A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.
You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:
Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.
A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.
The Collector's Edition includes upgraded plastic components, 10 Treasure Cards and 10 Conquest cards to introduce new and variable gameplay options.
An expansion pack including the 10 Conquest and 10 Treasure cards. Conquest Cards represent a unique event that takes place. The effects of the Conquest card take place as soon as the card is drawn. Treasure cards act as wild cards when playing another empire card.
Requires base game to play.
The Dark Alliances expansion pack adds even more depth and intrigue to A War of Whispers. Introducing 10 new cards that allow you to plan in the shadows during other players' turns. Each card grants an advantage, but comes with a price.
Requires base game to play.
Celebrating over 10 years of Alien Frontiers, Alien Frontiers Edition X offers the quintessential experience of this beloved dice-placement game.
An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien technology, and settle colonies, the world can be yours!
Alien Frontiers is a strategic board game of resource management and planetary development for two to four players. During the game you will exploit orbital facilities and alien technology, building colony domes in strategic locations to control territory in the newly discovered world.
With new expansion content, you can explore new strategies and outwit your opponents in this colony quest. Upgrade your playstyle and take the challenge of this outer space strategy game.
Includes Factions, Agendas, Outer Belt, and additional expansion content to elevate the thrill and strategy of your gameplay.
The Black Orchestra Conspirator Pack allows you to add even more conspirators to the fight against Hitler and his oppressive Third Reich.
Includes all three conspirators from the 1st Edition's Classified Pack but updated for the new edition. There is also a new 4th conspirator.
Requires base game to play.
The Black Orchestra Conspirator Pack allows you to add even more conspirators to the fight against Hitler and his oppressive Third Reich.
Includes four new conspirators for Black Orchestra!
Requires base game to play.
Black Orchestra Resistance Expansion is an expansion for the original Black Orchestra game that adds 6 new Conspirators to play and 3 different modules. Each module adds new rules, components, and complexity of the game. Widen the range of difficulties and stories to experience. Any of the new Conspirators can be played with or without any of the expansion modules.
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host-you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?
The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come all, to the Bellfaire! Bellfaire is a new expansion for Everdell that offers several different gameplay modules, including:
The Collector's Edition of Everdell includes everything in the standard edition, plus the 10 card Legends expansion, 15 Extra! Extra! cards, 30 metal tokens, and an upgraded 8-sided die. This is all contained in a UV spot-coated box and a Gallery slipcase.
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host - you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?
Everdell is a game of dynamic tableau building and worker placement.
Dive tail-first into the world of Everdell with the Complete Collection. Build a city of critters and constructions and explore the Emerald Valley and beyond; celebrate the Bellfaire, wonder at Newleaf's mechanical marvels, trek into the Spirecrest Mountains, explore the underwater depths of Pearlbrook, and chance the dangers of Mistwood. Play against automated opponents including the dastardly Rugwort and cunning Nightweave, meet heroes of renown in our Legends II and Corrin Evertail expansion packs, and find abundance in new farms in our Through Every Season expansion pack. Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability.
Contains all the Everdell expansions and Collectors Edition content. It includes Specialized trays and dividers for easy storage of boards, resources, and cards. It also includes a beautifully illustrated consolidated rulebook and card reference: The Gilded Book and The Archive.
Deluxe Resource Vessels are sold separately.
Suitable for holding your squishy berries, sturdy twigs, sparkling resin, smooth pebbles, impressive pearls, shiny coin tokens, welcoming occupied tokens, and special event cards.
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host-you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises? Everdell is a game of dynamic tableau building and worker placement. Essentials Edition offers the same great mechanics and artwork but with all cardboard components at a more affordable price point.
This upgrade pack includes all the language-neutral premium tokens and resources needed to bring the Essentials or Standard Edition up to match the components in the Collector's Edition.
The Rugwort Pack adds 3 new cards that feature the solo mode opponent, Rugwort! Shuffle them in with the Everdell deck to add a little more 'take-that' to your game. Includes Rugwort the Robber, Rugwort the Ruler, and Rugwort the Rowdy. Not recommend for beginning players! These cards come with the Everdell: Collector's Edition.
The Core Oversized Cards for Everdell replace all of the cards and mini cards with larger versions, to allow larger text that is easier to read, as well as showing off more of the stunning artwork by Andrew Bosley.
Everdell Oversized Cards for Collector's Edition replaces all of the cards from the core Collector's Edition game and includes:
The Oversized Cards for Everdell Expansions replace all of the cards and mini cards with larger versions, to allow larger text that is easier to read, as well as showing off more of the stunning artwork by Andrew Bosley.
Everdell Oversized Cards for Everdell Expansions Edition replaces all the game cards from the entire Complete Collection, except for the cards included in the Everdell Collector's Edition core game.
This pack includes includes:
Everdell leaps to life! With gorgeous illustrations from Andrew Bosley and never-before-seen lore written by James A. Wilson himself, there's so much more Everdell to see inside these pages. Learn of the humble critters who make their homes beneath the boughs of the Ever Tree, or those undaunted creatures who seek adventure into the great unknown. Many remarkable stories are contained within this tome, so pull up a chair, settle in beside the fire, and immerse yourself in the Tales from the Green Acorn hardcover book!
