Campaign Builder: Castles & Crowns provides a majestic homebrew toolkit for your tabletop game! Create legendary rulers, mythic kingdoms, opulent palaces, and imposing fortresses down to the last detail with a host of tables and guides to enhance your world.
Campaign Builder: Castles & Crowns brings you everything you need: Transform a dynastic game by awarding royal titles, creating factions, making war, and forging peace. Create detailed NPCs to populate your kingdoms, including rulers, courtiers, generals, jesters, and many more! Enhance your kingdom-level campaign with interesting and functional castles, manors, and palaces. New player options, magic items, sample kingdoms, and spells for courtly characters. Record everything for posterity using our downloadable kingdom character sheets! Create the ultimate fantasy realm with Campaign Builder: Castles & Crowns!
Your Realm Awaits on 12 High-Quality Maps! The call of adventure inevitably leads heroes to royal halls and imposing fortresses. With the Campaign Builder: Castles and Crowns Map Folio, the work of crafting settings for high-society gatherings, imperial audiences and desperate sieges is completely taken care of.
The Campaign Builder: Castles & Crowns Map Folio from Kobold Press whisks your players away to a variety of feudal locales: 12 beautiful, full-color battle maps, including hunting lodge, monastery, dungeon, castle (2 floors), dwarven fortress, prison and siege grounds. Each 24" x 36" double-sided map (8" x 12" when folded) features a 1-inch square grid, perfect for miniatures. Specially coated for use with wet-erase, dry-erase, or even permanent markers - wipe dry in a moment. Campaign Builder: Castles & Crowns Map Folio is the companion for Campaign Builder: Castles & Crowns.
The Darkness Closes in Around You. Welcome to the Shadow Realm, a twisting and distorted counterpart to the lands you know. Here the shadow fey hold court, reveling in their frivolities and intrigues, while the darakhul hunt the unwary and those other peoples adapted to the shadows strive to simply get on with their lives.
This plane of Shadow is ever changing and filled with adventure for those willing to explore the darkness. And oh, the things you'll find in this 250+ page volume: Guard yourself against an often-hostile land of subtle intrigue and thinly veiled aggression, of political opportunities and roaming monsters. Learn the secrets of the ebon tides-the very ebb and flow of the shifting shadowstuff beneath your feet-and of the shadow roads that connect the planes. Visit the wondrous fey courts and realize your life may very well depend on proper etiquette and taking great care with your words. Negotiate with the peoples of the land, such as the bearfolk, shadow goblins, sable elves, umbral humans, and many others. Pay proper respect to those gods of the shadows lest they turn too close an eye toward you. Plus new options galore-52 spells, 16 races and subraces, 10 subclasses, 22 monsters and NPCs, 80 magic items, and more! Fully compatible with the 5th Edition ruleset. Book of Ebon Tides plunges you into the machinations of the various powers of shadow, providing everything you need to propel your adventures in the Shadow Realm. Here you'll find an overview of all the peoples and monster and magics of the lands, and all the details that GMs and players need to carve their names in the shadows. Uncover the dark realities of shadow and expand worlds of your own creation!
The Darkness Closes in Around You. Welcome to the Shadow Realm, a twisting and distorted counterpart to the lands you know. Here the shadow fey hold court, reveling in their frivolities and intrigues, while the darakhul hunt the unwary and those other peoples adapted to the shadows strive to simply get on with their lives.
This plane of Shadow is ever changing and filled with adventure for those willing to explore the darkness. And oh, the things you'll find in this 250+ page volume: Guard yourself against an often-hostile land of subtle intrigue and thinly veiled aggression, of political opportunities and roaming monsters. Learn the secrets of the ebon tides-the very ebb and flow of the shifting shadowstuff beneath your feet-and of the shadow roads that connect the planes. Visit the wondrous fey courts and realize your life may very well depend on proper etiquette and taking great care with your words. Negotiate with the peoples of the land, such as the bearfolk, shadow goblins, sable elves, umbral humans, and many others. Pay proper respect to those gods of the shadows lest they turn too close an eye toward you. Plus new options galore- 52 spells, 16 races and subraces, 10 subclasses, 22 monsters and NPCs, 80 magic items, and more! Book of Ebon Tides plunges you into the machinations of the various powers of shadow, providing everything you need to propel your adventures in the Shadow Realm. Here you'll find an overview of all the peoples and monster and magics of the lands, and all the details that GMs and players need to carve their names in the shadows. Uncover the dark realities of shadow and expand worlds of your own creation! Fully compatible with the 5th Edition ruleset. Limited Edition: This version of Book of Ebon Tides features a two-color foil stamp cover, ribbon bookmark, and special endpapers. Created for collectors, this title will join the ranks of other highly sought-after limited-edition 5E sourcebooks.
