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DIE RPG Core Rulebook

DIE RPG Core Rulebook

You're dragged into a treacherous fantasy world made from your own fears, doubts and desires. There's only one way to escape - but with limitless adventure within your grasp, would you even want to? In DIE: The Roleplaying Game, you play a group of authentically flawed people from the real world who gather together to play a game and are trapped in a magical realm. What are they prepared to sacrifice to escape? What are they prepared to sacrifice to stay?

Built by Kieron Gillen and Stephanie Hans, the creative duo behind the comic of the same name, this 408 page book gives you all the tools you need to build a bespoke world out of the obsessions and dreams of your friends. Five unique character classes drawn from the comic give players access to powers beyond their imagining - bargaining with gods, augmenting their bodies with strange technologies, bending the laws of chance, twisting minds with a word, or channelling their deepest emotions into magical violence. The gamesmaster isn't left out; they get their very own class, the Master, who manipulates the rules of the game that the players are trapped in. DIE: The RPG has everything you need to play or run the game aside from a handful of dice, some friends, and a burning desire to get lost in a hell of your own creation.

DIE RPG Core Rulebook Deluxe Editon

DIE RPG Core Rulebook Deluxe Editon

You and your friends are dragged into a treacherous fantasy world made from your own fears, doubts and desires. There's only one way to escape - but with limitless adventure within your grasp, would you even want to? DIE is a tabletop roleplaying game about fantasy versus reality, and poses the question of why we play games at all. The comic it's based upon is occasionally jokingly described as "goth Jumanji"; DIE the RPG is designed from the ground up to let a group of players make their own personal version of the comic.

This deluxe edition features the limited run Rian Hughes graphic design. Bound in bookcloth, foil-printed with embossing/debossing and including a protective slipcase.

Heart The City Beneath RPG: Burned And Broken

Heart The City Beneath RPG: Burned And Broken

Burned and Broken is a sourcebook for the Heart roleplaying game with details on how to bring characters from Spire into Heart and how to use the themes of the Ministry in regular campaigns.

Inside, you'll find:

  • A new way of playing Heart: flee the Ministry after they've turned against you and make your way to the City Beneath
  • Origins for each Spire character class that allow them to function as characters in Heart
  • More information on Derelictus, the City Between, giving players the chance to explore it as though it were a series of landmarks and delves
  • The Minister calling, which allows players to quest for fragments of Our Hidden Mistress
  • Four new spells for those devoted to the dark goddess
  • Active Operations of the Ministry in the Heart, each a plot hook for a zealous character or crew.

    A copy of Heart: The City Beneath is required to use this book fully.

  • Heart The City Beneath RPG: Map And Sticker Set

    Heart The City Beneath RPG: Map And Sticker Set

    Plot your journey into the City Beneath with this beautiful fold-out hex-map and sticker set illustrated by Heart artist Felix Miall. The map itself is large enough to run several campaigns on (assuming you don't mind revisiting old landmarks to see how they've changed and evolved) and the stickers allow your group to make their own version of the Heart with ease.

    The map is printed on thick cardboard (akin to a board game) and is 45cm square when unfolded. Each is supplied with two sheets of hex-shaped stickers - a mix of landmarks (each themed after one of the game's Domains) with a blank space to write a name, and connections to stitch them together. This map makes a beautiful centrepiece for your game of Heart, and allows your players to quickly plot out routes and get their bearings in the chaotic environs of the City Beneath. You'll also get access to high-res images of the board and stickers, as well as a digital assets pack optimised for use on Roll20, for use with remote play.

    Heart The City Beneath RPG: Vermissian Black Ops

    Heart The City Beneath RPG: Vermissian Black Ops

    From the depths of the cursed mass transit network known as the Vermissian, the Ministry of Our Hidden Mistress wages a shadow war against their cruel high elf overlords.

    You are part of the Throne Division: cells of black ops paramilitary assets drawn from the people of the Heart. You undertake vital missions in support of the Ministry's cause, using the miles of twisting tunnels to move secretly through the city.

    This sourcebook for the Heart RPG contains expanded and alternative rules for sending your undercity delvers on dangerous missions for the dark elf revolutionary front. You'll also find information on the factions that make the Vermissian their home, details on Throne Division equipment, a guide to building operations and a line-by-line breakdown of the network.

    A copy of Heart: The City Beneath is required to use this book.

    Spire RPG: Core Rulebook 5th Anniversary Edition

    Spire RPG: Core Rulebook 5th Anniversary Edition

    A fantasy-punk RPG about rebellion, brutality and oppression. What are you prepared to sacrifice to get what you deserve?

    Spire RPG: GM Screen

    Spire RPG: GM Screen

    Hide your schemes from prying eyes.

