1. Home
  2. Login
  3. Wish List
  4. View Cart
  5. Checkout

Complete Kobold Guide To Game Design 2nd Edition

Complete Kobold Guide To Game Design 2nd Edition

The Ultimate Resource for Gamers, Game Masters, and Designers. The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect the changing game design landscape.

In addition, this new edition includes brand-new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (The Kobold Guide to Magic). Between these covers, you?ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures. In his essay, ?Seize the Hook,? designer Rob Heinsoo says, ?Design a game you want to play but can?t because no one else has designed it yet.? THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.

Complete Kobold Guide To Monsters

Complete Kobold Guide To Monsters

Let the Monster Masters Guide You. Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master?and that?s where this book comes in.

In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and maximizing the ?Wow!? factor of monsters. Step by step, the writers show how to think up a new idea?or modify an existing one?then refine and test the design and get the absolute most out of the creature.

Ever wanted to build a monster from mythology or pop culture? Use psychology theory to power your monsters? motivations? Get advice for when your players try to befriend a beast? This book has you covered! Through simple but effective techniques, these experts demonstrate how to:

  • Put an adversary?s environment and resources to best use.
  • Employ common-sense motivations to guide a creature?s behavior and choices.
  • Develop realistic alternatives to just fighting?and dying.
  • Grab every player?s attention with powerful, sensory-filled descriptions.
  • Make monsters much more than a piece of art coupled with a block of statistics!
  • Dungeons And Dragons RPG: Campaign Builder: Cities And Towns

    Dungeons And Dragons RPG: Campaign Builder: Cities And Towns

    Campaign Builder: Cities & Towns provides a complete toolkit to create, expand, and enhance the cities and towns in your 5th Edition game, whether running an established setting or working with an original or homebrew setting. From guilds to temples, and from useful NPCs to wild tables of plots and rumors, this 256 page tome strengthens and expands your game's world immediately. Campaign Builder: Cities & Towns brings you everything you need: City character sheets to help build and track your settlements.

    Guidance on all aspects of urban planning, from trade goods to architecture. NPCs, rulers, guilds, and cults to populate your metropolis. New character options to help urban heroes survive and thrive. A bounty of tables, from menu generators to public events. Start building better cities today!

    Dungeons And Dragons RPG: Campaign Builder: Cities And Towns Limited Edition

    Dungeons And Dragons RPG: Campaign Builder: Cities And Towns Limited Edition

    A Homebrewer's Guide to Fantasy Cities! Campaign Builder: Cities & Towns Limited Edition provides a complete toolkit to create, expand, and enhance the cities and towns in your 5th Edition game, whether running an established setting or working with an original or homebrew setting. From guilds to temples, and from useful NPCs to wild tables of plots and rumors, this tome strengthens and expands your game's world immediately.

    Campaign Builder: Cities & Towns Limited Edition brings you everything you need: City character sheets to help build and track your settlements. Guidance on all aspects of urban planning, from trade goods to architecture. NPCs, rulers, guilds, and cults to populate your metropolis. New character options to help urban heroes survive and thrive. A bounty of tables, from menu generators to public events. Start building better cities today! This beautiful, alternate version of the full book shows off a gorgeous foil-stamped cover, deluxe endpapers, and a ribbon bookmark.

    Dungeons And Dragons RPG: Campaign Builder: Cities And Towns Map Folio

    Dungeons And Dragons RPG: Campaign Builder: Cities And Towns Map Folio

    The Cities & Towns Map Folio provides 12 large, 24 by 36 inch, high-resolution, wet/dry-erase battle maps perfect for staging city and town encounters in your 5th Edition game: Temple districts and ruins. City streets and alleys. Canals and docks. Sewers and cemeteries. Plazas, arenas, and more! Take the fight to the streets with ready-made maps!

    Dungeons And Dragons RPG: Courts Of The Shadow Fey

    Dungeons And Dragons RPG: Courts Of The Shadow Fey

    Friends or Foes? A Game of Shifting Dangers!

    The Shadow Fey are here, and they?ve turned the city upside down. Now their ambassador demands that the player characters explain themselves, for interfering in a perfectly legitimate assassination!

    So begins this fan-favorite adventure from award-winning designers Wolfgang Baur and Ben McFarland that takes adventurers from Midgard?s Free City of Zobeck to the Plane of Shadows. There they will face the Queen of Night and Magic herself in an inventive take on courtly combat and sandbox roleplaying.

    This expanded 130-page edition for the Pathfinder Roleplaying Game has been updated and revised based on play, and includes:

  • A detailed 60+ location map of the Courts with 100+ NPCs
  • A family tree of the shadow fey royals, plus juicy details of their rivalries and relationships
  • Status rules to track character prestige, and quick-play dueling rules
  • More than 40 combat and roleplaying encounters for levels 7 to 10
  • New Pathfinder monsters galore
  • Demon lovers and dangerous liaisons for those who seek them

    Enter the world of shadows to play the Pathfinder RPG on a whole new level!

  • Dungeons And Dragons RPG: Creature Codex Hardcover

    Dungeons And Dragons RPG: Creature Codex Hardcover

    A Rampage of New 5th Edition Monsters! DM: ?A mysterious figure in a cloak approaches you in the tavern...? PALADIN: ?Aha! This must be a wizard with a map to a dungeon!? DM: ??and he?s ticking.? ROGUE: ?RUN!?

    Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the World Tree, the Creature Codex has you covered! Nearly 400 new foes for your 5th Edition game?everything from acid ants and grave behemoths to void giants and zombie lords.

    The 424 pages of the Creature Codex include:

  • A dozen new demons and five new angels
  • Wasteland dragons and dinosaurs
  • All-new golems, including the altar flame golem, doom golem, and keg golem
  • Elemental lords and animal lords to challenge powerful parties
  • Chieftains and other leaders for ratfolk, centaurs, goblins, trollkin, and more
  • New undead, including a heirophant lich to menace lower-level characters

    ...and much more! Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Creature Codex and surprise your players with monsters they won?t be expecting!

  • Dungeons And Dragons RPG: Creature Codex Pocket Edition

    Dungeons And Dragons RPG: Creature Codex Pocket Edition

    Whether you need scuttling dungeon denizens, alien horros, or sentient avatars of the World Tree, the Creature Codex Pocket Edition has you covered! Nearly 400 new foes for your 5th Edition game?everytyhing from acid ants and grave behemoths to void giants and zombie lords. All in a convenient, portable size!

    Creature Codex Pocket Edition includes:

  • A dozen new demons and five new angels
  • Wasteland dragons and dinosaurs
  • All-new golems, including the altar flame golem, doom golem, and keg golem
  • Elemental lords and animal lords to challenge powerful parties
  • Chieftains and other leaders for ratfolk, centaurs, goblins, trollkin, and more
  • New undead, including a hierophant lich to menace lower-level characters

    ...and much more! Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Creature Codex Pocket Edition and surprise your players with monsters they won't be expecting!

    Compatible with the 5th Edition of the world's first roleplaying game!

  • Dungeons And Dragons RPG: Kobold Guide To Dungeons

    Dungeons And Dragons RPG: Kobold Guide To Dungeons

    You can't control what players are going to do. That's half the fun. But you can control where they do it. That's a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.

