Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you - hold your breath and you rupture your lungs. Space isn't as empty as you'd think, either - its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives - each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid - things strange and different and deadly. Things alien.
This is the official ALIEN tabletop roleplaying game - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. The ALIEN tabletop roleplaying game will be a beautifully illustrated full-color hardcover book of approximately 300 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes: Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one complete Cinematic scenario. Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign. The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.
A set of 10 engraved Base Dice, designed specifically for the ALIEN Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
ALIEN RPG: Colonial Marines Operations Manual is a complete campaign module for the award-winning official ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska and Paul Elliott. This massive 352-page book gives you all the tools you need to run a full open-world campaign as the iconic Colonial Marines.
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The mission was a manhunt, the objectives clear - track down four fugitives, recover any assets they may have made off with, and keep ?em all out of enemy hands. Go find them on a frozen moon full of hostiles and get it done on the eve of war.
Nothing you couldn't handle.
But what it is that these bastards stole - and how the hell it got inside them - is another thing altogether. It's all above your paygrade, marine - but somehow you're the one who's got to deal with it.
Of course, now there's an invasion fleet incoming, and there's something else, too - something much worse. Something out there hates you - hates everyone. Something big and ugly. Something with metal teeth - and you're pretty sure it ain't alone.
Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps.
Destroyer of Worlds is a complete Cinematic Scenario for the ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska just like Chariot of the Gods. In Destroyer of Worlds, players take the roles of Colonial Marines. The scenario is designed for 3?5 players plus the Game Mother, and it's a gauntlet of one hell after another. Expect it to take three sessions to complete. This boxed set contains:
NOTE: The ALIEN RPG core rulebook OR the ALIEN RPG Starter Set is required to play Destroyer of Worlds.
A top quality, deluxe Game Mother's Screen in landscape format for the ALIEN roleplaying game. It features Martin Grip's awesome art on the outside and a host of useful tables and important information on the inside while keeping the GM's plans hidden from the eyes of inquisitive players.
Alien: Heart Of Darkness is a stand-alone adventure, but also serves as a conclusion to the Draconis Strain Saga begun in the cinematic scenario Chariot Of The Gods and continued in Destroyer Of Worlds, all written by Andrew E.C Gaska. The expansion is designed for 3?5 players plus the Game Mother and is a spiraling descent into soul-crushing madness. Heart of Darkness will come in a boxed set including a range of maps, cards, handouts, and pre-generated characters.
Space is vast, dark, and not your friend. Try to scream and no one can hear you - hold your breath and you rupture your lungs. And there are things lurking in the shadows - things strange and different and deadly. Things alien. The multiple award-winning official Alien ? The Roleplaying Game offers a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It is a harsh and unforgiving universe, and you are nothing if not expendable. Stay alive if you can.
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago - a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough - what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.
It's all a bit much.
You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding?
You're all going to die.
This is a starter set for the official ALIEN tabletop roleplaying game - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable.
Stay alive if you can.
This boxed set contains everything you need to start playing:
A set of 10 engraved Stress Dice, designed specifically for the ALIEN Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
Following the same deluxe format and packaging as the award-winning Case File 01: Electric Dreams, included in the Blade Runner RPG Starter Set, Case File 02: Fiery Angels features a new thrilling investigative scenario and a host of in-world handouts, photos, maps and more.
This boxed set includes: A beautifully illustrated and detailed scenario book with locations, characters, events, and leads to follow. Eleven handouts, including a variety of in-world artifacts and Esper photos. Seven full-color maps. A custom manila envelope for the players to keep their evidence safe in. Fourteen high quality custom cards for non-player characters.
The Blade Runner Roleplaying Game is a neon noir wonderland that will take your breath away, one way or another-an evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. It's an iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die.
The official Blade Runner RPG will propel players into the streets of Los Angeles as Blade Runners with unique specialties, personalities... and memories. The core game and its line of expansions will push the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the RPG will both in setting and mechanics showcase key themes of Blade Runner-action, corporate intrigue, existential character drama, and moral conflict-that challenge player characters to question their friends, empathize with their enemies, and explore the perseverance of hope and humanity.
A set of four engraved Base Dice, designed specifically for the official BLADE RUNNER Roleplaying Game. These special dice are designed to support the game mechanics but can be used as normal dice as well.
