A set of 10 engraved Base Dice, designed specifically for the ALIEN Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
The mission was a manhunt, the objectives clear - track down four fugitives, recover any assets they may have made off with, and keep ?em all out of enemy hands. Go find them on a frozen moon full of hostiles and get it done on the eve of war.
Nothing you couldn't handle.
But what it is that these bastards stole - and how the hell it got inside them - is another thing altogether. It's all above your paygrade, marine - but somehow you're the one who's got to deal with it.
Of course, now there's an invasion fleet incoming, and there's something else, too - something much worse. Something out there hates you - hates everyone. Something big and ugly. Something with metal teeth - and you're pretty sure it ain't alone.
Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps.
Destroyer of Worlds is a complete Cinematic Scenario for the ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska just like Chariot of the Gods. In Destroyer of Worlds, players take the roles of Colonial Marines. The scenario is designed for 3?5 players plus the Game Mother, and it's a gauntlet of one hell after another. Expect it to take three sessions to complete. This boxed set contains:
NOTE: The ALIEN RPG core rulebook OR the ALIEN RPG Starter Set is required to play Destroyer of Worlds.
Alien RPG: Evolved Edition Core Rulebook delivers an updated and streamlined version of the Alien RPG you love.
The updated core rules include new artwork,new content, and a variety of new tools for players and Game Mothers alike, all fully compatible with previous releases and game material.
Thrilling new aspects bursting from the Evolved Edition include:
Redesigned as the perfect starting point for newcomers to roleplaying in the ALIEN universe, the new Evolved Edition of the Starter Setcontains everything players need for game night including abridged rules, character sheets, custom dice, larger miniature-friendly game maps, initiative cards, reference cards, various handouts, tokens, and an expanded Evolved edition of the fan-favorite Hope's Last Dayscenario set on Hadley's Hope just prior to the unforgettable events of Aliens.
A deluxe Game Mother's Screen in landscape format for the official Alien Roleplaying Game.
Alien RPG: Evolved Edition GM Screen features the look of a MU/TH/UR ship intelligence interface panel on the outside and a host of useful tables and the look of a MU/TH/UR ship intelligence interface panel on the outside and a host of useful tables and important information on the inside, while keeping the GM's plans hidden from the eyes of inquisitive players.
'I can't lie to you about your chances, but ? you have my sympathies.'
The Alien RPG Evolved Edition expands upon the original experience and provides an updated and revised version that will feel fresh for rookie and veteran players alike.
This completely new starter set is designed as the perfect starting point for roleplaying in the Alien universe, containing everything you need for your game night:
Alien: Heart Of Darkness is a stand-alone adventure, but also serves as a conclusion to the Draconis Strain Saga begun in the cinematic scenario Chariot Of The Gods and continued in Destroyer Of Worlds, all written by Andrew E.C Gaska. The expansion is designed for 3?5 players plus the Game Mother and is a spiraling descent into soul-crushing madness. Heart of Darkness will come in a boxed set including a range of maps, cards, handouts, and pre-generated characters.
Space is vast, dark, and not your friend. Try to scream and no one can hear you - hold your breath and you rupture your lungs. And there are things lurking in the shadows - things strange and different and deadly. Things alien. The multiple award-winning official Alien ? The Roleplaying Game offers a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It is a harsh and unforgiving universe, and you are nothing if not expendable. Stay alive if you can.
Alien RPG: Minaitures Set: Rapture Protocol includes 20 high-quality hard plastic miniatures for the official Alien The Roleplaying Game.
This set is specifically designed to bring the events of the Rapture Protocolcinematic adventure to life but fully complements other adventures and skirmish battles throughout the ALIEN RPG series.
These miniatures in the 28mm scale are perfectly sized for use on the large battle maps included in cinematic adventures for the ALIEN RPG Evolved Edition, such asRapture Protocol and Hope's Last Day. No assembly required!
As a bonus, this boxed set includes a booklet with simplified combat rules that make it possible to play quick skirmish battle rules in the ALIEN universe using the included miniatures.
