In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.
Fort is a card game for 2-4 players about building forts and making friends. As you play, you'll collect toys, eat pizza and build the coolest fort. Take actions on your own turn and follow other players' actions on their turns. Recruit new friends from the park or other player's yards' building up your deck. Get a unique perk to power up, and pick a made-up rule to increase your final score.
By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?
But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
You've begged and pleaded with your parents and finally - it's time to get a pet! This expansion to Fort adds two modules: Dogs and Cats. You can use one or both. Dogs are loyal. If you play one, it will (usually) go stay in your doghouse. But they're fussy: you can only play a dog if you meet its needs. Neglect a dog, and it'll wander off. At the end, whoever has the most dogs in their doghouse scores seven points!
Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their Yard has cards of specific suits, even if the cat's current owner has them too. The more cats you have at the end of the game, though, the more points you score.
A Game That Remembers?
Oath: Chronicles of Empire and Exile is a one to six player strategy game where players will guide the course of history in an ancient land. They might attempt to bolster power of the Chancellor or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
At the end of each game of Oath: Chronicles of Empire and Exile, players will take account of what happened in their game during the Chronicle Phase. During this phase, the game?s board will be re-centered around the territory of the game?s victor, the victory condition may be adjusted, and new cards will be introduced to the deck depending on how the previous game was won. When they have completed this process, they will have advanced the history of their world by a generation and set the stage for the next crisis.
There is no pre-written narrative or pre-determined endpoint. Oath: Chronicles of Empire and Exile is not a legacy game. Instead, it is a game about legacy where the choices the players make will determine what happens next.
Gameplay will only take between 45 to 120 minutes depending on player experience and certain events that may happen in the game.
Root is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance?s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!
A deluxe double-sided playmat of the fall and winter game boards from the base game of Root.
A deluxe double-sided playmat of the mountain and lake game boards from Root: The Underground Expansion.
Make your Woodland beautiful and more visible with these12 resin clearing markers. This is an expansion, base game of Root required.
A new faction is added to the forest fray.
The Riverfolk expansion includes:
This expansion now allows Root to be played with 1-6 players.
The Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, competitive or cooperative games. This is an expansion and requires a base game of Root.
Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance's guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.
Play as the:
Play on the:
Upgrade your Root game with seven custom Vagabond meeples. Includes three new Vagabonds Harrier, Ronin and Adventurer. This is an expansion, base game of Root required.
Vex your opponents with the Shadow Paladin, a damned monster shackled by misfortune, who works to contort the rooms of the Manor into a labyrinth of his own design. Follow the adventures of the Armored Knight as she ventures once again to fight new foes.
Vast: The Haunted Hallways is an expansion a copy of Vast: The Mysterious Manor is required to play.