As a powerful real estate tycoon, there are only seven hotel chains in the world worthy of your attention. Using nothing but your wealth and wits, you must vie against other business magnates to manipulate construction and capitalize on mergers - buying, trading, and selling stocks in order to get the greatest return on your investments. Acquire challenges you to pit your resources and resolve against other players in this high-finance game of speculation and strategy. Truly a classic game of strategy by the master game designer, Sid Sackson.
Features: Plastic board, building tiles, and headquarters! Updated board size, 9x12 space grid with space designations printed on the board. New font on the tiles for improved legibility. Classic Mode or Tycoon Mode - play with or without tertiary stockholder merger bonus.
Contains:
ACQUIRE challenges you to pit your resources and resolve against other players in this high finance game of speculation and strategy. Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
Features
Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Northern California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice.
The game runs over a single session of two or three hours. There is no formal game master, but one player will need to explain and facilitate the rules. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes follow the characters' text message conversations as they uncover Alice's fate.
Contents:
Silent Falls is the first expansion for the awinning Alice is Missing system and allows players to rediscover the game with additional cards that facilitate evocative new stories.
With this expansion, players are provided an opportunity to explore brand new stories with additional Suspect, Location, Character, Searching, and Clue cards, as well as new Relationship cards that help you to deepen your connections to the other characters.
Players have the opportunity to explore uncharted locations such as the dark, echoing spaces of the Caloma Caves,confront new Suspects like the distant father John Briarwood, and uncover thrilling new conclusions to Alice's disappearance as they reveal the new 10-minute clue cards.
The Silent Falls expansion introduces 38 new cards in total, which is more than half the amount of cards in the original Alice is Missing. 4 new playable characters, 2 new Relationship cards with a total of 12 new prompts, 3 new Suspects, 3 new Locations, 4 new Searching cards and 22 new Clue cards (two additional Clue cards for each standard timestamp, as well as three additional 10 minute cards, and a replacement 90 minute card).
Features:
Alice is Missing base game is required to play.
In An Exquisite Crime, players are paranormal detectives, talking turns transcribing "visions" to another player who renders their words into a drawing. Solve mysteries ranging from the quirky and surreal to the downright monstrous. From the award-winning development team that brought you Alice is Missing; this storytelling game is designed for 2-4 players to enjoy in a single 2-3 hour session. By the time the game is finished - players will have several keepsakes showcasing the story!
Contains:
Nowhere is nature's beauty quite so evident as in the resplendent colors of an arboretum. In Arboretum, you create carefully planned paths for your visitors to walk as they take in the colorful explosion of buds and leaves. The cheerful cherry blossom, the fragrant dogwood, the mighty oak ? all have a place in this peaceful haven. But the tranquil setting belies the game's competitive heart. You must choose which cards to plant in your arboretum and which to keep in hand, as only the most expert curator will win the renown of nature enthusiasts everywhere.
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
The aim of Architects of the West Kingdom is to be the player with the most victory points at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
Contains:
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city's buildings with everything from golden tapestries, to stained glass windows. But don't let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold.
In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings.
This deluxe Collector's Box is designed to fit Architects of the West Kingdom, Works of Wonder, and all additional content, such as promos, metla coins, and sleeves cards. The box is the same size as the Collector's Box for Raiders of the North Sea.
Requires Architects of the West Kingdom and the expansions: Age or Artisans and Works of Wonder.
Included inside every copy of the Collector's Box is a promo card set which adds 4 Adornment Cards, 3 Building Cards, 6 Apprentice Cards, and 1 Contribution/Consequence Card.
Roll out this beautiful full colour playmat for your next game of Architects of the West Kingdom! This premium upgrade is desgined for use in place of your regular folding board.
Note: This is an accessory for the Architects of the West Kingdom. Not a complete game.
In Architects of the West Kingdom: Works of Wonder, builders from far and wide have travelled to partake in the King's latest endeavour - five glorious monuments to beautify the city. However, not just any architect can be entrusted with such a task. Only those of influence and charitable reputation shall receive this great honour. Will you accompany the Princess as she surveys the projects, or rally support from the elusive Profiteer?
Works of Wonder introduces an extension to the main board to hold the new Contribution/Consequence Cards, and keep track of players' Influence. Players compete to construct the 5 Wonders, while gaining support from the new Princess and Profiteer tokens moving about the main board. Also included is an entirely new solo system with 6 unique opponents to compete against.
As an Axis power, you will plan, build, and maneuver your mighty fleets of ships and aircraft in your effort to dominate the world. When the time is right, you will enter into direct military confrontations with the mightiest economic powers on earth, attempting to cripple them before they can thwart your plans. As one of the Allied powers, you will come together with your allies in the recognized need for a common defense. To succeed, you will need to take charge of your economic, political, and military might, because you'll be challenged by the greatest land, sea, and air powers the world has ever seen. Rewrite the story and leave your mark on history.
Features: Theater-level combat focusing on the Western Hemisphere at the beginning of World War II. Leave your mark on history! Play as United States, France, United Kingdom, Soviet Union, Germany, or Italy. 610 plastic pieces! Punchboard tokens are now double sided! Extra large 35" x 32" game board for a greater play experience. Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Pacific 1940 (sold separately) for a huge Axis & Allies experience!
The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set.
Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces. 500 plastic miniatures! Extra large 35" x 32" game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 for a huge Axis & Allies experience!
Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2-5 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in both Europe and Asia.
Features: Updated box size to better fit components! Punchboard tokens are now double sided with resealable bags for storage. 160 plastic miniatures with resealable bags for storage. Updated rulebook based on Errata documents and FAQs! Streamlined introduction to the Axis & Allies family of games! Controlling one of the Axis or Allied powers, you will command both your country's military forces and its wartime economy.
Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2-5 players, the game is set in 1942 - the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours!
Features: Controlling one of the Axis or Allied powers, you will command both your country's military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40" x 26". Updated rulebook and reference cards based on Errata documents and FAQs!
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against the aggressive forces of Cobra, led by Cobra Commander and Destro!
In G.I. JOE: Battle for the Arctic Circle, you play as the G.I. JOE or Cobra in a fight for control of the Arctic Circle.
The game features more than 110 figures, including the Snow Cat, W.O.L.F., Skystriker, and Rattler, and it introduces new strategic options that commanders may employ, such as using the Weather Dominator to freeze the sea to block pathways or create strategic land bridges. The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?
Axis & Allies: Guadalcanal challenges 2 players to command fleets of ships, direct aircraft, and deploy ground forces in order to dominate the enemy in one of the crucial campaigns of World War II.
Japan occupies the Solomon Islands, interfering with Allied supply lines in the South Pacific. In a surprise attack, the Americans capture Guadalcanal and its invaluable airstrip. As the Imperial Navy struggles to regain and strengthen its hold on the Solomons, the U.S. must press its counterattack in order to seize control of the island chain.
This new version contains everything you know and love from the original Avalon Hill production plus some new features:
Upgrade your battles with Axis & Allies Hit Dice! Roll all dice for large battles at one time and quickly see how many hits are scored. There are a total of 72 dice in four styles: one hit, two hit, three hit, and four hit... all stored in a military style Dice Duffel Bag.
Manage your Industrial Production Credits (IPCs) in style with these deluxe IPC Chips. Track and spend IPCs with these weighted chips in three denominations - 1, 5, and 10. Includes plastic tray for easy in-game use or storage.
