quietly.
This Abductor Pack adds an additional 2 Abductors and their Demands, a few Terror Cards, and a new card type called ?Decide? Cards that will have you choose between a couple different options when faced with a difficult situation.
In Abductor Pack 3, a member of your own police force has taken hostages. He claims he?s being framed for the recent murder of the Chief and youre the only one who believes him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders.
In this exciting new abductor pack you will have to deal with hostages who get Stockholm Syndrome, which means they identify with the hostage taker. Saving those that want to be saved is hard enough! Will you be up to this new challenge?
In Abductor Pack 4, the abductor has hijacked a bus full of people and is making a run for the border. You?ll be forced to employ tactics you?ve never used before and deal with the challenges of negotiating in different locations. Are you up to the challenge? Innocent lives are depending on you.
In this exciting new Abductor Pack you will have to deal with a new card type: Location Cards! The abductor?s bus will need to be stopped and the all new Tactics Cards are just the things you?ll need to set up a road block or creat a diversion. Its high speed negotiation just waiting for you!
A cult has turned to violence to push its agenda and to garner more attention. Many in the cult are as much victims as they are culprits. How will you handle the situation when the Abductors are also the Hostages? Find out in this thrilling pack. This Abductor pack is a 16 card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
Clyde Seaver's life is in shambles. His wife left him and in fear of losing his 2 children he's kidnapped them with the help of his loyal sister, Tina. She has the kids hidden in Becker Swamp and you have to negotiate with the suicidal Clyde and buy your team time to find the kids. This Abductor pack is a 16 card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
Valerie Stone was another negotiator who was constantly competing with you, but never garnered the accolades or had the level of success that you did. Ultimately it became too much for her and she's decided the only way to prove she is better than you is to force you to negotiate with her... and she knows just how to accomplish that. This Abductor pack is a 16 card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
Hostage Negotiator: Abductor Pack 8 is a 16-card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he's going through withdrawal pains in the form of excruciating migraines he's angrier than he's ever been before.
In this challenging new expansion pack for Hostage Negotiator, you must deal with Sammy's blinding headaches while trying to save hostages. If you can't reduce Sammy's pain to a manageable level he may snap... and then it will be too late to save anyone.
Misha Koskiken is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited her loyal devotees to violence. Now you have to interject between these two groups before things spiral further out of control.
In this thrilling new expansion for Hostage Negotiator, the Abductor isn't getting her own hands dirty, she has a flock of loyal fans to do it for her. You'll have to manage her petty tendencies and keep her paranoia in check before she ends up igniting this powder keg. This Abductor pack is a 15 card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
The first Alternate Finale Pack, providing a completely different finale to your Career experience. Adds 14 new cards to your Career game.
The first Alternate Finale Pack, providing a completely different finale to your Career experience. Adds 14 new cards to your Career game.
Hostage Negotiator: Career is an expansion for the Hostage Negotiator system that requires the Hostage Negotiator base game, Hostage Negotiator: Crime Wave, and multiple Abductor Packs to play.
In this culmination of the Hostage Negotiator series, you will play ten years in the life of a negotiator ? that is, if you don't retire in shame sooner. In each "year" or campaign round of the game, you will resolve a career card that presents you with some narrative event that relates to or could impact your career based on the choice you make. Then, in most but not all years, you will be called to the scene of the latest hostage situation. Now, the result of each negotiation will impact the overall campaign and you'll be tracking your career stress, your personal stress, your merit level (for promotions), and your rank, among other things.
After the negotiation, you resolve a personal card and are once again faced with a narrative event to resolve and, based on the result of your negotiation in that "year", will be rewarded (or reprimanded) accordingly.
A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do... you get the call. In Hostage Negotiator: Crime Wave ? a standalone expansion to the solitaire game Hostage Negotiator ? each turn represents a conversation between you and a hostage taker. You play cards and roll dice to increase conversation points, decrease the threat level, and release hostages.
Hostage Negotiator: Crime Wave uses the same "hand-building" mechanism found in Hostage Negotiator that puts cards you purchase directly in your hand for next turn, but it features new Conversation Cards, new Terror Cards, new Pivotal Events, and all new Abductors ? each with new rules and new demands! It can be played right out of the box and also expands the original Hostage Negotiator.
Hostage Negotiator: Crime Wave comes in a box that fits all released content for Hostage Negotiator to date with room for more.
Demand Pack #1 is an expansion pack that comes with 16 new cards that will add new major demands for the original abductors (Arkayne, Donna, and Edward) as well as the abductors from Abductor Packs 1-4 (Connor, the Pedersen Twins, Lt. Jackson, and Herrera). These cards will breathe new life into abductors you've faced off against before.
Demand Pack #1 was a stretch goal that was achieved in the Hostage Negotiator: Crime Wave Kickstarter campaign.
Once again, old foes are returning with new ways to challenge your skills as a negotiator. Barrett wants to talk to his father; The Cult of Automa want their children kept safe; and Valerie is asking you to do something a negotiator never should - send in more hostages.
This exciting expansion for Hostage Negotiator includes new major and escape demands, and more terror cards for use with Hostage Negotiator: Crime Wave and Abductor Packs 5-8.
Popcorn Dice is a fast & fun dice game for the whole family! Roll your dice to pop your popcorn, but careful not to let it burn. Each popcorn rolled is one point and double pops are worth two, kernels go back to be rolled again. If you roll 4 burnt popcorns you bust and don't score any points for the round, but you can mitigate them by using a double pop to cancel a burnt pop. After each roll, decide to stop and score or press your luck and roll again.
Score 30 points or pop the perfect bowl of popcorn (all pop or double pop results) to win!