In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.
Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel.
In Apiary, each player controls one of twenty unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction's strengths (measured in victory points) over one year's Flow. However, the Dearth quickly approaches, and your workers can take only a few actions before they must hibernate! Can you thrive or merely survive?
Expanding the Hive is a small box expansion for Apiary, that is a "more stuff" style expansion. It comes in a small recyclable brown cardboard box with a sticker attached for product and sales information. All components from this expansion fit in the base game insert.
The King is throwing a party and inviting all the neighbours. This expansion to Between Two Castles of Mad King Ludwig expands the game up to 8 players with two new room types (activity and secret rooms), a new speciality room type (ballrooms), more bonus cards, and a new throne room.
Would you rather party alone? This box also includes an Automa solo mode for the base game and expansion, as well as optional rules for a new mode of play for 2-8 players in which you build your own castle instead of sharing one with your neighbours.
Contents:
Between Two Cities is a tile-drafting game in which each tile is part of a city. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city center. On each turn you select two tiles from your hand, reveal them, then work with your partners to place one of your selected tiles into each of your two cities.
At the end of the game, each city is scored for its architectural grandiosity. Your final score is the lower of the scores of the two cities you helped design, and the player with the highest final score wins the game. To win, you have to share your attention and your devotion equally Between Two Cities.
The Essential Edition combines components from the original game and the Capitals expansion.
The long-awaited sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.
Expeditions includes 5 massive mech miniatures and mech mats, 20 location tiles, over 100 uniquely illustrated cards, 50 worker meeples, a bag filled with 36 silkscreen printed corruption tiles, a robust Automa solo mode, and much more.
Gears of Corruption is an expansion to Expeditions and requires the base game to play. It adds two new mechs, replaces the player boards with dual layer boards, and allows for play up to six players. It also adds variable exploration bonuses, a starting worker that can be any color, and a new module to play with an NPC corrupted mech to fight against.
Gears of Corruption is an expansion to Expeditions and requires the base game to play. It adds two new mechs, replaces the player boards with dual layer boards, and allows for play up to six players. It also adds variable exploration bonuses, a starting worker that can be any color, and a new module to play with an NPC corrupted mech to fight against.
The Ironclad Edition has metal mechs and silicone base snaps, the same as the Ironclad Edition of the base game.
In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew...but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you'll send a crew member to collect your share of the loot, hoping they'll return to boost your growing group of characters.
Libertalia was originally released in 2012. Ten years later, Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve tiebreakers, deluxe loot tokens, a robust solo mode, and much more.
My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.
In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.
Based on a fan-created print-and-play game that went on to win the BoardGameGeek 2017 award for best print-and-play game, My Little Scythe's mechanisms are inspired by Scythe and contains:
Pie in the Sky begins on the eve of the 3000th Harvest Tournament, where stories are retold of Pomme's ancient animals venturing into distant lands to establish their own kingdoms. To accomplish this, Pomme's founders worked together to build the legendary Airship Kai, imbuing it with the best knowledge from all nine animal species. Sharing the ship's powers and speed, each kingdom established its foundations. But one year, the airship and its Fox and Owl passengers journeyed into the far frontiers and were never seen or heard from again ? until now.
As animals gather for the milestone tournament, the fabled lost airship emerges from the horizon, carrying Seekers from the Fox and Owl kingdoms. As if this reunion isn't reason enough for celebration, Pomme's Seekers realize that Airship Kai still responds to each animal species. The stage is set for the greatest Harvest Tournament in 3000 years!
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In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dnya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement.
Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest.
Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?
Red Rising is a hand-management, combo-building game for 1-6 players. You start with a hand of five cards, and on your turn you deploy one of those cards to a location on the board, activating that location's benefit. You then gain the top card from another location (face up) or the deck (face down), adding it to your hand as you enhance your end-game point total.
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Enter the futuristic universe of Red Rising, based on the book series?specifically, the first trilogy?by Pierce Brown featuring a dystopian society divided into 14 castes. You represent a house attempting to rise to power as you piece together an assortment of followers (your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?
Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card's deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you're really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location's benefit.
If you enjoy Fantasy Realms (combo-building), Libertalia (hand management), and Gugong (removing and gaining cards), we think you'll enjoy Red Rising. You can follow along on the Facebook group and on BoardGameGeek.
Components
Rolling Realms Redux is a standalone game, and it includes everything you need to play up to 6 players. It features the same rules and full compatibility with its predecessor, Rolling Realms, but with 12 new realms inspired by popular games from other publishers, a printed version of the living rulebook that will include explanations for all realms (original, new, and promo). It comes in a big box designed to fit all Rolling Realms content ever printed, including the core game.
All 12 realms in Rolling Realms Redux are 100% new and unique to this specific product.
In Rolling Realms Redux, players compete to earn the most stars over 3 rounds in a series of minigames. (There are 12 different ?realms? included in the game.) This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.
Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds, the player with the most stars wins!
These 80 custom metal coins are designed specifically for Expeditions and Scythe by artist Jakub Rozalski. They include denominations of $1, $3, $5, $10, and $20.
The only difference between this pack and the original Scythe metal coin pack is that the $5 coins now have a distinctly red hue to better differentiate them from the $10 coins.
The ashes from the first Great War still darken the snow in 1920s Europa. The capitalistic city-state known simply as "The Factory," which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. With characters from five factions converging onto a small but highly desired swath of land, who will gain fame and fortune by establishing their empire as the leader of Eastern Europa?
Scythe is a competitive 4X game set in an alternate-history 1920s. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
Contents:
Scythe Encounters is a boxed set of 32 brand-new promo encounter cards. These cards feature a number of innovations in the encounter system. You can play with them on their own for a few games to learn these new mechanisms; after that you can shuffle them into the regular encounter deck.
