The Season 2 box will include all of the new stuff from Gamefound campaign: Private Eye Case, Divorce Case, Casino Heist, and Solo Mode as they will not be printed separately like the expansions were for Season 1.
It will also include extra prosecution/defense decks along with additional tokens to make this version standalone/playable without the Season 1 box. If you own both boxes, you will also have enough base decks to play the 2v2 variant as well.
Casino Heist:
A team of thieves and swindlers have taken the Majestic Casino for all its worth. The suspects were rounded up easy enough, but proving their guilt conclusively will be difficult. The defendants seem overly confident within the court room. Is it just a fa‡ade as their scheme crumbles down around them? Or do they have one last trick up their sleeves?
In the Heist case, the prosecution is attempting to convict a majority of the gang responsible for the heist while the defense is doing their best to get as many swindlers exonerated as possible. These defendants are running the long con! Throughout the case they will be dealt double-sided Con cards. Players will be competing to assign these Cons to defendants and flip them to the side that benefits them the most. A defendant's trial is resolved and scored when they complete their long con and are dealt 3 Con cards. It is essential to deal the final Con to the defendant's you're winning to score them. The player who convicts or exonerates the most defendants wins.
The Divorce:
The Divorce case expansion focuses on a high profile celebrity divorce case between a billionaire tech CEO and 90s Television Star. This is a more symmetrical case with each player taking on the role of one of the celebrities of the marriage. You can play as a Sam, the super rich tech CEO or as Adrian, the TV celebrity. Both Sam and Adrian's cards are dual-sided male/female so you can create any kind of marriage/relationship that you prefer.
One of the new mechanics in this case are secret Attitude cards. Each of these cards represents the emotional state of each partner and matches one of the bias symbols in the game. It's possible for your attitude to change throughout the course of the divorce proceedings but each one gives you extra victory points for marital assets with the matching bias symbol on them.
The other big change for the Divorce case is that you'll be fighting over (and swaying) marital asset cards rather than the jury. Each Asset card is double-sided and has an asymmetrical track where you can spend influence to sway bias. The victory point values on each asset are scored by the player who wins the asset (if in their color) but assets can also be shared between players. This allows the Divorce case to be played competitively or cooperatively based on the strategies chosen by each side leading to amicable splits, financial victories, or spiteful losses. Will you compromise for the sake of the children or drag each other through the mud to get the most assets?
The Private Eye:
The Private Eye Case expansion sees the defense take on the role of private investigator in a 1950s Hollywood noir setting where they have been framed for the murder of a popular film star. The private eye will need to divide their time between investigating clues to solve the real murder and defending themselves in court. The prosecution works with conspirators and ring leaders to gain red herrings to hinder this investigation.
This case features a lot of new mechanics that shake up the core game. As the defense, you will be working to reveal cards from clue decks to discover WHO murdered the starlet with WHAT weapon WHERE in the city. Like the game Clue, each clue card eliminates one of the possibilities. The dilemma is that in order to investigate and reveal clues, you will need to play evidence cards for their Investigation effect instead of using them in the courtroom to influence the jury. If the Private Eye is able to correctly guess the murderer, weapon and crime scene they will win the game, but they need to make sure that they don't ignore the trial where the chips are stacked against them.
The prosecution represents a vast conspiracy of witnesses trying to frame the private investigator. Their goal is clearly focused on winning the trial and they will do their best to draft and utilize planted evidence in the courtroom. The prosecution will earn Red Herring tokens as they sway and manipulate the jury which they can place on the clue decks to hinder the PI's investigation.
Solo Expansion:
The Solo Expansion expands on the solo mode in the base game by adding a new solo base deck, a bias die, Automa personality cards, and case-specific card effects that work with every case released thus far. If you're a player looking to get into the nitty gritty of the rules, read on!
The new Solo Base Deck is shuffled together with the drafted case cards for the Automa. All the effects on these cards have been written with solo play in mind. The Automa's procedures act like traps that players will have to work around.
The Automa is further expanded with additional cards that let players build an Automa player. By selecting a Personality card, a Discovery card, and the Questioning card corresponding to the Automa's role in the selected case, there are tons of unique Automa effects and combinations to explore.
The new Automa rules reduce die rolling and create unique puzzles to work around each witness as players will want to avoid triggering procedures and sidebar abilities that can set them back.
