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Achtung Cthulhu Mission Dossier 2: The Dark Beyond

Achtung Cthulhu Mission Dossier 2: The Dark Beyond

Adventures from the home front to the frozen wastes of the Arctic!

This second mission dossier for Achtung! Cthulhu 2d20 contains the four main mission releases from the second year of the award-winning RPG including Operation Wallace, Operation Marseille, Operation Snowstorm and Operation Fallen Star. Also included are the Halloween Horrors and Malevolent Grove releases, plus The Mighty Jungle, a brand new terrain engine which allows you to generate your own jungle-themed adventures.

From battling strange cults during the hell of the London Blitz, to the mean streets of Vichy-occupied Marseille, to the biting chill of the blizzards of British Columbia, to an eerily abandoned weather facility near the North Pole, to the terrors of a malevolent woodland, you can use these adventures to dispatch your agents on a thrilling series of missions as they develop their careers during the early part of the Secret War.

Experience domestic espionage, hallucinogenic trips into the Dreamlands, strange frozen horrors, powerful otherworldly entities, nefarious villains from your deepest nightmares, journeys through malign forests, or plot a perilous path through steaming jungles.

If your agents can survive these missions, they'll become experienced operatives in Achtung! Cthulhu's Secret War!

Achtung! Cthulhu 2d20 RPG: Assault On The Furher Train

Achtung! Cthulhu 2d20 RPG: Assault On The Furher Train

Climb Aboard Hitler's Steel Behemoth!

It is November 1944 and as winter descends, the Allied advance rumbles to a halt on the borders of Fortress Germany. The US Army and German defenders settle down in a stalemate as they watch each warily across the Siegfried Line.

In just a few short days Operation Watch on the Rhine, or the Battle of the Bulge as history will come to know it, will be launched, but other forces are also at play in the snowy Ardennes.

Credible intelligence reaches a local resistance cell that an armoured train which contains the Fhrer himself, is heading toward a secret Black Sun and Nachtwlfe facility deep in the heart of the forest.

Is this a genuine chance to kill the Fhrer or a carefully baited trap designed to draw the resistance out and lure them to their deaths? Find out in this thrilling mission!

Achtung! Cthulhu 2d20 RPG: Gamemaster's Guide

Achtung! Cthulhu 2d20 RPG: Gamemaster's Guide

Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II.

As a gamemaster you will bring to life this pulp-influenced world of brave Allied heroes and dauntless two-fisted adventure, guiding the heroic actions of players while also directing the twisted might of the Nazi occult: the Cult of the Black Sun, who wield foul magic and summon captive horrors and Nachtwolfe, their rivals who place their trust in Atlantean technology, weird science, and strange wonder weapons. You will shape a world where dread secrets and powerful artefacts lie forgotten in ancient ruins, where dusty tomes are replete with eldritch knowledge, and you'll arm players with experimental technology, deadly weapons and powerful magic, to do battle with this uncanny threat. You'll bring to life exotic races like the Deep Ones, undersea worshippers of the dreaming god Cthulhu, or the strange Mi-Go, fungoid-insectoid beings who have come to Earth for an unknown purpose. You'll also control the sanity-sapping monsters, entities and gods of the Mythos themselves, who seek to take advantage of the chaos of the second world war to extend their dominion over the minds of men. Will your players prevail against all odds, or will they, like so many others before, fall to the malign influence of the Mythos? That is your story to shape and tell... Inside this Gamesmaster's Guide 260+ page full colour US Letter sized hardback you'll find: Dedicated advice on the art of gamemastering including managing the game economy and specific tips for creating memorable characters, adventures and campaigns to thrill and delight your players. Major new lore and detailed background information on the six major factions contesting the Secret War: Section M, Majestic, Black Sun, Nachtwolfe, the Deep Ones and Mi-Go including their backgrounds, history, hierarchy, secret bases and missions and goals. A vast repository of hidden lore and forbidden magical knowledge including new Mythos books and tomes, powerful ritualistic magic, plus the damnable spellbooks of Nyarlathotep, Yog-Sothoth and dread Cthulhu himself! Arm your players with a wealth of new weapons and espionage devices from secret government labs and classified research departments with the Secret Weapons of the Secret War chapter. Complete profiles and statistics for the powerful heroes and villains of the Secret War, the men and women who do battle for the fate of mankind, plus a huge bestiary brimming with all the terrifying gods, monsters and entities of the Mythos themselves.

Achtung! Cthulhu 2d20 RPG: Player's Guide

Achtung! Cthulhu 2d20 RPG: Player's Guide

Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II. Enter a world of audacious Allied agents, malicious Nazi villains and the unfathomable gods and monsters of the Mythos themselves, each striving for supremacy in mankind's darkest yet finest hour!

Answer the call with the dauntless men and women of the Allied occult forces: Britain's Section M, the United States' Majestic, or the brave Resistance, all willing to make the ultimate sacrifice to hold back the legions of the Nazi occult. Battle the Black Sun, Nazi warrior-sorcerers supreme, who use foul magic and summoned creatures from nameless dimensions to dominate the battlefields of men. Struggle against Nachtwolfe, the Night Wolves, who utilise technology, biological enhancements, and wunderwaffen (wonder weapons) to win the war for Germany. Can you prevail against such overwhelming odds, or will you succumb, like so many others, to the terror of the Nazi occult or the malign influence of the Mythos? This is your story to tell! Inside this 178+ page full colour US letter sized hardback you'll find: Complete rules for playing Achtung! Cthulhu, using a custom version of the cinematic 2d20 system to create thrilling scenes, awesome adventures, and epic campaigns. A complete step-by-step guide to building your Secret War operative which mixes archetype, background and characteristic to create a truly unique agent. Use singular talents, powerful weapons, and mighty vehicles to take the fight to the Nazis. Explore an innovate new magical system which allows you to wield powerful sorcery. Play as a Celtic druid or Norse Runeweaver, or harness the uncanny power of the mind as a psychic operative. Created by a team of Lovecraft adepts and second world war aficionados who have crafted an RPG which is easy to pick up and play, but boasts huge depth and flavour!

Achtung! Cthulhu 2d20 RPG: Shadows Of Atlantis

Achtung! Cthulhu 2d20 RPG: Shadows Of Atlantis

The hunt for a terrifying super weapon lost in the mists of history!

Embark on an epic globe-spanning adventure that takes you from the dawn of the Secret War to the fall of ancient Atlantis itself!

It is the summer of 1939 and as storm clouds gather over Europe, word reaches the Allies of the curious case of Dr. Botho Ehrlichmann, a noted academic and scholar.

As the events around his mysterious disappearance begin to unfold, it draws Allied agents into a global web of intrigue, as they start to assemble the clues which point to a legendary artefact, which was shattered into its component parts during the fall of Atlantis.

But the agents' endeavours have not gone unnoticed and now they face a race against time to thwart the machinations of a secret Nazi occult force, hell bent on acquiring this lost knowledge for themselves. With the pieces of this lost relic, the Nazis intend to construct a super weapon which will give the Third Reich a decisive advantage in the coming conflict.

But will this team of heroic Allied agents prevail against the might of the Nazi occult, or will disaster strike from beneath the shadows of Atlantis?

Achtung! Cthulhu 2d20 RPG: Unexplored

Achtung! Cthulhu 2d20 RPG: Unexplored

It is said it is the journey rather than the destination which is more important and Achtung! Cthulhu: Unexplored fills in the blank spaces on the map, agents often simply 'redline' through before their next epic encounter.

No corner of the globe is safe from the unholy alliance of cultists and the Mythos, and agents should be prepared to traverse all kinds of dangerous terrain to carry out their assignments.

From the dark depths of perilous caverns to the sweltering jungles of the tropics, from the peaks of snow-capped mountains to the merciless sands of the desert, Unexplored allows you to traverse six separate biomes, randomly generating missions, challenges and adventures, with exciting expeditions through unknown territory.