The board extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on the board, so the larger hexes provide more space. The standard game board is 624x818mm, and it grows to 818x939mm with this extension.
While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.
This is not a stand-alone game. A copy of Scythe is required to play.
This expansion to Scythe adds 2 new factions, each with 5 miniatures, 31 custom wooden tokens, and 1 faction mat. It also includes new cardboard tokens, 2 new player mats, 6 Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.
This Scythe bundle set includes the realistic resource tokens (made out of resin or zinc) found in the Collector's and Art Connoisseur Editions of Scythe. They are to replace the wooden resource tokens that come in the retail version.
Included are 80 tokens:
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, 100+ cardboard tokens, a campaign log, and 1 achievement sheet.
Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.
Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions.
Stamp Swap is a game about stamp collecting by Paul Salomon (designer of Honeybuzz). Over the course of 3 rounds, players will draft stamps before creating two piles out of the stamps they drafted. They will then pick one pile from one other player in an I-cut-you-choose style, before placing their stamps in their display to maximize scoring objectives. With a similar game weight and price to other titles such as Cascadia, this game falls on the lighter complexity end of Stonemaier games, while still keeping a Euro core to its gameplay.
Tapestry is a two-hour civilization game for 1-5 players designed by Jamey Stegmaier.
Create the civilisation with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people - your civilisation is unique!
In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilisation.
Tapestry Fantasies & Futures is the final expansion for Tapestry. It includes brand new science fiction and fantasy themed civilization mats, capital city mats, tapestry cards, and technology cards as well as a new comprehensive rulebook covering all expansions.
Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.
Designed by Mike Young and Chris Scaffidi and featuring art by Andrew Bosley, this expansion includes 10 new civilizations, 6 advanced capital city mats, 38 new tapestry cards, 12 new tech cards, and a comprehensive rulebook that organizes all rules for Tapestry and the 3 expansions in one place.
Fantasies & Futures is fully compatible with any combination of the core game, the other Tapestry expansions, and the natural rubber playmat. It is packaged in an eco-friendly, recyclable envelope.
Viticulture Essential Edition is a competitive worker-placement game set in the foothills of Tuscany. It features 86 custom wooden tokens and 232 beautifully illustrated cards.
Contents:
These 72 thick metal lira coins, originally designed and used in Tuscany Prima, fit into any Euro game. There are 36 copper-colored 1-lira coins, 24 silver-colored 2-lira coins, and 12 gold-colored 5-lira coins.
The Moor Visitors Expansion adds 40 new visitors to any version of Viticulture (as well as reprints of the Promoter and Harvest Machine cards).
You have new visitors! This expansion for Viticulture provides you with a new set of 80 visitors cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs, as they must be played without other visitor cards from Viticulture, Tuscany, and Moor Visitors.
Contents:
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.
Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.
The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from designer Elizabeth Hargrave and Stonemaier Games. It is the winner of the prestigious 2019 Kennerspiel des Jahres award.
You are bird enthusiasts - researchers, bird watchers, ornithologists, and collectors - seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
The winner is the player with the most points after 4 rounds.
Wingspan now includes a Swift Promo Pack; Use these 10 new bird cards and 4 guides to help new players learn Wingspan. The guides walk players through the first 4 turns of the first round. The bird cards can be shuffled into the deck for use in non-learning games of Wingspan.
These 100 speckled eggs (10 egg tokens in 10 different color combinations) showcase some of the beautiful eggs created by birds of the world. They are are the same size, texture, and material as other Wingspan eggs.
In this third expansion to Wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.
This is both a stand-alone game for 1 player or 2 players (Duet mode that can be used with any bird/bonus cards), an expansion to the original Wingspan (any bird/bonus cards across any Wingspan game or expansion can be combined), and a 6-7 player expansion via the new Flock mode (for which the player components from the core game are necessary).
In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards/food. Along with the new bonus cards, they're designed to be shuffled into the original decks of cards (and cards from future expansions).
The European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colorful new scorepad designed for both multi-player and single-player scoring.
Over 300 Wingspan fans submitted illustrations of their favorite birds in the game for the Wingspan Fan Art Challenge. 255 illustrations in a variety of styles were selected. The end result is a large pack of bird cards?mechanically identical to their counterparts in Wingspan and the Europe, Oceania, and Asia expansions?to add a special burst of flavor to tabletops worldwide.
Stonemaier Games donated $25,000 ($1 per Wingspan fan art pack produced) to the Cornell Lab of Ornithology, the American Bird Conservancy, The Humane League, Maui Forest Bird Recovery Project, or the John Hopkins University Center for Alternatives to Animal Testing.
Each selected artist receives a free fan art pack and credit on their card, and then retain full ownership of their art.
The box for the cards is designed both for storage and recyclability; it will fit in the bottom layer of the Nesting Box. You can shuffle the cards into your standard Wingspan set, select some cards to replace the cards you have, or play games only with these birds (their percentages correspond closely to those noted on bonus cards).
Wingspan: Oceania Expansion focuses on birds in Australia and New Zealand. It's designed by Elizabeth Hargrave and features birds illustrated by Natalia Rojas and Ana Maria Martinez.
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.
During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces - the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.
Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).
This natural rubber playmat provides are sturdier and more hardwearing surface for players to play Wyrmspan on. You would need 5 copies of this to replace all player mats from the base game.
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.
During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces - the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.
Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).
The Wyrmspan Upgrade Pack includes screen printed wooden pieces to replace the cardboard resource tokens in the game as well as metal coins to replace the cardboard coins.
It contains:
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.
During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces - the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.
Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).