In Ahoy, 2-4 players will be swashbucklers and soldiers seeking Fame on the high seas.
One player controls the Bluefin Squadron, a company of sharks and their toothy friends, who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union, an alliance of undersea creatures and their comrades-in-arms, who fight to reclaim their ancestral home. In games with more people, some players control Smugglers, maverick captains who run blockades to smuggle luxuries and essentials, delivering them to those with the most need - or the most coin. Explore the seas. As you play, you'll make a unique map full of treasure troves, dangerous wreckage, and mighty sea currents, using deluxe double-layer region tiles.
Featuring development from the same team that brought you Root and Oath, Ahoy offers deep, interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.
Arcs is a sharp sci-fi strategy game for 2-4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle:
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The Blighted Reach adds an innovative campaign to Arcs. Over a three-game trilogy, players will guide their factions through an epic science-fiction saga where every choice matters.
Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns. Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation!
As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game. If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship.
Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga!
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Explore unique, tricky strategies in the base game with new Leaders, and add wild twists to both base and campaign games with new Lore.
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In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.
Fort is a card game for 2-4 players about building forts and making friends. As you play, you'll collect toys, eat pizza and build the coolest fort. Take actions on your own turn and follow other players' actions on their turns. Recruit new friends from the park or other player's yards' building up your deck. Get a unique perk to power up, and pick a made-up rule to increase your final score.
By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?
But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
You've begged and pleaded with your parents and finally - it's time to get a pet! This expansion to Fort adds two modules: Dogs and Cats. You can use one or both. Dogs are loyal. If you play one, it will (usually) go stay in your doghouse. But they're fussy: you can only play a dog if you meet its needs. Neglect a dog, and it'll wander off. At the end, whoever has the most dogs in their doghouse scores seven points!
Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their Yard has cards of specific suits, even if the cat's current owner has them too. The more cats you have at the end of the game, though, the more points you score.
A Game That Remembers?
Oath: Chronicles of Empire and Exile is a one to six player strategy game where players will guide the course of history in an ancient land. They might attempt to bolster power of the Chancellor or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
At the end of each game of Oath: Chronicles of Empire and Exile, players will take account of what happened in their game during the Chronicle Phase. During this phase, the game's board will be re-centered around the territory of the game's victor, the victory condition may be adjusted, and new cards will be introduced to the deck depending on how the previous game was won. When they have completed this process, they will have advanced the history of their world by a generation and set the stage for the next crisis.
There is no pre-written narrative or pre-determined endpoint. Oath: Chronicles of Empire and Exile is not a legacy game. Instead, it is a game about legacy where the choices the players make will determine what happens next.
Gameplay will only take between 45 to 120 minutes depending on player experience and certain events that may happen in the game.
Root is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance's hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!
Bring the Root Woodland to life with landmarks! Landmarks add unique powers to their clearings and can be added to games with any player count. The Landmark Pack includes four screen-printed wood landmarks: Barter for anything you need at the Black Market. Find new friends and followers in the Lost City. Craft a masterwork at the Legendary Forge. Sit proud upon the grand throne in the Elder Treetop.
Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!
This product contains six new hirelings: Flame Bearers and Rat Smugglers. Vault Keepers and Badger Bodyguards. Popular Band and Street Band. It also comes in a lovely box to store all your Root hirelings! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
A new faction is added to the forest fray.
The Riverfolk expansion includes:
This expansion now allows Root to be played with 1-6 players.
Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings: Riverfolk Flotilla and Otter Divers. Warm Sun Prophets and Lizard Envoys. Highway Bandits and Bandit Gangs. Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
The Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, competitive or cooperative games. This is an expansion and requires a base game of Root.
Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the: Lizard Cult. Riverfolk Company. Corvid Conspiracy. Underground Duchy. Also, it contains new trait cards to spice up the factions from the first Clockwork expansion. To use this product, you must have the Underworld and/or Riverfolk Expansions.
Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance's guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.
Root: The Marauder Expansion introduces two new factions to the woodland- the Lord of the Hundreds and Keepers in Iron- alongside four hirelings and a new setup draft suitable for both casual and competitive play.
Play as the: Lord of the Hundreds- Oppress the Woodland and burn it to the ground if need be. You suffer no dissent. Keepers in Iron-Lead your exiled order of devout knights into battle to recover ancient relics. For glory! Discover unique strategies and make the Woodland wilder by adding hirelings! These small factions can be used at any player count and introduce surprising new power combinations as well as a chess-like tension to lower player count games of Root. Forest Patrol and Feline Physicians- Secure your realm and heal deadly injuries with Marquise elites. Last Dynasty and Bluebird Nobles- Crush your foes and prove your legitimacy with the last Eyrie regiment. Spring Uprising and Rabbit Scouts- Revolt against despots and fight for freedom with Alliance sympathizers. The Exile and The Bandit- Stalk the forests and steal what you need with these Vagabond mercenaries.
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.
Play as the:
Play on the:
Need allies? Just dig out a gold coin! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
Vex your opponents with the Shadow Paladin, a damned monster shackled by misfortune, who works to contort the rooms of the Manor into a labyrinth of his own design. Follow the adventures of the Armored Knight as she ventures once again to fight new foes.
Vast: The Haunted Hallways is an expansion a copy of Vast: The Mysterious Manor is required to play.