Create endless forms of wilderness adventure, either on the fly, in preparation for a game session, or as inspiration for adventures of your own.

Discover how weather, hazards and environmental conditions will affect each expedition, explore creative uses for Threat, detect new NPCs and deploy dangerous denizens like panthers, cougars and alligators!

Each chapter concludes with four detailed locations with a main mission and a host of adventure seeds to use as the climax for each journey, or provide an entertaining diversion along the way.

Battlespace Game

Battlespace Game

Shrouded in darkness, members of an elite military silently approach a dilapidated building. A door shatters, and they enter, advancing without fear, with the anticipation of inevitable close-quarter combat. These tier one operatives have a mission to complete. Failure isn't an option. Select your fire team, enter the combat zone, and target your mission objectives. Be prepared for a multitude of situations and increasing tactical depth with each game. Play with ready-to-go soldier cards, or tailor the gear in each of your soldiers' loadouts. You can even build your soldiers from scratch with optional advanced rules.

Includes: 48-page rulebook includes basic rules, advanced options, 10 ready-made missions, and enemy AI for fluid, intuitive gameplay. 34 soldier cards representing operatives from 5 military forces, from CIA and Delta Force to British SAS, with every stat needed to start, and their own faction specialties. 21 gear cards from grenade launchers and drones to Caesar the Attack Dog. 18 enemy cards detailing Criminal Syndicates, Insurgents, Militia, and the Dark Lake Tactical Group private army, each with tailored tactics. 29 sitrep cards for a unique fog-of-war mechanic with a true sense of battlefield uncertainties, adding unique twists to the encounter, and adding ultimate replayability. Plus tokens, soldier tracking sheets, and 2 Maneuver Cards.

Dreams And Machines RPG: Collectors Slipcase Edition

Dreams And Machines RPG: Collectors Slipcase Edition

The Dreams and Machines collector's edition slipcase set is a beautifully illustrated hardbound slipcase containing the Player's Guide, Gamemaster's Guide, and a poster-sized map of the Regis-Kasteel region around New Mossgrove. This unique set has all the rules you need to play the Dreams and Machines roleplaying game.

The Dreams and Machines collector's edition slipcase set contains:

  • An exclusive illustration of Kari and Abe wrapping the slipcase, with embossed and varnished elements.
  • The Player's Guide hardback book, containing core rules, character creation, and the history of Evera Prime.
  • The Gamemaster's Guide hardback book, with a detailed guide to Evera Prime, GM guidance, and a host of challenging NPCs.
  • An exclusive poster-sized version of the Regis-Kasteel region map, for your group to explore and discover.
  • Dreams And Machines RPG: Dice Set

    Dreams And Machines RPG: Dice Set

    A beautiful set of custom d20s for your Dreams and Machines games, in a bright pink, with Kari's handwritten numbers and a spirit symbol on the 1.

    Contains five twenty-sided dice.

    Dreams And Machines RPG: Gamemaster's Guide

    Dreams And Machines RPG: Gamemaster's Guide

    Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster's Guide gives you the rules and tools to immerse yourself and your players into the history and setting of Evera Prime. Challenge your players with mutants and mechs alike, while traveling the beautiful but dangerous landscape of this colony world.

    Dreams and Machines collide in a far future where its people come together to rebuild their world. The ultimate tale of hope and heroism in the shadow of the Wakers.

    The Dreams and Machines Gamemaster's Guide contains:

  • 227 pages packed with full color art bringing the world to life. A detailed guide to the history and secrets of Evera Prima, a map and guide to the region around New Mossgrove, information on the wider continent of Nedresita
  • Everything you need to lead your players in creating memorable stories in the world of Evera Prime, including a deep dive into the playable factions and peoples of Evera Prime, providing much more insight into their stories, backgrounds, and ways of life.
  • Detailed briefs on the Thralls, the Wakers, the Builder, and the Dark City - dangerous forces at work behind the scenes or actively opposing the Everans.
  • Guidance for the gamemaster on running scenes and advice on core mechanics, like Skill Tests, Truths, Threat, Hazards, Action Scenes, the Spirit Economy, and creating and running NPCs.
  • A host of challenging enemies including malevolent Nanograms, Civilian, Industrial, and Military Wakers, vicious bioengineered creatures, and dangerous plantlife! Plus a host of sample NPCs from across various factions to populate your adventures.
  • Rules to build your own Wakers and challenge the players!
  • A complete starting adventure: Secrets in Los Rios which can be played standalone or following on from the events of the campaign in the Dreams and Machines Starter Set.

    Requires the Dreams and Machines Player's Guide.

  • Dreams And Machines RPG: Player's Guide

    Dreams And Machines RPG: Player's Guide

    Dreams and Machines is a brand new RPG setting where people come together to rebuild their world following a catastrophic war. You will venture into a world of mystery and adventure, a world where slumbering mechs dot the landscape and people build their lives anew in the wreckage of paradise. Take on the role of one of the new tribes of humanity, an Archivist, Dreamer, Everan, River, or Spear, and forge a path for yourself and your people.

    Dreams and Machines collide in a far future where its people come together to rebuild their world. The ultimate tale of hope and heroism in the shadow of the Wakers. As the danger grows and the world is under threat once more, do you dare to dream?

    The Dreams and Machines Player's Guide contains:

  • 222 pages guiding you through the core rules, character creation, the history of Evera Prime, and the state of the world as it stands now.
  • Everything you need to create your own stories in the breathtaking world of Evera Prime.
  • A brand new version of the 2d20 system where your Spirit becomes a powerful resource in its own right, and characters gain benefits from learning about the world.
  • An in-depth look at the history of humanity, cataloguing humanity's efforts to reach out to the stars, and their triumphs and failures on Evera Prime.
  • 5 different origins, along with 9 archetypes (including 3 advanced archetypes) providing a huge amount of flexibility and variability in how you create your characters.
  • Rules for using growth to develop your character. Discover your short and long term goals to retire and be the first to unlock powerful advanced archetypes.
  • A huge range of equipment left over from the Old World, from plasma blasters to combat armour, including rules for understanding equipment of a higher tech level.
  • Discover the joys of old world travel with ATVs, mono bikes, grav scouts and more!

    Requires the Dreams and Machines Gamemaster's Guide to play!

  • Dreams And Machines RPG: Setting Guide - Broken Steppes

    Dreams And Machines RPG: Setting Guide - Broken Steppes

    Far to the south of the continent of Nedresita, beyond the temperate climates and beautiful landscapes of Regis-Kasteel and Pan Korbo, the sprawling tropics of Little Amazon, and the pristine waterfalls and shimmering rivers of Bella Lagos, lie the Broken Steppes.

    An arid and forbidding wasteland of dust and secrets, the Surienta Simio region of the Broken Steppes is as inhospitable as it is barren. Marked with volcanoes and the ghostly ruins of the Old World, it is a savage and desolate place that all but the hardiest of folk avoid.

    But there are people who call the Broken Steppes their home. From the Flat Top-riding Spears of Highguard and the enterprising populations of Lotus Canyon, to the inhabitants of Trench City and the Conduits who live alongside some of the region's most dangerous predators, the natives of Surienta Simio have found ways to not only survive amidst the jagged peaks and harsh deserts, but to thrive.

    But the world is changing. Conduits ? called 'Thralls', and feared by most Everans ? are being forced from their homes all across Evera Prime, bringing them ever closer to Everan communities. In addition to this, the Surienta Simio region does not rest easily. Deep beneath the surface, Evera Prime's seismic wrath is ever growing, and threatens to scourge the Broken Steppes clean with volcanic fury. Centuries ago, a group of researchers built the city of Trisagasimio to study this activity; what secrets ? and dangers ? could await there?