    Dungeons And Dragons RPG: Tome Of Beasts 3 Limited Edition

    Dungeons And Dragons RPG: Tome Of Beasts 3 Limited Edition

    Epic Adventures Featuring Tome of Beasts 3! An abandoned bardic college plagued by alluring ghostly music. A remote woodland guarded by overgrown carnivorous denizens. An ancient volcano awakened by an extraplanar portal at its heart.

    Inside these 160 pages, you'll find these 3 adventures and 20 more! Created for the 5th Edition of the world's first roleplaying game, these 23 standalone, single-map adventures each feature new monsters from Kobold Press's Tome of Beasts 3. Weave these adventures into your ongoing campaign, or use them as thrilling one-shot sessions. With adventures suitable for heroes of level 1-12, you will find enough dangers-and delight-for every game night!

    Pathfinder 2 #166 Fists Of The Ruby Phoenix Chapter 1: Despair On Danger Island

    Pathfinder 2 #166 Fists Of The Ruby Phoenix Chapter 1: Despair On Danger Island

    The Ruby Phoenix Tournament begins! The sorcerer Hao Jin has returned to Tian Xia to host her decennial international fighting tournament, and contestants from all over the world have arrived to try their chance at winning a prize from her vault of incredible treasures. Before they can compete in the tournament, however, fighters must first complete a series of qualifying challenges on the uninhabited tropical island of Bonmu, where wild dinosaurs roam amid the ancient ruins of a lost civilization.

    Can the heroes defend their island stronghold, outlast their many ruthless rivals, and survive the perils of so-called Danger Island? Let the competitors decide!

    "Despair on Danger Island" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Ruby Phoenix Tournament Adventure Path, a three-part monthly campaign in which the players compete in Golarion's most amazing fighting tournament. This adventure also includes new rules to help the Game Master create an entire roster of rival fighting teams, maps and lore of the dangerous tropical island of Bonmu, and a boatload of new island monsters.

    Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

    Pathfinder 2 #167 Fists Of The Ruby Phoenix Chapter 2: Ready? Fight!

    Pathfinder 2 #167 Fists Of The Ruby Phoenix Chapter 2: Ready? Fight!

    The time has finally come for the Ruby Phoenix Tournament! Eight teams of the world's greatest fighters have qualified for the grand tournament and must now compete to win a prize from the grand treasure vault of Hao Jin, the Ruby Phoenix. The player characters will need to muster skill, strength, and style in order to overcome their rivals and impress the audience in a variety of fighting bouts. But when their greatest rivals disrupt the tournament by summoning an ancient terror from the ocean's depths, it's up to the players to put a stop to the rampaging monster before it destroys the city of Goka!

    ?Ready? Fight!? is a Pathfinder adventure for four 15th-level characters. This adventure continues the Fists of the Ruby Phoenix Adventure Path, a three-part monthly campaign in which the players compete in Golarion's most amazing fighting tournament. This adventure also includes lore of the monstrous kaiju that dwell in the world's darkest corners, a gazetteer of the eastern trading metropolis of Goka, and a roster of new monsters.

    Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

    Pathfinder 2 #168 Fists Of The Ruby Phoenix Chapter 3: King Of The Mountain

    Pathfinder 2 #168 Fists Of The Ruby Phoenix Chapter 3: King Of The Mountain

    The Ruby Phoenix Tournament reaches its exciting conclusion! The sorcerer Hao Jin is nowhere to be found. The heroes' search for the tournament's grand judge takes them across Tian Xia's legendary Flying Mountains and face to face with the Celestial Dragon. They ultimately reach a dark demiplane where a nefarious otherworldly villain is holding Hao Jin captive. In order to rescue the Ruby Phoenix, the heroes must defeat their ultimate rivals and claim the title of tournament champions.

    "King of the Mountain" is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Ruby Phoenix Tournament Adventure Path, a three-part monthly campaign in which the players compete in Golarion?s most amazing international fighting tournament. This adventure also includes a gazetteer of exciting demiplanes found across Golarion, inspiring lore about the epic fighting tournaments in other corners of the multiverse, and a mountain of new monsters.

    Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

    Pathfinder 2 #171 Strength Of Thousands Chapter 3: Hurricane's Howl

    Pathfinder 2 #171 Strength Of Thousands Chapter 3: Hurricane's Howl

    The Students Become the Masters! Lore-speakers are the teachers of the Magaambya school of magic, and the heroes have graduated and joined their ranks. Sent with their students to the edge of the Mwangi Expanse, these new teachers must unearth ancient ruins while keeping themselves and their students out of danger. When a student vanishes, the heroes uncover a nefarious plot to subjugate the rain-lashed Sodden Lands. They must liberate a town, stop an evil cult, and show their students how heroes stand as wardens of the world.

    "Hurricane's Howl" is a Pathfinder adventure for four 8th-level characters. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble magic academy students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure also presents a comprehensive gazetteer of a Sodden Lands town, as well as new monsters and new rules flying in on the hurricane's winds!

    Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

    Pathfinder 2 #172 Strength Of Thousands Chapter 4: Secrets Of The Temple-City

    Pathfinder 2 #172 Strength Of Thousands Chapter 4: Secrets Of The Temple-City

    From the Necropolis to the Lost City! As trusted teachers at the Magaambya school of magic, the heroes are sent on a delicate diplomatic mission to a city ruled by an evil mummy-god. During these negotiations, the heroes unearth the location of a wondrous hidden village that needs the Magaambya's knowledge and protection. But the mummy-god's military is on the march. If the heroes can't thwart the army, it will plunder the village's treasures and unleash an ancient evil contained since the world was covered in darkness!

    "Secrets of the Temple-City" is a Pathfinder adventure for four 12th-level characters by Luis Loza. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure also details the other teachers that are the heroes' peers and presents a comprehensive look at Walkena, the evil child mummy-god of Mzali. New monsters, new magic, and new diplomatic options provide a bounty of opportunities for adventure!

    Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

    Pathfinder 2 #173 Strength Of Thousands Chapter 5: Doorway To The Red Star

    Pathfinder 2 #173 Strength Of Thousands Chapter 5: Doorway To The Red Star

    Soar above a planet of adventure! The trail of a long-vanished ally leads to the other side of a magical portal called the Doorway to the Red Star. The heroes must earn the trust of the portal's guardians then travel through it?to another planet of red sands and high adventure! Working to gain allies among scholarly brain-people and shifty ratfolk, the heroes must infiltrate a massive airship and fight to free their ally from an insidious trap on an alien world!

    ?Doorway to the Red Star? is a Pathfinder adventure for four 15th-level characters. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble magic academy students to become influential teachers, and ultimately decide the fate of the Magaambya.

    This adventure also details people, places, and monsters of Akiton, the Red Planet, a fabulous setting for sword-and-sorcery escapades! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

    Pathfinder 2 #174 Strength Of Thousands Chapter 6: Shadows Of The Ancients

    Pathfinder 2 #174 Strength Of Thousands Chapter 6: Shadows Of The Ancients

    Save the Magaambya! The heroes return to the Magaambya magic academy to find the villain they'd vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have been twisted by evil magic, and the heroes must engage in legendary tests to gain the means to free them. While a monstrous foe thrashes through the Magaambya, it's up to the heroes to save the school from utter destruction!

