In 20 Strong: Victorum, players can return to the world of Hoplomachus, upgrading their limited pool of dice and taking on the role of one of four iconic heroes in an attempt to bring down one of Pluto's fearsome scions. Be forewarned: the heroes you don't pick will face off against you in deadly primus battles, and once you've defeated all three, you're instantly transported to the climactic showdown!
Enter the world of 20 Strong with the core game, which comes with 20 dice and the Solar Sentinels deck! Featuring the core 20 Strong ruleset, your 20 hit/stat dice, and the Solar Sentinels deck - all bundled together in an elegant, travel-friendly case - it's the perfect entry point into 20 Strong and the Chip Theory catalogue.
Contains:
Encounters, backup plans and more await you in this Bonesian take on the mechanics of 20 Strong! In 20 Strong: Too Many Bones, you'll travel through a bite-sized TMB adventure, chucking dice and saving up misses in a miniature backup plan. You'll find the deck is stacked with a variety of tyrant encounters, but be careful about skipping them: Each one you don't complete makes the final tyrant even harder.
Cloudspire is an asymmetrical battle for dominance in the floating world of Ankar. Full of PvP, solo, and co-op options for play, Cloudspire merges several game genres to create a unique hybrid of deterministic combat, strategic kingdom building, and tactical movement never before seen in tabletop gaming.
Cloudspire features the industry-best components Chip Theory is known for, including one of the first ever modular neoprene game boards, our heavy unit chips, HD heat transferred dice, and PVC cards and reference sheets that will hold up to heavy play and spills without ever seeing the inside of a card sleeve.
With a full 16-mission solo campaign, Endless Mode for solo play, eight two-player co-op missions, and up to four-player PvP, Cloudspire is game that will see your table again and again regardless of your favorite way to play or the size of your game group.
Beware the swarm! Expand your collection with the griege, the first expansion faction in the world of Cloudspire. The insectoidphibious race boasts a spectacular mobility with its subterranean tunnel system, which allows its minions and heroes to deploy from unexpected places on the battlefield. The griege's constant drive for self-improvement is exemplified in its use of the evolution pit, which can allow its forces to upgrade while they march toward their target. And mercenaries had best beware! The griege may decide to hire you, or they may decide to eat you and add your strength to theirs.
They may look like an infestation, but these bugs have quickly become fan favorites in the Cloudspire community.
Diversify your decks with the Hero's Bounty! These 34 cards add brand new events and game-changing relics into your Cloudspire game, featuring art, tactics and weaponry from the first seven Cloudspire factions.
Take to the skies with the Horizon's Wrath, one of the new faction expansions for Cloudspire! This tough crew of flying sky pirates is out for plunder, and with their unique fortress tactics, no faction is safe! Featuring the game's only movable fortress and cannons that can shoot across the entire island, the Horizon's Wrath are one of the most unique factions Cloudspire has to offer.
Portal Seekers is a gameplay expansion that opens up new possibilities for nearly every aspect of Cloudspire. Featuring two lovely new isles, two new earthscapes (including the game-changing sky earthscape!) and a wide variety of landmark and market chips, Portal Seeks can increase your options in PvP, solo scenarios, and cooperative battles alike! Plus, it features new rules for the Anomaly PvP mode, allowing you to explore a new island with strange and powerful landmarks.
Finally, the fury of Ankar's elements has entered the Joining War!
The Shada faction expansion brings brand-new terrain-based strategy to Cloudspire, as players match their spires and minions to the unique geography of every game. If one element type just isn't enough, look out: minions can combine on Source Wells, creating new powerful combo elements that strike fear into the hearts of their opponents.
No one is safe from the Graft, a menacing new faction expansion that has entered Cloudspire's Joining War.
This mindless mega-organism has no goal but absorption, and with its mobile hero fortress, combined versions of existing minions, and parasitic foot soldiers, it is more than a match for anything Ankar can throw at it.
The time has come for the Joining War to end.
In the Cloudspire: Harbinger expansion, players will be met with a series of solo scenarios that allow new faction combinations and bring the epic story of Cloudspire to its conclusion.
The expansion also features new neoprene isle hexes, new market and landmark chips, and three new spire/hero upgrade chip types!
The Joining War has been too destructive, and the Keel have come to finish it!
This new faction expansion for Cloudspire features the batlike residents of Ankar's underbelly, now topside and wielding powerful darkness-based void weapons. Featuring a unique upgrading mechanic heavily focused on spire placement and board control, the Keel will have you thinking ahead with every decision.
Make yours mercenary with The Uprising! This new Cloudspire faction is a collection of rogues, bounty hunters and thieves hired from the Market, making its strategies as deadly as they are chaotic. Plus, The Uprising faction doubles as a market expansion, as it's chock full of merc chips that can be used in any Cloudspire game!
