An alien vessel has crashlanded in the land of Arcadia, bringing with it Boss Monster: Crash Landing, an out-of-this-world expansion to the world of Boss Monster!
Crash Landing expands the dungeon-building card game to 5-6 players and introduces a new set of science fiction-themed Bosses, Heroes, Spells, and an all new treasure type, the Alien Artifact. Will you play as one of the new alien Bosses, using technology and otherworldly monsters to lure in intrepid Explorers and slay them? Or will you play as one of the classic Bosses, using your spells and monstrous cunning to teach these alien upstarts who the baddest dude in the land is? With Crash Landing you can teach even more of your friends a lesson in deadly dungeon design.
The adventurers strike back in this 26-card mini-expansion for Boss Monster! Increase the challenge and fun of the game with an all-new way to play: powered-up Heroes! New Item cards equip Heroes with abilities like Cheat Code and Extra Life. Can your Boss handle the challenge? Requires Boss Monster: the Dungeon-Building Card Game to play.
Boss Monster: Rise of the Minibosses is a stand-alone expansion for the hit game Boss Monster. You can play it on its own or shuffle it together with any other Boss Monster product.
Call to Adventure is a tabletop game in which players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose whether to follow a path of heroism or villainy. The core game mode is a 2-4 player competitive game, but Call to Adventure can also be played solo or cooperatively!
Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
Castles by the Sea is a puzzly sandcastle-building game for 1-4 players. As a group of tiny folk called "shorelings," your goal is to build and populate a seaside kingdom.
Each turn, you'll place blocks and meeples on the map to earn victory points. The core gameplay is similar to abstract strategy games like Santorini, in that players must optimize three-dimensional placement on a shared grid. Hazards are the only source of randomness in the game, and even those depend on player choices. Each turn, you must choose your placement carefully, optimizing your score while interfering with your opponents' plans. The game ends after a set number of turns. Few castles will remain standing after a final onslaught of hazards, but the kingdom with the most sand dollars can claim victory.
You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.
Players begin with a civilization at the height of its power. Play proceeds through a series of phases, varying as you progress through the game. During the Disaster phase, players face a common threat such as famine, a flood, or barbarians. The player who ends the bidding must take the disaster, which devastates one of their territories. With each disaster that befalls an empire, its people grow in wisdom and resilience. In the style of the modern classic game No Thanks, resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability, an innovation that reflects their empire's ability to adapt in the face of challenging times. Each turn, players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases, rebuild lost territories during Industry phases, and challenge one another during Military phases. At the end of the progress track, the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points, but innovations and military successes can provide alternative ways to win.
In Overlord, rival Boss Monsters emerge from their dungeons to conquer the Overworld. Each turn, players draft and place terrain tiles and monster tokens. Their goal: to craft the map with the greatest Power and become the ultimate Overlord!
Build your map by drafting Forests, Swamps, Caves, Camps, Graveyards, and Dungeon Entrances. Each terrain type has a different point value, and most increase in Power as you acquire larger sets. Players must balance optimal placement, set values, and disrupting their opponents' sets. You'll also need to manage monsters, which award points when grouped together or placed on matching terrain.
The game includes everything needed for up to 4 players: over 60 terrain tiles, over 50 monster tokens, 4 double-sided player boards, a scorepad, and more.
Overboss Duel is the new two-player version of the hit tile-laying game, Overboss*! In Duel, Players go head-to-head to conquer the Overworld on a shared board. In a new twist on Overboss gameplay, players can draft and place terrain tiles and monster tokens anwhere, even on their opponent?s side of the board! Like the original game, each terrain type has a different point value and unique ability. But watch out! Now some abilities allow players to move tiles and tokens across the Overworld, stealing valuable points from opponents and setting up clever strategies for victory.
Don?t get too comfortable once you?ve mastered the board; players also have to contend with a new threat: heroes. Pesky adventurers spawn in towns and reduce your score. But if you squash them, you?ll gain bonus points!
Overboss Duel is a standalone game but can also be played as an expansion to the original Overboss.
Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.
Unearth is a bend-your-luck game of dice placement and set collection. It plays in under an hour with 2-4 players. Each player leads a tribe of Delvers, represented by five dice (3 six-sided, 1 four-sided, and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins. The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.