Ultimate spellpower is yours! No matter how you slice it, magic is at the heart of fantasy. Nothing says magic like a massive tome of spells.
This tome collects, updates, tweaks, and expands every awesome spell, cantrip, and glamour derived from years of the Deep Magic for 5th Edition series - more than 600 new and compiled spells by the best in the business, including Wizards of the Coast staffers and A-list freelancers. And it adds a lot more: 15 divine domains, new arcane subclasses like the diabolist and temporal magic, expanded familiars and conjured servants, wizard workshops, arcane traps, and yes, even more new spells.
This tome is not just for wizards and sorcerers. Deep Magic expands the horizons of what's possible for wizards, sorcerers, clerics, and even for rangers and paladins. It offers something new for every casting class, from alkemancy to druid rituals, and from bard to warlock!
With these new spells and options, your characters (or your villains) can become masters of winter magic, chaos magic, or shadow magic. Seek out hidden colleges and academies of lost lore. Learn new runes, hieroglyphs, and cantrips to crack open the walls of reality, or just bend them a bit.
Deep Magic contains all magic from start to finish!
Explore 24 beautifully illustrated 7" by 7" map tiles featuring arcane chambers, mystical portals, and other enchanting elements. Create limitless adventure possibilities and astound your players. From mystical summoning circles to necrotic chambers, the magic is in your hands with Deep Magic Map Tiles!
The all-new Deep Magic Volume 2 plus the remastered Volume 1 together in a beautiful slipcase! This Gift set is perfect for the holidays and will look beautiful on the shelf together.
No matter how you slice it, magic is at the heart of fantasy-and nothing makes that more real than a massive tome of spells. Deep Magic collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 600 new and revised spells and other options. This tome is not just for wizards, warlocks, and sorcerers. Deep Magic also expands the horizons of what's possible for bards, clerics, druids, and even rangers and paladins. It offers something new for every spellcasting class. Plus it includes the brand new theurge class!
With these new spells and options, your characters (or villains) can become masters of chaos magic, frost magic, or illumination magic. Seek out hidden colleges and academies of lost lore. And learn new runes, hieroglyphs, and cantrips to break down the walls of reality-or maybe just bend them a little. Deep Magic contains nothing but magic from start to finish!
No matter how you slice it, magic is at the heart of fantasy - and nothing makes that more real than a massive tome of spells. Deep Magic: Vol 1 collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 600 new and revised spells and other options. Inside this book, you'll find: Theurge base class, blending the arcane and the divine in one caster. 16 divine domains, such as Beer, Frost, Justice, Moon, and Time. 11 arcane traditions, such as the Elementalist and the Timekeeper. 4 sorcerous origins, including the Farseer and Serophage. 3 otherworldly patrons, 3 druid circles, 3 ranger and martial archetypes, 2 bard colleges, and 2 sacred oaths. Plus expanded rules for familiars and much more!
This tome is not just for wizards, warlocks, and sorcerers. Deep Magic also expands the horizons of what's possible for bards, clerics, druids, and even rangers and paladins. It offers something new for every spellcasting class, including the brand-new theurge class!
Deep Magic: Volume 2 is a sequel to the spell-filled Deep Magic: Volume 1 and further expands on that first volume. Volume 2 features over 400 new spells as well as: The Witch base class. 19 new subclasses. 3 new backgrounds. 14 styles of spellcasting. 15 magical grimoires. 3 new downtime activities. 10 spellcasting NPCs to help or hinder characters. Over a dozen tables, from descriptions of magical effects to reverse summoning quests, to the odd effects from drinking an old or badly brewed potion! 16 adventure site location descriptions and encounter hooks to go along with the 24 Kobold Press Arcane Map Tiles.
Deep Magic: Vol 2 is a sequel to the spell-filled Deep Magic: Vol 1 Limited Edition and further expands on that first volume. Volume 2 features over 400 new spells. This Limited Edition features a foil leather cover and ribbon bookmark.
