A basilica is being built in the medieval town of Florence - an edifice more magnificent than anyone has ever imagined. However, it's not being built by a single person, but is in fact a competition of two master architects! Join the duel, earn a royal reward, and make your mark on history! Basilica is a two-player game representing the clash of two master architects ordered to create the most glorious basilica the world has ever seen. Will you rise to the challenge or will you fall into disgrace and be forgotten by history?
You must plan wisely - your mistakes will be taken advantage of by your opponent. So display your artistry and cunning talent, plan carefully, and gain everlasting renown. Includes the Festum Fatuorum expansion.
Batman: Everybody Lies is a crime-solving deduction game for 2-4 players set in rich lore of the Batman comics universe. Players take on the roles of four key investigators - instinctive journalist Warren Spacey, tenacious reporter Vicki Vale, brutish detective Harvey Bullock, or the cunning Catwoman - who are drawn into a series of mysterious events unfolding in Gotham City.
Throughout the game, players cooperatively make decisions running the investigation and trying to solve a series of challenging cases. They visit famous locations in Gotham City (like the Batcave, Arkham Asylum, Blackgate Penitentiary, and the Gotham City Gazette) and cross paths with well-known Batman characters (like Batman, The Penguin, Poison Ivy, Mr. Freeze, Scarecrow, and more) while trying to chase leads, identify suspects, and gather enough information to help save Gotham City. The game also adds a brand new hidden agenda mechanic, which assigns secret goals and unique win conditions for each player based upon which DC character they portray. In Batman: Everybody Lies, players utilize a variety of physical and digital game components (a deck of cards with essential clues and plot twists, various physical handouts) and a dedicated website with access to in-world resources from the Gotham City Gazette archives - for a truly immersive experience. The game also features another new thematic treat - Scenes - that bring memorable gameplay moments to life via original comic book illustrations that feel torn straight from the pages and panels of the beloved comics. Beginning with an introductory Prologue designed to get players acquainted with the game rules, Batman: Everybody Lies then continues with three big cases to solve, each taking roughly 2-3 hours to play. Each case can be played separately as stand-alone episodes, yet should players crack all four cases, they will unravel a master narrative with an epic climax. Every scenario ends with a final report with questions verifying how well the team has investigated the case.
Petty Officers, written by Mike Selinker, Liz Spain and Skylar Woodies, is the second case in the Detective: Signature Series.
The call comes into Antares Headquarters: There's been a mauling. A tiger has attacked his circus handler, but something doesn't feel quite right. Could the tiger be innocent of this terrifying crime?
There's only one way to find out: You will need to investigate. But you'll need help. This time you're not going on the case alone. This time, you're taking your pets.
Detective: Petty Officers is a wild case with five new animal assistants to complement your detectives' skills. The truth is just a sniff away.
In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game's DEDICATED DATABASE simulating agency's resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own.
Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories - stories you will participate in. Let's hope that you will be able to deduce the end, before there is another crime... The game will challenge you with five different cases, that has to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.
Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes - consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!
It's the 80's and Los Angeles is a city swarming with corruption, narcotics, and crime. A unique case has presented itself, however it needs a detective who isn't afraid to do what's necessary. If that's you, then join L.A.P.D. and solve crimes under the leadership of James Bradley!
This expansion includes three new cases that create one exciting campaign. L.A. Crimes introduces new playable characters and new mechanics. You will be running surveillance to learn more about the suspects and accumulating stress much faster when deciding to break protocols in order to get criminals behind bars! How far will you go?
Parental Advisory: Strong language and depictions of violence.
Detectives, we have 3 new cases that require your expertise?gather your friends, prepare your notebooks, pencils, coffee, doughnuts, and get to work! In order to solve the cases, you?ll need to write down your clues, connect the facts, and avoid the pitfalls of false leads. Stay focused, and don?t let the murderers slip away. Don?t play a Detective. Be one!
Detective: Season One is a stand-alone game based on the bestselling and award-winning Detective: A Modern Crime Board Game. It?s a new set of 3 unique cases with varying styles and locations?they?re like no Detective case you?ve solved before. It?s a fully cooperative game for 1-5 players that will transform your game nights into fascinating investigative experiences.
The cases you?ll find include an investigation into the murder of a dactyloscopy specialist, scrutinizing the motives of an English family for the murder of a wealthy patron, and a dark exploration of the mafia underground? Enjoy a new engaging form of gameplay, updated changes to Antares, and a lighter and wittier style full of humor and depth for new and old Detective fans.
