Boomerang: USA, like its sister games Boomerang: Australia and Boomerang: Europe is a "draft-and-write" game. It features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the continental US as you collect sets of activities and see amazing sights to gain the most points. Boomerang: USA is a stand-alone game in the Boomerang family that plays similarly to the original Boomerang, but has some rules differences and new ways to score, including giving players the opportunity to connect the east and west coasts.
The Japanese tea ceremony is a tradition centred on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture, ceremony and respect.
In Matcha, players attempt to collect the utensils (chadogu) they need to perform a tea ceremony by matching tea ceremony (otemae) cards on the table by either their number (1-4) or suit (tea, water, bowl, & scoop.) Cards are played secretly, and sometimes it will be to your advantage not to match at all.
With just 18 otemae cards and an assortment of chadogu tokens, Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table.
In Perfect Shot, you'll have to take pictures of animals to win the most victory points. On your turn, you take either take an Album card or you can place a Landscape punched card from your hand onto the previous Landscape card in the game shoe. If any animal appears partially or entirely in the camera lenses of your Landscape card, you can take the corresponding Animal Photo tile(s) and put them in one of your photo Albums while respecting the constraints of the Albums- only snow animals, for example. A complete Album allows you to earn even more victory points so you have to organize your photos well.
And if an animal fits completely in your lense, it's a Perfect Shot and one more step to victory! As for the Yeti, it is so fierce, wild and mysterious that you can only see half of it in the photos you take. It will take two different halves to prove to the world its existence... and gain more and more victory points.
Welcome to Neverland! Become Peter, Wendy, or many others. Go out on a quest to find the Lost Children who... got lost on the island. Explore every location, lead the other players wisely to finding some of the Lost Children. You will need to co-operate to find them all. After the game, the island will change for the next time those children lose themselves- and you know it will happen again!
After choosing your character and learning about your special abilities in Pan's Island, each player is responsible for hiding a pirate and a Lost Child. Thanks to a hand of clue cards representing dreams made by the characters, each player can give clues on the location of the Lost Children or the pirates to avoid. These clue cards are played on another player's board by placing them on a "scale of relevance" ranging from "Exactly" to "Not at all". The player then needs to correctly interpret the clue to move around and search for the Lost Children in the correct area. The game is won when five Lost Children have been found, but it ends if you encounter the pirates more than twice. At the end of a game and depending on your success, event cards will change the topology of the island, bring in new rules, and determine how you pursue your adventure. If you've lost, the island may become easier to explore or make you more powerful, but if you've won, new obstacles appearing on the island will make your new adventures a bit more difficult quest.