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Achtung! Cthulhu 2d20 RPG: Black Sun Dice Set

Achtung! Cthulhu 2d20 RPG: Black Sun Dice Set

A set of custom made Achtung! Cthulhu 2d20 dice, which are black as the Exarch?s heart. Conjured into being by the personal sorcery of Reinhardt Weissler, Exarch of the sinister Black Sun, roll these bones to pass your skill tests and determine your fate, as you battle the forces of the Nazi occult and the evil influence of the Mythos in Achtung! Cthulhu 2d20?s Secret War!

  • This pack contains two x d20s and four x d6 challenge dice.
  • Coloured black with white numbering.
  • Each die carries a custom Secret War Squid symbol on one face.
  • This is a representative image and final product may vary.
  • Achtung! Cthulhu 2d20 RPG: Gamemaster's Guide

    Achtung! Cthulhu 2d20 RPG: Gamemaster's Guide

    Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II.

    As a gamemaster you will bring to life this pulp-influenced world of brave Allied heroes and dauntless two-fisted adventure, guiding the heroic actions of players while also directing the twisted might of the Nazi occult: the Cult of the Black Sun, who wield foul magic and summon captive horrors and Nachtwolfe, their rivals who place their trust in Atlantean technology, weird science, and strange wonder weapons. You will shape a world where dread secrets and powerful artefacts lie forgotten in ancient ruins, where dusty tomes are replete with eldritch knowledge, and you'll arm players with experimental technology, deadly weapons and powerful magic, to do battle with this uncanny threat. You'll bring to life exotic races like the Deep Ones, undersea worshippers of the dreaming god Cthulhu, or the strange Mi-Go, fungoid-insectoid beings who have come to Earth for an unknown purpose. You'll also control the sanity-sapping monsters, entities and gods of the Mythos themselves, who seek to take advantage of the chaos of the second world war to extend their dominion over the minds of men. Will your players prevail against all odds, or will they, like so many others before, fall to the malign influence of the Mythos? That is your story to shape and tell... Inside this Gamesmaster's Guide 260+ page full colour US Letter sized hardback you'll find: Dedicated advice on the art of gamemastering including managing the game economy and specific tips for creating memorable characters, adventures and campaigns to thrill and delight your players. Major new lore and detailed background information on the six major factions contesting the Secret War: Section M, Majestic, Black Sun, Nachtwolfe, the Deep Ones and Mi-Go including their backgrounds, history, hierarchy, secret bases and missions and goals. A vast repository of hidden lore and forbidden magical knowledge including new Mythos books and tomes, powerful ritualistic magic, plus the damnable spellbooks of Nyarlathotep, Yog-Sothoth and dread Cthulhu himself! Arm your players with a wealth of new weapons and espionage devices from secret government labs and classified research departments with the Secret Weapons of the Secret War chapter. Complete profiles and statistics for the powerful heroes and villains of the Secret War, the men and women who do battle for the fate of mankind, plus a huge bestiary brimming with all the terrifying gods, monsters and entities of the Mythos themselves.

    Achtung! Cthulhu 2d20 RPG: Gamemaster's Screen And Toolkit

    Achtung! Cthulhu 2d20 RPG: Gamemaster's Screen And Toolkit

    This handsome Gamemaster Screen contains four portrait-oriented panels, with stunning artwork from Boris Martsev featuring heroes of the Secret War like Professor Richard Deadman, Ariane Dubois, Sgt Brandon Carter, and an array of evil Black Sun and Nachtwolfe villains they're battling. The interior features useful tables and charts from the core rulebook, as well as quick references and rules summaries to help the GM keep the action flowing. It may even offer protection from arcane spells, mystical forces, and the malign influence of the Mythos itself!

    The Gamemaster's Toolkit will also help GM's create memorable characters, adventures and campaigns to thrill and delight their players. Inside the booklet are a host of new tables, tools and suggestions for planning and creating detailed, compelling adventures, or improvising encounters on the fly, as well as advice, tips, and suggestions to present a veritable GM masterclass. A mighty four-panel GM Screen featuring dramatic action-packed artwork depicting the heroes and villains of the Secret War. Places a host of handy at-a-glance rules, tables, resources, and guidance at the GM's fingertips. The GM's toolkit booklet contains advanced advice, expert tips, and tactics to help GMs hone their craft. A host of tables and charts help GMs structure and plan their adventures and campaigns, or create exciting encounters and NPCs on the spur of the moment. Created by a team of Lovecraft adepts and second world war aficionados, who have created this toolkit to bolster every GM's Secret War ambitions!

    Achtung! Cthulhu 2d20 RPG: Player's Guide

    Achtung! Cthulhu 2d20 RPG: Player's Guide

    Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II. Enter a world of audacious Allied agents, malicious Nazi villains and the unfathomable gods and monsters of the Mythos themselves, each striving for supremacy in mankind's darkest yet finest hour!

    Answer the call with the dauntless men and women of the Allied occult forces: Britain's Section M, the United States' Majestic, or the brave Resistance, all willing to make the ultimate sacrifice to hold back the legions of the Nazi occult. Battle the Black Sun, Nazi warrior-sorcerers supreme, who use foul magic and summoned creatures from nameless dimensions to dominate the battlefields of men. Struggle against Nachtwolfe, the Night Wolves, who utilise technology, biological enhancements, and wunderwaffen (wonder weapons) to win the war for Germany. Can you prevail against such overwhelming odds, or will you succumb, like so many others, to the terror of the Nazi occult or the malign influence of the Mythos? This is your story to tell! Inside this 178+ page full colour US letter sized hardback you'll find: Complete rules for playing Achtung! Cthulhu, using a custom version of the cinematic 2d20 system to create thrilling scenes, awesome adventures, and epic campaigns. A complete step-by-step guide to building your Secret War operative which mixes archetype, background and characteristic to create a truly unique agent. Use singular talents, powerful weapons, and mighty vehicles to take the fight to the Nazis. Explore an innovate new magical system which allows you to wield powerful sorcery. Play as a Celtic druid or Norse Runeweaver, or harness the uncanny power of the mind as a psychic operative. Created by a team of Lovecraft adepts and second world war aficionados who have crafted an RPG which is easy to pick up and play, but boasts huge depth and flavour!

    Black Void RPG: Under Nebulous Skies

    Black Void RPG: Under Nebulous Skies

    UNDER NEBULOUS SKIES is packed with new setting material, character options, powers, equipment, Void vessels, and the first opus of the grand campaign trilogy.

    The book?s 320+ pages are bursting with beautiful art, new creatures, original sentient species, gorgeous maps, intriguing NPC?s and much, much more.

    Reconciling the fractured and clashing human factions of Llyhn could bring benefit to all, but playing them out against each other to gain advantage might be the only viable option to survive and uncover the aspirations of an obscure entity with its gaze fixed firmly on the descendants of Earth?

    Features:

  • The Travelogue section takes a deep-dive into the Kimah and Dhaarese districts, where more than 30 new locations, multiple notable people, gangs, and factions provide Arbiters with even more options for exploring the Eternal City.
  • The new Player?s options include new Flaws and Talents, exciting halfblood backgrounds, enticing Void sphere options, new skills and much more giving players a wider selection for character individualization than ever before.
  • The equipment section details new exotic weapons, esoteric commodities, peculiar substances, as well as details for acquiring and constructing Void vessels.
  • In this, the first opus of the Grand campaign, a desperate cry for help from an unfamiliar human settlement, leads the protagonists deep into the underworld of Kimah, amongst nefarious gangs crushing or enslaving anyone getting in their way. In gloomy warrens, amid thugs and thieves, the protagonists discover that the conspiracies go much deeper, and they find themselves in a pursuit leading them far from home.
  • Conan RPG: Conan The Adventurer

    Conan RPG: Conan The Adventurer

    Welcome to the Southern Kingdoms! Conan the Adventurer is the definitive guide to the lands south of the Styx River, including serpent-haunted Stygia, Kush, Darfar, Keshan, Punt, Zembabwei, and that vast region known to the folk of the Dreaming West as ?the Black Kingdoms?. Rife with mystery and ancient, long forgotten cultures and ruins, this region is brimming with potential for adventure and intrigue.

    In this 121 page full colour book you will find:

  • New archetypes like the Adventurer, Griot, Tomb Guardian, and Witch-finder, including talents, war stories, educations, equipment, and other background elements to bring them to life.
  • Important characters high and low: King Ctesphon of Stygia, Ageera the Witch-finder, Tananda of Shumballa, the sorcerer Tuthmes, Thalis of Xuthal, Amalric, King Sakumbe of Tombalku, King Zehbeh of the Aphaki, Gorulga of Kheshan, the roguish Stygian adventurer Thutmekri, and others.
  • Stunning art and maps produced by a variety of new and renowned Conan artists.
  • A guide to the countries of Stygia, Kush, Darfar, Keshan, Punt, Tombalku, Zembabwei, and the other Black Kingdoms, describing their histories and their cultures, and cities lost to human ken.
  • Terrifying beasts and monsters: giant scorpions; the pig devil; the Crawler in the Dark; the immortal vampire queen Akivasha; and the dreaded Ollam-onga and its devil riders.
  • Myths and magic, such as the infamous cabal of sorcerers called the Black Ring, timeless Ghazal, the lost women of the flowery vale, the cults of Ajujo and Jhil, and more
  • .
  • Developed with leading Conan scholars, this is the place for Hyborian Age adventure, just as Howard created it!
  • This book requires the Robert E. Howard?s Conan: Adventures in an Age Undreamed Of corebook to use.

