Somewhere far away, a mystery awaits...
Deep in the forest, an innocent rabbit - Eila, leaves their home to embark on a life-changing adventure.
Eila and Something Shiny is a 1+ player story-rich board game set in a mystical world. Take on the role of Eila, as you solve puzzles, manage resources, and overcome challenges through underground perilous mazes, harsh snowy highlands, and more.
Experience an exciting and emotional story told across 5 chapters featuring stunning art and illustrated comics. With branching story paths, your choices matter, affecting each chapter and deciding how the game ends.
Good luck; Eila's fate is in your hands!
Please note: This story explores some mature themes, such as loss, that may be emotional for some children.
In the dark of the night, whispers spread throughout the court: "The King is dead!"
Inheritors is a 2-4 player open drafting, hand management card game. As one of the King's Inheritors, you will seek influence among five clans, spy on your competitors, and tip the courts in your favor to win your rightful place on the throne.
Inheritors provides a big game experience in a small box you can take with you anywhere.
Let the games begin!
Two years in the making, Oceans is the next stand-alone game in the award-winning Evolution series. Enter a vast, underwater cosmos: a mysterious interconnected world of sharp teeth, glowing eyes, and black ink, where your survival depends on your ability to adapt to the unknown.
The foundation of the oceanic food chain are billions of one-celled organisms that capture the sun's energy through photosynthesis. Every other oceanic species is a predator, each bigger than the next, all the way up to the dreaded apex predator. And even bigger than apex predators are enormous filter feeders that gently swim through the ocean scooping up everything in their path with their baleen.
The foundation of Oceans is a simple turn structure and a deck of 12 traits, making it easy to learn all of the cards and wade effortlessly into the first game. Additionally, there are 2 randomly chosen scenario cards that activate (and sometimes deactivate) at various points during the game. The scenario cards impact the basic tenets of gameplay, encouraging people to vary their play style and strategy each game.
This foundation loosely mimics a scientific oceanic ecosystem, similar to what you've come to expect from games in the Evolution series. This core is fully playable on its own, but there's more if you're willing to dive a bit deeper...
The Deep is a deck of 75 unique power cards that require an additional cost to play. These power cards range from things you might discover in nature to the fantastical Kraken or Leviathan.
Oceans is an engine builder where the world of science is disrupted at the seams by scientific phenomena too outlandish to be believed. Players must adapt to the changing environment with an interconnected ecosystem that can thrive in the face of the inevitable march of time, and the natural struggle of predators seeking to survive.
Legends of the Deep is an expansion to the Oceans board game that disrupts the stability of the scientific ecosystem by introducing cultural mythology and fantasy from around the globe. Legend cards grant powerful benefits, affecting all of your species or even the entire ecosystem.
Make major changes in strategy, create new powerful combos, and disrupt the stability of the ecosystem right from the start of the game. Discover fantasy and mythology, illustrated by artists from around the world, and make your game of Oceans the stuff of legends.
Set in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, "Off With Their Heads!".
The Queen's whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand.
Every turn, together as a team you must guess at least one of these secret whim cards. You can't say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.
Although you can't discuss your own secret whim card, you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.
Escape the Castle is a collection of 6 modules. Each module features a unique challenge, along with a lovable Wonderland character to help you.
You and your fellow gardeners are no longer satisfied staying one step ahead of the Queen's axe. You dream of a life without fear. A life just beyond those castle walls...
To escape the castle you'll need to get through the Royal Gate, but the Queen has sealed it with 5 unique locks. Find the 5 keys to the gate without losing your head, and you'll find freedom from this life of servitude.
It includes expansion characters from Alice in Wonderland: Alice, Cheshire Cat, Jabberwocky, Mad Hatter, Tweedle Twins, White Rabbit, The Queen of Hearts.