    "Shadows of the Ancients" is a Pathfinder adventure for four 18th-level characters by Saif Ansari. This adventure concludes the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure provides guidance to tell stories that are like fables or set in truly unusual adventure locations, and concludes with a look at powerful monsters, magic, and abilities that only the mightiest Magaambyan heroes can claim!

    Pathfinder 2 #175 Quest For The Frozen Flame Chapter 1: Broken Tusk Moon

    Pathfinder 2 #175 Quest For The Frozen Flame Chapter 1: Broken Tusk Moon

    For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will need to chart a safe path through an unforgiving wilderness. Along the way, they'll uncover the mysteries of a powerful artifact that promises to change the course of history.

    "Broken Tusk Moon" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a catalog of the characters' band, the Broken Tusks; new spells, feats, and items perfect for trappers and foragers; and new prehistoric creatures to befriend or bedevil your players.

    Pathfinder 2 #176 Quest For The Frozen Flame Chapter 2: Lost Mammoth Valley

    Pathfinder 2 #176 Quest For The Frozen Flame Chapter 2: Lost Mammoth Valley

    With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks' scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of the vale's villainous overlords. In order to fulfill their quest, the scouts must ultimately go toe to toe with these vile masters: a vicious white dragon, a sadistic necromancer, and a boarish beast-god.

    "Lost Mammoth Valley" is a Pathfinder adventure for four 4th-level characters by Jessica Catalan. This adventure continues the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes an examination of megafauna, including advice and rules for creating your own new giant animals; a glossary of Mammoth Lords' depictions of Golarion's most popular deities; and new prehistoric creatures to befriend or bedevil your players.

    Pathfinder 2 #177 Quest For The Frozen Flame Chapter 3: Burning Tundra

    Pathfinder 2 #177 Quest For The Frozen Flame Chapter 3: Burning Tundra

    The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to their foes by riding their bestial mounts through the sucking muck of the Tamarnian Tar Forest. At the heart of these black woods, amid the ruins of a half-sunken crusaders' castle, the heroes wield the sacred light of the Primordial Flame to defeat their ancient enemies once and for all.

    "Burning Tundra" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a gazetteer of the mountain meeting grounds called Hillcross; megafauna animal companions and ancestral gear that complement the new Mammoth Lord character archetype; and new prehistoric creatures to befriend or bedevil your players.

    Pathfinder 2 #179 Outlaws Of Alkenstar Chapter 2: Cradle Of Quartz

    Pathfinder 2 #179 Outlaws Of Alkenstar Chapter 2: Cradle Of Quartz

    Time is of the essence when the formula for the devastating explosive pyronite falls into the wrong hands. To secure the formula and even the score with the sinister rival who ruined them, a motley gang of outlaws must brave the weird and wild wastes of the Spellscar Desert. At the center of this mutant-filled wasteland, the outlaws discover an abandoned temple of time called the Cradle of Quartz. But while redemption and a fresh start might be nice perks, the outlaws seek something far more valuable among the Cradle's time-warped halls: revenge.

    "Cradle of Quartz" is a Pathfinder adventure for four 4th-level characters. This adventure continues the Outlaws of Alkenstar Adventure Path, in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes an exploration of the magic-warped wastes east of Alkenstar, the Spellscar Desert; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

    Pathfinder 2: Abomination Vaults

    Pathfinder 2: Abomination Vaults

    When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse and delve the dungeon levels far beneath it to discover the evil the Gauntlight heralds. Hideous monsters, deadly traps, and mysterious ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults!

    Pathfinder Second Edition's most popular campaign yet bursts from the pages of this massive hardcover compilation, containing all three adventures in the fan-favorite Abomination Vaults Adventure Path, a dungeon-delving campaign like no other, along with support articles, rules, monsters, and more! Content Warning: While Abomination Vaults contains typical Pathfinder action and adventure, it also presents themes of suicide, ableism, body horror, and human experimentation. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.

    Pathfinder 2: Abomination Vaults Special Edition

    Pathfinder 2: Abomination Vaults Special Edition

    When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse and delve the dungeon levels far beneath it to discover the evil the Gauntlight heralds. Hideous monsters, deadly traps, and mysterious ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults!

    Pathfinder Second Edition's most popular campaign yet bursts from the pages of this massive hardcover compilation, containing all three adventures in the fan-favorite Abomination Vaults Adventure Path, a dungeon-delving campaign like no other, along with support articles, rules, monsters, and more! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. Content Warning: While Abomination Vaults contains typical Pathfinder action and adventure, it also presents themes of suicide, ableism, body horror, and human experimentation. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.

    Pathfinder Goblin Firework Fight Card Game

    Pathfinder Goblin Firework Fight Card Game

    Goblins have come to the town of Sandpoint, intent upon stealing their fireworks for an upcoming festival. Do you have the goblin grit to pillage your way to victory and emerge from the town with the most fireworks? Pathfinder Goblin Firework Fight is a quick party game of theft and mayhem featuring the world-famous Pathfinder goblins! Pillage loot from the town or from your fellow goblins, but watch out! The other goblins are just as likely to steal from you!

    Pathfinder RPG 2nd Edition: Absalom City Of Lost Omens

    Pathfinder RPG 2nd Edition: Absalom City Of Lost Omens

    THE CITY IS YOURS! For nearly 5,000 years, the great city of Absalom has stood at the center of the Inner Sea region's culture, commerce, and prophecy. Now, after the death of its founder-god Aroden, the disappearance of its lord mayor, and new attacks from some of its greatest foes, Absalom stands at the crossroads of a new and uncertain destiny!

    This lore-packed 400-page guide presents a fascinating locale suitable for years of Pathfinder adventures! A huge poster map of the city, more than 250 locations, and more than 400 interconnected NPCs set the scene in unprecedented detail, beckoning your characters to walk upon streets paved with centuries of history. Follow in the footsteps of generations of questing heroes to chart a new path for the City at the Center of the World! Content Warning: While Absalom, City of Lost Omens contains a great deal of content suitable for everyone, it also presents themes of slavery, ableism, body horror, and human experimentation. Before you use this material in a campaign, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. Talk with your players before using these themes at the table and modify descriptions or scenarios as appropriate.

    Pathfinder RPG 2nd Edition: Advanced Player's Guide

    Pathfinder RPG 2nd Edition: Advanced Player's Guide

    Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!

    The Pathfinder Advanced Player's Guide includes:

  • Four new classes: the investigator, oracle, swashbuckler, and witch!
  • Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu!
  • 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall!
  • New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more!
  • Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch's cauldron.
  • Pathfinder RPG 2nd Edition: Alchemy Deck

    Pathfinder RPG 2nd Edition: Alchemy Deck

    Just as an alchemist's formula book holds the key to crafting alchemical items, the Pathfinder Alchemy Deck contains cards for every alchemical item from the Pathfinder Core Rulebook and the Advanced Player's Guide. Each card holds the item's statistics, a description, and a beautiful full-color illustration so you can see every item in your collection! Whether you're a GM building an alchemist's stall or a player assembling a formula book, the Alchemy Deck keeps your reagents at your fingertips!

