The heyday of the Star Union has come to an end. Setting off massive Gravity-Bombs designed to create spatial rifts to new worlds led to the Collapse, and many planets were cut off from the rest of the Empire. The surviving factions began gradually rebuilding civilization and rediscovering lost technology. Being once part of a single state, they will have to meet again and find out who is worthy of succeeding the great power.
You are the Commander of one of the six surviving groups that have set out to explore the once-abandoned parts of the Star Union. Your expedition will explore seven planets in search of valuable resources and technology, battle hostile units, and seize landmarks. Will you be able to create a new world from the shards of the old Empire? The game is played over 7 rounds, and a new planet is explored each round. Each player may conduct 2 explorations on every planet. The players will gain Empire points by defeating Units, studying Technology, claiming Landmarks, and running Operations on those planets. At the end of the game, players will score Empire points for meeting certain conditions listed on a particular Goal sheet. Whoever scores the most Empire points wins.
In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war! Gameplay is the same in this standalone game as in Air, Land & Sea, but with 100% critters and more vibrant colors.
Critters At War: Flies, Lies & Supplies is a standalone game in which you play in three theaters: Intelligence, Diplomacy, and Economics. Alternatively, you can mix this game with Critters At War and use any three theaters for a regular game or any five theaters for "epic mode". Gameplay is the same in this standalone game as in Air, Land & Sea: Spies, Lies & Supplies, but with 100% critters and more vibrant colors.
In the midst of the greatest conflict humanity has ever known, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills to lead your nation's best and bravest in the Air, Land, and Sea? In Air, Land, & Sea, two players battle for control over each "theater" of war by playing Battle cards and strategically utilizing their special abilities to gain the advantage. Whoever controls the most theaters, thus claiming the most victory points, wins the war! This Revised Edition contains requests from fans of the game including new icons on the cards indicating the theatre, rulebook cleanup/clarifications and improved saturation of color.
In the midst of the greatest conflict humanity has ever known, victory will be claimed by the ones that can overcome their enemies in every battleground, even those that may be less conventional. Do you have the skills needed to manage your nation's Spies, Lies, and Supplies?
Spies, Lies, & Supplies is the sequel to the critically acclaimed original, Air, Land, & Sea. This box contains everything new players need to get started, or can be combined with the original game to unlock new match-ups and game modes. Does not require the original Air, Land & Sea game to play.
The land of Aquatica has been prospering for centuries, but strong climate changes brought unexpected consequences. Cold waters suddenly rushed into the world of sea-kings, bringing new forms of life and new nations, ready to fight for resources.
The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings a great alternative mechanic, replacing the goal-track.
World-renowned property developers Mundane Manors Inc. are tired of making the same old boring "dream" homes! The corporate suits are looking to rebrand, and they've challenged you, their designers, to dream BIG and create the most lavish homes ever imagined. The player who is able to build - and market - the most magnificent manor will be victorious!
Over four rounds, players will use their dice to bid for blueprints, earn advertising space, collect Inspiration tokens and give early tours of their manor. All leading up to the final round where it's time for the Grand Opening of their completed manors - in the hopes of earning the most praise from the community. The player who gets the most prestige (Victory Points) is the winner!
How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That?s what you?ll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who?s who and become the shrewdest detective ever!
Long ago, in a beautiful Eastern kingdom, a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed, the queen fell ill, and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves.
The goal of Four Gardens is to accumulate the most points on the score board by completing landscape cards and finishing sets. Each finished set creates a panoramic view of a garden, and these sets are called (no surprise) "panoramas". Players can finish panoramas by first laying groundwork cards, acquiring resources by turning the 3D pagoda, and allocating those resources to satisfy the requirements of each groundwork card. Once satisfied, a groundwork card becomes a landscape card. Multiple landscape cards laid in the correct order create a panorama. Each God has their own satisfaction meter which expresses their goodwill towards the gardens and their builders. Players try to please the Gods by completing landscape cards and finishing panoramas.
Furnace is an engine-building Eurogame in which players take on the roles of capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.
The first expansion for the game brings Furnace into the twenties and thirties of the twentieth century ? the interwar period known as the interbellum. In this expansion, you will find new Company cards and Capitalists, new abilities, Manager tokens, variable Capital discs, a set of components for a fifth player, and new Agents for two-player and single-player games. All of this exists within beautiful industrial buildings and structures from the epoch of Art Deco, Constructivism, and Bauhaus.
Interbellum is designed for players who are already familiar with Furnace. The expansion is best played if all of its elements are added to the base game, but if you don?t feel up to it, you can get to know it piece by piece.
Congratulations! You are the CEO of a multinational consumer electronics company ready for the new mobile technologies generation. Compete with other smartphone manufacturers for selling as many goods as possible by planning technology researches, marketing campaigns, production and sales for the whole year.