    Due to the nature of its source material, this sourcebook may not be suitable for some readers and discretion is advised. Please ensure you discuss any potential issues before using this material.

    Conan RPG: Conan The King

    Conan RPG: Conan The King

    WHEN I WAS A FIGHTING-MAN, THE KETTLE-DRUMS THEY BEAT, THE PEOPLE SCATTERED GOLD-DUST BEFORE MY HORSE?S FEET; BUT NOW I AM A GREAT KING, THE PEOPLE HOUND MY TRACK WITH POISON IN MY WINE-CUP, AND DAGGERS AT MY BACK.

    Just as Conan?s ultimate destiny was to claim the throne of Aquilonia, the crown jewel of the Hyborian civilizations, Conan the King is the ultimate sourcebook to those kingdoms and the most dangerous battlefield of all: that of the court. With the guidelines contained within this book, players may fight to earn thrones of their own? or die trying.

    Conan RPG: Conan The Scout

    Conan RPG: Conan The Scout

    Welcome to the frontier! Hungry for expansion, the kingdoms of the dreaming west expand into lands held for millennia by the Picts, an ancient race predating even the Hyborian Age. The Pictish Wilderness is vast and untamable, hiding mysteries and horror. In this wild theater, the eternal struggle between civilization and savagery intensifies, and the people of this land hold the line against invasion. To the east, the Border Kingdom stands as civilization?s defense between the fearsome Hyperboreans and the unready kingdoms to the south.

    Conan the Scout is the guide to life on the border, filled with information about the rugged world of the settlers, pioneers, hunters, and scouts, and their implacable enemies: the Picts. It is a place of danger and opportunity. Many have perished, but some have prospered. Standing against the tide of barbarians to the north are the Rangers, striving to protect the innocents, and born in this frontier are the famed Bossonian Archers and the vaunted mercenaries of Gunderland. Take up your axe, your bow, and strike out into the untamed wilderness!

  • New archetypes, talents, and equipment allowing you to create frontier characters, ready to strike out into the unknown and forge a new home, or to protect those who settle this rough land.
  • A gazetteer covering the regions at the edge of the civilized world ? the Bossonian Marches, the Westermarck, Tauran, and Gunderland ? as well as the tumultuous Border Kingdom.
  • Information about the deep forests of the Pictish Wilderness, including the major Pict tribes, their magic, and their enigmatic ways.
  • Descriptions of groups such as the Rangers, Bossonian archers, and Gunderland mercenaries ? including how to join their ranks.
  • Rules for carousing and time between adventures in the frontier.
  • Stunning art and maps produced by new and renowned Conan artists.
  • Developed with leading Conan scholars, this is the frontier as Howard depicted it ? a place of mystery and danger, as well as opportunity!
  • This book requires the Robert E. Howard?s Conan: Adventures in an Age Undreamed Of corebook to use.

    Conan RPG: Kull Of Atlantis

    Conan RPG: Kull Of Atlantis

    Before Conan, there was Kull!

    ??OF THAT EPOCH KNOWN BY THE NEMEDIAN CHRONICLERS AS THE PRE-CATACLYSMIC AGE, LITTLE IS KNOWN EXCEPT THE LATTER PART, AND THAT IS VEILED IN THE MISTS OF LEGENDRY.

    Here, for the first time in roleplaying gaming, Kull and his world are described in all their savage, dreamlike glory. This alternate setting for Conan roleplaying is the ultimate reference to the Pre- Cataclysmic Age, in the time when the Atlantean barbarian Kull rose to become King of Valusia, greatest of the Seven Empires. Just as Conan and his exploits defined the Hyborian Age, his predecessor Kull shaped the destiny of the Thurian Age. This period, thousands of years prior to Conan?s own, is a time of mystery and magic, a period defined by antiquity and decline, yet shaken to its core by its savage new king, Kull.

    In this 120 page full colour book you will find:

  • The curious gods and myths of the Thurian Age, including rules for magic and even time travel.
  • A gazetteer of the lands of the Thurian Age: the Seven Empires, the untamed Pictish Isles, distant Lemuria, the primitive island of Atlantis from whence came Kull, and the mysterious End of the World.
  • A gallery of non-player characters such as Kull and his court: Brule the Spear-slayer, Counselor Tu, and others ? as well as enemies as dangerous as the diabolical sorcerer Thulsa Doom.
  • New archetypes such as the Agent, Ambassador, Counselor, and Gladiator.
  • New player options, from homelands and backgrounds to the enigmatic Elder Race, new stories, talents, natures, and war stories.
  • Guidelines for running court-based campaigns and campaigns set in the dreamy, ancient, and mysterious world of Kull.
  • A variety of adventure seeds as well as a ready-to-play adventure, ?The Rookery of Umra-Zhul?.
  • Conan RPG: Player's Guide

    Conan RPG: Player's Guide

    The Player?s Guide to Robert E. Howard?s Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, a place where astonishing heroes battle loathsome monsters, raise swords against dire sorcery, and travel to exotic and unknown lands!

    Within these covers you?ll find all the information you need to create a wide range of characters, whether heroic barbarians, bold rogues, seasoned mercenaries, wise priests, stealthy archers, hardy nomads, or more!

    The Conan Player's Guide is aimed at firmly at players of the game and contains content drawn entirely from the Conan Roleplaying game core book. If you own the core book, you don't need to purchase this book. GMs may wish to let their players and RPG groups know it is available though!

    Create your own legend in the time before history!

  • Everything you need to create characters from across the whole of Conan?s world, including skills, talents, and more. Discover if you?re the descendant with an ancient bloodline that survived the Cataclysm!
  • Choose or roll to create the character you want, picking options such as homeland, attributes, archetype, caste, family history, nature, education, and more.
  • Select your starting gear from a wide range of equipment, whether broadsword a Bossonian bow, horned helmet and scale-mail hauberk... or a sorcerous circle of power.
  • All the 2d20 core rules you need to play, including task resolution, features like Momentum and Fortune, struggles, combat, and more.
  • Art by a team of iconic Conan artists.
  • Developed in close consultation with award-winning Conan scholars, this is the most authentic depiction of Conan and his world ever published for games.
  • Conan RPG: The Shadow Of The Sorcerer (Pre-Order)

    Conan RPG: The Shadow Of The Sorcerer (Pre-Order)

    Ready your blades and prepare to face evil! Travel beyond the veil of life and into worlds beyond!

    The Shadow of the Sorcerer is an epic campaign for Conan: Adventures in an Age Undreamed Of, sending the player characters from the backstreets of Messantia in Argos to a remote island in the Western Sea, then to the wastelands of Stygia, as they seek to prevent a diabolic ritual from bringing forth an ancient evil. In this grand adventure they must use every scrap of strength, talent, and cunning they possess as they are pitted against a merciless array of sorcerous, monstrous, and mortal foes!

    If they fail, a great and powerful foe will become unstoppable, unleashing an era of horror upon the world unlike anything it has ever known!

    Conan RPG: Waves Stained Crimson Campaign

    Conan RPG: Waves Stained Crimson Campaign

    In desperation the sailors abandoned their oars and snatched up their weapons. It was valiant, but useless. They had time for one flight of arrows before the pirate was upon them. From a merciless attack in the dead of night, to bloodthirsty duels in the port of Tortage, life is never easy on the ocean waves. In this thrilling campaign, players will raid cities, avenge being enslaved at the hands of a ruthless buccaneer, and write themselves into legend!

    When their ship is sacked, and the daughter of a merchant prince is kidnapped, the players are thrust into a world of intrigue, deadly sorcery, and the threat of apocalypse. Coursing across the raging seas of the Hyborian Age, the adventurers confront terrors of the like they've never seen before; degenerate cults, murderous cutthroats, and a weaver of the darkest magics, with a plan for the world that must be halted... Do you have the courage and fortitude to stand against a rising tide of blood and danger? A thrilling, all-new campaign for Conan: Adventures In An Age Undreamed Of Five adventures, creating a series of challenges for even the most experienced of players. New islands to explore, new monsters to fight, and new antagonists to defeat. This book requires the Robert E. Howard's Conan: Adventures in an Age Undreamed Of corebook to use.

    Coriolis: The Third Horizon RPG: Emissary Lost

    Coriolis: The Third Horizon RPG: Emissary Lost

    Ozone Plaza is silent. Only a low murmur is heard from the crowds huddling around the info the holo screens in the souq. Yet it heralds a gathering storm. The air is thick with anticipation as you make your way toward the nearest terminal. A reporter on the holo screen speaks gravely: "The Emissary from Xene has disappeared..." Street reporters call it The Mysticides. Scores of mystics have been found dead, or disappeared without a trace. Who is hunting the Mystics of Coriolis? And why? When a friend of the player character disappears, it becomes personal. Can they solve the mystery before it is too late?

    Emissary Lost is the first part in the epic Mercy of the Icons campaign for the award-winning Coriolis RPG. The struggle for the Horizon has started - only the Icons themselves know how it will end. Inside this book, you'll find: A detailed background of the events and plots that threaten the balance of the Third Horizon. In the Wake of the Martyr - an investigative scenario based on Coriolis station. The hunt for clues will bring the characters to the bustling Ozone Plaza, to the decadent elites in the Spire, and deep down into the darkness of the Cellar. The Kuan Connection, the second scenario in the book, takes the characters down to the surface of planet Kua. There, they will follow a trail of blood through the jungles, immerse themselves in the violent politics of the Zenithian colonies, and search for answers in the shadow of the mighty Monolith. A number of maps and handouts, depicting Coriolis station, planet Kua, and important documents. A scenario generator that can be used to provide countless hours of play once the pre-made scenarios are completed.