The fighting in North Africa was unlike any other in World War II. In Axis & Allies: North Africa, you will command the forces of either the Axis (Germany and Italy) or the Allies (the United Kingdom and, eventually, the United States) in a campaign that may again capture the imagination of the entire world. Intercept enemy convoys headed to the ports of North Africa...while protecting your own. Prove your logistical prowess by keeping your forces supplied. Most of all, show your ingenuity as a general, and you may change the course of history and ultimately gain the respect of your opponents.
Axis & Allies: North Africa features two scenarios:
The world is at war! Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2-5 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in both Europe and Asia.
Features: Updated box size to better fit components! Punchboard tokens are now double sided with resealable bags for storage. 160 plastic miniatures with resealable bags for storage. Updated rulebook based on Errata documents and FAQs! Streamlined introduction to the Axis & Allies family of games! Controlling one of the Axis or Allied powers, you will command both your country's military forces and its wartime economy.
Contents:
Bargain Quest is a game of adventure and capitalism for 2-6 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.
Once all heroes have been equipped, they battle against monstrous threats, earning money and adding prestige to whichever item shop they most recently visited. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.
The Bargain Quest Bonus Pack Display contains 3 of each of the 3 booster packs: 8-Bit Theatre, Acquisitions Incorporated and Table Titans.
Brick & Mortar is an expansion for Bargain Quest that lets the shopkeepers engage in direct competition during special Shopping Events! It's time to wage war against your rivals alongside new heroes, items, and employees in the thrilling Retail Rumble game mode! Whether it's a Trebuchet Launch Party or the dreaded Blackguard Friday, the only monster in this mercenary marketplace is YOU.
Contains:
Solo Mode is a Bargain Quest expansion pack, containing 20 competitor cards and all the rules needed to enjoy Bargain Quest as a solo experience!
Contents: 20 Competitor cards, 1 Rulebook.
It's sink or swim in Sunk Costs, the latest expansion for Bargain Quest that brings the game to the Seven Seas!
This expansion introduces a variety of nautical heroes, monsters, and items for your shops, as well as the brand new "supply ships" game mode. Try not to go overboard!
Features:
This Expansion requires Bargain Quest to Play!
It's time to make these heroes an offer they can't refuse! This expansion introduces the Black Market Upgrade to Bargain Quest, as well as a plethora of monsters, heroes, employees, and a variety of fabulous items to sell!
The Black Market Expansion brings Bargain Quest to a whole new level of market mayhem! It's a dangerous town, and you'll have to use all of your cunning and wits if you mean to make a profit out here!
This expansion requires Bargain Quest to play!
Contents:
Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn't nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!
In this adventure, you'll set high scores on LORD ERADIKUS' collection of vintage arcade cabinets... and face new settings inside his ship.
But to claim your artifact, you will have to proveyour skill in the PULSARCADE
The city needs your help! The mayor has called on you to create a set of gorgeous parks with greenery to beautify the urban landscape. With a pair of scissors and a plan, use your snipping talents to clip a park full of dazzling multi-colored features. The first player to complete 5 Park cards is the winner!
Contents:
Welcome to 1998, when Romi's been framed! As the senior leaders of Blair High School, you have gathered the passed notes from today to see whether you can figure out who framed Romi. If you don't figure it out, she will be expelled!
Crimes & Capers: High School Hijinks is a co-operative game in which you and a group of friends take on the roles of 1990s high-school students and work together to solve the mystery. No special skills or prior knowledge are required. Read notes and solve puzzles to unlock Romi's locker, then figure out who framed her!
It's 1919 at the Langford Estate. Lady Leona has died and absolutely no one is sad about it. She was forever threatening to write people out of her will. Now that she is finally gone, her closest family and favored servants have gathered for the reading of her will - but Leona always loved two things: puzzles and making life difficult.
Crimes & Capers: Lady Leona's Last Wishes is a co-operative game in which you and a group of friends take on the roles of polished high society folks and hard-working servants who need to collaborate to solve the mystery and find Leona's treasure. No special skills or prior knowledge are required. Read the notes, figure out puzzles, and unlock the answers to find out where Leona hid her fortune!
Lead an order of Knights! Fight enemies, erect buildings, and spread your influence. Will your order be the most influential when King Philip issues arrest orders for the Templars? Manage and upgrade your personal "action wheel," and navigate the tech tree inherent in the buildings, in order to earn the most influence points in this elegant, Euro-style strategy game.
"Spreading the influence of your order" takes on a whole new meaning in Crusaders: Divine Influence! Claim influence over regions with the new and improved Influence action, take advantage of 4 new building types, and explore 4 new knight orders, in this expansion to Crusaders: Thy Will Be Done.
Skelit's Revenge. The most feared ship on the high seas ... you've finally overtaken it. Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to board and plunder it all!
Dead Men Tell No Tales is a cooperative game where players take on the role of a Pirate crew, boarding Skelit's Revenge for one purpose: treasure. Battle the crew, the raging inferno, and your own fatigue as you fight to stay alive. Do you and your crew have what it takes to make off with the loot and live to tell the story? Or are you going down with the ship, in Dead Men Tell No Tales?
At first, all I could feel was vibrations in my feet, then, a low rumble that seemed to shake the entire ship. It grew louder until it was almost deafening. The ship lurched to one side, and I instinctively reached for the nearest post - despite the flames that crawled up it. There was a screeching sound that seemed to come from everywhere... And then I was on my back. The wood splintered as it crashed around me. The room flooded with water. Then I saw it: a tentacle the size of a ship's mast crashed through the room, obliterating everything in sight. But I was ready for this! I knew the Kraken was in these waters. So I took up my axe and pushed my way toward the treasure...
A new threat has emerged from the sea! In order to win the game, in addition to getting the treasure and your pirates off the ship, you must ALSO kill the Kraken. If the Kraken destroys the ship or pulls it underwater, you lose the game.
At the turn of the 20th century, prior to World War I, the seven Great European Powers are engaged in an intricate struggle for supremacy. Each power's military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Alliances are formed and trust is betrayed as players negotiate and outwit one another-in a delicate balance of cooperation and competition-to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest.
Features: 140 updated wooden meeples to represent fleets & armies! New Quick Start Rules! Classic game of strategy, negotiation, and betrayal!
Contains:
Welcome to one of our town's best kept secrets - the Expanded Archives! The contents of this room are meant only for the eyes of the Grand Librarians. Residing within the walls and shelves are strange, oft-forgotten powerful Artifacts that are difficult to master but will impress any Official Inspector! In addition to powerful Artifacts, you'll have the opportunity to hire trusty Special Assistants to send out into the village to find the most impressive tomes.
Introduces new Artifact cards that can be shelved with your books for powerful effects and scoring potential. Adds new Special Assistants and a new way to use them! The Job Faire module allows players to bid to gain Special Assistants, allowing them to have multiple different ones during each game!
In Ex Libris, you are a collector of rare and valuable books in a thriving fantasy town. The Mayor has just announced a new seat in the Village Council, Grand Librarian. The prestigious and lucrative position will be awarded to the citizen with the most extraordinary library! Unfortunately, several of your book collector colleagues (more like acquaintances, really) are also candidates. To outshine your competition, you'll need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes.
