kaleiDOS is a ladder-climbing game for 3-5 players using many of the rules from the public domain game Big Two. You can play singles, pairs, trips, and 5 different 5-card combinations into a trick. When all players pass, the highest combination in a trick wins and leads the next trick.
Hierarchy of suits: There are 4 suits in the game, triangles, squares, pentagons, and hexagons. Triangles are the weakest suit while hexagons are the strongest (easiest way to tell is the number of lines/sides in the shape). Suits are used to determine highest strength when the numbers match. For example, a pair of 8s whose strongest suit is a pentagon, can be beaten not only by a higher pair but by another pair of 8s containing the hexagon. Hierarchy of 5-card combos: Straights, flushes, full houses, 4 of a kind plus 1, and straight flushes can be played against any 5-card combo played into a trick. A 5-9 straight can be beaten by a higher straight (ending in a 9 with a stronger suit or a higher number), or a flush, or any of the other aforementioned 5-card combos. 1s and 2s are the strongest: These numbers are stronger than the 15s! 1s can be used to wrap at the end of a straight and 2s are just very strong. But don't get caught with 2s in your hand as they will multiply your opponent's scores! If you like trick-taking and ladder-climbing games, this one is for you!
The King is facing unrest at home and abroad, and has fired his key advisors. Now, you have an opportunity to assemble a coalition of his subjects to take their place, and bring peace back to the kingdom. Maybe you'll unite the political power of an entire class, or perhaps building an alliance across the classes will be the key? Or as more subjects join the court, additional strategies may arise...
Each class of subjects has its own abilities and range of influence. Build your coalition each turn by drafting a faceup influence card from the table or drawing one from the deck. Then, discard one from your hand - but be careful not to give your opponents the exact card they need to make their coalition outpace yours. The player who can build the strongest coalition will win the king's support, and a place at his side.
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In Lynx, an economic game with a historical and ecological theme, each player takes on the role of a late 18th century fur trapper in the Hudson's Bay region of northern Ontario who is exploiting the lynx-hare cycle and trying to outwit other trappers. Traps are supplied by the Hudson's Bay Company with the agreement that all pelts be sold exclusively to them. By trapping when the lynx are plentiful and selling pelts at high prices, the trapper who earns the most money pays off their debt and becomes a free trapper.
The Sunrise Islands, home of small but fierceful animal folk; The Wooden Conclave, that reunites all the magical creatures of the Forest; The Wandering Market, that travels and trades without rest; The Mining Company, where the inventors create new technologies; The Floating City, where Magic and Technology find their balance; The Dragon Knight, sworn protectors of the land of Yro. From these factions you will recruit members for your guild, to create a powerful party and complete the most rewarding quests!
In Yro you have to recruit adventurers in your guild and place them in a 3x3 grid you build during the game. They all have a Combat Value, that will grant points each turn if higher than the opponents' one; they can grant you Magic and Technology resource points, that will unlock more powerful abilities Gold that will be useful to recruit more Adventurers and Victory points that will lead you to the final victory. The combat value of your party will be determined by the combat values of your front row of adventurers, and when you recruit 3 adventurers in a row that share a Faction and/or Profession, they will unlock a powerful bonus effect, so wise positioning will also be essential!