Alien RPG: Rapture Protocol is a complete cinematic adventure for ALIEN The Roleplaying Game Evolved Edition. It is a stand-alone adventure but also serves as the first installment of the Jeremiah Saga trilogy.
The adventure is designed for 3?5 players plus the Game Mother and returns to the roots of the ALIEN franchise, featuring the crew of a small starfreighter on a resupply run to the remote Jeremiah VI industrial colony, soon embroiled in a deadly conflict.
This boxed set contains:
The Alien RPG Core Rulebook (Evolved Edition or First Edition) is required to play Rapture Protocol.
A set of 10 engraved Stress Dice, designed specifically for the ALIEN Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
Embark on a dark and daring adventure where death and destruction lurks around every corner. The gunpowder and witchcraft infused game is a complete stand-alone RPG based on and compatible with the multi-award-winning apocalyptic heavy metal RPG MORK BORG. This action packed, rules light, art heavy OSR game offers swashbuckling adventure and gothic folk horror in an unholy blend.
Features: A wicked cauldron of a game packed to the brim with lore, explosions, magic, war, and demons. Be a desperate adventurer stuck in the middle of the conflict desperately trying to survive, and maybe even profit, amongst the chaos and destruction. Wield unique and characterful weapons, each with their own rules and advantages on top of the damage die. Use forbidden and powerful magics that can warp reality as easily as an artist paints a canvas. A treasure chest of character options, items, locations, adventures, and enemies both human and monstrous waiting to be opened.
Following the same deluxe format and packaging as the award-winning Case File 01: Electric Dreams, included in the Blade Runner RPG Starter Set, Case File 02: Fiery Angels features a new thrilling investigative scenario and a host of in-world handouts, photos, maps and more.
This boxed set includes: A beautifully illustrated and detailed scenario book with locations, characters, events, and leads to follow. Eleven handouts, including a variety of in-world artifacts and Esper photos. Seven full-color maps. A custom manila envelope for the players to keep their evidence safe in. Fourteen high quality custom cards for non-player characters.
The Blade Runner Roleplaying Game is a neon noir wonderland that will take your breath away, one way or another-an evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. It's an iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die.
The official Blade Runner RPG will propel players into the streets of Los Angeles as Blade Runners with unique specialties, personalities... and memories. The core game and its line of expansions will push the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the RPG will both in setting and mechanics showcase key themes of Blade Runner-action, corporate intrigue, existential character drama, and moral conflict-that challenge player characters to question their friends, empathize with their enemies, and explore the perseverance of hope and humanity.
A set of four engraved Base Dice, designed specifically for the official BLADE RUNNER Roleplaying Game. These special dice are designed to support the game mechanics but can be used as normal dice as well.
A neon-noir wonderland that'll take your breath away. One way or another.
An evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the powers of empathy, the poisons of fear, and the burdens of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up.
Time to live. Or time to die.
Welcome to the Replicant Rebellion expansion for the official Blade Runner roleplaying game.
An evocative cat and mouse race of provocateurs and powderkegs lit to explode, expose, and oppose the establishment, one way or another.
In a neon-noir city of dazzling lights and moral contradictions, it's you on the streets, wrestling with the hypocrisies of the justice system, the razor's edge between reform and revenge, and the burdens of having too much to lose for a cause sacrificing it all.
Yet regardless the price, the Rebellion must live on.
Blade Runner RPG: Replicant Rebellion is a full colour, hard-back book.
"Time to live. Or time to die." This is the Blade Runner roleplaying game - a neon-noir wonderland that'll take your breath away. One way or another. An evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the powers of empathy, the poisons of fear, and the burdens of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up.
Includes everything a player needs into a corporate hungry, paranoid filled universe. Includes a condensed rulebook to ease in new players, pre generated characters for quick play and the first case to solve, entitled Electric Dreams. Additionally there will be multiple handouts included in the set, providing the players with clues to decipher.
Contains:
The CY_BORG Asset Pack is a bundle of game accessories that'll make your cybernetic life somewhat easier at the table.