Sources for the finest books are scarce, so you'll need to beat your opponents to them when they pop up - especially if they match your library's secret focus! You only have a few days before the Mayor's Official Inspector comes to judge your library, so be sure your assistants have all your books shelved in time! She is a tough cookie and will use her Official Inspection Form to grade your library on several criteria including alphabetical order, shelf stability, prominent works, and variety. And don't think she'll turn a blind eye to books the Council has banned! You'll need shrewd planning, cunning tactics, and perhaps a little magic to surpass your opponents and become Grand Librarian!
Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!
The aim of Explorers of the North Sea is to become the most prestigious Captain through clever planning and navigation. Players gain Victory Points by controlling Islands, delivering Livestock, raiding Settlements, constructing Outposts and destroying Enemy Ships. The game ends at the dawn of winter. At this point, the player with the most Victory Points is declared the winner!
Contains:
Rocks of Ruin adds new ways to score with salvaging Shipwrecks, building Structures and raiding Fortresses. When placing tiles with a Shipwreck, a token is taken from the supply and placed facedown on the tile. Players may spend an action with 1 Viking to salvage a Shipwreck. They will either find Timber for building Structures, Provisions for additional actions, Battering Rams for raiding with 1 fewer Viking, or precious Gold worth 3 Victory Points at the game's end.
Contents:
Ancient Jerusalem Awaits!
Ezra and Nehemiah is a thematic strategy game for 1-4 players, set in ancient Jerusalem. Players will be building the temple and city walls, and teaching the Torah to returning exiles. Players may also seek to develop their land, travel to settlements outside the city walls, or stoke the altar's fire to keep it burning day and night. The prophets, Haggai and Zechariah will be doing their part to keep the people focused on what is most important.
Over three weeks (rounds), players will be using their hand of cards, workers, and resources to do their part in rebuilding the great city of Jerusalem. After six days of work, there will be a Sabbath day of rest. Food will be needed, and the week's work will be reflected upon. The game will end after the third Sabbath has been completed.
Features
Welcome to Boot Camp for your entry into the world of G.I. JOE! The G.I. JOE Roleplaying Game Beginner Box includes everything you need to get started in the action-packed world of G.I. JOE. You and your friends embody heroes ranging from tank driver Steeler to determined investigator Sherlock-some of the best, brightest, and most courageous folks to join their ranks and stop the global menace of COBRA! Through cooperative storytelling and the dice, you'll travel the world, foil evil plots, and save the day as members of the world's elite fighting force.
Contains:
In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save the day!
This book contains everything you needto create your own G.I. JOE character and play the game - just add dice, some friends, and your imagination.
Keep your dice and other gaming accessories at hand in this premium quality G.I. JOE Roleplaying Game dice bag! The G.I. JOE star logo is featured on this dice bag, perfect for use while playing the G.I. JOE Roleplaying Game or in any other gaming session where you want to show off your fandom! Featuring high quality construction with soft fabric exterior and protective liner, along with a locking drawstring clasp, your dice will be safe and secure. Measures 6.25 in x 8.5 in.
This 8-piece dice set is what every hero needs to play the G.I. JOE Roleplaying Game! Specially designed for the G.I. Joe Roleplaying game, these dice will help you defend against Cobra's evil plans!
This set includes: 2 d20, 1 d12, 1 d10, 1 d8, 1 d6, 1 d4 and 1 d2 Coin
Spend less time looking up rules and more time playing G.I. JOE with this full color Game Master's Screen for use with the G.I. JOE Roleplaying Game! In addition to the helpful rules tables and references on the interior of the screen, this package includes a new adventure scenario for your game, ?The Emerald Oubliette? ready for new players that have finished the introductory adventure included in the G.I. JOE Roleplaying Game Core Rulebook.
Requires the G.I. JOE Roleplaying Game to play.
Features:
Picking up where Emerald Oubliette leaves off, this four-part adventure takes 3-6 G.I. JOE characters from level 2 all the way up to level 6. This world trotting adventure takes your squad from the fiery deserts of Addis Ababa to the frozen plateaus of Siberia. Get behind the wheel of classic G.I. JOE vehicles like the Polar Battle Bear and the Snow Cat, facing off against iconic Cobra tech like the H.I.S.S. Tank and S.N.A.K.E. Armor.
Welcome to Tadfield! The forces of prophecy, Heaven, and Hell have assembled to start Armageddon. The angels and demons are preparing for battle and only a ragtag group of valiant interlopers can stop it. That's where you come in. In this game, you will find several different dice and card games themed around the confrontations that took place in the final chapter (for now) of the Good Omens story. Many of the games feature a mix of dice and cards. Why cards? Because cards feature in the series and in the ethos of Good Omens. This whole existence thing is like one big game to those who pull the strings...
You're among a flotilla of ships that survived passing through a black hole. The fabric of space and the general physics you've known have changed. You quickly discover that your engines are offline, but you can navigate crudely using your tractor and repulsor beams.
By mining asteroids and collecting raw elements from space dust, you muster just enough force to move your spacecraft. You lock onto another object, perhaps a spacecraft, and creep toward it. But just as you're about to engage your tractor beam, its captain engages his beam, catapulting his ship past you. If you don't act quickly, you'll be pulled the wrong direction! It's a real mind-bender!
When visiting the North of Britannia in 122 AD, the Roman Emperor Hadrian Augustus witnessed the aftermath of war between his armies and the savage Picts. In a show of Roman might, he ordered a wall to be built that would separate the Pict tribes from the rest of England. Grand in its design, the wall stretched 80 Roman miles, from coast to coast.
In Hadrian's Wall players take on the role of a Roman General, placed in charge of the construction of a milecastle and bordering wall. Over 6 years (rounds), players will construct their fort and wall, man the defences, and attract civilians by building services and providing entertainment - all while defending the honour of the Roman Empire from the warring Picts. The player that can accumulate the most Renown, Piety, Valour and Discipline, whilst avoiding Disdain, will prove to the Emperor they are the model Roman citizen and be crowned Legatus Legionis!
THE BATTLE OF ALL TIME
Peace is but a dream on the remote planet of Valhalla. The mighty Valkyrie generals lead warring factions into a new age of battle. The Valkyrie summon their hardened heroes and new champions from distant worlds into the fight. Old alliances have fallen and new ones will form. The fate of Valhalla will be won through the flames of war. Join warriors from across time and space they battle in HEROSCAPE: AGE OF ANNIHILATION. Choose your scenario, build your battlefield, select your army, and fight to win!
The Heroscape: Age of Annihilation Master Set contains a generous amount of content to support hours of epic 2-player gaming sessions. Players will be able to draft their armies and play through scenarios that take place during the Battle of All Time. The Heroscape: Age of Annihilation Master Set is for both newcomers and players of yesteryear. It is also compatible with previous and upcoming Heroscape content.
At a Glance
Features
Contents
THE BATTLE OF ALL TIME
The wellsprings of Valhalla, a resource long warred over by the powerful Valkyrie. Upon the discovery of a wellspring the spark of battle is sure to follow. A group of rogues plan a deadly ambush. If successful, the mystical Wellsprings themselves may be forfeit. Only an unlikely group of scouts stands between them and the most precious resource in all of Valhalla.
