Far back in the mists of antiquity, a poet sings of great deeds wrought by mighty heroes?of monsters slain and justice restored, of wise council and devious strategies, of courage, valor, and daring?defiant of the gods themselves. In Agon, you create and play these heroes, crafting their epic tale into an immortal legend.
On their way back home from the war, the heroes have become lost among strange islands populated by mythical creatures, dire beasts, treacherous landscapes, legendary kingdoms, and desperate people?all somehow cursed or abandoned by the cruel power of the capricious gods.
It falls to you to seize this opportunity for greatness?to set things right in these lost lands, overcome the trials of gods, monsters, and people, prove the glory of your name, and win your way back home.
The Doomsday Clock is ticking down and emotions run high as you and your team of DIVISION agents struggle to find the Keys before the villainous Harbingers unlock the Doors of Power and bring about the apocalypse. As an Omen class monster, you are the only thing capable of holding back the apocalypse. Combat occult threats and investigate supernatural phenomena alongside your team of supernatural agents working for the shadowy DIVISION. But in a world that shuns monsters like you, only your deepest, most heartfelt bonds can grant you the power to stop those who seek to unlock Doom's Door.
A game of monsters bound by fate, love, and power. Explore emotional connections, complicated relationships, unpredictable mysteries, larger than life apocalyptical threats, and the brightest hope in the darkest despair. An innovative take on the Powered by the Apocalypse rules engine. Seven Playbooks, each with their own destructive abilities and consuming desires. Guidance and support for running the game, including advice for the Keeper on how to craft your own Apocalypse. Preset Mysteries for the team to investigate and plenty of guidance on creating your own. Strategies and safety tools to ensure everyone at the table enjoys a fun, memorable session. Plenty of support and advice for creating one-shot sessions or full campaigns. The apocalypse draws near. There are Keys to find, Mysteries to solve, Doors to unlock, and ruthless Harbingers to battle. It's time to face your fears or become fear itself.
The Road to Skydagger Keep
The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood.
But time is running out as more fall to the indomitable forces of the Cinder King. As Legionnaires, you must make it to Skydagger Keep before you?re cut off or overtaken by the undead. Paying horrifying costs, you?ll employ offensives, maneuvers, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour.
Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the Cinder King?s iron fist? Play to find out in Band of Blades, a stand-alone, Forged in the Dark RPG of dark military fantasy.
Band of Blades contains all the rules you need to play. In this book you?ll find:
Join us on the road to Skydagger Keep. Our numbers are few, our supplies are low, and every operation is a deadly risk?but if any chance exists to make a difference in the outcome of the war, it is this cohort, the only remaining hope, this bloody band of blades!
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had ? if you?re bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel?s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
In this stand-alone game, you?ll find:
There?s room for everybody at the game table. The Fate Accessibility Toolkit offers a wealth of advice and guidance for Fate Core that brings characters with disabilities into your game and supports players with disabilities at your table. We?ve assembled a team from disabled communities to ensure that this book speaks to you from their real, lived experiences.
You?ll want a copy of Fate Core, Fate Accelerated, or Fate Condensed to play. That said, we provide plenty of advice and perspectives you can use with any game system!
Inside the Fate Accessibility Toolkit you?ll find:
Fate Toolkits. All the tools to build your stage.
Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference.
Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. It includes a few simple refinements to the Fate Core engine honed over a decade of active play and development. And best of all, it?s 100% compatible with every one of the 90+ Fate products already published.
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer.
Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists?of fate.
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. Monster of the Week is an action-horror RPG for 3-5 people. Grab the fireplace poker and get your spell book. That monster's going down!
Unite your party of Hunters with new Team playbooks and take your supernatural adventures into new genres and fresh settings with the Codex of Worlds!
This huge 416-page expansion for Monster of the Week comes in a beautiful hardcover edition, loaded with new material for Players and Keepers alike!
Your party gains new allies, new moves, and new nemeses with the Team playbooks! Fight monsters together as the galaxy-guarding Interdimensional Crisis Team. Road-trip against evil as a Touring Band. Avenge your community and your loved ones as the Last Survivors! All in all there are 15 different Team playbooks which thematically (and mechanically) unite your characters in their battle against supernatural evil.