    Pathfinder RPG 2nd Edition: Arcane Spell Deck

    Pathfinder RPG 2nd Edition: Arcane Spell Deck

    Magic explodes from your fingertips when you hold Pathfinder Spell Cards in hand! This must-have accessory for arcane spellcasters contains more than 200 spell reference cards, covering every arcane spell in the Pathfinder Core Rulebook, giving players immediate access to key game details without the need to slow down play to flip through a giant book.Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster?s tactical options at a glance. Take your first step toward arcane mastery with Pathfinder Spell Cards, and never go into a fight unprepared again!

    Pathfinder RPG 2nd Edition: Bestiary (Hardcover)

    Pathfinder RPG 2nd Edition: Bestiary (Hardcover)

    Unleash the Beasts

    Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.

    The Pathfinder Bestiary includes:

  • More than 400 monsters!
  • Gorgeous full-color illustrations on nearly every page!
  • Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
  • Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
  • Guidelines for providing appropriate monstrous treasures for any occasion.
  • Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!
  • Pathfinder RPG 2nd Edition: Bestiary 2

    Pathfinder RPG 2nd Edition: Bestiary 2

    A good Game Master never has enough monsters, and a good player always has time to kill a few more! The newest hardcover rulebook for the Pathfinder Roleplaying Game presents more than 300 new creatures for all your fantasy RPG needs. From classic creatures like undead dragons, hippogriffs, and the Jabberwock to denizens of the outer planes like daemons, proteans and the all-new aeons, the Pathfinder RPG Bestiary 2 is packed from cover-to-cover with exciting surprises and fuel for a thousand campaigns!

    Pathfinder RPG 2nd Edition: Bestiary 2 Pocket Edition

    Pathfinder RPG 2nd Edition: Bestiary 2 Pocket Edition

    With more than 350 classic and brand new monsters, this 320-page hardcover rulebook greatly expands on the foes found in the Pathfinder Bestiary 2. From classic creatures like serpentfolk and jabberwock, returning favorites like the primal dragons or the Sandpoint devil, to brand new menaces sure to test even the bravest of heroes, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game!

    Pathfinder Bestiary 2 includes:

  • More than 350 monsters drawn from mythology, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too!
  • Gorgeous full-color illustrations on nearly every page!
  • Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
  • Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
  • Detailed lore sidebars offering additional information about even more of Pathfinder?s most popular monstrous friends and foes!

  • Pathfinder RPG 2nd Edition: Bestiary 3

    Pathfinder RPG 2nd Edition: Bestiary 3

    With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game!

    Pathfinder Bestiary 3 includes: More than 300 monsters drawn from mythology and folklore, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too! Gorgeous full-color illustrations on nearly every page! Comprehensive monster lists sorted by level, type, and rarity to help you find the right monster for any situation! Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. Detailed lore sidebars offering additional information about even more of Pathfinder??s most popular friends and foes!

    Pathfinder RPG 2nd Edition: Bestiary 3 Pocket Edition

    Pathfinder RPG 2nd Edition: Bestiary 3 Pocket Edition

    With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game!

    Pathfinder Bestiary 3 includes: More than 300 monsters drawn from mythology and folklore, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too! Gorgeous full-color illustrations on nearly every page! Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation! Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. Detailed lore sidebars offering additional information about even more of Pathfinder??s most popular monstrous friends and foes! Completes the "core monsters" of the Pathfinder Second Edition RPG! Beautiful full-color creature illustrations on nearly every page.

    Pathfinder RPG 2nd Edition: Book Of The Dead

    Pathfinder RPG 2nd Edition: Book Of The Dead

    The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures.

    This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!

    Pathfinder RPG 2nd Edition: Book Of The Dead Pocket Edition

    Pathfinder RPG 2nd Edition: Book Of The Dead Pocket Edition

    The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page softcover rulebook also includes a full adventure themed around fighting the undead!

    Pathfinder RPG 2nd Edition: Core Rulebook (Hardcover)

    Pathfinder RPG 2nd Edition: Core Rulebook (Hardcover)

    This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey!

    The Pathfinder Core Rulebook includes: More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters! Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc! More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory! Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard! Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision her to be! Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!

    Pathfinder RPG 2nd Edition: Crown Of The Kobold King

    Pathfinder RPG 2nd Edition: Crown Of The Kobold King

    Celebrate Paizo's 20th Anniversary with a glorious new edition of Crown of the Kobold King, the epic original Pathfinder adventure! The town of Falcon's Hollow is no stranger to peril, yet the danger growing in the dungeons below a nearby ruin pose a threat that only a new band of heroes can face. Ravenous undead, cunning kobolds, and sinister necromancers are but a few of the foes that shall soon menace the small lumber town, yet none are potentially as dangerous as the Kobold King himself!

    This deluxe, 128-page hardcover gathers three classic Pathfinder adventures into one unforgettable compilation, expanding them into a mini-campaign and introducing a brand-new dungeon level for heroes to explore. Completely updated to Pathfinder Second Edition, the insidious Kobold King and his minions return to bedevil a new generation of adventurers! Will your heroes save the town of Falcon's Hollow from the Kobold King, or are they doomed to become the king's latest trophies? The Crown of the Kobold King contains: The original adventures Hollow's Last Hope, Crown of the Kobold King, and Hungry are the Dead, all expanded and updated for use with Pathfinder Second Edition. Over a hundred pages of adventure for 1st to 6th-level parties. A full gazetteer of the lumber town of Falcon's Hollow. Fifteen new magic items and other new treasures to discover. Eight classic monsters from the original adventures, all brand new to Pathfinder Second Edition.

    Pathfinder RPG 2nd Edition: Dark Archive

    Pathfinder RPG 2nd Edition: Dark Archive

    From the fringes, the unknown beckons. Pathfinder Dark Archive contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge!

    Pathfinder RPG 2nd Edition: Dark Archive Pocket Edition

    Pathfinder RPG 2nd Edition: Dark Archive Pocket Edition

    From the fringes, the unknown beckons. Pathfinder Dark Archive contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge!

    Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including: Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one. Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being. Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality. Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion-play all eight to uncover the inexplicable phenomena of the Age of Lost Omens!

    Pathfinder RPG 2nd Edition: Dark Archive Special Edition

    Pathfinder RPG 2nd Edition: Dark Archive Special Edition

    This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. From the fringes, the unknown beckons. Pathfinder Dark Archive contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge!

    Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including: Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one. Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being. Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality. Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion-play all eight to uncover the inexplicable phenomena of the Age of Lost Omens!

    Pathfinder RPG 2nd Edition: Deck Of Endless NPCs

    Pathfinder RPG 2nd Edition: Deck Of Endless NPCs

    Creating an impromptu, original character every time the heroes enter a shop or chat with a local on the street can be a real challenge, but the Deck of Endless NPCs makes it as simple as drawing four cards from the deck. These cards combine to form a unique NPC, each with their own role, motivation, personality trait, and secret agenda!

