Brass: Birmingham is an economic strategy game sequel to Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands however Brass: Birmingham also features a new sixth action: Scout - Discard three cards and take a wild location and wild industry card. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). Victory points are counted at the end of each half for the canals, rails and established (flipped) industry tiles. New "Sell" system: brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. Birmingham features three all-new industry types: Brewery, Manufactured goods and Pottery- These behemoths of Birmingham offer huge victory points, but at huge cost and a need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to $8 per cube, and it's not uncommon. Brass: Birmingham offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover.
The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting opponents so hard, they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly. The Moon Elf draws her energy from the light of the moon. Her exploding arrows can pierce even the toughest of armor when loosed from her giant long bow. Her quick and nimble stature makes her extremely hard to hit, as she picks off her targeted foes from the vale of the forest.
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One. Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
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The Pyromancer has only way to deal with her enemies: swift, hot destruction. Even her defense is offensive. She is a glass cannon who deals massive amounts of damage, turning her foes to ash. The Shadow Thief doesn't like to end things quickly, much preferring the long con. Gaining CP, poisoning his foes, hiding and striking from the shadows - that is the way of the Shadow Thief, and if their complicated game plans are allowed to reach fruition, victims will find themselves in utter ruin.
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One. Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
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A heart pumping, fast playing game of skillful card play & dice manipulation that will have your game nights cheering! Stand-alone & cross-compatible: this is a complete game! The heroes in this box are compatible with all other Dice Throne heroes. Additional heroes required to play with more than 2 players.
Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.
Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.
The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.
Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick ?junk? effects. To win, you will need to manage your cards and water wisely.
Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.
Build and race fantastical machines through treacherous terrain using the mind of your favorite historical inventor! Steampunk Rally: Fusion is the amazing standalone sequel to the cult classic Steampunk Rally. Using a unique dice-placement mechanic, players take on the role of famous inventors like Alan Turing and Amelia Earhart, simultaneously building and racing fantastical contraptions. Make use of steam, heat, and electricity in a no-holds-barred race through Macchu Picchu and the canals of Mars and become the new Ambassador of Earth!
Seamlessly combine Fusion with the original Steampunk Rally or play it on its own! 1. Roll powerful FUSION DICE that give results from 4-9 but permanently fuse to your contraption. 2. Jettison exploding parts, unleashing their OVERCHARGE ability s they fly off your machine. 3. Trigger alien artifact and tripod spaces to activate insane and interesting EVENTS. 4. GEAR UP your machine parts to permanently upgrade their power. 5. Save your unused remaining dice to power up long-term SECRET PROJECTS and execute epic late race comebacks.
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