Keepers: Leave the modern world behind with five new setting frameworks!
Or take inspiration from your own sources and use the advice inside to build your own world!
The Codex of Worlds. The moves are bigger, the stakes are higher, and the world gets weirder in this massive expansion for Monster of the Week.
Totally rad 1980s action... TO THE MAX!
Enter a world of 1980s action adventure with Shadow of the Century, a robust setting and supplement for Fate Core.
The year is 1984, and the Shadows run the world. The Century Club has been disbanded, the Spirits of yesteryear driven underground?only to rise up alongside new wave heroes to stick it to the man!
Fight the good fight in a gonzo game of underdog heroes set against the forces of oppression everywhere. Join kung fu masters, computer hackers, maverick cops, and more to right wrongs and prevent the darkest Shadows from ending reality as we know it.
Shadow of the Century requires Fate Core to play. In this 212 page supplement you?ll find:
The fight for the fate of the century continues in Shadow of the Century!
Take your Fate game into the great unknown with the Fate Space Toolkit! Fate Space Toolkit is an expansion for the Fate Core System.
Inside you?ll find:
Fate System Toolkit is an expansion for the Fate Core System.
Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize our magic starters to create your own system, and use our gadget starters to bring your gear to life (only not literally).
Whatever genre you?re gaming, you?ll find a wide array of customizable concepts and optional rules in the Fate System Toolkit to take your campaign to the next level.
The universe is in trouble. Take your stand against the overreaching arms of the Dominion of Unity. Stand up against piracy and lawlessness. Ensure that all members of the Draconis system enjoy peace and prosperity. Join the Tachyon Squadron arm of the Draconis Volunteer Group! Engage in interstellar combat; steer your ship among the stars, and join your fellow fighter pilots in a quest for danger, glory, and victory.
Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi. The game requires Fate Core to play. This 179-page book includes:
The Tachyon Squadron needs you!
It?s not safe to venture into Venture City?
Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all the way down to the little guys who try to hide their powers, there are superheroes everywhere you see. Bring them to your Fate Core table with this Venture City compilation, which includes both Venture City Stories and Venture City Powers, written by masterminds Brian Engard and Ed Turner.
The Venture City compilation requires Fate Core to play. Inside, you?ll find:
Magical Girls grapple with destiny in this multi-genre tabletop RPG. Girl By Moonlight explores the heartbreak of denying who you really are, fighting for what you believe in, and the transcendent power of building relationships while embracing your true self. As a Magical Girl you will clutch your tragic struggles tight, seeking to score defiant triumphs against the darkness of an oppressive society. The game reinterprets the classic examples of the genre to create an allegory for self-discovery and queer identity. The text uses 'magical girl' as a shorthand, but your magical girls need not be girls, necessarily, but people whose identities put them at the margins.
Designer Andrew Gillis takes the rules engine beneath highly-acclaimed Blades In The Dark and tunes it to create a unique play experience representing the breadth of the Magical Girl genre. Girl By Moonlight draws inspiration from many sources. When you sit down to play, your group will pick a Series Playset and tailor it with special rules, themes, threats, and more to make your game truly your own. The four major Series Playsets include: At The Brink of The Abyss. Heroic magical girls fight to reclaim a corrupted world. It's inspired by Sailor Moon and Steven Universe. On A Sea of Stars features mecha pilots struggling against extinction at the hands of the Leviathans and is inspired by Diebuster and The Vision of Escaflowne. Beneath A Rotting Sky deals with tragedy and betrayal where magical girls are doomed to an inevitable fate. It's inspired by Puella Magi Madoka Magica. In A Maze of Dreams draws on both Paprika and Serial Experiments. Its central themes are desire, mass culture, and ideas developing a life of their own.
Karthun was once a land of peace and prosperity. Then the release of the Worldfire and the breaking of the planes ushered in the Age of Conflict. Now, rulers wage war against the legions of the Three Demon Kings, ravenous undead horrors - and each other. Karthun needs heroes to stand against the darkness, but to be a hero in Karthun is to be a legend, for even the gods can perish here. All that awaits the fallen is the cold embrace of the Mother of the Dead.