The Joining War hardcover lore and art book brings the story of Cloudspire and illustrations of Anthony LeTourneau to new heights!
Featuring full spreads of high resolution artwork and a full novella further fleshing out the saga of The Joining War from author Ryan Howard, this book serves as a beautiful deluxe replacement for the scenario books in the box.
With blue foil page edges glistening with Source energy, this is the ultimate companion for players looking to be fully immersed in the world of Ankar.
The Joining War is 196 pages, hardcover, and features lay-flat stitching to allow it to remain open on the table during solo and cooperative play.
Cloudspire Vol. 2: Ankar's Plunder brings the next stage of The Joining War to life, telling the story of new factions Horizon's Wrath and The Uprising and how they rained chaos down on Ankar during the griege's attempt to take control of the sky islands.
The Ankar's Plunder hardcover collects the Horizon's Wrath and Uprising solos together in one gorgeous tome, complete with expanded story and lovely art, and, unlike the Vol. 1 hardcover, it also features new bonus scenarios and PvP skirmishes that aren't found in the faction expansions or the base game!
Note: The scenarios and skirmishes included in this book are the same as those contained in the Ankar's Plunder softcover booklet. This book contains a bevy of additional art and lore. While all solo and co-op scenarios included with faction expansions are playable with only the faction and the base game, the skirmishes and bonus scenarios contained in this book require multiple Cloudspire expansions to enjoy in their entirety, including Portal Seekers, the Griege, Horizon's Wrath and The Uprising.
Dragons of Etchinstone is a solo-only, palm-playable, Mage Knight-inspired pocket adventure from Joe Klipfel, co-designer of Gloomhaven: Buttons and Bugs.
You play as an apprentice mage, venturing forth from the Tower to investigate the reappearance of dragons in Vale. The elder mages have issued an edict to cleanse the land of these legendary creatures, but you'll need to survive the monster-infested Vale first!
Dragons of Etchinstone distills epic, brain-melting strategy into a minimalist experience balanced on a knife's edge. Channel your hand of four cards into Spells, Elements, and Boosts as your apprentice mage Attacks and Moves through the many obstacles between them and the mighty dragons. Crafting clever combos and optimizing your Action Set will help you navigate the narrow path to victory.
There are no dice. No chips. No backup plan. Just your brain and your 16 action cards against the adventure ahead!
Includes:
Enchance your Dragons of Etchinstone experience with the Northvale Expansion!
While the Tower welcomes new Ether Mages into the fold, the fight is far from over. When the fourth dragon was slain, an Ether flare of massive proportions erupted from The Tear. Dozens were killed, and the cause of this incident remains a mystery.
At the same time, a wave of greater dragons descended upon Vale! More powerful than the last, these enormous creatures fly ever closer to the walls of the Tower. The Tear must be protected at all costs, and the people must know the mages will keep them safe, so elder mages - skilled practitioners of Ether magic - are leaving the Tower and pursuing these new threats.
In Northvale, players will fight as elder mages. These experienced magic wielders possess unique abilities (and suffer from personal weaknesses) that will influence the strategy of their fight against the greater dragons afflicting Vale. Special action cards will substitute for base game cards to create a new dynamic puzzle with fresh mechanisms and tactics at play.
The game still fits in your hand, even with the expansion! That's double the fun in triple the palms for half the hand cost and four fingersful the value.
Includes: 21 Cards, 1 Divider, 1 Rulebook.
Siege is the next evolution in Dragons of Etchinstone!
As the last greater dragon falls, another seismic wave of Ether unfolds from The Tear. It shakes the foundations of the Tower, and while it doesn't kill any mages, it does infuse the very stone with the pulsating light of elemental magic. Like a shining beacon, the Tower calls out to the corporeal and ethereal alike. To humans and monsters. And to far worse?
Darkness descends on Vale as dragons attack the Tower! With the irresistible pull of Ether emanating from the mages' academy, the Tower is under siege. The monsters of Etchinstone are trying to take control of The Tear, and brave Ether Mages must fight to protect the realm. The fate of Vale hinges upon this climactic battle!
In Siege, players act as Ether Mages defending against powerful siege attacks. An expanded hand allows players to create two Action Sets per turn, while new Structure Cards offer valuable abilities to use in the battle. These new mechanics bolster the Dragons of Etchinstone experience and create an ultimate challenge for even the sharpest gamers. Gut-wrenching hand management and brain-burning strategy will satisfy even the greatest Ether Mages.
Bloodied by the fight for freedom in Vale? Curious what lies beyond The Tear? The Siege expansion also offers players a chance to take on the role of the monsters in the Return to Etchinstone variant. Pursue victory at all costs and return to your lost home through the Tower's Ether rift!
Siege will make you rethink everything you thought you knew about minimalist game design with a city-sized achievement in a pocket-sized game.
