Recreate the infamous Battle of Hastings! A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...
1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Each player, as either Normans or Saxons, musters troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings. Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic reimagining of the events of the time, there is no deck building required, each player simply grabs their deck and shuffles, then play begins. Honours: 1066, Tears to Many Mothers was a runner up in the Golden Geek Awards, and was nominated in the Origins Awards for 'Best Historical Board Game'.
A vendetta spanning decades reaches its terrible and bloody crescendo! Suleiman the Magnificent's 30,000 strong armada descends on the 500 beleaguered Knights of St John and the defending people of Malta, with the express purpose of wiping them from existence, and changing the course of history forever...
1565, St. Elmo's Pay is an asymmetric, competitive, tactical card game, and successor to the award-winning 1066, Tears to Many Mothers (also available in this campaign), with which it is fully compatible. Each player, as either Ottoman Turks or Knights of St John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three frontiers on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.
Every beautiful card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of the events of the time, the game is non-collectable, and there is no deck building required. Each player simply grabs their deck and shuffles, then play begins.
Lead the last survivors of the Wolves of the North through a dark fantasy tale of betrayal, honour, and vengeance. Explore dangerous lands, meet strange allies, battle deadly foes, and shape your story through meaningful choices in this solo narrative adventure card game.
Once, the Wolves of the North rode beneath banners of silver and frost, sworn to justice, mercy, and the old code. Then came betrayal.
randed traitors, hunted by their former allies, and scattered to the winds, the once-proud order has all but fallen. You are among the last survivors. Armed with little more than your honour, your blade, and a handful of loyal companions, you must uncover the truth behind the conspiracy that destroyed your order and bring it to light before darkness consumes the realm.
Nigh of Wolves Board Game is a solo narrative adventure card game set in the dark fantasy world of Kilforth. Combining branching story events, dangerous encounters, meaningful choices, and character progression, it delivers a complete fantasy adventure using a compact deck of cards.
As you travel across the kingdom, you will encounter desperate strangers, haunted ruins, hidden treasures, terrifying monsters, and sinister conspiracies.
Every card presents a story and a choice. Will you draw steel against a bandit lord, negotiate with a suspicious noble, trust a wandering mystic, or flee from horrors best left undisturbed?
Your decisions shape the tale that unfolds before you. Rewards, allies, titles, weapons, armour, and lasting consequences all emerge from the choices you make. Throughout your journey you will gain Honour, Gold, Titles, Equipment, and Allies. Every playthrough creates a unique story of triumph, sacrifice, heroism, or tragedy.
The lands beyond Fort Latford are filled with danger. Necromancers raise the dead in forgotten crypts, witches weave ancient curses from hidden forests, tyrants rule through fear, and ancient evils stir beneath ruined castles and lonely barrows.
Inspired by classic fantasy adventures, folklore, dark fairy tales, and the rich world of Kilforth, every journey offers new stories and discoveries. Not every challenge can be solved through diplomacy. Throughout your adventure you will confront dangerous enemies ranging from marauding outlaws and monstrous beasts to powerful supernatural horrors.
Six formidable bosses await those brave enough to pursue the truth:
Night of Wolves is designed to deliver a complete fantasy adventure experience with minimal setup and fast play.
Draw cards, make choices, resolve consequences, build your character, and continue your story. Simple rules keep the focus on exploration, discovery, and narrative immersion.
Build your deck, overcome deadly challenges, and forge your legend in The Ruined Path, a solo fantasy adventure deck building game set in the World of Kilforth. Inspired by classic solo adventures and roguelike progression, every journey offers new dangers, rewards, and stories.
The forests of Kilforth lie silent. Once they echoed with the songs of heroes, but those legends have long since faded into myth. The roads are broken. The old kingdoms have fallen. Across the wild places of the world, beasts, bandits, monsters, and darker things prey upon the unwary.
You are the last wanderer of a dying age. Armed with little more than faith, steel, and determination, you must walk the Ruined Path, overcoming deadly threats, mastering ancient relics, and gathering the strength required to confront the horrors that lurk within the Rotten Copse.
Ruined Path Board Game is a fast-paced solo fantasy deck-building card game set in the acclaimed World of Kilforth. Inspired by classic survival card games and streamlined deck-builders, it delivers meaningful decisions, tactical risk management, character progression, and epic fantasy adventure in a compact and highly replayable format.
Every enemy you defeat becomes a new tool in your arsenal. Each turn presents a difficult choice. Draw two Threats and decide which challenge to face. Some enemies are weaker but offer modest rewards, whilst others are dangerous foes guarding powerful abilities and valuable advantages. Defeat a Threat and it joins your deck as a reward, expanding your options and increasing your power. Every victory changes your deck, every decision shapes your journey, and no two adventures unfold in exactly the same way.
Survival is never guaranteed. Each Threat provides a limited number of free card draws. If you need more strength to win, you may pay Life to draw additional cards, desperately searching for the power needed to overcome your opponent.
Should you spend precious Life now to secure victory, or conserve your strength for the dangers that lie ahead? Every turn becomes a tense balance between risk and reward. Draw too cautiously and you may lose the fight, but push too far and you may not survive the journey. As your deck evolves, so do your options.
Discover cards that grant additional Life, draw extra cards, double your strength, or permanently refine your deck by destroying weaker cards and replacing them with stronger ones. Careful deck management is the key to survival. A well-crafted deck can overcome seemingly impossible odds, whilst a poorly managed one may collapse when you need it most.
Your adventure takes place across three increasingly deadly regions of Kilforth: each Location presents new obstacles, modifies your deck, grants rewards, and prepares you for the trials ahead. As you progress deeper into the wilderness, Threats become increasingly dangerous and the margin for error grows ever smaller.
Survive the three Locations and you earn the right to face a final adversary.
Eleven unique Villains stalk the world beyond the Ruined Path, each presenting a formidable final challenge. One is chosen at random every game, ensuring no two journeys end the same way.
Defeat the Villain and your tale becomes legend throughout Kilforth. Fall before them and your bones join the countless heroes who came before.
The Ruined Path is designed to provide a complete fantasy adventure in under an hour whilst retaining meaningful strategic depth. Each game follows a simple but rewarding cycle: choose a Threat, draw cards from your deck, manage your Life, defeat your enemies, strengthen your deck with new rewards, survive the journey, and ultimately confront the final Villain.
Every game tells a story of sacrifice, perseverance, clever deck-building, and hard-won triumph against overwhelming odds.
A cooperative storytelling horror adventure game for 1-4 players where players must uncover secrets about the town of Blackfell. The art, themes, and imagery in the game may be disturbing and are not deemed appropriate for children. In Sublime Dark players take turns to play an action, such as moving to a new area, exploring their current location, uncovering mysteries, hiding from various dangers, solving puzzles, and collecting items and resources to help them defeat the scenario's objectives before time runs out or before they die in the attempt.