A basilica is being built in the medieval town of Florence - an edifice more magnificent than anyone has ever imagined. However, it's not being built by a single person, but is in fact a competition of two master architects! Join the duel, earn a royal reward, and make your mark on history! Basilica is a two-player game representing the clash of two master architects ordered to create the most glorious basilica the world has ever seen. Will you rise to the challenge or will you fall into disgrace and be forgotten by history?
You must plan wisely - your mistakes will be taken advantage of by your opponent. So display your artistry and cunning talent, plan carefully, and gain everlasting renown. Includes the Festum Fatuorum expansion.
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Batman: Everybody Lies is a crime-solving deduction game for 2-4 players set in rich lore of the Batman comics universe. Players take on the roles of four key investigators - instinctive journalist Warren Spacey, tenacious reporter Vicki Vale, brutish detective Harvey Bullock, or the cunning Catwoman - who are drawn into a series of mysterious events unfolding in Gotham City.
Throughout the game, players cooperatively make decisions running the investigation and trying to solve a series of challenging cases. They visit famous locations in Gotham City (like the Batcave, Arkham Asylum, Blackgate Penitentiary, and the Gotham City Gazette) and cross paths with well-known Batman characters (like Batman, The Penguin, Poison Ivy, Mr. Freeze, Scarecrow, and more) while trying to chase leads, identify suspects, and gather enough information to help save Gotham City. The game also adds a brand new hidden agenda mechanic, which assigns secret goals and unique win conditions for each player based upon which DC character they portray. In Batman: Everybody Lies, players utilize a variety of physical and digital game components (a deck of cards with essential clues and plot twists, various physical handouts) and a dedicated website with access to in-world resources from the Gotham City Gazette archives - for a truly immersive experience. The game also features another new thematic treat - Scenes - that bring memorable gameplay moments to life via original comic book illustrations that feel torn straight from the pages and panels of the beloved comics. Beginning with an introductory Prologue designed to get players acquainted with the game rules, Batman: Everybody Lies then continues with three big cases to solve, each taking roughly 2-3 hours to play. Each case can be played separately as stand-alone episodes, yet should players crack all four cases, they will unravel a master narrative with an epic climax. Every scenario ends with a final report with questions verifying how well the team has investigated the case.
Petty Officers, written by Mike Selinker, Liz Spain and Skylar Woodies, is the second case in the Detective: Signature Series.
The call comes into Antares Headquarters: There's been a mauling. A tiger has attacked his circus handler, but something doesn't feel quite right. Could the tiger be innocent of this terrifying crime?
There's only one way to find out: You will need to investigate. But you'll need help. This time you're not going on the case alone. This time, you're taking your pets.
Detective: Petty Officers is a wild case with five new animal assistants to complement your detectives' skills. The truth is just a sniff away.
In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game's DEDICATED DATABASE simulating agency's resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own.
Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories - stories you will participate in. Let's hope that you will be able to deduce the end, before there is another crime... The game will challenge you with five different cases, that has to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.
Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes - consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!
It's the 80's and Los Angeles is a city swarming with corruption, narcotics, and crime. A unique case has presented itself, however it needs a detective who isn't afraid to do what's necessary. If that's you, then join L.A.P.D. and solve crimes under the leadership of James Bradley!
This expansion includes three new cases that create one exciting campaign. L.A. Crimes introduces new playable characters and new mechanics. You will be running surveillance to learn more about the suspects and accumulating stress much faster when deciding to break protocols in order to get criminals behind bars! How far will you go?
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Parental Advisory: Strong language and depictions of violence.
No longer do you anxiously await the arrival of the wicked - for they have just arrived! In the dead of night, the gloom rolls in. Melodies whisper in slow rhythms as children wake from their slumber. Leaping from their beds, they rush to their parents and startle them awake. The mix of fear and excitement fills the room. The lure of exotic sweets wafts in on the warm summer wind. The lives of this dull, small town are revitalized with the anticipation of this dreadful circus.
