First in Flight is a push-your-luck, deck-building game about the race to early flight. Players take on the roles of the Wright Brothers, Samuel Langley, and other flight pioneers, racing to build and pilot the ?flyers? that preceded modern airplanes.
Each player's flyer design is represented by a deck of cards that they can steadily improve and refine, and which may include unknown design flaws that threaten their success.
Flying is a blackjack-style challenge to test a design, break new records, and gain experience -- hopefully without crashing. Then, players head back to the workshop to refine their flyers and improve their chances on future flights. There are dozens of available technologies, pilot skills, and friends in the field available for players to customize their own play style and strategy.
"I am very anxious to see the Galapagos Islands, -- I think both the Geology & Zoology cannot fail to be very interesting." -- Charles Darwin, Letter to his sister, Catherine in August 1835.
Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge.
During their turn, the active player must choose between two actions:
The game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
Crank up the voltage in Power Failure, an electrifying card game in which you race to build the most productive grid. Up to four players compete to meet rising demand by acquiring resources, building power plants, and activating them to generate energy. Power production is inherently volatile, though, as rash individuals risk environmental catastrophes that set everyone back. The player who provides the bustling city with the most megawatts wins!
Power Failure is a tableau-building, dexterity game of energy production. Players take 3 actions on their turns to build and use different kinds of power plants. Depending on their actions and the type of plants they operate, they'll be forced to stack blocks on the Carbon Tower, risking consequences for everyone when the tower falls. Players must manage risk while racing to complete energy contracts.
Tesla vs. Edison: Duel is a fun, easy-to-learn, 2-player card game that takes less than 30 minutes to pay. Duel distills the epic War of Currents to its essence while still preserving all major areas of play from the original game. It's AC vs. DC heads up - and only one can win! Choose an Inventor to lead your company to victory. Each phase, draft assistants, claim cities, acquire stocks, advance technologies, and conduct nefarious propaganda.
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