    All this and much more can be found within the pages of the Broken Steppes Setting Guide, the latest expansion for Dreams and Machines. With myriad new options for players to create vivid characters, as well as a trove of resources for gamemasters, this book is a must-have for anyone looking to further personalize their adventures on Evera Prime.

    The 128-page full-colour, hardcover Broken Steppes Setting Guide features:

  • A complete overview of the Surienta Simio region of the Broken Steppes, including detailed location guides so you can seamlessly slot these places into your ongoing Dreams and Machines adventures.
  • Brand-new character creation options so players can create their own unique Conduit characters, utilizing a selection of Conduit-specific talents and Advanced Archetypes to help you immerse them in their way of life.
  • Conduit-themed locations to provide suitable backgrounds for new characters, or settings for adventures beyond the Broken Steppes.
  • All-new rules and guidance for player-run settlements, enabling players to create their own bespoke communities filled with NPCs, allies, and services, and grow them into warm villages that act as hubs for downtime and roleplay opportunities.
  • New GLIFs, talents, and equipment, including Conduit-specific gear and rules for harnessing some of the creatures of Evera Prime as ground mounts.
  • Dreams And Machines RPG: Starter Set

    Dreams And Machines RPG: Starter Set

    Dreams and Machines collide in a far future where its people come together to rebuild, the ultimate tale of hope and heroism in the shadow of the Wakers. Danger grows and the world is once more under threat. Do you dare to dream? A vast distance from Earth, a human colony bearing the scars of a self-inflicted apocalypse survives on the distant world of Evera Prime. In the shadow of ruined megacities humanity rebuilds, scavenging technology from the Old World and returning to a simpler way of life.

    Among the mountains and valleys of New Mossgrove, the mechs of the Old World dot the landscape, deadly tools of a corrupt A.I.. Since the war that finally defeated the machines, they have been locked in a slumber that's lasted hundreds of years - but occasionally, they awaken, and when they do, these 'Wakers' continue their programming to wreak havoc across the world.

    Contains:

  • Tutorial Booklet
  • Adventure Booklet
  • Rules Reference Booklet
  • 5 twenty-sided dice
  • 152 tokens
  • 42 player character cards
  • 26 equipment cards
  • 52 NPC cards
  • 31 illustrated location cards
  • 13 Knowledge Fragment handouts
  • 7 character save envelopes
  • 7 rules reference cards
  • Dune RPG: Atreides Dice Set

    Dune RPG: Atreides Dice Set

    Choose your side in the most famous kanly vendetta of the Imperium! Side with the noble House Atreides with this beautiful custom dice set. Stand with Duke Leto, Lady Jessica, and their son Paul in the lush fields and tranquil seas of Caladan. Only with your help can they put a stop to the machinations of House Harkonnen and bring honor to the Imperium.

    Dune RPG: Core Rulebook Corrino Collectors Edition

    Dune RPG: Core Rulebook Corrino Collectors Edition

    Dune: Adventures in the Imperium roleplaying game takes you into a far-future beyond anything you have imagined, where fear is the mind-killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune. An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

    Dune RPG: Core Rulebook Standard Edition

    Dune RPG: Core Rulebook Standard Edition

    ARRAKIS. DUNE. DESERT PLANET. Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune. An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

    Dune RPG: Gamemaster's Toolkit

    Dune RPG: Gamemaster's Toolkit

    "The men tell strange stories of you, Paul. They say you've all the powers of the legend- nothing can be hidden from you, that you see where others cannot see." The Imperium is a place of mystery, and only Shai Hulud truly understands the shifting the tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high quality multi panel portrait format screen that features plenty of content to control the greatest power in the universe.

    This four panel decorated screen includes a 32 page booklet offering all manner of gamemaster support. The perfect way to build your story and perhaps even your legacy on the dunes of Arrakis. The Gamemaster's Toolkit contains: Beautiful artwork that wraps around the outer facing panels of the screen. Reference tables and key rules. 32 page Gamemaster booklet containing tools and advice on creating and running a Dune: Adventures in the Imperium campaign.

    Dune RPG: Masters Of Dune

    Dune RPG: Masters Of Dune

    THE BATTLE FOR ARRAKIS BEGINS. Your House has claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.

    Continuing the alternate "What if?" scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction. Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign's nine explosive chapters your characters will: Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood's trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.

    Dune RPG: Player's Journal

    Dune RPG: Player's Journal

    Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a School Injunction was required to give another Bene Gesserit when conditions demanded it: "On that path lies danger." Secrets are the most powerful weapons in the Imperium. Codes and messages are hidden among the most innocuous glance or most casual sentence. The secrets you learn might save your life, or your House, so they are best kept careful track of.

    An elegantly designed 160-page journal to record your adventures on Arrakis. Includes character and house record sheets with each repeating 32-page folio. Contains lined, square, and blank paper beautifully rendered in matching graphics.

    Dune RPG: Sand And Dust

    Dune RPG: Sand And Dust

    ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice melange. The spice is everything. To some, it is a way to extend life, to others a way to see into the future.

    It is the key to wealth and power in the Imperium, and many of the noble Houses will stop at nothing to control it in any way they can. The cities of Arrakeen and Carthag are full of agents and spies, all looking to gain advantage for their faction, and ready to kill to maintain the power of their masters. Will Arrakis be the place your characters prove the power of their House, or will their blood be spilled on the unforgiving sands?

    Dungeons And Dragons RPG: Level Up Advanced 5th Edition Starter Box

    Dungeons And Dragons RPG: Level Up Advanced 5th Edition Starter Box

    Level Up: Advanced 5th Edition (A5E) is a standalone game which enhances the 5E ruleset which you know and love. If you love 5E but would like a little more depth to the rules, Level Up is the new game for you! After two years of extensive public playtests and surveys involving thousands of players, and input from their active community, EN Publishing completely overhauled the 5E game system. From redesigned classes to a full exploration pillar, they have revisited every aspect of the game to present this new standalone game, backwards compatible with the 5th Edition core rules.

    This Starter Box upgrades your 5E games to Level Up, the deeper, more flexible enhancement of the DnD ruleset which you know and love. Inside the box you'll find: A 66-page rulebook which 'upgrades' your game from 5E to Level Up: Advanced 5E. Including new conditions, combat maneuvers, and a selection of monsters demonstrating how Level Up brings foes to life. A three-part adventure path which introduces the new rules as you play. 5 pre-generated characters which show off the new options available in Level Up! 5 poster maps. 91 cardboard tokens. The boxed set includes an introductory adventure path consisting of three short adventures: Clan Erin's Moot, Valley of Misfortune, and Crypt Erin, set in a region of Elissar called Albia, a highland region of misty valleys and dark lochs. Each adventure is about 16 pages and designed for a single session of play and each comes with a double sided poster map and monster tokens. Clan Erin's Moot: Once a powerful and significant force in Albia, the respected Clan Erin was disbanded long ago and its progeny have struggled to establish themselves ever since. New leaders have come together however, and at the upcoming clan moot there is a chance that they might be able to reunite-provided they can recover the Crown of Clan Erin. Valley of Misfortune: The slumber of a monster long-forgotten below Lach Erin has been disturbed, attracting wayward fey left corrupted and wandering after the death of the Fey Queen Pethsenai. The nearby village of Drood and the woods of Gal Taur have been plagued with bad luck as creatures attempt to serve this newly awakened evil. Crypt Erin: Long ago the once powerful Clan Erin dissolved into disparate subclans. Some joined neighbouring clans allowing their lands to be absorbed in exchange for the security afforded them in belonging to a larger group. Others attempted to maintain their holdings individually, but the struggle for these smaller clans to survive individually only increased with time. On the brink of extinction, three such subclans (the Carnoc, Kerdac, and Warlaw) now vie for control of the region, each making a bid to reunite the clans under a single banner once more. All that stands before unification is recovering their sign of legitimacy, the Crown of Clan Erin-once lost and now perhaps found again. Pregenerated Characters: T'lingbet, wildling dragonborn ranger (warden), Akanni, dragoncult human adept (brawler), Diamond, cosmopolitan planetouched cleric (oracle), Gywven, cosmopolitan dwarf rogue (trapsmith), Mara, hill halfling sorcerer (traveler). These characters are 4th level, so that you get to play with some of their archetype features, too! You'll see how their heritage and culture work - for example Akanni's heritage is human, and his culture is dragoncult, while Mara is a halfling, but she grew up with hill dwarves.

