Alien RPG: Evolved Edition Core Rulebook delivers an updated and streamlined version of the Alien RPG you love.
The updated core rules include new artwork,new content, and a variety of new tools for players and Game Mothers alike, all fully compatible with previous releases and game material.
Thrilling new aspects bursting from the Evolved Edition include:
Redesigned as the perfect starting point for newcomers to roleplaying in the ALIEN universe, the new Evolved Edition of the Starter Setcontains everything players need for game night including abridged rules, character sheets, custom dice, larger miniature-friendly game maps, initiative cards, reference cards, various handouts, tokens, and an expanded Evolved edition of the fan-favorite Hope's Last Dayscenario set on Hadley's Hope just prior to the unforgettable events of Aliens.
Alien: Heart Of Darkness is a stand-alone adventure, but also serves as a conclusion to the Draconis Strain Saga begun in the cinematic scenario Chariot Of The Gods and continued in Destroyer Of Worlds, all written by Andrew E.C Gaska. The expansion is designed for 3?5 players plus the Game Mother and is a spiraling descent into soul-crushing madness. Heart of Darkness will come in a boxed set including a range of maps, cards, handouts, and pre-generated characters.
Space is vast, dark, and not your friend. Try to scream and no one can hear you - hold your breath and you rupture your lungs. And there are things lurking in the shadows - things strange and different and deadly. Things alien. The multiple award-winning official Alien ? The Roleplaying Game offers a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It is a harsh and unforgiving universe, and you are nothing if not expendable. Stay alive if you can.
Embark on a dark and daring adventure where death and destruction lurks around every corner. The gunpowder and witchcraft infused game is a complete stand-alone RPG based on and compatible with the multi-award-winning apocalyptic heavy metal RPG MORK BORG. This action packed, rules light, art heavy OSR game offers swashbuckling adventure and gothic folk horror in an unholy blend.
Features: A wicked cauldron of a game packed to the brim with lore, explosions, magic, war, and demons. Be a desperate adventurer stuck in the middle of the conflict desperately trying to survive, and maybe even profit, amongst the chaos and destruction. Wield unique and characterful weapons, each with their own rules and advantages on top of the damage die. Use forbidden and powerful magics that can warp reality as easily as an artist paints a canvas. A treasure chest of character options, items, locations, adventures, and enemies both human and monstrous waiting to be opened.
The Blade Runner Roleplaying Game is a neon noir wonderland that will take your breath away, one way or another-an evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. It's an iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die.
The official Blade Runner RPG will propel players into the streets of Los Angeles as Blade Runners with unique specialties, personalities... and memories. The core game and its line of expansions will push the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the RPG will both in setting and mechanics showcase key themes of Blade Runner-action, corporate intrigue, existential character drama, and moral conflict-that challenge player characters to question their friends, empathize with their enemies, and explore the perseverance of hope and humanity.
A set of four engraved Base Dice, designed specifically for the official BLADE RUNNER Roleplaying Game. These special dice are designed to support the game mechanics but can be used as normal dice as well.
A deluxe Game Runner's Screen in landscape format for the official BLADE RUNNER RPG. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Game Runner's plans hidden from the eyes of inquisitive players.
"Time to live. Or time to die." This is the Blade Runner roleplaying game - a neon-noir wonderland that'll take your breath away. One way or another. An evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the powers of empathy, the poisons of fear, and the burdens of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up.
Includes everything a player needs into a corporate hungry, paranoid filled universe. Includes a condensed rulebook to ease in new players, pre generated characters for quick play and the first case to solve, entitled Electric Dreams. Additionally there will be multiple handouts included in the set, providing the players with clues to decipher.
Contains:
The CY_BORG Asset Pack is a bundle of game accessories that'll make your cybernetic life somewhat easier at the table.
Includes:
CY_BORG is a complete rules-light, rage-heavy tabletop roleplaying game based on and compatible with M™RK BORG. Easy to play, easy to hack.
The 160 page book will see the players becoming cyberpunk outcasts who are dedicated to tearing down the systems of corporate capitalism and corrupt police departments, as well as fringe groups causing senseless violence such as street gangs and cults. Players will be exploring the city of Cy, a 'dystopian metropolis' that serves as the game's only known location.
