In A Message From the Stars, a team of scientists seeks to decipher cryptic messages from an extraterrestrial civilization.
Set against a backdrop of cosmic mystery, players take on the roles of brilliant scientists tasked with decoding a series of perplexing satellite transmissions. These transmissions are believed to contain vital messages from an alien race that could hold the key to the destiny of Earth. The catch? The messages are incomprehensible, written in an entirely unknown alien language.
Using engrossing deduction mechanics, players will collaborate with their fellow scientists to send messages back to the extraterrestrial senders. By exchanging these messages, you hope to unravel the intricate linguistic code that conceals the true intentions of the alien entity. Each interaction yields a numerical value, a piece of the puzzle that you'll need to solve the riddle of the alien language.
Players can engage in cooperative gameplay, where all scientists pool their collective intellect to crack the alien code and unveil the hidden message. Alternatively, delve into team play, with two alien players sending messages across the galaxy.
The future of interstellar relations lies in your hands!
Basketball isn't all earth-shaking slam dunks, ankle-breaking crossovers, and rainbow 3-pointers. It's business. Competition is fierce. Money is tight. Your critical task as team manager is to build a dream lineup of basketball superstars.
Basketboss is a tight, competitive auction game. Each season, you'll be responsible for managing all the complexities of a professional basketball team. Hire the right team advisors, win auctions to offer contracts to talented new players, and avoid crippling injuries!
Will your lineup be stacked with Hall of Famers and your shelves full of gleaming trophies?
Different strategies are viable! Will you be more conservative and bide your time and money until exactly the right moment? Or, will you be aggressive and go for the biggest opportunities as fast as possible? In Basketboss, either method can lead you to the Hall of Fame. This leads to interesting and dynamic auctions every round!
If you end up with players that don't bring in enough money, you might get stuck! A bad player can lock you into a tough position where you can only afford a team that compromises your strategy.
Part of the 1-Minute to Teach series
Who's in control of the market?
In Bear Raid, you'll put on your power suit, pajamas, or prison jumper and start buying and shorting stocks. Like every successful trader, your goal is to try and make the most money you can.
Event cards with clever news headlines determine how each stock changes.
Use (and manipulate!) the 42 dice with clever play to influence the market. Can you bend the stock prices to your advantage?
The winner is the one who's made the most money!
It's not just a matter of chucking the dice and moving the prices. You can get a glimpse of what might happen next turn, but it won't be a perfect picture!
Do you leave dice on a company or take them back? Will you leave dice behind your screen or add them to the bag? These decisions are as important as buying or shorting the stock!
Come one, come all to Big Top! Hire the wildest and most wonderful acts to attract crowds of delighted spectators.
In this fast-paced auction game, you'll be bidding on show-stopping acts for your Big Top to draw in the crowds. Beware - each winning bid will make your competition that much richer.
BUT WAIT - that's not all! Even the attractions you've already won will affect bids in future auctions. For those attractions to score, you'll have to fill in all their circles. Do this by bidding specific amounts in future auctions.
To create the best circus, you'll have to keep a close eye on both your winnings and your opponents' bids!
Bites is an indirect-conflict commodity speculation game based on Big Points, a Spiel des Jahres Recommeded game in 2008, refreshed with a new theme, more engaging components, and rule-tweaking cards.
If you're looking for a longer game, with a little more time for the story and strategies to develop, then Double Bites will give you a second set of those lovely double layer food tokens. And then you can play Bites with a trail that is twice as long.
Bites is an indirect-conflict commodity speculation game based on Big Points, a Spiel des Jahres Recommeded game in 2008, refreshed with a new theme, more engaging components, and rule-tweaking cards.
Bites: New Recipes adds exciting game changing possibilities to the core game of Bites. One of the things that made the original game so exciting and replayable were the variable scoring cards.
This expansion takes them to an entirely different level. You'll be able to play with over a dozen new rule cards that have noticeably larger effects than the cards in the base game. In addition to the rule cards, you'll have new characters and objects to play with. With this expansion, it can feel like you are playing a completely different game!
Can you keep your dinosaurs fed?
Layered tile placement, where your tiles might eat each other!
It's eat or be eaten. Are you ready to feed some dinos AND stop them from CHOMPING each other? The era of the dinosaurs is here!
Form herds of dinos and make sure they are all fed. Herbivores and carnivores both need food. Careful! If the carnies are not fed, they won't mind chomping an herbie to fill their bellies.