A deluxe Game Runner's Screen in landscape format for the official BLADE RUNNER RPG. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Game Runner's plans hidden from the eyes of inquisitive players.
"Time to live. Or time to die." This is the Blade Runner roleplaying game - a neon-noir wonderland that'll take your breath away. One way or another. An evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the powers of empathy, the poisons of fear, and the burdens of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up.
Includes everything a player needs into a corporate hungry, paranoid filled universe. Includes a condensed rulebook to ease in new players, pre generated characters for quick play and the first case to solve, entitled Electric Dreams. Additionally there will be multiple handouts included in the set, providing the players with clues to decipher.
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CY_BORG is a complete rules-light, rage-heavy tabletop roleplaying game based on and compatible with M™RK BORG. Easy to play, easy to hack.
The 160 page book will see the players becoming cyberpunk outcasts who are dedicated to tearing down the systems of corporate capitalism and corrupt police departments, as well as fringe groups causing senseless violence such as street gangs and cults. Players will be exploring the city of Cy, a ?dystopian metropolis? that serves as the game's only known location.
An introductory scenario is included in the Cy_Borg book, alongside tables that enable game masters to come up with campaigns and one-shots by combining missions, non-player characters, locations and enemies.
Engage in power struggles and build your crew's reputation. Salvage and steal to survive and endure a ruthless universe. And above all, do anything you can to get that next job. This sci-fi tabletop roleplaying game takes you to the grimy blue-collar future of a universe filled with risk, but also opportunity. DEATH IN SPACE presents a vision of space where technology is broken and dirty, and society is harsh and desperate. The player characters make up a crew with their own spacecraft or station, and take on the jobs they can find, in order to earn some well-needed bucks and get ahead in the power struggles of the stellar system.
DEATH IN SPACE is a game about adventure and uncertain journeys out into the darkness of space, it is about you and your crew making a home of your spacecraft or station, in tough competition with everyone else, and most of all, it is about enduring in an abandoned frontier system where your only hope of surviving is to take any contract you can find, sometimes having to put your fate in your enemies' hands.
From cat people to chimeras, fairies to frog people, hippogriffs to hydras, and much more - this Bestiary for the Dragonbane roleplaying game includes no less than 63 wondrous creatures for the player characters to encounter. Each of them is brought to life in text and art, as well as a random encounter and a seed for a complete adventure. Among these fantastic beings, there are nine new playable kin, each with their own unique ability. The full-color hardcover book is gloriously illustrated by Johan Egerkrans and David Brasgalla.
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.
This boxed core set includes: Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel. Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign. The booklet Alone in Deepfall Breach letting you play Dragonbane solo, Large map of the Misty Vale, Illustrated playing cards for adventures, treasure, and more, Five pregenerated characters, Blank character sheet, Standees for characters and monsters and Battle mat. Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.
This boxed core set includes: Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel. Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign. The booklet Alone in Deepfall Breach letting you play Dragonbane solo. Large map of the Misty Vale. Illustrated playing cards for adventures, treasure, and more. Five pregenerated characters. Blank character sheet. Standees for characters and monsters. Battle mat. Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
An extra set of transparent polyhedral dice, including one each of D4, D6, D8, D10, D12, and D20. The D20 has custom engraved symbols on the 1 and 20 sides, to mark dragon rolls and demon rolls in the Dragonbane game rules. Note that one dice set is already included in the Dragonbane core set.
A deluxe Gamemaster Screen in landscape format for the Dragonbane RPG. It features Johan Egerkrans's beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Gamemaster's plans hidden from the eyes of inquisitive players.
From cat people to chimeras, fairies to frog people, hippogriffs to hydras, and many more ? this set contains no less than 64 beautifully illustrated cardboard standees of fantastic creatures from the Dragonbane Bestiary.
Bases for the standees are sold separately (but also included in the Dragonbane Core Set).
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.
Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
This pack comes with 10 plastic Bases for Dragonbane standees (sold separately).
In this book you will find two adventures that relate to the growing internal divisions within the Ambrian realm. Call of the Dark plays out in the northern territories of the Lost Land of Alberetor, where the player characters will accompany a lowborn noble who is looking to prove the status of her family.