    With over 100 million different combinations, you are sure to get an interesting new character to add to your story every time! 104 NPC cards, plus 6 rules cards explaining how to use the deck. The front of each card has a portrait of the NPC, featuring characters from dozens of ancestries and ethnicities. The back of each card explains the character's role, goal, traits, and secret agenda, along with symbols to help determine some of the specific details. Includes ancestries from the Pathfinder Core Rulebook, Pathfinder Advanced Player's Guide, and the Lost Omens Character Guide.

    Pathfinder RPG 2nd Edition: Divine Spell Deck

    Pathfinder RPG 2nd Edition: Divine Spell Deck

    Call down the glory of the gods with Pathfinder Spell Cards! This must-have accessory for divine spellcasters contains more than 150 spell reference cards, covering every divine spell in the Pathfinder Core Rulebook, giving players immediate access to key game details without the need to slow down play to flip through a giant book.Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster?s tactical options at a glance. As always, go with the gods, but always go with Pathfinder Spell Cards!

    Pathfinder RPG 2nd Edition: Focus Spell Deck

    Pathfinder RPG 2nd Edition: Focus Spell Deck

    Get the most out of your inner magical power with Pathfinder Spell Cards! This must-have accessory for focus spellcasters contains more than 150 spell reference cards, covering every focus spell in the Pathfinder Core Rulebook, giving players immediate access to key game details without the need to slow down play to flip through a giant book.Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster?s tactical options at a glance. Take your first step toward mastering your inner power with Pathfinder Spell Cards, and always stay focused on your magic!

    Pathfinder RPG 2nd Edition: Gamemastery Guide (Hardcover)

    Pathfinder RPG 2nd Edition: Gamemastery Guide (Hardcover)

    Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier!

    The Pathfinder Gamemastery Guide includes:

  • Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes!
  • Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more!
  • All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character!
  • A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems!
  • More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!
  • Pathfinder RPG 2nd Edition: Gamemastery Guide Pocket Edition

    Pathfinder RPG 2nd Edition: Gamemastery Guide Pocket Edition

    Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier!

    The Pathfinder Gamemastery Guide includes:

  • Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes!
  • Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more!
  • All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character!
  • A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems!
  • More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!

  • Pathfinder RPG 2nd Edition: Guns And Gears

    Pathfinder RPG 2nd Edition: Guns And Gears

    Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears, the latest hardcover rulebook for the Pathfinder Roleplaying Game (Second Edition), brings the excitement of firearms and fantasy technology to your tabletop!

    Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the new automaton ancestry are all ready to expand your game with options for battlefields large and small.

    Guns & Gears features:

  • Two new classes: the clever inventor and the sharpshooting gunslinger
  • Automaton ancestry for players who want to play a customizable construct
  • Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades
  • More than a dozen new archetypes
  • Scores of new gadgets and vehicles
  • Siege engines and accompanying rules
  • A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar
  • Pathfinder RPG 2nd Edition: Guns And Gears Pocket Edition

    Pathfinder RPG 2nd Edition: Guns And Gears Pocket Edition

    Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears, the latest hardcover rulebook for the Pathfinder Roleplaying Game (Second Edition), brings the excitement of firearms and fantasy technology to your tabletop!

    Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the new automaton ancestry are all ready to expand your game with options for battlefields large and small.

    Guns & Gears features:

  • Two new classes: the clever inventor and the sharpshooting gunslinger
  • Automaton ancestry for players who want to play a customizable construct
  • Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades
  • More than a dozen new archetypes
  • Scores of new gadgets and vehicles
  • Siege engines and accompanying rules
  • A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar.

  • Pathfinder RPG 2nd Edition: Lost Omens Character Guide

    Pathfinder RPG 2nd Edition: Lost Omens Character Guide

    An adventurer's life can be difficult, but long journeys and heavy burdens are easier when you have company. This guide to the world of Pathfinder presents the people and organizations that can help?or hinder?heroes like you!

    The Lost Omens Character Guide features new heritages and feats for existing ancestries, as well as three brand?new ancestries for unusual heroes forging a place for themselves in an uncertain age. Join five of Golarion's most influential organizations, fight alongside the rank?and?file members provided in these pages, or clash against them in pursuit of your own passions and goals! This must-have 136-page guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game?the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk?provides 10 new heritages for the game's core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world's most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!

    Pathfinder RPG 2nd Edition: Lost Omens Character Guide Special Edition

    Pathfinder RPG 2nd Edition: Lost Omens Character Guide Special Edition

    An adventurer's life can be difficult, but long journeys and heavy burdens are easier when you have company. This guide to the world of Pathfinder presents the people and organizations that can help-or hinder-heroes like you!

    The Lost Omens Character Guide features new heritages and feats for existing ancestries, as well as three brand-new ancestries for unusual heroes forging a place for themselves in an uncertain age. Join five of Golarion's most influential organizations, fight alongside the rank-and-file members provided in these pages, or clash against them in pursuit of your own passions and goals! This must-have 136-page guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game-the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk-provides 10 new heritages for the game's core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world's most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

    Pathfinder RPG 2nd Edition: Lost Omens City Of Lost Omens Poster Map Folio

    Pathfinder RPG 2nd Edition: Lost Omens City Of Lost Omens Poster Map Folio

    Explore the streets and scenes of the City at the Center of the World with the City of Lost Omens Poster Map Folio. Four enormous eight-panel maps combine to create by far the largest city map ever published for Pathfinder, a wall-dominating presentation that allows players to get closer than ever before to the intrigues and dangers of Absalom, Pathfinder's most prominent metropolis.

    Inspired by the Absalom: City of Lost Omens hardcover sourcebook, the City of Lost Omens Poster Map Folio presents finer detail than ever before for a city map, making it the perfect accompaniment to a campaign set in Absalom, whether it's the Agents of Edgewatch Adventure Path, Pathfinder Society Organized Play, or a game of your own creation. A million fates await the heroes in Absalom, and perhaps just slightly fewer buildings, monuments, temples, and taverns. Chart them all in meticulous detail with these gorgeous and gigantic city poster maps!

    Pathfinder RPG 2nd Edition: Lost Omens Firebrands

    Pathfinder RPG 2nd Edition: Lost Omens Firebrands

    Rebels with a cause! The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea's most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!

    Pathfinder RPG 2nd Edition: Lost Omens Gods And Magic

    Pathfinder RPG 2nd Edition: Lost Omens Gods And Magic

    No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so).

    An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!

    Pathfinder RPG 2nd Edition: Lost Omens Knights Of Lastwall

    Pathfinder RPG 2nd Edition: Lost Omens Knights Of Lastwall

    Fulfill your oath! When the armies of the Whispering Tyrant marched on Lastwall, the keeps and cities may have fallen, but its people and their spirit did not falter! Lost Omens Knights of Lastwall takes a detailed look at the knights that took up arms to continue the fight against the undead hordes and evils that roam the world. This book presents information on the Knights of Lastwall organization, from joining the ranks, to knightly training, to the missions to protect the innocent and defeat evil.

    The book also features new rules content including new equipment, magic items, spells, and support for Knights of Lastwall archetypes for players who want to play a knight in their campaigns!