Karthun: Lands of Conflict is an extensive epic fantasy setting for use with your favorite system such as Fate, D&D, or Savage Worlds. You must own a system book of your choice to play. Inside, you?ll find plenty of character ideas, locations, and NPCs to send your characters off on adventures galore.
Scum and Villainy is a Forged in the Dark game about the crew of a spaceship trying to keep flying and make ends meet while bending the iron fisted rule of the Galactic Hegemony. There are heists, chases, escapes, unwise deals, blaster fights, deceptions, betrayals, victories and high adventure among the stars. We play to find out if our spaceship crew can thrive amidst the teeming threats of powerful criminal syndicates, warring noble families, dangerous aliens, strange mystics, ruins of lost civilizations, and each crewmember?s own foibles and vices.
Gameplay focuses on criminal endeavors called jobs. A session of play usually consists of 1 or 2 jobs, each followed by recovery, downtime projects, and advancement for the the crew and their ship. In Scum and Villainy, your ship gets its own ?character sheet?, earns XP, upgrades, and levels up alongside the characters. As you advance the crew, you unlock new options and abilities for the scoundrels and pick a faction to back in the sector. Good luck out there! May your ship fly true, and may your blasters never jam.
Attention wizards, cooperative game fans, and Dresden Files fans! Play Harry Dresden and his friends as they take on the cases from Jim Butcher?s bestselling Dresden Files novels in the ultimate what-if scenario?what if Harry was on the scene with allies who weren?t there in the books? The Dresden Files Cooperative Card Game. Make your stand against the darkness?together!
This core game includes Harry, Murphy, Susan, Michael, and the Alphas. As those heroes, you will play through the first five novels as well as Side Jobs, a random scenario generator based on the short story collection of the same name. Use your shared pool of Fate points to take actions. Discard to generate more Fate points for the group and to activate your hero?s support abilities. Solve more cases than there are foes remaining on the board to win!
Contains:
Polka will never die!... and neither will you, with help from the new heroes in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Thomas Raith and Waldo Butters - and two new book decks - Blood Rites and Dead Beat.
Thomas Raith's deck is butt-kicker best at clearing obstacles and taking down foes. The deck features a slightly higher average Fate value per card, giving him potent discards as suits his family's wealth. The killer app? His Inner Demon stunt lets him play the top card of his deck for free. If luck's on your side, it can be a real game-changer. Waldo Butters' deck uses his incisive intellect to take advantages and investigate cases. Not making enough progress on your cases? With his talents as a Forensic Pathologist, Waldo can turn your hits into clues. (And yes?you'll get to play a Polka Will Never Die!)
Need a hand? You?re in luck as more of Harry?s friends join you in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Sanya and Molly Carpenter - and two new book decks - Proven Guilty and White Night.
Sanya's deck has a Hand of Hope Stunt that pulls a case close and adds clues to it ? a kind of inverse of Michael's Stunt that knocks a foe far away and adds hits. It's that moment in the novel when Sanya shows up, helps an injured Harry get up on his feet, and says something Russian and profound that triggers a breakthrough on the case. And as the Knight of Hope, Sanya'sTalent offers a simple but powerful benefit of increased Fate Point payouts when discarding for fate, helping everyone on the team breathe just a bit easier. Molly Carpenter's deck, meanwhile, mirrors her dad's in another way: like Michael's Talent, hers must be "readied" by a discard before it can be used. On a subsequent turn, you can flip the readied card back over to alter one of the dice you roll when you play a card. About half of Molly's cards involve a dice roll of one kind or another, so this is a powerful engine for optimizing your plays. But perhaps even more potent is her stunt, which lets you copy another player's currently-unused stunt! Need to double up on Harry's foe-finisher or Karrin's fate-harvester? Maybe summon an extra (if illusory) pack of werewolves to chew on injured foes, or get your Toe-Moss on to play the top card of your deck? Grasshopper is here to to help. Whatever your team can do, she can do ? the power of a Talented Holomancer.
We've got your back! The White Council?s grey cloaks, the Wardens, join the fray in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Carlos Ramirez and Anastasia Luccio - and two new book decks - Small Favor and Turn Coat.