The second adventure, Retribution, initially deals with the search for a person who has gone missing in the city of Kurun, but is soon shown to involve events which may have serious consequences for the relationship between the peoples of the Davokar region.
Naturally, the player character have a chance to influence the outcome of the stories, provided that they handle all the challenges that stand between them and a happy ending.
Call of the Dark contains:
Time to prep and plan! Have your players uncover the secrets of Thistle Hold, Yndaros and Karvosti, or develop your own adventure sites in the Symbaroum setting. Send the player characters into the forest of Davokar on treasure hunts, holy missions or to establish an outpost, while facing pre-planned or randomly generated challenges. Determine what type of rewards to bestow on the adventurers - be it traditional treasure, mystical artifacts, new feats, pacts with creatures or factions, or even a domain of their own to govern. The Symbaroum setting can be the staging ground for many kinds of adventures, and this book helps you make the world your own!
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world's most popular roleplaying game rules! This beautifully illustrated, 200-page Gamemaster's Guide offers inspiration, guidelines and optional rules that will help you when designing adventures and running game sessions in the world of Symbaroum using the 5th Edition OGL ruleset! Extensive information on the capital city of Yndaros, the fortune hunter's town of Thistle Hold, and Karvosti, the cliff of the High Chieftain and the Huldra. Guidelines and tables for placing adventures in the Underworld, Yonderworld and Spirit World. Advanced rules regarding expeditions into the forest of Davokar, to be used when designing or randomly creating thrilling treasure hunts, journeys of exploration and other kinds of wilderness adventures. Informed instructions and guidelines regarding the design of game worlds, adventures, and epic campaigns. A chapter on how to make in-game rewards more interesting and tailored to different player types, also including twenty-seven mystical artifacts, each with its own adventure setup. A long list of optional rules, regarding advanced traps, troupe play, ceremonial magic, managing domains, pitched battles, pact making, social challenges, and more. The one-shot adventure Blight Night, set at the edge of Davokar Forest, as an example of how adventure landscapes in Symbaroum can be built.
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world's most popular roleplaying game rules! This gamemaster's screen and adventure bookleet will serve you and your friends well when you start exploring the game world, using the 5th Edition OGL ruleset!
Ruins of Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with arch trolls, dark-minded blight beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the darkness of Davokar is about to awaken...
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world's most popular roleplaying game rules! This richly illustrated, 236-page Player's Guide introduces setting specific rules and provides guidelines on how to create player characters for adventures in the world of Symbaroum using the 5th Edition OGL ruleset! A player facing introduction to the lore, settlements and factions of the game setting. Setting specific rules on travelling, rests, social challenges, and the blight of corruption. Nine player character origins with custom backgrounds. Five new character classes with a total of 32 new approaches (sub-classes). New equipment in the form of weapons, armour, alchemical elixirs, mystical artifacts, and more. Spell lists for the mystical traditions sorcerer, theurg, troll singer, witch and wizard, including 24 new spells.
Forbidden Lands: Book of Beasts is a bestiary you can play. It presents at least twenty-five new monsters in great detail, with further bonus monsters unlocked as stretch goals. Each beast comes ready to play with tailored random encounters, presenting the Gamemaster with a handy set of mini-adventures to go.
The book also includes legends about each monster, introduces the option to harvest resources from slain beasts, and lets players use their Lore skills to gain insight into a monster's strengths and weaknesses. This will help you and your fellow adventurers to defeat - or at least survive - an encounter with the book's monstrosities. Among the monsters within these covers you will find the Amphibian, the Basilisk, the Iron Dragon, the Twisted Ent, and many more, ready for use in any Forbidden Lands campaign.
A separate copy of the Player's Handbook from the boxed set of the game. It never hurts to have an extra copy for eager players!
In the southern lands, elders speak of cold storms from the north. Cursed voices borne on the icy winds whisper of secrets from ages past that would plunge realms and kin into ruin if only someone could understand these ancient words. They are the desperate confessions of the lost. They are the legends of the Bitter Reach.
Deep beneath its frozen surface, creatures told of only in the oldest of legends dwell. They guard treasures that can give their owner power beyond their wildest dreams, treasures that could lay waste to the Bitter Reach if they were found.
And the treasures will be found, sooner or later, so why shouldn't they be yours to claim?
