Chu Han is a two-player card game of dynastic intrigue set in ancient China before and during the Chu-Han Contention, 206-202 BCE. Two clans, the Han and Chu, vie to supplant the weak Qin ruler and forge China's first true dynasty. Historically, the Chu began in a stronger position, but the Han managed to defeat them. Chu Han is a trick-taking, climbing, and shedding game with special powers consisting of multiple hands. Players begin each hand with a mixture of Chu and Han cards, representing strains within clans, hostage taking, and shifting allegiances. Optional Events and two historical campaigns provide additional variety. The goal is to score 31 points before the other player. Can you outmaneuver your rival to found a new dynasty?
In 1845, Sir John Franklin led an expedition on behalf of the British Royal Navy to find and explore the last portion of the Northwest Passage, regardless of the cost. The Royal Navy gave Franklin two heavy Ships (HMS Terror and HMS Erebus) filled with scientific equipment, 1000 books, a crew of 128 men, and enough food to last for three years. They left England in May and encountered whalers along the west coast of Greenland in August. There, they waited for more favorable weather conditions for the crossing of the Lancaster Sound. Once the weather improved, they sailed into unknown waters, and no one ever heard from them again...
Their disappearance provoked a great deal of turmoil in public opinion, and numerous British and American expeditions attempted to find their trail. As leaders of these expeditions in Expedition: Northwest Passage, players must venture into these hazardous Arctic waters in order to discover Franklin's fate and succeed where he failed - by finding the Northwest Passage. Players allocate their crewmen in their ship or in their sled to perform various actions such as exploring, moving, or gathering clues on the whereabouts of the Franklin expedition. As the game progresses, the seasons will pass and parts of the sea will be frozen, blocking the way for the ships. Players acquire victory points by gathering clues, mapping the area, and - of course - discovering the Northwest Passage. However, in order to claim victory, one has to come back home to the Greenland on time!
Cleverly build your garden. Harvest gems and enrich your seed bag with new, amazing creatures so your next garden can grow even more abundant. Combine the unique abilities of your creatures, and be the first to acquire the victory trophy.
Each round in Gardlings, all players simultaneously build their garden in front of themselves. You do this by drawing and placing tiles from your bag. You may stop drawing tiles at any time because if you draw too many gnomes, they will steal gems from you. At the end of the round, use any gems you matched in your garden to buy a new tile, then return all of your tiles to your bag to prepare for the next round. Each tile features potential ways to match gems, as well as a creature with a special ability. Your garden will grow larger and better each round, and the puzzle of placing tiles will become increasingly complex. The goal of the game is to match enough gems to buy the victory tile.
In Kyoto no Neko, 2 to 4 players are kittens who explore the modern-day city of Kyoto, Japan through a series of independent, replayable scenarios. In each scenario, players must fulfill a variety of missions that represent typical cat activities, from befriending a school boy to fighting an aggressive stray cat, or stealing the food from other player's dinner bowl. During each game, every player will evolve, developing their skills and gaining the ability to explore new parts of the map by climbing on bushes and rooftops.
Using a system of skills, Kyoto no Neko will see each player interact with some of Kyoto's inhabitants, both animal and human. Each turn provides the opportunity to uncover something new about the city as players will reveal elements from little insects to specific objects or denizens of Kyoto. While some of these elements are represented by cardboard tiles, others come as standees, ensuring a stunning visual presence.
In Perfect Shot, you'll have to take pictures of animals to win the most victory points. On your turn, you take either take an Album card or you can place a Landscape punched card from your hand onto the previous Landscape card in the game shoe. If any animal appears partially or entirely in the camera lenses of your Landscape card, you can take the corresponding Animal Photo tile(s) and put them in one of your photo Albums while respecting the constraints of the Albums- only snow animals, for example. A complete Album allows you to earn even more victory points so you have to organize your photos well.
And if an animal fits completely in your lense, it's a Perfect Shot and one more step to victory! As for the Yeti, it is so fierce, wild and mysterious that you can only see half of it in the photos you take. It will take two different halves to prove to the world its existence... and gain more and more victory points.
Welcome to Neverland! Become Peter, Wendy, or many others. Go out on a quest to find the Lost Children who... got lost on the island. Explore every location, lead the other players wisely to finding some of the Lost Children. You will need to co-operate to find them all. After the game, the island will change for the next time those children lose themselves- and you know it will happen again!
After choosing your character and learning about your special abilities in Pan's Island, each player is responsible for hiding a pirate and a Lost Child. Thanks to a hand of clue cards representing dreams made by the characters, each player can give clues on the location of the Lost Children or the pirates to avoid. These clue cards are played on another player's board by placing them on a "scale of relevance" ranging from "Exactly" to "Not at all". The player then needs to correctly interpret the clue to move around and search for the Lost Children in the correct area. The game is won when five Lost Children have been found, but it ends if you encounter the pirates more than twice. At the end of a game and depending on your success, event cards will change the topology of the island, bring in new rules, and determine how you pursue your adventure. If you've lost, the island may become easier to explore or make you more powerful, but if you've won, new obstacles appearing on the island will make your new adventures a bit more difficult quest.
5,000 years after mankind's downfall, you must revive civilization. Lead your tribe to explore a frozen world. Discover secrets of the past and recruit followers to your cause. Every choice will shape your tribe's destiny! Play as one of six unique tribes and relearn their technologies. Unlock machines and customize your board. Recruit followers that work well together.
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This robot factory needs you! With the assistance of your trusty animal companions, mechanical marvels will soon start rolling off your assembly line - then you just need to add some spark to bring those robots alive. Explore the junkyard to gather dice for constructing robots or upgrading your factory. Keep a keen eye on your line-up of charming animal aides; they're the cornerstone of your winning strategy.
In Sparks, each player runs a robot factory and takes turns being the active player. As the active player, you play one of your production tiles to take a number of dice from the junkyard; all other players then take one die each. All players simultaneously use their dice to complete robots or level up their factory. Players can also use spark to activate the abilities of their completed robots, or use cogs to recruit their animal assistants. You start the game with six assistants, each with a unique ability, and you should shape your strategy around them. The variety of assistants ensures that each game provides a different challenge. In the advanced game, players draft the assistants, providing more strategic options.