Includes:
CY_BORG is a complete rules-light, rage-heavy tabletop roleplaying game based on and compatible with M™RK BORG. Easy to play, easy to hack.
The 160 page book will see the players becoming cyberpunk outcasts who are dedicated to tearing down the systems of corporate capitalism and corrupt police departments, as well as fringe groups causing senseless violence such as street gangs and cults. Players will be exploring the city of Cy, a 'dystopian metropolis' that serves as the game's only known location.
An introductory scenario is included in the Cy_Borg book, alongside tables that enable game masters to come up with campaigns and one-shots by combining missions, non-player characters, locations and enemies.
Engage in power struggles and build your crew's reputation. Salvage and steal to survive and endure a ruthless universe. And above all, do anything you can to get that next job. This sci-fi tabletop roleplaying game takes you to the grimy blue-collar future of a universe filled with risk, but also opportunity. DEATH IN SPACE presents a vision of space where technology is broken and dirty, and society is harsh and desperate. The player characters make up a crew with their own spacecraft or station, and take on the jobs they can find, in order to earn some well-needed bucks and get ahead in the power struggles of the stellar system.
DEATH IN SPACE is a game about adventure and uncertain journeys out into the darkness of space, it is about you and your crew making a home of your spacecraft or station, in tough competition with everyone else, and most of all, it is about enduring in an abandoned frontier system where your only hope of surviving is to take any contract you can find, sometimes having to put your fate in your enemies' hands.
From cat people to chimeras, fairies to frog people, hippogriffs to hydras, and much more - this Bestiary for the Dragonbane roleplaying game includes no less than 63 wondrous creatures for the player characters to encounter. Each of them is brought to life in text and art, as well as a random encounter and a seed for a complete adventure. Among these fantastic beings, there are nine new playable kin, each with their own unique ability. The full-color hardcover book is gloriously illustrated by Johan Egerkrans and David Brasgalla.
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.
This boxed core set includes: Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel. Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign. The booklet Alone in Deepfall Breach letting you play Dragonbane solo, Large map of the Misty Vale, Illustrated playing cards for adventures, treasure, and more, Five pregenerated characters, Blank character sheet, Standees for characters and monsters and Battle mat. Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
An extra set of transparent polyhedral dice, including one each of D4, D6, D8, D10, D12, and D20. The D20 has custom engraved symbols on the 1 and 20 sides, to mark dragon rolls and demon rolls in the Dragonbane game rules. Note that one dice set is already included in the Dragonbane core set.
A deluxe Gamemaster Screen in landscape format for the Dragonbane RPG. It features Johan Egerkrans's beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Gamemaster's plans hidden from the eyes of inquisitive players.
Coming to the legendary Dead Forest in search of treasure, glory and a solution to the ancient curse laying waste to the forest, the adventurers soon find themselves embroiled in an epic conflict reaching back to the very foundations of the world. The quest will take the adventurers through the depths of the forest, under the mountain, and into a strange new land where the fate of the world will be determined.
Path of Glory was the first major adventure campaign released for the original Swedish edition of the Dragonbane RPG (Drakar och Demoner), in three installments during 1985 and 1986: The Dead Forest, Gates of Power, and Heart of Darkness. This new edition, reimagined and updated by Free League and the original author Roger Undhagen, collects the trilogy in a single volume. This full-color, hardback edition has been given completely new illustrations by David Brasgalla and new cover art by Johan Egerkrans. The rules are fully updated to the latest edition of Dragonbane, and the book includes a large, double-sided map in format 432x558mm painted by Francesca Baerald.
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.
Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
In this book you will find two adventures that relate to the growing internal divisions within the Ambrian realm. Call of the Dark plays out in the northern territories of the Lost Land of Alberetor, where the player characters will accompany a lowborn noble who is looking to prove the status of her family.
The second adventure, Retribution, initially deals with the search for a person who has gone missing in the city of Kurun, but is soon shown to involve events which may have serious consequences for the relationship between the peoples of the Davokar region.