In the box you?ll find 3 stand-alone cases, each comprising a 24 card deck. There are new investigators boards specifying what work they have to do. We?ve also added 24 portraits of suspects that you can pin to your corkboard, connect with red yarn, and uncover a network of criminal connections.
No longer do you anxiously await the arrival of the wicked ? for they have just arrived! In the dead of night, the gloom rolls in. Melodies whisper in slow rhythms as children wake from their slumber. Leaping from their beds, they rush to their parents and startle them awake. The mix of fear and excitement fills the room. The lure of exotic sweets wafts in on the warm summer wind. The lives of this dull, small town are revitalized with the anticipation of this dreadful circus.
Dreadful Circus is a set-collection card game in which players try to create the most successful circus! The game comes with an unique twist: Over the course of the game, players buy cards that have special final scoring rules. As the game progresses and more cards are gained, each player develops their very own final scoring rules. No game is the same, and no player at the table scores the same way.
Featuring the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-five players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis.
In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components ? a deck of cards with essential clues and plot twists, a dozen physical handouts, and a dedicated website with additional resources ? to steer the narrative in fun and surprising directions for a truly immersive experience.
Beginning with an introductory prologue designed to get players acquainted with the massive Dune universe, the game then continues with three big adventures, each taking roughly two-to-three hours to play. During each episode, players can earn experience points to level up their characters in between missions and unlock new options in future gameplay. Each adventure can be played separately as standalone episodes, yet should players complete all three episodes, they will unravel a master game narrative with an epic climax and unforgettable resolution with lasting impact on the future two games in the trilogy.
The club needs to win - that's why they hired you! Send your scouts to hire new talent, train them to unleash their potential, and turn them into shining stars adored by thousands. But don't forget about all the others who work hard for the team every single day: the doctors, trainers, stewards, and analysts. Build your office and manage your staff for additional actions. Expand the stadium, use the various abilities of directors, and develop tactics to surprise your opponents.
Eleven is a thematic eurogame for 1 to 4 players. Challenge yourself with 6 thematic scenarios in an engaging Solo mode, or invite your friends to compete as football managers, running their own clubs to become league champions!
Do you have what it takes to play in the league on weekends and in the International Cup on Wednesdays? The International Cup expansion introduces a single-elimination tournament board where winning each match is of utmost importance. It also adds 14 International teams and 50 new cards, including Board Meeting cards showing International events, and new Opponent cards for the added teams.
A set of Player cards dedicated to advanced play, and a new Travel mechanic. An expansion introducing new Players with interesting abilities and showing the wonderful diversity of football around the globe, and a new Travel mechanic.
New Players and Tactics from around the world: Discover 45 new Player cards representing 45 different countries and 5 new Tactic cards showing specific styles of play, such as Spanish tiki-taka, German gegenpressing, or English kick and rush. This set of Player cards is especially useful in advanced play as each of them adds an interesting ability. Travel mechanic: Travel between different continents by spending Distance markers to purchase the best international Players for your club.
Make your Stadium a cultural center for the whole city with 50 new cards and 24 new Infrastructure tiles. Get new Sponsors, hire new Staff members and make your Stadium a cultural center for the whole city! Build new elements, run concerts and national team matches, and more! The Stadium expansion adds 24 new custom shaped Stadium Infrastructure tiles and 50 cards including new Objective, Staff, Sponsor, and Board Meeting cards that are related to the Infrastructure tiles from this expansion.
This expansion adds two new mechanics: Breaking News cards which trigger the keywords you can find on Player cards and the Reputation track, as well as 14 new Board Meeting cards. Breaking News: During Matchday read a Breaking News card with the press coverage of your match to see if any of your Players' keywords are mentioned. This may trigger an unexpected consequence for your game with your match ending differently than you expected!
All 36 Breaking News cards have unique outcomes making each gameplay different and adding an amazing thematic flavor to your experience. New Board Meeting cards: Increase the replayability of your game with 14 new Board Meeting cards that you can add to the base game. Reputation track: New Breaking News and Board Meeting cards from this expansion influence the Reputation level of your club, which is marked on the new Reputation track. Depending on your Reputation level, your club will gain benefits or penalties in the upcoming Matches.
Gutenberg is a mid-weight strategy game taking place in Europe in the 15th century. Each player takes the role of the printing pioneer trying to build their wealth and fame by developing their production capacity and gaining the support of patrons. Through bidding for specific actions the players develop their printing workshops, acquire new fonts, inks and decorations. The unique system of rotating gears allows players to combine bonuses and earn large amounts of points. The game lasts six rounds and the player with the most points at the end wins.
