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Chronicles Of Crime Board Game

Chronicles Of Crime Board Game

Chronicles of Crime is cooperative game of crime investigation, mixing VR experience and board gaming.

With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarios and solve many different crime stories.

They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.

Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved.

The game also comes with 'The VR experience' which only requires a mobile phone. Using the app they can look around a fully rendered 360 degree crime scene. If players have the VR glasses expansion they can attach this to their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to fully immerse themselves in the game's universe and search for clues in a virtual world.

Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.

Chronicles Of Crime Board Game: Welcome To Redview Expansion

Chronicles Of Crime Board Game: Welcome To Redview Expansion

Chronicles of Crime is cooperative game of crime investigation, mixing VR experience and board gaming.

With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarios and solve many different crime stories.

They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.

Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved.

The game also comes with 'The VR experience' which only requires a mobile phone. Using the app they can look around a fully rendered 360 degree crime scene. If players have the VR glasses expansion they can attach this to their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to fully immerse themselves in the game's universe and search for clues in a virtual world.

Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.

Destinies Board Game

Destinies Board Game

Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.

The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.

The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny.

The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.

Destinies comes with 30 miniatures representing the people, beasts, and divine beings players will encounter. It also features a huge 90mm tall Abbadon boss miniaure. Players can also enjoy Destinies solo either in the relaxed ?Explorer mode? taking time to enjoy the world or in the ?Challenger-mode? which presents special events and time pressure!

Destinies Board Game: Sea Of Sand Expansion

Destinies Board Game: Sea Of Sand Expansion

Embark on an epic journey to reach the sands of Mahdia, a pirate fortress on the shores of North Africa! Is your army strong enough to break through its walls? Or will the African heat, merciless pirate raiders, and the Ifrit, a creature of Arabic legend, see your dreams of glory sinking into the sea of sand forever?

The Destinies: Sea of Sand expansion comes with three scenarios that form a campaign that should be played in the suggested order. We recommend playing the whole campaign with the same group of players, but this is not mandatory. Scenarios are linked together, and each unveils the next steps of a bigger plot, but each scenario is a separate story, and knowing previous scenarios should not give a player any unfair advantage.

Sea of Sand also adds new dungeon and maze mechanisms, alongside the use of "sub-maps" to represent the vast distances of the Saharan desert and the locations players will visit.

Destinies Board Game: Witchwood Expansion

Destinies Board Game: Witchwood Expansion

Long ago, a pact was made with the Dwellers of the Wood. By the rules of this agreement, Men must keep strictly to their pathways and villages, scattered throughout the vast forest like embers of light in the darkness. What lies beyond belongs to other, older masters - creatures of ancient magic who look unfavorably upon trespassers. Despite this pact, daring souls explore the woodland labyrinth in search of treasure, adventure, and hidden secrets. Welcome to the Witchwood.

Destinies: Witchwood is a new expansion that adds new scenarios for players to explore. The world is filled with folklore-inspired characters, monsters, and adventures. In each scenario, players will compete to fulfil either of their character's two possible Destinies. Players will develop their character's skills, gather items, complete quests, and uncover thousands of words of rich narrative. In Witchwood, decisions that players make in a scenario can drastically change the world the characters find themselves in and can impact later scenarios.

Contents:

  • 55 Item Cards
  • 45 Map Tiles
  • 12 Destiny Cards
  • 12 Bound by Fate Cards
  • 14 Miniatures
  • 1 Rulebook
  • Flamecraft Board Game

    Flamecraft Board Game

    Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.

    In Flamecraft, players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.

    Guardian's Call Board Game

    Guardian's Call Board Game

    Beware, Guardians, the dark dragon Golianth stirs! Gather weapons, artifacts, and spells to defend your people. Offer aid, detect deception, and above all choose wisely. Lead your people to victory and the Council will surely name you Guardian of the Realm.

    Guardian's Call is a bluffing and deduction game for 2-5 players. Each player is a renowned Guardian, leader of their clan. To prepare the best defense for your people, you must gather weapons, shields, spells, and artifacts. Collect provision each turn, and then make an offer of aid to another player, who must then decide if your offer is sincere. Deceiving them, or detecting their deception in turn, means the difference between keeping the provision and losing them to the other players.

