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Agon RPG

Agon RPG

Far back in the mists of antiquity, a poet sings of great deeds wrought by mighty heroes?of monsters slain and justice restored, of wise council and devious strategies, of courage, valor, and daring?defiant of the gods themselves. In Agon, you create and play these heroes, crafting their epic tale into an immortal legend.

On their way back home from the war, the heroes have become lost among strange islands populated by mythical creatures, dire beasts, treacherous landscapes, legendary kingdoms, and desperate people?all somehow cursed or abandoned by the cruel power of the capricious gods.

It falls to you to seize this opportunity for greatness?to set things right in these lost lands, overcome the trials of gods, monsters, and people, prove the glory of your name, and win your way back home.

Apocalypse Keys RPG

Apocalypse Keys RPG

The Doomsday Clock is ticking down and emotions run high as you and your team of DIVISION agents struggle to find the Keys before the villainous Harbingers unlock the Doors of Power and bring about the apocalypse. As an Omen class monster, you are the only thing capable of holding back the apocalypse. Combat occult threats and investigate supernatural phenomena alongside your team of supernatural agents working for the shadowy DIVISION. But in a world that shuns monsters like you, only your deepest, most heartfelt bonds can grant you the power to stop those who seek to unlock Doom's Door.

A game of monsters bound by fate, love, and power. Explore emotional connections, complicated relationships, unpredictable mysteries, larger than life apocalyptical threats, and the brightest hope in the darkest despair. An innovative take on the Powered by the Apocalypse rules engine. Seven Playbooks, each with their own destructive abilities and consuming desires. Guidance and support for running the game, including advice for the Keeper on how to craft your own Apocalypse. Preset Mysteries for the team to investigate and plenty of guidance on creating your own. Strategies and safety tools to ensure everyone at the table enjoys a fun, memorable session. Plenty of support and advice for creating one-shot sessions or full campaigns. The apocalypse draws near. There are Keys to find, Mysteries to solve, Doors to unlock, and ruthless Harbingers to battle. It's time to face your fears or become fear itself.

Band Of Blades RPG

Band Of Blades RPG

The Road to Skydagger Keep

The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood.

But time is running out as more fall to the indomitable forces of the Cinder King. As Legionnaires, you must make it to Skydagger Keep before you?re cut off or overtaken by the undead. Paying horrifying costs, you?ll employ offensives, maneuvers, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour.

Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the Cinder King?s iron fist? Play to find out in Band of Blades, a stand-alone, Forged in the Dark RPG of dark military fantasy.

Band of Blades contains all the rules you need to play. In this book you?ll find:

  • A clear game structure for playing out missions filled with moment-to-moment danger and tracking the overall fate of the Legion.
  • Rookie, Soldier, and five different Specialist playbooks, with Legionnaires created as they are needed when the casualties of war set in.
  • Legion roles for all of the players: the Commander sets mission priorities, the Marshal directs the troupes, the Quartermaster manages precious resources, the Spymaster gathers intel in the field, and the Lorekeeper preserves the histories of the Legion.
  • Three different Chosen?humans imbued with the powers of the gods, each with their own unique gifts, who aid the Legion.
  • Army advancement throughout the campaign, including gaining new materiel and the promotion of the Legion?s troops.
  • Four distinct heritages of brave and flawed people seeking to survive another night from the Cinder King?s horrors.

    Join us on the road to Skydagger Keep. Our numbers are few, our supplies are low, and every operation is a deadly risk?but if any chance exists to make a difference in the outcome of the war, it is this cohort, the only remaining hope, this bloody band of blades!

  • Blades In The Dark RPG (On Order)

    Blades In The Dark RPG (On Order)

    Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had ? if you?re bold enough to seize them.