Contains one Lightweight, durable Wooden Ever Tree. Assembly required.
Introducing a brand new standalone game set in the Everdell universe!
Farshore will send you on an epic sefaring adventure to explore and build in the rugged country north of Everdell Valley. Study the winds to sail your ship in search of valuable riches, compete for lucrative island locations before high tide rises, and be the first to claim valuable maps that will lead you to troves of treasures.
Farshore is part of the Edge of the Map series, which explores the exciting and diverse lands bordering the Everdell Valley.
Suitable for holding your squishy berries, sturdy twigs, sparkling resin, smooth pebbles, impressive pearls, shiny coin tokens, welcoming occupied tokens, and special event cards.
Farshore will send you on an epic seafaring adventure to explore and build in the rugged country north of Everdell Valley. Study the winds to sail your ship in search of valuable riches, compete for lucrative island locations before high tide rises, and be the first to claim valuable maps that will lead you to troves of treasures.
Farshore Essentials is similar to Farshore, but has punchboard resource components instead of the resin ones, giving it a much more affordable price point.
This upgrade pack includes all the components needed to bring the Farshore Essentials Edition up to match the Standard Edition.
Farshore will send you on an epic sefaring adventure to explore and build in the rugged country north of Everdell Valley.
Upgrade your game with this deluxe Wooden Lighthouse featuring colour artwork. The product comes flat-packed as 4 peices and requires assembly.
Silverfrost is the next standalone edge of the map series of Everdell.
Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost.
It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger's Guild.
In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions - Place a worker, Play a card, or Prepare for the next season.
You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent's cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone.
To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore.
If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner.
Silverfrost is the next standalone edge of the map series of Everdell.
Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost.
It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger's Guild.
In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions - Place a worker, Play a card, or Prepare for the next season.
You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent's cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone.
To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore.
If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner.
Silverfrost Essentials Edition offers the same gameplay as Silverfrost Collector's Edition, except at a more affordable price with cardboard components.
The Everdell Silverfrost Essential Edition Upgrade Pack Includes all the components needed to bring the Essentials Edition up to match the Collector's Edition.
The Everdell Silverfrost Wooden Mountain contains a deluxe version made of painted wood!
Can you survive in the harsh conditions of a strange, alien exoplanet?
Is your fledgling colony doomed to fall apart, or will you turn over a new chapter in human history? Work with your fellow players to survive in this cooperative colony-building game. Each turn, use your character actions to expand your colony with new modules, manage unique crises and acheive self-sufficiency on a variety of unique exoplanets.
Exoworld Survival is a cooperative colony-building game, set in the alien landscape of a new planet. Each turn, you use your character actions to expand your colony with new modules, manage unique crises, and achieve self-sufficiency on a variety of unique exoplanets. The cooperative game has endless replayablity with a wide variety of exoplanet scenarios, characters, and modules.
The Launch Edition includes the TRAPPIST-1 expansion; there are 12 Scenarios you can play, each with a different exoplanet to colonize, with a specific set of ambient conditions and events. Also, each player has a unique character with a set of traits and a special skill that can help you increase your chances of survival.
Flourish is a beautiful, unique card-drafting, garden-building game where players plan and build the garden of their dreams over the course of the growing season. With delightful imagery, players plan their gardens throughout the game to collect the most points. An easy-to-learn game offering both competitive strategy and cooperative game modes and a 1-7 player count it provides a high level of accessibility and replayability.
Our Signature Edition includes two expansions: Friends & Follies. The Friends expansion features helpful animal guests that will score you more points at the end of the game. Follies add beautiful 3D garden structures that enhance your garden. The base game can be played with one or both expansions!
Valkyrie is a Black Orchestra game with quicker, simpler gameplay, and new strategic elements. Focus on assassinating Hitler with explosives, completing Operation Valkyrie with the Gestapo always close at hand to pull you in for questioning. Stay one step ahead of the Gestapo and defeat Hitler before they collect enough evidence to have you tried for treason and executed.
In this stand-alone version of Black Orchestra, players experience the familiar tension and dread but in about half the time of the original. Gameplay has been streamlined even as new strategic elements have been added. In this version the conspirators must focus on assassinating Hitler with explosives, completing Operation Valkyrie. This can be accomplished in a number of ways, with the Gestapo always close at hand to pull you in for questioning. The game ends either when you successfully defeat Hitler or when the Gestapo collect enough evidence to have you tried for treason and executed. The game also ends in failure if you exhaust the interrogation deck.
Join the kids of Everdell as they pretend to be adults, while the adults are wishing they were still kids! Come along and gather resources to build the best pretend city of all!
Welcome to Everdell is similar to My Lil Everdell, but has punchboard resource components instead of the resin and wood ones, giving it a much more affordable price point.
This upgrade pack includes all the extra components needed to bring Welcome to Everdell up to match the components within My Lil' Everdell.