Many faces, one purpose - Unity, the oppressive authority you have fled, has followed you to Andromeda's Edge. Multiple Unity leaders, ranging in difficulty and tactics, will face of against your sole faction in solo mode. Or increase the risk in a multiplayer game by adding Unity into the mix. The Escalation expansion provides pieces for a 5th player, two new factions (Nebulon Cloudpeople and Darkstar Acolytes), as well as a robust solo mode.
Seek out new life in Exotic Matter, the promotional pack for Andromeda's Edge. Contents of this pack were all originally offered on the gamefound campaign and bundled in this retail edition. Discover three exciting new factions: the Astrodrakus, Drakanaran Flamekeepers and Wolfguardian Howlers! Get ready to battle deadly new raiders: the Hive full of Hornets, and the Ancient Brain. Build new modules in the flexible Metamorphosis, double-damaged Obliterated and risky Explosive varieties! Astrodrakus and Drakanoran Flamekeepers are illustrated by guest artist Sandra Tang.
Elevate and enhance your standard copy of Andromeda's Edge with the Supernova Component Upgrade Kit! You'll trade your cardboard resources and credits in for stunning, tactile components, see the raiders transform into highly detailed miniatures ready for battle, plus get to plug your leaders into epic 3D development minis, bringing your table to life.
And all this comes with the epic Game Trayz storage system to pack it all away neatly.
The contents of this product are mostly language-independent so can be combined with any standard copy, there is a ?how to store' sheet included which is language-dependent.
Captain Obvious is a competitive party game where players are rewarded for being as obvious as possible. Write sentences that are so apparent even a missing word doesn't confuse the other players. Earn the title of Captain Obvious! 1. Prepare 2. Write 3. Pass 4. Cross Out 5. Guess! Embrace the Obvious. Captain your way to fun and victory!
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Chronicles of Crime is cooperative game of crime investigation, mixing VR experience and board gaming.
With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarios and solve many different crime stories.
They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.
Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved.
The game also comes with 'The VR experience' which only requires a mobile phone. Using the app they can look around a fully rendered 360 degree crime scene. If players have the VR glasses expansion they can attach this to their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to fully immerse themselves in the game's universe and search for clues in a virtual world.
Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.
"You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed."
The new Chronicles of Crime: 1400 standalone game brings back well-known mechanics while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.
During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you'll find or even your brother, a king's spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he'll track them down!
Part of Chronicles of Crime - The Millennium Series
Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
Chronicles of Crime is cooperative game of crime investigation, mixing VR experience and board gaming.
With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarios and solve many different crime stories.
They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.
Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved.
The game also comes with 'The VR experience' which only requires a mobile phone. Using the app they can look around a fully rendered 360 degree crime scene. If players have the VR glasses expansion they can attach this to their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to fully immerse themselves in the game's universe and search for clues in a virtual world.
Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.
Welcome, devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower? Cosmoctopus is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win!
Your turns are simple; the game's excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you'll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.
The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.
The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny.
The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.
Destinies comes with 30 miniatures representing the people, beasts, and divine beings players will encounter. It also features a huge 90mm tall Abbadon boss miniaure. Players can also enjoy Destinies solo either in the relaxed ?Explorer mode? taking time to enjoy the world or in the ?Challenger-mode? which presents special events and time pressure!
Embark on an epic journey to reach the sands of Mahdia, a pirate fortress on the shores of North Africa! Is your army strong enough to break through its walls? Or will the African heat, merciless pirate raiders, and the Ifrit, a creature of Arabic legend, see your dreams of glory sinking into the sea of sand forever?
The Destinies: Sea of Sand expansion comes with three scenarios that form a campaign that should be played in the suggested order. We recommend playing the whole campaign with the same group of players, but this is not mandatory. Scenarios are linked together, and each unveils the next steps of a bigger plot, but each scenario is a separate story, and knowing previous scenarios should not give a player any unfair advantage.
Sea of Sand also adds new dungeon and maze mechanisms, alongside the use of "sub-maps" to represent the vast distances of the Saharan desert and the locations players will visit.