Chomp is a quick game where you only get eight turns. Make the most of them! Every card in the game has a point-scoring goal on one side and a dinosaur landscape on the other side.
Each turn, you'll get to choose from rows of 3 goal cards and 3 dino cards. If you take a goal, it will help direct your strategy to score points at the end of the game. If you take a dino, add it to your dino-land. As you add cards, you'll be trying to form herds, make sure they are all fed, and maximize your scoring!
Sail: Seafarers introduces a variety of brand new content to the base game. Included are four new scenarios that challenge players with new hazards they'll need to overcome, such as whirlpools and pirate ships. Seafarers also introduces four new pirate characters with new pirate powers that add even more ways to strategize and work together.
Rock the Funway, multiple auctions at once!
Take on the role of a fashion model as you hit the runways in New York, Paris, and Tokyo to build your career! It's hard to be everywhere at once. Bid wisely and become a fashion icon! Or, spread yourself too thin and end up a fashion flop!
Every turn, there are three simultaneous auctions. You can't win them all. But, can you win the right ones? Compete to model different types of fashion, each with their own scoring criteria.
Each turn, new cards will be available in each of the three cities. Simultaneously, all players make secret bids in each city using their influence card. The player who bids the most in a particular city gets the first pick in that city. Second most, second pick, and so on.
Some of the cards you collect will give you immediate points. Others will replace influence cards in your hand, giving you more bidding power. However, most of the cards help you compete for magazine covers through set collection. These score big points at the end of the game.
The model with the highest score after seven rounds wins the game!
A puzzle game where you lay pipe and daisy-chain machines together.
Put on your hard hat and install machines, pipes, supply tanks, and reservoirs in this fast, furious, and fun game of factory planning!
Factory Funner is a refresh of the cult-classic tile-laying puzzle game from Cwali. We've kept the gameplay the same, but added a variant for those that want to play a more relaxed style. Beautiful and zany new artwork adds polish; we love the quirky, colorful style!
Your goal is to purchase the best machines and make the most profitable factory. Putting down tiles might seem straightforward, but your mind will start bending as much as the pipes when you try to install machines that seemingly have no place. It's full of unexpected delights and surprises!
With the standard play mode, snatch up pieces quickly! You don't have the luxury to take time and analyze. When the machines are flipped over at the start of the turn, you have to decide which one you want in a flash. Too slow, and someone will take your machine. Too fast, and you might grab a piece that you think can work... but won't.
If real-time gameplay isn't for you, no problem. We've also developed a turn-based variant. We realize that the quick version isn't fun or possible option for everyone. This alternative ruleset encourages a different, more deliberate style of play.
Every round, reveal a new card. Simultaneously, all players choose a hand gesture to guess how the card relates to the previous one (? for higher value, ? for lower value, ? for same suit, or ? to guess a fairy).
Guess the correct value relation and get two points. Guess same suit correctly and get four points. Call one of the three fairies in the deck? That's seven points!
Any wrong guess loses you a point. First player to fifteen wins!
Fiction is a Wordle-inspired game of deception. One player is the Lie-brarian and will choose a secret word from a classic work of literature. The other players will, as a team, use logic and literacy to deduce the secret word as quickly as possible.
Players have ten guesses and two ten-minute time periods to deduce the secret word, but beware! The Lie-brarian's clues will always contain exactly one lie. The Guessers win if they figure out the word; the Lie-brarian wins if the time or number of guesses runs out.
Part of the 1-Minute to Teach series.
Can you find the gold? Get clues. Find buried treasure.
Become a treasure hunting pirate in 1820's Peru, searching Cocos Island and piecing together information to find a magnificent bounty before opponents get to it first.
Loot of Lima is a deduction game where you ask questions and try to solve the mystery as fast as possible. During your search, you'll utilize a clever coordinate system that provides the feeling of actually navigating the island and helps you eliminate the wrong locations on your quest for buried treasure. Three special ability tokens and a Co-Op play option add extra factors to consider and make each game as exciting as possible.
The rules may be straightforward but piecing together all the clues makes this the ultimate head scratching and thrilling puzzle.
Ask your questions carefully! How do you make sense of something when you have no definitive information? You ask questions!
Each turn, players roll three 12-sided dice. You pick two dice, and use them to ask another player how many tokens they have in a certain range.
Use the answers to these questions to build overlapping clues, figure out the locations that have already been searched, and deduce where the treasure is hidden. Make sure to use the notepad to keep track of all your notes - there's a lot of information to process!