Heroscape: Battle for the Wellspring allows 2 players to take their first steps into the exciting world of the expandable Heroscape miniatures game! Inside this Battle Box are 6 new miniatures which includes three dastardly pirates, a noble wizard, and two familiars. Also included are 4 new scenarios and a new terrain tile - Wellspring water. This game is compatible with previous and upcoming Heroscape releases.
At a Glance
Features
Contents
Build and Customize!
From daring cliffs to rolling planes, Valhalla's landscapes are as vibrant as they are deadly. Each new arrangement of the land brings its own boons and challenges to the brave souls who would dare to cross it.
Build new environments over which to battle for Valhalla with the 63 Hex Terrain Tile Pieces contained in the Heroscape: Lands of Valhalla Terrain Expansion!
Add on content. A Battle Box and/or Master Set is required for gameplay.
Features
Provide your stores with this Organized Play Kit for the Heroscape Launch in August 2024! This item is limited to 10 Kits per store.
Contents
Revna has risen. As the other Valkyrie scramble to unearth her secrets, she remains one step ahead, looming in the shadows. Her troops, on the other hand, make their presence known. Between disruptive chain grabs and vile speed boosting injections, those who stand in Revna's way will face an Eisenek army unlike anything Valhalla has ever seen!
Expand your armies and fight for Valhalla with four new, highly detailed, and fully assembled figures: The Iron Lich Viscerot and Necrotech Wraithriders. Choose your scenario, build your battlefield, select your army, and fight to win!
Features
Above the clash of summoned creatures on the ground below, the wings of Valhalla's native Kyrie Warriors beat alongside the drums of war. Among the throngs of combatants heroes rise to lead their people. Each armed with artifacts and magic unique to their General's tribe, these winged warriors command an array of tactics for battlefield control.
Expand your armies and fight for Valhalla with five new, highly detailed, and fully assembled figures: Qhyrion, Xiamara, Glinerva, Mielki, and Kilkorax!
Choose your scenario, build your battlefield, select your army, and fight to win!
Features
THE BATTLE OF ALL TIME
Nestled at the edge of Valhalla's grand Laur Jungle, a grove of dense foliage stands, its greenery inviting yet foreboding. Though currently deserted, the impending call of battle will pierce even this tranquil haven. Whatever lurks behind the swaying branches will prove far less amicable than the trees themselves.
Build new jungle environments over which to battle for Valhalla in HEROSCAPE: THE GROVE AT LAUR'S EDGE. Choose your scenario, build your battlefield, select your army, and fight to win!
This terrain set includes 3 Laur Jungle trees, 6 Laur Jungle Underbrush pieces, and a setup guide to maximize your use of these striking new terrain features. This set is fully compatible with all Heroscape Master Sets and Expansions!
Requires core game to play.
At a Glance
Features
Contents
Build and Customize!
Rivers and oceans, lakes and puddles. Water takes many shapes, and Valhalla's many environments are defined as much by their water as by any fixtures of land.
Build new environments over which to battle for Valhalla in HEROSCAPE: WATERS OF VALHALLA.
Add-on content. A Battle Box and/or Master Set is required for gameplay.
Features
Details to be added later.
Details to be added later.
History. Mystery. Secrets. The colleges, universities, and other academic institutions in this book are rife with all three. Containing everything from succinct locations to take the heavy lifting out of designing a campus setting, to four deeply-developed settings suitable for an entire chronicle. Alma Maters sheds light on the ivory towers of academia - home to information that can keep a Hunter cell alive, and quarries that want them dead - in the World of Darkness.
Expanded character sheets. Character-building prompts and history pages. Linen-look hardcover book with 80 pages and ribbon bookmark.
A Storytelling Game of Desperate Measures. You saw what you shouldn't have, the veil pulled back from the secret world and the monsters who prowl it. You chronicled the tragedies they wrought, these monsters, and the victims upon whom they preyed. You grasped the extent of their influence and witnessed the corruption of the organizations formed to keep them in check. And you vowed to do something about it. Tonight, you act. It's time for a Reckoning.
Features: Hardback full color book with ribbon bookmark. Introduces the Hunters of the World of Darkness for 5th Edition. Features chapters on character creation, supernatural threats, and rival organizations.
Enhance your game of Hunter: The Reckoning with these custom dice designed for clarity and style. Includes 10 Custom 20mm Orange d10s and 5 Black 20mm Desperation d10s.
What lines are you willing to cross when you push back against the evil that walks among us? Lines Drawn in Blood presents a series of four stories that can be played individually or linked together to tell an entire chronicle. Pressure Test: Ghostly incursions are far more than the weight of individual sorrow. Outsiders: The residents of a small town break an ancient pact and pay the price. Blur the Lines: Occult symbols at a murder scene drag Hunters into a race against time. Alone in the Dark: Far from city lights, a nest of monsters pull the strings of a lonely northern town.
Enhance your game of Hunter: The Reckoning with these premium tokens designed to track Danger, Despair, and Desperation. These tokens provide a visual and tactile way to track the Danger and Desperation of the group and individual player's fall to Despair! Each set of official Hunter: The Reckoning premium tokens contains: 5 Custom Orange Danger tokens to track your Cell's Danger level! 5 Custom Black Desperation tokens to track your Cell's Desperation level! 5 Custom Gray Despair tokens to indicate when you've fallen to Despair!
Bring your stories of desperate measures for Hunter: The Reckoning to life with the Storyteller's Screen and Toolkit. The four-panel Storyteller's Screen displays all-new art on the front and key reference tables for the Storyteller on the back, all the while keeping your notes and rolls secret. The Storyteller's Toolkit is full of additional rules advice covering more situations (whether investigation or combat), a list of witnesses for Storyteller inspiration, and a complete story you can use for one or more evenings of play.
Game Summary
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game's end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds.
Features
Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure! In Kids on Bikes, you take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. Kids on Bikes even allows you to create a communally controlled Powered Character to add another dimension of gameplay to your games! Jump right into the action quickly and create your own band of rag-tag mystery solvers today!
What is different in this edition? Refined Powered Character Rules. Player-scalable states for violence. Expanded Gamemaster Section to create compelling creatures. More collaborative storytelling sections with fun bike-ride themed tools. Full-Color Hardcover Book.
Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure!
In Kids on Bikes, you take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. Kids on Bikes even allows you to create a communally controlled Powered Character to add another dimension of gameplay to your games!
Jump right into the action quickly and create your own band of rag-tag mystery solvers today!
What is different in this edition?
Features
Ready to jump into the adventure? Don't forget your dice! The official Kids on Bikes: Dice Set will be with you in every small town mystery. Back before you had cell phones, internet searches, and GPS locators, we had our trusty dice. This set of 6 dice will cover all your needs and help you jump right into the action!
Contents:
Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, Strange Things are afoot at the Circle Q... Not to mention there is some Double Trouble at Skateland! Will a bunch of Boxcar Boys, face a Minor Threat of Ghosts & Steel? Or will there be a Culling in Cheyenne? Only YOU can find out!
Strange Adventures Volume One is a non-core book of adventure hooks and story guidelines to help you find new adventures in the RPG Kids on Bikes. Featuring 20 unique towns under the writing expertise of both new and seasoned story writers - such as Ross Watson, Scott Woodard, Elisa Teague, Matt Colville, Sen-Foong Lim, and Amanda Harmon Kunz.
You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you - the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you've been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words.
Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend- a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold. Built using the ENnie Award-Winning Kids on Bikes framework, it is a rules-light, narrative-first storytelling game perfect for new players and gaming veterans alike!
Features:
The harvest is in, and now it's time to celebrate! The emperor has declared that this shall be the best harvest festival yet.
In Lanterns Dice: Lights in the Sky, players act as artisans, decorating the palace lake with floating lanterns and launching fireworks to light up the sky. The player who earns the most honor has made the best impression on the emperor and wins. In more detail, roll dice and choose which colored lanterns players can fill on their scoresheets. Earn gifts to perform special actions, fill in additional colored lanterns, and create powerful combinations. Cover completed shapes with fireworks tiles to score points and put on a spectacular show!
The harvest is in, and now it's time to celebrate! Lanterns: The Harvest Festival is a tile-placement game set in imperial China. Players act as artisans decorating the palace lake with floating lanterns. The artisan who earns the most honor before the festival arrives wins the game.
In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards - three pairs, for example, or all seven colors - and the player with the most honor at the end of the game wins.
Contents:
The emperor has declared that pavilions shall be constructed among the lanterns floating on the lake for this year's festival. Place pavilions to earn gifts from the emperor, and redeem those gifts for powerful actions to make this the best harvest festival yet!
In this expansion players have a small supply of pavilions. When you place a tile, you may choose to build a pavilion on that tile. When you make a color match on a pavilion, you earn a gift from the emperor, a new currency that can be redeemed on new actions defined by emperor cards.
Each game, two Emperor cards are revealed from a small deck. Each turn, each player can redeem two gifts to activate one card and perform the special action associated with it: make an extra dedication at the end of your turn, convert favor tokens into victory points, etc. These actions increase the variety and the puzzliness of the base game.
During the reign of Emperor Yao, the people of ancient China were constantly plagued by deadly floods along the Yellow River. Eager to put an end to the devastation, Yao selected Gun, one of his officials, to devise a plan. After nine years of failed attempts using dams and dikes, Gun's employment came to a questionable end. After his passing, Yu inherited his father's work. Learning from Gun's failures, Yu set out to construct a series of canals to direct the surging river into nearby fields and smaller waterways.
Legacy of Yu is a solo-only, fully-resettable, nonlinear campaign game in which you step into the role of the legendary hero of the Xia Dynasty, Yu the Great. It will be your job to build the canals ahead of the impending flood, while also defending your growing village against neighboring barbarian tribes. With each game, stories will be shared and new gameplay elements added. The campaign features a self-balancing system which adapts to how well you are doing. The campaign ends once you either win or lose seven games.
Lotus is a beautiful game that grows into a unique work of art every time you play. Grow flowers one petal at a time using a clever and original card laying mechanic and transform your table into a work of art.
Clear your head and take in the quiet strength of the Lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the Lotus garden and achieve true enlightenment.
The new version of Lotus includes several new features over it's predecessor, including:
You have the ability to enter the dream world: a world of vivid hallucinations and horrific monsters. Draw power from the Nightmares that live there, but do not let them corrupt you. For there are other Dreamers seeking power this night, and there is only room for one to escape from the realm of Nightmares.
Should you become corrupted and turn into a Nightmare yourself, you must hunt down the other Dreamers and consume their power. When the night is over, only one Dreamer or Nightmare will be left standing.
Contents:
The My Little Pony Roleplaying Game Character Journal is an excellent resource that help players fully customize and develop their individual characters. The journal features not only expanded characters sheets, but much, much more. The majority of the journal is rich with prompts and writing hooks to assist in creating your version of the perfect character!
Friendship is Magic! In the My Little Pony Roleplaying Game, players craft their own custom pony character to use in their storytelling game of friendship and magic, as they combat various Threats and other problems in Equestria and beyond throughout their adventures, led by their Game Master. The Game Master can use pre-written adventures (in the Core Rulebook and supplements) or use adventure hooks presented in the book to create all new stories for the players to enjoy.
Features: Create your own unique My Little Pony. Full rulebook for running your own My Little Pony Roleplaying Game. One Gamemaster leads the story with a group of players. Contains introductory adventure for new team. Full color hardcover book with 304 pages with ribbon bookmark.
Canter into the My Little Pony - Adventures in Equestria, a cooperative Deck-Building Game, and take the role of a pony of Equestria! As Twilight Sparkle, Rainbow Dash, Fluttershy and more, you've been given a challenge to complete! You'll need to travel amongst different locations throughout Ponyville, get new cards to improve your deck, complete tasks for resources, and overcome obstacles. Watch out - if you take too long, clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game!
Features: A cooperative deck-building game! Play as Twilight Sparkle, Rainbow Dash, Fluttershy, Rarity, Applejack, and Pinkie Pie. Gather allies, actions, and artifacts to improve your deck. Travel around Equestria to complete tasks and overcome the challenge!
Contains:
It's time for some trouble as a new bunch of mischief makers join My Little Pony: Adventures in Equestria! Take advantage of the new Discover mechanic to creatively build your deck and make the most of your traits. With new characters, cards, hurdles, and challenges, Familiar Faces adds lots of new content for your game!
Featuring Spike, Discord, Starlight Glimmer, and Trixie as playable characters!
This expansion is not a standalone game. A copy of My Little Pony: Adventures in Equestria Deck-Building Game is required to play.
Contents:
Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.
Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.
The Third Edition implements minor quality-of-life upgrades to provide a modern, high-quality gaming experience for fans, plus a complete visual refresh.
In Paladins of the West Kingdom: City of Crowns, noble allies have responded to the recent attacks against our borders. Only through careful negotiation and diplomacy will these dukes, barons, counts and margraves offer the aid we so desperately need. Will you be able to muster enough support to once again defend this great city, or will you crumble beneath the weight of indecision and apathy?
This expansion adds new extensions for both the main board and player boards. Players have a new attribute to manage and new actions available on each turn.
This deluxe Collector's Box is designed to fit Paladins, City of Crowns, and all additional content, such as promos, metal coins, and sleeved cards. All boards sit together over the wooden components and smaller cards, keeping everything in its place. The box is the same size as the Collector's Box for Raiders of the North Sea.
Requires Paladins of the West Kingdom and the expansion: City of Crowns.
Included inside every copy of the Collector's Box is The Vassals Mini Expansion, which adds new yellow workers to the game. These new Yellow Workers can be placed onto any Worker spot, regardless of its required color. In addition to this, they also discount actions where they're placed by either 1 Silver or 1 Provision.
Features:
Contains:
?You are no match for me!?
Goldar has grown to giant size, thanks to the magic of Rita Repulsa! In Mega Goldar form, represented by a giant-scale miniature, the warrior is more formidable than ever. It will take an all-out assault from the Rangers to bring Mega Goldar down.
Requires Power Rangers Heroes of the Grid to play.
Includes:
Spend less time looking up rules and more time playing Power Rangers RPG with this full color Game Master's Screen! In addition to the helpful rules tables and references on the interior of the screen, this package includes a new adventure scenario for your game, "Glutton for Punishment" ready for new players that have finished the introductory adventure included in the Power Rangers RPG Core Rulebook.
