It's 44 BCE, the pinnacle of the Roman Republic. At the end of Julius Caesar's civil war, he is left holding enormous power. He has the love of many but, for others, there is only fear. This fear leads Caesar's friends and allies to question his intentions. They're stoking a fire of conspiracy. A conspiracy that will end on the Ides of March, with 23 wounds, a republic in ruin, and the birth of an Empire.
In 23 Knives, you take on the role of a Roman citizen with one of three allegiances: a Loyalist to Caesar, a Liberator of Rome, or an Opportunist biding their time.
At the end of the game, if there are 23 or more knives in the Curia, Caesar is dead and the Liberator most committed to killing Caesar wins.
If there are fewer than 23 knives, the Loyalist most dedicated to saving Caesar wins. Opportunists are those who linger, waiting to shift the fate of Caesar at the last moment, and if they do, they win as a team.
23 Knives is a game of social manipulation. Your Citizen's initial identity is hidden, as is their allegiance, but this will surely change.
Your task is to plan ahead while staying flexible - deciding which side to manipulate and strategize against, all the while maneuvering among the tides of Rome and fate itself.
Are you ready to guide a cow and her calf out of a surging river? To coax a frightened cat from a building on the verge of collapse? With flames approaching and roadblocks in the way, can you reach a trapped dog and bring her to safety?
When disasters strike, animals need us more than ever.
As a team of specialists, you'll face the worst that nature has to offer as you evacuate animals to the safety of shelters.
Do you have what it takes to join the Animal Rescue Team?
In Animal Rescue Team Board Game everyone plays together as a group of specialists who use their unique skills to help save animals after a series of major disasters has hit the area. If you can complete 3 missions while staying on top of the many rescues that require your attention, you'll all win the game!
The last survivors of the human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now, having discovered the ruins of four long dead civilizations spread across the stars, a race to develop technology based on these alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.
In Ascending Empires: Zenith Edition, you explore new planets by flicking your ships into space, expanding your colonies by delving deeper into the expanse and exploiting planets for resources. Naturally, as your civilization grows and competes for territory with others, players will seek to exterminate their opponents through clever combat. This new edition of Ascending Empires features modular play, high-quality plastic components, upgraded neoprene mat playing surfaces, and more.
Come up with words that meet the criteria set forth by the Word Rule cards. Score points for difficulty and meeting personal objectives. Better Letters starts with a 3 x 3 grid of Word Rule cards, and gets larger in later rounds (up to a 5 x 5 grid). Set up the game by shuffling and dealing out nine Word rule cards into a 3 x 3 grid into the middle of the play area. Shuffle the personal objective cards and deal out three to each player. Each player will select two to keep and discard the other. These are kept secret from other players. Give all players six tokens in their player color.
Better Letters is played in 60 second rounds with all players acting at the same time. Each player's goal is to form a word(s) by following the restrictions listed on one or multiple cards. You may begin with any card and continue utilizing cards connected orthogonally. Write down your word(s) on your score sheet in the corresponding boxes. All players must finish discovering up to three words before the timer runs out. When the timer expires, everyone makes sure they have one word checked from their list and will be the word they submit for the round. Custom scoring commences and the game is played over five or six rounds, depending upon player count.
kaleiDOS is a ladder-climbing game for 3-5 players using many of the rules from the public domain game Big Two. You can play singles, pairs, trips, and 5 different 5-card combinations into a trick. When all players pass, the highest combination in a trick wins and leads the next trick.
Hierarchy of suits: There are 4 suits in the game, triangles, squares, pentagons, and hexagons. Triangles are the weakest suit while hexagons are the strongest (easiest way to tell is the number of lines/sides in the shape). Suits are used to determine highest strength when the numbers match. For example, a pair of 8s whose strongest suit is a pentagon, can be beaten not only by a higher pair but by another pair of 8s containing the hexagon. Hierarchy of 5-card combos: Straights, flushes, full houses, 4 of a kind plus 1, and straight flushes can be played against any 5-card combo played into a trick. A 5-9 straight can be beaten by a higher straight (ending in a 9 with a stronger suit or a higher number), or a flush, or any of the other aforementioned 5-card combos. 1s and 2s are the strongest: These numbers are stronger than the 15s! 1s can be used to wrap at the end of a straight and 2s are just very strong. But don't get caught with 2s in your hand as they will multiply your opponent's scores! If you like trick-taking and ladder-climbing games, this one is for you!
The King is facing unrest at home and abroad, and has fired his key advisors. Now, you have an opportunity to assemble a coalition of his subjects to take their place, and bring peace back to the kingdom. Maybe you'll unite the political power of an entire class, or perhaps building an alliance across the classes will be the key? Or as more subjects join the court, additional strategies may arise...
Each class of subjects has its own abilities and range of influence. Build your coalition each turn by drafting a faceup influence card from the table or drawing one from the deck. Then, discard one from your hand - but be careful not to give your opponents the exact card they need to make their coalition outpace yours. The player who can build the strongest coalition will win the king's support, and a place at his side.
Contents:
In Lynx, an economic game with a historical and ecological theme, each player takes on the role of a late 18th century fur trapper in the Hudson's Bay region of northern Ontario who is exploiting the lynx-hare cycle and trying to outwit other trappers. Traps are supplied by the Hudson's Bay Company with the agreement that all pelts be sold exclusively to them. By trapping when the lynx are plentiful and selling pelts at high prices, the trapper who earns the most money pays off their debt and becomes a free trapper.
One brain. No words.
In this abstract heist, players work together without speaking, playing cards to trigger actions that manipulate the display of evidence or give more opportunities for others to do so.
With just 36 cards ad one shared brain, players require logic, deduction, counting and a little luck to play them all and escape clean.
Hear ye, hear ye! By royal decree, the King and Queen of Fanfaria have announced a grand competition to find their next Royal Bugler! Talented hornsmiths from far and wide shall gather to forge the most intricate and extravagant trumpets the kingdom has ever seen. Shall thy creation be the one to capture their majesties' hearts (and ears)?
Craft the longest, most twisted trumpet while decorating it with flags, birds, and musical notes to maximize your score. Race to complete Royal Decrees while secretly fulfilling the Queen's personal objectives.
In Twisted Trumpets Card Game, timing is key as you activate King's Favor scrolls on your player board for bonus actions. Fill your board and earn the most points to become the Kingdom's next Royal Bugler!
An alien mothership has arrived at an uncharted planet brimming with mystery and discovery.
As a member of this extraterrestrial crew, you must deploy precise away teams to gather knowledge, collect vital specimens, and erase all traces of your presence.
Every decision shapes your quest for enlightenment, driving you closer to earning a place among the revered Elders.
Will you unlock the secrets of this enigmatic planet?
The Sunrise Islands, home of small but fierceful animal folk; The Wooden Conclave, that reunites all the magical creatures of the Forest; The Wandering Market, that travels and trades without rest; The Mining Company, where the inventors create new technologies; The Floating City, where Magic and Technology find their balance; The Dragon Knight, sworn protectors of the land of Yro. From these factions you will recruit members for your guild, to create a powerful party and complete the most rewarding quests!
In Yro you have to recruit adventurers in your guild and place them in a 3x3 grid you build during the game. They all have a Combat Value, that will grant points each turn if higher than the opponents' one; they can grant you Magic and Technology resource points, that will unlock more powerful abilities Gold that will be useful to recruit more Adventurers and Victory points that will lead you to the final victory. The combat value of your party will be determined by the combat values of your front row of adventurers, and when you recruit 3 adventurers in a row that share a Faction and/or Profession, they will unlock a powerful bonus effect, so wise positioning will also be essential!