    You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel?s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

    In this stand-alone game, you?ll find:

  • Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.
  • Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.
  • A robust core mechanic which puts the fiction first?the strength of a character?s position (desperate, risky, or controlled) matters just as much as the character?s ability scores.
  • A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.
  • Rules for alchemical experiments, gadget tinkering, and weird occult powers?including rules for playing Ghosts and other strange beings.
  • A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.
  • Fate RPG: Accessibility Toolkit

    Fate RPG: Accessibility Toolkit

    There?s room for everybody at the game table. The Fate Accessibility Toolkit offers a wealth of advice and guidance for Fate Core that brings characters with disabilities into your game and supports players with disabilities at your table. We?ve assembled a team from disabled communities to ensure that this book speaks to you from their real, lived experiences.

    You?ll want a copy of Fate Core, Fate Accelerated, or Fate Condensed to play. That said, we provide plenty of advice and perspectives you can use with any game system!

    Inside the Fate Accessibility Toolkit you?ll find:

  • An exploration of the challenges and experiences facing people with a variety of physical and mental disabilities, in their own words.
  • Advice on compassionately and respectfully playing characters with disabilities, as well as strategies for welcoming disabled players to your game table.
  • Discussion of specific disabilities, including blindness, D/deafness and hardness of hearing, mobility issues, dwarfism, chronic illness, autism, depression, anxiety, schizophrenia, bipolarity, and PTSD.
  • Options for representing disability in the Fate system, using a mix of aspects, stunts, and conditions, and including an exploration of adaptive devices available to characters across a variety of settings.
  • A review of RPG safety tools to help you run a welcoming game, an ASL reference for common RPG terms, and a large-print character sheet for Fate.
  • Fate Toolkits. All the tools to build your stage.

    Fate RPG: Condensed

    Fate RPG: Condensed

    Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference.

    Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. It includes a few simple refinements to the Fate Core engine honed over a decade of active play and development. And best of all, it?s 100% compatible with every one of the 90+ Fate products already published.

    Fate RPG: Core System

    Fate RPG: Core System

    Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer.

    Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists?of fate.

    Fate RPG: Monster Of The Week (Hardcover) (On Order)

    Fate RPG: Monster Of The Week (Hardcover) (On Order)

    Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. Monster of the Week is an action-horror RPG for 3-5 people. Grab the fireplace poker and get your spell book. That monster's going down!

    Fate RPG: Monster Of The Week: The Codex Of Worlds

    Fate RPG: Monster Of The Week: The Codex Of Worlds

    Unite your party of Hunters with new Team playbooks and take your supernatural adventures into new genres and fresh settings with the Codex of Worlds!

    This huge 416-page expansion for Monster of the Week comes in a beautiful hardcover edition, loaded with new material for Players and Keepers alike!

    Your party gains new allies, new moves, and new nemeses with the Team playbooks! Fight monsters together as the galaxy-guarding Interdimensional Crisis Team. Road-trip against evil as a Touring Band. Avenge your community and your loved ones as the Last Survivors! All in all there are 15 different Team playbooks which thematically (and mechanically) unite your characters in their battle against supernatural evil.

    Keepers: Leave the modern world behind with five new setting frameworks!

  • This Strange Old House has your hunters inherit a mansion packed with occult secrets, and focuses the series on discovering them all.
  • Gothic Century takes your game back to the horrors of the nineteenth century, dealing with the supernatural effects of imperialism, industrialisation, and conflict between modernity and tradition.
  • In Dreaming with the Gods, your hunters find themselves in not-quite-Europe during a surreal, mystical alternate Renaissance.
  • In the Monster Marches, explore a medieval fantasy world, where a colonial empire has riled up the spirits of the land. Here, monster hunters are outcasts?necessary but untrusted even by those they save.
  • Bone Spear takes you into the Stone Age. The hunters protect the community from monsters. However, monsters often need healing, recompense, or mediation instead of simple killing.

    Or take inspiration from your own sources and use the advice inside to build your own world!

    The Codex of Worlds. The moves are bigger, the stakes are higher, and the world gets weirder in this massive expansion for Monster of the Week.

  • Fate RPG: Shadow Of The Century

    Fate RPG: Shadow Of The Century

    Totally rad 1980s action... TO THE MAX!

    Enter a world of 1980s action adventure with Shadow of the Century, a robust setting and supplement for Fate Core.