That is the real challenge. The real fun. By being able to interact with the other players, you get overlapping points of data. Rarely do just one or two questions tell you anything. But you can start to piece together questions from multiple angles, and multiple people. Squint your eyes. Think hard. Figure a few things out. The puzzle will come together.
Welcome to the world of competitive fishing!
Players compete to collect the most points by reeling in fish cards. To catch a fish, players roll their dice to beat the fish's target number, as well as meet any specific requirements on the card. Whoever completes those requirements and is closest to the target catches the fish!
Players secretly bid on how many dice to use before the round starts. Bid less dice to go first, but use more dice to make it easier to catch.
Most points wins after the deck of fish cards runs out!
Will you play aggressively and use fewer dice? Or, will you count on your opponents to be too risky? Let's fish!
Lure: Deep Waters adds 15 new, harder-to-catch fish and a new d4 die per player to roll more precisely.
Where Is Your Mind? A Mindful Polyomino Roll & Write
Breathe in?Breathe out? Achieve serenity! Mind Space is a roll-&-write game in which players try to seek calm and peacefulness by adding pursuits to their brains. Each pursuit is a polyomino shape of a certain color.
How does anyone fit all of that in?
Five pursuit (polyomino) cards are available each round. You roll five dice to assign colors to those shapes. Then, you have to decide which shape to draw on your brain board.
Along the way, you can earn points by fitting different aspects of your life together.
After 12 rounds, the game's over! Receive points by completing sections of the brain, achieving public goal cards, and meeting the criteria of each color.
It's a wild race to the top! Will you be greatest goat or get kicked off the top spot?
In Mountain Goats, roll dice to move your goats to the top of 6 different mountains. If you're at the top, score points as long as you stay there.
You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain! If someone else's goat moves to the mountaintop, they kick you off and you'll have to start your trek over. Mountain Goats is a combination of luck and strategic planning. Plus, we've got the best goat meeples this side of the Matterhorn!
Mountain Goats is a game about timing. Not only do you need to get to the top of the mountain, but get there when no one else is in position to knock you off. Depending on the rarity of the roll, the mountain's elevation is different. Should you use those harder rolls, even though other goats are right behind you?
Keep an eye on your opponents! Maximize your score, but also making sure you don't let anyone else score too much.
Knocking each other off the top doesn't feel too mean because you can only knock back goats that are in a scoring position. It isn't a devastating setback, but a normal part of the cycle of the game.
Mountain Goats: Expansion Pack adds a 5th player and the Big Mountain expansion to the king of the hill style game.
The Big Mountain expansion offers an additional target for your goat, a big mountain. There is only room for one goat at each step in the path ascending this bigger mountain. However, only a few goats with the greatest ascent will earn points.
Roll your dice and decide whether to compete for king of the hills from the base game or instead commit your goat to the big mountain. Timing is important on the big mountain. Goats committed to the big mountain may not even score depending on thier relative position on the big mountain. The Big Mountain expansion increases the tension and impact the final few rounds.
Additionally, this expansion increases the maximum player count to 5 which can be applied to the base game or the Big Mountain expansion.
This was packaged together along with two other expansion in 10-Minute Games: Expansions, but is now available by itself as well.
Players collect and discard cards in an attempt to build a set in their hand. The deck consists of cards from A to G with varying number of copies. You win if you start your turn with a completed set on your hand and say "Meow!" If you don't have a set, you may either draw a card from the deck, take a card from an opponent's discard pile, or discard a card from your hand. If you discard an "A" card, each player must pass one of the cards from their hand to the player on their left.
Collect, discard, swap, meow!
Grow a lush garden of beautiful blooms in order to attract helpful pollinators to their favorite flowers. Lay tiles in the right spots so that they pollinate your flowers instead of your opponents'. Make sure you win the right mix, because Pollen has a unique scoring system!
There are some classic Reiner Knizia mechanisms at the heart of Pollen that guarantee an interactive (and even cutthroat!) game. The endgame scoring makes you pay extra attention to which types of insects you are collecting, not allowing you to focus only one one.
Beth Sobel's incredible illustrations combine with stellar components to tie it all together. With Pollen, you can create a stunning garden right on your table!
In Psychic Pizza Deliverers Go to the Ghost Town, players are divided into "Pizza Delivery Professionals" and a mayor (GM) who controls the ghosts and builds the town. The pizza delivery professionals have to find a pizza and deliver it to the right house in town, all while avoiding ghosts, barriers, and mystic teleportation runes. The first player to find and successfully deliver a pizza wins. Luckily for them, the pizza delivery professionals all possess mild psychic powers. They must use their abilities to sense and divine what's around them if they hope to deliver their pizzas.
