Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you?hold your breath and you rupture your lungs. Space isn?t as empty as you?d think, either?its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives?each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid?things strange and different and deadly. Things alien.
This is the official ALIEN tabletop roleplaying game?a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It?s a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. The ALIEN tabletop roleplaying game will be a beautifully illustrated full-color hardcover book of approximately 300 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes: Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one complete Cinematic scenario. Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign. The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.
A set of 10 engraved Base Dice, designed specifically for the ALIEN Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
A set of 10 engraved Stress Dice, designed specifically for the ALIEN Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
Ash falls like snow over the mourners lining the shores of Dar Bahri, while smoke from the funeral pyres rises toward Dabaranƒ??s bloodred sun. Far above in the darkness of space, a lone ship waits to enter the portal to Uharu. Its crew stands ready to complete their mission: the ghost ship Zafirah has been found ƒ?? those who reach her first will most likely unveil the truth behind one of the horizonƒ??s most ominous mysteries...
Many months ago, the destroyer Zafirah vanished during the same event that sent the cruise liner Ghazali crashing into the Hamura star. Now she is back, in a time when both the aftermath of the Mysticides and the death of the Emissary have shaken the horizon to its foundations. The Coriolis Council and Zenithian authority are questioned, and more and more people revolt against their oppressors. The throat of the Third Horizon is exposed, and this is when something ancient rises from the shadows. The Last Cyclade is the second part of Mercy of the Icons, the epic and richly illustrated campaign for Coriolis ƒ?? The Third Horizon. This book contains extensive background information for the Game Master, describing the events which threaten the Third Horizon and its inhabitants. The Uharan Echo: an adventure set in the darkness of space; a quest to solve a grand and terrifying mystery. Mission Generator Tables that let you tailor your campaign and create your own adventures, dealing with the hunt for a foe whose power is rising. The Children are the Future, Forked Tongues, Curse of Rusah, and Fire of the Icons: four adventure landscapes that expose the player characters to these troublesome times. In the Shadow of the Zenith: a race against time, where the characters return to Coriolis and find themselves at the heart of the horizonƒ??s escalating conflict.
Engage in power struggles and build your crew's reputation. Salvage and steal to survive and endure a ruthless universe. And above all, do anything you can to get that next job. This sci-fi tabletop roleplaying game takes you to the grimy blue-collar future of a universe filled with risk, but also opportunity. DEATH IN SPACE presents a vision of space where technology is broken and dirty, and society is harsh and desperate. The player characters make up a crew with their own spacecraft or station, and take on the jobs they can find, in order to earn some well-needed bucks and get ahead in the power struggles of the stellar system.
DEATH IN SPACE is a game about adventure and uncertain journeys out into the darkness of space, it is about you and your crew making a home of your spacecraft or station, in tough competition with everyone else, and most of all, it is about enduring in an abandoned frontier system where your only hope of surviving is to take any contract you can find, sometimes having to put your fate in your enemies' hands.
Another zine full of MORK BORG stuff. A zine of misadventure and malice from the MORK BORG CULT. A GM Wall of Doom. A hexed box-gaol for four forgotten folk-gods.
A sinful zine full of community-made classes, adventures and treasures for M™RK BORG, an artpunk doomsday roleplaying game.
Released as part of the Heretic kickstarter, the Mork Borg GM screen follows the A5 size format. 5 panels wide, with outer art, inner tables, and 'photo corners' for tucking your own content inside.
As the robot thundered across the rye field towards the police van I realized a line had been crossed, and that it had been crossed many hours earlier that day. Maybe it happened when we broke into the warehouse down at S„tuna, when Olof found that strange backpack. Strange that I didn?t realize it then ? when Olof slipped his hand into the big glove and the Thing under the tarp came to life. Or did it happen even earlier, when we ran away from home before lunch? Summer days are so full of events, it?s hard to remember how they all fit together.
Simon St†lenhag is the internationally lauded artist and author of Tales From the Loop and Things From the Flood, narrative art books that stunned the world with a vision of an alternate Scandinavia in the 1980s and ?90s where technology has invaded the tranquil landscapes to form an entirely new universe of the eerie and the nostalgic.
Now, you can step into the amazing world of the Loop. In this tabletop roleplaying game based on Simon St†lenhag?s books, you?ll play teenagers solving spectacular mysteries connected to the Loop ? just make sure you?re home in time for dinner. This Starter Set includes everything you need to begin:
Step into the amazing world of Simon Stalenhag's Tales From the Loop! In Tales From the Loop: The Board Game, you take the roles of kids who investigate the mysteries originating from the Loop, a huge underground science facility with strange effects on the suburban landscapes around it - just make sure youƒ??re home in time for dinner! 1-5 players cooperate to discover the mysteries of the Loop. Six branching scenarios that adapts to the players actions.
Expand your Tales from the Loop - The Board Game experience with some invasive species from the late Cretaceous! The school is buzzing with wild rumours about how the ice cream truck was attacked and the driver... eaten?!
The expansion contains a masterfully designed miniature of a Gorgosaurus Libratus as depicted in the art by Simon St†lenhag, as well as a completely new Scenario featuring it, and all the cards and sheets needed to bring it into your game.
Expand your Tales from the Loop - The Board Game experience with this Runaway Machine! For the past week black vans and agents in suits have been seen in the area around the Loop. Rumours have it that they are searching for a spy...
This expansion contains a masterfully designed miniature of the Runaway Machine as depicted in the art of Simon St†lenhag, as well as completely new Scenario featuring it, and all the cards and sheets needed to bring it into the game.
These engraved custom black dice are designed specifically for the second edition of The One Ring roleplaying game.
A strange invitation from Bilbo Baggins, mentioning that he's in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I suppose. After all, it's not like there's any real dangers to worry about here in the Shire...
The One Ring Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready made characters, it is easy to quickly sit down and actually play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings allowing you to explore the Shire by taking on the roles of those same Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck and Esmeralda Took. Besides the Rules and The Adventures, thereƒ??s a full compendium covering the four Farthings of the Shire, all the way from Greenholm and the White Downs in the west to Buckland and the Old Forest in the east.
These engraved custom white dice are designed specifically for the second edition of The One Ring roleplaying game.
A deluxe Referee?s screen in landscape format for the fourth edition of the Twilight: 2000 roleplaying game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Referee?s plans hidden from the eyes of inquisitive players.
This deck contains 64 high quality illustrated custom cards designed for the fourth edition of the Twilight: 2000 roleplaying game, each one depicting a weapon that can be found in the game.