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Achtung! Cthulhu 2d20 RPG: Gamemaster's Guide

Achtung! Cthulhu 2d20 RPG: Gamemaster's Guide

Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II.

As a gamemaster you will bring to life this pulp-influenced world of brave Allied heroes and dauntless two-fisted adventure, guiding the heroic actions of players while also directing the twisted might of the Nazi occult: the Cult of the Black Sun, who wield foul magic and summon captive horrors and Nachtwolfe, their rivals who place their trust in Atlantean technology, weird science, and strange wonder weapons. You will shape a world where dread secrets and powerful artefacts lie forgotten in ancient ruins, where dusty tomes are replete with eldritch knowledge, and you'll arm players with experimental technology, deadly weapons and powerful magic, to do battle with this uncanny threat. You'll bring to life exotic races like the Deep Ones, undersea worshippers of the dreaming god Cthulhu, or the strange Mi-Go, fungoid-insectoid beings who have come to Earth for an unknown purpose. You'll also control the sanity-sapping monsters, entities and gods of the Mythos themselves, who seek to take advantage of the chaos of the second world war to extend their dominion over the minds of men. Will your players prevail against all odds, or will they, like so many others before, fall to the malign influence of the Mythos? That is your story to shape and tell... Inside this Gamesmaster's Guide 260+ page full colour US Letter sized hardback you'll find: Dedicated advice on the art of gamemastering including managing the game economy and specific tips for creating memorable characters, adventures and campaigns to thrill and delight your players. Major new lore and detailed background information on the six major factions contesting the Secret War: Section M, Majestic, Black Sun, Nachtwolfe, the Deep Ones and Mi-Go including their backgrounds, history, hierarchy, secret bases and missions and goals. A vast repository of hidden lore and forbidden magical knowledge including new Mythos books and tomes, powerful ritualistic magic, plus the damnable spellbooks of Nyarlathotep, Yog-Sothoth and dread Cthulhu himself! Arm your players with a wealth of new weapons and espionage devices from secret government labs and classified research departments with the Secret Weapons of the Secret War chapter. Complete profiles and statistics for the powerful heroes and villains of the Secret War, the men and women who do battle for the fate of mankind, plus a huge bestiary brimming with all the terrifying gods, monsters and entities of the Mythos themselves.

Achtung! Cthulhu 2d20 RPG: Gamemaster's Screen And Toolkit

Achtung! Cthulhu 2d20 RPG: Gamemaster's Screen And Toolkit

This handsome Gamemaster Screen contains four portrait-oriented panels, with stunning artwork from Boris Martsev featuring heroes of the Secret War like Professor Richard Deadman, Ariane Dubois, Sgt Brandon Carter, and an array of evil Black Sun and Nachtwolfe villains they're battling. The interior features useful tables and charts from the core rulebook, as well as quick references and rules summaries to help the GM keep the action flowing. It may even offer protection from arcane spells, mystical forces, and the malign influence of the Mythos itself!

The Gamemaster's Toolkit will also help GM's create memorable characters, adventures and campaigns to thrill and delight their players. Inside the booklet are a host of new tables, tools and suggestions for planning and creating detailed, compelling adventures, or improvising encounters on the fly, as well as advice, tips, and suggestions to present a veritable GM masterclass. A mighty four-panel GM Screen featuring dramatic action-packed artwork depicting the heroes and villains of the Secret War. Places a host of handy at-a-glance rules, tables, resources, and guidance at the GM's fingertips. The GM's toolkit booklet contains advanced advice, expert tips, and tactics to help GMs hone their craft. A host of tables and charts help GMs structure and plan their adventures and campaigns, or create exciting encounters and NPCs on the spur of the moment. Created by a team of Lovecraft adepts and second world war aficionados, who have created this toolkit to bolster every GM's Secret War ambitions!

Achtung! Cthulhu 2d20 RPG: Player's Guide

Achtung! Cthulhu 2d20 RPG: Player's Guide

Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II. Enter a world of audacious Allied agents, malicious Nazi villains and the unfathomable gods and monsters of the Mythos themselves, each striving for supremacy in mankind's darkest yet finest hour!

Answer the call with the dauntless men and women of the Allied occult forces: Britain's Section M, the United States' Majestic, or the brave Resistance, all willing to make the ultimate sacrifice to hold back the legions of the Nazi occult. Battle the Black Sun, Nazi warrior-sorcerers supreme, who use foul magic and summoned creatures from nameless dimensions to dominate the battlefields of men. Struggle against Nachtwolfe, the Night Wolves, who utilise technology, biological enhancements, and wunderwaffen (wonder weapons) to win the war for Germany. Can you prevail against such overwhelming odds, or will you succumb, like so many others, to the terror of the Nazi occult or the malign influence of the Mythos? This is your story to tell! Inside this 178+ page full colour US letter sized hardback you'll find: Complete rules for playing Achtung! Cthulhu, using a custom version of the cinematic 2d20 system to create thrilling scenes, awesome adventures, and epic campaigns. A complete step-by-step guide to building your Secret War operative which mixes archetype, background and characteristic to create a truly unique agent. Use singular talents, powerful weapons, and mighty vehicles to take the fight to the Nazis. Explore an innovate new magical system which allows you to wield powerful sorcery. Play as a Celtic druid or Norse Runeweaver, or harness the uncanny power of the mind as a psychic operative. Created by a team of Lovecraft adepts and second world war aficionados who have crafted an RPG which is easy to pick up and play, but boasts huge depth and flavour!

Conan RPG: Adventures In An Age Undreamed Of

Conan RPG: Adventures In An Age Undreamed Of

Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, exotic lands beckon to the daring, danger and treasure lurks in forgotten ruins, and where loathsome creatures haunt the spaces beneath the earth as well as in the throne-rooms of mighty kingdoms!

Seek your fortune in forbidden tombs or upon blood-soaked battlefields. Cast dark and terrible spells of unimaginable power, at the price of your soul. Sail upon untamed seas to lands where no human in living memory has walked. Fight for the fate of civilization - or barbarism - on a savage frontier!

Conan RPG: Conan The Adventurer (Pre-Order)

Conan RPG: Conan The Adventurer (Pre-Order)

Welcome to the Southern Kingdoms! Conan the Adventurer is the definitive guide to the lands south of the Styx River, including serpent-haunted Stygia, Kush, Darfar, Keshan, Punt, Zembabwei, and that vast region known to the folk of the Dreaming West as ?the Black Kingdoms?. Rife with mystery and ancient, long forgotten cultures and ruins, this region is brimming with potential for adventure and intrigue.