An introductory scenario is included in the Cy_Borg book, alongside tables that enable game masters to come up with campaigns and one-shots by combining missions, non-player characters, locations and enemies.
Engage in power struggles and build your crew's reputation. Salvage and steal to survive and endure a ruthless universe. And above all, do anything you can to get that next job. This sci-fi tabletop roleplaying game takes you to the grimy blue-collar future of a universe filled with risk, but also opportunity. DEATH IN SPACE presents a vision of space where technology is broken and dirty, and society is harsh and desperate. The player characters make up a crew with their own spacecraft or station, and take on the jobs they can find, in order to earn some well-needed bucks and get ahead in the power struggles of the stellar system.
DEATH IN SPACE is a game about adventure and uncertain journeys out into the darkness of space, it is about you and your crew making a home of your spacecraft or station, in tough competition with everyone else, and most of all, it is about enduring in an abandoned frontier system where your only hope of surviving is to take any contract you can find, sometimes having to put your fate in your enemies' hands.
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.
This boxed core set includes: Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel. Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign. The booklet Alone in Deepfall Breach letting you play Dragonbane solo, Large map of the Misty Vale, Illustrated playing cards for adventures, treasure, and more, Five pregenerated characters, Blank character sheet, Standees for characters and monsters and Battle mat. Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.
This boxed core set includes: Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel. Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign. The booklet Alone in Deepfall Breach letting you play Dragonbane solo. Large map of the Misty Vale. Illustrated playing cards for adventures, treasure, and more. Five pregenerated characters. Blank character sheet. Standees for characters and monsters. Battle mat. Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
An extra set of transparent polyhedral dice, including one each of D4, D6, D8, D10, D12, and D20. The D20 has custom engraved symbols on the 1 and 20 sides, to mark dragon rolls and demon rolls in the Dragonbane game rules. Note that one dice set is already included in the Dragonbane core set.
From cat people to chimeras, fairies to frog people, hippogriffs to hydras, and many more ? this set contains no less than 64 beautifully illustrated cardboard standees of fantastic creatures from the Dragonbane Bestiary.
Bases for the standees are sold separately (but also included in the Dragonbane Core Set).
Coming to the legendary Dead Forest in search of treasure, glory and a solution to the ancient curse laying waste to the forest, the adventurers soon find themselves embroiled in an epic conflict reaching back to the very foundations of the world. The quest will take the adventurers through the depths of the forest, under the mountain, and into a strange new land where the fate of the world will be determined.
Path of Glory was the first major adventure campaign released for the original Swedish edition of the Dragonbane RPG (Drakar och Demoner), in three installments during 1985 and 1986: The Dead Forest, Gates of Power, and Heart of Darkness. This new edition, reimagined and updated by Free League and the original author Roger Undhagen, collects the trilogy in a single volume. This full-color, hardback edition has been given completely new illustrations by David Brasgalla and new cover art by Johan Egerkrans. The rules are fully updated to the latest edition of Dragonbane, and the book includes a large, double-sided map in format 432x558mm painted by Francesca Baerald.
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.
Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
This pack comes with 10 plastic Bases for Dragonbane standees (sold separately).
Explorers beware! More than a hundred creatures, monsters and abominations are crammed together between these covers - some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Call them Bestiaals, Night Swarmers, Illgoblins, Nefarani or Skullbiters - the creatures of Symbaroum are all capable of turning your forest expedition into a terrifying nightmare!
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world's most popular roleplaying game rules! This 236 page Bestiary, with its awe-inspiring and award-winning artwork, presents monsters, creatures and adversaries that can be encountered in the world of Symbaroum, with stats and rules adapted to the 5th Edition OGL ruleset! More than thirty fully described and beautifully illustrated creatures with the potential to be at the center of unique adventures and challenges in Symbaroum. Close to 60 additional creatures, sorted into categories such as Abominations, Predators, Spiders and Undead, and presented with short descriptions and stat blocks. A similar section introducing 60+ generic non-player characters, grouped in classes such as Champions of Prios, People of Davokar, Townsfolk, Elves and Trolls. Approximately 200 features, traits, reactions, lair actions and more, to be used when you design unique monstrosities to challenge your players. Guidelines and rules for terrain features, covering Cities and Towns, Farmlands, Forests, Swamps, and more.
