Long before anything human roamed the Earth, the Appalachians towered tall and menacing. The mountains' might was made a prison and tomb for beings of immeasurable malice and incomprehensible madness. A place to hold them; to keep them, perhaps forever, from dimming the light above. But time shows no mercy, not even to mountains, and now they lay bare and worn like an old man's spine. The walls of the prison grow thin, and those that have slumbered soundlessly for millennia begin to stir. And they call to those who would hear them.
The Old Gods of Appalachia Roleplaying Game is a complete standalone tabletop RPG driven by the Cypher System, the popular, critically acclaimed game engine lauded for its elegance, ease of use, flexibility, and narrative focus. Intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design make the Cypher System perfect for the world of Old Gods of Appalachia, and a joy to run and play.
A setting rich in lore and detail evokes characters equally deep and vibrant. These 24-page character portfolios do the job of a character sheet, but also give you room for notes, sketches, and other details. Keep a campaign journal, make maps and location notes, keep track of NPCs, and flesh out your character?s backstory and relationships.
The portfolio is perfectly sized so you can record loads of important information while not using up too much space on the gaming table. It?s printed in full color on heavy matte paper that takes pencil and eraser easily. Even the cover is easy to write and draw on, making every player?s Character Portfolio unique from the outside in.
This pack gives you five Character Portfolios for the Old Gods of Appalachia Roleplaying Game?enough for every character at the game table!
Old Gods of Appalachia Player's Guide in print: This 32-page softcover won't contain anything that isn't already in the corebook, but it will be a handy and inexpensive way to access and share important information for everyone around the game table.
Stealing Stories for the Devil is a fast-paced tabletop roleplaying game by legendary designer Monte Cook, in which you save existence as we know it by bending reality to carry out the perfect heist. When you play Stealing Stories, you pull off the perfect heist. Unique mechanics and structure ensure players and PCs are competent and cool at every stage of the adventure, and always have a trick up their sleeves. A collaborative scenario-building process means zero GM prep as the group formulates its elaborate plan while creating the adventure scenario at the same time.
Unique mechanical elements such as Mission Cards hand the initiative to the players, turning crisis into opportunity just when it looks like there's no hope of success. And, as reality-shaping liars, PCs can reshape their situation in literally any way they can conceive of. And lies always succeed. (While success is not the question, the price may be steep.) Throughout gameplay, unprecedented player agency ensures the PCs create and pull off amazing feats, completing their heists against incredible odds and looking great while they do it. This is the entire game-all three books (Stealing Stories, Liars, The Devil), the handouts, the cards, and other components.