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Avatar Legends RPG: Combat Action Deck

Avatar Legends RPG: Combat Action Deck

The Combat Action Deck is a supplement for Avatar Legends: The Roleplaying Game featuring 55 cards of player and GM stance cards, and status cards. Avatar Legends: The Roleplaying Game features expert fighters-be they flame-wielding Firebenders, ice-throwing Waterbenders, or mech-driving Technologists! Eventually, they'll face foes who won't quit without a fight. That's when combat exchanges begin, and the heroes brawl, maneuver, and strike against their foes!

The Combat Action Deck makes combat exchanges as smooth and easy to play as possible. The Combat Action Deck includes: 9 sets of stance cards, one for each player and three for the GM. The basic techniques tied to each stance card. Art of your favorite legendary characters. 28 status cards to track whether you're Empowered, Doomed, Favored, and more.

Avatar Legends RPG: Core Book

Avatar Legends RPG: Core Book

Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar Legends-as new heroes of your own stories! Weave tales of self-discovery and action with your team of friends, and go penguin-sledding while you're at it!

In this RPG, you might face off with the Triple Threat Triad in Republic City, travel through a spirit portal to rescue a missing child, negotiate peace between Earth Kingdom outlaws, pursue enemies through the Four Nations, and even learn a thing or two from beloved Avatar Legends characters.

Avatar Legends RPG: Gamemaster Screen

Avatar Legends RPG: Gamemaster Screen

Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar: The Last Airbender and The Legend of Korra - as new heroes of your own stories! This Gamemaster's Screen gives you a fantastic aid for running your game! The GM Screen is a four-panel screen, about 8.5" x 11" when folded up and 34" when fully unfolded. On one side, the Screen features tables and reference tools to make running the game a cinch; on the other side, the Screen features full-color art of Aang and Korra!

Avatar Legends RPG: Republic City (On Order)

Avatar Legends RPG: Republic City (On Order)

Avatar Legends: Republic City expands the play material found in Avatar Legends: The Roleplaying Game by providing expanded background and lore on the famous Republic City found in the Korra Era including details on the ten different districts, NPCs, and plot hooks. You will also find new rules and mechanics on piloting mechs, engaging in vehicle races and chases, and showing your prowess in pro-bending arenas! In addition, there's an all-new adventure set in the Korra Era and Republic City to look forward to - centered around underground street racing!

Avatar Legends RPG: Starter Set (On Order)

Avatar Legends RPG: Starter Set (On Order)

Experience the Avatarverse like never before! The Avatar Legends RPG Starter Set brings you and your friends into the beloved setting of Avatar Legends! This boxed set includes everything you need to get started playing Avatar Legends: The Roleplaying Game, portraying your own characters on action-packed escapades through the Four Nations! Weave tales of self-discovery and action with your team of friends, and work with legendary heroes like Fire Lord Zuko to bring balance to the world!

The Avatar Legends: The Roleplaying Game Starter Set features: 32-page booklet of condensed rules, 40-page introductory adventure booklet featuring The Pirates of Crimson Sails set in the era of Avatar Aang, and The Burning Fuse set in the era of Avatar Korra, 10 engraved dice featuring Tui and La, 21 combat action cards, 10 illustrated pre-generated character sheets, 6 rules reference sheets, A large full-color map of the Four Nations.

Avatar Legends RPG: Uncle Irohs Adventure Guide (On Order)

Avatar Legends RPG: Uncle Irohs Adventure Guide (On Order)

Uncle Iroh's Adventure Guide expands the play material found in Avatar Legends: The Roleplaying Game with special GM tools to add multi-generational stories to your campaign, new NPC Legends, new playable character archetypes, and a brand new setting for stories of adventure and heroism - Jasmine Island!

Uncle Iroh invites you to explore this new corner of the Avatarverse with exciting adventures on Jasmine Island spanning across all five eras - you may work with Lu Ten to protect the island during the Hundred Year War Era, help Iroh with a White Lotus mission in the Aang Era, or defy corporations seeking to usurp precious resources from the island in Korra's Era!

