1718: The name 'Blackbeard' strikes terror into the heart of historians - not because of the pirate's bloodthirsty reputation, but because the facts are scarce and often conflicting. But at least one part of the story is well-documented: Blackbeard's final confrontation off the shores of North Carolina.
Hunt For Blackbeard Board Game pits two players against one another as hunter and hunted in a fast-moving game of detection, deception, and confrontation.
The game features the historical events, places, and personages involved in Blackbeard's demise 300 years ago, and the real-world challenges of 'golden-age' piracy and pirate hunting.
As Blackbeard, you must select your anchorage carefully, as you'll need all your guile to survive. Will you cash in for the diversions of a pirate's life, or return to acts of piracy as your money runs out? The hunters are coming - do you evade them, or prepare defenses and risk luring them in? As the Hunters, how long can you afford to press your stable of informants and arm your expedition? You know Blackbeard: he will not sit idle. His ambitions may expose him, but he is getting stronger day by day. How will you approach - a flushing strategy, or a precision strike? Be careful, as your quarry is apt to bite!
The game may end in a battle in which either the hunters capture Blackbeard or the pirate wins by seizing a hunters' ship as his prize!
Votes for Women is a card-driven game covering the American women's suffrage movement from 1848-1920, culminating with the ratification (or rejection) of the Nineteenth Amendment. The game provides competitive, co-operative and solitaire play, with co-operative and solitaire play against the "Oppobot."
To win, the Suffragist player must have Congress pass the proposed Amendment and then have three-fourths of the states (36 of the then 48 states) ratify the Amendment. The Opposition player wins by either preventing Congress from passing the proposed Amendment or by having 13 states reject the Amendment.
The game lasts for six turns - a turn consisting of drawing cards from the players' own decks, bidding on strategy cards, and then six rounds of card play where a player may play a card for an event or discard a card to campaign, organize or lobby Congress. If Congress has proposed the Amendment but neither 36 states have ratified nor 13 states have rejected, then the game goes to Final Voting.