In this book you will find two adventures that relate to the growing internal divisions within the Ambrian realm. Call of the Dark plays out in the northern territories of the Lost Land of Alberetor, where the player characters will accompany a lowborn noble who is looking to prove the status of her family.
The second adventure, Retribution, initially deals with the search for a person who has gone missing in the city of Kurun, but is soon shown to involve events which may have serious consequences for the relationship between the peoples of the Davokar region.
Naturally, the player character have a chance to influence the outcome of the stories, provided that they handle all the challenges that stand between them and a happy ending.
Call of the Dark contains:
Forbidden Lands: Book of Beasts is a bestiary you can play. It presents at least twenty-five new monsters in great detail, with further bonus monsters unlocked as stretch goals. Each beast comes ready to play with tailored random encounters, presenting the Gamemaster with a handy set of mini-adventures to go.
The book also includes legends about each monster, introduces the option to harvest resources from slain beasts, and lets players use their Lore skills to gain insight into a monster's strengths and weaknesses. This will help you and your fellow adventurers to defeat - or at least survive - an encounter with the book's monstrosities. Among the monsters within these covers you will find the Amphibian, the Basilisk, the Iron Dragon, the Twisted Ent, and many more, ready for use in any Forbidden Lands campaign.
This pack for the Forbidden Lands roleplaying game contains player aids designed for use with The Bitter Reach campaign module.
Contents:
With this expansion, Forbidden Lands gets a whole lot weirder! The Bloodmarch is the name given to the volcanic region west of Ravenland, now accessible as the Shadowgate Pass is again opened. This ancient place of battle-ready horse riders and secretive dwarves is rapidly changing due to the demonic vegetation spreading across the land. Most see this red curse as a threat to all that is good, while others view it as a good thing - or at least a necessary evil needed to reach other goals.
Another zine full of MORK BORG stuff. A zine of misadventure and malice from the MORK BORG CULT. A GM Wall of Doom. A hexed box-gaol for four forgotten folk-gods.
Lead a band of mutant Stalkers into the Zone and fight others to scavenge artifacts from the Ancients. Stake out your claim in the postapocalyptic wasteland - or die trying. This core set includes ten detailed 32 mm miniatures (five each for the Ark Mutant and the Genlab Tribe), cards, tokens, dice, a game mat, cardboard terrain, a ruler, and a rulebook including five full scenarios, campaign rules, character generation, and solo rules - everything you need to play!
Contains:
Lead a band of mutant Stalkers into the Zone and fight others to scavenge artifacts from the Ancients. Stake out your claim in the postapocalyptic wasteland - or die trying. This expansion set expands the game with two more factions, allowing up to four players in a multi-faction mayhem! This boxed set includes ten detailed 32 mm miniatures (five each for the Mechatron Hive and the Nova Cult), cards, tokens, dice, a game mat, cardboard terrain, a ruler, and a scenario booklet including five full scenarios. The Zone Wars Core Set is required to play.
Contains:
The Eternal Night has descended on the Forest of Davokar. With the sixth and final episode in The Chronicle of the Throne of Thorns, the fate of the world will be decided. The darkness that for centuries has been fettered by the roots of the woods breaks free and spreads in all directions; the living are faced with a seemingly hopeless fight against a never-ending flood of merciless enemies. But is all hope lost? That question remains for you and your friends to answer.
Everything changed on that fateful day. Looking back, I know that whatever we did changed our lives forever. The sky ruptured and something strange came through. It was a great adventure that showed us how little we knew about the universe. It was scary and yet magical. I wish we could do it again.
In these four adventures, that together forms a campaign spanning the seasons of a year, the Kids will be tested to the limits of their abilities. When an ordinary camping trip turns into something else, they will discover that friends come in all sizes and forms, and even from different worlds. Together they will go on an adventure they will never forget. This book includes: A four-part campaign taking place in the UK Loop of Norfolk Broads. Extensive information on the Norfolk Broads Loop and the area surrounding it. Tips on how to set the campaign in the Swedish and US Loops. New art, maps and handouts.