    The year is 1984, and the Shadows run the world. The Century Club has been disbanded, the Spirits of yesteryear driven underground?only to rise up alongside new wave heroes to stick it to the man!

    Fight the good fight in a gonzo game of underdog heroes set against the forces of oppression everywhere. Join kung fu masters, computer hackers, maverick cops, and more to right wrongs and prevent the darkest Shadows from ending reality as we know it.

    Shadow of the Century requires Fate Core to play. In this 212 page supplement you?ll find:

  • A richly developed setting that continues and expands the pulp adventure world of Spirit of the Century
  • A detailed pitch session process that works with your group to create a story and characters that excite everyone
  • Character creation rules that focus on what roles your heroes play in the story, with plenty of stunts to pick from
  • Montage rules to make the most of teamwork and training
  • ?Gonzo? stunts and other rules for dialing the weirdness and superheroics up or down to suit your group?s tastes

    The fight for the fate of the century continues in Shadow of the Century!

  • Fate RPG: Space Toolkit

    Fate RPG: Space Toolkit

    Take your Fate game into the great unknown with the Fate Space Toolkit! Fate Space Toolkit is an expansion for the Fate Core System.

    Inside you?ll find:

  • Guidelines for creating a space-faring game without breaking your table?s sense of what?s plausible.
  • Multiple options for deciding how space-travel works in your setting, from star charts to rocket ships.
  • A variety of tools for making your space fights exciting and consistent with your setting.
  • Guidance on creating aliens and alien worlds.
  • Five ready-to-go campaign-starter settings showcasing all of the toolkit?s tools in action.
  • Fate RPG: System Toolkit

    Fate RPG: System Toolkit

    Fate System Toolkit is an expansion for the Fate Core System.

    Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.

    Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize our magic starters to create your own system, and use our gadget starters to bring your gear to life (only not literally).

    Whatever genre you?re gaming, you?ll find a wide array of customizable concepts and optional rules in the Fate System Toolkit to take your campaign to the next level.

    Fate RPG: Tachyon Squadron

    Fate RPG: Tachyon Squadron

    The universe is in trouble. Take your stand against the overreaching arms of the Dominion of Unity. Stand up against piracy and lawlessness. Ensure that all members of the Draconis system enjoy peace and prosperity. Join the Tachyon Squadron arm of the Draconis Volunteer Group! Engage in interstellar combat; steer your ship among the stars, and join your fellow fighter pilots in a quest for danger, glory, and victory.

    Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi. The game requires Fate Core to play. This 179-page book includes:

  • A highly structured starfighter combat engagement system, with a focus on phased combat and maneuvering for advantage
  • Instructions on creating fighter pilot characters in Fate, including pilot interactions and vices to blow off steam between battles
  • Personal and gear stunts, which provide a streamlined mechanic for sci-fi necessities like energy blasters, hand scanners, and deflector screens
  • An overview of the galaxy and the key players within it
  • A sample mission: The Pirates of the Kepler Valley

    The Tachyon Squadron needs you!

  • Fate RPG: Venture City

    Fate RPG: Venture City

    It?s not safe to venture into Venture City?

    Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all the way down to the little guys who try to hide their powers, there are superheroes everywhere you see. Bring them to your Fate Core table with this Venture City compilation, which includes both Venture City Stories and Venture City Powers, written by masterminds Brian Engard and Ed Turner.

    The Venture City compilation requires Fate Core to play. Inside, you?ll find:

  • An exciting new take on Fate-style superpowers, including suggestions on power suites.
  • A fully developed world full of rival factions, shady figures, and a variety of locations for the perfect showdown.
  • A simple system that uses issues to drive plot and gameplay.
  • A variety of pregenerated characters to drop into your campaigns.
  • A sample adventure?Nothing Ventured?plus a series of adventure seeds to help build a variety of campaign lengths.
  • Girl By Moonlight RPG (Pre-Order)

    Girl By Moonlight RPG (Pre-Order)

    Magical Girls grapple with destiny in this multi-genre tabletop RPG. Girl By Moonlight explores the heartbreak of denying who you really are, fighting for what you believe in, and the transcendent power of building relationships while embracing your true self. As a Magical Girl you will clutch your tragic struggles tight, seeking to score defiant triumphs against the darkness of an oppressive society. The game reinterprets the classic examples of the genre to create an allegory for self-discovery and queer identity. The text uses 'magical girl' as a shorthand, but your magical girls need not be girls, necessarily, but people whose identities put them at the margins.