Anastasia Luccio's deck is all about strategic plays and decisive moves. Overall her deck is focused most strongly on taking on the challenges that decide your ultimate win-or-lose fate, and nowhere is that more apparent than with her two "on the table" cards. Use her Captain of the Wardens talent to go after the toughest challenges you face, whether they're Case or Foe. Flip her stunt to Focus Our Efforts! from one Case or a Foe to another, maximizing your chances of clearing them off the board. And as you might expect, Carlos Ramirez's deck is just plain swashbuckling fun, at its best when he's taking on Foes or clearing Obstacles. On the battlefield, a Young Hotshot Warden like Ramirez knows that knowledge is power; his Talent lets you remove a Clue from a Case to land two Hits on an injured Foe. And as a Warden, Carlos has always Got Your Back, using his stunt to allow an ally to reclaim a card from their discard, letting the team deploy its greatest strengths a second time.
This expansion includes two new player decks. First is Jared Kincaid, one of the deadliest mercenaries in the paranormal world of the Dresden files. Second is Mortimer Lindquist, an ectomancer, meaning he has the power to communicate and interact with ghosts. It also includes new book decks for books 12 and 13 of the series, Changes and Ghost Story.
Feeling Winter?s bite? Warm up with this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two alternative character decks?Winter Knight Harry and Winter Lady Molly?and two new book decks?Cold Days and Skin Game.
Love, swords, and adventure. Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a generations-old conflict. Even when swords are crossed, they seek peace with their opponent- and sometimes connect more deeply than anyone expects. A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system. Thirsty Sword Lesbians is a roleplaying game for telling queer stories with friends. If you love angsty disaster lesbians with swords, you have come to the right place.
In this book, youƒ??ll find: Flirting, sword-fighting, and zingers in a system designed for both narrative drama and player safety. An innovative take on the Powered by the Apocalypse family of games. Nine character types, each focusing on a particular emotional conflict: Beast, Chosen, Devoted, Infamous, Nature Witch, Scoundrel, Seeker, Spooky Witch, and Trickster. Guidance and support for running the game, including how to make appealing adversaries, set the tone, pace the game, and structure play. Tools to create your own settings and stories, alongside a dozen pre-written options including the cyberpunk Neon City 2099, steamfunk poets battling oppression as Les Violettes Dangereuses, laser swords and intrigue in the Starcross Galaxy, and more. World building worksheet for custom scenarios and starting scenario seeds to play with: Best Day of Their Lives, The Constellation Festival, Gal Paladins, and Sword Lesbians of the Three Houses. Variant rules to highlight different identities, emotional connections, and setting elements. Strategies to adapt any setting where swords cross and hearts race for Thirsty Sword Lesbians. Ready? Letƒ??s go!
DRAW YOUR SWORD AND BARE YOUR HEART... With new character types, fresh settings, and even more ways to enjoy the Thirsty Sword Lesbians roleplaying game! Lace up your skates and settle old scores in a wasteland roller derby, explore the jungles of Venus as part of a planet-roving band of futuristic battle bards, or pick up your favorite Arthurian legend and MAKE. IT. GAY.
Crafted by an all-star team assembled from the best and brightest of the indie RPG scene, Advanced Lovers and Lesbians shines a spotlight on the game's universal themes of found family and deep emotional connections. Innovative new playbooks and alternate rules offer novel story arcs for your next game of Thirsty Sword Lesbians. Inside this book, you'll find: Ten new playbooks, including the shape-shifting Naga, the shrewd Investigator, the synthflesh Hologoddess, and the family-minded Matriarch. Twenty-one new settings-ready your bow in late Heian Japan or strum your guitar in orbit of near-future Saturn-each one full of relatable characters and dramatic plot hooks. Four detailed adventures: Fashion & Slashin', Romancing the Throne, Starlight of the Lunar Realm, and Through the Looking Glass make it easy for your group to quickly pick up and play a game of Thirsty Sword Lesbians. Custom rules to support settings with unique elements. An appendix of random tables full of inspiration for characters, settings, and storylines plus a set of Friend, Threat, and Plot tables tailored to each and every one of the game's 19 playbooks. Beautiful, full-color artwork that captures the full spectrum of characters you can play in the diverse, expansive, and unabashedly queer worlds found within. Thousands have already been smitten with Thirsty Sword Lesbians. Take your skills with the blade and your passion for intrigue and drama to the next level with Advanced Lovers and Lesbians!