The Bitter Reach is an epic campaign module for the Forbidden Lands roleplaying game, describing the icy wastelands north of Ravenland.
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This pack for the Forbidden Lands roleplaying game contains player aids designed for use with The Bitter Reach campaign module.
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With this expansion, Forbidden Lands gets a whole lot weirder! The Bloodmarch is the name given to the volcanic region west of Ravenland, now accessible as the Shadowgate Pass is again opened. This ancient place of battle-ready horse riders and secretive dwarves is rapidly changing due to the demonic vegetation spreading across the land. Most see this red curse as a threat to all that is good, while others view it as a good thing - or at least a necessary evil needed to reach other goals.
Bastion is the only city that matters. In its industrial age, it sits as the smoke-shrouded hub of mankind, surrounded by a world of lurking horrors and cosmic interference. The Underground spreads beneath our feet and the stars loom above. You are an Explorer, braving places too far for maps and too old for records. Your expeditions touch the bizarre, wondrous, and horrific. You search for riches, but also Arcana, mysterious devices with unnatural powers. The remastered version of the 2014 TTRPG revisits Industrial Bastionland, giving the original Into the Odd a lavish hardback, full-colour restoration with expanded content.
The book contains: Fast Character Creation - Roll an explorer in minutes, grabbing a starter package of flavourful equipment and starting your expedition. Minimalist Rules - An ultralite system that keeps the game moving forward. Combat is fast and decisive, with every turn counting. Strange Things - Monsters are horrific hazards, not opponents to be fought for sport. Arcana are weird artifacts that each carry a unique ability, from firing portals to attracting bones like a magnet. Return to the Iron Coral - The strange expedition location from the original game has tripled in size, now sprawling over three levels. The surrounding Fallen Marsh now hides four mini-dungeons in its 24 hexes. In the North, the desperate port of Hopesend welcomes adventurous travellers looking to go further. The Expanded Oddpendium - 26 pages of modules and random tables to help you flesh out the world. Roll to create weird creatures, find the best shortcut across town, and find out what happens when you "eat the stuff".
M™RK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world's heart away from it's inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind ? the world's cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they?
M™RK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world's largest role-playing game. Within the book you'll find:
Another zine full of MORK BORG stuff. A zine of misadventure and malice from the MORK BORG CULT. A GM Wall of Doom. A hexed box-gaol for four forgotten folk-gods.
A sinful zine full of community-made classes, adventures and treasures for M™RK BORG, an artpunk doomsday roleplaying game.
Lead a band of mutant Stalkers into the Zone and fight others to scavenge artifacts from the Ancients. Stake out your claim in the postapocalyptic wasteland - or die trying. This core set includes ten detailed 32 mm miniatures (five each for the Ark Mutant and the Genlab Tribe), cards, tokens, dice, a game mat, cardboard terrain, a ruler, and a rulebook including five full scenarios, campaign rules, character generation, and solo rules - everything you need to play!
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Lead a band of mutant Stalkers into the Zone and fight others to scavenge artifacts from the Ancients. Stake out your claim in the postapocalyptic wasteland - or die trying. This expansion set expands the game with two more factions, allowing up to four players in a multi-faction mayhem! This boxed set includes ten detailed 32 mm miniatures (five each for the Mechatron Hive and the Nova Cult), cards, tokens, dice, a game mat, cardboard terrain, a ruler, and a scenario booklet including five full scenarios. The Zone Wars Core Set is required to play.
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PIRATE BORG is a self-contained rules-light RPG for running swashbuckling campaigns using the Mork Borg Third Party License. Character creation is optimized for random generation (though not required), and during combat, all rolls are made by the players: enemies don't roll to attack, instead, PCs roll to defend. Mork Borg is fun, easy to learn, potentially deadly, and perfect for OSR-style one-shots and for campaigns that focus more on player agency and intelligent decisions and less on character optimization and "what's on my character sheet". It is great for battle map combat as well as theatre-of-the-mind style of play, and it really excels at weird, strange, and dark, perfect for a horror-style pirate campaign.