    Contents:

  • 1 Castle Track Board
  • 5 Player Boards
  • 5 Player Miniatures
  • 20 Player Offer Tokens
  • 120 Guardian Cards
  • 20 Treasure Cards
  • 18 Quest Cards
  • 1 Council Card
  • 1 War Card
  • 72 Victory Point Tokens
  • 36 Coin Tokens
  • 1 Starting Player Marker
  • 1 Rulebook
  • Jetpack Joyride Board Game

    Jetpack Joyride Board Game

    Jetpack Joyride is a real-time competitive puzzle game adapted from the mobile game of the same name! Players need to fly their way through a lab using a stolen jetpack over a series of three rounds. During each round:

  • 1) Players receive four new lab cards.
  • 2) All players, in real-time and at the same time, grab tiles from the common pool and lay them to trace their way through their lab.
  • 3) Points are scored through mission cards or by collecting coins!
  • 4) The first player to reach the end of their lab triggers the end of the round.
  • 5) Scores are totaled and written down for the round.
  • 6) Players, starting from the one with the lowest score, pick a permanent gadget out of a river of four.
  • 7) A new round begins!

    Whoever has the most points at the end of the third round wins!

  • Kids Chronicles Board Game: The Old Oak Prophecy

    Kids Chronicles Board Game: The Old Oak Prophecy

    Cooperative family game of adventure and mystery investigation, mixing a board game and app. An old prophecy says that danger is coming to the forest, and only the bravest people will be able to save this peaceful place.

    In each scenario players will face a mystery. Solving the mystery will earn them an object which can be used in the battle against the Robot that is destroying the forest. Each scenario offers a unique adventure story. Players work together to solve the mystery and the story develops as you collect items and talk with Characters you meet along the way. Each completed story will grant you one of the magical Moon Stones. Once you have collected all four of them you will reach your goal of becoming magicians and enter the final story of the game!

    Contents:

  • 18 Location Tiles
  • 19 Character Standees
  • 40 Items Cards
  • 1 Inventory Board
  • 1 Rulebook
  • Kingdom Rush Board Game: Rift In Time

    Kingdom Rush Board Game: Rift In Time

    Welcome to Kingdom Rush: Rift in Time, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage?s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!

    Play through a unique campaign to foil the Time Mage?s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it, introducing formidable foes, game-changing events, and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you?ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes, special abilities, and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!

    Mutants: The Card Game

    Mutants: The Card Game

    In Mutants, 2-4 players have to mix and match genetics to create the ultimate warriors and demonstrate their prowess in the arena. By dominating in the arena and freezing the most valuable mutants, you gain prestige ? and whoever collects the most prestige wins.

    In each round, players take turns until all players have used every card in their hand. At the end of the round, the player whose token is closest to the top space of the arena track scores prestige based on the round track. The game proceeds in this way for five rounds, after which players reveal their archives and gain additional prestige based on the freeze value of the mutants they have placed there.

    In more detail, on your turn you perform three steps. First, you check to see whether you crushed the competition, then you ready your mutants in play, then you take one action from the following three:

  • Breed: Gain a new mutant card to use in battle this round.
  • Incubate: Prepare a new mutant card to use in battle next round.
  • Deploy mutant: Play a mutant from your hand to your active mutant slot.
  • My Shelfie Board Game

    My Shelfie Board Game

    You've just taken home your new bookshelf and now it's time to put your favorite items in the display: books, boardgames, portraits... Who will show the best organized shelfie?

    During your turn, you must take 1, 2, or 3 item tiles from the living room board (shared by all the players), following these rules: The tiles you take must be adjacent to each other and form a straight line. All the tiles you take must have at least one side free at the beginning of your turn. Then, you must place all the tiles you've picked into 1 column of your bookshelf (a 3D display) to meet the personal goal cards (they grant points if you match the highlighted spaces with the corresponding item tiles) or the common goal cards (that grant points if you achieve the illustrated pattern). You score points also if you connect item tiles of the same type. The first player who fills all the spaces of their bookshelf triggers the end game and takes the end game token that grants additional points. The game continues until the end of the turn of the player sitting on the right of the player holding the first player token. The player who scores the most points wins the game. A game of strategy and glance, different every time thanks to the variety of common and personal goals. The beautiful images of the item tiles will really give you the feeling of tidying up your precious shelf.

    Nimalia Card Game

    Nimalia Card Game

    Design the best Animal Sanctuary while playing 5 rounds. Each round, you'll have to draw 3 cards, place one, and pass along the others (simple drafting phase). Each card is composed of 4 biomes, each one of them containing an animal. When you place a card, you have to cover AT LEAST one biome. Thus, the whole Sanctuary must fit in a 6 by 6.

    Each game will have a different pool of various objectives. Each round will count only some of the objectives chosen for the game. So you'll have to modify your sanctuary during all the game so as to score points according to the ongoing objectives. At the end of the 5 rounds, the player who earned the more points becomes the winner!

    Oros Board Game

    Oros Board Game

    The Wise One, immortal keeper of wisdom and knowledge, has sent Demigods endowed with earth-moving power to the far reaches of humanity. In Oros each player acts as one of these Demigods. They must instruct their Followers in the wisdom of the mountains through study, worship, and experience. And only in the heights of the mountains can the greatest mysteries be known.