Features:

  • 4 new character playbooks - archetypes that help you play compelling protagonists.
  • 5 exciting adventures set in the eras of Kyoshi, Roku, the Hundred Year War, Aang, and Korra as standalone one shots, or together as long-form campaign
  • 10 NPC Legends - including characters such as Lu Ten, Piandao, and Toph Beifong - each able to teach special techniques.
  • Expanded material for exploring Jasmine Island - a fleshed-out new location beloved by Uncle Iroh for its tea.

    For use with the Avatar Legends RPG Core Book

  • Avatar Legends RPG: Wan Shi Tong's Adventure Guide

    Avatar Legends RPG: Wan Shi Tong's Adventure Guide

    Wan Shi Tong's Adventure Guide expands the play material found in Avatar Legends: The Roleplaying Game with new Legendary NPCs from every era, new techniques for each of the six trainings, and new character archetypes packed with unique moves and character arcs!

    In addition, Wan Shi Tong invites you to explore the Avatarverse in new and exciting adventures from every era-you might rescue a mentor from the clutches of evil villains, help negotiate peace at a prestigious summit, aid a Fire Nation defector as they flee the Fire Lord Ozai's wrath, or even recover long-lost Air Nomad artifacts!

    Root RPG: Clearing Booklet (On Order)

    Root RPG: Clearing Booklet (On Order)

    The Clearing Booklet is an officially-licensed supplement that features: 4 New Clearings.

    The clearings of the Woodland needs vagabonds!

    As a rule, most denizens don't trust vagabond - outlaws who wander the Woodland without a home - but there are times when the problems a clearing faces can't be addressed by anyone... except those vagabonds willing to take the job.

    This Clearing Booklet contains the following clearings:

  • Hookfoot Bog has always been a swampy marsh of hard mice, one in which many denizens have lived their whole lives. How will they deal with the change that the conquering Marquisate brings to the clearing?
  • The folk of Sixtoe Stand see themselves as inheritors of legend, but their recent battles mean they must throw themselves in with one of the factions at war in the Woodland. But which faction will they turn to?
  • Limmery Post - an outpost at the edge of the Woodland - remains a well-fortified clearing, perfect for a new Woodland Alliance base. Can the Alliance's leaders convince the citizens of the Post to join the cause?
  • Coolclaw Mine is one of the Woodland's most lucrative mines; the Marquise herself sent the trusted Lord Scowl to secure the clearing right away... but now food has grown scarce. How will he address the brewing insurrection?

    Each clearing contains interesting conflicts, important residents (with stats), unique locations, and special rules. You can use these clearings as the setting for a one-shot or as part of a longer campaign in the broader Woodland.

  • Root RPG: Deck Of Denizens Card Pack

    Root RPG: Deck Of Denizens Card Pack

    Meet The Folk of the Woodland! A 54-card deck designed to give you pre-made, instantly useful denizens of the Woodland! Each one comes with all the information you need to portray the denizen and to use them within the game mechanics. With the Deck of Denizens, your Woodland will never be devoid of interesting allies, complicated enemies, and everything in between!

    Root RPG: Deck Of Equipment Card Pack

    Root RPG: Deck Of Equipment Card Pack

    Venture Forth Fully Equipt! A 54-card deck designed to make managing equipment easy while sprucing up the table with images of weapons, armor, and other equipment! The deck includes cards to make the special weapon moves easy to reference, as well as plenty of cards for equipment with all their special traits and stats ready for use!

    Root RPG: Faction Dice Set (On Order)

    Root RPG: Faction Dice Set (On Order)

    Does fate smile on you? 7 sets of dice customized to match Woodland factions! The dice include a pair of two six-sided dice for the Marquisate, Eyrie Dynasties, Woodland Alliance, Riverfolk Company, Lizard Cult, Corvid Conspiracy, and Grand Duchy faction!

    Root RPG: Faction Dice Set 2

    Root RPG: Faction Dice Set 2

    Root RPG: Faction Dice Set 2 features engraved dice designed - created specifically for Root RPG.