The Eternal Night has descended on the Forest of Davokar. With the sixth and final episode in The Chronicle of the Throne of Thorns, the fate of the world will be decided. The darkness that for centuries has been fettered by the roots of the woods breaks free and spreads in all directions; the living are faced with a seemingly hopeless fight against a never-ending flood of merciless enemies. But is all hope lost? That question remains for you and your friends to answer.
Everything changed on that fateful day. Looking back, I know that whatever we did changed our lives forever. The sky ruptured and something strange came through. It was a great adventure that showed us how little we knew about the universe. It was scary and yet magical. I wish we could do it again.
In these four adventures, that together forms a campaign spanning the seasons of a year, the Kids will be tested to the limits of their abilities. When an ordinary camping trip turns into something else, they will discover that friends come in all sizes and forms, and even from different worlds. Together they will go on an adventure they will never forget. This book includes: A four-part campaign taking place in the UK Loop of Norfolk Broads. Extensive information on the Norfolk Broads Loop and the area surrounding it. Tips on how to set the campaign in the Swedish and US Loops. New art, maps and handouts.
Step into the amazing world of Simon Stalenhag's Tales From the Loop! In Tales From the Loop: The Board Game, you take the roles of kids who investigate the mysteries originating from the Loop, a huge underground science facility with strange effects on the suburban landscapes around it - just make sure you're home in time for dinner! 1-5 players cooperate to discover the mysteries of the Loop. Six branching scenarios that adapts to the players actions.
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Expand your Tales from the Loop - The Board Game experience with some invasive species from the late Cretaceous! The school is buzzing with wild rumours about how the ice cream truck was attacked and the driver... eaten?!
The expansion contains a masterfully designed miniature of a Gorgosaurus Libratus as depicted in the art by Simon St†lenhag, as well as a completely new Scenario featuring it, and all the cards and sheets needed to bring it into your game.
When did it all start? I can't really remember. It started like any recreational activity, I guess. Like TV. Sometimes they watched TV and sometimes they would sit there wearing their neurocasters. I didn't care. It was after the big update of 1996 that things got weird. Mode Six. The Electric State Roleplaying Game is based on the narrative art book The Electric State by acclaimed visual artist and author Simon Stalenhag. This is a game about a group of travelers heading out on a journey through a strange America in an alternate 1997. The ruins of gigantic battle drones litter the countryside, heaped together with the discarded trash of a high tech consumerist society in decline.
The game is not about the goal but the journey - what the characters experience along the way and how it changes them. This is a game of exploration, of finding out who you are, who your friends are, and what you are willing to do when the world collapses around you.
A set of ten engraved custom dice for The Electric State RPG - six base dice and four gear dice.
A deluxe Gamemaster Screen in landscape format for The Electric State Roleplaying Game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the GM's plans hidden from the eyes of inquisitive players.
Return to Middle-earth with The Lord of the Rings Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring roleplaying game by Francesco Nepitello, the beautifully illustrated full-colour hardback volume The Lord of the Rings Roleplaying contains everything you need to create exciting adventures set in the world's most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.
A deluxe Loremaster's screen in landscape format for the The Lord of the Rings Roleplaying 5E. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster's schemes hidden from the eyes of inquisitive players. The Rivendell compendium contains information about The Last Homely House, including a map of the valley and a plan of the house itself. Some of Rivendell's inhabitants are included, including Elrond, who can be used as a new patron. Finally, there are also new rules for how to create High Elf Player-heroes.
Moria- Shadow of Khazad-dum is an epic campaign expansion delving into the depths of Khazad-dum for The Lord of the Rings RPG, the 5E adaptation of the award-winning second edition of The One Ring RPG, based on the works of J.R.R. Tolkien. Set in the years before Balin's doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria - from a single desperate journey in the dark to a grand campaign to retake Durin's Halls.
For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin's Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins - and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
In the westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the Dunedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste. Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in this supplement for The Lord of the Rings Roleplaying, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
Features: Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad. Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas. Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both 'historical' sites mentioned in The Lord of the Rings or The Hobbit, and others that have been created specifically for the game.
Shire Adventures is a beautifully illustrated hardback 5e supplement for The Lord of the Rings Roleplaying, offering all you need to take your first steps into Middle-earth and experience the adventures Hobbits get up to (when they cannot avoid it!). Explore the Shire with a thorough description of its four farthings and five exciting ready-to-play adventures, fully playable also by taking on the roles of some Hobbits whose descendants will go on to do extraordinary things, such as Primula and Rory Brandybuck, Paladin Took, and Bilbo Baggins himself!
Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people. Tales From Eriador is a beautifully illustrated hardback compendium containing six adventures for The Lord of the Rings Roleplaying, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth, the adventures can be played individually, or as part of a larger tale.
These engraved custom black dice are designed specifically for the second edition of The One Ring roleplaying game.
Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie. One Ring to rule them all, One Ring to find them, One Ring to bring them all, and in the darkness bind them, In the Land of Mordor where the Shadows lie. Enter the world of Middle-earth with The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien.
Designed specifically to evoke the atmosphere of The Hobbit and The Lord of the Rings, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins' remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring comes with updated and revised rules, a new visual style, and a focus on the land of Eriador - the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons - individuals sponsoring the adventures of the Player-heroes - including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things - unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout.
A deluxe Loremaster's screen in landscape format for the second edition of The One Ring roleplaying game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster's schemes hidden from the eyes of inquisitive players. The Rivendell compendium contains information about The Last Homely House, including a map of the valley and a plan of the house itself. Some of Rivendell's inhabitants are included, including Elrond, who can be used as a new patron. Finally, there are also new rules for how to create High Elf Player-heroes.
Moria- Through the Doors of Durin is an epic campaign expansion delving into the depths of Khazad-dum for the award-winning second edition of The One Ring roleplaying game, based on the works of J.R.R. Tolkien. Set in the years before Balin's doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria - from a single desperate journey in the dark to a grand campaign to retake Durin's Halls.
For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin's Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins - and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
In the Westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the Dunedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste.
Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in Ruins of the Lost Realm, a supplement for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay. Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad. Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas. Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both 'historical' sites mentioned in The Lord of the Rings or The Hobbit, and others that have been created specifically for the game.
A strange invitation from Bilbo Baggins, mentioning that he's in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I suppose. After all, it's not like there's any real dangers to worry about here in the Shire...
The One Ring Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready made characters, it is easy to quickly sit down and actually play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings allowing you to explore the Shire by taking on the roles of those same Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck and Esmeralda Took. Besides the Rules and The Adventures, there's a full compendium covering the four Farthings of the Shire, all the way from Greenholm and the White Downs in the west to Buckland and the Old Forest in the east.
Contains:
Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people. Tales from the Lone-lands contains six adventures for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth around the year 2965 of the Third Age, the adventures can be played individually, or as part of a larger tale.
Ancient evils wake as the Dark Lord stretches forth his hand. Over the course of these adventures, the heroes may thwart the spies and stratagems of the Enemy, explore long-lost wonders of the north, and travel far from hearth and home. Preserve the spark of hope, and one day these empty, wounded lands shall be healed! Fail, and all will be destroyed...
These engraved custom white dice are designed specifically for the second edition of The One Ring roleplaying game.
The Walking Dead Universe RPG Base Dice Set is your indispensable companion for your journey. It equips you with the essential tools needed to face the unpredictable trials of this world. Roll the dice, make your choices, and let fate guide your path as you strive to survive in a world where danger lurks around every corner. Prepare yourself for an unparalleled gaming experience with this must-have addition to your collection.
In The Walking Dead Universe Roleplaying Game you will play the part of individuals struggling to survive in the hostile and unforgiving world known from the TV series. The challenges you face are never trivial, and they can appear from just about anywhere, from the lack of essential supplies, from conflicts brewing within the group, from hidden construction flaws in your safe haven, or from an approaching herd of walkers hungering for your flesh and blood.
There are two ways to play the game, campaign mode and survival mode. In a campaign, the story is not predetermined, your goals and choices, and the result of your efforts while struggling to survive, create the storyline. Survival mode scenarios present you with a pre-determined and often acute problem, they put you right into a dramatic and dangerous situation that needs to be handled immediately. Also, survival mode scenarios often feature locations and characters from the TV series. CONTENT WARNING: The Walking Dead Universe deals with dark and existential themes, and this roleplaying game is no different. The stories told in this game can be violent and distressing. This is not a game for children. The Walking Dead Universe Roleplaying Game Core Rulebook features rules designed on the basis of Free League's Year Zero Engine. It includes everything you need to create player characters, as well as the challenges those characters will face in the world of the dead.
