Between the two world wars, aviation experienced a breathtaking boom. Man discovered that they could tame the sky and go even further. Technical innovations, a thirst for adventure, frantic racing and freedom of movement: the seaplane represented the ideal means of transport that could go anywhere, sparking the adoration of a world yearning for hope after the horrors of the First World War.
In Aces over the Adriatic, relive that epic flight over the warm waters of the Adriatic, flying for glory while taking care not to sink into nostalgia.
In this single-player role-playing game, all you need to play are two 6-sided dice, some writing tools and your imagination. No matter how much time you spend playing, embrace a sepia-toned sky over an azure sea, simply, with no experience required.
What if our heroes exchanged their battle axes for Stratocasters? And what if lyrics and harmony were actual magic? Against the Gloom is a fantasy TTRPG of melodic mayhem that asks this and more! It's about the joy and power of music, chosen family, and building community in the face of the void.
Roll dice. Build your playlist. Fight the Gloom.
In Against the Gloom, players take on the roles of punk pirate troubadours sailing across a vast and dangerous void - the Gloom - aboard a ramshackle ship propelled by the power of song. Use your character's sonic powers to push back the Gloom as it seeks to obliterate any pockets of community that dare to resist it. Build your story one gig at a time.
In the lands where the wind howls like a beast untamed, you forge your path. They say the gales here shape not just the land, but the very spirit of those who walk it. You are one of those souls, a wanderer amidst the churning skies and the earth that bites with frost.
THE GAME
Against the Wind is a solo/coop fantasy-adventure sandbox game in a land ravaged by fierce winds and biting cold, all infused with a subtle pinch of fairy tale ambiance. In this world, players step into the roles of magical nomad heroes, confronting the relentless climate, traversing diverse landscapes, and following their own unique paths.
The game blends traditional and modern styles of play, merging the classic elements of fantasy adventure - like wilderness exploration and dungeon delving - with contemporary, narrative-driven mechanics.
HIGHLIGHTS
In the book, you'll learn how to create prolonged challenges, leverage your character traits for a better chance of success, and spend and recover your resources.
Be Like a Cat is a solo or two-player role-playing game that invites you to take on the role of a feisty feline exploring one of many worlds and attempting to take control of territory. Think cat mafia! The core rulebook contains all you need to get started, including scenarios for urban, cyber, pirate, space and ancient Egypt adventures. Sharpen your claws and lick your toe beans; it's time to fight for your turf. A 80-page Hardback book with stunning art throughout.
Before thunder first touched the mountains and the world was still raw with magic, Fj”rgyn - the primal Earth Mother - took the shape of a great bird. As she surveyed her lands, she shed three feathers, each carrying the memory of stone, root, and storm.
In this expansion for solo role-playing game, Be Like a Crow RPG, you take on the role of a Corvid in a mythical land with a mission to keep the peace in an world that becomes increasingly unruly as both Gods and humans squabble among themselves.
Includes prompts themed around Norse mythology as well as three new archetypes and mechanics for Omens.
In this game for one player, YOU get to take on the role of a corvid, exploring the world and completing objectives whilst meeting other creatures and collecting weird and wonderful objects.
All you need to start playing is this book, a pen and paper, and a deck of cards!
You can choose to play a crow, raven, rook, jackdaw or magpie and journey through one of six settings: urgan, cyber, steampunk, fantasy, gothic & Tower of London.
Spread your wings and take flight with this unique RPG.
Yee-Caw!
This wild west expansion for the popular solo role-playing game, Be Like a Crow, is set in teh desperate world of the Rooklands.
Whether you choose to be a law master, a bounty hunter, a sharp shooter or an outlaw, you'll need to keep your wits about you and prove you have true grit. As you fly from town to town, you'll have to deal with buffalo bandits, coyote drifters and lizards who shoot from the hip.
This setting includes prompts, maps and new mechanics for archetypes and money.
In this expansion for the popular solo role-playing game, Be Like a Crow, you will face great terrors on land and in the skies.
Go beak to claw against pelican cults, eldritch parakeets, gangland squirrels, and a host of other nefarious creatures. Scupper the plans of alien gods, restore balance to the universe, and build a nest.
This expansion includes new prompts, maps and rules for fear.
WELCOME TO THE CARRIONLANDS, where destiny steers towards rot and rust.
In this expansion for the award-winning solo RPG, Be Like a Crow, you play a member of the Shards of Midnight, a murder of Corvids who patrol a dying world, seeking to bring hope to the hopeless and guiding those who walk in the pain of death to a peaceful and eternal respite. ??Includes new mechanics for bringing forth the end time, a specially designed character sheet and a two-fold map of the Carrion lands, plus new prompts to play in this world.