Deep Magic: Vol 2 is a sequel to the spell-filled Deep Magic: Vol 1 and further expands on that first volume. Volume 2 features over 400 new spells as well as: The Witch base class, a spellcaster that communes with and commands the spirits of the natural world. 19 new subclasses, from cooking bars, to scavenger druids, to fey wizards. 14 styles of spellcasting, such as Dream, Pyromancy, or Weather, to give your spellcaster a distinctive theme with fun, new features. 15 magical grimoires that gain power as the character grows. 10 spellcasting NPCs to help or hinder characters. 16 adventure site location descriptions and encounter hooks to go along with the 24 Arcane Map Tiles.
Like Volume 1, Volume 2 is not just for wizards, warlocks, and sorcerers - or even just players! This volume expands options for almost every spellcasting class, including the new witch base class, and includes plenty of guidance throughout for Game Masters looking to use magic and spells as character rewards, as storytelling devices, and as villainous tools.
Ready to Play!
This durable, four-panel Game Master's Screen features lavish art, a glorious map of Midgard, and a hoard of useful tables! Perfect to keep your game running smoothly.
The landscape screen makes it easy for you to see the table of play, while keeping your own notes and die rolls hidden. More than 20 tables inside provide support for all levels of GM ability, as well as for combat, exploration, and travel.
Level up your game with the Midgard GM's Screen for 5th Edition!
This complete campaign setting, fully updated and expanded for use with 5th Edition D&D, provides DMs everything needed to send their players on adventures against the dark, driving it back with spell, steel, and cunning!
So, Your Players Went off on a Tangent... Never fear-the Prepared! Expanded Collection offers short, one-shot adventures to keep the game rolling and players entertained while you figure out your next move. Inside, you'll find 31 easy-prep adventures for every environment, ranging from levels 1-15, ready to use in any fantasy campaign setting!
This collection includes: 12 adventures originally published in Prepared! 12 adventures originally published in Prepared 2! 6 new adventures never before seen in print! A brand-new adventure created specifically for this collection. Full-color maps, fantastic scenarios, memorable NPCs, and much more! Never be caught without a plot again!
Once a functional fortress where wizards honed their eldritch craft, little now remains of the Scarlet Citadel - on the surface. The place now has a sinister and deadly reputation among adventurers and lorekeepers, and for good reason. The dungeon's well-trod stairs have seen few return from their journeys below.
Here, deep underground, dwarven mercenaries once bred their owlbears for war, sorcerers from the White Forest practiced their arts, and strange cults from other realms drew from mysterious nodes of power. Ancient treasures and secrets are still scattered everywhere. Malevolent creatures spin shadowy webs, enchant foul magics, and summon forth dark gods.
Details:
Bold Heroes From the Lands of Pitiless Sun! Over the crest of the dune they came, more than two dozen gnolls running fast; our sandship was ready for them - until their aeromancer turned the wind itself against us!
This book provides character options well beyond the norm. Eight playable races and options for the 5th edition of the world's first RPG including: catfolk, gnolls, jinnborn, lizardfolk, minotaurs, trollkin, and many more.
These new options include all-new backgrounds as well, such as the Desert Runner, Siwali embalmer, a and Servant of the Jinn! Uncover new Southlands subclasses that fit your character, such as:
Plus new spells, hieroglyphs and lotus blossoms, weapons, armor, and more! The Southlands Player's Guide adds layers of enchantment to any game!
As the official companion volume to the Southlands Worldbook for 5E, this book is the definitive source for players who want to bring their Southlands characters to life!
A Vast Realm of Living Temples and Carnelian Tombs! In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their height echo the mystery and majesty of the past.
This campaign setting for the 5th Edition of the world's first RPG is ripe with possibilities for adventure in ancient tombs, enormous jungles, and searing deserts, where swift-flying sand ships dart between distant cities.
The sprawling Southlands include the legacy of jinn, the domains of gnolls, the ruins of minotaurs, the gifts of god-kings, and many more rich stories perfect for high adventure campaigns.
Dare You Tread the Twisting Paths of Shadow? In the Shadow Realm, sites of mysterious enchantment abound, watched over by denizens both strange and wondrous. From woods dark and eerie to courts of noble fey, all paths lead to haunts, ruins, machinations, and subterfuge.
Inside this 192-page tome, find: 14 adventures, suitable for levels 1-8, playable separately or in sequence. A variety of plots and encounters, from confronting dangerous and cunning creatures, to solving enigmas, to thwarting malevolent intrigues. A background plot thread surrounding a fabled item-the Shadow Grimoire-and its mysteries. 28 full-color maps and dozens of illustrations. Fully compatible with the 5th Edition ruleset. Gather your courage and turn a wary eye toward the gloaming!