In this 121 page full colour book you will find:

  • New archetypes like the Adventurer, Griot, Tomb Guardian, and Witch-finder, including talents, war stories, educations, equipment, and other background elements to bring them to life.
  • Important characters high and low: King Ctesphon of Stygia, Ageera the Witch-finder, Tananda of Shumballa, the sorcerer Tuthmes, Thalis of Xuthal, Amalric, King Sakumbe of Tombalku, King Zehbeh of the Aphaki, Gorulga of Kheshan, the roguish Stygian adventurer Thutmekri, and others.
  • Stunning art and maps produced by a variety of new and renowned Conan artists.
  • A guide to the countries of Stygia, Kush, Darfar, Keshan, Punt, Tombalku, Zembabwei, and the other Black Kingdoms, describing their histories and their cultures, and cities lost to human ken.
  • Terrifying beasts and monsters: giant scorpions; the pig devil; the Crawler in the Dark; the immortal vampire queen Akivasha; and the dreaded Ollam-onga and its devil riders.
  • Myths and magic, such as the infamous cabal of sorcerers called the Black Ring, timeless Ghazal, the lost women of the flowery vale, the cults of Ajujo and Jhil, and more
  • .
  • Developed with leading Conan scholars, this is the place for Hyborian Age adventure, just as Howard created it!
  • This book requires the Robert E. Howard?s Conan: Adventures in an Age Undreamed Of corebook to use.

    Due to the nature of its source material, this sourcebook may not be suitable for some readers and discretion is advised. Please ensure you discuss any potential issues before using this material.

    Conan RPG: Conan The King (On Order)

    Conan RPG: Conan The King (On Order)

    WHEN I WAS A FIGHTING-MAN, THE KETTLE-DRUMS THEY BEAT, THE PEOPLE SCATTERED GOLD-DUST BEFORE MY HORSE?S FEET; BUT NOW I AM A GREAT KING, THE PEOPLE HOUND MY TRACK WITH POISON IN MY WINE-CUP, AND DAGGERS AT MY BACK.

    Just as Conan?s ultimate destiny was to claim the throne of Aquilonia, the crown jewel of the Hyborian civilizations, Conan the King is the ultimate sourcebook to those kingdoms and the most dangerous battlefield of all: that of the court. With the guidelines contained within this book, players may fight to earn thrones of their own? or die trying.

    Conan RPG: Conan The Scout

    Conan RPG: Conan The Scout

    Welcome to the frontier! Hungry for expansion, the kingdoms of the dreaming west expand into lands held for millennia by the Picts, an ancient race predating even the Hyborian Age. The Pictish Wilderness is vast and untamable, hiding mysteries and horror. In this wild theater, the eternal struggle between civilization and savagery intensifies, and the people of this land hold the line against invasion. To the east, the Border Kingdom stands as civilization?s defense between the fearsome Hyperboreans and the unready kingdoms to the south.

    Conan the Scout is the guide to life on the border, filled with information about the rugged world of the settlers, pioneers, hunters, and scouts, and their implacable enemies: the Picts. It is a place of danger and opportunity. Many have perished, but some have prospered. Standing against the tide of barbarians to the north are the Rangers, striving to protect the innocents, and born in this frontier are the famed Bossonian Archers and the vaunted mercenaries of Gunderland. Take up your axe, your bow, and strike out into the untamed wilderness!

  • New archetypes, talents, and equipment allowing you to create frontier characters, ready to strike out into the unknown and forge a new home, or to protect those who settle this rough land.
  • A gazetteer covering the regions at the edge of the civilized world ? the Bossonian Marches, the Westermarck, Tauran, and Gunderland ? as well as the tumultuous Border Kingdom.
  • Information about the deep forests of the Pictish Wilderness, including the major Pict tribes, their magic, and their enigmatic ways.
  • Descriptions of groups such as the Rangers, Bossonian archers, and Gunderland mercenaries ? including how to join their ranks.
  • Rules for carousing and time between adventures in the frontier.
  • Stunning art and maps produced by new and renowned Conan artists.
  • Developed with leading Conan scholars, this is the frontier as Howard depicted it ? a place of mystery and danger, as well as opportunity!
  • This book requires the Robert E. Howard?s Conan: Adventures in an Age Undreamed Of corebook to use.

    Conan RPG: Conan The Wanderer (On Order)

    Conan RPG: Conan The Wanderer (On Order)

    DANGER BREEDS CAUTION, AND ONLY A WARY MAN LIVES LONG IN THAT WILD COUNTRY WHERE THE HOT VENDHYAN PLAINS MEET THE CRAGS OF THE HIMELIANS. AN HOUR?S RIDE WESTWARD OR NORTHWARD AND ONE CROSSED THE BORDER AND WAS AMONG THE HILLS WHERE MEN LIVED BY THE LAW OF THE KNIFE.

    Conan the Wanderer is an essential guide to the kingdoms of the East, a land barely explored by Conan during his illustrious lifetime. Nowhere in the Hyborian world is such a rich and varied array of countries, ranging from the rocky hills of Afghulistan, to the untamed steppes of Hyrkania, to the steaming jungles of Khitai, to the opulent palaces of old Vendhya.

    This book requires the Robert E. Howard?s Conan: Adventures in an Age Undreamed Of corebook to use.

    Conan RPG: Kull Of Atlantis

    Conan RPG: Kull Of Atlantis

    Before Conan, there was Kull!

    ??OF THAT EPOCH KNOWN BY THE NEMEDIAN CHRONICLERS AS THE PRE-CATACLYSMIC AGE, LITTLE IS KNOWN EXCEPT THE LATTER PART, AND THAT IS VEILED IN THE MISTS OF LEGENDRY.

    Here, for the first time in roleplaying gaming, Kull and his world are described in all their savage, dreamlike glory. This alternate setting for Conan roleplaying is the ultimate reference to the Pre- Cataclysmic Age, in the time when the Atlantean barbarian Kull rose to become King of Valusia, greatest of the Seven Empires. Just as Conan and his exploits defined the Hyborian Age, his predecessor Kull shaped the destiny of the Thurian Age. This period, thousands of years prior to Conan?s own, is a time of mystery and magic, a period defined by antiquity and decline, yet shaken to its core by its savage new king, Kull.

    In this 120 page full colour book you will find:

  • The curious gods and myths of the Thurian Age, including rules for magic and even time travel.
  • A gazetteer of the lands of the Thurian Age: the Seven Empires, the untamed Pictish Isles, distant Lemuria, the primitive island of Atlantis from whence came Kull, and the mysterious End of the World.
  • A gallery of non-player characters such as Kull and his court: Brule the Spear-slayer, Counselor Tu, and others ? as well as enemies as dangerous as the diabolical sorcerer Thulsa Doom.
  • New archetypes such as the Agent, Ambassador, Counselor, and Gladiator.
  • New player options, from homelands and backgrounds to the enigmatic Elder Race, new stories, talents, natures, and war stories.
  • Guidelines for running court-based campaigns and campaigns set in the dreamy, ancient, and mysterious world of Kull.
  • A variety of adventure seeds as well as a ready-to-play adventure, ?The Rookery of Umra-Zhul?.
  • Conan RPG: Player's Guide

    Conan RPG: Player's Guide

    The Player?s Guide to Robert E. Howard?s Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, a place where astonishing heroes battle loathsome monsters, raise swords against dire sorcery, and travel to exotic and unknown lands!

    Within these covers you?ll find all the information you need to create a wide range of characters, whether heroic barbarians, bold rogues, seasoned mercenaries, wise priests, stealthy archers, hardy nomads, or more!

