Evolution: Climate is a stand-alone game for 2 - 6 players in the best selling Evolution product line. The Evolution base game is so vivid and true-to-life that it was recently featured in the world's leading scientific journal, Nature.
In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.
Evolution: Climate Game Contents: 177 Trait Cards, 30 Event Cards, 240 Food Tokens, 20 Species Boards, 40 Wooden Cubes, 6 Food Token Bags, 1 Climate Track, 1 Climate Marker, 1 Dino Starter Token, 1 Rule Book, 1 Player Aid.
Two years in the making, Oceans is the next stand-alone game in the award-winning Evolution series. Enter a vast, underwater cosmos: a mysterious interconnected world of sharp teeth, glowing eyes, and black ink, where your survival depends on your ability to adapt to the unknown.
The foundation of the oceanic food chain are billions of one-celled organisms that capture the sun's energy through photosynthesis. Every other oceanic species is a predator, each bigger than the next, all the way up to the dreaded apex predator. And even bigger than apex predators are enormous filter feeders that gently swim through the ocean scooping up everything in their path with their baleen.
The foundation of Oceans is a simple turn structure and a deck of 12 traits, making it easy to learn all of the cards and wade effortlessly into the first game. Additionally, there are 2 randomly chosen scenario cards that activate (and sometimes deactivate) at various points during the game. The scenario cards impact the basic tenets of gameplay, encouraging people to vary their play style and strategy each game.
This foundation loosely mimics a scientific oceanic ecosystem, similar to what you've come to expect from games in the Evolution series. This core is fully playable on its own, but there's more if you're willing to dive a bit deeper...
The Deep is a deck of 75 unique power cards that require an additional cost to play. These power cards range from things you might discover in nature to the fantastical Kraken or Leviathan.
Oceans is an engine builder where the world of science is disrupted at the seams by scientific phenomena too outlandish to be believed. Players must adapt to the changing environment with an interconnected ecosystem that can thrive in the face of the inevitable march of time, and the natural struggle of predators seeking to survive.
Escape the Castle is a collection of 6 modules. Each module features a unique challenge, along with a lovable Wonderland character to help you.
You and your fellow gardeners are no longer satisfied staying one step ahead of the Queen's axe. You dream of a life without fear. A life just beyond those castle walls...
To escape the castle you'll need to get through the Royal Gate, but the Queen has sealed it with 5 unique locks. Find the 5 keys to the gate without losing your head, and you'll find freedom from this life of servitude.
It includes expansion characters from Alice in Wonderland: Alice, Cheshire Cat, Jabberwocky, Mad Hatter, Tweedle Twins, White Rabbit, The Queen of Hearts.