Far back in the mists of antiquity, a poet sings of great deeds wrought by mighty heroes - of monsters slain and justice restored, of wise council and devious strategies, of courage, valor, and daring - defiant of the gods themselves. In Agon, you create and play these heroes, crafting their epic tale into an immortal legend.
On their way back home from the war, the heroes have become lost among strange islands populated by mythical creatures, dire beasts, treacherous landscapes, legendary kingdoms, and desperate people - all somehow cursed or abandoned by the cruel power of the capricious gods.
It falls to you to seize this opportunity for greatness - to set things right in these lost lands, overcome the trials of gods, monsters, and people, prove the glory of your name, and win your way back home.
The Doomsday Clock is ticking down and emotions run high as you and your team of DIVISION agents struggle to find the Keys before the villainous Harbingers unlock the Doors of Power and bring about the apocalypse. As an Omen class monster, you are the only thing capable of holding back the apocalypse. Combat occult threats and investigate supernatural phenomena alongside your team of supernatural agents working for the shadowy DIVISION. But in a world that shuns monsters like you, only your deepest, most heartfelt bonds can grant you the power to stop those who seek to unlock Doom's Door.
A game of monsters bound by fate, love, and power. Explore emotional connections, complicated relationships, unpredictable mysteries, larger than life apocalyptical threats, and the brightest hope in the darkest despair. An innovative take on the Powered by the Apocalypse rules engine. Seven Playbooks, each with their own destructive abilities and consuming desires. Guidance and support for running the game, including advice for the Keeper on how to craft your own Apocalypse. Preset Mysteries for the team to investigate and plenty of guidance on creating your own. Strategies and safety tools to ensure everyone at the table enjoys a fun, memorable session. Plenty of support and advice for creating one-shot sessions or full campaigns. The apocalypse draws near. There are Keys to find, Mysteries to solve, Doors to unlock, and ruthless Harbingers to battle. It's time to face your fears or become fear itself.
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had - if you're bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel's own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
In this stand-alone game, you'll find:
Deathmatch Island is a fast-paced roleplaying game about a deadly competition on a mysterious island chain. It uses the Paragon system from the AGON roleplaying game, by John Harper and Sean Nittner. Instead of portraying ancient Greek heroes, the players take the role of ordinary people with a hazy memory of their life before the game. Instead of competing for glory, you compete for followers. Instead of reciting your epic deeds, you give a confessional to the camera (but is there really a camera? What is all of this, actually?). Instead of pleasing the gods, you face each other at the end and ask: will we turn on each other until one winner remains, or can we work together to break the whole system?
A game about exploring strange islands; wearing matching tracksuits; dodging gunshots as you scavenge weapons and gear from an abandoned fishing village; wrestling with another competitor on a huge climbing frame with explosive landmines buried below; having flashbacks to a surprising past that has serious ramifications on the present; crashing through a chainlink fence in a stolen production van to investigate a restricted office compound; leaping over a volcano's caldera on a motorcycle to get to the gift-wrapped loot crate before the police officer's team does; approaching The Sphere and learning that you've done this all before. This is a game with a tightly-focused premise and presentation, and whether you want to discover eerie secrets or compete to survive, you'll find something here to enjoy. It's about trust and teamwork and capitalism and solidarity and a big weird conspiracy.
There's room for everybody at the game table. The Fate Accessibility Toolkit offers a wealth of advice and guidance for Fate Core that brings characters with disabilities into your game and supports players with disabilities at your table. We've assembled a team from disabled communities to ensure that this book speaks to you from their real, lived experiences.
You'll want a copy of Fate Core, Fate Accelerated, or Fate Condensed to play. That said, we provide plenty of advice and perspectives you can use with any game system!
Inside the Fate Accessibility Toolkit you'll find:
Fate Toolkits. All the tools to build your stage.
Twelve pearlized Fate Dice? in three "antique" colors, for the old-time adventurer and space cowboy in all of us!