Naturally, the player character have a chance to influence the outcome of the stories, provided that they handle all the challenges that stand between them and a happy ending.
Call of the Dark contains:
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world's most popular roleplaying game rules! This gamemaster's screen and adventure bookleet will serve you and your friends well when you start exploring the game world, using the 5th Edition OGL ruleset!
This pack for the Forbidden Lands roleplaying game contains player aids designed for use with The Bitter Reach campaign module.
Contents:
With this expansion, Forbidden Lands gets a whole lot weirder! The Bloodmarch is the name given to the volcanic region west of Ravenland, now accessible as the Shadowgate Pass is again opened. This ancient place of battle-ready horse riders and secretive dwarves is rapidly changing due to the demonic vegetation spreading across the land. Most see this red curse as a threat to all that is good, while others view it as a good thing - or at least a necessary evil needed to reach other goals.
Another zine full of MORK BORG stuff. A zine of misadventure and malice from the MORK BORG CULT. A GM Wall of Doom. A hexed box-gaol for four forgotten folk-gods.
Lead a band of mutant Stalkers into the Zone and fight others to scavenge artifacts from the Ancients. Stake out your claim in the postapocalyptic wasteland - or die trying. This core set includes ten detailed 32 mm miniatures (five each for the Ark Mutant and the Genlab Tribe), cards, tokens, dice, a game mat, cardboard terrain, a ruler, and a rulebook including five full scenarios, campaign rules, character generation, and solo rules - everything you need to play!
Contains:
Lead a band of mutant Stalkers into the Zone and fight others to scavenge artifacts from the Ancients. Stake out your claim in the postapocalyptic wasteland - or die trying. This expansion set expands the game with two more factions, allowing up to four players in a multi-faction mayhem! This boxed set includes ten detailed 32 mm miniatures (five each for the Mechatron Hive and the Nova Cult), cards, tokens, dice, a game mat, cardboard terrain, a ruler, and a scenario booklet including five full scenarios. The Zone Wars Core Set is required to play.
Contains:
PIRATE BORG is a self-contained rules-light RPG for running swashbuckling campaigns using the Mork Borg Third Party License. Character creation is optimized for random generation (though not required), and during combat, all rolls are made by the players: enemies don't roll to attack, instead, PCs roll to defend. Mork Borg is fun, easy to learn, potentially deadly, and perfect for OSR-style one-shots and for campaigns that focus more on player agency and intelligent decisions and less on character optimization and "what's on my character sheet". It is great for battle map combat as well as theatre-of-the-mind style of play, and it really excels at weird, strange, and dark, perfect for a horror-style pirate campaign.
The Eternal Night has descended on the Forest of Davokar. With the sixth and final episode in The Chronicle of the Throne of Thorns, the fate of the world will be decided. The darkness that for centuries has been fettered by the roots of the woods breaks free and spreads in all directions; the living are faced with a seemingly hopeless fight against a never-ending flood of merciless enemies. But is all hope lost? That question remains for you and your friends to answer.
When did it all start? I can't really remember. It started like any recreational activity, I guess. Like TV. Sometimes they watched TV and sometimes they would sit there wearing their neurocasters. I didn't care. It was after the big update of 1996 that things got weird. Mode Six. The Electric State Roleplaying Game is based on the narrative art book The Electric State by acclaimed visual artist and author Simon Stalenhag. This is a game about a group of travelers heading out on a journey through a strange America in an alternate 1997. The ruins of gigantic battle drones litter the countryside, heaped together with the discarded trash of a high tech consumerist society in decline.
The game is not about the goal but the journey - what the characters experience along the way and how it changes them. This is a game of exploration, of finding out who you are, who your friends are, and what you are willing to do when the world collapses around you.
A set of ten engraved custom dice for The Electric State RPG - six base dice and four gear dice.
A deluxe Gamemaster Screen in landscape format for The Electric State Roleplaying Game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the GM's plans hidden from the eyes of inquisitive players.