Enter devasted lands torn asunder by ghastly creatures and chaos magic. These wastes hide ancient treasures, potent magic, and abandoned cities waiting to be discovered - or refusing to stay buried. Tales from the Wastes brings you fast-paced 5th Edition adventures set in twisted locations packed with memorable NPCs.
Inside this tome, find:
Enter the wastes and embrace full metal mayhem!
The Tome of Beasts 2 from Kobold Press brings nearly 400 new monsters to 5th edition - designed by some of the most talented, and wildly creative, designers working today. You'll find monsters for almost every location your heroes might journey: from farmlands to forests... dungeons to deserts... and from bustling cities to fantastical planar realms.
Inside Tome of Beasts II, you'll find monsters fro almost every location your heroes might journey: from farmlands to forests, dungeons to deserts, and bustling cities to fantastical planar realms - with an emphasis on dungeons and the underworld!
Tome of Beasts II brings you:
Keep your players surprised, entertained, and terrified with all-new opponents they've never seen before - and won't be expecting.
Adventure & Glory Await! The Tome of Heroes is the essential expansion for every 5th Edition roleplayer: heavily play tested and ready for your game! At 320 pages, Tome of Heroes contains rules for new character races and subclasses, weapon options, and powerful spells, as well as new equipment, downtime rules, expanded magic rules, and much more. With 5th Edition roleplaying, enter a world of deep dungeons, harsh wilderness, and thriving cities, ready to battle everything from goblins to dragons. Sharpen your skills, discover mythic treasures, and give your character powerful new options to turn back the creatures of darkness.
Create heroes of legend, ready to take their place in song and saga. Take up your sword and staff, and seize your destiny! Fully compatible with the 5th Edition of the world's first roleplaying game.
Within these dusty pages, uncover the secrets of the world-indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths: the Warlock Grimoire 3. Warlock Grimoire 3 presents all the content from issues 20-28 of Warlock and also includes the Warlock Guide to the Planes, answering secrets of the multiverse-and raising many more. Uncover dark truths about the Midgard campaign setting or for worlds of your own creation!
Inside, find revelations and testimonials on monsters, magic, locales, and lore for fantasy adventures: The life and times of the noble bearfolk, their Bear Maiden and their honey axes. Mysteries of the quizzical ravenfolk, steeped in magic and myth. Dangerous secrets kept by the druids, from dark trinkets to hidden circles. Weird and quirky truths, from the Astral moons to the odd weather of the Wastes. Details and history of the village of Redtower, ever in the shadow of the Scarlet Citadel. Wondrous and mysterious locales of the Southlands, where adventure is abundant. Sites of legend, their secrets uncovered, from the interplanar Stross Library to Terminus Island at the very edge of the world. Mind-bending options for dungeons and new perspectives on their design and integration. Rumors of the Dragon Empire and insights into just what the dragons are hiding. Plus new subclasses, backgrounds, spells, magic items, monsters, and more! Warlock Grimoire 3 presents all the content from issues 20-28 of Warlock and also includes the Warlock Guide to the Planes, answering secrets of the multiverse-and raising many more. Uncover dark truths about the Midgard campaign setting or for worlds of your own creation!
The bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good. You're on an adventure:
Warlock Lairs: Into the Wilds presents fourteen wilderness-themed Warlock Lairs, collected here with four brand-new adventures. Ranging from 1st to 10th level, there's so much to discover. The opportunities for secrets and treasures are great?and so are the risks. But you wouldn't have it any other way.
Explore the wilds of the Midgard campaign setting or worlds of your own creation!
Venture beyond the civilized world into the howling badlands where villainous cults do as they please and ancient constructs lie buried beneath the dust. Heroes brave enough to embrace arcane corruption can unearth great riches, forgotten magic, and powerful secrets - or a swift demise.
Wastes of Chaos brings you everything you need to create hard-hitting adventures in ruined lands, including:
Step into blighted lands that conceal forbidden knowledge yearning to be uncovered. . . .
Venture beyond the civilized world into the howling badlands where villainous cults do as they please and ancient constructs lie buried beneath the dust. Heroes brave enough to embrace arcane corruption can unearth great riches, forgotten magic, and powerful secrets - or a swift demise.
Wastes of Chaos brings you everything you need to create hard-hitting adventures in ruined lands, including:
Step into blighted lands that conceal forbidden knowledge yearning to be uncovered. . . .