    The set contains one pair of six-sided dice for three new factions of the Woodland:

  • The Hundreds
  • The Vagabonds
  • The Keepers in Iron.

    These dice can be used as six-sided dice for any game, but cannot be used with Root: A Game of Woodland Might & Right.

  • Root RPG: GM Screen And Notepad Pack (On Order)

    Root RPG: GM Screen And Notepad Pack (On Order)

    An accessory pack that includes a trifold GM's screen along with two notepads all featuring tools, tables, and information for running the game.

    Contains:

  • 1 GM Screen
  • 1 Clearing Notepad w/50 Tear-away Sheets
  • 1 Woodland Notepad w/30 Tear-away Sheets
  • Root RPG: Ruins And Expeditions

    Root RPG: Ruins And Expeditions

    The darkest depths of the ruins await!

    The ruins of the Woodland are places of danger, darkness, and treasure - the perfect place for a band of vagabonds to make a fortune undertaking quests no other denizen dare undertake. As the Hundreds terrorize the Woodlands and the Keepers in Iron search for relics, what might the vagabonds uncover in the places once forgotten? And who - if anyone - will pay them a fair price for what they find?

    Root RPG : Ruins & Expeditions is a supplement for Root: The Roleplaying Game - the officially-licensed tabletop RPG based on Root: A Game of Woodland Might and Right board game that expands the game with new playbooks, new factions, new rules for ruins and monsters, and more.

    Here's what you'll find inside this book:

  • New rules for exploring the ruins of the Woodland, alongside expanded rules for the monsters, relics, and dangers found inside such lost places.
  • Six new playbooks, expanding the types of vagabonds you can play to include monster hunters, traveling nomads, entrepreneurs, and more.
  • Two new expansion factions - The Hundreds and The Keepers in Iron - each with mechanics for including them in the expanded faction turn.
  • Dozens of additional moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.
  • Three new clearings - Longbarrow Crag, Pricklegrass Marsh, and Ricklebell Falls - that focus on adventures involving ruins, relics, and monsters.

    Root RPG : Ruins & Expedition requires core game to play.

  • Root RPG: Ruins And Expeditions Clearing Booklet 2

    Root RPG: Ruins And Expeditions Clearing Booklet 2

    The clearings of the Woodland need vagabonds! As a rule, most denizens don't trust vagabond - outlaws who wander the Woodland without a home - but there are times when the problems a clearing faces can't be addressed by anyone... except those vagabonds willing to take the job.

    Root RPG: Ruins & Expeditions Clearing Booklet 2 contains the following clearings:

  • Bertram's Cove is a key Marquisate port and a prime target for Woodland Alliance privateers. As Marquisate Commandant Montague searches for the pirates, the Woodland Alliance plans a deadly attack on Betram's Cove itself.
  • Hacksaw Dell faces turmoil; its newly established Assembly of Denizens is deadlocked in endless debate. As the denizens struggle, the Lizard Cult offers prosperity to anyone willing to embrace the Great Dragon...
  • Pellenicky Glade has been ruled by the Goshawk family for decades, but the patriarch's death has thrown the clearing into chaos. While some fight to preserve the current order, others want to reshape the clearing's future.
  • Talon Hill is locked in a three-way succession war between the rightful heir of the Kingfisher family, a war hero, and a powerful merchant. Meanwhile, rumors of Lizard Cult sacrifices cast suspicion on the local orphanage...

    Each clearing contains interesting conflicts, important residents (with stats), unique locations, and special rules. You can use these clearings as the setting for a one-shot or as part of a longer campaign in the broader Woodland.

  • Root RPG: Ruins And Expeditions Clearing Booklet 3

    Root RPG: Ruins And Expeditions Clearing Booklet 3

    The clearings of the Woodland need vagabonds! As a rule, most denizens don't trust vagabond - outlaws who wander the Woodland without a home - but there are times when the problems a clearing faces can't be addressed by anyone... except those vagabonds willing to take the job.