Add color and excitement to your Fate and Fudge games with Fate Dice?! Fate Dice? are a premium line of Fudge Dice. Each package contains three sets of four 16mm fudge dice each (12 dice total). We've gotten right down into the details and rethought everything about Fudge Dice. We've made the symbols larger and wider, so they're easier to read. We've given the symbols more personality than before, with rounded, flared ends and a gentle curve expressed throughout the stroke. We're using materials and color combinations that have never been on the market before for Fudge Dice.
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer.
Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists?of fate.
Invoke your dark magicks with twelve Fate Dice? in three spectacular tentacular styles!
Add color and excitement to your Fate and Fudge games with Fate Dice?! Fate Dice? are a premium line of Fudge Dice. Each package contains three sets of four 16mm fudge dice each (12 dice total). We've gotten right down into the details and rethought everything about Fudge Dice. We've made the symbols larger and wider, so they're easier to read. We've given the symbols more personality than before, with rounded, flared ends and a gentle curve expressed throughout the stroke. We're using materials and color combinations that have never been on the market before for Fudge Dice.
Four translucent Fate Dice? of red, with yellow ink. Just the right number for a single player.
Add color and excitement to your Fate and Fudge games with Fate Dice?! Fate Dice? are a premium line of Fudge Dice. We've gotten right down into the details and rethought everything about Fudge Dice. We've made the symbols larger and wider, so they're easier to read. We've given the symbols more personality than before, with rounded, flared ends and a gentle curve expressed throughout the stroke. We're using materials and color combinations that have never been on the market before for Fudge Dice.
When it comes right down to it, these are dice that you can display proudly alongside all the other fancy dice in your collection (we know you have one) giving your Fate and Fudge games an extra dose of style. Top to bottom, these are Fudge Dice reimagined - Fate Dice?!
Four layered dice in an opaque dark cherry on the outsides, brightening to an infernal red in the middle, inked in white.
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. Monster of the Week is an action-horror RPG for 3-5 people. Grab the fireplace poker and get your spell book. That monster's going down!
Unite your party of Hunters with new Team playbooks and take your supernatural adventures into new genres and fresh settings with the Codex of Worlds!
This huge 416-page expansion for Monster of the Week comes in a beautiful hardcover edition, loaded with new material for Players and Keepers alike!
Your party gains new allies, new moves, and new nemeses with the Team playbooks! Fight monsters together as the galaxy-guarding Interdimensional Crisis Team. Road-trip against evil as a Touring Band. Avenge your community and your loved ones as the Last Survivors! All in all there are 15 different Team playbooks which thematically (and mechanically) unite your characters in their battle against supernatural evil.
Keepers: Leave the modern world behind with five new setting frameworks!
Or take inspiration from your own sources and use the advice inside to build your own world!
The Codex of Worlds. The moves are bigger, the stakes are higher, and the world gets weirder in this massive expansion for Monster of the Week.
Open the Tome-if you dare! In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options-and magnifies their peril-with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week "Roadhouse Regulars" online community.
Tome of Mysteries requires Monster of the Week to play. In this supplement, you'll find: Eight new alternative Weird Moves that go beyond Use Magic. Four new Hunter playbooks: The Gumshoe, the Hex, the Searcher, and the Pararomantic. Support for weird phenomena type Mysteries like those found in Fringe or The X-Files. Tips and techniques used by experienced Keepers. 29 fully detailed mysteries ready to drop into your game. Grab your friends and your gear. It's time to unlock the Tome of Mysteries!
Totally rad 1980s action... TO THE MAX!
Enter a world of 1980s action adventure with Shadow of the Century, a robust setting and supplement for Fate Core.
The year is 1984, and the Shadows run the world. The Century Club has been disbanded, the Spirits of yesteryear driven underground - only to rise up alongside new wave heroes to stick it to the man!
Fight the good fight in a gonzo game of underdog heroes set against the forces of oppression everywhere. Join kung fu masters, computer hackers, maverick cops, and more to right wrongs and prevent the darkest Shadows from ending reality as we know it.