    Coriolis: The Third Horizon RPG: Hardback Edition

    Coriolis: The Third Horizon RPG: Hardback Edition

    Create your unique player character ? including skills, talents, gear and relationships ? in mere minutes. Fight fast and furious battles, praying to the Icons to overcome your enemies. Build and crew your own spaceship, to explore the many star systems of the Third Horizon. Experience thrilling spaceship duels, using a game system that puts all player characters at the heart of the action. Take part in the intrigue between powerful factions on the majestic space station Coriolis. Uncover the mysteries of the Third Horizon, a rich tapestry of cultures that have settled the stars.

    The Coriolis Core Rulebook is a full-color 232 page hardback containing 149 original colour illustrations.

    Coriolis: The Third Horizon RPG: Scenario Compendium 1

    Coriolis: The Third Horizon RPG: Scenario Compendium 1

    The Third Horizon is filled with strange worlds and wondrous stories, and this scenario compendium lets the PCs become part of those tales. Within its 48 pages are three short adventures and a scenario location, each one inviting the players to visit a far-flung place, from the forest moon Arzachel to the sweltering hot streets of Mehrabi, the petroleum capital of Lubau.

    Contents:

  • In The Tailor from Mira, the PCs get caught up in the intrigues and secrets of the Icon City and its rulers.
  • Eye of the Beast puts the PCs on the forest moon of Arzachel, where they must confront their Icon beliefs or succumb to the rationality of science.
  • Algebra of the Icons drops the PCs into a murder investigation that will lead them through the metropolis of Mehrabi.

    The scenario location The Mahanji Oasis introduces a desert oasis including maps, NPCs and scenario seeds.

  • Dishonored RPG: Dice Set

    Dishonored RPG: Dice Set

    The Dishonored roleplaying game dice set provides all the dice you need to play, for use with the 2d20 System from Modiphius.

  • Contains 5 custom engraved twenty-sided dice in bleached bone-colored and black ink.
  • Features the Outsider's symbol on the 1 face.
  • Features a custom design for numbers 2-20.
  • Requires the Dishonored: The Roleplaying Game core rulebook to play.
  • Dishonored RPG: The Roleplaying Game Corebook

    Dishonored RPG: The Roleplaying Game Corebook

    In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure. It features a streamlined version of the 2d20 System that excels at narrative play while focusing on the core themes of Dishonored with mechanics for Chaos and unique ways to track stealth, intrigues and faction reputation.

    This 308 page, full colour hardback core rulebook features:

  • An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
  • A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
  • A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
  • Insight on the strange nature of the Void, as well as rules to harness its reality-bending powers.
  • "The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
  • Dune RPG: Arrakis Dice Set

    Dune RPG: Arrakis Dice Set

    A beautiful set of custom dice, spot wormsign on these sand coloured dice and bring the power of the Makers to your Dune: Adventures in the Imperium game. Pack contains five twenty-sided dice. Coloured in sand yellow with brown rock marbling and cinnamon numbering. Each dice carries a custom symbol of Shai-Hulud on one face.

    Dune RPG: Atreides Dice Set

    Dune RPG: Atreides Dice Set

    Choose your side in the most famous kanly vendetta of the Imperium! Side with the noble House Atreides with this beautiful custom dice set. Stand with Duke Leto, Lady Jessica, and their son Paul in the lush fields and tranquil seas of Caladan. Only with your help can they put a stop to the machinations of House Harkonnen and bring honor to the Imperium.

    Dune RPG: Core Rulebook Atreides Collectors Edition

    Dune RPG: Core Rulebook Atreides Collectors Edition

    "I'm an Atreides. No Atreides has ever broken such a bond."Honour, loyalty, and intelligence are at the heart of House Atreides. Do you have what it takes to join them? To swear an oath to their banner and fight for the most noble of Houses is a great honour in the Imperium. Stand by your beliefs with this beautiful Collector?s Edition and proudly show the Atreides? seal on its cover.

    The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.

    Whoever you choose to be, remember that those that control the spice control the universe.

    The Dune: Adventures in the Imperium Atreides Collector's Edition core rulebook contains:

  • Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
  • A brand new version of the 2d20 System adapted specially for the Dune.
  • An extensive look at the Imperium, its society, factions, history, technology, culture, faith, and more.
  • Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
  • Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise, and agenda.
  • Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
  • An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
  • Dune RPG: Core Rulebook Corrino Collectors Edition

    Dune RPG: Core Rulebook Corrino Collectors Edition

    Dune: Adventures in the Imperium roleplaying game takes you into a far-future beyond anything you have imagined, where fear is the mind-killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune. An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

    Dune RPG: Core Rulebook Harkonnen Collectors Edition

    Dune RPG: Core Rulebook Harkonnen Collectors Edition

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece. Inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe.

    Dune RPG: Core Rulebook Standard Edition

    Dune RPG: Core Rulebook Standard Edition

    ARRAKIS. DUNE. DESERT PLANET. Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune. An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

    Dune RPG: Gamemaster's Toolkit

    Dune RPG: Gamemaster's Toolkit

    "The men tell strange stories of you, Paul. They say you've all the powers of the legend- nothing can be hidden from you, that you see where others cannot see." The Imperium is a place of mystery, and only Shai Hulud truly understands the shifting the tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high quality multi panel portrait format screen that features plenty of content to control the greatest power in the universe.

    This four panel decorated screen includes a 32 page booklet offering all manner of gamemaster support. The perfect way to build your story and perhaps even your legacy on the dunes of Arrakis. The Gamemaster's Toolkit contains: Beautiful artwork that wraps around the outer facing panels of the screen. Reference tables and key rules. 32 page Gamemaster booklet containing tools and advice on creating and running a Dune: Adventures in the Imperium campaign.

    Dune RPG: Harkonnen Dice Set

    Dune RPG: Harkonnen Dice Set

    Choose your side in the most famous kanly vendetta of the Imperium! Side with the deadly House Harkonnen with this beautiful custom dice set. Stand with Baron Harkonnen, ?Beast? Rabban, Feyd and devious mentat Piter DeVries in the industrial mecca of Giedi Prime. Only with your help can they crush the Atriedes and fully take control of the spice.

    Dune RPG: Player's Journal

    Dune RPG: Player's Journal

    Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a School Injunction was required to give another Bene Gesserit when conditions demanded it: "On that path lies danger." Secrets are the most powerful weapons in the Imperium. Codes and messages are hidden among the most innocuous glance or most casual sentence. The secrets you learn might save your life, or your House, so they are best kept careful track of.

    An elegantly designed 160-page journal to record your adventures on Arrakis. Includes character and house record sheets with each repeating 32-page folio. Contains lined, square, and blank paper beautifully rendered in matching graphics.

    Dune RPG: Sand And Dust

    Dune RPG: Sand And Dust

    ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice melange. The spice is everything. To some, it is a way to extend life, to others a way to see into the future.

    It is the key to wealth and power in the Imperium, and many of the noble Houses will stop at nothing to control it in any way they can. The cities of Arrakeen and Carthag are full of agents and spies, all looking to gain advantage for their faction, and ready to kill to maintain the power of their masters. Will Arrakis be the place your characters prove the power of their House, or will their blood be spilled on the unforgiving sands?

    Dune RPG: Sand And Dust Collector's Edition

    Dune RPG: Sand And Dust Collector's Edition

    In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice melange.

    The spice is everything. To some, it is a way to extend life, to others a way to see into the future. It is the key to wealth and power in the Imperium, and many of the noble Houses will stop at nothing to control it in any way they can. The cities of Arrakeen and Carthag are full of agents and spies, all looking to gain an advantage for their faction, and ready to kill to maintain the power of their masters. Will Arrakis be the place your characters prove the power of their House, or will their blood be spilt on the unforgiving sands?

    This collector's edition sourcebook for the Dune: Adventures in the Imperium roleplaying game, featuring a stunning foil embossed cover, takes you to the desert world of Arrakis and explores the secrets of the spice. Visit the hidden sietches of the Fremen to learn the mysteries of their culture. Walk without rhythm in the great deserts and perhaps see one of the incredible sandworms. Trade secrets with spies and agents in the bustling marketplace of Arrakeen or the alleys of Carthag. Arrakis is a planet of mysteries and danger, and those who underestimate it never leave.

    Sand and Dust: The Arrakis Sourcebook contains:

  • A 156 page US letter size hardback packed with full colour art, the collectors edition also has a faux leather cover and stunning Arrakis foil design.
  • An overview of the planet Arrakis, known as Dune, its history and features.
  • Detail on the mysterious desert Fremen, and their many secrets.
  • A host of new options for Fremen player characters, including new archetypes, talents and rules for riding the great sandworms.
  • An in-depth look at spice harvesting and those who try to smuggle and stockpile it secretly.
  • The secrets of spice revealed, including new spice related talents and abilities.
  • A gazetteer of the cities of Carthag and Arrakeen, including their layout, noteworthy landmarks, and what life is like for the people of each city.
  • Expanded notes on creating your own campaigns on Arrakis, including a host of new NPCs, scenario hooks and story seeds.
  • New campaign options as smugglers, Fremen or merchants instead of agents of a noble House.
  • A complete adventure ?The water must flow? that involves the player characters in a deadly plot during a water shortage on Arrakis.
  • Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Deluxe Poster Map Pack And GM Screen Bundle

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Deluxe Poster Map Pack And GM Screen Bundle

    This Odyssey of the Dragonlords bundle is the perfect playing aid for GMs and contains an attractive four panel GM screen, placing useful information and reference tables at your fingertips while keeping your plans hidden from the eyes of players. This set also includes 5 large double sided maps and 12 smaller single sided maps.