Dreadful Circus is a set-collection card game in which players try to create the most successful circus! The game comes with an unique twist: Over the course of the game, players buy cards that have special final scoring rules. As the game progresses and more cards are gained, each player develops their very own final scoring rules. No game is the same, and no player at the table scores the same way.
Featuring the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-five players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis.
In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components - a deck of cards with essential clues and plot twists, a dozen physical handouts, and a dedicated website with additional resources - to steer the narrative in fun and surprising directions for a truly immersive experience.
Beginning with an introductory prologue designed to get players acquainted with the massive Dune universe, the game then continues with three big adventures, each taking roughly two-to-three hours to play. During each episode, players can earn experience points to level up their characters in between missions and unlock new options in future gameplay. Each adventure can be played separately as standalone episodes, yet should players complete all three episodes, they will unravel a master game narrative with an epic climax and unforgettable resolution with lasting impact on the future two games in the trilogy.
The club needs to win - that's why they hired you! Send your scouts to hire new talent, train them to unleash their potential, and turn them into shining stars adored by thousands. But don't forget about all the others who work hard for the team every single day: the doctors, trainers, stewards, and analysts. Build your office and manage your staff for additional actions. Expand the stadium, use the various abilities of directors, and develop tactics to surprise your opponents.
Eleven is a thematic eurogame for 1 to 4 players. Challenge yourself with 6 thematic scenarios in an engaging Solo mode, or invite your friends to compete as football managers, running their own clubs to become league champions!
Do you have what it takes to play in the league on weekends and in the International Cup on Wednesdays? The International Cup expansion introduces a single-elimination tournament board where winning each match is of utmost importance. It also adds 14 International teams and 50 new cards, including Board Meeting cards showing International events, and new Opponent cards for the added teams.
A set of Player cards dedicated to advanced play, and a new Travel mechanic. An expansion introducing new Players with interesting abilities and showing the wonderful diversity of football around the globe, and a new Travel mechanic.
New Players and Tactics from around the world: Discover 45 new Player cards representing 45 different countries and 5 new Tactic cards showing specific styles of play, such as Spanish tiki-taka, German gegenpressing, or English kick and rush. This set of Player cards is especially useful in advanced play as each of them adds an interesting ability. Travel mechanic: Travel between different continents by spending Distance markers to purchase the best international Players for your club.
Make your Stadium a cultural center for the whole city with 50 new cards and 24 new Infrastructure tiles. Get new Sponsors, hire new Staff members and make your Stadium a cultural center for the whole city! Build new elements, run concerts and national team matches, and more! The Stadium expansion adds 24 new custom shaped Stadium Infrastructure tiles and 50 cards including new Objective, Staff, Sponsor, and Board Meeting cards that are related to the Infrastructure tiles from this expansion.
This expansion adds two new mechanics: Breaking News cards which trigger the keywords you can find on Player cards and the Reputation track, as well as 14 new Board Meeting cards. Breaking News: During Matchday read a Breaking News card with the press coverage of your match to see if any of your Players' keywords are mentioned. This may trigger an unexpected consequence for your game with your match ending differently than you expected!
All 36 Breaking News cards have unique outcomes making each gameplay different and adding an amazing thematic flavor to your experience. New Board Meeting cards: Increase the replayability of your game with 14 new Board Meeting cards that you can add to the base game. Reputation track: New Breaking News and Board Meeting cards from this expansion influence the Reputation level of your club, which is marked on the new Reputation track. Depending on your Reputation level, your club will gain benefits or penalties in the upcoming Matches.
Gutenberg is a mid-weight strategy game taking place in Europe in the 15th century. Each player takes the role of the printing pioneer trying to build their wealth and fame by developing their production capacity and gaining the support of patrons. Through bidding for specific actions the players develop their printing workshops, acquire new fonts, inks and decorations. The unique system of rotating gears allows players to combine bonuses and earn large amounts of points. The game lasts six rounds and the player with the most points at the end wins.
Imperial Miners is a light engine-building card game for 1 to 5 players, in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy-to-grasp rules, and satisfying gameplay full of chain reactions and engine-building synergies.