    Pathfinder RPG 2nd Edition: Lost Omens Legends

    Pathfinder RPG 2nd Edition: Lost Omens Legends

    It's not always what you know, but who you know! The heroes of the Age of Lost Omens forge their path through an uncertain world, but that world has been shaped by many others who came before or who now stand beside them! Lost Omens: Legends provides details on 42 of the Inner Sea region's biggest personalities, from queens and kings that rule the present to distant figures from Golarion's past. Uncover details from the inner lives of movers and shakers from all around the globe, as well as the secret techniques, items, and knowledge PCs might gain from encountering these larger-than-life figures!

    Pathfinder RPG 2nd Edition: Lost Omens Monsters Of Myth

    Pathfinder RPG 2nd Edition: Lost Omens Monsters Of Myth

    Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!

    Pathfinder RPG 2nd Edition: Lost Omens Society Guide

    Pathfinder RPG 2nd Edition: Lost Omens Society Guide

    The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign!

    Pathfinder RPG 2nd Edition: Lost Omens World Guide (Hardcover)

    Pathfinder RPG 2nd Edition: Lost Omens World Guide (Hardcover)

    This comprehensive 136-page hardcover overview of the world of Pathfinder provides everything you need to know for a lifetime of adventure in the Age of Lost Omens! The god of prophecy is dead, leaving heroes just like you to carve their own destinies out of an uncertain future!

    The Lost Omens World Guide is your key to understanding the big picture and your hero's role within it! A gorgeous two-sided giant poster map of the Pathfinder world provides a beautiful accompaniment to a gazetteer featuring 10 geographically and thematically contiguous regions that combine to create a fantasy world packed with diverse and deadly possibilities! Each region also includes suggested character backgrounds and archetypes to more deeply root your character in their surroundings. Designed for both players and Game Masters, this indispensable guidebook is your first look at the future of the Pathfinder world!

    Pathfinder RPG 2nd Edition: Night Of The Gray Death

    Pathfinder RPG 2nd Edition: Night Of The Gray Death

    Galt's executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked land in dread and blood. They behead the guilty and innocent alike with their magical guillotines, but few possess the courage to stand against them.

    Powerful heroes must infiltrate the Gray Gardeners and put an end to their reign of terror. As the heroes race from haunted crypts to the elegant opulence of an ill-fated masque, the midnight chime will bring salvation or doom to a nation. Night of the Gray Death is a deluxe adventure in Gothic horror for 16th-level characters written by Ron Lundeen.

    It exposes the secrets of the Gray Gardeners with new monsters, new magic items, and new challenges to test the mightiest heroes. Mysteries and intrigue abound during the Night of the Gray Death!

    Pathfinder RPG 2nd Edition: Occult Spell Deck

    Pathfinder RPG 2nd Edition: Occult Spell Deck

    Your hero knows the mysterious secrets of the multiverse, so how come you?re always flipping through the rulebook when it comes time to cast a spell? This invaluable set of Pathfinder Spell Cards contains more than 200 spell reference cards for every occult spell in the Pathfinder Core Rulebook, giving you just as much mastery over the secrets of Pathfinder?s magic as your player character!

    Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster?s tactical options at a glance. It?s a complex, fantastic world full of occult secrets. Pathfinder Spell Cards help you master that mysterious world in style!

    Pathfinder RPG 2nd Edition: Primal Spell Deck

    Pathfinder RPG 2nd Edition: Primal Spell Deck

    Unleash the fury of the natural world with Pathfinder Spell Cards! This must-have accessory for primal spellcasters contains more than 175 spell reference cards, covering every primal spell in the Pathfinder Core Rulebook, giving players immediate access to key game details without the need to slow down play to flip through a giant book.Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster?s tactical options at a glance. Primal magic offers plenty of perplexing possibilities, but Pathfinder Spell Cards make you a natural!

    Pathfinder RPG 2nd Edition: Rage Of Elements (On Order)

    Pathfinder RPG 2nd Edition: Rage Of Elements (On Order)

    Blaze like the sun! Crash like the waves! Thunder like a rockslide! Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new 224-page rules resource for the Pathfinder Roleplaying Game focused on the fundamental building blocks of reality itself! The elements are yours to control with the all-new kineticist class, which brings one of fantasy's most popular hero types to Pathfinder.

    New elemental spells and gear provide tons of additional element-themed options for all character classes, and an extensive gazetteer provides an overview of the majestic elemental planes-including two new ones: the decaying Plane of Metal and the vast and orderly forests of the Plane of Wood. A meaty bestiary presenting scores of element-themed creatures helps to populate these alien landcapes-and liven up even the drabbest Material Plane dungeon! The gateways to elemental power stand open wide with Pathfinder Rage of Elements!

    Pathfinder RPG 2nd Edition: Rage Of Elements Pocket Edition (On Order)

    Pathfinder RPG 2nd Edition: Rage Of Elements Pocket Edition (On Order)

    Blaze like the sun! Crash like the waves! Thunder like a rockslide! Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new 224-page rules resource for the Pathfinder Roleplaying Game focused on the fundamental building blocks of reality itself! The elements are yours to control with the all-new kineticist class, which brings one of fantasy's most popular hero types to Pathfinder.

    New elemental spells and gear provide tons of additional element-themed options for all character classes, and an extensive gazetteer provides an overview of the majestic elemental planes-including two new ones: the decaying Plane of Metal and the vast and orderly forests of the Plane of Wood. A meaty bestiary presenting scores of element-themed creatures helps to populate these alien landcapes-and liven up even the drabbest Material Plane dungeon! The gateways to elemental power stand open wide with Pathfinder Rage of Elements!

    Pathfinder RPG 2nd Edition: Secrets Of Magic

    Pathfinder RPG 2nd Edition: Secrets Of Magic

    Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume?the Book of Unlimited Magic?presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin!

    Pathfinder RPG 2nd Edition: Secrets Of Magic Spell Cards

    Pathfinder RPG 2nd Edition: Secrets Of Magic Spell Cards

    Master every last incantation with Pathfinder Spell Cards: Secrets of Magic! This indispensable spellcasting accessory contains over 400 spell reference cards, spanning every magical tradition and focus spell from Secrets of Magic so you have access to all the game details you need without flipping pages. With Pathfinder Spell Cards, players of any spellcasting class can easily arrange, plan, and manage their spells, whether they're getting ready for a day of adventuring or facing down a monster. Keep all the wonder and magic of Pathfinder at your fingertips, ready to be unleashed!

    Pathfinder RPG 2nd Edition: Shadows At Sundown

    Pathfinder RPG 2nd Edition: Shadows At Sundown

    Over ten years ago, the city of Korvosa suffered under the rule of the tyrannical Queen Ileosa. The city has recovered from her rule, but now people are seeing her ghost appearing after dark in places where her cruelty hit particularly hard. Whispers of conspiracies, people vanishing off the streets, and the death of a prominent local religious leader have the city of Korvosa on edge. Can you unravel the truth about this latest threat to the city before it's too late?