A Gamemaster's Screen in landscape format for the official The Walking Dead Universe Roleplaying Game. It features Martin Grip's art on the outside and a host of useful tables on the inside, while keeping the Gamemaster's plans hidden from the eyes of inquisitive players.
In the Walking Dead Universe Roleplaying Game you will play the part of individuals struggling to survive in the hostile and unforgiving world known from the TV series. The challenges you face are never trivial, and they can appear from just about anywhere - from the lack of essential supplies, from the conflicts brewing within the group, from hidden construction flaws in your safe haven, or from an approaching herd of walkers hungering for your flesh and blood.
There are two ways to play the game - campaign mode and survival mode. In a campaign the story is not predetermined, your goals and choices, and the result of your effort while struggling to survive, create the storyline. Survival mode scenarios present you with a pre-determined and often acute problem, they put you right into a dramatic and dangerous situation that needs to be handled immediately. Also, survival mode scenarios often feature locations and characters from the TV series. The boxed Starter Set includes a condensed rulebook, pre generated characters, and the first full length survival scenario.
Kalisz. We're still only in Kalisz. We need to get out of here. Fast. The artillery barrages are getting closer. The Soviets will be here soon. Sarge says we move out after dark. I'm not sure we'll last that long.
A classic roleplaying game returns. This new retro-apocalyptic edition of Twilight: 2000, published in partnership with GDW and Amargosa Press, goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. Just like the original 1984 edition, this new game is set in a year 2000 devastated by war ? now in an alternate timeline where the Soviet Union never collapsed.
Twilight: 2000 is a roleplaying game about survival in mankind's most desperate hour. Yet, in this bleak world, there is still hope. In the midst of utter destruction, you can start to build something new. Rally people to your ranks. Stake a claim and protect it. And maybe, if you live long enough, start turning the tide.
This boxed set contains:
I always wanted to go on a boat, you know, before the war. When we reached the Vistula, Top said, "Now's your chance, kid." Two-Fer said he did some boating with his brother out on the Gulf, and I guess he meant Mexico because I don't think he ever served in the desert. I kid you not, an hour later we were being chased by pirates just like in the show. Bullets whizzing above my head. Spray of water in my face. Worst part is - I'm getting used to this life.
Hostile Waters for the new edition of RPG classic TWILIGHT: 2000 is a modular expansion that includes everything you need to play in a marine environment. Hostile Waters is loosely based on Pirates of the Vistula for the first edition of TWILIGHT: 2000 but designed to be used for any waterways. This boxed set includes new combat and travel rules for marine environments, military watercraft large and small, new factions for the PCs to tangle with, new plots to unravel, and new scenario sites to explore - including the USS Maine Ohio-class nuclear submarine. It also describes the two sample waterways the Vistula river and the Gota Canal. Contents of the boxed set: 104-page full-color book stuffed with new rules and gaming material. 26 new encounter cards, for use on rivers or lakes. 16 modular battle maps for marine environments. Six scenario site battle maps. Battle map tokens for boats and ships of various sizes. A huge double-sided full-color travel map for northern Poland and southern Sweden, connecting the maps in the core RPG set, format 864x558mm.
A deluxe Referee's screen in landscape format for the fourth edition of the Twilight: 2000 roleplaying game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Referee's plans hidden from the eyes of inquisitive players.
Urban Operations, the first expansion to the new edition of RPG classic Twilight: 2000, is a massive modular expansion that includes everything you need to play in urban environments. The expansion is loosely based on the classic module Free City of Krakow from the first edition of Twilight: 2000 RPG, but designed to be used in any city environment.
This boxed set includes new combat and travel rules for urban environments, close quarters fighting, new factions for the PCs to tangle with, new scenario sites to explore, and introduces the new plot concept to create longer story arcs. It also describes the two sample towns Krakow and Karlsborg in text and maps. Contents of the boxed set: A 96-page book stuffed with new rules and gaming material. 16 new Encounter Cards, for use in any town or city. 10 modular battle maps for urban environments. 4 modular battle maps for close quarters combat. 4 scenario site battle maps, two of which for close combat quarters. 54 battle map tokens for debris, sandbags, floor level indicators, blocks and breaches. A double-sided full-color city travel map for the example towns of Krakow and Karlsborg, format 558x432mm. A double-sided full-color battle map for the Wawel castle in Krakow and Karlsborg Fortress, format 558x432mm.