Shadow of the Century requires Fate Core to play. In this 212 page supplement you'll find:
The fight for the fate of the century continues in Shadow of the Century!
Fate System Toolkit is an expansion for the Fate Core System.
Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize our magic starters to create your own system, and use our gadget starters to bring your gear to life (only not literally).
Whatever genre you're gaming, you'll find a wide array of customizable concepts and optional rules in the Fate System Toolkit to take your campaign to the next level.
The universe is in trouble. Take your stand against the overreaching arms of the Dominion of Unity. Stand up against piracy and lawlessness. Ensure that all members of the Draconis system enjoy peace and prosperity. Join the Tachyon Squadron arm of the Draconis Volunteer Group! Engage in interstellar combat; steer your ship among the stars, and join your fellow fighter pilots in a quest for danger, glory, and victory.
Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi. The game requires Fate Core to play. This 179-page book includes:
The Tachyon Squadron needs you!
Twelve colorful Fate Dice? for that special character in your life.
Add color and excitement to your Fate and Fudge games with Fate Dice?! Fate Dice? are a premium line of Fudge Dice. Each package contains three sets of four 16mm fudge dice each (12 dice total). We've gotten right down into the details and rethought everything about Fudge Dice. We've made the symbols larger and wider, so they're easier to read. We've given the symbols more personality than before, with rounded, flared ends and a gentle curve expressed throughout the stroke. We're using materials and color combinations that have never been on the market before for Fudge Dice.
It's not safe to venture into Venture City?
Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all the way down to the little guys who try to hide their powers, there are superheroes everywhere you see. Bring them to your Fate Core table with this Venture City compilation, which includes both Venture City Stories and Venture City Powers, written by masterminds Brian Engard and Ed Turner.
The Venture City compilation requires Fate Core to play. Inside, you'll find:
Magical Girls grapple with destiny in this multi-genre tabletop RPG. Girl By Moonlight explores the heartbreak of denying who you really are, fighting for what you believe in, and the transcendent power of building relationships while embracing your true self. As a Magical Girl you will clutch your tragic struggles tight, seeking to score defiant triumphs against the darkness of an oppressive society. The game reinterprets the classic examples of the genre to create an allegory for self-discovery and queer identity. The text uses 'magical girl' as a shorthand, but your magical girls need not be girls, necessarily, but people whose identities put them at the margins.
Designer Andrew Gillis takes the rules engine beneath highly-acclaimed Blades In The Dark and tunes it to create a unique play experience representing the breadth of the Magical Girl genre. Girl By Moonlight draws inspiration from many sources. When you sit down to play, your group will pick a Series Playset and tailor it with special rules, themes, threats, and more to make your game truly your own. The four major Series Playsets include: At The Brink of The Abyss. Heroic magical girls fight to reclaim a corrupted world. It's inspired by Sailor Moon and Steven Universe. On A Sea of Stars features mecha pilots struggling against extinction at the hands of the Leviathans and is inspired by Diebuster and The Vision of Escaflowne. Beneath A Rotting Sky deals with tragedy and betrayal where magical girls are doomed to an inevitable fate. It's inspired by Puella Magi Madoka Magica. In A Maze of Dreams draws on both Paprika and Serial Experiments. Its central themes are desire, mass culture, and ideas developing a life of their own.
Karthun was once a land of peace and prosperity. Then the release of the Worldfire and the breaking of the planes ushered in the Age of Conflict. Now, rulers wage war against the legions of the Three Demon Kings, ravenous undead horrors - and each other. Karthun needs heroes to stand against the darkness, but to be a hero in Karthun is to be a legend, for even the gods can perish here. All that awaits the fallen is the cold embrace of the Mother of the Dead.
Karthun: Lands of Conflict is an extensive epic fantasy setting for use with your favorite system such as Fate, D&D, or Savage Worlds. You must own a system book of your choice to play. Inside, you'll find plenty of character ideas, locations, and NPCs to send your characters off on adventures galore.