    The Conan Player's Guide is aimed at firmly at players of the game and contains content drawn entirely from the Conan Roleplaying game core book. If you own the core book, you don't need to purchase this book. GMs may wish to let their players and RPG groups know it is available though!

    Create your own legend in the time before history!

  • Everything you need to create characters from across the whole of Conan?s world, including skills, talents, and more. Discover if you?re the descendant with an ancient bloodline that survived the Cataclysm!
  • Choose or roll to create the character you want, picking options such as homeland, attributes, archetype, caste, family history, nature, education, and more.
  • Select your starting gear from a wide range of equipment, whether broadsword a Bossonian bow, horned helmet and scale-mail hauberk... or a sorcerous circle of power.
  • All the 2d20 core rules you need to play, including task resolution, features like Momentum and Fortune, struggles, combat, and more.
  • Art by a team of iconic Conan artists.
  • Developed in close consultation with award-winning Conan scholars, this is the most authentic depiction of Conan and his world ever published for games.
  • Conan RPG: The Exiles Sourcebook

    Conan RPG: The Exiles Sourcebook

    HE STRODE OUT ACROSS THE SANDY WASTE AS IF HE HAD JUST BEGUN THE JOURNEY. A BARBARIAN OF BARBARIANS, THE VITALITY AND ENDURANCE OF THE WILD WERE HIS, GRANTING HIM SURVIVAL WHERE CIVILIZED MEN WOULD HAVE PERISHED. Combining the gritty suspense of the online gaming with the fast action of the tabletop roleplaying game, Conan: The Exiles Sourcebook brings together the genres of deep and immersive character creation, survival gameplay, base building and improvement, hex crawl adventuring, and kingdom-level siege mechanics.

    Set in the world of the hit online title, Conan: The Exiles Sourcebook lets players experience the Exiled Lands firsthand, with unique content from that world allowing for a truly unique Conan roleplaying experience. Within this 112 page volume, players can: Create new characters from archetypes such as the Exile, the Forgotten, the Shaper, and Wasteland Priest. Build your character with new backgrounds, new and expanded talents, new equipment, new weapon qualities, and more. Explore the Exiled Lands and learn how to survive there, seeking out or avoiding places like the Shattered Springs, the City of Relic Hunters, the Circle of Swords, the Black Gardens, the Dregs, or the hellish Unnamed City. Struggle for survival, with detailed rules about exploring the wasteland and ruins, scavenging resources and valuable assets. Learn how to craft new weapons, armor, and equipment suitable for this desperate, dangerous world. Build shrines and pray to the Exiled Gods, much more powerful than elsewhere in the Hyborian kingdoms. Summon their living avatars to wreck destruction upon your foes! Battle monsters and foes unique to the Exiled Lands, such as abyssal remnants, Children of Jhil, demonic imps, sandbeasts, and serpent-men, and even face off against epic foes such as Tyros the Deathbringer or the Witch Queen of Lemuria herself. Build and improve a city of your and try to hold it against the forces of an uncaring world.

    Conan RPG: Waves Stained Crimson Campaign

    Conan RPG: Waves Stained Crimson Campaign

    In desperation the sailors abandoned their oars and snatched up their weapons. It was valiant, but useless. They had time for one flight of arrows before the pirate was upon them. From a merciless attack in the dead of night, to bloodthirsty duels in the port of Tortage, life is never easy on the ocean waves. In this thrilling campaign, players will raid cities, avenge being enslaved at the hands of a ruthless buccaneer, and write themselves into legend!

    When their ship is sacked, and the daughter of a merchant prince is kidnapped, the players are thrust into a world of intrigue, deadly sorcery, and the threat of apocalypse. Coursing across the raging seas of the Hyborian Age, the adventurers confront terrors of the like they've never seen before; degenerate cults, murderous cutthroats, and a weaver of the darkest magics, with a plan for the world that must be halted... Do you have the courage and fortitude to stand against a rising tide of blood and danger? A thrilling, all-new campaign for Conan: Adventures In An Age Undreamed Of Five adventures, creating a series of challenges for even the most experienced of players. New islands to explore, new monsters to fight, and new antagonists to defeat. This book requires the Robert E. Howard's Conan: Adventures in an Age Undreamed Of corebook to use.

    Dishonored RPG: Dice Set

    Dishonored RPG: Dice Set

    The Dishonored roleplaying game dice set provides all the dice you need to play, for use with the 2d20 System from Modiphius.

  • Contains 5 custom engraved twenty-sided dice in bleached bone-colored and black ink.
  • Features the Outsider's symbol on the 1 face.
  • Features a custom design for numbers 2-20.
  • Requires the Dishonored: The Roleplaying Game core rulebook to play.
  • Dishonored RPG: The Roleplaying Game Corebook

    Dishonored RPG: The Roleplaying Game Corebook

    In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure. It features a streamlined version of the 2d20 System that excels at narrative play while focusing on the core themes of Dishonored with mechanics for Chaos and unique ways to track stealth, intrigues and faction reputation.

    This 308 page, full colour hardback core rulebook features:

  • An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
  • A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
  • A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
  • Insight on the strange nature of the Void, as well as rules to harness its reality-bending powers.
  • "The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
  • Dune RPG: Arrakis Dice Set

    Dune RPG: Arrakis Dice Set

    A beautiful set of custom dice, spot wormsign on these sand coloured dice and bring the power of the Makers to your Dune: Adventures in the Imperium game. Pack contains five twenty-sided dice. Coloured in sand yellow with brown rock marbling and cinnamon numbering. Each dice carries a custom symbol of Shai-Hulud on one face.

    Dune RPG: Core Rulebook Corrino Collectors Edition

    Dune RPG: Core Rulebook Corrino Collectors Edition

    Dune: Adventures in the Imperium roleplaying game takes you into a far-future beyond anything you have imagined, where fear is the mind-killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune. An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

    Dune RPG: Core Rulebook Standard Edition (On Order)

    Dune RPG: Core Rulebook Standard Edition (On Order)

    ARRAKIS. DUNE. DESERT PLANET. Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune. An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

    Dune RPG: Gamemaster's Toolkit

    Dune RPG: Gamemaster's Toolkit

    "The men tell strange stories of you, Paul. They say you've all the powers of the legend- nothing can be hidden from you, that you see where others cannot see." The Imperium is a place of mystery, and only Shai Hulud truly understands the shifting the tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high quality multi panel portrait format screen that features plenty of content to control the greatest power in the universe.

    This four panel decorated screen includes a 32 page booklet offering all manner of gamemaster support. The perfect way to build your story and perhaps even your legacy on the dunes of Arrakis. The Gamemaster's Toolkit contains: Beautiful artwork that wraps around the outer facing panels of the screen. Reference tables and key rules. 32 page Gamemaster booklet containing tools and advice on creating and running a Dune: Adventures in the Imperium campaign.