This deck contains 64 high quality illustrated custom cards designed for the fourth edition of the Twilight: 2000 roleplaying game, each one depicting a weapon that can be found in the game.
Welcome to the Mythic North ? northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment ? a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it.
Vaesen ? Nordic Horror Roleplaying is written by Nils Hintze and based on the work of Swedish illustrator and author Johan Egerkrans. Vaesen presents a dark Gothic setting steeped in Nordic folklore and the old myths of Scandinavia. The game mechanics utilize an adapted version of the awardwinning Year Zero Engine.
Key features:
If you hear the sound of fleeing birds, snapping branches, and loud footsteps, you shall be its next victim. Pray then that your fate will be swift - for staring into its infernal gaze can plunge even the purest mind into madness.
Journey to the Mythic North and investigate four bone-chilling cases that will test your abilities to the fullest. This book contains four standalone mysteries for Vaesen - Nordic Horror Roleplaying, playable on their own or as part of a longer campaign.
In these pages you will find:
This box contains 33 high quality custom cards designed for Vaesen ? Nordic Horror Roleplaying. The beautifully illustrated cards supplement play and enhance your experience. The deck contains:
A set of six engraved Base Dice, designed specifically for Vaesen - Nordic Horror Roleplaying. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
A top quality, deluxe Gamemaster's Screen in landscape format for the Vaesen RPG. It features Johan Egerkrans's awesome art on the outside and a host of useful tables and important information on the inside while keeping the GM's plans hidden from the eyes of inquisitive players. The pack also includes a large full-color map of the Mythic North and the town of Upsala.
Leave the Mythic North and set sail for the mist-shrouded isles of Mythic Britain and Ireland. Explore the fog-shrouded streets of London, discover the secrets of Rose House and the British Society. Roam the islands and walk the moors in search of long-lost tales and ancient remnants. In this expansion you will find a complete guide to the supernatural British-Irish Isles including the great city of London and the countryside beyond.
Key features: Information about the British Society, its founders, and headquarters. A gazetteer over the sprawling city of London complete with adventure locations and secret societies. A guide to the mythology of Mythic Britain & Ireland, with a score of mythological locations across the islands. A chapter detailing several mythical beings with stats, background information, story seeds, and variants. Three new complete mysteries to play.
This Maps & Handouts Pack for Vaesen RPG - Mythic Britain & Ireland includes a double-sided full-color print of Francesca Baerald's magnificent map of Mythic Britain & Ireland on one side, and a map of London on the other (size 432 ? 558 mm). Also included is a set of printed handouts including maps, letters and clues for the mysteries in the Mythic Britain & Ireland book.
In this case module, we present four brand new Mysteries spanning four seasons across The Mythic North. Similar in format and scope to our previous case module A Wicked Secret and Other Mysteries, this volume will feature four mysteries by four different writers. These adventures take place in the Mythic North setting of the original game, but includes notes and guidance are provided for running them in Mythic Britain & Ireland as well.
This module contains: Four Complete Mysteries! 20+ Actors (NPCs and Vaesen), 120+ Journal Entries (GM Notes, Player Handouts and More), 15+ Items, all items from the book ready for use! 10 Scenes with Map Pins and Walls, rules for new Vaesen: The Dragon!
An ancient stone has been discovered in the dark caves of the Mythic North. Protected for thousands of years by creatures no longer walking this earth, these sacred stones were never meant to be found. However, as is the nature of human curiosity and greed, exploitation soon begins with little regard for potential risks or consequences. The Lost Mountain Saga is an epic campaign of five Mysteries for Vaesen - Nordic Horror Roleplaying. Players can expect to encounter ancient mysteries, old Nordic folk tales, social intrigue, and unspeakable horrors lurking in every shadow as they travel across the North and slowly uncover the truth.
The Lost Mountain Saga is written by actor and podcaster Ellinor DiLorenzo and based on her original podcast with the same name but expanded and modified for this official release. The book is beautifully illustrated by Johan Egerkrans and Anton Vitus.