Compile: Aux 1 Expansion includes the new Protocols Love, Hate, and Apathy. A copy of the core game is required to play.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Vision flickers? blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing - how can we know if we have ever happened before? If we can ever happen again? What are? we? Divide and conquer. Solve for sentience.
Vision flickers? blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing - how can we know if we have ever happened before? If we can ever happen again? What are? we? Divide and conquer. Solve for sentience.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you.
Two players select three Protocols each from a pool of 12 to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands.
First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
TWELVE PROTOCOLS: With twelve protocols, there are tons of combinations for you and your friends to play over and over again!
QUICK GAMES FOR MORE FUN: With each game lasting about twenty minutes, you'll be able to play for hours and hours!
TAKE IT ANYWHERE: This compact size allows for Compile to be played just about anywhere!
Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out the playmat measures 11 x 29.5"" - the perfect amount of space for two players to go head to head.
Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck.
In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others - or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds, and a lot of hard work will soon be scattered across the lab.
Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools, and even favors - if there is truly honor among chemists!
In the ten years since Compounded debuted, designer Darrell Louder and publisher Greater Than Games have developed and refined the design to streamline gameplay, increase player interaction, and include more real-world facts. Compounded: The Peer-Reviewed Edition is a game about scientists grappling for recognition on the edge of known chemistry and getting credit for their discoveries, all while competing for limited resources and striking deals with the competition to ensure their work gets done.
Compounded: The Peer-Reviewed Edition features new compounds, new tool tiles and rules, revised lab fire interaction, redesigned lab benches, and more. Everything in this new build of Compounded has been tweaked in some way.
In this numbers based game, you and the other toys thought you were alone in the tub? but that familiar squeaking can only mean one thing: rubber shark! It's time to get swimmin' so you don't get bit! Remember: you don't have to swim faster than the shark, you just have to swim faster than your friends!
Choose an action figure and collect all the numbered cards of the same color. Choose a card and place it face down. The whole table then reveals their cards. The lowest untied number gets to go to the front of the line and so on until all cards are played. Then, the last one in line gets bit! Your action figure will lose a limb! And once all limbs are lost? You're out of the game.
Horizons of Spirit Island is a cooperative strategy game of settler-destruction for 1-3 players, designed by R. Eric Reuss. Players are called to defend their home as Spirits of nature, fighting to defeat the colonizing Invaders that threaten to destroy their natural existence! The Invaders expand every turn, colonizing more and more of the land as they advance, their towns and cities spreading Blight wherever they're left unchecked. All hope is not lost, though!
Start your Spirit Island journey with this game, or grow your existing collection with five new spirits and a new set of game components. Work together to save your home and stand strong with your fellow Spirits against the wave of white-sailed ships on the Horizons of Spirit Island!
Horizons of Spirit Island features the core mechanisms of Spirit Island, but features a new double-sided game board with a streamlined set-up, punchboard components, and five new Spirits designed to be ideal for those playing a Spirit Island game for the first time. These new Spirits are compatible with all existing Spirit Island components, but to play with expansions like Jagged Earth, you would need a copy of Spirit Island itself.
Three days after the disappearance of Ichabod Crane, four Tarrytown residents with strange ties to the supernatural venture into an ever-darkening Sleepy Hollow to uncover its mysteries.
In Legends of Sleepy Hollow, players take on the roles of the four residents - undertaker Jeremiah Pincke, Revolutionary War veteran Matthias Geroux, minister Elijah Kappel, and tanner Emily Van Winkle - in a cooperative, miniatures-based campaign game full of secrets and twists. During the game, players will use an action pool to move about, investigate, interact with their environment, or unleash powerful attacks and abilities unique to each character. Once selected, however, these abilities will be unavailable until that character's action pool has emptied - a process that becomes more complex as that character gains fear.
The players will have to work closely together to overcome their fear, unravel the mysteries of the glen, and become true Legends of Sleepy Hollow.
Medium! It's a social word game of reading your friends' minds. In teams of two, you and a partner will have a hand of word cards (BANJO, TROPICAL, SHORT, BIGFOOT, PICNIC, etc). You'll each play a card, then attempt to CREATE A PSYCHIC CONNECTION together to think of the word that somehow connects them. The correct answer is whatever word your partner thinks of, so you'll have to think alike to find it!
Together, you'll count down: ?three...two...one?? then say the same word at the same time. And when you do, it feels perfect. It starts with cards ? YOU WILL PLAY THEM. They lead to thoughts ? YOU WILL READ THEM. Thoughts become words ? YOU WILL SAY THEM. The connection is magical - YOU WILL FEEL IT.
Microbrewers updated and reimplements Brewcrafters The Travel Card Game.
In Microbrewers, you've opened your own brewery and are competing with other brewers in town to be named the Brew Crafter of your city. You'll build your brewery by installing equipment and hiring workers, and then get to work brewing your beer! The player that earns the most reputation as the city's best brewer will win!
There are three main differences between Microbrewers and the original Brew Crafters: The Travel Card Game:
In the deck, there are 5 psycho killers and the weapons he uses to attack you.
Your turn consists of playing as many cards as you like from your hand but must end by you drawing a card from the top of the deck. However, you do not need to play a card to draw from the deck.
If someone draws a Psycho Killer they must play it on the table in front of them, unless they can evade the Psycho Killer. If they cannot, every player with a weapon card in their hand gets attacked.
When attacked, players must place their Weapon cards face up on the table in front of them. These are called Injury Piles.
Each Psycho Killer and Weapon card is worth a certain amount of points. When they are added to your injury pile they become Injury Points. The game ends when the last Psycho Killer is drawn and the player with the lowest amount of injury points wins.