Return to Middle-earth with The Lord of the Rings Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring roleplaying game by Francesco Nepitello, the beautifully illustrated full-colour hardback volume The Lord of the Rings Roleplaying contains everything you need to create exciting adventures set in the world's most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.
"In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles - yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous." In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.
Keepers of the Elven-rings is a supplement for The Lord of the Rings Roleplaying, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lorien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron's schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings and others created specifically for the game. The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.
Moria- Shadow of Khazad-dum is an epic campaign expansion delving into the depths of Khazad-dum for The Lord of the Rings RPG, the 5E adaptation of the award-winning second edition of The One Ring RPG, based on the works of J.R.R. Tolkien. Set in the years before Balin's doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria - from a single desperate journey in the dark to a grand campaign to retake Durin's Halls.
For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin's Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins - and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
In the westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the Dunedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste. Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in this supplement for The Lord of the Rings Roleplaying, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
Features: Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad. Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas. Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both 'historical' sites mentioned in The Lord of the Rings or The Hobbit, and others that have been created specifically for the game.
Shire Adventures is a beautifully illustrated hardback 5e supplement for The Lord of the Rings Roleplaying, offering all you need to take your first steps into Middle-earth and experience the adventures Hobbits get up to (when they cannot avoid it!). Explore the Shire with a thorough description of its four farthings and five exciting ready-to-play adventures, fully playable also by taking on the roles of some Hobbits whose descendants will go on to do extraordinary things, such as Primula and Rory Brandybuck, Paladin Took, and Bilbo Baggins himself!
The Lord of the Rings Roleplaying 5E Starter Set combines the world's most known and beloved fantasy setting with the world's leading roleplaying game system in a visually stunning, easy to use and yet inexpensive package. This beginner-friendly starter set provides all you need to embark on your journeys in Middle-earth, with streamlined rules and pre-generated characters that make it easy to begin playing right away.
Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people. Tales From Eriador is a beautifully illustrated hardback compendium containing six adventures for The Lord of the Rings Roleplaying, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth, the adventures can be played individually, or as part of a larger tale.
These engraved custom black dice are designed specifically for the second edition of The One Ring roleplaying game.
Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie. One Ring to rule them all, One Ring to find them, One Ring to bring them all, and in the darkness bind them, In the Land of Mordor where the Shadows lie. Enter the world of Middle-earth with The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien.
Designed specifically to evoke the atmosphere of The Hobbit and The Lord of the Rings, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins' remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring comes with updated and revised rules, a new visual style, and a focus on the land of Eriador - the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons - individuals sponsoring the adventures of the Player-heroes - including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things - unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout.
A deluxe Loremaster's screen in landscape format for the second edition of The One Ring roleplaying game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster's schemes hidden from the eyes of inquisitive players. The Rivendell compendium contains information about The Last Homely House, including a map of the valley and a plan of the house itself. Some of Rivendell's inhabitants are included, including Elrond, who can be used as a new patron. Finally, there are also new rules for how to create High Elf Player-heroes.
Moria- Through the Doors of Durin is an epic campaign expansion delving into the depths of Khazad-dum for the award-winning second edition of The One Ring roleplaying game, based on the works of J.R.R. Tolkien. Set in the years before Balin's doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria - from a single desperate journey in the dark to a grand campaign to retake Durin's Halls.
For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin's Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins - and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
"In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles - yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous." In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.
Realms of the Three Rings is a supplement for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lorien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron's schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings and others created specifically for the game. The Appendix contains rules to play High Elves of Rivendell and Elves of Lorien, and introduces guidelines to create Elf-lords, powerful characters especially suited for solo play.
In the Westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the Dunedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste.
Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in Ruins of the Lost Realm, a supplement for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay. Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad. Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas. Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both 'historical' sites mentioned in The Lord of the Rings or The Hobbit, and others that have been created specifically for the game.
A strange invitation from Bilbo Baggins, mentioning that he's in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I suppose. After all, it's not like there's any real dangers to worry about here in the Shire...