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Hardcover Adventure Book

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Hardcover Adventure Book

    From the lead designer of Baldur's Gate, Dragon Age: Origins, and Star Wars: Knights of the Old Republic... Odyssey of the Dragonlords is a 460 page hardback adventure book for 5th Edition, packed with full-color maps and illustrations. An Epic Campaign. Join with other prophesied heroes to undertake an epic quest to save the world of Thylea, sail the islands of the Forgotten Sea, and battle the Titans! The adventure will take a party of heroes from 1st to 15th level (or higher). Choose your Epic Path. Includes eight epic paths for players to choose from.

    Epic paths provide powerful motivations for your hero, making you a central part of the story. Change Thylea?s history forever, and go down in history as one of the new Dragonlords! The World of Thylea. Includes an overview of the history, factions, kingdoms, and laws of the forgotten continent. Learn about the gods, the titans, and the legendary Dragonlords. New Monsters. Includes a bestiary of over 30 new monsters inspired by Greek mythology, with lore, statistics, and full page illustrations. New Magic Items. Includes over 20 new magic items inspired by Greek mythology. Find them scattered throughout the adventure or craft them using the legendary Mithral Forge! New Races and Class Archetypes. Includes a variety of new playable races and class archetypes inspired by Greek mythology: satyrs, centaurs, medusae, as well as hoplites, amazons, and philosopher wizards! From the lead designer of Baldur's Gate, Dragon Age: Origins, and Star Wars: Knights of the Old Republic... Odyssey of the Dragonlords is a 460 page hardback adventure book for 5th Edition, packed with full-color maps and illustrations.

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Softcover Player's Guide

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Softcover Player's Guide

    Odyssey of the Dragonlords is an epic fantasy campaign for the fifth edition of the world?s greatest roleplaying game. The Player?s Guide is a 28-page companion booklet that will provide you with everything you need to begin your career as a prospective hero in the forgotten land of Thylea. Inspired by ancient Greek mythology, Thylea is a brand new campaign setting?a lost continent that can be seamlessly added to any existing campaign setting.

    The World of Thylea. Includes an overview of the history, factions, kingdoms, and laws of the forgotten continent. Learn about the gods, the titans, and the legendary Dragonlords. Class Backstories. Includes guidance on the character creation process, including potential names and suggested backstories for each of the core player classes. New Player Races. Includes rules for two new player races native to the forests and the northern steppes: the Thylean Centaur and the Thylean Satyr. Choose Your Epic Path. Includes six epic paths for players to choose from. Epic paths provide powerful motivations for your hero, making you a central part of the story.

    Fallout RPG: Dice Set

    Fallout RPG: Dice Set

    Resplendent in blue with yellow to contrast for clear readability, this dice set has been custom-tailored for the Fallout tabletop Roleplaying Game. This set includes all the dice a single player needs and will cover all mechanics found in the core rulebook.

    Contents:

  • 1 d20 Hit Location Die
  • 2 d20 with the Vault-Tec Logo
  • 4 d6 Damage Dice
  • Fallout RPG: GM's Toolkit

    Fallout RPG: GM's Toolkit

    In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout.

    A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster Toolkit you will have everything a GM could want to delve into the world of Fallout.

    Contents:

  • Helpful gaming handouts that make play smoother and decisions easier around the table
  • Gamemaster booklet with tips and tables that provide answers for the most common gaming questions with help for new and experienced GMs alike
  • Includes iconic Fallout maps such as the Commonwealth, Wasteland, and Downtown post-nuclear Boston
  • Character sheet pad makes character creation a breeze with multiple double-sided sheets for new characters and 'replacements'
  • Sheet of die-cut Nuka Cola tokens
  • Fallout RPG: The Roleplaying Game Core Rulebook

    Fallout RPG: The Roleplaying Game Core Rulebook

    In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape. How will you re-shape the world? Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the Wasteland? Ghoul or robot, paladin or raider, it's your choice - and the consequences are yours. Welcome to the Wasteland. Welcome to the world of Fallout.

    This 438-page hardbound rulebook features a gorgeous cover design evoking the iconic Vault-Tec jumpsuit. Inside, you will find rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. The Fallout RPG will take players on an exciting journey into the post-apocalypse!

    Fallout: Wasteland Warfare: Two Player Starter

    Fallout: Wasteland Warfare: Two Player Starter

    WARGAMING IN THE WASTELAND! This two-player starter set in pre-assembled multi-part colored PVC is all you need to start playing and includes rules for solo & co-op play! In Fallout: Wasteland Warfare players will build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high quality 32mm scale miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked cars. Pick units or characters to be Heroic giving them access to V.A.T.S bonuses and then select a Leader who can gain Perks and other abilities to support your crew. Develop your settlements buildings, defenses and resources which impacts your crew?s army list and abilities in the wasteland. Fallout: Wasteland Warfare will include narrative campaigns as well as standard caps based battles. You can also start a random mission with narrative-style objectives, search the wasteland for gear, weapons or caps. Caps recovered in missions can be used to improve the crew?s perks, weapons, gear, and upgrades for the next encounter. Gameplay supports either Player vs. Player, Co-Op or Solo play. This Fallout: Wasteland Warfare two player starter set contains 32mm scale high-quality hardened multi-part pre-assembled PVC miniatures with scenic bases. Miniatures are fully assembled in the factory. You can upgrade this with the resin miniatures upgrade kit to get all the miniatures in multi-part high-quality resin or get the separate two player starter set in resin.

    Contents:

  • 12 Pre-Assembled Multi-Part Hardened PVC Miniatures pre-colored (Survivors in grey, Super Mutants in green plastic):
    • 1x Aviator Head Super Mutant
    • 1x Super Mutant Brute
    • 1x Standard Super Mutant
    • 2x Super Mutant Hounds
    • 1x Nora (the Sole Survivor)
    • 1x Dogmeat
    • 1x Enslaved Tech Survivor
    • 2x Settlers (one male, one female)
    • 1x Brotherhood of Steel Aspirant in T-60 Power Amour
    • 1x Deathclaw
  • 12x scenic bases (will be affixed to models)
  • Cards: 24x Large cards: Unit, AI, Reference, 100+ Small cards: Items (Weapon, Equipment, Mod, Chem, Power Armour), Boost, Heroic, Quest, Perk, Leader, Explore, Event, Wasteland (Danger, Creature, Stranger)
  • Dice: 10 custom dice including 1x White Skill dice d20, 1x Red Armour d12, 2x Black Damage d12, 2x Armour Reduction d12, 2x Green Accuracy d12, 2x Blue Special Effect d12
  • Scenarios: 5 x Training missions following the Survivors and Super Mutants, 5 x Tournament Missions, 5 x AI Missions, 5 x Narrative Missions.

    PLUS Everything else you need to play: Two die-cut counter sheets including over 260 small counters, 60 large counters, two full sets of 6 cardboard range sticks, 1x Rule Book and 1x Ways To Play Book plus 3ft x 3ft paper game mat.

  • Five Parsecs From Home: Solo Adventure Wargame Rulebook

    Five Parsecs From Home: Solo Adventure Wargame Rulebook

    Five Parsecs From Home is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then ? engage in some action-packed, sci-fi combat!

    Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether fighting rivals or carrying out jobs.

    With each encounter you earn experience and loot, progressing your crew and story as you send your crew to look for contacts, trade, explore the colony, recruit replacements or train up their skills.

    The game is playable with any miniatures you have on hand and requires only a small number to get started, making it ideal for both experienced and new science fiction gamers. All you need is a few six-sided dice and a couple of ten-sided dice.

    Infinity RPG: Adventures In The Human Sphere

    Infinity RPG: Adventures In The Human Sphere

    From the unreachable boardrooms of the Hyperpowers to the cold asteroids of Human Edge, and the bright allure of Maya to the dark corners of Arachne, intrigues and confrontations take place across every aspect of the Human Sphere. New plots, counteroffensives, and plans for subterfuge are deployed with a frantic pace even ALEPH would struggle to process.

    Walking an infinitesimally thin line amidst the political, social and physical turmoil, 0-12 agents are tasked with containing the chaos before it escalates, allowing regular citizens of the Human Sphere to live their lives blissfully unaware of the dangers that threaten to unravel the delicate balance of powers.

    Adventures in the Human Sphere provides a collection of far-reaching missions, each designed to thrust your agents into the path of machinations and conflicts that jeopardise the fragile alliances which bind humanity together.

    Infinity RPG: Combined Army Supplement

    Infinity RPG: Combined Army Supplement

    We are the Combined Army, Conquest is our purpose and none will stop us!

    From the darkest reaches of the galaxy, an implacable tyrant looms slowly and inexorably, searching for intelligent races, studying them, contacting them, and ultimately absorbing them. Behold the Evolved Intelligence, an alien virtual entity bent on achieving the godlike state known as Transcendence. To reach its objective, the EI will use every tactic and strategy necessary to increase its almost infinite knowledge of the universe. This includes shrewd political alliances, peaceful unification, and where necessary, all-out war.