Long ago, a pact was made with the Dwellers of the Wood. By the rules of this agreement, Men must keep strictly to their pathways and villages, scattered throughout the vast forest like embers of light in the darkness. What lies beyond belongs to other, older masters - creatures of ancient magic who look unfavorably upon trespassers. Despite this pact, daring souls explore the woodland labyrinth in search of treasure, adventure, and hidden secrets. Welcome to the Witchwood.
Destinies: Witchwood is a new expansion that adds new scenarios for players to explore. The world is filled with folklore-inspired characters, monsters, and adventures. In each scenario, players will compete to fulfil either of their character's two possible Destinies. Players will develop their character's skills, gather items, complete quests, and uncover thousands of words of rich narrative. In Witchwood, decisions that players make in a scenario can drastically change the world the characters find themselves in and can impact later scenarios.
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Come Forth, Demigods! Fleeing their own dying world, the Norse gods have invaded Greece and are about to wage war on the Greek pantheon. What better opportunity is there to make your name and vie for the ultimate prize - ascension to godhood! Will you become the new Divinus, or will another take the coveted throne? Complete godly tasks to curry Favor with the Greek and Norse pantheons, enhance your demigod with die stickers and powerful artifacts, create new locations and revisit them later to explore the story and earn rewards... and even fight mythical monsters! The fate of Greece, and your own ascension to godhood, are both in your hands.
You once ruled over the many branches of the World Tree Yggdrasil. Alas, your divine powers could not stay its fall! Recount the tale of the trials and sacrificed that allowed you to escape your dying home and reach the warm land of Greece in Divinus: Shadow of Yggdrasil.
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.
In Flamecraft, players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.
The Series 2 Dragon miniatures includes 7 new design dragon miniatures upgrades for Flamecraft
24 ?Series 2' gold-colored metal coins (25x3mm) with six different face designs for Flamecraft.
Gather these deluxe goods toekns to upgrade your Flamecraft Game.
Includes 210 painted wooden tokens. 35 each of Crystal, Plant, Iron, Potion, Bread and Meat.
Kids Chronicles: Quest for the Moon Stones is a family, co-operative game of adventure and mystery investigation, mixing a board game and app.
As magicians' apprentices, players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar, Nills The Moon Cat, they embark on a quest to find four magical Moon Stones. To achieve their goal, young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.
Using the Scan&Play technology, each component - locations, characters, items, etc. - has a unique QR code, which depending on the scenario selected will activate and trigger different clues and stories. Experiencing the 3D scenes requires only a mobile phone or a tablet. Players simply hold their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.
The game comes with one tutorial and five unique stories. Each game session lasts around 30 to 45 minutes.
Cooperative family game of adventure and mystery investigation, mixing a board game and app. An old prophecy says that danger is coming to the forest, and only the bravest people will be able to save this peaceful place.
In each scenario players will face a mystery. Solving the mystery will earn them an object which can be used in the battle against the Robot that is destroying the forest. Each scenario offers a unique adventure story. Players work together to solve the mystery and the story develops as you collect items and talk with Characters you meet along the way. Each completed story will grant you one of the magical Moon Stones. Once you have collected all four of them you will reach your goal of becoming magicians and enter the final story of the game!
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Kingdom Rush: Elemental Uprising is a fully cooperative, campaign-driven, tower defense puzzle game of epic proportion! Heroes of Linirea, we are under siege once more! Relentless hordes of powerful enemies are at our gates. The wind is always at our enemy's back, granting them uncanny speed. Volcanoes erupt and the earth trembles, threatening to open up and swallow our troops and towers whole. Creatures from the ocean depths spawn from mysterious pools of inky seawater. For the kingdom to survive, you must bear arms once more!
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Welcome to Kingdom Rush: Rift in Time, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage's portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
Play through a unique campaign to foil the Time Mage's plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it, introducing formidable foes, game-changing events, and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you'll have to do so while combating wave after wave of their minions. Fight back with unique Heroes, special abilities, and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!
Two samurai face each other on the cliff's edge. Cloudy skies darken the night. The moon breaks as through as they strike. Kiri-ai: The Duel is an enthralling battle between two players, each with a hand of cards that represent their movements and attacks on the battlefield. The fight happens in a narrow lane where combatants edge forward and back in a deadly dance. During each round, opponents will select one movement or attack and then reveal them simultaneously before resolving them. Advance or retreat. Strike high or low. The first samurai to score two hits wins!