    "Shadows at Sundown" is a Pathfinder adventure for 11th-level characters. Featuring the potential return of several classic villains, an extensive investigation of a supernatural mystery, and several dangerous locations to explore, this adventure is ready to give your group the chance to save the city of Korvosa from some of its most notorious dangers-or the chance for the heroes to see their final sunset! This adventure can be used with the Pathfinder Flip-Mat: Shadows at Sundown.

    Pathfinder RPG 2nd Edition: Treasure Vault

    Pathfinder RPG 2nd Edition: Treasure Vault

    Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creature??s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more!

    Each chamber of the dragon's vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 new items spread across numerous equipment types. Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of new, variant, and expanded crafting rules. New categories of items that can give you power that comes at a dangerous price.

    Pathfinder RPG 2nd Edition: Treasure Vault Pocket Edition

    Pathfinder RPG 2nd Edition: Treasure Vault Pocket Edition

    Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creature's plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more!

    Each chamber of the dragon's vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 new items spread across numerous equipment types. Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of new, variant, and expanded crafting rules. New categories of items that can give you power that comes at a dangerous price. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

    Pathfinder RPG 2nd Edition: Treasure Vault Special Edition

    Pathfinder RPG 2nd Edition: Treasure Vault Special Edition

    Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creature's plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more!

    Each chamber of the dragon's vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 new items spread across numerous equipment types. Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of new, variant, and expanded crafting rules. New categories of items that can give you power that comes at a dangerous price. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

    Pathfinder RPG 2nd Edition: Weapons And Armor Deck

    Pathfinder RPG 2nd Edition: Weapons And Armor Deck

    Whether you're a player preparing for a dungeon delve or a GM equipping the town guard, you need weapons and armor at the ready! The Pathfinder Weapons & Armor Deck contains cards for every 1st-level weapon, armor, and shield in the Pathfinder Core Rulebook, as well as for alchemical bombs, complete with statistics and descriptions. The 110-card deck also includes the rules you need to deploy your armaments to full advantage. With the Weapons & Armor Deck, you'll always be prepared when combat breaks out!

    Polaris RPG: Core Rulebooks 2 Book Set

    Polaris RPG: Core Rulebooks 2 Book Set

    "Humankind was born in the seas and is now coming back here to die." ?Vulrick the Mad.

    The world above ground has become uninhabitable, humankind was forced to flee from the surface and find shelter in the seas. They are now trying to survive in this hostile environment, dealing with the species' degeneration, perpetual wars, monsters and very limited resources. And there is this great mystery that prevails: the Polaris Effect...

    Take part in the political intrigues, action, exploration and the quest to survive, in an all-new and revised English version with over 400 full-color pages, split in two books that are sold in a slip case.

    Core Rulebook: 1 (280 page full-color hardcover)

  • The World of the Deep?Setting
  • Character Creation
  • Game System

    Core Rulebook: 2 (208 page full-color hardcover)

  • Technology & Equipment
  • Creatures
  • Advanced Rules
  • Quickstart Adventure

    "Humankind was born in the seas and is now coming back here to die." ?Vulrick the Mad.

    The world above ground has become uninhabitable, humankind was forced to flee from the surface and find shelter in the seas. They are now trying to survive in this hostile environment, dealing with the species' degeneration, perpetual wars, monsters and very limited resources. And there is this great mystery that prevails: the Polaris Effect...

    Take part in the political intrigues, action, exploration and the quest to survive, in an all-new and revised English version with over 400 full-color pages, split in two books that are sold in a slip case.

    Core Rulebook: 1 (280 page full-color hardcover)

  • The World of the Deep?Setting
  • Character Creation
  • Game System

    Core Rulebook: 2 (208 page full-color hardcover)

  • Technology & Equipment
  • Creatures
  • Advanced Rules
  • Quickstart Adventure
  • Starfinder RPG: Alien Archive 1 And 2 Battle Cards

    Starfinder RPG: Alien Archive 1 And 2 Battle Cards

    Keep the aliens of the Starfinder RPG close at hand with this massive collection of over 200 reference cards featuring every extraterrestrial creature from Starfinder Alien Archive and Alien Archive 2! Each 4 x 6 card is printed on sturdy cardstock and features a beautiful, full color image of a Starfinder creature on one side, while the other side provides that creature's statistics for quick and easy reference. With each encounter, show the players what their characters are facing while keeping the monster's abilities at the ready, and watch your games come alive!

    Starfinder RPG: Beginner Box

    Starfinder RPG: Beginner Box

    Explore the Galaxy!

    Launch into an exciting universe of science fantasy adventure with the Starfinder Beginner Box! Create and customize your own futuristic hero to play through challenging adventures and action-packed battles against dangerous foes! With streamlined rules, this deluxe boxed set is the ideal introduction to the Starfinder Roleplaying Game, an imaginative tabletop roleplaying game for 2-7 players. Welcome to the best launchpad for a lifetime of pulse-pounding adventure among the stars?the only limit is your imagination!

    The Starfinder Beginner Box has everything you need to get started:

  • A 96-page Heroes' Handbook, detailing character creation and general rules for playing the game, plus a short solo adventure
  • A 96-page Game Master's Guide containing an adventure, alien adversaries, and advice on how to create your own science fantasy tales
  • A complete set of seven polyhedral dice
  • More than 80 full-color pawns depicting diverse heroes and aliens
  • 24 plastic pawn bases
  • Six pregenerated character sheets to throw you right into the action
  • Six blank character sheets to record the abilities of your custom-made hero
  • Six player aid cards for quick rules references
  • A durable, reusable, double-sided Flip-Mat play surface that works with any kind of marker
  • Starfinder RPG: Character Operations Manual

    Starfinder RPG: Character Operations Manual

    Enhance Your Hero. The Starfinder galaxy is an expansive and diverse collection of eclectic planets, strange creatures, myriad cultures, and ancient traditions! Characters can draw from far more backgrounds, heritages, and training regimens than can possibly be contained in just one core book. The Starfinder Character Operations Manual expands the universe of what is possible for characters of any class or race, providing new choices at every stage of character creation and advancement. Whether you are a veteran or new to the game, there's something here for you!

    Inside this book, you'll find the following: Three new character classes?the biohacker, the vanguard, and the witchwarper?that add the power to alter biology, control entropy, and tap into alternate realities. Additional options for all the classes and races found in the Starfinder Core Rulebook. Expanded selections of feats, spells, and equipment, including shields. More roles and crew actions for starship combat, and a system for downtime activities outside of battle.

    Starfinder RPG: Core Rulebook

    Starfinder RPG: Core Rulebook

    Shoot for the Stars! Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

    This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more?everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

    Includes: All of the rules you need to play or run a game of Starfinder. Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic. Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future. An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats. Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character. Complete rules for starships, including customization and starship combat. Rules and tips on using Pathfinder RPG content with Starfinder.

    Starfinder RPG: Core Rulebook Pocket Edition

    Starfinder RPG: Core Rulebook Pocket Edition

    Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

    This massive 528-page softcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more?everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

    Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Starfinder RPG: Galactic Magic

    Starfinder RPG: Galactic Magic

    Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class!

    More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!