    Fallout Factions Dice Sets: Super Mutants

    Fallout Factions Dice Sets: Super Mutants

    Kill. Loot. Return.

    Super Mutants are the apex predators of the Wasteland, at least in their own opinion. In Fallout: Factions, they reinforce that mentality. Super-humanly resilient, aggressive as a deathclaw, and setting their slavering, gore-fed canine monstrosities to hunt alongside them. This dice set lets you bring a little bit of that Super Mutant superiority to the table, ready to crush any puny humans (or rivals) in your path.

    Fallout Factions Dice Sets: Super Mutants contains:

  • 8x Super Mutant 10-Sided Play Dice
  • 4x Super Mutant 10-Sided Luck Dice.
  • Fallout Factions Miniatures Game: Nuka World Starter Set

    Fallout Factions Miniatures Game: Nuka World Starter Set

    'Hey there New Meat, you ready to start carvin' out yer own slice of this here Wasteland? OF course you are, look at that bloodthirsty little mug. Well, you've come to the right place, here in Nuka-World we've got all the carnage a Raider-to-be could ever need. Two Gangs, the Pack and The Operators are both chopping at the bit to take a big bite out of the other, just to prove who's the biggest threat! I ain't picking a side, but you better, so get in there, grab a gun, and let's see what happens! One way or the other, it's gunna be a good show!'

    Welcome to Fallout: Factions, the brand new Fallout Miniatures Skirmish game! In Fallout: Factions, you lead your own gang of Raiders through the ruins of Nuka-World, cutting the competition out of your territory and watching your Scavvers, Psychos and more grow and change with every scrap. Containing everything you need to play the game, this Starter Set allows you to get a jump on the competition with enough miniatures to start building your own gang, before taking the fight to a friend!

    The Fallout: Factions - Nuka World Starter Set contains:

  • 1 x 80-page rulebook
  • 1 x sprue of 10 hard plastic multi-part The Pack miniatures (+ bases)
  • 1 x sprue of 10 hard plastic multi-part The Operators Miniatures (+ bases)
  • 3 x sheets of punch-out terrain
  • 1 x battle map and poster
  • 86 tokens
  • 12 dice
  • 1 tape measure.

    This box set includes twenty 32mm scale high-quality multi-part hard plastic miniatures with optional parts and 30mm bases. Requires assembly. Supplied unpainted.

  • Fallout Factions Miniatures Game: The Disciples Dice Set

    Fallout Factions Miniatures Game: The Disciples Dice Set

    In Fallout: Factions, this adage has never been more true. Lead your preferred faction to victory across the wastelands of the Fallout Universe, where bullets and brains are your best friend and a little luck is worth more than any number of caps.

    Load up your dice and get rolling, the Wasteland waits for no-one.

    This Dice Set contains:

  • 8x The Disciples 10-Sided Play Dice
  • 4x The Disciples 10-Sided Luck Dice

  • Fallout RPG: Dice Set

    Fallout RPG: Dice Set

    Resplendent in blue with yellow to contrast for clear readability, this dice set has been custom-tailored for the Fallout tabletop Roleplaying Game. This set includes all the dice a single player needs and will cover all mechanics found in the core rulebook.

    Contents:

  • 1 d20 Hit Location Die
  • 2 d20 with the Vault-Tec Logo
  • 4 d6 Damage Dice
  • Fallout RPG: Perk Cards

    Fallout RPG: Perk Cards

    Whether you want to be a dexterous charmer, a hardy bruiser, or anything in-between, Fallout's perks are designed to help build a better you. Create an original character and enhance their skills with unique advantages to give them the edge! With this card pack, your choices are easily tracked and referenced.

    Fallout RPG: Perk Cards 2

    Fallout RPG: Perk Cards 2

    Whether you want to be a dexterous charmer, a hardy bruiser, or anything in-between, Fallout's perks are designed to help build a better you. Create an original character and enhance their skills with unique advantages to give them the edge! With this card pack, your choices are easily tracked and referenced.

    Fallout RPG: Perk Cards 2 is a 155 cards deck containing all the perks contained in the Settler's Guide and the Wanderer's Guide for the 2d20 Fallout: The Roleplaying Game.

    This card pack requires the Fallout: The Roleplaying Game core rulebook to use.

    Please note that Fallout: Wasteland Wanderer: The Solo Roleplaying Game uses a customised Perk system tailored for solo play, based on - but distinct from - 2d20's Perks and Perk Cards. Therefore, these cards are not compatible with Wasteland Wanderer.

    Fallout RPG: Royal Flush Quest Book

    Fallout RPG: Royal Flush Quest Book

    Royal Flush is a campaign book for Fallout: The Roleplaying Game. It is the second campaign book for Fallout: The Roleplaying Game after Winter of Atom and spans the West Coast, from the Sierra Nevadas to New Vegas. The start of the adventure begins with the player characters' discovery of a body in a ditch, leading to having to navigate the criminal underworld of New Reno, unraveling an accelerationist conspiracy that threatens to worsen tensions and ignite war across the Mojave Wasteland and northern New California.

    Fallout RPG: The Roleplaying Game Core Rulebook

    Fallout RPG: The Roleplaying Game Core Rulebook

    In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape. How will you re-shape the world? Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the Wasteland? Ghoul or robot, paladin or raider, it's your choice - and the consequences are yours. Welcome to the Wasteland. Welcome to the world of Fallout.

    This 438-page hardbound rulebook features a gorgeous cover design evoking the iconic Vault-Tec jumpsuit. Inside, you will find rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. The Fallout RPG will take players on an exciting journey into the post-apocalypse!

    Fallout RPG: Wanderers Guide Book

    Fallout RPG: Wanderers Guide Book

    Journeying through the devastated wasteland, resourceful wanderers from all walks of life travel from settlement to settlement in order to survive and, sometimes, even thrive! Now, the Wanderer's Guide Book for Fallout: The Roleplaying Game gives you new tools to create wanderer characters, equip them with weapons and vehicles, and send them into the wasteland to face deadly new adversaries.

    The Wanderer's Guide Book includes a wealth of content for both players and gamemasters. If you want new character origins, perks, and equipment, you'll find them here. If you want quick and easy scavenging locations, look no further! But watch out for the expansive bestiary full of creatures and factions that make the wasteland so dangerous.

    Fallout RPG: Wasteland Wanderer

    Fallout RPG: Wasteland Wanderer

    Fallout: Wasteland Wanderer is a new expansion for the Fallout RPG that unlocks solo mode. Wander alone, but not unguided. War never changes, but Fallout does. Case in point, just look at how you go from being a lone wanderer in earlier games to building your own community, complete with a little house, workshop, and wasteland decor in the later ones. And in the Fallout RPG, by its very nature, you're never going to be a lone wanderer ? you're going to have your friends with you.

    Fallout RPG: Winter Of Atom Book

    Fallout RPG: Winter Of Atom Book

    In the ruins of old Boston, the Commonwealth settles in for a long, deadly winter. As its hungry communities do their best to find food and survive the cold, a new sect of the Church of the Children of Atom arrives. Their flock grows as they spread their worship of nuclear division and radiation across the region. Led by an enigmatic prophet calling himself the Last Son of Atom, the Church's army plans to ignite an all-out winter war with the settlements that dare reject their atomic god. A group of ragtag survivors must do whatever it takes to protect their communities and keep the Commonwealth from becoming ground zero... again.