Step into the amazing world of Simon Stalenhag's Tales From the Loop! In Tales From the Loop: The Board Game, you take the roles of kids who investigate the mysteries originating from the Loop, a huge underground science facility with strange effects on the suburban landscapes around it - just make sure you're home in time for dinner! 1-5 players cooperate to discover the mysteries of the Loop. Six branching scenarios that adapts to the players actions.
Contents:
Expand your Tales from the Loop - The Board Game experience with some invasive species from the late Cretaceous! The school is buzzing with wild rumours about how the ice cream truck was attacked and the driver... eaten?!
The expansion contains a masterfully designed miniature of a Gorgosaurus Libratus as depicted in the art by Simon St†lenhag, as well as a completely new Scenario featuring it, and all the cards and sheets needed to bring it into your game.
When did it all start? I can't really remember. It started like any recreational activity, I guess. Like TV. Sometimes they watched TV and sometimes they would sit there wearing their neurocasters. I didn't care. It was after the big update of 1996 that things got weird. Mode Six. The Electric State Roleplaying Game is based on the narrative art book The Electric State by acclaimed visual artist and author Simon Stalenhag. This is a game about a group of travelers heading out on a journey through a strange America in an alternate 1997. The ruins of gigantic battle drones litter the countryside, heaped together with the discarded trash of a high tech consumerist society in decline.
The game is not about the goal but the journey - what the characters experience along the way and how it changes them. This is a game of exploration, of finding out who you are, who your friends are, and what you are willing to do when the world collapses around you.
A set of ten engraved custom dice for The Electric State RPG - six base dice and four gear dice.
A deluxe Gamemaster Screen in landscape format for The Electric State Roleplaying Game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the GM's plans hidden from the eyes of inquisitive players.
"In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles - yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous." In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.
Keepers of the Elven-rings is a supplement for The Lord of the Rings Roleplaying, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lorien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron's schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings and others created specifically for the game. The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.
A deluxe Loremaster's screen in landscape format for the The Lord of the Rings Roleplaying 5E. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster's schemes hidden from the eyes of inquisitive players. The Rivendell compendium contains information about The Last Homely House, including a map of the valley and a plan of the house itself. Some of Rivendell's inhabitants are included, including Elrond, who can be used as a new patron. Finally, there are also new rules for how to create High Elf Player-heroes.
Moria- Shadow of Khazad-dum is an epic campaign expansion delving into the depths of Khazad-dum for The Lord of the Rings RPG, the 5E adaptation of the award-winning second edition of The One Ring RPG, based on the works of J.R.R. Tolkien. Set in the years before Balin's doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria - from a single desperate journey in the dark to a grand campaign to retake Durin's Halls.
For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin's Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins - and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
In the westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the Dunedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste. Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in this supplement for The Lord of the Rings Roleplaying, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
Features: Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad. Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas. Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both 'historical' sites mentioned in The Lord of the Rings or The Hobbit, and others that have been created specifically for the game.
Shire Adventures is a beautifully illustrated hardback 5e supplement for The Lord of the Rings Roleplaying, offering all you need to take your first steps into Middle-earth and experience the adventures Hobbits get up to (when they cannot avoid it!). Explore the Shire with a thorough description of its four farthings and five exciting ready-to-play adventures, fully playable also by taking on the roles of some Hobbits whose descendants will go on to do extraordinary things, such as Primula and Rory Brandybuck, Paladin Took, and Bilbo Baggins himself!
Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people. Tales From Eriador is a beautifully illustrated hardback compendium containing six adventures for The Lord of the Rings Roleplaying, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth, the adventures can be played individually, or as part of a larger tale.
Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie. One Ring to rule them all, One Ring to find them, One Ring to bring them all, and in the darkness bind them, In the Land of Mordor where the Shadows lie. Enter the world of Middle-earth with The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien.
Designed specifically to evoke the atmosphere of The Hobbit and The Lord of the Rings, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins' remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring comes with updated and revised rules, a new visual style, and a focus on the land of Eriador - the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons - individuals sponsoring the adventures of the Player-heroes - including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things - unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout.