    Designer Andrew Gillis takes the rules engine beneath highly-acclaimed Blades In The Dark and tunes it to create a unique play experience representing the breadth of the Magical Girl genre. Girl By Moonlight draws inspiration from many sources. When you sit down to play, your group will pick a Series Playset and tailor it with special rules, themes, threats, and more to make your game truly your own. The four major Series Playsets include: At The Brink of The Abyss. Heroic magical girls fight to reclaim a corrupted world. It's inspired by Sailor Moon and Steven Universe. On A Sea of Stars features mecha pilots struggling against extinction at the hands of the Leviathans and is inspired by Diebuster and The Vision of Escaflowne. Beneath A Rotting Sky deals with tragedy and betrayal where magical girls are doomed to an inevitable fate. It's inspired by Puella Magi Madoka Magica. In A Maze of Dreams draws on both Paprika and Serial Experiments. Its central themes are desire, mass culture, and ideas developing a life of their own.

    Karthun RPG: Lands Of Conflict

    Karthun RPG: Lands Of Conflict

    Karthun was once a land of peace and prosperity. Then the release of the Worldfire and the breaking of the planes ushered in the Age of Conflict. Now, rulers wage war against the legions of the Three Demon Kings, ravenous undead horrors - and each other. Karthun needs heroes to stand against the darkness, but to be a hero in Karthun is to be a legend, for even the gods can perish here. All that awaits the fallen is the cold embrace of the Mother of the Dead.

    Karthun: Lands of Conflict is an extensive epic fantasy setting for use with your favorite system such as Fate, D&D, or Savage Worlds. You must own a system book of your choice to play. Inside, you?ll find plenty of character ideas, locations, and NPCs to send your characters off on adventures galore.

    Scum And Villainy RPG (On Order)

    Scum And Villainy RPG (On Order)

    Scum and Villainy is a Forged in the Dark game about the crew of a spaceship trying to keep flying and make ends meet while bending the iron fisted rule of the Galactic Hegemony. There are heists, chases, escapes, unwise deals, blaster fights, deceptions, betrayals, victories and high adventure among the stars. We play to find out if our spaceship crew can thrive amidst the teeming threats of powerful criminal syndicates, warring noble families, dangerous aliens, strange mystics, ruins of lost civilizations, and each crewmember?s own foibles and vices.

    Gameplay focuses on criminal endeavors called jobs. A session of play usually consists of 1 or 2 jobs, each followed by recovery, downtime projects, and advancement for the the crew and their ship. In Scum and Villainy, your ship gets its own ?character sheet?, earns XP, upgrades, and levels up alongside the characters. As you advance the crew, you unlock new options and abilities for the scoundrels and pick a faction to back in the sector. Good luck out there! May your ship fly true, and may your blasters never jam.

    The Dresden Files Card Game (On Order)

    The Dresden Files Card Game (On Order)

    Attention wizards, cooperative game fans, and Dresden Files fans! Play Harry Dresden and his friends as they take on the cases from Jim Butcher?s bestselling Dresden Files novels in the ultimate what-if scenario?what if Harry was on the scene with allies who weren?t there in the books? The Dresden Files Cooperative Card Game. Make your stand against the darkness?together!

    This core game includes Harry, Murphy, Susan, Michael, and the Alphas. As those heroes, you will play through the first five novels as well as Side Jobs, a random scenario generator based on the short story collection of the same name. Use your shared pool of Fate points to take actions. Discard to generate more Fate points for the group and to activate your hero?s support abilities. Solve more cases than there are foes remaining on the board to win!

