Moon depicts an almost plausible rush to construct lunar bases that are attractive places to live and work for the people of Earth. The most prestigious base will become the new lunar capital!
The game employs the familiar "pick & pass" or "hand drafting" mechanism for players to select a new structure cards to add to their base. Each hand of cards represents a convoy of experts and equipment travelling between the players' outposts, giving the player the choice of one new construction each turn. In a new twist on the genre, each hand always contains one of a number of "Expedition" cards that grant a special free action every turn before passing on to the next player.
Wooden lunar rover tokens are a neutral resource that add a worker placement element to the game. They are also used to break ties and so must be used with care.
Over the three distinct eras of the game, players compete for majority in 5 aspects of their bases: housing, transportation, science, industry, and food production. At the end of each era, the leader in each of these areas as determined by flag icons on their constructed buildings, collects bonus victory points.Each game also features a number of randomly selected "Reputation" cards which provide one-time or ongoing bonuses for the player who meets the requirement and claims the card.
Each game also features a number of randomly selected "Reputation" cards which provide one-time or ongoing bonuses for the player who meets the requirement and claims the card.
Moon is the third game of a loose trilogy, preceeded by Villagers and Streets.
The city was once a small and sleepy town, but the affordable properties have attracted artists, startup companies, and families. Celebrities and influencers are moving in, and after some recent archeological findings, the tourist industry is booming. Street by street, the city is transforming into a centre of culture and commerce.
Streets is a tile-laying game where players build a city together. Each building has a simple valuation formula which earns money for the owner when the street is scored. Valuations are affected by the other buildings in the street, so smart placement is essential to maximise profit. On top of this, the city is populated by hipsters, families, shoppers and tourists, each with their own preferred building type. Cleverly located properties can benefit from the growing crowds of people who further increase the value of the buildings they visit.
Through the year various traditions, visitors, and events give the villages interesting opportunities for business and expansion. Shifting Seasons features several new modules for the Villagers base game, allowing for greater variability, more opportunity, and even more crucial decisions. The expansion adds enough new cards and official rules for games to last an extra round on average, allowing players to build even bigger and better villages!
Event cards offer new actions and scoring opportunities for all players. Powerful new Special villagers like the Engineer, Inventor, and Merchant offer rule-bending abilities. A whole new suit of villagers allows for longer games at 4 & 5 players, or can be used to mix up any game by replacing the Grapes suit. Teams are a new villager type that can be recruited at any time to add an extra food or build icon. A new way to play solo: The Monastery Solo Mode offers a more relaxed single player experience.