Paladin Card Sleeves suitable for cards measuring 45 x 68mm.
Paladin Card Sleeves suitable for cards measuring 54 x 80mm.
Paladin Card Sleeves suitable for 'Tarot' cards measuring 70 x 120mm.
Paladin Card Sleeves suitable for cards measuring 41 x 63mm.
Paladin Card Sleeves suitable for cards measuring 57 x 89mm.
Paladin Card Sleeves suitable for cards measuring 80 x 80mm.
Paladin Card Sleeves suitable for cards measuring 51 x 51mm.
Paladin Card Sleeves suitable for 'Standard' and 'CCG' cards measuring 63.5 x 89mm.
Paladin Card Sleeves suitable for cards measuring 54 x 86mm.
Paladin Card Sleeves suitable for cards measuring 76 x 76mm.
Paladin Card Sleeves suitable for 'Standard European' cards measuring 59 x 92mm.
Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world. Children of Wyrmwoods is the third entry in the Escape Tales product line ? a standalone story that can be played and enjoyed without previous ownership of or familiarity with either Escape Tales: The Awakening or Escape Tales: Low Memory. All you need for a full, satisfying, narrative, and challenging experience is already here!
Your name is Gilbert, and you have spent your whole life in a small town, its walls surrounded by an unsettling, aggressive, and dark wilderness. The woods outside the city walls are home to Wyrmvines, hybrids of plants and animals fused into a deadly abomination by a long forgotten, blasphemous sorcery.
The town is safe ... for the time being. However, you find little joy here, as you are no more than a drifter, a man with no family, no home, and no place in the world. All you have is what happiness you share with Sevillia ? the only person in this misty town that sees you as more than yet another homeless wretch.
Yet, powers you know little about plot to claim the smallest measure of comfort which destiny has not yet taken away from you. For what lies beyond the town walls calls upon you and tugs at the strings of your fate in ways both subtle and irresistible. The time of grueling trials draws near. Be ready!
Escape Tales: Children of Wyrmwoods features the dark and twisting story of a young man whose fate is beset by both the most mysterious of powers and by the tyranny of evil men. Prepare for a gripping story filled with plot twists and numerous surprises, astonishing exploration, and riveting puzzles. Faced with deeply personal choices which will influence the tale, take a step into a grim fantasy world where little is what it seems at first.
What this new game brings to the line:
Escape Tales: Low Memory is an escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. Low Memory is the next title in the Escape Tales product line ? a standalone story that can be played and enjoyed without previous ownership of or familiarity with Escape Tales: The Awakening. All you need for a full, satisfying, narrative, and challenging experience is already here!
In Escape Tales: Low Memory, players will delve into the stories of three characters and will uncover ? step by step ? the plot that connects them all. Prepare for three gripping story lines coupled with a healthy dose of plot twists. Escape Tales: Low Memory holds numerous surprises in store!
What new game brings to the line:
Escape Tales: The Awakening is a card game based on the escape room concept, but you're not limited by time when it comes to finishing this adventure as the game is focused on the story and your exploration of it, while engaging the puzzles within and making choices that will immerse you deeply.
Players take on the role of Sam, whose daughter has been in a coma for over two months and whose doctors still cannot explain how this happened or what caused it. According to them, everything is fine with the girl; she's healthy and shouldn't be in this condition. Sam is desperate and looks for answers everywhere he can, which leads to a weird meeting with Mark.
Mark's son was once in a similar situation, and his father was able to help wake the boy up. He has given Sam a scary-looking book and said that inside this book he will find a ritual called "The Awakening". But Mark warned Sam that he needs to prepare himself mentally since this ritual will transfer him into another dimension, where he should be able to find his daughter and understand what is the cause of this state. If Sam's lucky enough, then he will be able to wake her up as well. Sam has held onto the book for more than a week. Finally, he's ready to go into the basement and perform a ritual. Are you ready, too?