Gain advantages while resolving your plans for victory! Mobile Markets is a standalone game in the line of Smartphone Inc. providing a similar game experience, but it offers players new mechanisms, more complexity, and strategic planning, interaction, and competition. Join the race to satisfy the various demands of different types of customers all around the world!
Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe, with its legends, superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios, all part of a single storyline. Each case requires up to three hours to play.
You are free to explore the world of Mortum in any way you like, depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game, either using the "kick in the door" approach or by being stealthy and discrete, trying to avoid unwanted attention. During each turn, a player chooses one of the cards available this turn. These cards can represent a Clue, a Location, Witness Interrogation, etc. Using the cards and Special Action, which were received during investigation, a player discovers what actually happened. Only you and the choices you make decide how the events will unfold in the end. Tread carefully, and welcome to Mortum!
In Neotopia, a competitive fast paced tile placement pattern building game, you are part of a team of Visionaries who are building a futuristic pilot city focused on the fields of Energy, Technology, Community and Sustainable food. You will be building elements on the three regions of the city in order to complete feature cards that you have in hand. A good combination of tile placement and card management can result in very impactful turns, where several cards are completed and the city expands. Interaction between players is important, because all players are building on the same board and can take advantage of what other players have built on their previous turns.
You will try to build the most harmonious city possible, because that will be vital for your score: in the end of the game you will score normally the regions where you have your two highest scores but you will triple the score of your lowest scoring region. So be aware! Even if it's tempting to build on regions that are more developed and where you have already scored a lot points, if you don't start working on the development of the other regions you will not be able to win the game. Balance is the key point on Neotopia, just like the type of future that the players are trying to build.
Onitama is a two player abstract strategy game where players take on the role of a Master, guiding their monk followers, attempting to defeat your opponent armed only with a handful of moves, your cunning and your wits!
In Onitama, players will vie to capture their opponent's Master, or, traverse their Master across the board to their opponent's Master's starting position to win the game. To do this, you will be armed with a handful of special and ancient maneuvers, presented on beautiful Tarot size cards, which manipulate the field of battle to your advantage. Will you use the Dragon to overpower your opponent, the Horse to outmaneuver them, or the Cobra to strike quickly?
The third expansion for Onitama, Light and Shadow offers a new way to explore the elegant and simple game of martial tactics by introducing a new type of pawn: the Ninja! Unlike other pawns, the Ninja moves secretly, hidden from your opponent's view until they are ready to strike... There are two ways to play Light and Shadow: Way of the Shadow is a symmetrical game in which each player deploys their own Ninja. Way of the Light is an asymmetrical game that pits one Ninja player against a traditional Onitama Master and Students player.
Onitama: Sensei's Path is a two player abstract strategy game where players take on the role of a Master, guiding their monk followers, attempting to defeat your opponent armed only with a handful of moves, your cunning and your wits!
Onitama, Sensei's Path is a card expansion for use with Onitama! Included are 16 unique, new, cards that can be used as a standalone set of Move cards instead of those found in the base game. Alternately, these cards can be shuffled with the original 16 cards during Game Setup to create a multitude of new card combinations!
Once again, rival schools have come to Onitama to see who has the dominant Art. But something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable force will interfere with the students, but it may on occasion grant an unforeseen benefit as well! Ontiama: Way of the Wind is an expansion for Onitama, the elegant and simple game of martial arts. In this expansion, you will find the wind spirit, a neutral game piece that will create a new layer of interaction in the game.
Did you see who just arrived?! Famous stars of the silver screen are mingling with the party guests! The celebrities have become of the talk of the party! Who can get closest to their idols and perhaps even speak with them?
When this many people get together for such a fancy party, you can bet there will be plenty of stuff worth stealing! In this expansion, you're the leader of a gang of pickpockets targeting the party guests. Can you and your accomplices determine who has something worth stealing?
In Smartphone Inc., you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies, develop your factory, build your worldwide office network, and outprice your competitors.
Smartphone Inc. is an economic simulation Eurogame. Over five rounds, players program their decisions about price, production, research, and expansion in order to earn more profits and become the most successful company in the world by earning more money than rivals. The game features a unique mechanism of planning, which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planning, pricing, production, development, research, expansion, selling, and profits.
The greatest leaders from the ancient world are ready to pay all the gold they have to build the most glorious city of all times. It's your duty to choose wisely what constructions and wonderful monuments fit better in your map. This will increase your resource production and attract many people, which will make your population grow. But, look carefully at your opponent's plans: perhaps they are wanting the same builds you are. In the end, the one who has more victory rings will be declared the winner and the builder of the biggest city of the Antiquity!