Go Go Power Rangers! Rita Repula's forces are attacking Angel Grove, as always, but this time something's REALLY gone haywire! People are missing from all over the city, Zords are on the fritz, and it seems like even Rita doesn't know what's gone wrong! In this four part adventure, your team of Power Rangers will solve a mystery that leads to places on which no human has set foot on... yet! Grab your Power Morphers and get ready: Angel Grove is depending on you! Let's go Rangers!
This book contains everything you need to run an epic game for characters level 1 through 5: Complete rules an epic four part adventure through Angel Grove and beyond! New threats to fight and new maps for tactical combat. Explore Angel Grove with a map of the Angel Grove metro, from Trang Canyon to Angel Pier. For use with your customized Power Ranger characters from any team, era, or your imagination! This adventure is recommended for 4-7 characters of level 1-5. Requires Power Rangers Core Rulebook to play.
This dice set is what every Ranger needs to be a hero in the Power Rangers RPG! Specially designed for the Essence20 Roleplaying System, these morphinomenal dice will help you conquer your foes and protect Angel Grove and beyond!
Contents:
This 8-piece dice set is what every Ranger needs to be a hero in the Power Rangers Roleplaying Game! Specially designed for the Power Rangers Roleplaying Game, these morphinomenal dice will help you conquer your foes and protect Angel Grove and beyond!
Whether you interrupt Rita's monster attacks in her attempt of world domination or defeat the forces of the Machine Empire from invading Earth, there is no limit to the heroic stories you will tell.
In the Power Rangers RPG, create your ultimate Power Ranger persona by combining personal traits, childhood influences, and your chosen Ranger color to make a hero worthy of the Power!
Inside this book, you'll find:
Keep your dice and other gaming accessories at hand in this premium quality Power Rangers dice bag!
This 8-piece dice set is what every Ranger needs to be a hero in the Power Rangers Roleplaying Game! Specially designed for the Power Rangers Roleplaying Game, these morphinomenal dice will help you conquer your foes and protect Angel Grove and beyond!Each set includes:2 d20 1 d12 1 d8 1 d6 1 d4 1 d2 ?Power Coin? For use with the Power Rangers Roleplaying Game.Features:8-piece custom dice set for us with the Power Rangers Roleplaying Game Includes a custom d2 ?Power Coin? with a zord on one side and Ranger Helmet on the other.
This 8-piece dice set is what every Ranger needs to be a hero in the Power Rangers Roleplaying Game! Specially designed for the Power Rangers Roleplaying Game, these morphinomenal dice will help you conquer your foes and protect Angel Grove and beyond!
This dice set is what every Ranger needs to be a hero in the Power Rangers RPG! Specially designed for the Essence20 Roleplaying System, these morphinomenal dice will help you conquer your foes and protect Angel Grove and beyond!
Contents:
This dice set is what every Ranger needs to be a hero in the Power Rangers RPG! Specially designed for the Essence20 Roleplaying System, these morphinomenal dice will help you conquer your foes and protect Angel Grove and beyond!
Contents:
Maia Strongheart stands alone against the world. A cabal of conspirators has framed her for the death of her own mother, the Sun Queen, and they intend to usurp the throne from her family. To prove her own innocence and reclaim her birthright, Maia must step into the proving grounds to complete a trial that will stretch her combat skills to the limit. Will the Wizened's chosen daughter vanquish her foes in the arena? Or will she be overwhelmed by the conspirators and their evil aspirations?
Proving Grounds is a real-time solitaire dice game that merges narrative and gameplay in a brand-new way. In this box, you will find a novella, "Only the Strongest Has the Heart of a Wizened Queen", written by Monica Valentinelli. This sweeping story sets the stage for the events of the game. Read the story of Maia Strongheart as she fights to ascend to the Sun Throne, then recreate her extraordinary battle!
Proving Grounds has a training game and six different gameplay modules. Once you've learned the basics, add a single module or mix and match to your tastes. If you're feeling truly adventurous, put them all together for a true test of your gladiatorial combat skills!
Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumours began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren't mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armour and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia.
The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game's end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there is only 2 unraided Settlements or 2 Quests remaining on the Main Board.
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding nearby settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it's raiding season!
This Collector's Box contains a plastic insert and can store Raiders of hte North Sea, Fields of Fame, and Hall of Heroes. Also includes 200 themed card sleeves!
Features:
In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield!
Fields of Fame brings a new dynamic into the game with the addition of Jarl tokens being mixed in with the Plunder and Valkyrie. When taking a set of Plunder with 1 or more Jarls, the raiding player must reveal from the draw pile, which Jarls they are encountering. They have the option to kill (for Fame and other rewards), subdue (to recruit them) or to flee. Killing and subduing will bring wounds to a players crew, but fleeing will lose them Fame or Victory Points. Players can also gain Fame by raiding with overpowered crews. When a crew's strength is above the highest tier for scoring Victory Points, players move up with the Fame Track, which scores additional Victory Points at the game's end.
This is not a standalone game. Requires Raiders of the North Sea to play.
Contains:
In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary. So sharpen your axe and ready your shield, there are new adventures awaiting!
Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle!
This is not a standalone game. Requires Raiders of the North Sea to play.
Contains:
It is 1828 and the time for elections has come around again in this newly-formed democracy we call the United States of America. John Quincy Adams and Andrew Jackson are the candidates vying for the people's votes. For the first time in history, this grand campaign is also fought on the pages of newspapers and the eager public audience. This was an election that found its way into history books with its yet unseen ruthlessness and malevolence. This was America's first smear campaign.
In this two-player game, you are trying to become the next President of the United States! To reach this lofty goal, each player will try to take Election tiles that suit you best and hinder your opponent's campaign. Election tiles allow you to garner the allegiance of Electors and use the power of Smear Campaigns to skew the populace in your favor. If you also use the powerful Campaign Actions to your advantage and have the press look the other way, nothing should stand in your way! Gain the most votes by the end of the game and start your work as America's 7th President!
Contains:
Centuries have passed and the world is again at war. Mechanical warriors are now fighting for us. Our human commanders lead them and guide them, but the bloodless armies battle in our stead.On the Earth and below its surface as well as on the Moon, the war rages. When the dust settles, only one will emerge the victor.
The world is at war and you are the commander of one of the warring factions. You control the destiny of your people, your homeland, and your planet. On and above the Earth you must marshal your forces, send forth your troops, hire the right commanders, and crush your enemies.
Features:
Contents:
At a Glance:
Who will rule the Ancient Earth and beyond?
Enter a time of myths and legends. Enter the world of Risk Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regions below. Harness primal forces to strike with devastating power. Command five ancient cultures Greek, Celtic, Babylonian, Norse, and Egyptian in a continent spanning battle that will determine whose civilization reigns supreme. And rest assured, the gods will not sit idle in this war.
Features
In Risk Godstorm the players are priests looking to lead their race (Greek, Celtic, Babylonian, Norse, and Egyptian) to dominate the ancient world and the Underworld as well. To do this they will need to marshall their forces, dominate continents, acquire relics of power and call their Gods to earth.
Risk Godstorm uses the basic combat elements of classic Risk but alters many other elements. The game is played on an ancient map of the world that focuses on Europe and Northern Africa. Atlantis is also present and highly desirable however a chaotic event can see the fabled city sink into oblivion, taking all the forces present there with it.
At its core the players are trying to control territories and controlling entire continents earns the players bonus units to deploy and further their cause.