The One Ring Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready made characters, it is easy to quickly sit down and actually play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings allowing you to explore the Shire by taking on the roles of those same Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck and Esmeralda Took. Besides the Rules and The Adventures, there's a full compendium covering the four Farthings of the Shire, all the way from Greenholm and the White Downs in the west to Buckland and the Old Forest in the east.
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This new and beginner-friendly starter set for The One Ring tabletop RPG, based on the works of J.R.R. Tolkien, provides all you need to embark on your journeys in Middle-earth. Immerse yourself in a world set between the time of Bilbo's first adventure and the events of The Lord of the Rings, exploring the Lone-lands of Eriador and taking on the roles of characters whose stories are yet to be told.
These engraved custom white dice are designed specifically for the second edition of The One Ring roleplaying game.
In The Walking Dead Universe Roleplaying Game you will play the part of individuals struggling to survive in the hostile and unforgiving world known from the TV series. The challenges you face are never trivial, and they can appear from just about anywhere, from the lack of essential supplies, from conflicts brewing within the group, from hidden construction flaws in your safe haven, or from an approaching herd of walkers hungering for your flesh and blood.
There are two ways to play the game, campaign mode and survival mode. In a campaign, the story is not predetermined, your goals and choices, and the result of your efforts while struggling to survive, create the storyline. Survival mode scenarios present you with a pre-determined and often acute problem, they put you right into a dramatic and dangerous situation that needs to be handled immediately. Also, survival mode scenarios often feature locations and characters from the TV series. CONTENT WARNING: The Walking Dead Universe deals with dark and existential themes, and this roleplaying game is no different. The stories told in this game can be violent and distressing. This is not a game for children. The Walking Dead Universe Roleplaying Game Core Rulebook features rules designed on the basis of Free League's Year Zero Engine. It includes everything you need to create player characters, as well as the challenges those characters will face in the world of the dead.
A set of 10 engraved Stress Dice, made specifically for The Walking Dead Universe Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
In the Walking Dead Universe Roleplaying Game you will play the part of individuals struggling to survive in the hostile and unforgiving world known from the TV series. The challenges you face are never trivial, and they can appear from just about anywhere - from the lack of essential supplies, from the conflicts brewing within the group, from hidden construction flaws in your safe haven, or from an approaching herd of walkers hungering for your flesh and blood.
There are two ways to play the game - campaign mode and survival mode. In a campaign the story is not predetermined, your goals and choices, and the result of your effort while struggling to survive, create the storyline. Survival mode scenarios present you with a pre-determined and often acute problem, they put you right into a dramatic and dangerous situation that needs to be handled immediately. Also, survival mode scenarios often feature locations and characters from the TV series. The boxed Starter Set includes a condensed rulebook, pre generated characters, and the first full length survival scenario.
Kalisz. We're still only in Kalisz. We need to get out of here. Fast. The artillery barrages are getting closer. The Soviets will be here soon. Sarge says we move out after dark. I'm not sure we'll last that long.
A classic roleplaying game returns. This new retro-apocalyptic edition of Twilight: 2000, published in partnership with GDW and Amargosa Press, goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. Just like the original 1984 edition, this new game is set in a year 2000 devastated by war ? now in an alternate timeline where the Soviet Union never collapsed.
Twilight: 2000 is a roleplaying game about survival in mankind's most desperate hour. Yet, in this bleak world, there is still hope. In the midst of utter destruction, you can start to build something new. Rally people to your ranks. Stake a claim and protect it. And maybe, if you live long enough, start turning the tide.
This boxed set contains:
I always wanted to go on a boat, you know, before the war. When we reached the Vistula, Top said, "Now's your chance, kid." Two-Fer said he did some boating with his brother out on the Gulf, and I guess he meant Mexico because I don't think he ever served in the desert. I kid you not, an hour later we were being chased by pirates just like in the show. Bullets whizzing above my head. Spray of water in my face. Worst part is - I'm getting used to this life.