    Winter of Atom's themes include exploring frozen wastelands, harsh winter survival, building relationships with communities, explosive action against terrifying monsters, high-stakes warfare against a relentless foe, and weird and unexplainable supernatural horrors. Within the 248-page Winter of Atom quest book you will: Face a fearsome sect of the Children of Atom, led by the Last Son of Atom, in an action-packed, open-ended and non-linear sandbox questline that can take characters from level 1 - 21. Meet brand new groups of survivors, from beatniks and circus big tops, to traveling casinos and religious weaponsmiths. Create characters with new origin options: Generation 3 Synths, Protectrons, and Children of Atom. Enhance your game with new rules for surviving the harsh winter and gaining reputation with settlements. Learn how to design balanced combat encounters, and find new rules for surviving defeat, quickly adjusting an encounter's difficulty, and creating Minion NPCs. This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook but could be played using the rules and pregen characters found in the Fallout: The Roleplaying Game Starter Set.

    Five Leagues From The Borderlands

    Five Leagues From The Borderlands

    Five Leagues From the Borderlands is a solo adventure wargame where you take the role of a warband of heroes and adventurers and explore a grim fantasy world full of monsters, enemies, creeping malice and exciting quests.

    The whole campaign is generated procedurally with each battle created from over 100 different enemy types, 17 unique foes and 6 scenario types that can play out in a wide number of ways. As you play, you will explore the game world, discover new locations and take on quests and jobs. Your warband will gain in experience and power and find wondrous loot? or die gruesomely in brutal combat.

    The game is playable with any miniatures you may own and can be played on a 2x2 foot or 3x3 foot gaming table, making it ideal for players who are just getting started on fantasy gaming or for whom this is their first miniatures game. All you need is 6 figures for your heroes and a handful of suitable enemies to fight.

    Five Leagues From The Borderlands: Compendium

    Five Leagues From The Borderlands: Compendium

    In the perpetual gloom of the underworld's massive vaults, strange creatures prey on those eking out a living in the ruins of ancient halls. Only the bravest of adventurers prowl the rubble, seeking forgotten riches and wondrous artifacts.

    This Compendium gathers the first two expansions for Five Leagues from the Borderlands into a single volume, adding new characters, mechanics, enemies and aberrations to the core game.

    Expansion 1: The Ancient Land Of Dust

  • The Ancient Land of Dust is a harsh, magic-soaked desert once known as the lush Emerald Fields before the rise of a great evil. Now, ancient threats stir as undead soldiers rise and warriors are drawn across time to serve a fallen Warlord. Spirits grow restless, warning of an impending war. This expansion offers new rules, options, and guidance to bring your characters into a land rich with history, danger, and opportunity!

    Expansion 2: Paths In The Wilderness

  • Paths in the Wilderness provides you with an array of options for your Five Leagues from the Borderlands games. This expansion is all about the adventure you want to create, brimming with options for almost every aspect of the game system, whether it is characters to create, activities to perform, creatures to fight (or recruit), or new ways to use the game rules.

    Five Leagues From The Borderlands: Compendium also features the new standalone Five Leagues game: Deep Below.

  • In Deep Below, you take charge of a six-strong warband exploring the underworld's collapsed keeps and claustrophobic caves. It is both a standalone game and a variant of Five Leagues from the Borderlands, tailored to the deep, dark environment, and integrated to allow characters to transfer between games for an expanded game universe. Deep Below streamlines the core mechanics, offering a full campaign experience with its own character progression.
  • Five Parsecs From Home: Compendium: Bug Hunt

    Five Parsecs From Home: Compendium: Bug Hunt

    You've seen the stars, but have you ever wondered what is truly possible when we are out there in the black among alien suns?

    The Five Parsecs From Home Compendium gives you all three expansions for Five Parsecs From Home collected into a single print volume for the first time, along with the fully updated standalone game Bug Hunt.

    The three expansions for Five Parsecs From Home allow you to experience a wide range of new adventures but also tailor the game to fit your vision of space beyond the Fringe, offering new characters, new mechanics, new options and new missions.

    Bug Hunt is a full campaign game with character progression as your troopers advance through their careers. You can even carry over characters from both games - take your crew members from Five Parsecs From Home on a Bug Hunt or vice versa, allowing your characters to experience a whole new level of adventures.

    Five Parsecs From Home: Planetfall

    Five Parsecs From Home: Planetfall

    Prepare to embark on the grandest Five Parsecs adventure yet as you make planetfall?on a world filled with wonders, terrors, and difficult challenges.

    Five Parsecs From Home: Planetfall is a solo and co-op adventure game where you take the role of a crew of colonists, scientists, and explorers from the mighty Unity of Humankind, building a colony on an alien world packed full of long-overgrown crashed starships and dangerous ancient ruins, while contending with mysterious and hostile lifeforms.

    You will have to direct your colony's expansion and research as well as commanding?your characters and troops in tactical miniatures combat. Over time, your colonists will gain experience and improve their combat abilities, while the R&D department adapts alien tech to upgrade your armories... and perhaps even your very bodies.

    The game is playable with any miniatures you would like to use and requires only a small figure count per battle. Rules are compatible with characters brought over from Five Parsecs from Home, Tactics, and Bug Hunt, allowing you to chain together the grandest space adventure you have ever experienced.

    Five Parsecs From Home: Planetfall features:

  • Easy combat rules, allowing a single player to handle action quickly.
  • Packed with random tables including artifacts, colony events, crises, and more.
  • 14 mission types ranging from exploration to pitched battles to delves among alien ruins.
  • Tactical enemies including pirates, renegades, outlaws, alien raiders, K'Erin landing parties, Converted recon teams... even hostile fellow colonists.
  • In-depth research system with 13 scientific theories, 40 buildings, and 8 augmentations to unlock.
  • As you explore, you will map out the world around your colony, and create your own unique encounter tables, filled with bizarre and evolving table-generated lifeforms.
  • Assailants specific to the Kensington Reach setting: Introducing the psionic, saurian Slyn and ancient robot guardians, the Sleepers.
  • Multiple epic endings possible for your colony.
  • Five Parsecs From Home: Tactics

    Five Parsecs From Home: Tactics

    Unleash bigger battles, wider conflicts, and new stories, spanning solo, head-to-head, and campaign play in this completely stand-alone scenario-driven variation of the popular Five Parsecs from Home tabletop game.

    Tactics takes adventure wargaming from starports and back alleys to the battlefields of Unified Space. This scenario-focused version of Five Parsecs from Home is all about creativity!

    Homeworld Revelations RPG: Gamesmaster Screen

    Homeworld Revelations RPG: Gamesmaster Screen

    This three panel folding Gamesmaster Screen features a climatic fleet battle scene with a brand new piece of Homeworld art commissioned for this on the front. The reverse shows a host of useful tables and references for the gamemaster. There will also be a set of handouts and tokens for Threat and Momentum.

    Infinity RPG: Adventures In The Human Sphere

    Infinity RPG: Adventures In The Human Sphere

    From the unreachable boardrooms of the Hyperpowers to the cold asteroids of Human Edge, and the bright allure of Maya to the dark corners of Arachne, intrigues and confrontations take place across every aspect of the Human Sphere. New plots, counteroffensives, and plans for subterfuge are deployed with a frantic pace even ALEPH would struggle to process.

    Walking an infinitesimally thin line amidst the political, social and physical turmoil, 0-12 agents are tasked with containing the chaos before it escalates, allowing regular citizens of the Human Sphere to live their lives blissfully unaware of the dangers that threaten to unravel the delicate balance of powers.

    Adventures in the Human Sphere provides a collection of far-reaching missions, each designed to thrust your agents into the path of machinations and conflicts that jeopardise the fragile alliances which bind humanity together.