A deluxe Loremaster's screen in landscape format for the second edition of The One Ring roleplaying game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster's schemes hidden from the eyes of inquisitive players. The Rivendell compendium contains information about The Last Homely House, including a map of the valley and a plan of the house itself. Some of Rivendell's inhabitants are included, including Elrond, who can be used as a new patron. Finally, there are also new rules for how to create High Elf Player-heroes.
Moria- Through the Doors of Durin is an epic campaign expansion delving into the depths of Khazad-dum for the award-winning second edition of The One Ring roleplaying game, based on the works of J.R.R. Tolkien. Set in the years before Balin's doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria - from a single desperate journey in the dark to a grand campaign to retake Durin's Halls.
For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin's Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins - and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
"In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles - yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous." In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.
Realms of the Three Rings is a supplement for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lorien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron's schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings and others created specifically for the game. The Appendix contains rules to play High Elves of Rivendell and Elves of Lorien, and introduces guidelines to create Elf-lords, powerful characters especially suited for solo play.
In the Westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the Dunedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste.
Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in Ruins of the Lost Realm, a supplement for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay. Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad. Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas. Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both 'historical' sites mentioned in The Lord of the Rings or The Hobbit, and others that have been created specifically for the game.
The Walking Dead Universe RPG Base Dice Set is your indispensable companion for your journey. It equips you with the essential tools needed to face the unpredictable trials of this world. Roll the dice, make your choices, and let fate guide your path as you strive to survive in a world where danger lurks around every corner. Prepare yourself for an unparalleled gaming experience with this must-have addition to your collection.
In The Walking Dead Universe Roleplaying Game you will play the part of individuals struggling to survive in the hostile and unforgiving world known from the TV series. The challenges you face are never trivial, and they can appear from just about anywhere, from the lack of essential supplies, from conflicts brewing within the group, from hidden construction flaws in your safe haven, or from an approaching herd of walkers hungering for your flesh and blood.
There are two ways to play the game, campaign mode and survival mode. In a campaign, the story is not predetermined, your goals and choices, and the result of your efforts while struggling to survive, create the storyline. Survival mode scenarios present you with a pre-determined and often acute problem, they put you right into a dramatic and dangerous situation that needs to be handled immediately. Also, survival mode scenarios often feature locations and characters from the TV series. CONTENT WARNING: The Walking Dead Universe deals with dark and existential themes, and this roleplaying game is no different. The stories told in this game can be violent and distressing. This is not a game for children. The Walking Dead Universe Roleplaying Game Core Rulebook features rules designed on the basis of Free League's Year Zero Engine. It includes everything you need to create player characters, as well as the challenges those characters will face in the world of the dead.
A set of 10 engraved Stress Dice, made specifically for The Walking Dead Universe Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
In the Walking Dead Universe Roleplaying Game you will play the part of individuals struggling to survive in the hostile and unforgiving world known from the TV series. The challenges you face are never trivial, and they can appear from just about anywhere - from the lack of essential supplies, from the conflicts brewing within the group, from hidden construction flaws in your safe haven, or from an approaching herd of walkers hungering for your flesh and blood.
There are two ways to play the game - campaign mode and survival mode. In a campaign the story is not predetermined, your goals and choices, and the result of your effort while struggling to survive, create the storyline. Survival mode scenarios present you with a pre-determined and often acute problem, they put you right into a dramatic and dangerous situation that needs to be handled immediately. Also, survival mode scenarios often feature locations and characters from the TV series. The boxed Starter Set includes a condensed rulebook, pre generated characters, and the first full length survival scenario.
I always wanted to go on a boat, you know, before the war. When we reached the Vistula, Top said, "Now's your chance, kid." Two-Fer said he did some boating with his brother out on the Gulf, and I guess he meant Mexico because I don't think he ever served in the desert. I kid you not, an hour later we were being chased by pirates just like in the show. Bullets whizzing above my head. Spray of water in my face. Worst part is - I'm getting used to this life.