The Season 2 box will include all of the new stuff from the Gamefound campaign: Private Eye Case, Divorce Case, Casino Heist, and Solo Mode as they will not be printed separately like the expansions were for Season 1. It will also include extra prosecution/defense decks along with additional tokens to make this version standalone/playable without the Season 1 box. If you own both boxes, you will also have enough base decks to play the 2v2 variant as well.
Maximum Apocalypse has a brand new core set, adapting all the rules learned along the way and including the miniatures and trays that make setup and teardown so fast. Rediscover the post-apocalyptic roguelike survival game that sparked Rock Manor's longest running series.
Maximum Apocalypse is a cooperative roguelike adventure game for 1-6 players. In Maximum Apocalypse, civilization has already fallen. The players are survivors of the apocalypse whose mission is to survive the hostile landscape.
The game map is randomly generated and different every time that you play. On each turn, a player can use up to four actions to explore the map, play cards, equip weapons, scavenge for resources, draw cards or battle off monsters.
Picking a unique survivor class within the group, players must plan their strategy and work together while leaning on their survivor's strengths in order to defeat monsters and avoid starvation. For example, the Fireman is deadly up close with his ax and can easily chop down monsters; meanwhile the stealthy Hunter is great at scouting the map and avoiding traps - but roaming monsters are gathering quickly and time is running out. If you are overwhelmed by monsters or die of starvation, the players lose. If they can find enough gas and get it back to their van to escape, they all win and live to play another scenario.
The supernatural is real. Unspeakable horrors await those who venture out at night. Vampires drain the life of their victims while cultists summon strange creatures. We're hoping that we can scrounge together enough supplies to survive without our minds snapping, but it is a heavy burden to bear.
Maximum Apocalypse: Gothic Horrors 2nd Edition is a revised standalone game that collects several smaller Maximum Apocalypse expansions - Gothic Horrors, Kaiju Rising, Jurassic Perils, and Allies of the Rapture - in one box that contains six apocalyptic scenarios: Cthulhu, Kaiju, Dinosaurs, Vampires, Yokai, and the Rapture.
Face off against life draining vampires, ghouls, and werewolves in a classic monster set or try to stop a bunch of cultists from summoning Cthulhu or other unspeakable Lovecraftian horrors. Each apocalypse brings with it new gameplay mechanisms such as the Insanity deck of phobias or the new night/day event deck.
This game includes five survivor characters: Priest, Army Ranger, Scientist, Adventurer, and Ronin. Each character comes with their own unique survivor deck of abilities and equipment cards.
Maximum Apocalypse: Wasted Wilds is the much anticipated continuation of the hit cooperative roguelike game series. It features the same compelling survival gameplay but adds two distinct campaigns with a lot of new twists around exposure to the elements and interactions with other survivors. It features four new characters, two distinct campaigns, new mechanics, and tons of new monsters and apocalypses to face.
Wasted Wilds can be played as a stand-alone 1-4 player campaign, or combined with the contents of any other Maximum Apocalypse game or expansion to support up to 6 players. Survivors from Maximum Apocalypse, Kaiju Rising, Gothic Horrors and Jurassic Perils are all fully playable in this game. Plus any of the new survivors from Wasted Wilds can be played in the other Maximum Apocalypse games as well!
If you're unfamiliar with Maximum Apocalypse, it is a cooperative roguelike game filled with adventure, exploration, survival and strategic choices. It was built from the ground up to be very modular and infinitely replayable. Maximum Apocalypse has inspired a Role Playing Game and spawned numerous expansions featuring everything from Bugs, C'thulhu and Kaiju. There is a vast wasteland out there to explore and Wasted Wilds has been designed as the perfect starting point! The Frozen Wilds campaign walks players through a mission by mission tutorial that will ease new players into the experience.
Seas of Havoc is a naval skirmish game for 1-5 players where you captain a ship and engage in battle through the use of a deck of cards that dictate your ship's movement and cannon fire. Each player begins with a unique deck of movement options defined by the ship they've chosen and special abilities dictated by the captain they've selected to command it. Players than compete to gain the most Infamy by recovering shipwrecks and battling it out on the high seas.