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Deluxe Poster Map Pack And GM Screen Bundle

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Deluxe Poster Map Pack And GM Screen Bundle

    This Odyssey of the Dragonlords bundle is the perfect playing aid for GMs and contains an attractive four panel GM screen, placing useful information and reference tables at your fingertips while keeping your plans hidden from the eyes of players. This set also includes 5 large double sided maps and 12 smaller single sided maps.

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Hardcover Adventure Book

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Hardcover Adventure Book

    From the lead designer of Baldur's Gate, Dragon Age: Origins, and Star Wars: Knights of the Old Republic... Odyssey of the Dragonlords is a 460 page hardback adventure book for 5th Edition, packed with full-color maps and illustrations. An Epic Campaign. Join with other prophesied heroes to undertake an epic quest to save the world of Thylea, sail the islands of the Forgotten Sea, and battle the Titans! The adventure will take a party of heroes from 1st to 15th level (or higher). Choose your Epic Path. Includes eight epic paths for players to choose from.

    Epic paths provide powerful motivations for your hero, making you a central part of the story. Change Thylea?s history forever, and go down in history as one of the new Dragonlords! The World of Thylea. Includes an overview of the history, factions, kingdoms, and laws of the forgotten continent. Learn about the gods, the titans, and the legendary Dragonlords. New Monsters. Includes a bestiary of over 30 new monsters inspired by Greek mythology, with lore, statistics, and full page illustrations. New Magic Items. Includes over 20 new magic items inspired by Greek mythology. Find them scattered throughout the adventure or craft them using the legendary Mithral Forge! New Races and Class Archetypes. Includes a variety of new playable races and class archetypes inspired by Greek mythology: satyrs, centaurs, medusae, as well as hoplites, amazons, and philosopher wizards! From the lead designer of Baldur's Gate, Dragon Age: Origins, and Star Wars: Knights of the Old Republic... Odyssey of the Dragonlords is a 460 page hardback adventure book for 5th Edition, packed with full-color maps and illustrations.

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Softcover Player's Guide (On Order)

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Softcover Player's Guide (On Order)

    Odyssey of the Dragonlords is an epic fantasy campaign for the fifth edition of the world?s greatest roleplaying game. The Player?s Guide is a 28-page companion booklet that will provide you with everything you need to begin your career as a prospective hero in the forgotten land of Thylea. Inspired by ancient Greek mythology, Thylea is a brand new campaign setting?a lost continent that can be seamlessly added to any existing campaign setting.

    The World of Thylea. Includes an overview of the history, factions, kingdoms, and laws of the forgotten continent. Learn about the gods, the titans, and the legendary Dragonlords. Class Backstories. Includes guidance on the character creation process, including potential names and suggested backstories for each of the core player classes. New Player Races. Includes rules for two new player races native to the forests and the northern steppes: the Thylean Centaur and the Thylean Satyr. Choose Your Epic Path. Includes six epic paths for players to choose from. Epic paths provide powerful motivations for your hero, making you a central part of the story.

    Fallout RPG: Dice Set

    Fallout RPG: Dice Set

    Resplendent in blue with yellow to contrast for clear readability, this dice set has been custom-tailored for the Fallout tabletop Roleplaying Game. This set includes all the dice a single player needs and will cover all mechanics found in the core rulebook.

    Contents:

  • 1 d20 Hit Location Die
  • 2 d20 with the Vault-Tec Logo
  • 4 d6 Damage Dice
  • Fallout RPG: GM's Toolkit

    Fallout RPG: GM's Toolkit

    In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout.

    A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster Toolkit you will have everything a GM could want to delve into the world of Fallout.

    Contents:

  • Helpful gaming handouts that make play smoother and decisions easier around the table
  • Gamemaster booklet with tips and tables that provide answers for the most common gaming questions with help for new and experienced GMs alike
  • Includes iconic Fallout maps such as the Commonwealth, Wasteland, and Downtown post-nuclear Boston
  • Character sheet pad makes character creation a breeze with multiple double-sided sheets for new characters and 'replacements'
  • Sheet of die-cut Nuka Cola tokens
  • Fallout RPG: The Roleplaying Game Core Rulebook

    Fallout RPG: The Roleplaying Game Core Rulebook

    In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape. How will you re-shape the world? Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the Wasteland? Ghoul or robot, paladin or raider, it's your choice - and the consequences are yours. Welcome to the Wasteland. Welcome to the world of Fallout.

    This 438-page hardbound rulebook features a gorgeous cover design evoking the iconic Vault-Tec jumpsuit. Inside, you will find rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. The Fallout RPG will take players on an exciting journey into the post-apocalypse!

    Five Parsecs From Home: Solo Adventure Wargame Rulebook

    Five Parsecs From Home: Solo Adventure Wargame Rulebook

    Five Parsecs From Home is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then ? engage in some action-packed, sci-fi combat!

    Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether fighting rivals or carrying out jobs.

    With each encounter you earn experience and loot, progressing your crew and story as you send your crew to look for contacts, trade, explore the colony, recruit replacements or train up their skills.

    The game is playable with any miniatures you have on hand and requires only a small number to get started, making it ideal for both experienced and new science fiction gamers. All you need is a few six-sided dice and a couple of ten-sided dice.

    Forbidden Lands RPG: Boxed Set

    Forbidden Lands RPG: Boxed Set

    Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you?re not heroes sent on missions dictated by others - instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend. Contents of the boxed set:

    Hardcover Player?s Manual with faux leather covers, including rules for fast character generation, visceral combat, lethal magic, dangerous journeys and for building your own stronghold - easily be ported to your own favorite game world. Hardcover Gamemaster?s Guide with faux leather covers, including a rich and detailed description of the Forbidden Lands setting, a large illustrated Bestiary, extensive random encounters, and three complete adventure sites. The Legends & Adventurers booklet, letting you flesh out your characters and give them unique backgrounds. A huge full-color map, giving you the freedom to explore the Forbidden Lands any way you want, hex by hex. A sheet with sticker for adventure sites and gravestones, transforming the game map to a living, permanent record of your adventures. From the creators of the award-winning RPGs Tales from the Loop, Coriolis - The Third Horizon and Mutant: Year Zero.

    Infinity RPG: Adventures In The Human Sphere

    Infinity RPG: Adventures In The Human Sphere

    From the unreachable boardrooms of the Hyperpowers to the cold asteroids of Human Edge, and the bright allure of Maya to the dark corners of Arachne, intrigues and confrontations take place across every aspect of the Human Sphere. New plots, counteroffensives, and plans for subterfuge are deployed with a frantic pace even ALEPH would struggle to process.

    Walking an infinitesimally thin line amidst the political, social and physical turmoil, 0-12 agents are tasked with containing the chaos before it escalates, allowing regular citizens of the Human Sphere to live their lives blissfully unaware of the dangers that threaten to unravel the delicate balance of powers.

    Adventures in the Human Sphere provides a collection of far-reaching missions, each designed to thrust your agents into the path of machinations and conflicts that jeopardise the fragile alliances which bind humanity together.

    Infinity RPG: Combined Army Supplement

    Infinity RPG: Combined Army Supplement

    We are the Combined Army, Conquest is our purpose and none will stop us!