    Contains:

  • 1 game board
  • 155 cards (5 player decks, 5 novel-based scenario decks, 1 short-stories-based random scenario deck)
  • 77 counters
  • 8 dice
  • 1 rule book
  • organizing dividers & foam blocks.
  • The Dresden Files Card Game: Expansion 1 Fan Favorites (On Order)

    The Dresden Files Card Game: Expansion 1 Fan Favorites (On Order)

    Polka will never die!... and neither will you, with help from the new heroes in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Thomas Raith and Waldo Butters - and two new book decks - Blood Rites and Dead Beat.

    Thomas Raith's deck is butt-kicker best at clearing obstacles and taking down foes. The deck features a slightly higher average Fate value per card, giving him potent discards as suits his family's wealth. The killer app? His Inner Demon stunt lets him play the top card of his deck for free. If luck's on your side, it can be a real game-changer. Waldo Butters' deck uses his incisive intellect to take advantages and investigate cases. Not making enough progress on your cases? With his talents as a Forensic Pathologist, Waldo can turn your hits into clues. (And yes?you'll get to play a Polka Will Never Die!)

    The Dresden Files Card Game: Expansion 2 Helping Hands (On Order)

    The Dresden Files Card Game: Expansion 2 Helping Hands (On Order)

    Need a hand? You?re in luck as more of Harry?s friends join you in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Sanya and Molly Carpenter - and two new book decks - Proven Guilty and White Night.

    Sanya's deck has a Hand of Hope Stunt that pulls a case close and adds clues to it ? a kind of inverse of Michael's Stunt that knocks a foe far away and adds hits. It's that moment in the novel when Sanya shows up, helps an injured Harry get up on his feet, and says something Russian and profound that triggers a breakthrough on the case. And as the Knight of Hope, Sanya'sTalent offers a simple but powerful benefit of increased Fate Point payouts when discarding for fate, helping everyone on the team breathe just a bit easier. Molly Carpenter's deck, meanwhile, mirrors her dad's in another way: like Michael's Talent, hers must be "readied" by a discard before it can be used. On a subsequent turn, you can flip the readied card back over to alter one of the dice you roll when you play a card. About half of Molly's cards involve a dice roll of one kind or another, so this is a powerful engine for optimizing your plays. But perhaps even more potent is her stunt, which lets you copy another player's currently-unused stunt! Need to double up on Harry's foe-finisher or Karrin's fate-harvester? Maybe summon an extra (if illusory) pack of werewolves to chew on injured foes, or get your Toe-Moss on to play the top card of your deck? Grasshopper is here to to help. Whatever your team can do, she can do ? the power of a Talented Holomancer.

    The Dresden Files Card Game: Expansion 3 Wardens Attack (On Order)

    The Dresden Files Card Game: Expansion 3 Wardens Attack (On Order)

    We've got your back! The White Council?s grey cloaks, the Wardens, join the fray in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Carlos Ramirez and Anastasia Luccio - and two new book decks - Small Favor and Turn Coat.

    Anastasia Luccio's deck is all about strategic plays and decisive moves. Overall her deck is focused most strongly on taking on the challenges that decide your ultimate win-or-lose fate, and nowhere is that more apparent than with her two "on the table" cards. Use her Captain of the Wardens talent to go after the toughest challenges you face, whether they're Case or Foe. Flip her stunt to Focus Our Efforts! from one Case or a Foe to another, maximizing your chances of clearing them off the board. And as you might expect, Carlos Ramirez's deck is just plain swashbuckling fun, at its best when he's taking on Foes or clearing Obstacles. On the battlefield, a Young Hotshot Warden like Ramirez knows that knowledge is power; his Talent lets you remove a Clue from a Case to land two Hits on an injured Foe. And as a Warden, Carlos has always Got Your Back, using his stunt to allow an ally to reclaim a card from their discard, letting the team deploy its greatest strengths a second time.

