Bad Medicine: Second Opinion will include 100-150 new cards for Bad Medicine and a new mechanism that can add "surprise" cards to your pitch.
High Rise is a strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players, and everyone loses VP for Corruption at the end of the game.
You'll perform all your actions - like collecting resources, constructing buildings, and repaying favors - on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card.
The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. You'll play 2 rounds in the Standard Game (about 90-120 minutes for 3-4 players) and 3 rounds (about 2.5 hours) in the Full game. After the appropriate number of rounds, players lose points for Corruption, and the player with most VP wins.
5 extra Tenants to play High Rise with! This will bring the number of Tenants in your game from 45 to 50. These Tenants were included in the original High Rise Kickstarter and pre-order campaigns.
Requires the base High Rise game to play.
Make your game look sleeker with these Fancy Bits! This product replaces all Floor and UltraPlastic Tiles with wood and plastic bits, respectively.
Requires the base High Rise game to play.
Are you not a fan of the plastic bases included in the original version of High Rise? Up your game with these wooden bases! They feel great, have a nice weight to them, and fit your Building Tiles perfectly.
Requires the base High Rise game to play.
In The Networks, you and your opponents are new television networks, and you need new programming. For this, you'll need Shows, Stars, and Ads.
Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You'll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents.
Some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot.
Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game.
If you need a special push, Network Cards can give you special powers - but will a Network Card be better than another action? You'll have to make that call.
The player with the most viewers after five seasons wins!
Please note that the card backs are slightly darker than the base game and may be noticable during play.
A mini-expansion for The Networks, consisting of cards unlocked by Kickstarter stretch goals.
Contents:
The 2018 printing of The Networks features a few tweaks to some Network Cards. This is a pack of replacement cards so players with an older edition of the game can enjoy the most-up-to-date cards.
Requires the base Networks game to play.
Wordsy is a streamlined re-implementation of Prolix, a word game from 2010.
Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word. Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board. Players are not limited to the letters on the board; they can add any letters they'd like. Letters score based on which of the 4 columns of the board they're in, and how rare they are.
After the fastest player scores, the first player clockwise scores their word, and compares it to the fastest player. If that player scored more than the fastest player, they score a small bonus. Every other player scores their word and checks for a bonus. Once they've all done this, the fastest player scores a bonus if their score is equal to or higher than half the other player's scores. After 7 rounds, players add the scores their best 5 words, plus their bonuses. The player with the most points wins!