Includes: 22 Cards, 1 Divider, 1 Rulebook
The year is AD 79. Seers have learned of the imminent eruption of Mount Vesuvius, and those versed in the mystic arts have made invocations to stop the calamity from claiming thousands of lives. However, these actions have angered Pluto, god of the underworld, who vows to usher in even greater destruction unless the earth's strongest champions accomplish a series of tasks in a realm of grueling combat.
Throughout the game's 4 acts, you will transform your lowly hero into a powerful leader, besting warriors on 8 unique maps and bulding a powerful army to take on Pluto and his 7 scions in the final conflict.
Hoplomachus: Victorum is a standalone title from Chip Theory Games. It uses CTG's acclaimed combat system from the Hoplomachus games, adding new twists with a focus on heroes and campaign play. Victorum is a solo-only experience, offering an in-depth, rewarding adventure with deep strategic decisions and exciting combat. Set in the more epic and mythical world of Hoplomachus: Victorum, this edition will pair the combat mechanisms fans know and love with beautiful updated lore, art and design.
Though both Victorum and Remastered are standalone titles, their gladiator and tactics chips are cross-compatible between both games, allowing players to mix and match chips for even more gameplay options!
Welcome to Tamriel, an ancient continent in the world of Nirn, filled with rich cultures, diverse peoples, and legendary civilizations.
It is a storied land filled with promise, strife, and wonder. Its past, present and future are written and rewritten in the Elder Scrolls, mysterious prophetic texts.
Do the Elder Scrolls shape your destiny, or do you shape their prophecies?
Scholars and mages debate the details. You prefer action. What will history say about you?
The Elder Scrolls: Betrayal of the Second Era is a cooperative adventure game for up to four players. It is meant to be enjoyed as a campaign played across three sessions, with each building on the last.
During each session, your party takes on a quest as agents of a specific guild in one of Tamriel's provinces.
To complete that quest, you must journey, battle, and explore your way across one province of Tamriel (such as humid, festering Black Marsh).
Across your sessions, you will develop and advance each adventurer by earning experience points (XP) through completing encounters?
To finish your campaign, you will complete an intense endgame session to defeat a shadowy threat to the continent of Tamriel.
The Elder Scrolls: Betrayal of the Second Era Board Game : New Gameplay Retail Bundle includes:
Home to the Khajiit, Elsweyr is a land of deserts and canyons.
Political intrigue abounds in this domain, and dragons prowl the skies, devouring the luckless and unaware.
As the fate of Tamriel hangs in the balance, new classes of adventurers make their mark in The Elder Scrolls; thieves and berserkers put their thumbs on the scale and curry favor with the guilds.
And unique skills are commonplace in Elsweyr - medium armor and soul magic are ready for the brave and the curious.
In a land full of complexity, what will you seek first?
Lycanthropy affects those bitten with a transformational affliction.
Werewolves succumb to a primal urge, and the ensuing frenzy is always a violent one. What they lose in sanity and control, they more than make up in sheer aggression and formidable strength...
Vampirism is commonly seen as a blight, as victims struggle against an insatiable thirst for blood. But the afflicted may find that such damnation results in a surge of power well worth the cost of their soul?
Learn the new ways and begin a new campaign!
More answer the adventuring call as there are unfinished quests and unfulfilled destinies in the provinces of Tamriel. It will take all of your skill and tenacity to overcome Deslandra and other looming threats in the Second Era.
Discover the strengths of dual wielding and storm calling. Learn the techniques of warriors and witchhunters. And lean on the natural abilities of the many races who travel the continent.
Become a hero of Tamriel and wage an epic campaign against the growing darkness!
The Daedric princes rule their respective planes of Oblivion, and their influence over mortals cannot be understated.
Whether summoned to Tamriel for worship or study, these entities of great power will frequently strike deals and make pacts with those who dare.
Such a bargain is laced with poison and sure to bring misery, but a serious adventurer doesn't dismiss any potential advantage, and the prospect of wielding Daedric power is intoxicating!
Each of the five Daedric princes comes with something akin to a side quest, offering a blessing and a curse. It's recommended that adventurers play with both, but those looking to further manipulate the game's difficulty could choose one or the other.
With unique componentry and so many ways to adjust the gameplay experience, we're very excited about what Shadows of Oblivion has to offer.
Summerset, one of the most beautiful places in Tamriel, is under the control of the Aldmeri Dominion.
A land of magic and mystery, there is no end to what adventurers will discover.
Mages wielding Aedric spears roam the province, and their insight may prove invaluable.
Assassins on the hunt for their marks have also been seen at night; maybe their skills will prove useful in these dark times.
The possibilities in front of you multiply, and there is more than one path to greatness in the Second Era.