You've just taken home your new bookshelf and now it's time to put your favorite items in the display: books, boardgames, portraits... Who will show the best organized shelfie?
During your turn, you must take 1, 2, or 3 item tiles from the living room board (shared by all the players), following these rules: The tiles you take must be adjacent to each other and form a straight line. All the tiles you take must have at least one side free at the beginning of your turn. Then, you must place all the tiles you've picked into 1 column of your bookshelf (a 3D display) to meet the personal goal cards (they grant points if you match the highlighted spaces with the corresponding item tiles) or the common goal cards (that grant points if you achieve the illustrated pattern). You score points also if you connect item tiles of the same type. The first player who fills all the spaces of their bookshelf triggers the end game and takes the end game token that grants additional points. The game continues until the end of the turn of the player sitting on the right of the player holding the first player token. The player who scores the most points wins the game. A game of strategy and glance, different every time thanks to the variety of common and personal goals. The beautiful images of the item tiles will really give you the feeling of tidying up your precious shelf.
Details to be added later.
In Nestlings, players assume the role of various birds competing to gain priority across four vastly different biomes - Savannah, Alpine, Freshwater, and Desert. Each round, players roll their biome dice, then proceed to place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice, or have chosen to pass for the round, each biome is resolved.
The player who first placed dice in a particular biome gains priority and reaps the rewards of doing so - first selection of a desired resource, and discarding a resource to thwart their opponents' plans. However, if another player places more of their biome dice in that same biome, that player gains priority. Once priority order has been established for the biome, players each claim resources to feed their Nestlings and gain the matching segment to add to their Resource Ring on their player board. Once all Biomes have been resolved - including the wild grasslands biome in the center of the board - players score points based on how many Nestlings they were able to feed, and how many segments are in their Resource Ring, regardless of which round they were assigned. As the game progresses, the tension rises as players must make key decisions along the way; decisions that could secure victory or usher in defeat. Will they feed their Nestlings for more immediate points, or take a different resource to complete a section of their Resource Ring, thus earning a bonus and triggering a powerful chain reaction? Will they use in-game currency to activate another end-of-game Nest Goal or save it for victory points? Will they place a second die to secure priority or risk it and head to another biome to take other much-needed scraps? At the conclusion of round four, the game ends and players reveal their end-game Nest Goals and tally their final victory points.
Design the best Animal Sanctuary while playing 5 rounds. Each round, you'll have to draw 3 cards, place one, and pass along the others (simple drafting phase). Each card is composed of 4 biomes, each one of them containing an animal. When you place a card, you have to cover AT LEAST one biome. Thus, the whole Sanctuary must fit in a 6 by 6.
Each game will have a different pool of various objectives. Each round will count only some of the objectives chosen for the game. So you'll have to modify your sanctuary during all the game so as to score points according to the ongoing objectives. At the end of the 5 rounds, the player who earned the more points becomes the winner!
The Wise One, immortal keeper of wisdom and knowledge, has sent Demigods endowed with earth-moving power to the far reaches of humanity. In Oros each player acts as one of these Demigods. They must instruct their Followers in the wisdom of the mountains through study, worship, and experience. And only in the heights of the mountains can the greatest mysteries be known.
Oros is a tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game. On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points. When building sacred places, the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top, players finish the round and then tally a final score. At the core of Oros is the unique ability to shift, move, build up, erupt, and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving, abstract thinking, and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects, there are dozens of strategies for players to explore, and every game plays out in a different, yet competitive way.
A solo dungeon delve game where you adventure through a series of printed dungeons with you hero with the aid of a pencil and a die. Encounter monsters, obstacles, and collect coins. Venture far and deep in this solo dungeon delve, roll and write, adventure.
The basics: Each book is unique, because: Each page is randomly generated. Play wherever, whenever. Gameplay is simple but entertaining: you roll a 6-sided die to determine how far you'll move each turn. Then pick a direction, draw a line, and interact with anything on that line, be it a monster (ouch!) some treasure (nice!) or a teleporter (cool!). Customize your character, roll your way through each floor, and get items at the shops sprinkled throughout the game. There's even a page in the back to track stats like how many times you died- so if you die, don't worry! It's all part of the adventure.
