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Cascadero Board Game

Cascadero Board Game

The kingdom is shattered, its towns are divided, and its people are distrusting. The newly crowned ruler, El Cascadero, seeks to reunite the land, but he can't do it alone. Thus, he appoints four ministers to visit the people and restore civil harmony. While the ministers are obligated to bring prosperity to the entire land, each of them also has one dedicated responsibility: Farming, Crafting, Mining, and Markets. El Cascadero also records in his book the successes of his ministers?

Cascadero is the next epic tile placement strategy game from acclaimed designer Reiner Knizia. Ministers visit towns by placing their envoys adjacent to them; but towns are distrusting of single envoys, so newly placed envoys will only trigger town scoring when they are part of an established group or carry an official seal from El Cascadero himself. Towns with Royal Messengers at them or a history of envoy visits are even more valuable, as they willingly collaborate for even greater successes.

Players must decide between two competing strategies: build long chains of their envoys to achieve synergies and objectives, or establish smaller, separate groups of envoys to trigger timely town scoring. Both will award victory points, yet your victory points will mean nothing if you don't also reach the end of your appointed success column.

By triggering town scoring, you'll advance along that town's matching success column, gaining bonuses as you pass over them. Bonuses include earning victory points, advancing further on any success column, claiming an official seal, repositioning an envoy, or even acquiring an additional turn. Through careful timing and clever plans, players can trigger a cascading combo of exciting bonuses that swing momentum in their favor.

Cascadero provides a wealth of replayability through emergent player interaction, variable board and tile setups, and an advanced player mode featuring traveling heralds. Yet the game will always end in one of two ways: when one player reaches fifty victory points or must place a tile but has no tiles left. The players who reached the end of their appointed success column qualify for victory, and whoever among them has the most victory points wins.

Cascadito Board Game

Cascadito Board Game

The kingdom is reuniting, but the work of El Cascadero and his ministers has only begun. Many challenges and opportunities await the kingdom. Bandits threaten to overwhelm the towns, rivers present new modes of travel, trade continues to grow, and the borders must be defended.

Cascadito is the smaller spiritual sibling to Reiner Knizia's big box tile placement strategy game, Cascadero. Each player receives their own sheet and a pencil. 6 dice are rolled, and players take turns drafting a die used to fill in a space on their map. The dice display 5 colors, representing the 5 town types on the map. When a colored die is chosen, the player fills in a space adjacent to a matching colored town.

By reaching towns with groups of filled in spaces, players will trigger town scoring in the book of successes on their sheet. If players plan their routes wisely, these escalating successes can trigger a cascade of combos to give them a competitive edge in earning the public achievements and private bonuses.

The game ends immediately when all the public achievements have been claimed or when one player gains all the private bonuses. Players will then tally up their successes and achievements to determine the winner.

Cascadito retains the challenging, combotastic core of Cascadero - the interplay between the map and book of successes - while providing a refreshingly unique and complementary experience:

  • Players are limited to the dice options on the table, and they must watch their opponent's plans and routes carefully when drafting a die on their turn.
  • Features 4 dramatically unique sheets with different maps, tracks, achievements, strategies, landmarks, and bonuses. These sheets are (1) Rural Beginnings, (2) Raiding Bandits, (3) The Two Rivers, and (4) Trade and Defense.
  • Contained within a smaller and faster package, great as a filler game or travel companion.
  • Includes a solo mode for each sheet with a standard and advanced difficulty.
  • Pumafiosi Card Game

    Pumafiosi Card Game

    The Pumafiosi (Puma Mafiosi) operate in a strict hierarchy from the family's boss down to the lowest Picciotti. Everyone wants to reach the top, and no one wants to end up at the bottom -or even beneath the soil. Amongst these aspiring Pumafiosi, it is wise to keep your head out of the firing line. Stand out too much, and you'll soon find yourself in prison, if not murdered by the rival families.