One of the key differences to classic Risk is that the Underworld can be invaded and defeated units can also be sent to the Underworld to fight again, with some proving themselves worthy enough to return to the Earth.
As in the play of Risk 2210 A.D., Risk Godstorm is played over 5 rounds (called Epochs here). At the end of that time frame the player with the most Victory Points is declared the winner. Victory Points are earned for the number of territories controlled + region bonuses + control of crypts and altars in the Underworld and for every relic that offers a territory bonus if that territory is controlled.
Also like Risk 2210 A.D., the game begins with a number of territories out of play. Here they are called Plague Lands.
Risk Godstorm also allows players to play Classic Risk using the Risk Godstorm board for an alternate experience.
If you thought that factory robots took the weekend off like you do (well, most of you), then you haven't seen a robo rally yet. When the supervisors are gone and the cameras have been angled to watch the ceiling, the robots take charge and participate in exciting and deadly race-battles.
Robo Rally is a competitive racing game full of robotic chaos! Program your robot to tag checkpoints, attach powerful upgrades, and turn this dreary old warehouse into a fabulous fast and frenzied fun factory!
Robo Rally: 30th Anniversary is a special edition of Robo Rally that features eight pre-painted robots, four new double-sided game boards, wooden tokens, a metal priority token, and dual-layered player boards.
The Chaos & Carnage expansion adds variability to your Robo Rally games with three new double-sided game boards featuring new elements like teleporters, randomizers, and crushers! Also includes 5 brand new Upgrade cards!
The Contamination expansion spills into your race courses with three new double-sided gameboards featuring new elements like radiation, radioactive waste, and one-way walls! Also includes 5 brand new Upgrade cards!
This is an expansion. Robo Rally Core Game is required to play.
Contents
Introducing a brand new way to build your Robo Rally Courses! The Master Builder Expansion ontains new 6x6 grid boards which allow for crazy course shapes and endless opportunity. This expansion also adds Factory Floor Tokens which are individual grid spaces with various elements on them.These tokens can be placed onto the board for exciting course customization!
Features:
Fully compatible with all existing Robo Rally Boards.
Contains:
The Thrills & Spills expansion slides into your race courses with 3 new double-sided game boards featuring new elements like flamers, oil slicks, and portals! This expansion also includes 5 brand-new upgrade cards!
This is an expansion and requires Robo Rally to play
The fastest robots in the universe have converged on Velocitron to race in the legendary Speedia 500 for the right to rule the planet. This year's competition promises to be a real rough and tumble affair. So start your engines, charge your weapons, and keep your eyes on the prize! After all: you win, you rule!
In Robo Rally: Transformers, players can choose between six Transformers robots, each with their own upgrades that give them unique advantages and identities. Players can convert between bot and alt (or vehicle) modes to better navigate the many roads, buildings, and obstacles that make up each race. The game features four new double-sided game boards, representing the city and desert landscapes of Velocitron.
Features
The Turn & Burn expansion powerslides into your race courses with three new double-sided gameboards featuring new elements like chop shops, repulsor fields, and trap door pits! Also includes 5 brand new Upgrade cards!
This is an expansion. Robo Rally Core Game is required to play.
Contents
The Wet & Wild expansion drenches your Robo Rally games with three new double-sided game boards featuring new elements like water spaces, ledges and ramps, and crushers! Also includes 5 brand new Upgrade cards!
Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.
The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.
Shipwrights of the North Sea: Redux is an entirely new game! While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.
Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!
Key Features:
Space! For millennia, humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what's happening in the universe, but there is still a sense of wonder to be had in looking up at the expanse above us.
In Stellar, you are stargazers, calibrating your telescopes to bring into view celestial objects of various types - planets, moons, asteroids, interstellar clouds, black holes, even satellites - as you create a beautiful display of the night sky!
You have eleven rounds to play cards to your telescope and notebook, building a night sky tableau. After that, you'll calculate your points, and the stargazer with the most point wins!
We need only lower our gazefrom the stellar night skies to the planet below to see that beauty surrounds us! The biomes of Planet Earth are as diverse and wondrous as the living creatures that populate them.
Subastral is a strategic card game for 2?5 researchers. Collect cards that represent your notes on eight different biomes: subtropical desert, savanna, tropical rainforest, chaparral, temperate grassland, temperate forest, taiga, and arctic tundra.
Will your journal of research notes on the planet's biomes be deep and diverse enough to stand out amongst your peers?
Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.
Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. At the end of the game, the player with the most points wins!
Autumn Harvest: A Tea Dragon Society Game is a standalone game that can be combined with The Tea Dragon Society Card Game and expanding gameplay to five players!
Once upon a time, a woodcutter and his daughter lived in a small village bordering the forest. She had traveled with him and had seen him speak with the forest animals. Score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales.
The Fox in the Forest is a trick-taking game for 2 players. Utilize the special abilities on the Fairy Tale characters to change the trump suit, lead even after you lose a trick, and more. The beautiful illustrations of the unique characters will help you quickly analyze your options.
In this innovative, 2-player cooperative trick-taking game, players team up, helping each other move through the forest.
Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, the let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!
Thousands of plants and animals have been discovered but haven't been seen for decades and could be extinct. In order to save these species, we must first find them again. The Search for Lost Species is a game about this real-world search. You are scientists on an expedition to find one of those Lost Species.
Re:wild has compiled a list of Lost Species (www.rewild.org/lost-species), engages in expeditions with numerous partners to find these Lost Species, and encourages others to conduct their own expeditions to rediscover these amazing Lost Species.In this deduction game, you'll work to locate these lost species and put them back on the map!
While there are Lost Species all around the world, this game focuses on several Lost Species in Indonesia and Papua New Guinea.
Features:
Contents Summary:
At a Glance
Number of Players: 1-4
For Ages:13+
Playing Time: 60-75min
Game Type: Deduction, Strategy, Logic Puzzle
Since 2016, astronomers have been searching for a distant planet to explain the unique orbits of observable objects in the solar system.
Do you have what it takes to find Planet X?
Features:
Over the past 100 years, there have been many sightings of unidentified flying objects. While this has often been credited to the sci-fi crazy of the middle of the 20th Century, recent sightings by respected members of the military and captured video shows that there is something out there that we can't quite identify.
The Search for UAPs (Unidentified Anomalous Phenomena) is a game about this real-world search. You are researchers out to prove their existence, focusing on the edge of space. Look to the sky for answers?
Features
Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.
Each player's deck represents their own Tea Dragon. From turn to turn, players choose to draw a card - triggering effects and strengthening their position - or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points wins.
Enter a fantastical world of monsters, spirits, and gods! As a tamer, you'll hunt and tame a variety of creatures, with the ultimate goal of capturing the powerful and noble dragons. With 70 creatures from global myths, each game is unique and unpredictable. In each round, players draft cards, take actions, and use the effects of their summoned minions. The player who tames the most outstanding creatures will emerge victorious.
The Vale of Eternity: Artifacts, an expansion for The Vale of Eternity, adds 28 creature cards with new effects to the deck, as well as artifacts that players draft during the hunting phase at the start of each round.
In more detail, at the start of a round reveal twice as many creatures as players in the usual way, then starting with the first player, each player drafts an artifact without their marker on it by placing their marker on that artifact. (In effect, you can't draft the same artifact you had the previous round.) Some artifacts have instant effects you use immediately, others give you a permanent effect that entire round, and others grant you an action that you can use once on a turn. After drafting artifacts, players draft creature cards in the usual way.
