Bad Medicine: Second Opinion will include 100-150 new cards for Bad Medicine and a new mechanism that can add "surprise" cards to your pitch.
High Rise is a strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players, and everyone loses VP for Corruption at the end of the game.
You'll perform all your actions ? like collecting resources, constructing buildings, and repaying favors ? on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card.
The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. You'll play 2 rounds in the Standard Game (about 90-120 minutes for 3-4 players) and 3 rounds (about 2.5 hours) in the Full game. After the appropriate number of rounds, players lose points for Corruption, and the player with most VP wins.
Are you not a fan of the plastic bases included in the original version of High Rise? Up your game with these wooden bases! They feel great, have a nice weight to them, and fit your Building Tiles perfectly.
Requires the base High Rise game to play.
The Rival Networks is a standalone two-player version of The Networks. Much of the original's gameplay is preserved, but streamlined so that it plays in 30-45 minutes. You and your opponent each have a display of 3 Timeslots, and at the start of the game, they show your starting 3 (terrible) Shows. There is also a Goal Card showing for the current Season, with 3 Goals available to hit (like winning a particular Timeslot, or having more Stars on your Shows than your opponent).