    Starfinder RPG: Horizons Of The Vast Chapter 1: Planetfall

    Starfinder RPG: Horizons Of The Vast Chapter 1: Planetfall

    With the discovery of an uncharted, resource-rich, and uninhabited planet in the Vast, several factions begin a joint settlement effort, and the heroes are given the chance to be the scouts and administrators of one such charter. As they explore the surrounding wilderness and grow their new settlement, they must contend with all manner of problems, from wild animal attacks to dissatisfied settlers. And the planet holds mysteries beyond counting!

    "Planetfall" is a Starfinder Roleplaying Game adventure for four 1st-level characters. This adventure begins the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a world filled with mystery. This volume also includes a new system for expanding a fledgling settlement on a new planet, a player's guide, and a selection of strange alien creatures.

    Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

    Starfinder RPG: Horizons Of The Vast Chapter 2: Serpents In The Cradle

    Starfinder RPG: Horizons Of The Vast Chapter 2: Serpents In The Cradle

    As the heroes continue to explore their newfound alien world, they discover an ancient monastery deep underground. Exploring this ruin reveals intriguing glimpses at the planet's long history, but as the PCs return to the surface, they find a small Aspis Consortium-connected village established illegally in their territory. When things start going wrong in their own settlement, the PCs must establish whether it is just bad luck or deliberate sabotage on the part of these troublesome newcomers!

    "Serpents in the Cradle" is a Starfinder Roleplaying Game adventure for four 3rd-level characters. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a look at the shady Aspis Consortium, relics of a philosophy of balance and renewal, and a selection of diverse alien creatures. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

    Starfinder RPG: Horizons Of The Vast Chapter 3: Whispers Of The Eclipse

    Starfinder RPG: Horizons Of The Vast Chapter 3: Whispers Of The Eclipse

    Answering a call for help from a neighboring group of settlers, the heroes embark on a rescue mission that takes them to a hidden jungle valley, where alien dinosaurs prowl among ancient elven ruins. The trail leads through a magical portal to an abandoned Azlanti base on the world's moon. There, survivors from a scouting mission gone awry huddle in the darkness, hiding from a terrifying, malevolent creature from another plane!

    "Whispers of the Eclipse" is a Starfinder Roleplaying Game adventure for four 5th-level characters by Kate Baker. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a history of the diaspora of the elves, gear from an ancient spacefaring civilization, and a selection of diverse alien creatures.

    Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

    Starfinder RPG: Horizons Of The Vast Chapter 4: Icebound

    Starfinder RPG: Horizons Of The Vast Chapter 4: Icebound

    A distress beacon from a desolate section of tundra sends the heroes on a rescue mission in the biting cold. They find a lone vesk survivor in the wreckage of a starship prowled by a menacing insectile stowaway: a component of the dreaded Swarm! The heroes trace the creature's origin to a frozen gas giant in the same system, where a mutated Swarm colony has begun to awaken from a strange hibernation. Will the heroes brave the floating organic lair to stop the Swarm from contacting the greater hive mind?

    "Icebound" is a Starfinder Roleplaying Game adventure for four 7th-level characters by Jason Tondro. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a dossier on the Veskarium spy agency known as Directive-9, technology repurposed from the Swarm, and a selection of deadly alien threats.

    Starfinder RPG: Horizons Of The Vast Chapter 5: Allies Against The Eye

    Starfinder RPG: Horizons Of The Vast Chapter 5: Allies Against The Eye

    Heralds of an organization called The Order of the Culling Shadow announce their presence, proclaiming the eventual destruction of every thinking being in the system. The PCs must spread the terrible news to New Harmony's other charters, as well as reach out to the Pact Worlds and the Veskarium for assistance. Can the heroes navigate political complications and face strange dangers to gain the cooperation of possible allies, or will they go alone into what could possibly be an all-out war?

    "Allies Against the Eye" is a Starfinder Roleplaying Game adventure for four 9th-level characters by Jabari Weathers. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a frontier world filled with mystery. This volume also includes an examination against the dangerous cult called The Order of the Culling Shadow, paths to mystical enlightenment, and a selection of unusual alien threats.

    Starfinder RPG: Junker's Delight Adventure

    Starfinder RPG: Junker's Delight Adventure

    The first stand-alone adventure for the Starfinder RPG is here!

    Centuries ago, the Stellar Flare, a science vessel researching the strange dimension known as the Drift, crashed on the surface of Akiton. Now, Vari-13, an android with a claim to the Stellar Flare, wants to find the wreck and rescue its valuable research.

    But Vari-13 will need help, and that?s where your heroes come in. The Stellar Flare?s remains lie in the middle of an enormous junk field filled with malfunctioning technology, inhabited by predatory creatures, and fought over by territorial space goblins. And there are whispers of an enormous robot made entirely of junk that wanders the scrapyards, immune to magic and eager to destroy everything in its path. Can your heroes broker a peace, reach the wreckage, and defend it against an army of scavengers?

    Junker?s Delight is a complete Starfinder adventure for 1st-level characters features strange new alien creatures, new spells and equipment, and an in-depth look at Khefak Depot, a rough-and-tumble Akitonian settlement home to countless adventures!

    Starfinder RPG: Spell Cards

    Starfinder RPG: Spell Cards

    Hold the magic of the galaxy in your hands with Starfinder Spell Cards, the must-have accessory no superior science-fantasy spellcaster can do without! More than 250 sturdy spell reference cards, covering every spell in the Starfinder Core Rulebook and Starfinder Character Operations Manual, give players instant access to key game details at a glance!

    Starfinder RPG: Starship Operations Manual

    Starfinder RPG: Starship Operations Manual

    Blast off into space with the Starship Operations Manual, Starfinder's latest rules expansion hardcover! Outfit your beloved starship with more than 100 new starship weapons, expansion bays, alternate armors, and systems like drop pods, ramming prows, mines, ablative armor, virtual intelligences, and more. If you're looking for a new ride, you'll find profiles of leading starship manufacturers as well as statistics for more than 40 new starships found throughout the galaxy.

    The Starship Operations Manual puts you at the controls, offering bold new ways to present starship combat, from dogfights in planetary atmospheres to daring chases through asteroid fields to pitched battles between huge fleets. New rules allow crewmembers to get even more out of their skills and feats, unlocking thrilling critical success results that add excitement to starship combat. Take your adventures into the great unknown and beyond with the Starfinder Starship Operations Manual!

    Starfinder RPG: The Liberation Of Locus-1

    Starfinder RPG: The Liberation Of Locus-1

    Welcome to Locus-1, a research station on the frontier, using magic and science to study a strange cosmological phenomenon known only as the Locus. But the inhabitants of Locus-1 are far from civilization and they have a problem: pirates, led by a fierce vesk captain from her starship, the Executioner, terrorize the system from a hidden base, and the station's Science Council has turned to the Azlanti Empire for help.

    Now, deadly aliens are rampaging on the station, Xenodruids have gone missing, and the Azlanti have established an android labor camp on a nearby planet. Locus-1 needs heroes! Will you answer the call, facing both the Executioner and the Azlanti Empire in battle?

    The Liberation of Locus-1 is a complete Starfinder adventure for 4th-level characters written by Chris Sims and featuring strange new alien creatures, new spells and equipment, and details on Locus-1 and the surrounding worlds?a rich setting that will take players many game sessions to fully explore.