    Pumafiosi is a refreshingly unique blend of simple trick-taking and precarious press-your-luck. Each trick, the person who plays the second-highest card wins the round, and they decide where to place that winning card in the hierarchy. You can even choose to place your measly card at the top of the hierarchy to stake your claim on the big boss points. The catch is that these cards can be knocked down one or more steps on the hierarchy by higher-valued cards, and whoever owns a falling card is penalized!

    Spectral Board Game (On Order)

    Spectral Board Game (On Order)

    Legend tells of the abandoned Spectral Manor coming to life at the stroke of midnight on a Crimson Moon - an event that rarely takes place more than once per century. On that night and that night alone, in certain rooms vast treasures appear, granting unspeakable wealth to those brave enough to find and claim them. But those who enter this mansion do so at their peril as some rooms awaken ghosts and curses that claim any who are foolish enough to enter. Rumors speak of glyphs and sigils found within the manor only on Crimson Moon night; these markings offer hints and clues - indicating both where treasures can be found and where paranormal traps lie in wait.

    In Spectral, players control competing bands of treasure hunters. These bands enter the Spectral Manor on the night of the Crimson Moon and race to uncover and stake out the locations of the treasures before midnight. As they discover and decipher the glyphs, they can avoid rooms where demons secretly slumber and selfishly keep such information from their rivals. Meanwhile, locations of the manor that promise to conjure the most treasure will see multiple clans clashing over the territory. Through deduction, bidding, betting, and bluffing, players will uncover and harness the secrets within. The game ends after a player has placed all of their treasure hunters or if all players consecutively pass. The band that claims the most treasure while avoiding cursed rooms will come away victorious.

    Spectral features multiple challenge levels - beginner mode, standard mode, and advanced modules - so that you can tailor the game to your experience.

    Trailblazers Card Game: Travel Edition (On Order)

    Trailblazers Card Game: Travel Edition (On Order)

    Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors. Whether by hiking boots, cycling wheels, or river paddle, these tenacious travelers seek to feed their insatiable appetite for adventure. With a scenic wilderness ever ahead and a freshly charted path upon the heels, one mustn't forget to eventually find their way back to camp. For there are always new environments to explore, further expeditions to undertake, and more trails to blaze.

    In Trailblazers, players compete to earn the most points by building biking, hiking, and kayaking loops from their campsites of the matching trail type. Each round, players are dealt eight trail cards where they'll draft two cards, arrange those cards in their personal area, and pass their hand to the next player three times. Cards must either be placed adjacent to or overlapping other cards. While players can push their luck by aiming to construct long and elaborate trails, only closed loops that start and end at a matching campsite will score points. Players also compete to fulfill 'First To' and 'End Game' goal cards. After four rounds, the game ends and the player with the most points from closed loops and goal cards wins.

    The Super Travel Edition of Trailblazers plays up to 4 players and includes PVC cards, the clamshell case, and carabiner. It does not include any expansions. There is one solo mode.

    Zoo Vadis Board Game (On Order)

    Zoo Vadis Board Game (On Order)

    What if the animals were the ones who ran the zoo?

    ?Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.

    In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way.

    How does one gain support and earn laurels? Through crafty politicking, clever negotiations, and ruthless schemes. There can only be one Zoo Mascot, after all.

    Where are you going? That is the ultimate question of Zoo Vadis.

    Zoo Vadis is an evolution of Reiner Knizia's classic negotiation game, Quo Vadis? It retains the elegant, political gameplay that fans have come to love while introducing many innovations and improvements by:

  • Enhancing the 3-player game and tailoring the board to all player counts through neutral, bribable figures - roaming peacocks
  • Widening the player count with a second game board for 6-7 players
  • Expanding the possibilities for strategic negotiation with asymmetric animal abilities
  • Increasing tactical opportunities with new special laurel tokens
  • Broadening the appeal of the theme and presentation with vibrant zoo art by Kwanchai Moriya and Brigette Indelicato
  • Enlivening the production with chunky animal figures and functional player screens

    Like the original design, the game ends immediately when the Star Exhibit is full. Only the animals who have reached the Star Exhibit qualify for victory, and the winner is the player with the most laurels.