Empires of the North: The Wrath of the Lighthouse is a story-driven solo campaign for the award-winning engine-building card game: Empires of the North. The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game.
In story mode, you will play alongside a Campaign book and slowly discover how the plot unfolds. Why is the number of lighthouses on the coast increasing? Why do the people so strongly oppose the cathedral being rebuilt? And those seas constantly assaulted by storms... Empires of the North: The Wrath of the Lighthouse is designed by Joanna Kijanka, co-designer of the base game and all previously released expansions to the game. The expansion includes 55 cards, a Scenario booklet with 15 unique scenarios, and a Campaign book with more than 50 story branches.
Rise of the Empire is a meta-expansion that adds a completely new layer to Imperial Settlers by introducing an open-world campaign setting. From game to game, players' empires will advance, reaching new eras, goals, technologies, discoveries, and provinces. (You don't need to play the campaign in a set group of co-players as each empire can develop at its own pace and represent different stages of advancement.)
This meta-expansion includes 220 new cards divided into three types: Provinces, Goals & Achievements, and Technologies & Discoveries. In addition Imperial Settlers: Rise of the Empire shortens gameplay from five to four rounds.
It is the time of year when the big Hollywood studios are greenlighting new screenplays to become the next summer blockbusters. Screenwriters - often working in teams - are desperately trying to get in the room with powerful executives to pitch their ideas. If they are hired, the job can earn them millions.
This game takes place in a Hollywood boardroom. Through marketing research, the studio has identified a specific hero/villain combination it is set on making its next movie about. Beyond that, the big wigs are not taking any chances: the story structure will be a tried-and-true archetype. It's the same one followed by modern classics like STAR WARS, THE LION KING, TITANIC, and about every other blockbuster over the last 40 years.
The Death Breath is a terrifying virus which began spreading forth from the eastern enclaves of the Moloch. It infects every living thing, changing them into brainless, bloodthirsty beasts. Victims of these attacks become infected with the virus, and so it spreads. So far, the most effective way of dealing with the infected are strong ammunition, grenades, and a sharp ax.
Neuroshima Hex! Death Breath is a new army for Neuroshima Hex! that gives players a new experienceas the units are upgradeable with a special token pool that gives units customizable options. Death Breath also offers a large number of netting units as well as battle tiles.
Engines roar through the night sky as you see clouds of dust coming your way. Hot tires screech across the road as hundreds of riders wreck havoc to anything on their path. They are followed by heavily armoured warriors, intimidating everyone with a cacophony of metallic sounds made by their chains, net launchers, and other weapons of post apocalyptic war.
First, the riders are going to surround and entangle you with their web of steel. Melee fighters will follow soon after, bringing pain and destruction. Even if you are going to defend yourself, even if you manage defeat one of them, more replace their fallen comrade.
Death is coming your way. You can try to run. You can try to hide. But sooner or later, you are going to fall into their hands. This is not your average gang ? this is Iron Gang, a brutal group that has perfected the art of the hunt from the back of the steel steed.
Neuroshima Hex: Iron Gang introduces a new army pack to Neuroshima Hex!, and both the HQ and certain units feature a new "chain" ability. Chain connects two units with that ability if there is a straight line between them, and it allows them to target and hit any unit on that line.
The main mechanic of this new army is managing gambles. Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.
Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuver.
Pirates is a next expansion to Neuroshima Hex 3.0, the iconic area control game about the world of Neuroshima. A pirate flag fluttered over the Caribbean islands where King Contamination and Queen Neo-Jungle would rule. The gangsters of the seas have a few surprises for their enemies...
The new army plays by unprecedented rules, extending the standard Battlefield with special Water Spaces, to which only Pirates have access. The large quality of battle tiles allows them to control the pace of the game, which is crucial when planning in the headquarters location throughout the game. Pirates weakness is the low Initiative and lack of Toughness, as well as the negligible Mobility of non-floating units. Remember that the Pirate Army cannot be used when playing with the Expanded Battlefield rules (5 and 6 player games, or expanded 4 player games).
Sharrash is a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They live underground, in tunnels and canals of the destroyed cities, along with degenerate humans and mutants who serve the Sharrash. They do not allow strangers anywhere near them and fiercely defend their nests, and their fighters will not hesitate to give their life for the pack.
The main advantages of the Neuroshima Hex! Sharrash army are mobility of HQ, the ability to blow up even the fastest enemy units and to paralyze the slower ones, and the possibility of bypassing the enemy's defense lines thanks to the mortars. Another advantage of the Sharrash is a difficult to eliminate Foundation Tile (Hole), which can easily thwart the enemy's plans.
