The Classic Expansion Pack combines three popular gameplay modules from earlier editions and expansions of Anachrony.
This module features six independent, high-tech Exosuits owned by the World Council. Players may earn the Council?s favour to obtain these Exosuits and improve their arsenal. The Guardian Exosuits do not need Workers to operate, and have a placement slot at the Council reserved just for them. The game box comes with six highly detailed, 55 mm tall Guardian miniatures.
In the Pioneers of New Earth module, players can spend resources to improve their Exosuit technology, equipping them with powerful augments and sensors. On a new Action spot, players can push their luck and use their Exosuits to take on risky but rewarding adventures in the wastelands of New Earth, with various ways to mitigate the luck of the draw.
The Doomsday module features Experiment cards that allow players to change the time of the cataclysm, to the point of avoiding it completely. It adds a semi-cooperative element to the game: two of the Paths would like to see the Capital fall in the wake of the cataclysm, while the other two are striving to avoid it ? but the game is still won individually, so be careful with the cooperation!
Anachrony is a medium-heavy strategy game of worker placement, engine building and time travel, set in a dystopian science-fiction world with a rich backstory.
The Essential Edition does NOT include the Doomsday Expansion previously included with core game. All previously sold expansions, modules and miniatures are still available separately.
In the wake of a devastating cataclysm threatening to repeat itself, players are rival leaders uniting the surviving humans in four ideological Paths struggling for survival and supremacy. Thanks to the recently discovered time travel technology, players may borrow resources and workforce from the future to improve their Path stronghold, construct Buildings and Superprojects, muster Exosuits, and prepare for the impending cataclysm. When it eventually happens, the well ? prepared Paths can evacuate the collapsing World Capital ? and when the dust settles, they may rise to take its place.
Languages: The game itself is language independent with printed English rules and available digital rules in various languages.
TWO-TIERED WORKER PLACEMENT SYSTEM: Anachrony features four unique types of workers (each with their own strengths and weaknesses), and two different ways to place them. Your workers can operate freely within your Path?s stronghold, but to venture out to the valuable World Capital slots they have to pilot your Exosuits, which are in a short supply.
TIME TRAVEL AS A GAME MECHANISM: Thanks to the time travel technology, you know about the coming cataclysm, and you can borrow resources from the future to prepare for it. As the game progresses, traveling back to earlier eras and returning these resources can earn you points, while neglecting it can result in Anomalies ravaging your base!
MID-GAME TWIST: The cataclysm occurring mid-game devastates the World Capital. This makes its worker placement slots single-use but more powerful, and opens up the Evacuation action as a potential reward for your long-term strategy. The competition for these new slots adds even more excitement to the endgame.
THEMATIC FACTIONS, GREAT REPLAYABILITY: Each Path has a rich backstory and features two different Leaders, two Evacuation conditions (your long-term goal), and two different player board configurations. These can be mixed and matched at will to ensure that the game always feels fresh and different.
Future Imperfect is a modular expansion for Anachrony, with three new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future Anachrony modules and expansions.
The Hypersync module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)
With the Quantum Loops module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)
The Intrigues of the Council module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players.