    The Dresden Files Card Game: Expansion 4 Dead Ends (On Order)

    The Dresden Files Card Game: Expansion 4 Dead Ends (On Order)

    This expansion includes two new player decks. First is Jared Kincaid, one of the deadliest mercenaries in the paranormal world of the Dresden files. Second is Mortimer Lindquist, an ectomancer, meaning he has the power to communicate and interact with ghosts. It also includes new book decks for books 12 and 13 of the series, Changes and Ghost Story.

    The Dresden Files Card Game: Expansion 5 Winter Schemes (On Order)

    The Dresden Files Card Game: Expansion 5 Winter Schemes (On Order)

    Feeling Winter?s bite? Warm up with this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two alternative character decks?Winter Knight Harry and Winter Lady Molly?and two new book decks?Cold Days and Skin Game.

    Thirsty Sword Lesbians RPG (On Order)

    Thirsty Sword Lesbians RPG (On Order)

    Love, swords, and adventure. Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a generations-old conflict. Even when swords are crossed, they seek peace with their opponent- and sometimes connect more deeply than anyone expects. A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system. Thirsty Sword Lesbians is a roleplaying game for telling queer stories with friends. If you love angsty disaster lesbians with swords, you have come to the right place.

    In this book, you??ll find: Flirting, sword-fighting, and zingers in a system designed for both narrative drama and player safety. An innovative take on the Powered by the Apocalypse family of games. Nine character types, each focusing on a particular emotional conflict: Beast, Chosen, Devoted, Infamous, Nature Witch, Scoundrel, Seeker, Spooky Witch, and Trickster. Guidance and support for running the game, including how to make appealing adversaries, set the tone, pace the game, and structure play. Tools to create your own settings and stories, alongside a dozen pre-written options including the cyberpunk Neon City 2099, steamfunk poets battling oppression as Les Violettes Dangereuses, laser swords and intrigue in the Starcross Galaxy, and more. World building worksheet for custom scenarios and starting scenario seeds to play with: Best Day of Their Lives, The Constellation Festival, Gal Paladins, and Sword Lesbians of the Three Houses. Variant rules to highlight different identities, emotional connections, and setting elements. Strategies to adapt any setting where swords cross and hearts race for Thirsty Sword Lesbians. Ready? Let??s go!

    Thirsty Sword Lesbians RPG: Advanced Lovers And Lesbians

    Thirsty Sword Lesbians RPG: Advanced Lovers And Lesbians

    DRAW YOUR SWORD AND BARE YOUR HEART... With new character types, fresh settings, and even more ways to enjoy the Thirsty Sword Lesbians roleplaying game! Lace up your skates and settle old scores in a wasteland roller derby, explore the jungles of Venus as part of a planet-roving band of futuristic battle bards, or pick up your favorite Arthurian legend and MAKE. IT. GAY.

    Crafted by an all-star team assembled from the best and brightest of the indie RPG scene, Advanced Lovers and Lesbians shines a spotlight on the game's universal themes of found family and deep emotional connections. Innovative new playbooks and alternate rules offer novel story arcs for your next game of Thirsty Sword Lesbians. Inside this book, you'll find: Ten new playbooks, including the shape-shifting Naga, the shrewd Investigator, the synthflesh Hologoddess, and the family-minded Matriarch. Twenty-one new settings-ready your bow in late Heian Japan or strum your guitar in orbit of near-future Saturn-each one full of relatable characters and dramatic plot hooks. Four detailed adventures: Fashion & Slashin', Romancing the Throne, Starlight of the Lunar Realm, and Through the Looking Glass make it easy for your group to quickly pick up and play a game of Thirsty Sword Lesbians. Custom rules to support settings with unique elements. An appendix of random tables full of inspiration for characters, settings, and storylines plus a set of Friend, Threat, and Plot tables tailored to each and every one of the game's 19 playbooks. Beautiful, full-color artwork that captures the full spectrum of characters you can play in the diverse, expansive, and unabashedly queer worlds found within. Thousands have already been smitten with Thirsty Sword Lesbians. Take your skills with the blade and your passion for intrigue and drama to the next level with Advanced Lovers and Lesbians!