The Limited Edition of Wastes of Chaos comes in a Leather and Foil cover.
This two book set contains both the Tales of the Valiant Player's Guide and Monster Vault in an attractive full colour artwork slipcase.
Start your own tale in an infinite universe of high fantasy adventure with the Tales of the Valiant Player's Guide! Within these pages, a trove of knowledge lies ready, waiting for the valiant to claim it!
The Monster Vault contains over 400 monsters for the Tales of the Valiant roleplaying game and all the guidance you need as a Game Master to run encounters with those monsters!
Great storytellers make great stories. The Game Master's Guide for the Tales of the Valiant roleplaying game contains everything Game Masters need to build deep narratives, exciting combats, and compelling adventures.
Learn what your players enjoy, customize your game to their playstyles, and keep everyone engaged and enthusiastic. Start worldbuilding with plenty of tables, checklists, and creative prompts to craft a unique, fresh setting. Raise your exploration, social, and combat encounters up a notch with advanced tools and techniques for maximizing their potential. Homebrew original monsters, character options, and more like the pros with advice, best practices, and building-block examples. Build Your World. Craft Your Adventure. Run Your Game.
Great storytellers make great stories. The Game Masters Guide for the Tales of the Valiant roleplaying game contains everything GMs need to build deep narratives, exciting combats, and compelling adventures in a beautiful limited edition hardcover.
Twelve maps suitable for any game night! These enormous 24- by 36-inch battle maps are wet/dry/permanent market erasable and include everything from a village tavern to the city gate, plus dungeons, a mountain tower, and 8 more. Each has an immediate impact when it hits the table!
This durable, four-panel Game Master's Screen features lavish art and a hoard of useful tables! Perfect to keep your game running smoothlyand it includes a character sheet to get your game started right. The landscape screen makes it easy for you to see the table of play while keeping your own notes and dice rolls hidden. Multiple tables inside provide support for all levels of GM ability, as well as for combat, exploration, and travel. Level up your game with the Tales of the Valiant GMs Screen.
The Monster Vault contains over 400 monsters for the Tales of the Valiant roleplaying game and all the guidance you need as a Game Master to run encounters with those monsters!
In this book, you'll find: Classic fantasy monsters, such as ogres, dragons, water elementals, and giants. New monsters suitable for any fantasy or science fantasy world, such as ambush hags, virtuoso liches, fey guardians, mechadrons, and robots. New terrors from the ever-corrupting Void, such as voidlings, star crows, crimson jellies, and the mighty void dragon. The Monster Vault also contains all the information a Game Master needs to create encounters with monsters, including monster roles and tactics, and it includes optional rules for Game Master Doom points and for characters wanting to harvest monsters for unique crafting and spell components.
The Monster Vault contains over 400 monsters for the Tales of the Valiant roleplaying game and all the guidance you need as a Game Master to run encounters with those monsters!
In this book, you'll find:
The Monster Vault also contains all the information a Game Master needs to create encounters with monsters, including monster roles and tactics, and it includes optional rules for Game Master Doom points and for characters wanting to harvest monsters for unique crafting and spell components.
The Limited Edition is printed with Kobold Press's distinctive two-foil treatment, this limited edition comes in a slipcase featuring the regular edition artwork and also includes special endpapers and ribbon bookmarks.
Every adventure needs a beginning. Start your own tale in an infinite universe of high fantasy adventure with the Tales of the Valiant Player's Guide! Within these pages, a trove of knowledge lies ready, waiting for the valiant to claim it!
Make your own unique and legendary hero with the new Lineage and Heritage system. Select Talents and Backgrounds that make your hero truly stand apart. Master improved spellcasting and martial abilities to ensure every hero stands tall in a fight! Explore new downtime, exploration and social encounter rules to expand your game beyond the dungeon. Learn a streamlined, 5E-compatible ruleset with unique mechanics to increase both risk and reward.
Every adventure needs a beginning. Start your own tale in an infinite universe of high fantasy adventure with the Tales of the Valiant Player's Guide! Within these pages, a trove of knowledge lies ready, waiting for the valiant to claim it!
The Limited Edition is printed with Kobold Press's distinctive two-foil treatment, this limited edition comes in a slipcase featuring the regular edition artwork and also includes special endpapers and ribbon bookmarks.
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Even take that creative leap - and create dazzling worlds of your own!
Essays by Wolfgang Baur, Keith Baker, Monte Cook, David "Zeb" Cook, Jeff Grubb, Scott Hungerford, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.