Korvus is based on the themes and ideas presented in the popular OSR game, M”rk Borg and is not suitable for children.
Go To Hell
Grab three six-sided dice, a notebook and a pen and geat ready to build your own personal hell.
From the creator of Be Like a Crow comes d666, a solo RPG that allows you to create your own terrifying dungeon of torment and uild your reputation int eh underworld.
Immerse yourself in the largest nest of spies of the 20th century in the middle of the Cold War. Unravel conspiracies on behalf of the intelligence service you work for, out of patriotism or just personal ambition.
In this solo role-playing game, all you need is a deck of cards, a set of polyhedral dice and your imagination.
Through narrative prompts, you will discover the nature of espionage in an age where there are no mobile phones or the internet and nothing is what it seems.
Welcome to Death Valley.
This quick-start rulebook contains all you need to dive into the world of Death Valley, where you will take on the rule of an undead resident of Bardo's Bluff. Whether you desire to exist in peace or seek out revenge for your wrongfull killing, there is always something or someone determined to make your life hell.
The Long Night at The Spur is a high fantasy / western micro-setting and siege scenario, one shot adventure for Level 10 characters. Includes a short siege where your players can help an elderly orc rancher defend his ranch as well as a dozen locations to give you inspiration for your own adventures.
The City of a Hundred Ships is an one shot adventure for 6th level characters in the 5th Edition set on a floating city. The characters can explore the city and choose a side in a disagreement between two ideologies.
The adventure begins with the party aboard a great elven warship, The Regolith, heading for a floating city named Maradusc, also known as The City of a Hundred Ships.
Centuries ago, on the banks of the river Roskem, a tribe of nomadic Elves founded a small fishing settlement named Myristat. Since its creation, Myristat has grown into a large town that reaches out to the edge of Roskem Swamp.
A week ago the captain of Myristat's guard and several of his men went missing overnight. Then, two days ago, a couple who lived on the outskirts of the town also went missing. The Mayor of the town is now looking to hire someone from out of town to investigate these disappearances, not wanting to create panic amongst the locals.
A missing captain of the guard and an ancient evil rises in this 5th edition adventure for a party of 4 to 5 level 4 characters. 3-6 hours of session time.
High Stakes is a dnd one shot, 5th edition heist aboard an airship. It takes place in the same world as Chill Factor and The Dark Heart of Roskem but can easily be adapted to other settings.
This One-Shot is for a party of 5 characters at Level 4.
Lady Trevant's Bones is a one shot adventure for 6th level characters in the 5th Edition of the world's most popular role playing game. Your players will have to help two rival factions of elves remove an evil necromancer from a hallowed tomb.
Macdeath is a 5th edition murder mystery with a difference. Set in the FeyWild your players must perform a play for The Queen of The Summer Court and then solve the heinous murder of a cast member. To succeed in this one shot adventure, they must entertain the queen.
The guild of historians is worried about what is happening at the local museum. It appears that everyone who enters, including the new curator, fails to come out.
They've hired a bunch of brave adventurers to head into the museum and investigate the strange goings on.
This horror-themed one-shot for 5e is a perfect way to spend a spooky evening. Whether you prefer to turn up the terror or dial it down, there are puzzles, brutal fights and a sprinkle of levity to make for a memorable session.
Remember, please don't touch the exhibits, and always exit through the gift shop.
In this one-player adventure for the 5th edition of the world's most popular role-playing game, you will enter a swamp in search of artefacts related to a fallen deity.
This book includes everything you need to play a solo adventure over and over again without the need to purchase any other rulebooks.
Once We Were Gods can be played as a one-shot or integrated into an extensive solo campaign. GMs can also use it to practice their storytelling skills and even create a pantheon for their own worlds.
Has your DND session been cancelled? Are you eager to continue your adventure, even if it's just you? Then, the convenience of Once We Were Gods, a solo swamp crawl for 5e, is just what you need.
Here's what's in the box:
Standing on the border of the frozen wastes, the village of Oxdrift is no stranger to cold weather. However, the temperature has recently dropped beyond anything even the eldest locals can remember. Now isolated by heavy snowfall and beset by sub-zero temperatures, the village is in danger of being abandoned.
Many locals believe the harsh weather is related to the lighting of a nearby beacon that has, for centuries, remained dormant.
The Frozen Beacon is a 5th edition scenario for a party of level 10 players. In this short one-shot adventure, the players will travel to the Frozen Beacon and confront the malevolent forces that have taken up residence there.
Riath Burgess knows a great deal when he sees one.
That's why he purchased the house next to Raincroft cemetery. But, unfortunately, he didn't see the small print.
Cue the adventurers hired by Burgess to go into the house and fulfill the final steps required to seal the deal.
