Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence.
Gameplay represents the main insurgency and counterinsurgency operations that took place, and players must make key strategic decisions to achieve their objectives while balancing their resources and preventing their opponent from doing the same. There are event cards that help and hinder both players; disease, ambushes, assassinations, and the reactions of the American press and government. Steamships, railroads, telegraphs were all common, but there were no radios, almost no automobiles, and no airplanes, just like in the U.S.. Newspapers and magazines were the cutting edge of media, so print was "king." As the Spanish, can you maintain control of the island, keep the economy going, and keep the U.S. claws out of the island? Or, as the Cubans, can you take control of the island, and stand your independence over the U.S. annexionist plans? Play Cuba: The Splendid Little War and find out!
Darin A. Leviloff's Hapsburg Eclipse is a solitaire States of Siege game on World War One in Eastern Europe from 1914-1918. The player controls the leadership of the Austro-Hungarian Empire and, peripherally, the German Central Staff who assumes greater and greater control over their ally. The Austro-Hungarians have unique challenges as they try to survive the onslaught of the "Russian Steamroller" and try to conquer the Serbs in the South. The mission will be complicated by the perseverance of those enemies; the difficulties with new fronts in Romania, the Balkans, and the Italian border; and the difficulty of keeping the Empire's restive nationalities from revolting from Hapsburg Rule.
High Treason! The Trial of Louis Riel is a card-driven 2-player game. One player takes the role of the prosecution and the other player takes the role of defense. Both are trying to influence the tragic fate of the defendant over the whole trial. They select the jury, question witnesses sway their thinking, and make closing arguments that decide the fate of not only one man but also of Canada.
Nemo's War is an immersively thematic strategy experience. Assume the3 role of Captain Nemo and set sail circa 1870 in the famed Nautilus submarine!
Search the oceans and littoral lands, find mysterious treasures, combat vessels of all nations, brave the hazards of the seas, behold and chronicle amazing wonders, and travel around the world in your quest for knowledge, adventure, and vengeance. Carve out your own 20,000 Leagues Under the Seas!
This Ultimate edition includes all of the Nemo's War expansion content, including the new Journey's End expansion. Enrich your journey on the deadly seas with new Adventures, new Upgrades for the Nautilus, a new 2-player versus mode, and two additional miniatures, all integrated into one box and one set of rules.
When war in Europe broke out in 1914, the Ottoman Empire, pursuant to secret protocols, agreed to provide shelter to the fleeing German Battleship, Goeben, which was renamed Yavuz. After Britain refused to deliver newly ordered Turkish battleships, the Turko-German fleet bombarded Russian forts, signaling the Ottoman Empire's entrance into World War One. Ottoman Sunset 2nd edition, by designer Darin Leviloff, is a stand-alone solitaire States of Siege game on World War One in the Near East from 1914-1918. The player controls the Young Turks (CUP or Committee of Union and Progress) as they try to keep the Ottoman Empire alive amidst the struggles of the Great War.