This expansion introduces two new species to play your Eclipse - 2nd Dawn for the Galaxy with, TThe Exiles and The Rho Indi Syndicate.
The Exiles: When the Cataclysm Wars swept through the galaxy, one of the civilizations was exiled from the core. The Exiles were forced to live in the outer rims of the galaxy and had to adapt to the harsh void. They found their new habitat in the Orbitals, capable of supporting their civilization even in systems with low resources. The Orbital technology was eventually adopted - some would claim stolen - by many of the Seven, and while the Exiles still are superior in Orbital design, this causes friction between the Council and the Exiles. The latter are demanding to be considered a full member of the Council, so far to no avail. The Exiles construct special Orbitals, which also function as Ships and score points at the end of the game. The Rho Indi Syndicate: The Terran-Hegemony War (30.027-33.364) tore the Rho Indi sector apart, leaving whole planetary systems in ruin. After the war, shady individuals and factions of all known species began to gravitate towards the lawless haven of The Desolation, as it soon became known. These days the sector is controlled by the Syndicate, a ruthless faction whose ships have recently raided many unsuspecting systems. Their fleets appear unexpectedly, striking fast and causing fear and terror with their stealth attacks. The Syndicate are known to occasionally ally with whoever pays the most, but also regarded fickle allies at best. The Syndicate are an aggressive species. They have extra Ship activations and gain Money for destroyed Ships. They also don't score negative points for being the Traitor.
This expansion introduces two new species to play your Eclipse - 2nd Dawn for the Galaxy with, The Magellan and The Enlightened of Lyra.
The Magellan are forever travelling between galaxies in their enormous worldships, collecting and exploiting relics of civilizations long gone. Their ships synthesize resources from the cosmic debris and are able to sustain the worldship during the long aeons spent in the void. The Wardens have specialized in tracking the Ancient relics, looking for their source. Just as the Ancients are rising, the great worldships arrive on the fringes of our galaxy. The Council informants claim that the pattern of their appearance suggests that the Magellan are here not just to explore and exploit, but to seek a long-standing galactic dominance. The Magellan gain a free Discovery Tile from Technological advancement and score points at the end of the game for Discovery Tiles used as Ship Parts. They can use their Colony Ships to gain Resources. The Enlightened of Lyra: The Enlightened preferred the reclusion of the Lyra system, slowly expanding their elaborate Shrine grid into the neighboring star systems and subliming their minds into it. The Enlightened were only recently contacted by the Seven, when the edges of the growing grid were discovered. As the Shrines connect in the mind sublimation process, they form powerful Trinities that reshape the base manifold structure, allowing for significant leaps in the civilization' progress. The Enlightened colonisation fleets have reportedly tapped into the grid, causing minor warping of the causality continuum and turning the tide of several battles. The Enlightened construct Shrines, which allow them to unlock bonuses and score points at the end of the game. They can use their Colony Ships to re-roll dice.
Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players' goal is to be the first to cross the finish line with one of their riders. If more than one rider crosses the line in the same round, the one who gets furthest across wins. Players move their riders forward by drawing and playing numbered cards, which show how far each rider moves.
Anyone can race, few become champions!
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Flamme Rouge BMX is a nail-biting racing game. Players race on their BMX-bikes around the local backyard to be the first over the goal line, but it's not a Sunday stroll! This is a tight race over one round where you jump over ramps, skid over gravel, and press on when thunder strikes. Oh, and pace yourself! If you keep pushing your limits, you might have to catch your breath while others swoop by. Exciting times for kids...and grown-ups.
Experience the iconic cobblestone races or catch your breath on the wider supply zones: New narrower and wider track pieces add their own special flavor to the game. Two new teams of cyclists (pink and white rouleurs and sprinters) also join the race, enabling the game to be played with up to 6 players. These new teams can also be used as Dummy Teams for solo play or for an enhanced two-player experience. Variant rules for up to 12 players are also included.
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They might look alien to us, but they bleed. Believe me - I've seen it. I was sent here to tell you that all over the world people are arming themselves against the alien threat. You must do your part here in Maryland. We're few, but we can win this war - as long as we're united. Keep your head down... caught in the open, you will be dead.
Inspired by such classic computer games as X-COM: UFO Defense and Laser Squad, Invasion: Free State is a competitive urban tactical combat board game for 2 to 4 players. In each mission, Alien and Resistance factions conduct combat against each other in a desolate district of Annapolis suburbs. To win, you need to predict and avoid the enemy maneuvers with simultaneous initiative and action selection system. Use cover to your advantage and don't let them outflank you. Endless variability is provided thanks to a modular board and the unique character selection system.