The main role of mayor is to moderate play and make the town. The mayor wins if no one is able to deliver their pizza. The game begins with the mayor building a unique town map that includes the starting location for each player, pizza, and house. On a player's turn, they may choose to move one space in any of the four cardinal directions, attack in any of the four cardinal directions in hope of banishing a ghost, or use a psychic power. The mayor then resolves the action, tells the player the location of any barriers adjacent to the player, and whether or not the player senses any ghosts/pizzas/houses in any of the eight spaces surrounding the player. Attacking removes ghosts from the board and lets players draw one psychic card. Psychic cards allow players to make special movements on the board such as diagonal, hop step, or warp back to start. The players have only twenty turns to locate a pizza and deliver it to the matching house. The players have a gridded sheet of paper and a pencil to draw and record information about the town. The mayor has a special log sheet to track all the players moves and results. The game also includes several variant tiles that can be added to the town to vary gameplay.
Rainbow is a quick-playing hand management game where players play solo cards, sets, or runs to win points on cards in the center of the table.
The cards that were played in the previous round are the NEW points available to win in the next round. Most points at the end of the game wins!
Welcome to River Valley! The beautiful pieces of glass that can be found along the river here have attracted the most entrepreneurial of woodland creatures to set up shop.
In River Valley Glassworks, you play as one of these pioneers, drafting glass from the market of river tiles. To do so, you have to play a piece from your inventory into the river. Each river tile can take only a specific shape, and you must play into a space adjacent to where you want to draft from. After you pick up your glass, the river shifts forward, revealing new pieces and new opportunities.
Store the glass you pick up strategically in your shop. Depending on how the glass pieces are placed, your score will change drastically. Fill in rows and columns to gain bonus points, but don't draft too many of one type to avoid negative points!
Welcome to River Valley! The beautiful pieces of glass that can be found along the river here have attracted the most entrepreneurial of woodland creatures to set up shop.
In River Valley Glassworks, you play as one of these pioneers, drafting glass from the market of river tiles. To do so, you have to play a piece from your inventory into the river. Each river tile can take only a specific shape, and you must play into a space adjacent to where you want to draft from. After you pick up your glass, the river shifts forward, revealing new pieces and new opportunities.
Store the glass you pick up strategically in your shop. Depending on how the glass pieces are placed, your score will change drastically. Fill in rows and columns to gain bonus points, but don't draft too many of one type to avoid negative points!
The Deluxe Editions includes the following upgrades:
In this beautifully illustrated roll and write, you'll take on the role of a young woman going on a once-in-a-lifetime journey around the world. Travel to incredible landmarks all over the globe - from the Pyramid of Giza to the Matterhorn. Follow the young artist's journey through her postcards, sent back home to her family to recount the details of her trip.
Try to be the first player to fill in enough boxes to make it to the top of the landmark in this roll-and-write.
All players will pull from the same pool of numbers rolled on the active dice, using the values to make their way up from the bottom to the top of each landmark. Numbers must increase as you climb, so combine the values carefully!
Each location card will bring a series of unique rules, mixing up play and adding to the challenge! At the end of each round, use the action die to change the dice pool and continue your race to the top!
Featuring many of the classic Roll to the Top landmarks, this new edition provides new-and-improved game mechanics plus all-new illustrations by artist Horia Tundrea.
Strap on your eye patch! Navigate your ship through turbulent waters in this cooperative trick-taking 2-player game. Steer your boat and fight the Kraken with cards and winning tricks. Avoid taking damage and sail with great teamwork (or your crew will be sleeping with the fishes!).
Work through four difficulty levels in the scenario book. Or, build your own on the customizable map.
Each round, you and your partner will play tricks until one of you wins four tricks.
Play a card that follows suit. Attempt to play icons that pair with what your partner plays to move your ship or fight the Kraken. Playing icons that form the wrong kind of pair makes the Kraken attack you!
No talking allowed!
Can you get on the same page as your partner and make it to the finish before the end of the 5th round? If you don't, you're fish food!
Sail: Seafarers introduces a variety of brand new content to the base game. Included are four new scenarios that challenge players with new hazards they'll need to overcome, such as whirlpools and pirate ships. Seafarers also introduces four new pirate characters with new pirate powers that add even more ways to strategize and work together.