    Infinity RPG: Hypercorps Sourcebook

    Infinity RPG: Hypercorps Sourcebook

    Hypercorps, megacorps, empresas. The corporate battlefields of the Human Sphere are as vicious as a Friday night at the Gambate Cantina and as deadly as Paradiso's Cauchemar cats. From the top-tier lobby backstabbing in Santiago di Neoterra and Concilium Prima to the very real backstabbing among Submondo's most vicious criminals, the hypercorps' influence permeates every aspect of humanity's existence.

    Leviathans of apparent corruption, lacking soul and empathy, the hypercorp is the epitome of all of society's sins and injustice, or so the hard-line terrorists rant in the deep corners of Maya and Arachne. Yet, the hypercorps sustain billions of people all around the galaxy, and no matter what the general consensus, they are here to stay for the hypercorp is the very essence of the Human Sphere.

    Infinity RPG: Paradiso Planet Book

    Infinity RPG: Paradiso Planet Book

    Fame, glory and fortune wait for those brave or foolhardy enough to risk the dangers of Paradiso, so gear up and don't miss the next Orbital Elevator planet side! Join the Human Sphere's mightiest warriors and try to stop the Evolved Intelligence's onslaught or lose yourself in populous cities under siege while you try to figure out who the infiltrated spy is feeding information to your enemies. Make sure you bring all your best equipment and don't forget your bathing suit, for things are about to get hot in the Meat Grinder also known as Paradiso.

    We have fun, games and the bloodiest war in the Human Sphere! One of the most fertile planets known, living in this angry planet is a test for the hardiest settlers and warriors. Keep your wits about you or the jungle, its inhabitants or something worse will swallow you whole in an instant. Hiding a tragic and terrible past, Paradiso is home to dark secrets and intrigue. Even before the NeoColonial Wars, the jungle planet has been the theatre of brutal conflict, destined to loom through the histories of numerous civilisations, human and alien alike. Never have the stakes been so high for Paradiso is the grandest trophy in the Sphere. Not only for the vast wealth offered by the system itself but with wormholes connecting to two alien powers, Paradiso is a Rubicon that if lost would lead to the Downfall of the Human Sphere. The Paradiso Sourcebook includes: Information on Paradiso system, from the binary stars Nakula and Sahadeva to Orgoglio and Purgatorio asteroid fields, intriguing planets like Virgil, Dante, Ugolino, Beatrice and more! Details on the current situation in the Paradiso theatre, the race for the last known Cosmolite in the planet and the truth behind the Penny Arcade. Rules and guidelines to play your own Paradiso based campaigns including jungle warfare, terrain and the background of all three Combined Army Offensives in the system! Weapons, equipment and vehicles to prepare for your jungle escapades: caltrops, machetes, flamethrowers, jammers and missiles! Lots of missiles! Detailed rules on how to organize encounters in the dark jungles of Paradiso, wicked bandar-logs, cauchemar cats, nematodes, yorogumo. Brutal vegetation and deadly fauna are just some few of the dangers the paradise planets holds for you!

    Infinity RPG: Player's Guide

    Infinity RPG: Player's Guide

    An immersive Lifepath character creation system, that allows you to choose from a wide range of backgrounds, from crazed Dog-Warrior, to empathic Tohaa. Choose or roll to create the character you want, defining options such as attributes, faction, heritage, homeworld, social status, education, and career. Select your starting gear from a wide range of equipment such as the hacking device and programs you'll utilise, or the type of weapon and ammo you prefer.

    All the 2D20 rules you'll need to play, including Heat, Momentum, task resolution, and the triple dynamics of Warfare, Infowar, and Psywar. A gazetteer of humanity's near future, covering the systems and factions of the Human Sphere and beyond. Bonus content exclusive to the Player's Guide including the Agent Handler guide, 2d20 to N3 conversion guide, and stats for the iconic miniatures produced for this very RPG.

    Infinity RPG: Shadow Affairs Campaign

    Infinity RPG: Shadow Affairs Campaign

    In Shadow Affairs, the brutality of the alien's invading forces is only matched by the cynicism of the Human Sphere's powers and hubris, placing the international base of Libra 5 in dire danger. Composed of units from the best and worst humanity can provide, the players will have to join this eclectic base and try to work it into a competent force before their enemy decides to interfere. The largest, most detailed campaign in the Human Sphere so far written. Designed to introduce new players into the universe of the Human Sphere while challenging the veteran player, this Campaign has something for all.

    Detailed maps, carefully explained scenarios, and dozens of side-quests to ensure your tour in Paradiso is as twisted as the Wilderness of Mirrors! Carefully balanced encounters and challenges to ensure your gameplay is exciting and hard enough to keep everyone invested. NPC's, equipment, antagonists... All the resources needed for you to run the campaign without recurring to other Sourcebooks. Team Mercury! A whole team of agents ready to help, substitute, sabotage, or even battle the Player Characters, plus rules on how to convert your team of PC's into playable N3 units!

    Infinity RPG: Tohaa Supplement

    Infinity RPG: Tohaa Supplement

    This is the Tohaa Trinomial, the most noble empire in existence! Welcome, friend. Everything we do, we do to reach Exaltation. Anything else is unimportant!

    We are the children of Unification, standing together and sailing through the stars, colonizing planets and bringing their wealth of knowledge to the less sophisticated. Sharing our knowledge where possible and destroying those who would oppose it.

    The Tohaa softback sourcebook includes:

  • The origins of the Tohaa Trinomial, the only race in the Universe to survive the onslaught of the Evolved Intelligence and their bloodthirsty Combined Army!
  • Rules and guidelines to play Tohaa and the exalted races of auxiliary aliens! Chaksa, Koldinuk, and more!
  • Biotechnologies! Nothing defines the Tohaa quite as well as their ability to create living technologies to enhance their everyday life, their scientific endeavours, and their warriors.
  • Everything your triad will need, from Corahtaa disciplines to symbioweapons and armour!
  • Ideas on how to run a Tohaa-centred campaign in the Human Sphere! From the Colonial Territories, Errant Fleets, or the bloody and cruel clash between Triumvirate and the traitorous Sygmaa Trihedron - let those primitive humans fight among themselves while the superior technologies and disciplines of the Trinomial carry the day!
  • 123 page softback sourcebook packed full of new art!
  • Ironsworn: Starforged RPG: Deluxe Edition Rulebook

    Ironsworn: Starforged RPG: Deluxe Edition Rulebook

    In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled-no matter the cost. Starforged is a standalone follow-up to the Ironsworn tabletop roleplaying game. Experience with Ironsworn is not required to play. Starforged builds on Ironsworn's award-winning innovations to chart a path into an exciting new frontier.

    There are three ways to play: Guided: One or more players take the role of their characters, while a guide moderates the session. Co-Op: You and one or more friends play to overcome challenges and complete quests. No guide required. Solo: You portray a lone character driven to fulfill vows in a dangerous galaxy. Good luck! The full colour Deluxe Edition Rulebook totals 404 pages (159mm x 235mm), and is lavishly illustrated by lead artist Joshua Meehan and others.

    Legends Of Avallen RPG: Core Rulebook

    Legends Of Avallen RPG: Core Rulebook

    Inspired by Celtic mythology in Roman Britain, Legends of Avallen is a roleplaying game that takes you to a mystical island occupied by faithless invaders. For now, peace has been called but it balances on a sword's edge as all seek to tame the Otherworld - a parallel realm home to fae, demons, dragons, and gods.

    On Avallen, the greatest legends rise from humble beginnings, and yours will be no different. The shepherd ordained as a Druid, the bard reborn as a Fae Touched, the thief who found glory as a Gladiator. What tales will be told of you? Will you mend the rifts between worlds, or delve into their depths for fame, fortune, and power?