Hostile Waters for the new edition of RPG classic TWILIGHT: 2000 is a modular expansion that includes everything you need to play in a marine environment. Hostile Waters is loosely based on Pirates of the Vistula for the first edition of TWILIGHT: 2000 but designed to be used for any waterways. This boxed set includes new combat and travel rules for marine environments, military watercraft large and small, new factions for the PCs to tangle with, new plots to unravel, and new scenario sites to explore - including the USS Maine Ohio-class nuclear submarine. It also describes the two sample waterways the Vistula river and the Gota Canal. Contents of the boxed set: 104-page full-color book stuffed with new rules and gaming material. 26 new encounter cards, for use on rivers or lakes. 16 modular battle maps for marine environments. Six scenario site battle maps. Battle map tokens for boats and ships of various sizes. A huge double-sided full-color travel map for northern Poland and southern Sweden, connecting the maps in the core RPG set, format 864x558mm.
A deluxe Referee's screen in landscape format for the fourth edition of the Twilight: 2000 roleplaying game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Referee's plans hidden from the eyes of inquisitive players.
Urban Operations, the first expansion to the new edition of RPG classic Twilight: 2000, is a massive modular expansion that includes everything you need to play in urban environments. The expansion is loosely based on the classic module Free City of Krakow from the first edition of Twilight: 2000 RPG, but designed to be used in any city environment.
This boxed set includes new combat and travel rules for urban environments, close quarters fighting, new factions for the PCs to tangle with, new scenario sites to explore, and introduces the new plot concept to create longer story arcs. It also describes the two sample towns Krakow and Karlsborg in text and maps. Contents of the boxed set: A 96-page book stuffed with new rules and gaming material. 16 new Encounter Cards, for use in any town or city. 10 modular battle maps for urban environments. 4 modular battle maps for close quarters combat. 4 scenario site battle maps, two of which for close combat quarters. 54 battle map tokens for debris, sandbags, floor level indicators, blocks and breaches. A double-sided full-color city travel map for the example towns of Krakow and Karlsborg, format 558x432mm. A double-sided full-color battle map for the Wawel castle in Krakow and Karlsborg Fortress, format 558x432mm.
This deck contains 64 high quality illustrated custom cards designed for the fourth edition of the Twilight: 2000 roleplaying game, each one depicting a weapon that can be found in the game.
Welcome to the Mythic North ? northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment ? a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it.
Vaesen ? Nordic Horror Roleplaying is written by Nils Hintze and based on the work of Swedish illustrator and author Johan Egerkrans. Vaesen presents a dark Gothic setting steeped in Nordic folklore and the old myths of Scandinavia. The game mechanics utilize an adapted version of the awardwinning Year Zero Engine.
Key features:
A set of ten engraved six-sided dice, designed specifically for the Vaesen roleplaying game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
A top quality, deluxe Gamemaster's Screen in landscape format for the Vaesen RPG. It features Johan Egerkrans's awesome art on the outside and a host of useful tables and important information on the inside while keeping the GM's plans hidden from the eyes of inquisitive players. The pack also includes a large full-color map of the Mythic North and the town of Upsala.
Leave the Mythic North and set sail for the mist-shrouded isles of Mythic Britain and Ireland. Explore the fog-shrouded streets of London, discover the secrets of Rose House and the British Society. Roam the islands and walk the moors in search of long-lost tales and ancient remnants. In this expansion you will find a complete guide to the supernatural British-Irish Isles including the great city of London and the countryside beyond.
Key features: Information about the British Society, its founders, and headquarters. A gazetteer over the sprawling city of London complete with adventure locations and secret societies. A guide to the mythology of Mythic Britain & Ireland, with a score of mythological locations across the islands. A chapter detailing several mythical beings with stats, background information, story seeds, and variants. Three new complete mysteries to play.
This beautifully illustrated hardback expansion to the award-winning Vaesen ? Nordic Horror Roleplaying includes information about the Carpathia branch of the Society, a gazetteer of the city of Prague, a chapter with local vaesen, and three complete mysteries to play. Mythic Carpathia is illustrated by the acclaimed artists Johan Egerkrans, Anton Vitus, and Francesca Baerald.
Welcome to the Mythic North ? northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. Vaesen ? Nordic Horror Roleplaying, based on the acclaimed art book by Johan Egerkrans, presents a dark Gothic setting steeped in Nordic folklore and the dark myths of old. This starter set is designed to be the perfect starting point for roleplaying in the Mythic North, where the characters are members of the secret Society whose members have the Sight to see vaesen.