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Horizons Of Spirit Island Board Game

Horizons Of Spirit Island Board Game

Horizons of Spirit Island is a cooperative strategy game of settler-destruction for 1-3 players, designed by R. Eric Reuss. Players are called to defend their home as Spirits of nature, fighting to defeat the colonizing Invaders that threaten to destroy their natural existence! The Invaders expand every turn, colonizing more and more of the land as they advance, their towns and cities spreading Blight wherever they're left unchecked. All hope is not lost, though!

Start your Spirit Island journey with this game, or grow your existing collection with five new spirits and a new set of game components. Work together to save your home and stand strong with your fellow Spirits against the wave of white-sailed ships on the Horizons of Spirit Island!

Horizons of Spirit Island features the core mechanisms of Spirit Island, but features a new double-sided game board with a streamlined set-up, punchboard components, and five new Spirits designed to be ideal for those playing a Spirit Island game for the first time. These new Spirits are compatible with all existing Spirit Island components, but to play with expansions like Jagged Earth, you would need a copy of Spirit Island itself.

Legends Of Sleepy Hollow Board Game

Legends Of Sleepy Hollow Board Game

Three days after the disappearance of Ichabod Crane, four Tarrytown residents with strange ties to the supernatural venture into an ever-darkening Sleepy Hollow to uncover its mysteries.

In Legends of Sleepy Hollow, players take on the roles of the four residents - undertaker Jeremiah Pincke, Revolutionary War veteran Matthias Geroux, minister Elijah Kappel, and tanner Emily Van Winkle - in a cooperative, miniatures-based campaign game full of secrets and twists. During the game, players will use an action pool to move about, investigate, interact with their environment, or unleash powerful attacks and abilities unique to each character. Once selected, however, these abilities will be unavailable until that character's action pool has emptied - a process that becomes more complex as that character gains fear.

The players will have to work closely together to overcome their fear, unravel the mysteries of the glen, and become true Legends of Sleepy Hollow.

Psycho Killer Card Game: Bloody Mary Expansion

Psycho Killer Card Game: Bloody Mary Expansion

Bloody Mary is the drinking game expansion to Psycho Killer. There are drinking cards and character cards, plus blank cards so you can add in your own rules. Bloody Mary is the perfect addition to any game night, pre-drinks or party! Grab a drink and strap yourself in for a drinking game that is new and exciting while keeping the nostalgia of your favourite drinking games!

Sentinel Comics RPG: Core Rulebook (On Order)

Sentinel Comics RPG: Core Rulebook (On Order)

This is a game of powerful heroes, terrifying villains, and the conflicts between them in a world of comic book storytelling. The years of Sentinel Comics storytelling that Greater Than Games has produced have all lead up to this point, and now it's time for you to take the reins of your own heroes and bring evil to justice!

In Sentinel Comics: the Roleplaying Game (or SCRPG, for short), whenever you take an action, you consult your Powers, Qualities, and your Status. You choose one of your Powers and one of your Qualities as the traits you're using for the action. Then, you consult your Status: are you in the Green Zone? The Yellow Zone? The Red Zone? If you're Out, you can only use your Incapacitated ability. And thus, we get the GYRO system: Green, Yellow, Red, and Out.

Sentinel Comics RPG: Custom Dice Set (On Order)

Sentinel Comics RPG: Custom Dice Set (On Order)

SCRPG uses a range of dice from four-sided to twelve-sided. We've created a set with three of each of those die types for you. Our dice are customized with engraved numbers in one of our signature Sentinel Comics fonts. Each die type is a different color made to match the example images in the core rulebook as well as the colors of each section tab. All dice are made from colored, semi-translucent material with darker flecks throughout as a visual nod to the look of comic book half tone patterns. White numbers complete the aesthetic and are easily visible so the action doesn't stop because you can't read your dice!

Sentinel Comics RPG: GM's Kit

Sentinel Comics RPG: GM's Kit

Playing SCRPG involves the players working together with the GM, helping their heroes play to their principles and ultimately save the day... but at what cost?! GMs frequently need to come up with twists on the fly in action scenes, or create minions in response to hero or villain actions. To make your job as GM easier, we've created a kit of useful GM supplies.

Sentinel Comics RPG: Guise Book

Sentinel Comics RPG: Guise Book

Guise may be a silly hero, but he's serious about saving the day! Join him and his fellow wacky heroes as they form the Neighborhood Watch and defeat the ne'er-do-wells that threaten your home, your city, and your produce! Requires the Sentinel Comics: The Roleplaying Game Core Rulebook to play.

Sentinel Comics RPG: Starter Kit (On Order)

Sentinel Comics RPG: Starter Kit (On Order)

In Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book heroes, either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!

The Sentinel Comics: The Roleplaying Game ? Starter Kit comes with everything you need to play your first entire super-heroic campaign! This starter kit comes with a ton of information and gameplay content across thirteen booklets. The first booklet is the Gameplay Guide, which includes all of the rules of both how to play a hero for the individual players, and also how to run adventures, for whoever will be the Game Master, a.k.a. the GM. This booklet will teach players, regardless of their familiarity level with roleplaying games, and make the learning process for playing the Sentinel Comics RPG quick, simple, and straightforward. The next six booklets are all character folios - a separate hero sheet booklet for each member of the Freedom Five, plus one more for their former intern Unity! The character folio booklets will not only present the character sheet for each hero, but also teach how each portion of the hero sheets are used, and how that sheet relates to the rest of the game.