Scum and Villainy is a Forged in the Dark game about the crew of a spaceship trying to keep flying and make ends meet while bending the iron fisted rule of the Galactic Hegemony. There are heists, chases, escapes, unwise deals, blaster fights, deceptions, betrayals, victories and high adventure among the stars. We play to find out if our spaceship crew can thrive amidst the teeming threats of powerful criminal syndicates, warring noble families, dangerous aliens, strange mystics, ruins of lost civilizations, and each crewmember's own foibles and vices.
Gameplay focuses on criminal endeavors called jobs. A session of play usually consists of 1 or 2 jobs, each followed by recovery, downtime projects, and advancement for the the crew and their ship. In Scum and Villainy, your ship gets its own ?character sheet?, earns XP, upgrades, and levels up alongside the characters. As you advance the crew, you unlock new options and abilities for the scoundrels and pick a faction to back in the sector. Good luck out there! May your ship fly true, and may your blasters never jam.
Love, swords, and adventure. Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a generations-old conflict. Even when swords are crossed, they seek peace with their opponent- and sometimes connect more deeply than anyone expects. A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system. Thirsty Sword Lesbians is a roleplaying game for telling queer stories with friends. If you love angsty disaster lesbians with swords, you have come to the right place.
In this book, you'll find: Flirting, sword-fighting, and zingers in a system designed for both narrative drama and player safety. An innovative take on the Powered by the Apocalypse family of games. Nine character types, each focusing on a particular emotional conflict: Beast, Chosen, Devoted, Infamous, Nature Witch, Scoundrel, Seeker, Spooky Witch, and Trickster. Guidance and support for running the game, including how to make appealing adversaries, set the tone, pace the game, and structure play. Tools to create your own settings and stories, alongside a dozen pre-written options including the cyberpunk Neon City 2099, steamfunk poets battling oppression as Les Violettes Dangereuses, laser swords and intrigue in the Starcross Galaxy, and more. World building worksheet for custom scenarios and starting scenario seeds to play with: Best Day of Their Lives, The Constellation Festival, Gal Paladins, and Sword Lesbians of the Three Houses. Variant rules to highlight different identities, emotional connections, and setting elements. Strategies to adapt any setting where swords cross and hearts race for Thirsty Sword Lesbians. Ready? Let's go!
DRAW YOUR SWORD AND BARE YOUR HEART... With new character types, fresh settings, and even more ways to enjoy the Thirsty Sword Lesbians roleplaying game! Lace up your skates and settle old scores in a wasteland roller derby, explore the jungles of Venus as part of a planet-roving band of futuristic battle bards, or pick up your favorite Arthurian legend and MAKE. IT. GAY.
Crafted by an all-star team assembled from the best and brightest of the indie RPG scene, Advanced Lovers and Lesbians shines a spotlight on the game's universal themes of found family and deep emotional connections. Innovative new playbooks and alternate rules offer novel story arcs for your next game of Thirsty Sword Lesbians. Inside this book, you'll find: Ten new playbooks, including the shape-shifting Naga, the shrewd Investigator, the synthflesh Hologoddess, and the family-minded Matriarch. Twenty-one new settings-ready your bow in late Heian Japan or strum your guitar in orbit of near-future Saturn-each one full of relatable characters and dramatic plot hooks. Four detailed adventures: Fashion & Slashin', Romancing the Throne, Starlight of the Lunar Realm, and Through the Looking Glass make it easy for your group to quickly pick up and play a game of Thirsty Sword Lesbians. Custom rules to support settings with unique elements. An appendix of random tables full of inspiration for characters, settings, and storylines plus a set of Friend, Threat, and Plot tables tailored to each and every one of the game's 19 playbooks. Beautiful, full-color artwork that captures the full spectrum of characters you can play in the diverse, expansive, and unabashedly queer worlds found within. Thousands have already been smitten with Thirsty Sword Lesbians. Take your skills with the blade and your passion for intrigue and drama to the next level with Advanced Lovers and Lesbians!