Sharrash's disadvantage is a smaller number of fighting units than in other armies, their low mobility, low toughness and initiative, as well as a complete lack of armors.
Smart is a part of Moloch, which has reached the southern part of the continent, where after fights with humans it was cut off from its origin and found sanctuary deep inside the Neojungle. It resembles Moloch less and less with every passing day. Smart has completely disregarded the directives that have so far been followed by Moloch's electronic brains and started producing strange half-machines combined with living organisms, including regeneration capable biodroids, micro robots functioning as parasites equipped with technologically advanced electromagnetic weaponry. Most Smart bases are hidden deep underground and whatever happens there stays behind a veil of mystery, hidden from both humans and Moloch.
Neuroshima Hex! Smart is a single army pack for use with Neuroshima Hex! and was originally included as one of the two armies in the standalone expansion Neuroshima Hex! Duel.
The Steel Police is a wandering brigade of law and order fanatics, clad in pre-war, experimental power armor. Chemicals applied by the armor and cybernetic enhancements increase the organism?s abilities at the expense of the psyche ? Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar of explosions and gunfire.
Unblemished lawfulness worthy of the automatic machine quickly makes the people of redeemed lands yearn for the old chaos and anarchy.
The Steel Police army pack introduces a new ability in a Neuroshima Hex line, Reflection, which protects the army unit from all attacks directed at its side marked with Reflection icon. Such attack is reflected in the opposite direction for a distance of one field and hits an enemy tile (Unit, HQ or Module) if it stands on an adjacent field on the line of attack. Reflected attack doesn't harm Steel Police tiles.
A New big box edition of the best-selling strategy game from Portal Games with tons of promotional materials and new graphics is coming. Neuroshima Hex! 3.0 The Year of Moloch limited edition contains new elements: HQ markers, reference charts for all armies, a plastic insert for 19 armies, a Moloch origins campaign, a comprehensive FAQ booklet, 4 armies in new design and in pre-orders an additional Borgo bust figurine, and hardcover Artbook.
Neuroshima Hex! is a strategy board game set in the post-apocalyptic world of Neuroshima. Each player leads one of the four Armies: Borgo, Hegemony, Moloch, or Outpost. Each Army deck consists of 34 tiles including Warriors, Modules, and Actions. You begin the game with your HQ at 20 hit points and wage war against your opponent in a back and forth strategic battle as you place and manipulate your tiles. You win once you?ve destroyed your opponent?s HQ or once a player runs out of tiles and your HQ has less damage than your opponent?s.
These Premium standard (100 micron thick) card sleeves protect your cards while handling. This pack includes 55 sleeves 54x86mm / 2.13x3.39"
These Premium standard (100 micron thick) card sleeves protect your cards while handling. This pack includes 55 sleeves 41x63.5mm / 1.61x2.50"
These Premium standard (100 micron thick) card sleeves protect your cards while handling. This pack includes 55 sleeves 44x68mm / 1.73x2.68"
These Premium standard (100 micron thick) card sleeves protect your cards while handling. This pack includes 55 sleeves 58x88mm / 2.28x3.46"
These Premium standard (100 micron thick) card sleeves protect your cards while handling. This pack includes 55 sleeves 63x88mm / 2.48x3.46"
The Necromancer leads an undead army toward the stronghold walls. A powerful artifact lies within the stronghold. A magical item imbued with immense energy. The Necromancer's powers are weakening, and his magical essence is fading with each passing moment. He will regain his powers if he manages to take the castle by storm and claim the artifact. Thus, if the undead army succeeds in breaching the stronghold within eight turns, it will capture the artifact and attain victory. If not...well, if not, the Necromancer's powers will fade completely and the undead army will turn to dust.
Stronghold: Undead is a re-balancing of the original Stronghold: Undead expansion for the second edition of Stronghold that is now a standalone game. It includes a new board with new paths to siege the castle, undead mechanisms, and more ways for both sides to secure their victory!
Vienna Connection is a standalone game inspired by the game mechanisms of Detective: A Modern Crime Board Game. In this game, players take on the roles of CIA agents sent to Europe in 1977 during the Cold War to investigate the mysterious death of James Werner, an American citizen murdered in Vienna.
The international plot involves various secret agencies, and players will travel around Europe visiting a dozen destinations and discovering secrets. Vienna Connection, although inspired by Detective, is a standalone game with new rules and game mechanisms that bring the spy theme to life. Players will manage resources (such as informants, bribes, and pieces of information), decode reports (including secret messages, codes, and wiretapped conversations), and will have to outsmart enemy spy agencies.