    Legends of Avallen is a complete tabletop roleplaying game in one incredibly illustrated 244-page hardback book.

    Features:

  • Quick character creation with deep character growth. Witness your humble townsperson rise into legend with 40 profession, martial, magic, and legendary ability schools.
  • Engaging mechanics that reward ingenuity. Setup allies in combat, uncover motivations in parleys, craft gear from slain monsters, and navigate risks on epic journeys.
  • An original ruleset that needs just a deck of regular playing cards. Get creative with your surroundings and work together with your friends to earn more cards for checks.
  • Extensive guides, tools, world lore, and a bestiary full of Celtic creatures to help Gamemasters craft their own unique quests.
  • Includes 'Quest for the Sealing Stone', an introductory adventure that teaches your aspiring heroes the game rules as you play.
  • One More Quest RPG: Core Book

    One More Quest RPG: Core Book

    The world of One More Quest is no place for heroic adventures. Dungeon fighting is an everyday job for all the toothless thugs and uneducated phonies who roam the desolate lands of Middlewhere, clumsily trying to make a living, pay their debts... or simply gain enough coins to haunt the local tavern. Their enemies are not so daunting, either. Dungeon overlords may be petty slum lords ripping off their monster tenants with rent-fixing schemes or a board of shareholder sorcerers, alternating between reality-blasting rituals and the dungeon's office politics. Their minions? Clueless manotaurs born of man and cow, remote-controlled skeletons as reliable as an old office printer, and black knights caught in the midst of teenage rebellion...

    One More Quest is a hilarious roleplaying game where you don't roll dice-you throw them!. Play as a reckless wannabe hero looking for loot and glory (but often receiving only trouble and bruises), or be the Supreme Dungeon Mastermind who presents the party with hilarious quests and dungeons of ridiculous monsters. In this dexterity-comedy RPG, you take action by throwing dice toward a central Target. Instead of just rolling dice, players will be tossing them towards the Target, attempting ever-more extravagant and goofy trickshots for the amusement of their friends. When a dungeon fighter hides from a guard, the player throws from under the table. When a dungeon fighter performs a distracting dance, the player spins around as they throw. Each situation is unique and plays by its own rules. Hit the Target with your die... or die laughing as you try!

    One More Quest RPG: Deluxe Eyecon Dice Set

    One More Quest RPG: Deluxe Eyecon Dice Set

    A set of official One More Quest Eyecon dice, ideal for whimsical dice throwing. This deluxe set features a marble finish to meet the needs of discerning players with refined taste. 6x custom d6 dice in 2 colors, black marble and golden marble. Featuring the official One More QuestTM Eyecon symbol. Includes all the dice a party of heroes needs and will cover all mechanics found in the core rulebook.

    One More Quest RPG: Extreme Environments Target Boards

    One More Quest RPG: Extreme Environments Target Boards

    The Extreme Environments set provides a pair of double-sided alternative Target boards for the One More Quest roleplaying game. Each Target has its own special layout of range bands and special rules for fighting in environments that are hazardous due to extreme heat, frost, darkness, or obstructive terrain. Also included is a selection of monsters that dungeon fighters might encounter whilst exploring these dangerous surroundings.

    One More Quest RPG: SDM Screen

    One More Quest RPG: SDM Screen

    This Supreme Dungeon Mastermind Screen for the One More Quest dexterity roleplaying game is designed to function as an aid when exploring the comedic world of Middlewhere. Inside, the Supreme Dungeon Mastermind will find a summary of all Characteristics and Basic Skills, the associated Throw Restrictions, the Skill Test Resolution rules, along with a table of all Conditions. The perfect aid for the most demanding (or forgetful) Supreme Dungeon Mastermind. All the most frequently used rules always at hand!

    One More Quest RPG: Target Board

    One More Quest RPG: Target Board

    Looking to elevate your dice-tossing experience to new heights? Look no further than this stunning premium Target Board! Composed of 4 puzzle-like pieces made with thick cardboard, this Target Board replaces the foldable one included with the core book for the finest playing experience. Features: High-quality, 2 mm thick cardboard. Easy puzzle style assembly, ready to play in seconds. Enhances the fun of the already ludicrous One More Quest experience.

    One More Quest RPG: The Adventures Mixtape

    One More Quest RPG: The Adventures Mixtape

    Get ready to embark on a series of hilarious dungeoning adventures! Board a cult's submarine to undertake a desperate underwater operation and prevent the awakening of a slumbering horror, climb down the throat of a dead dragon and face appropriately-sized intestinal parasites, go on a necromantic quest to recover a punchline from the lips of a dead jester, discover a forgotten sport from the Age of Heroes called "golf"... and more!

    The Adventures Mixtape is a scenario book for One More Quest, the dexterity role playing game where you don't roll dice-you throw them. This book includes 14 stand-alone adventures (also playable as an overarching campaign) providing dozens of hours of silly adventuring fun with epic proportions. 14 hilarious new adventures in the comedic world of Middlewhere. Play them individually or as an exhilarating spy-themed campaign! No matter how you use this book, it guarantees a fun time at your gaming table or your money back! (Note: refunds not actually guaranteed.)

    Star Trek Adventures RPG: 2nd Edition Exploration Guide

    Star Trek Adventures RPG: 2nd Edition Exploration Guide

    This Exploration Guide is essential reading for any Star Trek Adventures crew interested in expanding their characters, missions, and campaigns into the final frontier and creating new sectors, worlds, and environments to discover and explore.

    Use the wealth of advice and random tables in this book to create original galactic sectors, star systems, planets, and planetary terrains, and then explore those unique locations in your crew's original Star Trek stories!

    The 144-page full-color Star Trek Adventures Second Edition Exploration Guide features:

  • New player character options, including two new career paths, 10 new career events, 21 new character talents, and five new options for awards and honors.
  • Options for characters who want to possess secret values, talents, or traits that are then revealed throughout a campaign.
  • Advice and random tables to create entirely new sectors of space for your player characters to discover and explore.
  • Tools to populate those new space sectors with notable star systems and cosmic features, including stars, number of planets, and spatial phenomena.
  • Advice and random tables to populate those new star systems with a variety of inner and outer worlds, moons, and ringed worlds for your crew to study, visit, and explore.
  • Guidance on exploring planets and planet-like stellar bodies, and nine different planetary terrains: cave systems, deserts, forests, jungles, mountains and hills, plains, swamps, tundra, and water.
  • Terrain-specific details and random generators for the terrain types and elements unique to that terrain.
  • Random tables designed to help you generate story hooks, advantages, and complications for each terrain type.

    Includes a full-color double-sided poster depicting a 23rd century map on one side and an updated 25th century map on the reverse!

    This second edition supplement is compatible with both first edition Star Trek Adventures and the Captain's Log Solo RPG.

  • Star Trek Adventures RPG: Second Edition Core Rulebook

    Star Trek Adventures RPG: Second Edition Core Rulebook

    "There's no such thing as the unknown-only things temporarily hidden, temporarily not understood." -Captain James T. Kirk. The Star Trek Adventures roleplaying game takes you to the final frontier! From the 21st through to the 32nd century, join Starfleet, the Klingon Empire, the Romulan Star Empire, and countless other civilizations, and journey across the Star Trek universe with your crew. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy. Tell your stories and unravel the mysteries of the unknown!

    The 376-page, full-color, hardcover Star Trek Adventures Second Edition Core Rulebook contains: A complete and updated version of the 2d20 System rules, designed for an authentic Star Trek experience. An extensive primer on Star Trek, including details on a range of societies, worlds, species, and the scientific concepts that underpin this timeless universe. 14 player character species to choose from, including Andorian, Cardassian, Klingon, Orion, and Vulcan. Guidelines for both novice and experienced gamemasters, offering advice on challenging your players with dramatic and thoughtful gameplay, unique to the Star Trek universe. Game statistics and graphics for 15 playable starship classes, including Federation, Klingon, and Romulan vessels. Dozens of non-player characters, starships, and creatures to populate your missions, including Federation, Klingon, Cardassian, and Dominion. Historical excerpts, personal logs, and intercepted communications provide fresh perspectives and insights from across the Galaxy. Created by an expert Star Trek development team, including a diverse mix of experienced and new artists, designers, editors, and writers. These are the voyages of your ship, your crew. Live it together.