Hostile Waters for the new edition of RPG classic TWILIGHT: 2000 is a modular expansion that includes everything you need to play in a marine environment. Hostile Waters is loosely based on Pirates of the Vistula for the first edition of TWILIGHT: 2000 but designed to be used for any waterways. This boxed set includes new combat and travel rules for marine environments, military watercraft large and small, new factions for the PCs to tangle with, new plots to unravel, and new scenario sites to explore - including the USS Maine Ohio-class nuclear submarine. It also describes the two sample waterways the Vistula river and the Gota Canal. Contents of the boxed set: 104-page full-color book stuffed with new rules and gaming material. 26 new encounter cards, for use on rivers or lakes. 16 modular battle maps for marine environments. Six scenario site battle maps. Battle map tokens for boats and ships of various sizes. A huge double-sided full-color travel map for northern Poland and southern Sweden, connecting the maps in the core RPG set, format 864x558mm.
A deluxe Referee's screen in landscape format for the fourth edition of the Twilight: 2000 roleplaying game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Referee's plans hidden from the eyes of inquisitive players.
When I was a kid, my best friend was named Donald Kaminski. I was over at his house for dinner once when his Great Aunt Lucja was visiting. She was this crazy lady from the old country who spoke hardly any English. After dinner, she gave me a little card with a picture on one side and printing on the other. I thought it was a Polish baseball card or something, but it was an old-time picture of Mary and the baby Jesus. Don's dad said that it was a holy picture. He read the stuff on the back to me. It was all about the painting, which was called Our Lady of Czestochowa, and had all sorts of neat stuff about sieges and battles, and thieves being struck dead as they tried to steal the painting. I loved it. I never dreamed I'd ever hold the real Black Madonna in my hands someday.
The Black Madonna is a campaign expansion for the fourth edition of TWILIGHT: 2000, based on the classic adventure with the same title for the first edition of the game. This new and updated supplement is written by the original author, Frank Frey, and Chris Keeling. This boxed set includes new rules, new weapons, an overview of the Silesia region of Poland, new encounters, new factions for the PCs to tangle with, new scenario sites to explore, and details on the Black Madonna itself and its secrets. Contents of the boxed set: A 72-page book with new rules and campaign material. 16 new encounter cards, for use in Silesia or elsewhere. 6 battle maps for specific locations. 3 battle maps for close quarters combat. A travel map.
Urban Operations, the first expansion to the new edition of RPG classic Twilight: 2000, is a massive modular expansion that includes everything you need to play in urban environments. The expansion is loosely based on the classic module Free City of Krakow from the first edition of Twilight: 2000 RPG, but designed to be used in any city environment.
This boxed set includes new combat and travel rules for urban environments, close quarters fighting, new factions for the PCs to tangle with, new scenario sites to explore, and introduces the new plot concept to create longer story arcs. It also describes the two sample towns Krakow and Karlsborg in text and maps. Contents of the boxed set: A 96-page book stuffed with new rules and gaming material. 16 new Encounter Cards, for use in any town or city. 10 modular battle maps for urban environments. 4 modular battle maps for close quarters combat. 4 scenario site battle maps, two of which for close combat quarters. 54 battle map tokens for debris, sandbags, floor level indicators, blocks and breaches. A double-sided full-color city travel map for the example towns of Krakow and Karlsborg, format 558x432mm. A double-sided full-color battle map for the Wawel castle in Krakow and Karlsborg Fortress, format 558x432mm.
This deck contains 64 high quality illustrated custom cards designed for the fourth edition of the Twilight: 2000 roleplaying game, each one depicting a weapon that can be found in the game.
Welcome to the Mythic North ? northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment ? a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it.
Vaesen ? Nordic Horror Roleplaying is written by Nils Hintze and based on the work of Swedish illustrator and author Johan Egerkrans. Vaesen presents a dark Gothic setting steeped in Nordic folklore and the old myths of Scandinavia. The game mechanics utilize an adapted version of the awardwinning Year Zero Engine.