Psycho Killer satirises your favourite retro horror and slasher films. Use every cliche in the book to screw over your friends and survive the Psycho Killer!
Bloody Mary is the drinking game expansion to Psycho Killer. There are drinking cards and character cards, plus blank cards so you can add in your own rules. Bloody Mary is the perfect addition to any game night, pre-drinks or party! Grab a drink and strap yourself in for a drinking game that is new and exciting while keeping the nostalgia of your favourite drinking games!
Gratuitous Violence is an expansion pack to Psycho Killer. With 15 brand new cards, including ranged weapons, you'd better be ready for some violence!
Includes:
3 of each
2 of each
1 of
Psycho Killer Z is an expansion pack to Psycho Killer. With 15 new cards, including zombie weapons and infections, you'd better start preparing for the zombie apocalypse!
Cards:
2 of each
Playing SCRPG involves the players working together with the GM, helping their heroes play to their principles and ultimately save the day... but at what cost?! GMs frequently need to come up with twists on the fly in action scenes, or create minions in response to hero or villain actions. To make your job as GM easier, we've created a kit of useful GM supplies.
Guise may be a silly hero, but he's serious about saving the day! Join him and his fellow wacky heroes as they form the Neighborhood Watch and defeat the ne'er-do-wells that threaten your home, your city, and your produce! Requires the Sentinel Comics: The Roleplaying Game Core Rulebook to play.
The Complete Foil Oversized Villain Collection is a set of every villain character featuring gorgeous foil art! This includes every villain from the base game and each expansion, including mini-expansions, variants, Vengeance, Villains of the Multiverse, and OblivAeon! The foil oversized cards come in a sweet collector's case with magnetic closures. Additionally, the case features spot-UV and spot-Foil printing.
Contains:
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game!
The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.
You have work to do, protecting your island from Invaders, but there's no reason not to look good while you do it! This set of Spirit Panels replaces each of the Spirit Panels from the board game Spirit Island: Branch and Claw expansion with premium foil card versions of those same panels!
Finally! A home for the decks in your games of Spirit Island!
The spirits each have their own boards that provide growth options, presence and energy tracks, innate abilities, and more. The game board is the island itself, with lands full of invaders, Dahan, spirit presence, and other inhabitants and snares.
Now, with this Spirit Island Deluxe Invader Board, there is a place for all of the rest of the important game elements!
The Spirit Island Deluxe Invader Board is a supplemental product to Spirit Island. You must have the core game to play.
With the onset of the dangerous invaders, blighting the lands with their harmful practices and aggression, we spirits have had to grow and change in ways unanticipated. Whether we are water, fire, beneath, or beyond, we answer - these white-sailed ships must turn and go, or be broken on the rocks of our discontent.
Fire and flood, flame and feather; ancient powers waken to free their home from a unique adversary's influence. Can the island survive such turmoil?
Feather and Flame is an expansion to Spirit Island. You must have the core game to play.
You have work to do, protecting your island from Invaders, but there's no reason not to look good while you do it! This set of Spirit Panels replaces each of the Spirit Panels from the board game Spirit Island: Feather and Flame expansion with premium foil card versions of those same panels!
You have work to do, protecting your island from Invaders, but there's no reason not to look good while you do it! This set of Spirit Panels replaces each of the Spirit Panels from the board game Spirit Island with premium foil card versions of those same panels!
Peril racks Spirit Island. The invaders are more numerous and more capable than ever before. As hope begin to fade, defense of the island falls to those spirits more in tune with the danger and chaos of the natural world. Will you be able to harness their power to protect the island or will it fall to the persistence of the invaders? Whatever the outcome, Spirit Island will never be the same after the time of Jagged Earth!
Contents:
The Spirits of the Island have never shone so bright! You have work to do, protecting your island from the Invaders, but there's no reason not to look good while you do it! This set replaces each of the Spirit Panels from Spirit Island: Jagged Earth Expansion with premium foil card versions of the same panels! All the same Spirit information, but with intricate foiled art on high-quality cardstock. Shine as you grow, expand and save your island.
The Spirits Stone's Unyielding Defiance, Shifting Memory of Ages, Grinning Trickster Stirs Up Trouble, Lure of the Deep Wilderness, Many Minds Move as One, Volcano Looming High, Shroud of Silent Mist, Vengance as a Burning Plague, Starlight Seeks Its Form, and Fractured Days Split The Sky are included in this set. This is not a stand-alone game. This is an accessory for Spirit Island: Jagged Earth Expansion.
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people - Spirits of growth and fire, of strength and river. But these are not the only Spirits... Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages.
When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. This time, they learn to fear Nature Incarnate. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more.
A set of 218 custom wooden silkscreened tokens including Energy, Fear, Beasts, Wilds, Disease, Strife, and even the new Badlands tokens! This set of tokens comes packaged in a full-color box roughly the size of the Branch & Claw expansion.
This set includes:
A set of 175 custom wooden silkscreened tokens including Energy, Fear, Strife, and more!
Trick-Taking: The Trick-Taking Game is a card game for 2-4 players. The game takes place over 7 tricks of 7 cards each, with the winner taking all cards played and adding them to their repertoire. The final trick involves each player using cards that they've won across the course of the game, with the finest performance during the Ultimate Trick being the overall winner. Each round, one magician plays a trick for their rivals to emulate. Whoever can perform that style of trick best is the winner. After seven tricks, take the card set aside at the start of the game - it reflects the audience's taste, and ensures that every game is different. Do they want a subtle illusion, or are they after the most magnificent levitation trick the world has ever seen? It's up to you to deliver!