Grab the complete Captain's Pledge edition of the game that includes deluxe components, metal coins, additional ships, ship boards, starting decks and captains along with the Sea Monster expansion all in one box.
The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you, the mighty adventurers of the land, must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers, each of whom has a unique set of skills, to band together once more to vanquish this evil before the Unhallowed consume the world in darkness.
In Set a Watch, a cooperative game for 1-4 players, you must clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round's combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light?or all will perish in the darkness.
The Queen, possessing an unwavering resolve and an indomitable spirit, has set forth on an audacious endeavor. With an unyielding determination, Her Majesty is building a company of heroes to banish evil from all 7 realms once and for all. In Doomed Run, you will take on side quests to discover powerful Mythic Items, unlock new secret Adventurers, Warden each realm, and discover the cult behind the Unhallowed. Who among you will rise to the occasion and answer the Queen's call? The Queen awaits your arrival, ready to lead her company of heroes into the fray. Will you stand alongside her, forging a path toward a brighter future, or will the shadows consume the land?
The Doomed Run expansion organized the whole Set a Watch series into a replayable campaign. All of the products from the Set a Watch series are required to enjoy Doom Run as written. In each run, you select a Party of four Adventurers from your Company of heroes. As you play, you will unlock more Adventureres and Mythic items to aid you on your quest through the 7 realms. Doomed Run is designed to be played over 7-20 game sessions (each session lasting 45-120 minutes) and includes a save/storage system that makes recording your progress easy. Runs are replayable and resettable with side quests and starting adventurers in subsequent runs being randomized for additional difficulty and variability.
Contents:
Evil never truly dies... and the Unhallowed are as evil as they come. Their vile Acolytes were driven from the kingdom, but rumors in ports across the Kingdom tell of a growing darkness at sea. Now, the Queen has gathered a group of adventurers to investigate this deadly threat. Only you have the unique skills to hunt down and defeat these cursed creatures, so mighty champions, will you answer the Queen's call?
Set a Watch: Forsaken Isles is a 60-90 minute, cooperative adventure puzzle game for 1-4 players. It is a stand-alone expansion featuring the same critically-acclaimed gameplay from the series. Every round you will visit a new location on your hunt for the evil Unhallowed. One hero will rest, get paid coin to take camp actions, and can visit the merchant for powerful items and potions. The rest of the party will go on watch and battle a line of creatures trying to make their way into camp, but be wary of the new Doom mechanic that summons additional threats. The game is fully compatible with creatures, Locations, Items, and Adventurers in the series which can all be mixed, matched, and played with this game.
Contents:
The Outriders Expansion pack includes 34 new creatures and 6 new Unhallowed illustrated by Alexandr Elichev.
This expansion introduces a new game mechanic with Creatures that have the Rider ability. Riders snap together with certain creature types when they are adjacent to them, creating bigger and more powerful creatures (i.e. a Beast Rider card snaps and is placed over top any adjacent Forest Creatures). This shortening of the line can cause some additional creature powers to trigger. Leaving that Forest Creature in first position isn't as safe as it used to be!
The Outriders Expansion pack includes 34 new creatures and 6 new Unhallowed illustrated by Alexandr Elichev.
This expansion introduces a new game mechanic with Creatures that have the Rider ability. Riders snap together with certain creature types when they are adjacent to them, creating bigger and more powerful creatures (i.e. a Beast Rider card snaps and is placed over top any adjacent Forest Creatures). This shortening of the line can cause some additional creature powers to trigger. Leaving that Forest Creature in first position isn't as safe as it used to be!
This expansion is compatible with the original Set a Watch and Swords of the Coin.
The Few and Cursed: The Board Game is a competitive or cooperative action adventure game designed by Mike Gnade, where 1 to 6 Curse Chasers must explore the desert of the Pacific Ocean and fight their way through gangs, capture the biggest bounties, defeat monsters, complete jobs, and discover supernatural artifacts on their path to fame or infamy.
Based on The Few and Cursed comic book series by Felipe Cagno and Fabiano Neves, the board game expands on the lore of the comics and brings its characters and creatures to life with amazing miniatures!
In the game, players take on the role of a curse-chasing bounty hunter looking to make a name for themselves. Players traverse the desert of the Pacific Ocean as they improvise and acquire new cards for their deck on their quest for the biggest bounties.