Key features:
If you hear the sound of fleeing birds, snapping branches, and loud footsteps, you shall be its next victim. Pray then that your fate will be swift - for staring into its infernal gaze can plunge even the purest mind into madness.
Journey to the Mythic North and investigate four bone-chilling cases that will test your abilities to the fullest. This book contains four standalone mysteries for Vaesen - Nordic Horror Roleplaying, playable on their own or as part of a longer campaign.
In these pages you will find:
Did you think you were safe from the vaesen in the crowds and lights of the city? Think again.
Unspeakable horrors lurk in the dark alleys, crawl underneath the cobblestone streets, or soar through the twilight skies above.
Vaesen Nordic Horror RPG: City of my Nightmares is a full-length campaign in four parts for the multiple award-winning Vaesen ? Nordic Horror Roleplaying.
In this adventure, the characters are invited to the capital to investigate a series of grisly murders, only to become embroiled in a much deeper mystery involving the very origins of the Society itself and threatening to throw the city into utter chaos.
City of My Nightmares RPG is set in 19th Century Stockholm but can be adapted to London, Prague or any Gothic metropolis of the era. This beautifully hardback volume includes a separate large city map of Stockholm as a stretch goal.
A set of ten engraved six-sided dice, designed specifically for the Vaesen roleplaying game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
A top quality, deluxe Gamemaster's Screen in landscape format for the Vaesen RPG. It features Johan Egerkrans's awesome art on the outside and a host of useful tables and important information on the inside while keeping the GM's plans hidden from the eyes of inquisitive players. The pack also includes a large full-color map of the Mythic North and the town of Upsala.
Leave the Mythic North and set sail for the mist-shrouded isles of Mythic Britain and Ireland. Explore the fog-shrouded streets of London, discover the secrets of Rose House and the British Society. Roam the islands and walk the moors in search of long-lost tales and ancient remnants. In this expansion you will find a complete guide to the supernatural British-Irish Isles including the great city of London and the countryside beyond.
Key features: Information about the British Society, its founders, and headquarters. A gazetteer over the sprawling city of London complete with adventure locations and secret societies. A guide to the mythology of Mythic Britain & Ireland, with a score of mythological locations across the islands. A chapter detailing several mythical beings with stats, background information, story seeds, and variants. Three new complete mysteries to play.
This beautifully illustrated hardback expansion to the award-winning Vaesen ? Nordic Horror Roleplaying includes information about the Carpathia branch of the Society, a gazetteer of the city of Prague, a chapter with local vaesen, and three complete mysteries to play. Mythic Carpathia is illustrated by the acclaimed artists Johan Egerkrans, Anton Vitus, and Francesca Baerald.
In this case module, we present four brand new Mysteries spanning four seasons across The Mythic North. Similar in format and scope to our previous case module A Wicked Secret and Other Mysteries, this volume will feature four mysteries by four different writers. These adventures take place in the Mythic North setting of the original game, but includes notes and guidance are provided for running them in Mythic Britain & Ireland as well.
This module contains: Four Complete Mysteries! 20+ Actors (NPCs and Vaesen), 120+ Journal Entries (GM Notes, Player Handouts and More), 15+ Items, all items from the book ready for use! 10 Scenes with Map Pins and Walls, rules for new Vaesen: The Dragon!
An ancient stone has been discovered in the dark caves of the Mythic North. Protected for thousands of years by creatures no longer walking this earth, these sacred stones were never meant to be found. However, as is the nature of human curiosity and greed, exploitation soon begins with little regard for potential risks or consequences. The Lost Mountain Saga is an epic campaign of five Mysteries for Vaesen - Nordic Horror Roleplaying. Players can expect to encounter ancient mysteries, old Nordic folk tales, social intrigue, and unspeakable horrors lurking in every shadow as they travel across the North and slowly uncover the truth.
The Lost Mountain Saga is written by actor and podcaster Ellinor DiLorenzo and based on her original podcast with the same name but expanded and modified for this official release. The book is beautifully illustrated by Johan Egerkrans and Anton Vitus.