    The Combined Army sourcebook gives players the opportunity to approach the Paradiso conflict from the other side and GMs a vast array of information to better understand the implacable enemy of the Human sphere.

    This 112 page PDF features:

  • History of the Combined Army, the different races composing it, their strategies, armed divisions, and the terrible secrets of this ever growing empire.
  • Details on the true nature and origins of the Combined Army?s omnipresent leader?the feared and worshipped Evolved Intelligence. Learn about its drives, ambitions, and trepidations!
  • Rules and guidelines to play several of the Combined Army?s warrior races! From the violent Morat, to the cruel Shasvastii, vengeful Sygmaa, and traitorous humans!
  • Weapons, equipment, Voodoo Tech, and more! Enough gear to wage war on those who would dare turn their backs to the EI and the Transcendence project!
  • Infinity RPG: Core Rulebook

    Infinity RPG: Core Rulebook

    For the last ten years, players have tested their mettle upon the battlefields of the Human Sphere in Corvus Belli's hugely-popular Infinity skirmish game. Now you can expand your adventures, diving deep into the amazing, never-before-seen depths of the Infinity universe with the ultimate science-fiction roleplaying game.

    In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso front, where brave men and women fight ceaselessly to maintain a defensive line which the sly Shasvastii penetrate with devastating ease. In the star-swept skies above, the collected might of humanity's armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity's fractious forces falter, then all may be lost... But beyond the terrifying holding action, the intrigues and adventures of the human sphere spin on. Space pirates cruise through the shattered planetoids of Human Edge. Scientists and adventurers delve the oceans of Varuna. Merchants guilds scheme amidst the scourging sands of Bourak. From Yutang, the Emperor gazes forth from an uneasy throne. Titanic war machines stride across the icy plains of Svalarheima. Byzantine hypercops struggle for dominance amidst the chrome towers of Neoterra.

    Play the Dynamic 2D20 Game System featuring: Cinematic action driven by the twin engines of Heat and Momentum. The triple battlefields of Warfare, Infowar, and Psywar. A multifaceted zone system which brings the world to life. Explore the Definitive Guide to the Infinity universe with a complete chronology of the Human Sphere detailing centuries of bloodshed. The culture, history and intrigue of ten powerful factions. Gazetteers for all twelve worlds of the Human Sphere, including beautiful, full colour maps. Leap into your character by treading an immersive Lifepath system to create a character from within the G5 nations. Vying with other human factions using the fractious, innovative, Wilderness of Mirrors scenario design system. Face dozens of fearsome ready-to-play enemies, who stand between you and your destiny!

    Infinity RPG: Gamemasters Guide

    Infinity RPG: Gamemasters Guide

    THE POWER OF INFINITY LAID BARE!

    To the average citizen of the Human Sphere, daily life is a neon-infused saunter along physical and quantronic highways that blur the borders between actual reality, augmented reality, and virtual reality. Even the commonplace technologies of humanity?s bright future would likely overwhelm the mind of an inhabitant of 21st century Earth.

    Corvus Belli?s rich and detailed Infinity setting has been fused with the 2d20 system to provide a roleplaying experience that perfectly recreates the wonders, intrigues, and nuances of the 1st century of the New Calendar. Choosing to run any roleplaying game, however, can seem as daunting as attempting to interpret the code that governs the Human Sphere?s benevolent AI, ALEPH.

    The Infinity RPG Gamemaster?s Guide decodes the mysteries of the Gamemaster?s role, offers insight and advice for organising groups, designing campaigns, and running games, and introduces optional rules designed to offer new layers of immersion in the quantronic age.

  • Twelve comprehensive chapters designed to offer advice and tips to GMs both old and new, with topics ranging from establishing a group to warfare amongst the stars.
  • An in-depth look at NPCs and adversaries, including their role as both friends and enemies to the PCs.
  • Stats for eight major players drawn from across the factions of the Human Sphere, from Achilles to Van Zant
  • Advanced rules for vehicular and starship combat, plus options for running battles that encompass entire regiments and divisions on the battlefield.
  • Practical advice for Heat, Zone creation, and the three aspects of conflict ? Warfare, Infowar, and Psywar ? plus a deeper delve into Maya and Arachne
  • Infinity RPG: Paradiso Planet Book

    Infinity RPG: Paradiso Planet Book

    Fame, glory and fortune wait for those brave or foolhardy enough to risk the dangers of Paradiso, so gear up and don't miss the next Orbital Elevator planet side! Join the Human Sphere's mightiest warriors and try to stop the Evolved Intelligence's onslaught or lose yourself in populous cities under siege while you try to figure out who the infiltrated spy is feeding information to your enemies. Make sure you bring all your best equipment and don't forget your bathing suit, for things are about to get hot in the Meat Grinder also known as Paradiso.

    We have fun, games and the bloodiest war in the Human Sphere! One of the most fertile planets known, living in this angry planet is a test for the hardiest settlers and warriors. Keep your wits about you or the jungle, its inhabitants or something worse will swallow you whole in an instant. Hiding a tragic and terrible past, Paradiso is home to dark secrets and intrigue. Even before the NeoColonial Wars, the jungle planet has been the theatre of brutal conflict, destined to loom through the histories of numerous civilisations, human and alien alike. Never have the stakes been so high for Paradiso is the grandest trophy in the Sphere. Not only for the vast wealth offered by the system itself but with wormholes connecting to two alien powers, Paradiso is a Rubicon that if lost would lead to the Downfall of the Human Sphere. The Paradiso Sourcebook includes: Information on Paradiso system, from the binary stars Nakula and Sahadeva to Orgoglio and Purgatorio asteroid fields, intriguing planets like Virgil, Dante, Ugolino, Beatrice and more! Details on the current situation in the Paradiso theatre, the race for the last known Cosmolite in the planet and the truth behind the Penny Arcade. Rules and guidelines to play your own Paradiso based campaigns including jungle warfare, terrain and the background of all three Combined Army Offensives in the system! Weapons, equipment and vehicles to prepare for your jungle escapades: caltrops, machetes, flamethrowers, jammers and missiles! Lots of missiles! Detailed rules on how to organize encounters in the dark jungles of Paradiso, wicked bandar-logs, cauchemar cats, nematodes, yorogumo. Brutal vegetation and deadly fauna are just some few of the dangers the paradise planets holds for you!

    Infinity RPG: Player's Guide

    Infinity RPG: Player's Guide

    An immersive Lifepath character creation system, that allows you to choose from a wide range of backgrounds, from crazed Dog-Warrior, to empathic Tohaa. Choose or roll to create the character you want, defining options such as attributes, faction, heritage, homeworld, social status, education, and career. Select your starting gear from a wide range of equipment such as the hacking device and programs you'll utilise, or the type of weapon and ammo you prefer.

    All the 2D20 rules you'll need to play, including Heat, Momentum, task resolution, and the triple dynamics of Warfare, Infowar, and Psywar. A gazetteer of humanity's near future, covering the systems and factions of the Human Sphere and beyond. Bonus content exclusive to the Player's Guide including the Agent Handler guide, 2d20 to N3 conversion guide, and stats for the iconic miniatures produced for this very RPG.

    Infinity RPG: Shadow Affairs Campaign

    Infinity RPG: Shadow Affairs Campaign

    In Shadow Affairs, the brutality of the alien's invading forces is only matched by the cynicism of the Human Sphere's powers and hubris, placing the international base of Libra 5 in dire danger. Composed of units from the best and worst humanity can provide, the players will have to join this eclectic base and try to work it into a competent force before their enemy decides to interfere. The largest, most detailed campaign in the Human Sphere so far written. Designed to introduce new players into the universe of the Human Sphere while challenging the veteran player, this Campaign has something for all.

    Detailed maps, carefully explained scenarios, and dozens of side-quests to ensure your tour in Paradiso is as twisted as the Wilderness of Mirrors! Carefully balanced encounters and challenges to ensure your gameplay is exciting and hard enough to keep everyone invested. NPC's, equipment, antagonists... All the resources needed for you to run the campaign without recurring to other Sourcebooks. Team Mercury! A whole team of agents ready to help, substitute, sabotage, or even battle the Player Characters, plus rules on how to convert your team of PC's into playable N3 units!

    Infinity RPG: Tohaa Supplement

    Infinity RPG: Tohaa Supplement

    This is the Tohaa Trinomial, the most noble empire in existence! Welcome, friend. Everything we do, we do to reach Exaltation. Anything else is unimportant!

    We are the children of Unification, standing together and sailing through the stars, colonizing planets and bringing their wealth of knowledge to the less sophisticated. Sharing our knowledge where possible and destroying those who would oppose it.

    The Tohaa softback sourcebook includes:

  • The origins of the Tohaa Trinomial, the only race in the Universe to survive the onslaught of the Evolved Intelligence and their bloodthirsty Combined Army!
  • Rules and guidelines to play Tohaa and the exalted races of auxiliary aliens! Chaksa, Koldinuk, and more!
  • Biotechnologies! Nothing defines the Tohaa quite as well as their ability to create living technologies to enhance their everyday life, their scientific endeavours, and their warriors.
  • Everything your triad will need, from Corahtaa disciplines to symbioweapons and armour!
  • Ideas on how to run a Tohaa-centred campaign in the Human Sphere! From the Colonial Territories, Errant Fleets, or the bloody and cruel clash between Triumvirate and the traitorous Sygmaa Trihedron ? let those primitive humans fight among themselves while the superior technologies and disciplines of the Trinomial carry the day!
  • 123 page softback sourcebook packed full of new art!
  • John Carter Of Mars RPG: Core Rulebook Adventures On The Dying World Of Barsoom

    John Carter Of Mars RPG: Core Rulebook Adventures On The Dying World Of Barsoom

    "My attention was quickly riveted by a large red star close to the distant horizon. As I gazed upon it I felt a spell of overpowering fascination?it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment. As I gazed at it on that far-gone night it seemed to call across the unthinkable void, to lure me to it?" Edgar Rice Burrough?s John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures.

    Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System. Take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom. Play as John Carter, Princess Dejah Thoris, the fearsome Thark warrior Tars Tarkas ? or create your own heroes from an exciting variety of options. An overview of Barsoom and its peoples, perfect to introduce new players to the wondrous world of John Carter of Mars. Detailed chapters on Barsoomian technology, creatures and cultures. A new talent focused, narrative variation of the 2d20 System including a step-by-step character generation system designed to create heroes from a variety of backgrounds and concepts. Create a wide variety of characters such as a Dashing Red Martian Duelist, a Brilliant First Born Scientist, a Savage Beastmaster, a Courageous Airship Officer, even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself! A detailed narrator's section filled with information on how to run genre-and-setting appropriate campaigns, including information about the great and terrible secrets of Barsoom. Three eras of play based on the adventures of John Carter himself. Adventure during the Dotar Sojat era, or adventure during the time where Carter became a Prince of Helium and in the years after when he was believed dead, or fight alongside Carter and his allies during the later Jeddak of Jeddaks era. An introductory adventure, the Mind Merchants of Mars, to get players and narrators started on their adventures and immersed in the world of Barsoom.

    Kung Fu Panda Board Game

    Kung Fu Panda Board Game

    Now you can join the Furious Five and Po, the Dragon Warrior himself, in this epic quest, involving: Real time action with your favorite Kung Fu Panda characters. Play across nine different missions in a linked campaign or one-off games, with two quick tutorials to help you pick up and play straight away. Three different play modes designed for the whole family, including fun, easier gameplay for younger masters or a true test of skill for veterans with Awesome Mode! Cooperate to overcome obstacles, face off waves of enemies, and achieve your goals as a team. Fight against the foe and the clock to save the Valley of Peace and finally defeat Tai Lung!

    Contents:

  • 6 Character Figures (Po & the Furious Five)
  • 6 Character Boards
  • 2 Boss Figures (Tai Lung & Wolf Boss)
  • 28 Minion Figures
  • 20 Double-sided Scene Tiles
  • 16 Action Dice
  • 12 Special Move Cards
  • 4 Double-sided Dials of Destiny
  • 3 Enemy Reference Tiles
  • 6 Spawn Tokens
  • 6 Wall Tokens
  • 4 Cart Tokens
  • 1 Dumping Token
  • 6 Objective Tokens
  • Colored Figure Base Clips
  • Sand Timer
  • Rulebook
  • Legends Of Avallen RPG: Core Rulebook

    Legends Of Avallen RPG: Core Rulebook

    Inspired by Celtic mythology in Roman Britain, Legends of Avallen is a roleplaying game that takes you to a mystical island occupied by faithless invaders. For now, peace has been called but it balances on a sword?s edge as all seek to tame the Otherworld?a parallel realm home to fae, demons, dragons, and gods.

    On Avallen, the greatest legends rise from humble beginnings, and yours will be no different. The shepherd ordained as a Druid, the bard reborn as a Fae Touched, the thief who found glory as a Gladiator. What tales will be told of you? Will you mend the rifts between worlds, or delve into their depths for fame, fortune, and power?

    Legends of Avallen is a complete tabletop roleplaying game in one incredibly illustrated 244-page hardback book.

    Features:

  • Quick character creation with deep character growth. Witness your humble townsperson rise into legend with 40 profession, martial, magic, and legendary ability schools.
  • Engaging mechanics that reward ingenuity. Setup allies in combat, uncover motivations in parleys, craft gear from slain monsters, and navigate risks on epic journeys.
  • An original ruleset that needs just a deck of regular playing cards. Get creative with your surroundings and work together with your friends to earn more cards for checks.
  • Extensive guides, tools, world lore, and a bestiary full of Celtic creatures to help Gamemasters craft their own unique quests.
  • Includes ?Quest for the Sealing Stone?, an introductory adventure that teaches your aspiring heroes the game rules as you play.
  • Mutant Chronicles RPG

    Mutant Chronicles RPG

    The Mutant Chronicles story took you on this full throttle dieselpunk sci-fi ride through a solar system beset by corporate intrigue and the invasion of a terrible dark alien force. With technology failing due to the insidious effects of the Dark Symmetry humankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy from within.

    Mutant: Year Zero RPG: Elysium

    Mutant: Year Zero RPG: Elysium

    When humanity falls, four powerful industrial and financial dynasties form a covenant called Elysium, after the meadows of eternal Spring of Greek mythology. Deep in the bedrock, they build the enclave named Elysium I, designed to weather the long atomic winter. Now, generations later, Elysium I is a gilded prison, a lonely outpost in a sea of quiet destruction. Fear and suspicion grow unchecked, and the four Houses fight on each other over the dwindling resources that remain. A force of Judicators has been established to preserve law and order in the enclave.

    You are one of these judicators. It is your duty to investigate all crimes, but never forget that your strongest loyalty is always towards your family. When humanity sets foot on the surface again, it shall be your House that leads the way into the new dawn. Mutant: Elysium is the third major expansion to the award-winning Mutant: Year Zero roleplaying game. This game tells the origin story of the enclave humans, seeing themselves as the last torchbearers of human civilization. The four Houses of Warburg, Fortescue, Morningstar and Kilgore struggle for power in the Elysium I enclave, oblivious to a rising power that threatens to end their reign forever. Mutant: Elysium can also be played as a stand-alone game. Contents: New rules for creating and playing enclave humans, including their web of contacts with rich and powerful allies. The book includes all the rules you need to play. A detailed description of Elysium I, the mother of all Elysium enclaves, including a beautiful full-color map. The complete campaign Guardians of the Fall, including unique game mechanics that give the players themselves control over the four Houses of the enclave. An overview of how the enclave humans can adapt to life in the Zone, and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha and Mutant: Mechatron.

    Star Trek Adventures RPG: Beta Quadrant Sourcebook

    Star Trek Adventures RPG: Beta Quadrant Sourcebook

    You judge yourselves against the pitful adversaries you've encountered so far: the Romulans, the Klingons... they're nothing compared to what's waiting! The Beta Quadrant sourcebook provides Gamemasters and Players with a wealth of source material about the Galaxy of Star Trek.

    Focused on the Beta Quadrant, this 128 page hardback sourcebook contains: Information on the Federation?s presence in the Beta Quadrant, including the homeworlds of Andoria, Earth, and Vulcan. Material about the Klingon Empire and its history, including information on its core words of Qo?noS, Boreth, Khitomer, and Rura Penthe. Information from the Romulan Star Empire on their history and politics, and information about their worlds Romulus and Remus. A host of new Federation species to choose from during character creation, including Benzite, Bolians, Efrosians, and Klingons. A selection of alien starships, from the Klingon Empire, Romulan Star Empire, Gorn Hegemony, Orion Syndicate, and civilian craft. Guidance for the Gamemaster on running missions and continuing voyages in the Beta Quadrant, with a selection of new Non-Player Characters to enhance encounters.

    The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Command Division Dice Set

    Star Trek Adventures RPG: Command Division Dice Set

    Engage in Star Trek Adventures roleplaying with the official Command Division roleplaying dice set.

  • Two red twenty-sided dice with the Starfleet delta on the 1 face.
  • Four custom six-sided Challenge Dice, featuring damage results on the 1 & 2 faces, and the Starfleet delta on the 5 & 6 faces, representing Effects.
  • Star Trek Adventures RPG: Command Division Supplementary Rulebook

    Star Trek Adventures RPG: Command Division Supplementary Rulebook

    The Command Division supplement provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the command division.

    The Command Division supplement includes: Detailed description of the command division, including its role in Starfleet, the various branches within the command division, the role of Fleet Operations, life as a command division cadet, and details on starship operations. Expanded 2d20 Social Conflict rules, enhancing social encounters and galactic diplomacy. An expanded list of Talents and Focuses for command and conn characters. Over a dozen additional starships and support craft to command and pilot, including the NX, Nebula, Sovereign, and Steamrunner classes, as well as many shuttle types and the indomitable Work Bee! Advice on creating command division focused plot components for your missions to test the mettle of your captain and flight controller. New rules on running Admiralty-level campaigns that let you command entire fleets, as well as information on commanding starbases. Detailed descriptions and game statistics for a range of Command and Conn focused NPCs and Supporting Characters.

    The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Delta Quadrant Sourcebook

    Star Trek Adventures RPG: Delta Quadrant Sourcebook

    The Delta Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe. The 138 page full colour hardback Delta Quadrant Sourcebook contains:

  • Detailed information about the post-war Federation and S.S. Voyager?s monumental mission, bringing the Star Trek Adventures timeline up to 2379.
  • Information on many of the species inhabiting the quadrant, including the Kazon Collective, the Vidiian Sodality, the Malon, the Voth, and more.
  • Extensive content on the Borg Collective, including their history, hierarchy, locations, processes, and technology.
  • A dozen new species to choose from during character creation, including Ankari, Ocampa, Talaxians, and even Liberated Borg!
  • A selection of alien starships, including Kazon raiders, Voth city-ships, Hirogen warships, and a devastating collection of new Borg vessels.
  • Guidance to aid the Gamemaster in running missions and continuing voyages in the Delta Quadrant, with a selection of adventure seeds and Non-Player Characters.

