After the fall of the once powerful Preiakka Federation, the region was thrown into conflict and chaos. Wars that were fought between the member worlds have weakened their power, and the Warlords, together with other outside factions as their sponsors sensed it was a good time to strike and attempt to establish their dominion over the fragmented region of space.
Galactic Warlords: Battle for Dominion is a card-driven game of tactical deployment and planet control. In this game, you play as one of the Warlords, with purpose to establish your dominion over the contested galactic region and score the most points at the end of the game. You will do this by playing your hired Mercenary cards from your hand in your tableau. Each of the Mercenaries will come with their own assets such as Ground Troops or Defense Systems, and abilities (actions) such as Deploy Ground Troops, Recon, Assassinate and many others. By using these assets and abilities, you will be able to assert control over the planets in contested galactic region. At the end of the game, you will score points for completing Missions of the Mercenaries you have played during the game as well as other bonus points. Whoever has the most points at the end of the game is the Great Warlord and winner of the game!
Colonize and conquer the galaxy in this highly engaging, easy to learn, and quick to play area control game for 2-4 players! In Small Star Empires, players colonize the galaxy using their ships, which they will move around on a modular board, allowing for a different map and different experience each time you play the game.
The rules are simple: Each turn, the players will move one of their ships in a straight line, as many spaces (systems) as they want, but they cannot go over systems controlled by other players. After a player moves their ship, they have to place a City or Trade Station on that system, thus scoring points depending on the system type, and gaining control of that system until the end of the game. When all of the players placed their Cities and Trade Stations, the game ends and additional bonus points are scored, like the points gained from Trade Stations. Finally, the player with the most points is the winner! With these extremely simple rules, players will get into the game from the very start and they will immediately immerse themselves in the depths of the tactical and strategic choices the game offers, in order to score more efficiently and outsmart their opponents! Additionally, this box contains components for several variants of the game such as Wormhold Systems, Black Hole Systems, and Unexplored Systems, which will spice up your game time!
After decades of geological tests done on a remote research station deep in Tollaran space, scientists stumbled upon amazing discovery. They found that the rare crystals they were studying have enormous amount of energy, unlike anything they've seen before. The discovery of these crystals led the galaxy to a new era of technological breakthroughs, as it was already going through exciting and turbulent times since the start of the first major intergalactic conflicts.
When using Dawn of Discoveries, at the start of the game you randomly draw crystals of three colors from the bag and place one at each 1 planet system on the board. Additionally, you shuffle the technology deck and reveal several technology cards that will be available for the players to research (purchase). Once you colonize a system containing a crystal, you collect that crystal. During the game you may spend collected crystals in order to research the available technologies. Additionally, you may also build research stations on the board. When an opponent colonizes a system adjacent to your research station, you both get "research bonus" and gain one extra crystal for use. The technologies that you will research range from new engine drives that enable special movement across the board, utility modules that can be used to colonize asteroids and weapons, and shields that can be used to defend or damage ships. Eventually the technologies could score points at the end of the game, so you need to think about which technologies fit your strategy best!
How will you use the possibilities that the powerful crystals have to offer? Will you use the them to engage in researching peaceful technologies to further prosper your civilization or engage in military research in order to subdue the other civilizations?
Build Battle Stations to gain power and use that power to play your civilization's unique abilities! After decades of colonization, the spacefaring races have finally come to the moment where even their own colonized space is not enough. Tensions are rising as each civilization tries to force its agenda upon the crowded galaxy and fortify its position. Will you accept planets into your Tollaran Republic to build a mighty galactic federation, conquer the galaxy under your Hantal'ar Empire, unite the planets under Ora'Nor, or buy the most powerful galactic corporations as the Pern Conglomerate?