    Star Trek Adventures RPG: Second Edition Starter Set

    Star Trek Adventures RPG: Second Edition Starter Set

    TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE! The Star Trek Adventures roleplaying game takes you to the final frontier! You may travel to the edges of known space, to colonies in need, to the borders of neighbouring galactic powers, or into the eye of interstellar phenomena. Explore strange new worlds, encounter fantastical alien life forms, and engage in dramatic adventures in a detailed and immersive Galaxy.

    PLAY STRAIGHT OUT OF THE BOX! This Starter Set contains everything you need to begin your journey into the final frontier, including an epic campaign of three linked missions designed to challenge a brave crew of 3-7 player characters. Contents: RULES BOOKLET: A 48-page booklet providing an overview of the 2d20 game system adapted for Star Trek Adventures, for use with the included campaign. CAMPAIGN BOOKLET: A 60-page booklet containing the epic, three-part campaign "Infinite Combinations," which guides you through the rules as you play so you can begin exploring the Galaxy straight out of the box. SHIP SHEET and CHARACTER SHEETS: A statistics sheet for the Constitution-class U.S.S. Challenger and seven-player character sheets, with rules references on the backs. REFERENCE SHEETS: Four double-sided rules reference sheets. DICE: Five twenty-sided dice (d20s) in a unique colour only available in this Starter Set. TOKENS: Six Momentum tokens for each of six different civilizations (i.e., 36 total Momentum tokens), 36 Threat tokens on the reverse side of the Momentum tokens, and 9 Determination tokens.

    Star Trek Adventures RPG: Second Edition Technical Manual

    Star Trek Adventures RPG: Second Edition Technical Manual

    From its inception, "Star Trek" has illustrated humanity and its allies and adversaries exploring the Galaxy with a wide variety of tools and technologies at their disposal.

    From tricorders to phasers, deflector dishes to replicators, all the key technological achievements of the future are detailed in this book.

    The Star Trek Adventures RPG: Second Edition Technical Manual is essential reading for any casual Star Trek fan or hardcore gamer interested in learning more about the wondrous technologies, ships, and weapons available to Starfleet personnel as well as members of many other species inhabiting the Star Trek universe, including the Klingons, Romulans, and Orions.

    Use the contents of this book to learn more about the gear, weapons, and technologies of the Star Trek universe, and to enhance the Star Trek Adventures missions and campaigns you engage in with your friends.

    The 129-page full-color Star Trek Adventures Second Edition Technical Manual features:

  • Details on the most commonly-used gear across the Star Trek universe, including PADDs, communication devices, replicators, and holography.
  • Insight on Starfleet's Diplomatic Corps, the universal translator, second contact supplies, and information on how a crew might respond to distress calls.
  • A wealth of information on a wide variety of scientific gear, tricorders, and types of laboratories; and advice on conducting away missions and some of the gear an away team might utilize.
  • Details on medical practices and medical gear, including sickbays, biobeds, medical treatments and drugs, guidance on using transporters to support treatment, and medical enhancements such as various forms of chair support, genetic engineering, and cybernetics.
  • Insight on diagnostic levels, transporters, turbolifts, and environmental and utility systems, as well as digital engineering elements, such as computer systems and their various components.
  • Detailed information on a wide variety of close combat weapons, ranged weapons, and body armor from across the Star Trek universe.
  • Information on key starship technology and their components, including defensive systems and weapons, propulsion technologies, and life support systems.
  • A wealth of new game mechanics for the Star Trek Adventures Second Edition roleplaying game, including 10 new character career event options and 16 new character talents; five new starship service records, 10 new starship talents, and mines as a new weapon type.
  • More than 20 random complication tables designed to help you generate problems with specific situations and devices for use during your missions.

    This second edition supplement is compatible with both first edition Star Trek Adventures and the Captain's Log Solo RPG.

  • Star Trek Adventures RPG: Species Sourcebook

    Star Trek Adventures RPG: Species Sourcebook

    FOR 60 YEARS, STAR TREK, THROUGH its many broadcast series and motion pictures (not to mention countless novels, comic books, games of all kinds, and more) has presented a diverse array of alien species as allies, adversaries, and everything in between. Including this range of aliens isn't just a creative flourish-it plays a crucial role in the franchise's storytelling, themes, and cultural impact.

    Tales From The Loop RPG

    Tales From The Loop RPG

    The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop ? the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop's experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Scifi artist Simon Stlenhag's paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop.

    In this roleplaying game in the vein of E.T. and Stranger Things, you'll play teenagers solving mysteries connected to the Loop. The game rules are based on Mutant: Year Zero.

    Key features:

  • Create your unique player character ? including skills, items, prides, problems, and relationships ? in mere minutes.
  • Explore the secrets of the Loop in two main game settings ? one based on the Swedish Mlaren Islands, the other on Boulder City, Nevada.
  • Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine.
  • Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.
  • Triangle Agency RPG

    Triangle Agency RPG

    Triangle Agency is a paranormal investigation and corporate horror TTRPG in a present-day setting!

    Wield enormous, reality-warping power, navigate bureaucratic red tape, and juggle your everyday responsibilities all at once.

    Triangle Agency: The Tabletop RPG is a 300 page hardcover book that contains everything you need to create unique Field Agents, prepare Anomalous investigations as a General Manager, and pursue the Agency's mission to stabilize reality.

    The Triangle Agency Core Rulebook features:

  • The Field Agent Manual section contains everything you need to craft completely unique Agents: the Anomaly, Reality, and Competency that make up your character ARC, as well as Onboarding Questions that determine everything from your starting salary to how you take your coffee.
  • The General Manager's Toolkit section includes tips, tricks, and guidelines to use while crafting Missions for your Field Agents, as well as important information about the nature of the mysterious Triangle Agency and the secrets of the Vault hidden deep within its halls.
  • The Playwalled Documents section comprises hundreds of individual, unlockable character advancements, powers, items, even secrets about the Agency and other mysterious forces! Agents will gain access to these documents based on the choices they make during gameplay. No two careers are exactly the same!
  • The entire book is an in-universe document with a story that unfolds as you read. Be careful: failing to follow instructions can get your character punished before they even start to play!
  • Triangle Agency RPG: Dice Set (6d4)

    Triangle Agency RPG: Dice Set (6d4)

    Triangle Agency's Stability/Chaos dice system creates a tense tug of war for narrative control between player and GM!

    The Triangle Agency Dice Set (6d4) includes six pyramidal 4-sided dice that highlight the all-important 3's to streamline rolling even further and keep the story moving at your table.

    Triangle Agency RPG: The Vault

    Triangle Agency RPG: The Vault

    This collection of twelve Missions for The Triangle Agency TTRPG contains enough gameplay to span your Field Agents' entire career, from onboarding to retirement!

    Featuring the work of twelve designers and twelve artists, the Anomalies, characters, and unique items and abilities within showcase just how varied any given mission can be.

    The 216-page The Vault: Missions for Triangle Agency hardcover book features:

  • comic highs, dramatic lows, difficult decisions, and meaningful choices that will linger with Agents across their entire careers
  • twelve introductory illustrations and included map showcase a richly varied cast of Anomalies across the fictional Ternion City
  • each Mission contains examples of Anomaly Abilities and special Requisitions that Agents might gain as a result of their choices during character advancement

    This supplement requires the Triangle Agency Core Rulebook to play.