    This book requires the Star Trek Adventures core rulebook to use.

  • Star Trek Adventures RPG: Gamemaster Screen

    Star Trek Adventures RPG: Gamemaster Screen

    The official Star Trek Adventures Gamemaster Screen is a high quality three panel screen to help power your Star Trek missions. The exterior features beautiful rendered artwork of Starfleet vessels and Romulan cruisers, while the inside cover contains useful rules references, tables, charts and random generators for Gamemasters so the 2d20 system is at your fingertips!

    The Gamemaster screen contains: Beautiful artwork that wraps around the 3 outer facing panels of the screen. Rules references for Task Difficulty, Momentum spends, Conflict tasks, and Non-Player Character special rules. Reference tables for weapons, damage, and NPC crews. 6 x double sided laminated reference sheets for bridge positions on one side and player aids on the other side. Folded poster map of the Alpha & Beta Quadrants. This double-sided folded map gives you a comprehensive overview worthy of Stellar Cartography itself! It includes the new Shackleton Expanse created for the Star Trek Adventures Living Campaign. Giant 30cm x 90cm size!

    Star Trek Adventures RPG: Gamesmaster's Guide

    Star Trek Adventures RPG: Gamesmaster's Guide

    The Gamemaster's Guide for the Star Trek Adventures roleplaying game presents a wealth of information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new options to enhance their missions and campaigns. The Star Trek universe is ready to be explored. What kind of campaign will you run? This full color, 248 page digest-sized book (approx. 17 x 22 x 2 cm) is packed full of gamemaster advice, tables, and artwork, all designed to enhance your gameplay and delight your players.

    Features: A primer on the essential elements of Star Trek, setting details, technology, and how Star Trek Adventures enables you to fold those elements into your game experiences. A wealth of optional rules and gamemaster tools, including extended consequences, advanced traits, Stress and Injury variants, and advanced combat rules. Plus, deep insights on effectively using the game mechanics, gleaned from 4 years of feedback and development. A dozen sample encounters and over 20 sample extended tasks you can use to enhance your missions and campaigns and challenge your players. A detailed discussion on how Star Trek stories are structured, and advice on developing scales of stories, from one-shot adventures to multiple-season campaigns. Definitions of six key Star Trek eras, enabling you to set stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond. This guide requires a Star Trek Adventures core rulebook to use.

    Star Trek Adventures RPG: Gamma Quadrant Sourcebook

    Star Trek Adventures RPG: Gamma Quadrant Sourcebook

    THROUGH THE WORMHOLE?....LET?S JUST SAY IF YOU WANT TO DO BUSINESS IN THE GAMMA QUADRANT, YOU HAVE TO DO BUSINESS WITH THE DOMINION. -- ZYREE, DOSI TRADER. The Gamma Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe.

    The Gamma Quadrant Sourcebook contains: Information on the Federation?s relationship with the Dominion and other Gamma Quadrant denizens, as of 2375. Material about the Dominion and its history, structure, and culture; including information on many of its member worlds, allies, and enemies. Detailed information about the brutal Dominion War, from its beginnings as a cold war to open conflict involving billions of beings. A dozen new alien species to choose from during character creation, including the Dosi, Lurians, S?ona, Wadi, and the Changelings! A selection of starships from the Dominion and S?ona, as well as several notable wartime Federation vessels. Guidance for the Gamemaster on running missions and continuing voyages in the Gamma Quadrant and on the front line, along with a selection of new Non-Player Characters to enhance encounters.

    Star Trek Adventures RPG: Klingon Empire Gamemasters Toolkit

    Star Trek Adventures RPG: Klingon Empire Gamemasters Toolkit

    The Star Trek Adventures Klingon Empire Gamemaster Toolkit gives the gamemaster all the rules references they need to run a mission in the final frontier. It also gives players reference sheets for each of the roles in the Klingon Defense Force and on the bridge of a Klingon warship. This toolkit includes:

    A 4-panel gamemaster screen, packed with rules for the 2d20 system and reference tables needed during play. Stunning starship art wrapped around the outer sides of the screen. Six double-sided reference sheets including the actions of each role aboard a warship, Momentum spend reference tables, and conflict rules references. A complete 20-page standalone adventure for gamemasters to use as a one-shot mission or as part of a longer campaign. An A2-sized map of Klingon space with Klingon labels, and on the reverse, a map of the Alpha and Beta quadrants, focused on the Klingon Empire.

    Star Trek Adventures RPG: Operations Division Dice Set

    Star Trek Adventures RPG: Operations Division Dice Set

    Engage in Star Trek Adventures roleplaying with the official Operations Division roleplaying dice set.

  • Two gold twenty-sided dice with the Starfleet delta on the 1 face.
  • Four custom six-sided Challenge Dice, featuring damage results on the 1 & 2 faces, and the Starfleet delta on the 5 & 6 faces, representing Effects.
  • Star Trek Adventures RPG: Operations Division Supplementary Rulebook

    Star Trek Adventures RPG: Operations Division Supplementary Rulebook

    I think this new ship was put together by monkeys. Oh, she's got a fine engine, but half the doors won't open, and guess whose job it is to make it right? The Operations Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the operations division.

    The Operations Division supplemental rulebook includes: Detailed description of the operations division, covering both the security and engineering departments, Starfleet Corps of Engineers, Starfleet Intelligence, and even the elusive Section 31. An expanded list of Talents and Focuses for security and engineering and characters, as well as new character creation choices for enlisted personnel. A whole chapter of new equipment and rules for their inclusion in Star Trek Adventures missions.

    Advice on creating operations division focused plot components for your missions to challenge the bravery of your security personnel and the ingenuity of your engineering officers. Detailed descriptions and game statistics for a range of Security and Engineering focused NPCs and Supporting Characters, including Luther Sloan, Leah Brahms, and MACO soldiers. Star Trek Adventures: Red Alert provides 2d20 rules for miniatures combat in the Star Trek universe, and includes a campaign of 6 branching missions. The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Player's Guide

    Star Trek Adventures RPG: Player's Guide

    The Player's Guide for the Star Trek Adventures roleplaying game presents a wealth of information and advice for gamers new to Star Trek and to Star Trek Adventures, as well as for experienced players looking for additional guidance and new options to enhance their characters and games. The Star Trek universe is ready to be explored. What character will you play? This full color, 264 page digest-sized book (approx. 17 x 22 x 2 cm) is packed full of player-focused options, advice, tables, and artwork, all designed to enhance your Star Trek Adventures game.

    Features: A wealth of new character options, including new non-Starfleet character roles, more than 40 new talents, additional details on existing character roles and insights into using the game mechanics gleaned from 4 years of feedback and development. An overview of key Star Trek setting details and technology to help immerse you and your fellow players into the setting. Definitions of six key Star Trek eras, enabling you to take part in stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond. Guidance on how to be an engaged, active, and supportive player, and insights on building characters collaboratively with your group. All contents are adaptable for use with groups of pioneering Starfleet officers, fearless Klingon warriors, or daring crews of any polity. This guide requires a Star Trek Adventures core rulebook to use.

    Star Trek Adventures RPG: Science Division Dice Set

    Star Trek Adventures RPG: Science Division Dice Set

    Engage in Star Trek Adventures roleplaying with the official Sciences Division roleplaying dice set.

  • Two blue twenty-sided dice with the Starfleet delta on the 1 face.
  • Four custom six-sided Challenge Dice, featuring damage results on the 1 & 2 faces, and the Starfleet delta on the 5 & 6 faces, representing Effects.
  • Star Trek Adventures RPG: Science Division Supplementary Rulebook

    Star Trek Adventures RPG: Science Division Supplementary Rulebook

    "IT IS THE UNKNOWN THAT DEFINES OUR EXISTENCE. WE ARE CONSTANTLY SEARCHING, NOT JUST FOR ANSWERS TO OUR QUESTIONS, BUT FOR NEW QUESTIONS." - COMMANDER BENJAMIN SISKO. The Sciences Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the sciences division. The Sciences Division supplemental rulebook includes: This book requires the Star Trek Adventures core rulebook to use.

    Includes: Detailed description of the sciences division, covering both the science and medical departments, Starfleet Exploratory Division, Starfleet Science, and Starfleet Medical. An expanded list of Talents and Focuses for science and medical characters, as well as new character creation choices for cybernetic and genetic enhancements. Guidance on creating truly strange and unique alien species, as well as advice on including spatial anomalies,parallel universes, the Q, and time travel in your adventures. A list of medical equipment and pharmaceuticals, and rules for their inclusion in Star Trek Adventures. Advice on creating plot components that focus on their scientific and medical Player Characters, as well as information on including counselors in a campaign. Rules for creating new, truly alien species, introducing hazardous and hostile environments into scenes, and new mechanics for suffering or curing diseases. Detailed descriptions and game statistics for a range of Science and Medicine focused NPCs and Supporting Characters, including Carol Marcus, Noonian Soong, and Zephram Cochrane. The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Starter Set

    Star Trek Adventures RPG: Starter Set

    Star Trek Adventures takes you to the final frontier of the Galaxy, with everything you need to begin playing the tabletop roleplaying game in one introductory boxed set.