The Elder Scrolls: Betrayal of the Second Era: Valenwood Expansion brings the sylvan province of Valenwood into the game, including a gazetteer booklet, new quests for all of the game's guilds, brand new province-specific enemies, and province-specific delve and overland cards.
Explore the mysterious forests of Valenwood, which are known for the sylvan Bosmer and the region's famous migratory trees.
Discover new frontiers and new adventures that tie into the overall story of Betrayal of the Second Era.
These caves are bigger than anyone thought possible! 40 Caves in Daelore throws you into the deadly tunnels under The Break, with new Encounters and Baddies designed for the mechanics of Too Many Bones: Unbreakable.
It's time for some new adventures! 40 Days in Daelore adds 40 new Encounters and 15 unique Baddies to your existing Too Many Bones game. Add a ton of variety and challenge to the table. With 40 Days of Daelore, you'll never know what's coming next. A myriad of new challenges await you. New battles to win. New decisions to fret over. New characters to meet. New Baddies to slay.
Have you seen all the Sibron River has to offer? Think again. 40 Waves in Daelore sails in with a host of new Too Many Bones Encounters and Baddies, all designed for the mechanics of Too Many Bones: Undertow.
Connect multiple sessions of Too Many Bones with the Age of Tyranny! Age of Tyranny introduces brand new campaign mechanics to your existing Too Many Bones game. Using the Campaign Snapshot Mat, you'll track your progress from game to game. Take out all the Tyrants over consecutive sessions to truly free Daelore from their grip! Defeating (or being defeated by) Tyrants will leave you with all new Scars and Boons to deal with. Maybe you'll even get a chance to finally put Nom's Thunderclub to good use yourself!
Age of Tyranny introduces 21 new Day 1-3 Encounters (7 for each of the 3 days) to add immense variety to your early game, even when only playing a single session. Combine Age of Tyranny with the encounters in 40 Days in Daelore to make each and every journey through Daelore utterly unpredictable!
Details to be added later.
Enhance your Too Many Bones experience by adding Carcass, the Survivalist! Baddies are back on the menu! Carcass, the survivalist Gearloc, is never one to let an enemy go to waste. If he collects a Baddie, you can be sure he'll salvage every piece of it, with recipes that transform his fallen foes into buffs and heals for himself and his party. Whether picking up his fallen foes on the battlefield or salvaging fresh meat directly from the stacks, you'll never look at a Baddie the same way again after playing with Carcass.
Enhance your Too Many Bones experience by adding Gasket, the Hydro-Mech! Gasket adds numerous new tactical options to your party. Using its water-powered abilities, Gasket can rearrange the battlefield and use several powerful directives to help achieve victory. Gasket comes with its own set of 21 beautiful custom dice, a weighted character chip, a closable dice holder, and a neoprene character mat.
Enhance your Too Many Bones experience by adding The Lab Rats! The Rats are our first ever multi-Gearloc...Gearloc! Slank, Gerbil, Flan, and Helix all bring unique stats to the table while utilizing a group pool of 16 Skill dice! Swapping the proper character in and out equipped with the proper equipment for the situation creates a brand new brain-bending approach to existing TMB strategies. The Lab Rats come with 21 beautiful custom dice, nine chips (one for each intern and five 3HP chips), a closable dice holder, and four edge-stitched neoprene character mats.
Enhance your Too Many Bones experience by adding Polaris, the Geologist! Unleash the hidden power of magnets with Polaris, a versatile new Gearloc for Too Many Bones. Polaris's power lies in her Trajectory Board, where she place powerful magnetic orbs that manipulate the flow of combat. Whether dealing massive recall damage, manipulating magnetic fields to pass through Baddies, restoring health with her positivee vibes, or even cave-diving for rare minerals during the Recovery Phase, Polaris is one of the most versatile-and eccentric-Gearlocs in the Too Many Bones arsenal.
Never cut corners on your health!
This pack comes with 65 custom-stickered, weighted chips. Identical to your unit chips in weight and feel, this upgrade makes moving around the Battle Mat feel like a dream. The heavy stacks are more difficult to knock over, more satisfying to stack, and add one more coat of visual polish to your Too Many Bones experience.
Note: The Too Many Bones box does not accommodate both standard and premium health. These chips will replace your standard health inside the box.
The Tyrants of Daelore are back, and they're more challenging than ever! An expansion to both Too Many Bones and Too Many Bones: Undertow, Rage of Tyranny introduces a new, alternate way to fight every Tyrant in both games. Featuring new chips and dice, as well as new shadow cards and final battles for every Tyrant, Rage of Tyranny adds new hours of replayability to your Too Many Bones collection.
Contains:
A new gearloc for Too Many Bones from TMB: Unbreakable Gamefound campaign. 1 gearloc chip, 21 dice, 1 reference sheet, & 1 gearloc mat.