In this horror/mystery adventure for 5e, the characters must play a ghastly game to find and dispel cursed objects. And, like any game created by your unfriendly neighbourhood, necromancer, there are no rules.
This DnD one-shot for Level 3 characters can be run as a stand-alone game, or for the busy/lazy DM, as a time saver to drop into your campaign.
A festive battle-royale featuring zombie sheep.
After last year's successful Yuletide Snowball Massacre event, the Winter Court are back again with another fiendishly festive fracas. This time, she is killing two dodos with one stone by helping local farmers deal with a plague of undead sheep.
Woolpack is a fifth edition Battle Royale for up to 6 level 3-5 characters, set in the Perpetual Winter Arena (a snowglobe).
So come one and all to enjoy that most wonderful time of year when you get to play in the snow, fight zombie sheep and kill your friends.
Played solo or with up to three players with no need for a GM.
Escape the Domain of the Night Hag RPG uses around half a deck of standard playing cards and two six-sided dice (2d6).
Explore the Domain: the numbered Spade suit cards each represent a different, but equally disturbing, region of the Night Hags domain.
Lay out the cards facedown, overturning them as you move your character marker to see where you are, what you face, and what you find there.
Complete a pre-determind objective and get the hell out of there!
Character creation is simple and quick, with total play time from character creation and set-up to game completion at around 30-45 minutes.
You can even increase the difficulty by adding upto two extra Hags, making a coven, which may increase gameplay time slightly.
Welcome to Insurgent, the action-packed tabletop RPG that puts you and your friends at the heart of a thrilling rebellion against tyranny!
In this game, you'll become a member of a group of rebels fighting against oppressive forces, with each mission potentially turning the tide in your favor. As you embark on daring adventures, you'll create your own unique setting, deciding whether to battle in a fantastical realm, a modern city, or futuristic landscapes.
Insurgent's action-driven gameplay is fueled by a system that encourages imaginative and vivid descriptions of your every move. Will you bring down the iron fist of the oppressor and look good while doing it? The fate of the rebellion lies in your hands!
Highlights:
The package:
Lost at Sea is a gaming experience between a board game and a traditional role-playing game. You'll go through dangerous maritime adventures and encounters from many eras, stories and legends. You, your crew and your ship will be put to the test:
Midnight Melodies - play as a jazz pianist. Now, how do you say no to Death?
THE GAME
Midnight Melodies is a solo RPG in which you play as a jazz pianist who discovers they're immune to the touch of the Grim Reaper. Instead of claiming your life, the Reaper recruits you for the Department of Unauthorized Deaths. Each night, after your performance at the club, you find a scrap of paper in your tip jar - the name of someone taken without consent. You must unravel the mystery of these unauthorized deaths, using your newfound supernatural talents, and perform an eerie harmony to report your findings to the Reaper before sunrise.
HIGHLIGHTS
THE SYSTEM
The game follows a clear structure: You've just finished a set at your jazz club. As you sift through your tips, a familiar sight catches your eye: a crumpled piece of paper bearing just a name. Another soul taken without the Reaper's approval.
This isn't the handiwork of your typical criminal. Even planned assassinations fall under the watchful gaze of the Grim Reaper. No, these deeds are the mark of supernatural entities, unseen by most, who flit between life and death.
But you've got a special knack: they leave a distinctive tone in their wake - a tone your perfect pitch can pick up. By following this ethereal resonance, you'll unravel the enigma surrounding this untimely end. Gather 9 of these unique tones, forming 3 Chords with 3 Tones each. Send these Chords to the Reaper, and your job is done.
Live Fast. Eat Trash. Solve Mysteries.
Psychic Trash Detectives is a shared-GM game inspired by guidebook-style TTRPGs and a pulpy, punk ethos that demands a shift in how games and literature are defined. You do not need roleplaying experience to play - just open the book and start to read.
If you have played a TTRPG before, you'll find that Psychic Trash Detectives offers an immersive storytelling experience unlike any other. You and the other players will use actual trash to generate elements of the game world, resolve questions, and push the story forward. You'll use whatever trash you bring to the game space (or whatever trash is there already).
Plus, you'll create the setting of the game together too, mapping out on a hand-drawn map the weird places where your characters find their favourite trash. And when it comes to the psychic trash visions, you'll play weird, surrealist mini-games to determine the supernatural messages and memories, such as:
And more!
Punk is Dead is a TTRPG set in the Un-united Kingdom where the world is going to sh*t in a sack cart, and music is all you've got left. Just like those four brave bozos on the Titanic, you're gonna keep playing until your last amp falls into the abyss.
The official Band Manager screen for the Punk is Dead TTRPG.
A seven-inch gatefold printed by Cram Distribution in the UK. Pantone colours to match the game book, handy reference on the BM facing side and sleeve to store notes or extend the screen.