    From the darkest reaches of the galaxy, an implacable tyrant looms slowly and inexorably, searching for intelligent races, studying them, contacting them, and ultimately absorbing them. Behold the Evolved Intelligence, an alien virtual entity bent on achieving the godlike state known as Transcendence. To reach its objective, the EI will use every tactic and strategy necessary to increase its almost infinite knowledge of the universe. This includes shrewd political alliances, peaceful unification, and where necessary, all-out war.

    The Combined Army sourcebook gives players the opportunity to approach the Paradiso conflict from the other side and GMs a vast array of information to better understand the implacable enemy of the Human sphere.

    This 112 page PDF features:

  • History of the Combined Army, the different races composing it, their strategies, armed divisions, and the terrible secrets of this ever growing empire.
  • Details on the true nature and origins of the Combined Army?s omnipresent leader?the feared and worshipped Evolved Intelligence. Learn about its drives, ambitions, and trepidations!
  • Rules and guidelines to play several of the Combined Army?s warrior races! From the violent Morat, to the cruel Shasvastii, vengeful Sygmaa, and traitorous humans!
  • Weapons, equipment, Voodoo Tech, and more! Enough gear to wage war on those who would dare turn their backs to the EI and the Transcendence project!
  • Infinity RPG: Core Rulebook

    Infinity RPG: Core Rulebook

    For the last ten years, players have tested their mettle upon the battlefields of the Human Sphere in Corvus Belli's hugely-popular Infinity skirmish game. Now you can expand your adventures, diving deep into the amazing, never-before-seen depths of the Infinity universe with the ultimate science-fiction roleplaying game.

    In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso front, where brave men and women fight ceaselessly to maintain a defensive line which the sly Shasvastii penetrate with devastating ease. In the star-swept skies above, the collected might of humanity's armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity's fractious forces falter, then all may be lost... But beyond the terrifying holding action, the intrigues and adventures of the human sphere spin on. Space pirates cruise through the shattered planetoids of Human Edge. Scientists and adventurers delve the oceans of Varuna. Merchants guilds scheme amidst the scourging sands of Bourak. From Yutang, the Emperor gazes forth from an uneasy throne. Titanic war machines stride across the icy plains of Svalarheima. Byzantine hypercops struggle for dominance amidst the chrome towers of Neoterra.

    Play the Dynamic 2D20 Game System featuring: Cinematic action driven by the twin engines of Heat and Momentum. The triple battlefields of Warfare, Infowar, and Psywar. A multifaceted zone system which brings the world to life. Explore the Definitive Guide to the Infinity universe with a complete chronology of the Human Sphere detailing centuries of bloodshed. The culture, history and intrigue of ten powerful factions. Gazetteers for all twelve worlds of the Human Sphere, including beautiful, full colour maps. Leap into your character by treading an immersive Lifepath system to create a character from within the G5 nations. Vying with other human factions using the fractious, innovative, Wilderness of Mirrors scenario design system. Face dozens of fearsome ready-to-play enemies, who stand between you and your destiny!

    Infinity RPG: Gamemasters Guide

    Infinity RPG: Gamemasters Guide

    THE POWER OF INFINITY LAID BARE!

    To the average citizen of the Human Sphere, daily life is a neon-infused saunter along physical and quantronic highways that blur the borders between actual reality, augmented reality, and virtual reality. Even the commonplace technologies of humanity?s bright future would likely overwhelm the mind of an inhabitant of 21st century Earth.

    Corvus Belli?s rich and detailed Infinity setting has been fused with the 2d20 system to provide a roleplaying experience that perfectly recreates the wonders, intrigues, and nuances of the 1st century of the New Calendar. Choosing to run any roleplaying game, however, can seem as daunting as attempting to interpret the code that governs the Human Sphere?s benevolent AI, ALEPH.

    The Infinity RPG Gamemaster?s Guide decodes the mysteries of the Gamemaster?s role, offers insight and advice for organising groups, designing campaigns, and running games, and introduces optional rules designed to offer new layers of immersion in the quantronic age.

  • Twelve comprehensive chapters designed to offer advice and tips to GMs both old and new, with topics ranging from establishing a group to warfare amongst the stars.
  • An in-depth look at NPCs and adversaries, including their role as both friends and enemies to the PCs.
  • Stats for eight major players drawn from across the factions of the Human Sphere, from Achilles to Van Zant
  • Advanced rules for vehicular and starship combat, plus options for running battles that encompass entire regiments and divisions on the battlefield.
  • Practical advice for Heat, Zone creation, and the three aspects of conflict ? Warfare, Infowar, and Psywar ? plus a deeper delve into Maya and Arachne
  • Infinity RPG: Paradiso Planet Book

    Infinity RPG: Paradiso Planet Book

    Fame, glory and fortune wait for those brave or foolhardy enough to risk the dangers of Paradiso, so gear up and don't miss the next Orbital Elevator planet side! Join the Human Sphere's mightiest warriors and try to stop the Evolved Intelligence's onslaught or lose yourself in populous cities under siege while you try to figure out who the infiltrated spy is feeding information to your enemies. Make sure you bring all your best equipment and don't forget your bathing suit, for things are about to get hot in the Meat Grinder also known as Paradiso.

    We have fun, games and the bloodiest war in the Human Sphere! One of the most fertile planets known, living in this angry planet is a test for the hardiest settlers and warriors. Keep your wits about you or the jungle, its inhabitants or something worse will swallow you whole in an instant. Hiding a tragic and terrible past, Paradiso is home to dark secrets and intrigue. Even before the NeoColonial Wars, the jungle planet has been the theatre of brutal conflict, destined to loom through the histories of numerous civilisations, human and alien alike. Never have the stakes been so high for Paradiso is the grandest trophy in the Sphere. Not only for the vast wealth offered by the system itself but with wormholes connecting to two alien powers, Paradiso is a Rubicon that if lost would lead to the Downfall of the Human Sphere. The Paradiso Sourcebook includes: Information on Paradiso system, from the binary stars Nakula and Sahadeva to Orgoglio and Purgatorio asteroid fields, intriguing planets like Virgil, Dante, Ugolino, Beatrice and more! Details on the current situation in the Paradiso theatre, the race for the last known Cosmolite in the planet and the truth behind the Penny Arcade. Rules and guidelines to play your own Paradiso based campaigns including jungle warfare, terrain and the background of all three Combined Army Offensives in the system! Weapons, equipment and vehicles to prepare for your jungle escapades: caltrops, machetes, flamethrowers, jammers and missiles! Lots of missiles! Detailed rules on how to organize encounters in the dark jungles of Paradiso, wicked bandar-logs, cauchemar cats, nematodes, yorogumo. Brutal vegetation and deadly fauna are just some few of the dangers the paradise planets holds for you!

    Infinity RPG: Player's Guide

    Infinity RPG: Player's Guide

    An immersive Lifepath character creation system, that allows you to choose from a wide range of backgrounds, from crazed Dog-Warrior, to empathic Tohaa. Choose or roll to create the character you want, defining options such as attributes, faction, heritage, homeworld, social status, education, and career. Select your starting gear from a wide range of equipment such as the hacking device and programs you'll utilise, or the type of weapon and ammo you prefer.