Founders of Teotihuacan is a strategy game where you compete against your friends to create the best design of the city of Teotihuacan. Over the course of three to four rounds you will place your action disks to the main board, forming towers of varying strength, strategically use the bonuses they offer, and construct temples, resource buildings and the pyramid central to your project of Teotihuacan. You will balance generating resources and using them, as finding good locations on your city board becomes increasingly more difficult, and you will try to outwit your opponents, making use of an innovative and interactive action system. Finally, once the eclipse comes, all designs will be assessed and the player with the most points will win and become the architect to join the ranks of Founders of Teotihuacan!
Founders of Teotihuacan is a stand-alone game, related to Teotihuacan: City of Gods only by the shared setting of the ancient city of Teotihuacan. Thematically, the events in Founders takes place at an earlier time in history, while what was to become a magnificent city was yet in its infancy and only few inhabited the area.
Welcome to Mandala Stones, a game of tranquility and beauty! Arrange colorful stones to create a stunning work of art together with your friends. However, while there are many creators, there can be only one winner. Influence artists, positioning them cleverly on the main board, to form towers out of collected Stones, which you then display onto the mandala board at an opportune moment to score Victory Points.
Mandala Stones is played over a number of rounds. Each round, beginning with the starting player and continuing clockwise until around the table, every player will take one turn. The game will conclude at the end of the round during which the end-game condition is triggered, thus giving all players an equal number of turns. The player with the most Victory Points is the winner.
Players are members of a powerful and ancient space-faring race that visits Earth regularly to bestow gifts of progress and wonders upon the blossoming humanity. You will influence the construction of buildings and monuments, guide a population of your freemen, climb the three mighty zodiac temples, and take part in an arms race ? all in an effort to leave the greatest mark on mankind?s ancient history.
You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops, your city will grow in both size and strength as you add new building tiles, each of which has a special ability that triggers when it?s first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.
The game is played over a number of rounds, with a round ending only after each player has passed. If a game end condition has not yet been triggered, the game continues with a new round. On your turn, you perform one of the following actions:
The game finishes at the end of the round when one or more of the following conditions has been met:
The temple area is divided into three tracks: the sea temple, the forest temple, and the mountain temple. You score points only for your two least-valued temples, and once all the points have been summed, whoever has the most VPs wins.
Set in ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the Great City of Ur, expand its districts, and establish themselves as powerful builders.
Tabannusi: Builders of Ur features a stunning board showing the city of Ur divided into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple district, and 1 port district.
Each turn, your worker will activate one of these districts. When activating a district, you must first take a die from the district. This die matches the color of the district and serves two functions:
Through various actions you will be able to expand your influence in the various districts, expanding construction sites and turning them into buildings to score valuable victory points. But you will also exert your influence in the temple district in order to earn the king's favor. In the port district you can obtain ships with important abilities and for scoring victory points.
You must spend your actions wisely and always make sure that you keep an eye on the general timing of the game. The moment a district is emptied of dice, a scoring will occur.
The great Sapa Inca Pachacuti turned to his offspring and ordered them to worship Inti, the Sun God, and to expand the Inca Empire as far as the llamas roam. With Chinchaysuyu, Antisuyu, Qullasuyu, and Kuntisuyu ? the four regions of the new empire ? now ripe for conquest, the time has come for Pachacuti's true successor to arise.Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple, reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!
Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years, the temple complex was gradually expanded and became widely known as "The Most Select of Places" (Ipet-Isut), boasting the largest religious building in the world.
Today, the site is known as Karnak, located at Luxor in modern-day Egypt.Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen, honoring the Egyptian gods Horus, Ra, Hathor, Bastet, Thoth, and Osiris. You must carefully manage the balance of your actions, preparing for the reckoning by the goddess Maat.
The game board in Tekhenu: Obelisk of the Sun is divided into six sections, each associated with an Egyptian god. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As the game progresses, the sun's rotation alters which sections are sunny, shaded, or dark. That, in turn, tells the players what action they can perform and with what effects.
Teotihuacan is expanding into an empire! The city is growing beyond its old borders, military expeditions project its influence all the way to the Yucatan Peninsula. Fighting men become settlers, new resources are discovered, and the wealth brought by obsidian draws in new discoveries.
Teotihuacan: Expansion Period is a modular expansion for Teotihuacan: City of Gods. It introduces several new options to enrich and expand the game experience.