The official dice for the Punk is Dead TTRPG.
A seven piece, hand-finished sharp edge set in rich Pantones with yellow inks.
Includes 1d20, 1d12, 1d10, 1d%, 1d8, 1d6 and 1d4.
A 90 page fountain pen friendly journal printed in 7 inch square hardback. Lined pages throughout with the occasional punk quote.
It's the apocalypse. You're goths. You're also Samurai.
In this quick-to-learn TTRPG, you will be unlikely heroes fighting back an ever-encroaching, ever-hungry evil known as THE GLOOM.
It's an unwinnable war, or so you've been told, but maybe you have the skills and the will to prevent yourself and your friends from being consumed into the Gloom's seemingly endless ranks...
Maybe...
SHH!! is a tabletop roleplaying game of suspense, survival, and staying as quiet as possible!
SHH!! and its simple Tension 20 system are a framework for horror, heist, infiltration, and other such genres where quiet or stealth are required, along with an ever-rising tension driving fear and urgency.
Just grab your friends, hand everyone a pencil, a scrap of paper, and a d20, and jump in!
Inspired by the sitcom Golden Girls, The Goodest Girls is a stand-alone TTRPG about a tight-knit group of 'un-adoptable' senior shelter animals living their best lives together at the local shelter, Shady Pines!
Collaborate with your friends to build the sitcom world of Shady Pines and the paw-inspiring characters who live there. Step into a flashback episode where you reminisce about the times you and your fellow fuzzballs shared, and resolve challenges with stupid human tricks like making goofy faces and eating crackers without your hands.
You'll even earn real treats for successful tricks! Each player brings a stash of shareable treats to the table that will serve as narrative lures to drive the story forward, resolve challenges, and inspire immersive play.
A diceless TTRPG played with real treats.
Will you be an arrogant, sarcastic Dorothy? Or a vain, charming Blanche? Or maybe you're more of a naive, quirky Rose? Or a tough, wise-cracking Sophia?
Each player brings a stash of shareable treats to the table. The treats are pre-negotiated by the players and may be small edible items?candy, crackers, cookies, fruit snacks?or they may be small trinkets?stickers, patches, gemstones, or cool dice.
During character creation, each player identifies three tricks from a picklist that they can do when called upon. When a player successfully completes a trick, the outcome of their in-scene action is positive and the director awards them a treat. When they fail, the outcome of their action is negative and they do not earn a treat. Any trick may be adapted to accommodate a player's ability, and player's can use a write-in option to add tricks that are personally challenging for them.
The Goodest Girls is shared GM lore-building game. Rather than roleplaying a single episode of a sitcom, the players collaboratively generate the lore of an entire sitcom series. The game uses a flashback episode as the framework for a shared-GM experience inviting players to take turns reminiscing about invented episodes in the sitcom series they are building together. Imagine Dorothy, Blanche, Sophia, and Rose sitting around their kitchen table and trading memories over a few slices of cheesecake.
Are you ready to commit the paw-fect crime?
A TTRPG about doggos doing heists.
By day you are a pampered pooch, with rich and famous owners, but by night you are using your connections to pull off daring heists, robbing from those your owners rub shoulders with to feed the the street dogs in each city you visit.
Clean air has been privatised, the rich and powerful live in Megascrapers while the powerlass live in the contamination however nature has offered hope and a fight is underway to save that hope!
In this role-playing game for two or more players, you and a group of your neighbours will join a fledgling activist group known as The Breathless. Your objective: to fight against the MegaCorps and return clean air back into the hands of the people.
You are a supernatural ghost-hunter tasked with confronting horrors.
Wraithound is a tabletop role-playing game designed for 1-3 players, where you embody a unique ghost hunter endowed with supernatural abilities as part of an ancient order. Your adventures take you through haunted properties like ancient manors, desolate castles, and abandoned mansions, each steeped in mystery and spectral phenomena.
As you step into these eerie settings, you must investigate the underlying causes of the supernatural occurrences that plague these locales. Through careful exploration, you gather clues and insights into the hauntings, confronting any horrors or threats such as ghostly apparitions, monstrosities and other unsettling entities.
The heart of your task is to resolve these disturbances, struggling to banish, capture, or eliminate the spectral presence. After each haunting is put to rest, your journey leads you to the next troubled site, continuing your life's dedication as a Wraithound to shielding the living from the echoes of the spectral world.
Highlights
All you need to play Wraithound is two six-sided dice of different colors, a standard deck of cards (jokers included), up to 2 friends (optional) and about 2 hours for a full mission.
Here's an overview on how to play:
It is a deceptively simple framework, but you'll be surprised how well it fosters emergent stories of supernatural investigation through the interplay of evocative prompts, oracle rolls, your character details, and your personal interpretation.