    All the 2D20 rules you'll need to play, including Heat, Momentum, task resolution, and the triple dynamics of Warfare, Infowar, and Psywar. A gazetteer of humanity's near future, covering the systems and factions of the Human Sphere and beyond. Bonus content exclusive to the Player's Guide including the Agent Handler guide, 2d20 to N3 conversion guide, and stats for the iconic miniatures produced for this very RPG.

    Infinity RPG: Shadow Affairs Campaign

    Infinity RPG: Shadow Affairs Campaign

    In Shadow Affairs, the brutality of the alien's invading forces is only matched by the cynicism of the Human Sphere's powers and hubris, placing the international base of Libra 5 in dire danger. Composed of units from the best and worst humanity can provide, the players will have to join this eclectic base and try to work it into a competent force before their enemy decides to interfere. The largest, most detailed campaign in the Human Sphere so far written. Designed to introduce new players into the universe of the Human Sphere while challenging the veteran player, this Campaign has something for all.

    Detailed maps, carefully explained scenarios, and dozens of side-quests to ensure your tour in Paradiso is as twisted as the Wilderness of Mirrors! Carefully balanced encounters and challenges to ensure your gameplay is exciting and hard enough to keep everyone invested. NPC's, equipment, antagonists... All the resources needed for you to run the campaign without recurring to other Sourcebooks. Team Mercury! A whole team of agents ready to help, substitute, sabotage, or even battle the Player Characters, plus rules on how to convert your team of PC's into playable N3 units!

    Infinity RPG: Tohaa Supplement

    Infinity RPG: Tohaa Supplement

    This is the Tohaa Trinomial, the most noble empire in existence! Welcome, friend. Everything we do, we do to reach Exaltation. Anything else is unimportant!

    We are the children of Unification, standing together and sailing through the stars, colonizing planets and bringing their wealth of knowledge to the less sophisticated. Sharing our knowledge where possible and destroying those who would oppose it.

    The Tohaa softback sourcebook includes:

  • The origins of the Tohaa Trinomial, the only race in the Universe to survive the onslaught of the Evolved Intelligence and their bloodthirsty Combined Army!
  • Rules and guidelines to play Tohaa and the exalted races of auxiliary aliens! Chaksa, Koldinuk, and more!
  • Biotechnologies! Nothing defines the Tohaa quite as well as their ability to create living technologies to enhance their everyday life, their scientific endeavours, and their warriors.
  • Everything your triad will need, from Corahtaa disciplines to symbioweapons and armour!
  • Ideas on how to run a Tohaa-centred campaign in the Human Sphere! From the Colonial Territories, Errant Fleets, or the bloody and cruel clash between Triumvirate and the traitorous Sygmaa Trihedron ? let those primitive humans fight among themselves while the superior technologies and disciplines of the Trinomial carry the day!
  • 123 page softback sourcebook packed full of new art!
  • John Carter Of Mars RPG: Core Rulebook Adventures On The Dying World Of Barsoom

    John Carter Of Mars RPG: Core Rulebook Adventures On The Dying World Of Barsoom

    "My attention was quickly riveted by a large red star close to the distant horizon. As I gazed upon it I felt a spell of overpowering fascination?it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment. As I gazed at it on that far-gone night it seemed to call across the unthinkable void, to lure me to it?" Edgar Rice Burrough?s John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures.

    Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System. Take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom. Play as John Carter, Princess Dejah Thoris, the fearsome Thark warrior Tars Tarkas ? or create your own heroes from an exciting variety of options. An overview of Barsoom and its peoples, perfect to introduce new players to the wondrous world of John Carter of Mars. Detailed chapters on Barsoomian technology, creatures and cultures. A new talent focused, narrative variation of the 2d20 System including a step-by-step character generation system designed to create heroes from a variety of backgrounds and concepts. Create a wide variety of characters such as a Dashing Red Martian Duelist, a Brilliant First Born Scientist, a Savage Beastmaster, a Courageous Airship Officer, even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself! A detailed narrator's section filled with information on how to run genre-and-setting appropriate campaigns, including information about the great and terrible secrets of Barsoom. Three eras of play based on the adventures of John Carter himself. Adventure during the Dotar Sojat era, or adventure during the time where Carter became a Prince of Helium and in the years after when he was believed dead, or fight alongside Carter and his allies during the later Jeddak of Jeddaks era. An introductory adventure, the Mind Merchants of Mars, to get players and narrators started on their adventures and immersed in the world of Barsoom.

    Mutant Chronicles RPG

    Mutant Chronicles RPG

    The Mutant Chronicles story took you on this full throttle dieselpunk sci-fi ride through a solar system beset by corporate intrigue and the invasion of a terrible dark alien force. With technology failing due to the insidious effects of the Dark Symmetry humankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy from within.

    Mutant: Year Zero RPG: Elysium

    Mutant: Year Zero RPG: Elysium

    When humanity falls, four powerful industrial and financial dynasties form a covenant called Elysium, after the meadows of eternal Spring of Greek mythology. Deep in the bedrock, they build the enclave named Elysium I, designed to weather the long atomic winter. Now, generations later, Elysium I is a gilded prison, a lonely outpost in a sea of quiet destruction. Fear and suspicion grow unchecked, and the four Houses fight on each other over the dwindling resources that remain. A force of Judicators has been established to preserve law and order in the enclave.

    You are one of these judicators. It is your duty to investigate all crimes, but never forget that your strongest loyalty is always towards your family. When humanity sets foot on the surface again, it shall be your House that leads the way into the new dawn. Mutant: Elysium is the third major expansion to the award-winning Mutant: Year Zero roleplaying game. This game tells the origin story of the enclave humans, seeing themselves as the last torchbearers of human civilization. The four Houses of Warburg, Fortescue, Morningstar and Kilgore struggle for power in the Elysium I enclave, oblivious to a rising power that threatens to end their reign forever. Mutant: Elysium can also be played as a stand-alone game. Contents: New rules for creating and playing enclave humans, including their web of contacts with rich and powerful allies. The book includes all the rules you need to play. A detailed description of Elysium I, the mother of all Elysium enclaves, including a beautiful full-color map. The complete campaign Guardians of the Fall, including unique game mechanics that give the players themselves control over the four Houses of the enclave. An overview of how the enclave humans can adapt to life in the Zone, and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha and Mutant: Mechatron.

    Rangers Of Shadow Deep Core Rulebook

    Rangers Of Shadow Deep Core Rulebook

    A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom?s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope.

  • Brand new layout with a dozen new pieces of art from Barrett Stanley
  • Solo and co-operative tabletop miniatures game from the creator of Frostrgrave and Ghost Archipelago Joseph A. McCullough
  • Create your ranger, gather companions, and play through a series of missions in a fight to hold back the darkness.
  • Survive and you will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments.
  • Includes updated core rules combined with character-building elements first presented in Temple of Madness.
  • New ?Challenge Levels? for all the scenarios can be used when playing with 3 or 4 rangers to ramp up the difficulty, or if you want to replay the scenario with a higher-level Ranger.