    The Spire Gamesmaster's screen not only conceals your notes from inquisitive players, but has everything you need to run a game of Spire condensed into three panels.

    Spire RPG: Kings Of Silver

    Spire RPG: Kings Of Silver

    Given a run-down gambling hall and a sheaf of newspaper clippings, a ministry cell are tasked with a single objective ? take control of the Silver Quarter. Kings of Silver is a campaign frame ? a way to set up a series of linked games of Spire using the same characters ? set in Spire's Silver Quarter. Kings of Silver starts with a sheaf of newspaper clippings cut from magazines and newspapers distributed throughout the city.

    (We've included all 10 as stand-alone images, too, for ease of printing.) The cell are instructed to use the clippings as a starting point to investigate three power-players in the glittering Silver Quarter: Hestra Wander-the-Lost, scandalous media sensation, master seductress and sister to the morose warrior-poet on the city council with the same surname. Lay-Deacon Strides-Out-Harmonious, a wealthy devotee to Father Summer, who has been building heavily-defended temple-casinos throughout the district, and Loq Walks-On-Light, enigmatic ex-military playboy who boasts an increasingly large entourage and some strange philosophies. From there, we adopt a hands-off approach to adventure design. Each of the three main NPCs (and a few other important people) are given full breakdowns and a series of suggested scenes that the GM can weave into the story, and we've taken a guess at a few finales that might happen, but we can't be sure how it will end.

    EXTRA STUFF :Kings of Silver also boasts several pages of random tables designed to evoke the atmosphere of the gaudiest district in Spire ? festivals, noble families, street furniture, whatever the gangsters who run the place are doing, and whatever the city guard are doing to keep things ticking over ? six pre-generated characters with Silver-Quarter-ready backstories, and a full list of employees for The Manticore gambling house which the player cell has received as a cover identity. We're really keen for you to hit the ground running with Spire ? and we're really excited to share Kings of Silver with you, to make playing as easy and as fun as possible.

    Spire RPG: Sin

    Spire RPG: Sin

    In Spire, the greatest city on the continent, a mile-high shard of pitted obsidian and black magic, revolution is brewing. A thousand gods bicker and war for control of the countless congregations within Spire's crumbling walls. The aelfir rule from their frozen palaces and perform festival after festival in honour of their solar masters; the drow, long-subjugated, stitch together scraps of scripture to form sawn-off mystery cults and threadbare churches to illegal goddesses.

    Gods of arson, burglary and mugging blossom in the undercity, finding more faithful each day. The crime lords of Red Row flood a city hungry for upheaval with guns, drugs and fighters with nothing to lose but something to prove. The plate-armoured gangster knights of the North Docks fight wars of extortion and leg-breaking from their sacred pubs whilst clinging to a street's worth of territory handed down from their forebears. The Council - unelected and corrupt to the point of uselessness - oversee it all from their triple-warded chamber in the upper city, sending their agents to smash apart insurrection and maintain control. But they fight a losing battle, and the collateral damage will soon become unsustainable. Sin delves deeper into the world of Spire, and includes: Two new classes: the divine confidence trickster Gutter Cleric and the necromantic bureaucrat Mortician Executioner. Extensive sections on the Crime, Order and Religion domains including dozens of new abilities, hundreds of plot hooks and fiction tidbits, and beautiful illustrations by Adrian Stone. Three ready-to-run scenarios, pitching the player characters headlong into a world of squabbling holy orders, mysterious librarians, demonic artefacts, overclocked noir magic, interdimensional breaches and hotwired avatars to death gods.

    Spire RPG: The City Must Fall - Quickstart

    Spire RPG: The City Must Fall - Quickstart

    Streamlined rules, pre-generated characters and an exciting starter scenario for Spire: The City Must Fall.

    Hit the ground running and change the city for good with the Spire Quickstart. It includes: Streamlined rules, edited and redesigned for clarity and ease of play/ Six pregenerated characters include Bonchance Malrique (a spoiled but brilliant Midwife occultist), Diyell Serpent's Eye (an ex-military gangster Knight), and Mallory Hemlock (a damaged Lajhan moonpriest with a taste for murder). Snuff Out The Sun, a starter adventure, which focuses around the murder and replacement of a prominent high elf bishop before (or during!) a spiritually-relevant solar eclipse.

    Unbound RPG

    Unbound RPG

    As players make their characters, they're guided by the gamesmaster through a series of questions to build the setting, the plot, and the supporting characters that'll make up the game.

    Fleshing out that world through play, games are broken up into 5-session long adventures focusing around a set of characters ? and once they've told their story, the group moves on to a new set of characters to explore a different facet of the setting they've created.