In Sequoia you are trying to grow the tallest trees in 11 different forests. After your 10 turns, if you have the tallest tree, then you get the victory points from that forest. Second place gets a small consolation prize.
Each turn, you get to grow two of your trees. Which trees you choose will determine if you win or lose. Do you keep fighting in a forest with competition, or start growing your tree somewhere else? You'll have to wrestle with the dice to grow the tree you want.
Sequoia is a game of choosing your battles.
The dice will always give you choices, but they will be hard choices.
Ties in each forest are decided by extra tie-breaker rounds that can lead to epic finishes.
Let's Hit The Trails!
Lace up those hiking boots, grab your trusty trekking poles, and fight over these tiles!
Players embark on an epic mountain-trekking expedition, blazing a trail through uncharted terrain. Your goal? Mark the path along the way and hike the most paths.
Each turn, you place one of your three tiles on the map and then either 1) place one of your hikers on that tile or 2) buddy up two of your hikers to save for a double move later.
The rules are simple, but the decisions are tough!
Hikers only score if they are on a path of 4 continuous numbers. Do you join an opponents' trail to team up, or block their path with one of your own? Do you forgo a sure placement to buddy up your hikers for a perfect space next turn? Will that space even be available next turn?
In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be "The Knower." The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.
Depending on the Ring, the logic rules will be related to different characteristics, like spelling, grammar, physical properties, cultural relevance, or industry.
On your turn, place an object card from your hand into the Venn diagram. If it fits that ring's rules, place another card. If it doesn't fit the rules, "The Knower" moves the card to the right area. The player then draws another card.
The point of the game is to get rid of all of your cards. Can you figure out the Rings' logic before your opponents? Don't forget, you can play in the overlapping spots of the Venn diagram, or even outside it completely!
Build Your Caravan Of Camels! The board fills up quick. Will you be left out to dry?
Reiner Knizia's enduring classic, Through The Desert, makes a triumphant return. The iconic camels and elegant gameplay will captivate newcomers and longtime fans alike.
Travel the desert with five different colors of camels. Build long, sweeping caravans to score points at watering holes and oases. You also get points for claiming territories by enclosing sections of the map with your camels.
Through The Desert shines in how tight the gameplay can be. At the beginning of the game, the map looks wide open. But, as turns progress, it becomes harder and harder to score points. There's a "knife-fight-in-a-phone-booth" nature to the gameplay that reveals itself towards the end. Water is scarce in the desert, but will the points can be scarcer?
What sets this new edition apart? Damien Mammoliti contributes all-new artwork to bring this tabletop desert world to life. The beloved camels get an updated design while remaining alarmingly cute and functional.
Allplay's edition comes in a smaller box, with a bigger board, at a lower price. We also introduce new gameplay elements through several expansions. They add new mechanics and challenges to tweak the rich simplicity of the core game.
There's no time to waste when water is on the line. You only get 2 camel placements each turn. Do you get to that oasis before you're blocked? Do you claim that valuable watering hole before your opponent? Or, do you lock in big points by blocking off a part of the board and claiming that territory?
With a randomly seeded board and different play styles at every table, Through The Desert rewards both creativity and adaptability. As the game progresses, new opportunities open up as some disappear like a mirage. There's no time to dwell on a missed opportunity. Take advantage of a different scoring option or area of the map! You're almost never out of it!
There are many ways to score in Through The Desert. Don't focus too hard on one strategy if it's easily blocked. If there's a lot of heat on one area of the board, maybe you can quietly surround some tiles or scoop up easy oasis spaces!
When the board is empty, it looks like you can score everywhere. But, as it fills up, your opportunities dry up fast. Always think about tempo: that is, if there are moves that can't wait under threat of blocking, do those before moves elsewhere!
Four modular expansions tweak the classic gameplay of Through The Desert with fun twists without diluting the elegant nature of the gameplay. Add one for a slight change, or bring out all four for experienced players looking for a challenge!
Rival Nomads: Based on a deck of Nomad cards, players will embark on a mysterious journey as they reveal specific and intriguing scoring conditions that challenge them to adapt their strategies quickly.
Djinns: Visiting oases awakens mischievous djinns, who use their magic to make crossing the desert more difficult.
Special Watering Holes: Take a camel piece so you can place an extra piece. In a game where the turns are so tight, this extra pace is crucial! Trading is a way of life in the desert. Buying a commercial good is worthless, but finding someone to trade with while having a pair? That's ten points!
Bazaars: Form valuable trade routes from desert bazaars to distant villages.