    This book contains the rules only, requires a couple of twenty-sided dice, a deck of standard playing cards, inch ruler and miniatures to play!

  • Star Trek Adventures RPG: Command Division Dice Set

    Star Trek Adventures RPG: Command Division Dice Set

    Engage in Star Trek Adventures roleplaying with the official Command Division roleplaying dice set.

  • Two red twenty-sided dice with the Starfleet delta on the 1 face.
  • Four custom six-sided Challenge Dice, featuring damage results on the 1 & 2 faces, and the Starfleet delta on the 5 & 6 faces, representing Effects.
  • Star Trek Adventures RPG: Command Division Supplementary Rulebook

    Star Trek Adventures RPG: Command Division Supplementary Rulebook

    The Command Division supplement provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the command division.

    The Command Division supplement includes: Detailed description of the command division, including its role in Starfleet, the various branches within the command division, the role of Fleet Operations, life as a command division cadet, and details on starship operations. Expanded 2d20 Social Conflict rules, enhancing social encounters and galactic diplomacy. An expanded list of Talents and Focuses for command and conn characters. Over a dozen additional starships and support craft to command and pilot, including the NX, Nebula, Sovereign, and Steamrunner classes, as well as many shuttle types and the indomitable Work Bee! Advice on creating command division focused plot components for your missions to test the mettle of your captain and flight controller. New rules on running Admiralty-level campaigns that let you command entire fleets, as well as information on commanding starbases. Detailed descriptions and game statistics for a range of Command and Conn focused NPCs and Supporting Characters.

    The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Core Rulebook (Hardback) (On Order)

    Star Trek Adventures RPG: Core Rulebook (Hardback) (On Order)

    Star Trek Adventures takes you to the final frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever!

    Create your own Star Trek stories of discovery and adventure on the final frontier. Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures. An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship. A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion. Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent. Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.

    Star Trek Adventures RPG: Gamemaster Screen (On Order)

    Star Trek Adventures RPG: Gamemaster Screen (On Order)

    The official Star Trek Adventures Gamemaster Screen is a high quality three panel screen to help power your Star Trek missions. The exterior features beautiful rendered artwork of Starfleet vessels and Romulan cruisers, while the inside cover contains useful rules references, tables, charts and random generators for Gamemasters so the 2d20 system is at your fingertips!

    The Gamemaster screen contains: Beautiful artwork that wraps around the 3 outer facing panels of the screen. Rules references for Task Difficulty, Momentum spends, Conflict tasks, and Non-Player Character special rules. Reference tables for weapons, damage, and NPC crews. 6 x double sided laminated reference sheets for bridge positions on one side and player aids on the other side. Folded poster map of the Alpha & Beta Quadrants. This double-sided folded map gives you a comprehensive overview worthy of Stellar Cartography itself! It includes the new Shackleton Expanse created for the Star Trek Adventures Living Campaign. Giant 30cm x 90cm size!

    Star Trek Adventures RPG: Klingon Empire Gamemasters Toolkit

    Star Trek Adventures RPG: Klingon Empire Gamemasters Toolkit

    The Star Trek Adventures Klingon Empire Gamemaster Toolkit gives the gamemaster all the rules references they need to run a mission in the final frontier. It also gives players reference sheets for each of the roles in the Klingon Defense Force and on the bridge of a Klingon warship. This toolkit includes:

    A 4-panel gamemaster screen, packed with rules for the 2d20 system and reference tables needed during play. Stunning starship art wrapped around the outer sides of the screen. Six double-sided reference sheets including the actions of each role aboard a warship, Momentum spend reference tables, and conflict rules references. A complete 20-page standalone adventure for gamemasters to use as a one-shot mission or as part of a longer campaign. An A2-sized map of Klingon space with Klingon labels, and on the reverse, a map of the Alpha and Beta quadrants, focused on the Klingon Empire.

    Star Trek Adventures RPG: Operations Division Dice Set

    Star Trek Adventures RPG: Operations Division Dice Set

    Engage in Star Trek Adventures roleplaying with the official Operations Division roleplaying dice set.

  • Two gold twenty-sided dice with the Starfleet delta on the 1 face.
  • Four custom six-sided Challenge Dice, featuring damage results on the 1 & 2 faces, and the Starfleet delta on the 5 & 6 faces, representing Effects.
  • Star Trek Adventures RPG: Operations Division Supplementary Rulebook

    Star Trek Adventures RPG: Operations Division Supplementary Rulebook

    I think this new ship was put together by monkeys. Oh, she's got a fine engine, but half the doors won't open, and guess whose job it is to make it right? The Operations Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the operations division.

    The Operations Division supplemental rulebook includes: Detailed description of the operations division, covering both the security and engineering departments, Starfleet Corps of Engineers, Starfleet Intelligence, and even the elusive Section 31. An expanded list of Talents and Focuses for security and engineering and characters, as well as new character creation choices for enlisted personnel. A whole chapter of new equipment and rules for their inclusion in Star Trek Adventures missions.

    Advice on creating operations division focused plot components for your missions to challenge the bravery of your security personnel and the ingenuity of your engineering officers. Detailed descriptions and game statistics for a range of Security and Engineering focused NPCs and Supporting Characters, including Luther Sloan, Leah Brahms, and MACO soldiers. Star Trek Adventures: Red Alert provides 2d20 rules for miniatures combat in the Star Trek universe, and includes a campaign of 6 branching missions. The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Science Division Dice Set

    Star Trek Adventures RPG: Science Division Dice Set

    Engage in Star Trek Adventures roleplaying with the official Sciences Division roleplaying dice set.

  • Two blue twenty-sided dice with the Starfleet delta on the 1 face.
  • Four custom six-sided Challenge Dice, featuring damage results on the 1 & 2 faces, and the Starfleet delta on the 5 & 6 faces, representing Effects.
  • Star Trek Adventures RPG: Science Division Supplementary Rulebook

    Star Trek Adventures RPG: Science Division Supplementary Rulebook

    "IT IS THE UNKNOWN THAT DEFINES OUR EXISTENCE. WE ARE CONSTANTLY SEARCHING, NOT JUST FOR ANSWERS TO OUR QUESTIONS, BUT FOR NEW QUESTIONS." - COMMANDER BENJAMIN SISKO. The Sciences Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the sciences division. The Sciences Division supplemental rulebook includes: This book requires the Star Trek Adventures core rulebook to use.

    Includes: Detailed description of the sciences division, covering both the science and medical departments, Starfleet Exploratory Division, Starfleet Science, and Starfleet Medical. An expanded list of Talents and Focuses for science and medical characters, as well as new character creation choices for cybernetic and genetic enhancements. Guidance on creating truly strange and unique alien species, as well as advice on including spatial anomalies,parallel universes, the Q, and time travel in your adventures. A list of medical equipment and pharmaceuticals, and rules for their inclusion in Star Trek Adventures. Advice on creating plot components that focus on their scientific and medical Player Characters, as well as information on including counselors in a campaign. Rules for creating new, truly alien species, introducing hazardous and hostile environments into scenes, and new mechanics for suffering or curing diseases. Detailed descriptions and game statistics for a range of Science and Medicine focused NPCs and Supporting Characters, including Carol Marcus, Noonian Soong, and Zephram Cochrane. The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Starter Set

    Star Trek Adventures RPG: Starter Set

    Star Trek Adventures takes you to the final frontier of the Galaxy, with everything you need to begin playing the tabletop roleplaying game in one introductory boxed set.