In the Pocket Detective game series, players take the role of investigators trying to get to the bottom of tangled cases and mysterious stories. Gather clues, interrogate suspects, perform arrests and identify evidence to successfully solve the case.
On their turn, each player chooses an available card to investigate. These cards can represent a Clue, a Location, Witness Interrogation, Special Action, Arrest of a Suspect, etc. Players will discover what actually happened by investigating leads on these cards. The objective is to solve a case in a minimum number of turns. Test your investigative skills with three criminal cases: Murder at the University, Dangerous Liaisons, and Time is Running Out.
In this dice version of Quartz, the bet remains the same: Everyone must explore the mine and sell the mined crystals in the city at the end of the day. The dwarf who manages to collect the most money will have the mine all to himself. At the end of the game everyone receives points according to the value of the crystals they have, being entitled to bonus points for collections of equal crystals. Each unstable crystal will penalize its owner 3 points less and the player with the fewest crystals in the chest loses 5 points.
Senjutsu is a 1-4 Player Samurai Duelling Game with slick Deck Construction mechanics, simultaneous reveal combat and beautiful miniatures from a panel of sculptors. Control 1 of 4 fearsome Samurai, warriors bound to the Bushido Code, each with their own strengths, weaknesses, and motivations. Using Senjutsu's Deck Construction Mechanics, forge a unique deck of devastating attacks, powerful blocks, timely mediations, and dynamic special moves. The intuitive card-classifying system makes forging your Samurai's Ability Deck easy. The Core Box includes dozens of different Ability Cards to shape your chosen Samurai's fighting style. There are thousands of possible deck combinations available.
Sherlock: Case Connection is a competitive puzzle game of plots and deduction! 1. Visit locations to gather evidence. 2. Use your evidence to connect threads. 3. Connect multiple threads to Sherlock's foes to score points!
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Welcome to the Sweet Mess Pastry Competition. You have worked hard to get here and the master chef cannot wait to see how you handle his famous recipes. The Sweet Mess kitchen is chaotic and, of course-messy! Work smarter and more efficiently than the other contestants and you might just come away victorious. May the best chef win! Throughout the competition, you will gather Ingredients from Bowls, Prepare Recipes, and Complete them to claim Awards. The more Recipes you Complete, the more skillful you become and the more points you will receive. You can use special kitchen Tools and Golden Tokens to gain tactical advantages. Ready... Set... Bake!
Flags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival. Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!
Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions. Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants. There are numerous paths to victory, but reading your opponents and timing your moves is the key to success! All set in the glorious world of Tidal Blades created by Mr. Cuddington.
It is the 19th century. You are teenage members of the first scientific expedition to the semi-legendary uninhabited Toriki Island. Just as you're about to reach your destination, your ship gets caught in a storm and crashes on underwater rocks. With the last of your strength, you swim to shore, and that's when your adventure begins! Do you have what it takes to face the challenges of a desert island?
Toriki: The Castaway Island is a cooperative family game of adventure, exploration and survival. Using Scan & Play technology to mix digital elements with a traditional board game, it offers an immersive, interactive experience enriched with beautifully illustrated components. Search the island for resources, craft new tools, discover species unknown to science and name them! But most of all, secure your survival and find a way to return home! The game is played as a single continuous adventure that takes about 6-8 hours to complete, though you can pause and save it at any time.
Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home.
Tranquility is a co-operative card game in which players must fill the sea with islands - specifically island cards with numbers on them - and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence.
Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain. Starting at the bottom of the mountain, players are tasked with completing a pyramid-shaped grid from the base to the summit. If players complete the mountain and top it with a summit card, they win; if a player cannot take an action on their turn, everyone loses.
Tranquility: The Ascent includes three mini-expansion modules that can be added separately or together. "The Green Path" requires players to form a continuous path from the bottom to the top of the mountain. "The Panorama" module gives players specific number sequences to photograph. And finally, herd "The Mountain Goats" up to the summit where the grass is greener in the final module.
Details to be added later.