    The starter set contains: Starter Rules booklet: Giving you an overview of the 2d20 system. A Three-Mission Campaign Booklet: That guides you through the game mechanics as you play. 6 Pre-Generated Character Sheets: Including 5 Starfleet officers and 1 Galaxy-class vessel. Dice: 2 twenty-sided dice (d20s) an 4 custom six-sided dice (d6s). Tokens: Tokens for Momentum, Threat and characters. Poster Maps: For locations in the campaign.

    Star Trek Adventures RPG: The Alpha Quadrant Sourcebook

    Star Trek Adventures RPG: The Alpha Quadrant Sourcebook

    HOME, SWEET HOME! We are all explorers driven to know what's over the horizon, what's beyond our own shores. The Alpha Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing or running adventures set within the Star Trek universe.

    The Alpha Quadrant Sourcebook contains: Eleven new alien species Player can choose from during character generation, including Aurelians, Caitians, Edosians, and Ferengi. A selection of alien starships from the Cardassian Union, the Ferengi Alliance, the Breen Confederacy, and the Tholian Assembly. Guidance for the Gamemaster on running missions and continuing voyages in the Alpha Quadrant, along with a selection of plot components to help plan adventures and several new Non-Player Characters to enhance encounters. Details on the Federation?s presence in the Alpha Quadrant up to 2372, and details on the homeworlds of Betazed, Denobula, Tellar Prime, and Trill. Material about the people, history, and culture of Bajor and the Cardassian Union, including details on Cardassia Prime and other worlds. Information about the Ferengi Alliance, the Tzenkethi Coalition, the Breen Confederacy, and the Tholian Assembly. The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Tricorder Collector's Box Set

    Star Trek Adventures RPG: Tricorder Collector's Box Set

    Star Trek Adventures transports you into the role of a Starfleet officer, going boldly, and exploring the final frontier, where you can create brand new characters and crew your own Starfleet vessel or play as your favourite officers from the original series! The Tricorder Collector's Boxed Set opens like the tricorder from the original series, and includes everything you need to play Star Trek Adventures! Featuring updated original era layout and art throughout, this digest-sized boxed set is as charming as James T. Kirk and as practical as Spock!

    Features: Star Trek Adventures digest edition core rulebook, styled after the original series. Perfect for new players and experienced roleplayers alike. The Keyhole of Eternity: An exclusive and original three-part campaign set during the time of Captain Kirk's five-year mission. 13 pregenerated characters to play, including the crew of the U.S.S. Lexington NCC-1709, and 8 original series characters: Kirk, Spock, Uhura, McCoy, Scotty, Sulu, Chekov, and Nurse Chapel, as well as game statistics for the U.S.S. Enterprise herself! 5 twenty-sided dice with a custom captain's tunic design, and 10 six-sided Challenge Dice for use with Star Trek Adventures. Plus 6 Momentum tokens, and 26 Threat tokens. Fabric strap gives you the ability to wear the box as an accessory - perfect for cosplaying and Star Trek Adventures games on the go!

    Symbaroum RPG

    Symbaroum RPG

    Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.

  • A fast-paced and flexible rule-set for creating player characters and acting in the game world.
  • 5 playable races and 3 archetypes, divided into 15 occupations, as a basis for character creation.
  • 35 abilities, 25 mystical powers, 33 rituals and a large number of weapons and armors to make each character unique.
  • Detailed guidelines for how to create adventures; 38 monsters and adversaries, and 19 monstrous traits to arm the characters? enemies with.
  • More than 50 pages describing the game world?s history, geography and cultures, focusing on four particular settings: the Forest of Davokar, the fortune hunter?s town of Thistle Hold, the Ambrian capital Yndaros and the cliff of Karvosti where the barbarian clans convene.
  • Symbaroum is a complete roleplaying game; all you need to play is paper, pen and a dice set.
  • Tales From The Loop RPG

    Tales From The Loop RPG

    The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop ? the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop?s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Scifi artist Simon Stlenhag?s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop.

    In this roleplaying game in the vein of E.T. and Stranger Things, you'll play teenagers solving mysteries connected to the Loop. The game rules are based on Mutant: Year Zero.

    Key features:

  • Create your unique player character ? including skills, items, prides, problems, and relationships ? in mere minutes.
  • Explore the secrets of the Loop in two main game settings ? one based on the Swedish Mlaren Islands, the other on Boulder City, Nevada.
  • Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine.
  • Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.
  • Tales From The Loop RPG: Things From The Flood

    Tales From The Loop RPG: Things From The Flood

    Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about impatiently, restless in the new wind sweeping through the country. They smelled something in the air, something unfamiliar. Perhaps, if we had listened closely, we would also have heard it. We may have heard the sound rising from the forgotten and sealed caverns in the depths: the muffled pounding from something trying to get out. Welcome back to the world of the Loop ? things are different now.

    Simon Stlenhag?s paintings of Swedish retro futuristic suburbia, populated by fantastic machines and strange creatures, have won global acclaim. The award-winning Tales from the Loop tabletop roleplaying game was released in 2017 and let you experience this amazing world first hand. Now you can return to the Loop in this stand-alone sequel game that continues the story into the 1990s. But remember ? this time you can die. Key features of the beautifully illustrated hardcover book: Create unique player characters ? including skills, iconic items, and relationships ? in mere minutes. Dive deeper into the secrets of the Loop and experience the two game settings updated to the 1990s ? the Mlaren Islands in Sweden and Boulder City, Nevada in the USA. New rules for scars and death ? the stakes are higher and the risks greater. Investigate mysteries and overcome trouble using fast and effective rules, based on the award-winning Year Zero game engine. Play the four complete scenarios included, tied together in the campaign named Prophets of Pandora.

    The Spy Game RPG: Core Rulebook

    The Spy Game RPG: Core Rulebook

    The Fate of the World is in Your Hands!

    Welcome, agents. Enter a world of international espionage and action in a modern setting. Delve into a world of spies, assassins, diabolical masterminds and suave secret agents.

    The Spy Game is an action & espionage roleplaying game built using the 5th edition of the world?s most famous roleplaying game. Peer behind the curtain of society into the world of the agencies and take your place as a world class spy. Together with your crew of con-artists, specialists, infiltrators and hackers you will influence, subvert, and overcome any challenge.

    The Spy Game RPG: GM Screen And Booklet

    The Spy Game RPG: GM Screen And Booklet

    The Spy Game GM screen provides front facing covert-world artwork and GM facing pages of useful tables and quick notes. Also includes spy trope and motifs rules for customizing your games to make them more like action movies or closer to nail-biting thrillers, all covered by the spy genre.

  • 3 panel GM screen with helpful tables, game reminders, and covert-world map
  • Includes GM guidance booklet for pitching the game right where you want it, from claustrophobic and tense character thrillers to world-spanning high-octane spy movies
  • The Spy Game RPG: Mission Booklet 1 - Deadly Data

    The Spy Game RPG: Mission Booklet 1 - Deadly Data

    Race to a lost agent holding the key the survival of the agency...

    The wind roars through your shattered windshield as the tires of your smashed car scream, smearing a layer of scalding hot rubber across the blistering asphalt. People dive to safety just as one of the outriders swerves into the passenger side door, causing your vehicle to spew a geyser of electric yellow sparks as your driver side grinds against a concrete wall. Your foot smashes the pedal and a quick swerve gives you back control of the road. The speedometer passes 90 mph and the engine snarls as you gain the lead, your team laying down cover fire while you accelerate towards the helipad 80 feet away.

    The helicopter?s engine is already running. The target?s on the move. You have seconds to react or they?ll be out of reach forever...

    This standalone 24-page adventure for The Spy Game Roleplaying Game, based on the worlds most popular Roleplaying game.

    The Spy Game RPG: Mission Booklet 2 - Feulish Endeavour

    The Spy Game RPG: Mission Booklet 2 - Feulish Endeavour

    Discover intrigue and espionage as corporate interest and political scandal threaten more than just a re-election...

    Assigned by the Caledonian Spy Group (CSG), the team is hired to investigate an American Senator. The Senator has been on the campaign trail, transferring money into and out of his account as part of his bid for the U.S. presidency. Most of these donations appear legitimate, but there is more than one item which appears a little too generous for the sender they relate to, and as such the agency has been tasked with investigating the senator?s private financial records.

    Fortunately, an opportunity to access this information has presented itself?

  • This standalone 24-page adventure for The Spy Game Roleplaying Game, based on the worlds most popular Roleplaying game.
  • It includes three acts of fast-paced spy action is by experienced GM Oz Mills, perfect for 4th-6th level characters.
  • Includes helpful stand alone maps for Deadly Data and Fuelish Endeavour for ease of use.
  • Viking Death Squad RPG

    Viking Death Squad RPG

    Viking Death Squad is a world, RPG system, and play resource inspired by the heavy metal superclassic 'War Pigs' by Black Sabbath. This TTRPG is an explosive game of immortal vikings, cybernetic horrors, and demonic legions. This compact book is jam packed with hard-edged artwork by Brandish Gilhelm, with all the heavy metal, battleaxes and screaming skulls the genre demands.

    134 page sewn hardback (14x21.6mm) with faux leather charcoal cover, green foil stencil, silver foil spine stencil, spot colour interior. A D6 dice pile system unlike any other. No Hit Points, Initiative-as-armor and more hard-and-fast innovations. A unique world of Urth in the 100th century, complete with radioactive monstrosities, armies of cyborgs, insect tribes, and Vikings from space. Play as Viking Immortal or resourceful Human survivor - Explore the Warlands, Low Orbit, the Poison Forest, and Hell itself.