    The starter set contains: Starter Rules booklet: Giving you an overview of the 2d20 system. A Three-Mission Campaign Booklet: That guides you through the game mechanics as you play. 6 Pre-Generated Character Sheets: Including 5 Starfleet officers and 1 Galaxy-class vessel. Dice: 2 twenty-sided dice (d20s) an 4 custom six-sided dice (d6s). Tokens: Tokens for Momentum, Threat and characters. Poster Maps: For locations in the campaign.

    Star Trek Adventures RPG: The Alpha Quadrant Sourcebook

    Star Trek Adventures RPG: The Alpha Quadrant Sourcebook

    HOME, SWEET HOME! We are all explorers driven to know what's over the horizon, what's beyond our own shores. The Alpha Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing or running adventures set within the Star Trek universe.

    The Alpha Quadrant Sourcebook contains: Eleven new alien species Player can choose from during character generation, including Aurelians, Caitians, Edosians, and Ferengi. A selection of alien starships from the Cardassian Union, the Ferengi Alliance, the Breen Confederacy, and the Tholian Assembly. Guidance for the Gamemaster on running missions and continuing voyages in the Alpha Quadrant, along with a selection of plot components to help plan adventures and several new Non-Player Characters to enhance encounters. Details on the Federation?s presence in the Alpha Quadrant up to 2372, and details on the homeworlds of Betazed, Denobula, Tellar Prime, and Trill. Material about the people, history, and culture of Bajor and the Cardassian Union, including details on Cardassia Prime and other worlds. Information about the Ferengi Alliance, the Tzenkethi Coalition, the Breen Confederacy, and the Tholian Assembly. The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Tales From The Loop RPG

    Tales From The Loop RPG

    The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop ? the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop?s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Scifi artist Simon Stlenhag?s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop.

    In this roleplaying game in the vein of E.T. and Stranger Things, you'll play teenagers solving mysteries connected to the Loop. The game rules are based on Mutant: Year Zero.

    Key features:

  • Create your unique player character ? including skills, items, prides, problems, and relationships ? in mere minutes.
  • Explore the secrets of the Loop in two main game settings ? one based on the Swedish Mlaren Islands, the other on Boulder City, Nevada.
  • Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine.
  • Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.
  • Tales From The Loop RPG: Things From The Flood

    Tales From The Loop RPG: Things From The Flood

    Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about impatiently, restless in the new wind sweeping through the country. They smelled something in the air, something unfamiliar. Perhaps, if we had listened closely, we would also have heard it. We may have heard the sound rising from the forgotten and sealed caverns in the depths: the muffled pounding from something trying to get out. Welcome back to the world of the Loop ? things are different now.

    Simon Stlenhag?s paintings of Swedish retro futuristic suburbia, populated by fantastic machines and strange creatures, have won global acclaim. The award-winning Tales from the Loop tabletop roleplaying game was released in 2017 and let you experience this amazing world first hand. Now you can return to the Loop in this stand-alone sequel game that continues the story into the 1990s. But remember ? this time you can die. Key features of the beautifully illustrated hardcover book: Create unique player characters ? including skills, iconic items, and relationships ? in mere minutes. Dive deeper into the secrets of the Loop and experience the two game settings updated to the 1990s ? the Mlaren Islands in Sweden and Boulder City, Nevada in the USA. New rules for scars and death ? the stakes are higher and the risks greater. Investigate mysteries and overcome trouble using fast and effective rules, based on the award-winning Year Zero game engine. Play the four complete scenarios included, tied together in the campaign named Prophets of Pandora.

    The Spy Game RPG: Core Rulebook

    The Spy Game RPG: Core Rulebook

    The Fate of the World is in Your Hands!

    Welcome, agents. Enter a world of international espionage and action in a modern setting. Delve into a world of spies, assassins, diabolical masterminds and suave secret agents.

    The Spy Game is an action & espionage roleplaying game built using the 5th edition of the world?s most famous roleplaying game. Peer behind the curtain of society into the world of the agencies and take your place as a world class spy. Together with your crew of con-artists, specialists, infiltrators and hackers you will influence, subvert, and overcome any challenge.

    The Spy Game RPG: GM Screen And Booklet

    The Spy Game RPG: GM Screen And Booklet

    The Spy Game GM screen provides front facing covert-world artwork and GM facing pages of useful tables and quick notes. Also includes spy trope and motifs rules for customizing your games to make them more like action movies or closer to nail-biting thrillers, all covered by the spy genre.

  • 3 panel GM screen with helpful tables, game reminders, and covert-world map
  • Includes GM guidance booklet for pitching the game right where you want it, from claustrophobic and tense character thrillers to world-spanning high-octane spy movies
  • The Spy Game RPG: Mission Booklet 1 - Deadly Data

    The Spy Game RPG: Mission Booklet 1 - Deadly Data

    Race to a lost agent holding the key the survival of the agency...

    The wind roars through your shattered windshield as the tires of your smashed car scream, smearing a layer of scalding hot rubber across the blistering asphalt. People dive to safety just as one of the outriders swerves into the passenger side door, causing your vehicle to spew a geyser of electric yellow sparks as your driver side grinds against a concrete wall. Your foot smashes the pedal and a quick swerve gives you back control of the road. The speedometer passes 90 mph and the engine snarls as you gain the lead, your team laying down cover fire while you accelerate towards the helipad 80 feet away.

    The helicopter?s engine is already running. The target?s on the move. You have seconds to react or they?ll be out of reach forever...

    This standalone 24-page adventure for The Spy Game Roleplaying Game, based on the worlds most popular Roleplaying game.

    The Spy Game RPG: Mission Booklet 2 - Feulish Endeavour

    The Spy Game RPG: Mission Booklet 2 - Feulish Endeavour

    Discover intrigue and espionage as corporate interest and political scandal threaten more than just a re-election...

    Assigned by the Caledonian Spy Group (CSG), the team is hired to investigate an American Senator. The Senator has been on the campaign trail, transferring money into and out of his account as part of his bid for the U.S. presidency. Most of these donations appear legitimate, but there is more than one item which appears a little too generous for the sender they relate to, and as such the agency has been tasked with investigating the senator?s private financial records.

    Fortunately, an opportunity to access this information has presented itself?

  • This standalone 24-page adventure for The Spy Game Roleplaying Game, based on the worlds most popular Roleplaying game.
  • It includes three acts of fast-paced spy action is by experienced GM Oz Mills, perfect for 4th-6th level characters.
  • Includes helpful stand alone maps for Deadly Data and Fuelish Endeavour for ease of use.