The last six booklets are the most exciting. Each is a complete adventure, aimed at both teaching Sentinel Comics: The Roleplaying Game through actual play and also telling the story of Sentinel Comics, in the aftermath of the Sentinels of the Multiverse card game. These adventures will introduce game mechanics and also notable characters and locations. They will tell a story that is engaging but also allows the players to take part in telling the story and advancing the plot. The six adventure booklets each act as a complete issue of a comic, with all six of them telling a self-contained story arc. By the end of the last issue, players will have braved dangerous environments, fought deadly foes, and (hopefully) foiled the plot of one of the most notable villains from the pages of Sentinel Comics.

Sentinels Of The Multiverse Card Game: 5th Anniversary Foil Villian Collection

Sentinels Of The Multiverse Card Game: 5th Anniversary Foil Villian Collection

The Complete Foil Oversized Villain Collection is a set of every villain character featuring gorgeous foil art! This includes every villain from the base game and each expansion, including mini-expansions, variants, Vengeance, Villains of the Multiverse, and OblivAeon! The foil oversized cards come in a sweet collector's case with magnetic closures. Additionally, the case features spot-UV and spot-Foil printing.

Contains:

  • Approx 100 Foil Oversized Villain Cards
  • Magnetic Closure Collector's Box with UV and Foil Print
  • Sentinels Of The Multiverse Card Game: Definitive Edition (On Order)

    Sentinels Of The Multiverse Card Game: Definitive Edition (On Order)

    Sentinels of the Multiverse is back, and better than ever! With all-new art, notably streamlined mechanics, and new stories to experience, this is the award-winning cooperative comic-book card game you've been waiting for!

    Sentinels of the Multiverse is a cooperative game in which each player controls a Hero, using their powers, abilities, and wits to work together with their fellow Heroes and save the world!

    Sentinels Of The Multiverse Card Game: Rook City Renegades Expansion (On Order)

    Sentinels Of The Multiverse Card Game: Rook City Renegades Expansion (On Order)

    Rook City. Nighttime. The Cult of Gloom performs their dark rituals, seeking to open the way for their dread lord and master. Rumors abound of a red-masked killer lurking in the shadows. A monstrous giant rat-man-beast stalks the sewers, its terrible teeth teeming with toxins. And, above it all, The Chairman of The Organization - the largest organized crime syndicate the world has ever seen - watches the ebb and flow of his underlings, his subjects, his city. If things need a more hands-on approach, he'll send his Operative to deal with the dirty work.

    A few street-level heroes have teamed up, calling themselves Dark Watch. The gun-toting vigilante Expatriette has plans (and guns) for every contingency. The ancient martial artist and auto mechanic Mr. Fixer has a lifetime of experience. The cursed paranormal investigator NightMist knows countless incantations. The arcane avian apprentice The Harpy - once known as the villainous Matriarch - is now a bird of a different feather, using her magical power for good (though she still has a lot to learn about control). The hapless Setback's luck might be bad (most of the time), but he's the heart and soul of the team, ready to throw himself into danger without a second thought to protect others. As a team, they have a lot to offer, but they still have their work cut out for them. Perhaps they could use a little help from a new hero? Time will tell... Sentinels of the Multiverse - Rook City Renegades expands the core game of Sentinels of the Multiverse: Definitive Edition with a new mechanic (Suddenly!), 6 heroes, 9 villains, and 5 environments.

    Spirit Island Board Game

    Spirit Island Board Game

    In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

    Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.

    Spirit Island Board Game: Branch And Claw Expansion

    Spirit Island Board Game: Branch And Claw Expansion

    The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game!

    The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.

    Spirit Island Board Game: Feather And Flame Expansion

    Spirit Island Board Game: Feather And Flame Expansion

    With the onset of the dangerous invaders, blighting the lands with their harmful practices and aggression, we spirits have had to grow and change in ways unanticipated. Whether we are water, fire, beneath, or beyond, we answer - these white-sailed ships must turn and go, or be broken on the rocks of our discontent.

    Fire and flood, flame and feather; ancient powers waken to free their home from a unique adversary's influence. Can the island survive such turmoil?

    Feather and Flame is an expansion to Spirit Island. You must have the core game to play.

    Spirit Island Board Game: Jagged Earth Expansion (On Order)

    Spirit Island Board Game: Jagged Earth Expansion (On Order)

    Peril racks Spirit Island. The invaders are more numerous and more capable than ever before. As hope begin to fade, defense of the island falls to those spirits more in tune with the danger and chaos of the natural world. Will you be able to harness their power to protect the island or will it fall to the persistence of the invaders? Whatever the outcome, Spirit Island will never be the same after the time of Jagged Earth!

    Contents:

  • New Scenarios
  • 10 New Spirits
  • 2 New Adversaries
  • 2 New Island Boards
  • 30+ New Event Cards
  • New Fear and Blight Cards
  • 50+ New Major and Minor Power Cards
  • Optional aspects (innate powers) for the 4 core game spirits
  • Badland tokens, a new way to fight invaders!
  • More plastic, wooden, and cardboard tokens play up to 6 players)
  • New play options: combining adversaries, playing with an Archipelago (split island), and more.
  • Spirit Island Board Game: Nature Incarnate Expansion (On Order)

    Spirit Island Board Game: Nature Incarnate Expansion (On Order)

    Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people - Spirits of growth and fire, of strength and river. But these are not the only Spirits... Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages.

    When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. This time, they learn to fear Nature Incarnate. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more.