It's hard work running a Cthulhu cult.
In Cultists & Cthulhu, you lead a Cthulhu cult bent on completing nefarious rites while beset by incompetent underlings, meddling kids, and imminent madness.
Cultist cards are the cornerstones of your plans, who must roll custom dice turn by turn to progressively complete Rituals. Madness, of course, is never far away. Each Ritual completed contributes points toward the 21 total needed to win.
Although each cult is primarily trying to complete its own rituals, gameplay is decidedly of a "take-that" nature, with many player activities devoted to harming the other players' attempts to carry out their objectives.
Flapjacks and Sasquatches is an easy, "take that" style card game in which you want to chop down the tree card in front of you. The card has both a "chop" value and a point value; using Axe cards, you roll dice to try to meet or exceed the "chop" value. When you do, you collect the tree (and the points). Flapjack cards can add to your roll, while blister cards can take away.
Flapjacks & Sasquatches: Dice Game is a push-your-luck dice game with a take-that aesthetic about chopping down trees, wolfing down flapjacks, and making best use of the special effects of the Sasquatch Die.
A light, family-weight game set in the Northwoods world of the beloved Flapjacks & Sasquatches card game.
Swing Your Axe
Push Your Luck
Super-Portable
Game Details
The Emperor Penguin is a connoisseur of fine jewelry. His excitable but somewhat dim nephew, on the other hand, can't see why you'd prefer an emerald to two pointy sticks. Two is *twice as much* as one!
In Frozen Shinies, you're a royal helper racing between penguin trading shops, exchanging treasures not to get the most valuable things, but simply to get the most. Can you trade a diamond for a spool of thread, a handful of coins, and a floppy hat? The Emperor Penguin's Nephew will be delighted!
Each card has a value from 1 to 14, and most cards have a power. Place a card in the front of one stack and take cards of the same value from the front of another stack. If the values aren't quite identical, "make change" with tasty fish. Or, use a card's power to manipulate the stacks in other ways. When only one stack remains, the player with the most cards wins!
The Emperor Penguin looooves jewelry! In Jewels for the Emperor Penguin, each player takes charge of a five-member penguin guild that must scale the icy walls of the Valley of the Emperor Penguin, gathering gems - emeralds, rubies, sapphires, and diamonds - and making advantageous exchanges to acquire the specific gem-recipes needed to claim objective cards that represent the fantastic jewelry the Emperor Penguin covets.
Lumperjacks with Rocket Launchers is a fast-paced, take-that card game about exactly what you think: Lumberjacks with Rocket Launchers!
Rocket cards enter play and orbit the table, always pointed at one of the player-loggers. Some cards eliminate or modify Rockets in play, others spell the arrival of Rocket Time, when any player with three Rockets aimed at them is blown up and eliminated before any unexploded Rockets streak to menace the next player.
The last lumberjack standing is the winner!
Literally a Blast
Yes, Rockets, Absolutely!
Super-Portable
Game Details
You're a hard-working logger, felling trees while the sun shines. But when night falls, sasquatches lurk. Only lumberjacks who keep their wits about them will make it ?til morning! A backpack-sized game based on the play of Squirrel or Die from Fight in a Box.
A combat-memory cards game where sasquatches lurk near every logging camp.
Lumberjacks spend the daytime chopping and swapping: Chopping adds cards from the deck to the forest grid, while swapping conceals them as they cycle through the players' hands.
In the evening, players must choose face-down cards from the grid one at a time. Find a fallen tree? Live to log another day. Reveal a sasquatch? Lose a life!
Lose three lives and you're out. The last lumberjack standing wins!