    Root RPG: Ruins & Expeditions Clearing Booklet 3 contains the following clearings:

  • Blackwine Vineyard is a newly-liberated clearing caught between the Grand Duchy's bureaucracy and Riverfolk Company's illegal smuggling. Will these clashing interests kill the lucrative blackwine trade?
  • Ingram's Ford is the site of a suspected terrorist attack by the Corvid Conspiracy; the Riverfolk Company is determined to uncover the sperpetrators, no matter the cost. But who is really to blame? And why?
  • The mill in Rosewater Basin has ground to a halt as picketers - led by Afo Tale - demand better working conditions. As tensions rise, both the Grand Duchy and the Marquisate prepare troops to bring order...
  • Sweetwater Inlet is the Woodland Alliance's newest base, but Peony Bloomnose - the clearing's new leader - is finding it hard to govern! Between the Hundreds' attacks and grumpy local leaders, she needs help!

    Each clearing contains interesting conflicts, important residents (with stats), unique locations, and special rules. You can use these clearings as the setting for a one-shot or as part of a longer campaign in the broader Woodland.

  • Root RPG: Ruins And Expeditions Deluxe

    Root RPG: Ruins And Expeditions Deluxe

    The darkest depths of the ruins await!

    The ruins of the Woodland are places of danger, darkness, and treasure - the perfect place for a band of vagabonds to make a fortune undertaking quests no other denizen dare undertake. As the Hundreds terrorize the Woodlands and the Keepers in Iron search for relics, what might the vagabonds uncover in the places once forgotten? And who - if anyone - will pay them a fair price for what they find?

    Root RPG: Ruins & Expeditions Deluxe is a supplement for Root: The Roleplaying Game - the officially-licensed tabletop RPG based on Root: A Game of Woodland Might and Right board game that expands the game with new playbooks, new factions, new rules for ruins and monsters, and more.

    This Deluxe edition features a metallic foil-stamped cover, and a hardbound slipcase and silk bookmark.

    Here's what you'll find inside this book:

  • New rules for exploring the ruins of the Woodland, alongside expanded rules for the monsters, relics, and dangers found inside such lost places.
  • Six new playbooks, expanding the types of vagabonds you can play to include monster hunters, traveling nomads, entrepreneurs, and more.
  • Two new expansion factions - The Hundreds and The Keepers in Iron - each with mechanics for including them in the expanded faction turn.
  • Dozens of additional moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.
  • Three new clearings - Longbarrow Crag, Pricklegrass Marsh, and Ricklebell Falls - that focus on adventures involving ruins, relics, and monsters.

    Root RPG: Ruins & Expeditions Deluxe requires core game to play.

  • Root RPG: Ruins And Expeditions Dice Bag

    Root RPG: Ruins And Expeditions Dice Bag

    Root RPG: Ruins & Expeditions Dice Bag is a velvety soft bag with a drawstring and clip spring fastener. The beautiful embroidery features the Root logo - drawn by Kyle Ferrin - and has plenty of space for your Root: The Roleplaying Game dice inside.

    Root RPG: Ruins And Expeditions Map Pack 1

    Root RPG: Ruins And Expeditions Map Pack 1

    Root RPG: Ruins & Expeditions Map Pack 1 features laminated and ready for drawing upon with dry-erase markers maps, so you can set up your own version of the Woodland.

    Maps:

  • Autumn
  • Winter
  • Swampland
  • Redwood.
  • Root RPG: Ruins And Expeditions Map Pack 2

    Root RPG: Ruins And Expeditions Map Pack 2

    Root RPG: Ruins & Expeditions Map Pack 2 features laminated and ready for drawing upon with dry-erase markers Woodland maps, so you can set up your own version of the Woodland.

    Featured maps:

  • Lake
  • Mountain
  • Spring
  • War-torn.
  • Root RPG: Travelers And Outsiders Supplement (On Order)

    Root RPG: Travelers And Outsiders Supplement (On Order)

    A supplement full of new mechanics, playbooks, and factions to use at your table. Includes six new vagabond playbooks: The Adventurer, The Champion, The Chronicler, The Envoy, The Harrier, The Raider. Expand Your Adventure!