In Imperial Miners, players create their own mines by playing cards into their personal tableau. They start from the surface and develop downward. Each time a card is added to their mine, it activates itself and all the cards above it, rewarding a player with satisfying chain reactions and combos. The cards belong to six different factions and offer various strategies. Players mix different factions in their mines to achieve the best results. While developing their mines, players also advance on progress boards. During set-up, three out of the six available progress boards are randomly chosen for the game. These boards each offer a different strategic focus. Throughout the game, players advance to gain additional bonuses that help them develop their tableaus, activate the synergies between cards, gain victory points, and achieve even more satisfying combos. The combination of progress boards influences strategies and makes the game different each time you play. Imperial Miners offers impressive replayability thanks to its wide range of different cards and modular progress boards. Players also take turns simultaneously so gameplay is quick and lasts no longer than 45 minutes. The straightforward rules, beautiful artwork, and rewarding engine-building mechanisms make a perfect game for both casual and experienced gamers.
Empires of the North: The Wrath of the Lighthouse is a story-driven solo campaign for the award-winning engine-building card game: Empires of the North. The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game.
In story mode, you will play alongside a Campaign book and slowly discover how the plot unfolds. Why is the number of lighthouses on the coast increasing? Why do the people so strongly oppose the cathedral being rebuilt? And those seas constantly assaulted by storms... Empires of the North: The Wrath of the Lighthouse is designed by Joanna Kijanka, co-designer of the base game and all previously released expansions to the game. The expansion includes 55 cards, a Scenario booklet with 15 unique scenarios, and a Campaign book with more than 50 story branches.
Rise of the Empire is a meta-expansion that adds a completely new layer to Imperial Settlers by introducing an open-world campaign setting. From game to game, players' empires will advance, reaching new eras, goals, technologies, discoveries, and provinces. (You don't need to play the campaign in a set group of co-players as each empire can develop at its own pace and represent different stages of advancement.)
This meta-expansion includes 220 new cards divided into three types: Provinces, Goals & Achievements, and Technologies & Discoveries. In addition Imperial Settlers: Rise of the Empire shortens gameplay from five to four rounds.
It is the time of year when the big Hollywood studios are greenlighting new screenplays to become the next summer blockbusters. Screenwriters - often working in teams - are desperately trying to get in the room with powerful executives to pitch their ideas. If they are hired, the job can earn them millions.
This game takes place in a Hollywood boardroom. Through marketing research, the studio has identified a specific hero/villain combination it is set on making its next movie about. Beyond that, the big wigs are not taking any chances: the story structure will be a tried-and-true archetype. It's the same one followed by modern classics like STAR WARS, THE LION KING, TITANIC, and about every other blockbuster over the last 40 years.
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The main mechanic of this new army is managing gambles. Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.
Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuver.
Pirates is a next expansion to Neuroshima Hex 3.0, the iconic area control game about the world of Neuroshima. A pirate flag fluttered over the Caribbean islands where King Contamination and Queen Neo-Jungle would rule. The gangsters of the seas have a few surprises for their enemies...
The new army plays by unprecedented rules, extending the standard Battlefield with special Water Spaces, to which only Pirates have access. The large quality of battle tiles allows them to control the pace of the game, which is crucial when planning in the headquarters location throughout the game. Pirates weakness is the low Initiative and lack of Toughness, as well as the negligible Mobility of non-floating units. Remember that the Pirate Army cannot be used when playing with the Expanded Battlefield rules (5 and 6 player games, or expanded 4 player games).
A New big box edition of the best-selling strategy game from Portal Games with tons of promotional materials and new graphics is coming. Neuroshima Hex! 3.0 The Year of Moloch limited edition contains new elements: HQ markers, reference charts for all armies, a plastic insert for 19 armies, a Moloch origins campaign, a comprehensive FAQ booklet, 4 armies in new design and in pre-orders an additional Borgo bust figurine, and hardcover Artbook.