    Oros is a tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game. On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points. When building sacred places, the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top, players finish the round and then tally a final score. At the core of Oros is the unique ability to shift, move, build up, erupt, and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving, abstract thinking, and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects, there are dozens of strategies for players to explore, and every game plays out in a different, yet competitive way.

    Pocket Detective Card Game: Season 1

    Pocket Detective Card Game: Season 1

    In the Pocket Detective game series, players take the role of investigators trying to get to the bottom of tangled cases and mysterious stories. Gather clues, interrogate suspects, perform arrests and identify evidence to successfully solve the case.

    On their turn, each player chooses an available card to investigate. These cards can represent a Clue, a Location, Witness Interrogation, Special Action, Arrest of a Suspect, etc. Players will discover what actually happened by investigating leads on these cards. The objective is to solve a case in a minimum number of turns. Test your investigative skills with three criminal cases: Murder at the University, Dangerous Liaisons, and Time is Running Out.

    Senjutsu Board Game: Battle For Japan

    Senjutsu Board Game: Battle For Japan

    Senjutsu is a 1-4 Player Samurai Duelling Game with slick Deck Construction mechanics, simultaneous reveal combat and beautiful miniatures from a panel of sculptors. Control 1 of 4 fearsome Samurai, warriors bound to the Bushido Code, each with their own strengths, weaknesses, and motivations. Using Senjutsu's Deck Construction Mechanics, forge a unique deck of devastating attacks, powerful blocks, timely mediations, and dynamic special moves. The intuitive card-classifying system makes forging your Samurai's Ability Deck easy. The Core Box includes dozens of different Ability Cards to shape your chosen Samurai's fighting style. There are thousands of possible deck combinations available.

    Sherlock: Case Connection Board Game

    Sherlock: Case Connection Board Game

    Sherlock: Case Connection is a competitive puzzle game of plots and deduction! 1. Visit locations to gather evidence. 2. Use your evidence to connect threads. 3. Connect multiple threads to Sherlock's foes to score points!

    Contents:

  • 20 Lead Cards
  • 44 Thread Cards
  • 47 Proof Tokens
  • 6 Score Tokens
  • 4 Location Boards
  • 1 Rulebook
  • The Court Of Miracles Board Game

    The Court Of Miracles Board Game

    In The Court of Miracles, lead a guild of beggars, plot, use trickery and opportunism to build your renown and take over the old 16th century Paris.

    Your goal is to establish your renown in Paris or to be the most influential when the Penniless King would have reached the end of his path...

    On your turn, you may play a plot card, you have to place one of your (3) Rogue tokens, face down (secret ability), on any available spot in a neighborhood, and benefit from the effect of your spot (receive coins, draw plot cards or move the Penniless King forward along his path). You may then perform the action of the neighborhood.

    Unless the Penniless King reaches the last space of his path before, the first player to place their 6th Renown token wins. Otherwise, the player with the most Renown tokens placed on the board wins the game.

    Tidal Blades Card Game: Banner Festival

    Tidal Blades Card Game: Banner Festival

    Flags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival. Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!

    Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions. Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants. There are numerous paths to victory, but reading your opponents and timing your moves is the key to success! All set in the glorious world of Tidal Blades created by Mr. Cuddington.

    X-Trayz Black (3 single and 3 double trays)

    X-Trayz Black (3 single and 3 double trays)

    X-Trayz are a flexible solution for your entire board game collection. Use them during gameplay to keep components organized and easily pass them around the table, then snap the lids on to conveniently store them between sessions. Each pack contains 6 X-Trayz with a mix of single and double crater layouts (3 of each). Each X-Trayz measures 3.5" x 3.5" x 1" (1.4" with lid).

    X-Trayz Orange (3 single and 3 double trays)

    X-Trayz Orange (3 single and 3 double trays)

    X-Trayz are a flexible solution for your entire board game collection. Use them during gameplay to keep components organized and easily pass them around the table, then snap the lids on to conveniently store them between sessions. Each pack contains 6 X-Trayz with a mix of single and double crater layouts (3 of each). Each X-Trayz measures 3.5" x 3.5" x 1" (1.4" with lid).

    X-Trayz White (3 single and 3 double trays)

    X-Trayz White (3 single and 3 double trays)

    X-Trayz are a flexible solution for your entire board game collection. Use them during gameplay to keep components organized and easily pass them around the table, then snap the lids on to conveniently store them between sessions. Each pack contains 6 X-Trayz with a mix of single and double crater layouts (3 of each). Each X-Trayz measures 3.5" x 3.5" x 1" (1.4" with lid).