Obsidian, a ?wild? resource, more powerful than others, can be obtained from the resource collection action boards. The Mansion provides new options to climb temples and power up your workers. Altars and Shamans add new opportunities for powerful combos and timely actions. The new Empire board explore the expansion from Teotihuacan and the conquest of southern regions towards Yucatan.
NOTE: This is an expansion for Teotihuacan: City of Gods. A copy of the base game is required to play.
Teotihuacan is bustling with action! The city is ever expanding and growing, drawing inhabitants from nearby areas to make Teotihuacan their new home. A glorious new temple has just been constructed, attracting local governors to seek the blessings of the gods as they continue to build and decorate the city. With the rapid progress also come new challenges, as the influx of people and activity demand adaptability to the seasons of change.
Late Preclassic Period is a modular expansion which introduces several new options to enrich and expand the game experience. Asymmetrical player powers give each player a unique benefit. A prestigious fourth temple allows unlocking of permanent powerful abilities, while being much more difficult to advance on. Variable effects impact each season and eclipse. New engineering techniques and renewed plans for beautifying the central Pyramid of the Sun offer fresh challenges and possibilities. All modules are compatible with one another and can be enjoyed together or individually. NOTE: This is an expansion for Teotihuacan: City of Gods. A copy of the base game is required to play.
The devastating force of the eruption of Xitle completely buried and destroyed Cuicuilco and Copilco, both significant civic and religious cities.
The survivors have scattered across Mesoamerica, many settling in and around Teotihuacan. The rapid infusion results in the accelerated growth of Teotihuacan and leads to the adoption of new technologies as Teotihuacan establishes itself as a seat of power in the region.
Experiment with new starting setups and new technologies which deepend your gaming experience! Teotihuacan: Shadow of Xitle is an expansion for Teotihuacan: City of Gods and requires a copy of the base game to play.
All content is compatible with both solitare play and the first expansion, Teotihuacan: Late Preclassic Period.
The Book of Rituals is a book full of puzzles set in the universe known from the Escape Tales series of games. While solving the tasks presented in the book, players will assume the role of discoverers of secret knowledge. Each subsequent task will reveal the secrets of the elements, then the alchemical ingredients, to finally allow them to perform various magical rituals. In total, 45 tasks of various formulas and types await players- from less complex puzzles to complex, multi-stage riddles.
In Traintopia, you must create a futuristic train paradise with networks and routes for goods, commuters, and tourists. Exactly how do you do that? It's simple! On your turn:
Tiles expand your routes. Commuters and tourists score victory points when placed. Mailbags and trains provide end-game bonuses. In more detail, the game tiles feature train tracks passing through different types of districts sought after by different types of commuters. Additionally, along the route you will find various landmarks that draw tourists. You must strike the right balance to maximize your scoring potential.
After eight or nine rounds (depending on the number of players), the game ends, then players score completed routes and gain bonus victory points from individual goal cards.
Outwit your opponents to gather resources from the four elements ? air, earth, fire, and water ? in order to invigorate your world building power and create the grandest of grand worlds! World Shapers is a card drafting game in which 1?4 players compete for elemental source materials in order to create and shape new worlds! Over the course of just a few rounds, you must carefully draft the necessary cards, outwit your opponents, and take advantage of powerful synergies. Utilize power crystals to enhance previously collected cards.
Each turn you must choose one card from those available to you and either add it to your collection, exchange it for a different card from the common pool, or discard the card to gain a power crystal. At the end of the final round, plays score their cards by adding the creation points provided by each card in their collection.
In a game of Zapotec, you build temples, cornfields and villages in the three valleys surrounding the capital to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals.
Each round, players simultaneously pick a card from their hand to determine their turn order and the resources they collect. Players then perform individual turns and spend resources to build new houses, gain access to special abilities, make sacrifices to the gods and build pyramids.
At the end of the round, players draft new cards from the central offer, with the final undrafted card becoming the scoring bonus card for the following round.
After five rounds, players score points for pyramids, for their position on the sacrifice track, and for their ritual cards. The player with the most victory points wins.