Neuroshima Hex! is a strategy board game set in the post-apocalyptic world of Neuroshima. Each player leads one of the four Armies: Borgo, Hegemony, Moloch, or Outpost. Each Army deck consists of 34 tiles including Warriors, Modules, and Actions. You begin the game with your HQ at 20 hit points and wage war against your opponent in a back and forth strategic battle as you place and manipulate your tiles. You win once you've destroyed your opponent's HQ or once a player runs out of tiles and your HQ has less damage than your opponent's.
These Premium standard (100 micron thick) card sleeves protect your cards while handling. This pack includes 55 sleeves 54x86mm / 2.13x3.39"
These Premium standard (100 micron thick) card sleeves protect your cards while handling. This pack includes 55 sleeves 44x68mm / 1.73x2.68"
These Premium standard (100 micron thick) card sleeves protect your cards while handling. This pack includes 55 sleeves 63x88mm / 2.48x3.46"
The printing press is a remarkable invention that demands exceptional skill to operate with finesse. In the game Printing Press, your objective is to impeccably fulfill customer orders and bring renown to your printing workshop. The gameplay spans three rounds, during which you strategically select plates, frames, and printing cards to meticulously execute each customer's request. The more faithfully you carry out your entrusted tasks, the greater the acclaim you'll earn. After three rounds, the player with the most fame points wins.
The Necromancer leads an undead army toward the stronghold walls. A powerful artifact lies within the stronghold. A magical item imbued with immense energy. The Necromancer's powers are weakening, and his magical essence is fading with each passing moment. He will regain his powers if he manages to take the castle by storm and claim the artifact. Thus, if the undead army succeeds in breaching the stronghold within eight turns, it will capture the artifact and attain victory. If not...well, if not, the Necromancer's powers will fade completely and the undead army will turn to dust.
Stronghold: Undead is a re-balancing of the original Stronghold: Undead expansion for the second edition of Stronghold that is now a standalone game. It includes a new board with new paths to siege the castle, undead mechanisms, and more ways for both sides to secure their victory!
Thorgal: The Board Game is a cooperative storybook adventure game for 1-4 players aged 14+ designed by Joanna Kijanka, Jan Maurycy, and Rafal Szyma. Players take on the roles of Thorgal, his wife Aaricia, their son Jolan, and Kriss - a deadly female warrior - , and go on a series of adventures.
The game consists of 7 stand-alone scenarios, each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features, so they can be played by different playgroups and over an extended period of time.
Thorgal: The Board Game comes with a book of maps. Each scenario is played on a different map that players explore while fulfilling scenario goals and promises completely different adventures, hidden opportunities, and vivid characters. Players are free to choose whether they travel in one group or split to cover more areas at the same time. They also perform side quests that might help them win a scenario.
Another important feature in the game is the storybook containing narrative descriptions of the encounters that Characters make in each scenario. The adventures described in the book are specific to each scenario and Character, yet a lot of them are randomized within a scenario, offering higher replayability and allowing for repeated play. There are also Side Plots players can pursue to gain benefits and reveal additional pieces of the story.
Thorgal: The Board Game, while having a strong narrative element, offers a brand new, unique action selection mechanism. In this new mechanism, actions have varying power depending on which other actions have already been taken. Players carefully plan their strategy and sequence of actions taken, as this directly impacts the strength of the effect of each action. This creates an interesting decision space and makes each turn important for everyone at the table.
Another important mechanic involves Character development. Each character gains experience during the game and advances their abilities. This dynamic progress allows players to make meaningful decisions about how to develop their hero in the game. Characters gather resources and craft objects to help them survive in the dangerous world.
Vienna Connection is a standalone game inspired by the game mechanisms of Detective: A Modern Crime Board Game. In this game, players take on the roles of CIA agents sent to Europe in 1977 during the Cold War to investigate the mysterious death of James Werner, an American citizen murdered in Vienna.
The international plot involves various secret agencies, and players will travel around Europe visiting a dozen destinations and discovering secrets. Vienna Connection, although inspired by Detective, is a standalone game with new rules and game mechanisms that bring the spy theme to life. Players will manage resources (such as informants, bribes, and pieces of information), decode reports (including secret messages, codes, and wiretapped conversations), and will have to outsmart enemy spy agencies.