When using artifacts, the victory threshold for the game is now 80 points instead of 60, although the game still ends after ten rounds regardless of the score.
Build the kingdom, defend its borders and increase your influence throughout the lands. In the campaign mode, players will be competing in an epic journey to collect the most tomes and earn their place among the chronicles of their people. Alternatively, players may instead band together to take on the ruthless Overlord in separate co-operative modes for each game in the West Kingdom Trilogy.
Transform and Roll Out! The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth.
In this deck-building game, you will take on the role of one of the mighty Autobots. Travel and explore the Matrix and transform between your different modes as you gain allies, find relics, and acquire technology to do battle with the Decepticons. But be warned! As your deck grows, more powerful Decepticons will rise up to challenge you. The Transformers Deck-Building Game can be played competitively or as a cooperative experience. This Core Set will begin your collection with everything needed to play, but the battle is far from over as playable Decepticons are on the way to expand your game.
Roll Out into Adventure against the Decepticons! Join Optimus Prime and the Autobots on their noble mission to stop the dastardly Decepticons and protect planet Earth with the Transformers Roleplaying Game Beginner Box! Become heroic Autobots like G1 warrior Hound and treasure-hunter Anode. Through cooperative storytelling and the dice, you'll stop the Decepticons, collect Energon cubes, and protect the people of Earth!
Contains:
The Transformers Roleplaying Game Character Journal is an excellent resource that help players fully customize and develop their individual characters. The journal features not only expanded characters sheets, but much, much more. The majority of the journal is rich with prompts and writing hooks to assist in creating your version of the perfect character!
Keep your dice and other gaming accessories at hand in this premium quality Transformers Roleplaying Game dice bag! A sleek rendition of the classic Autobots symbol is featured on this dice bag, perfect for use while playing the Transformers Roleplaying Game! Featuring high quality construction with soft fabric exterior and protective liner, along with a locking drawstring clasp, your dice will be safe and secure. Measures 6.25 in x 8.5 in.
Join Together! The infamous Gestalt forms of Devastator, Menasor, Superion, and Defensor could sway the tide of any battle to which they've been deployed, and now it's your chance to join those ranks! This sourcebook presents everything that players need to create a Combiner character, as well as everything a Game Master needs to run a Combiner campaign. This sourcebook introduces a multitude of new Influences, Origins, and Role Focuses to help build your character. There are several methods your characters can use to join with others, be they Binary Bonded or a member of a Gestalt Team. Explore how to run your own Combiners campaign and JOIN TOGETHER!
The Enigma of Combination requires the Transformers Roleplaying Game Core Rulebook to use.
Roll Out! The Decepticons are enacting a nefarious scheme that could change the face of the galaxy in this Adventure Series for the Transformers Roleplaying Game! The Time is Now takes your Autobots on a massive four-part adventure. Your team will face perils from both the ancient past and outer space! This Adventure Series can be used immediately after playing the "Troubled Waters" and/or "Beacon of Hope" introductory adventures.
This book contains everything you need to run an action-packed adventure for 4-6 characters! Face off against iconic Decepticon enemies including Soundwave and Mindwipe. New enemies to face, locations to explore, and maps for tactical combat! Start with 2nd-level characters and advance up to level 6 when you finish!
A world-ending menace looms... On the city-planet of Ceres II, every alleyway invites a quick and quiet death. In the lush forests of Virenos, a single misstep could land you in the belly of a beast. And the harsh wasteland of Mithras holds both grave danger and great treasure for those who search its stacks of discarded rubbish. Amidst this chaos, you find yourself thriving, learning, growing. A child of rank, touched by fate. But a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills, for the darkest days are yet to come...
Unstoppable is a solo or cooperative card-crafting game where you'll need to level up your abilities to have a shred of hope. Train, upgrade, and become unstoppable!
Features:
Contents:
You are a vampire, struggling for survival, supremacy, and your own fading humanity - afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.
Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.
THE CRAFT OF BLOOD. Blood trickles in channels alongside the walls of Ur, and pools in chalices in Transylvanian castles, carrying within it the power of sorcery - to ward, and guide, and perform dark miracles impossible even to vampires. And the Blood can change. Thin-bloods transmute it in kettles, meld it in their own veins, boil it in the bodies of unfortunate mortals. This thin-blood alchemy flares up and burns new paths through vampire society as new-fledged vampires seek any leverage on the Kindred who would destroy them, and on the Blood itself.
Orphaned Judges, desperate Warlocks, and Mercurians with nothing to lose rewrite the rules of blood craft in these 21st century nights, spelling out new names and laws in their Blood Sigils. This book presents Blood Sorcery and Thin-Blood Alchemy for Vampire: The Masquerade. Mature Content Warning: Contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
Can the Kindred ever truly love? Expand your game of personal and political horror to include wide-eyed lovers and manipulative monsters. The book is for Storytellers and players alike, giving you tools, techniques and advice on how to bring romance to the undead. This book includes 6 six fleshed out storytelling characters and six detailed story concepts, all designed to maximize romance potential. Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
You are a vampire, struggling for survival, supremacy, and your own fading humanity - afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.
The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Featuring insights and perspectives on unlife in the Camarilla from Mark Rein-Hagen and Matthew Dawkins.
The Vampire: The Masquerade 5th Edition Roleplaying Game Roleplaying Game Character Journal is an excellent resource that help players fully customize and develop their individual characters. The journal features not only expanded characters sheets, but much, much more. The majority of the journal is rich with prompts and writing hooks to assist in creating your version of the perfect character!
Accept no substitutes: Chicago is the city of vampires. Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself. Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here. Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red No5, if they'll let you in. The guest list is pretty damn exclusive. Introduce yourself to the Ventrue Prince. Get to know his vision. Buy into it. Serve it. Stay on his good side and your immortality is going to be just fine.
Just ignore the purges of Anarchs, Thin-Bloods, and fledglings when it grows inconvenient, yeah? Stay invested in the Camarilla and it'll stay invested in you. Remember who's got your back and who can take that backing away in the blink of an undead eye. Don't go digging into business that doesn't concern you. Don't go wandering into territory you don't know, because someone will claim your skull as a trophy. Don't screw with another Kindred's kine, or you'll find your own murdered and dropped in a dumpster, and that'll just be the start of your problems. Chicago can be everything for a vampire like you. You just have to accept Chicago into your heart. Become a part of the city. Chicago by Night includes: A history of Chicago from multiple vampire perspectives and accounts of the domain as it exists in the modern nights, along with systems for how to run this city like the twisted, dysfunctional machine it is. An introduction for the Clan of Night's entry to the Camarilla and rules for playing Lasombra in Vampire: The Masquerade 5th Edition, including their Discipline of Oblivion. Over 50 individual Kindred with biographies, ambitions, secrets, relationships, and reasons for inclusion in any given chronicle, along with fiction illustrating these characters and key locations around the city. A multitude of chronicle hooks covering everything from the Beast and the Hunger to Humanity and Hierarchy, and a single large chronicle in which the Lasombra make it their mission to join the elite ranks of the Camarilla. Coteries illustrating the factionalism of Chicago's Kindred and new coterie examples for your characters. Loresheets for characters new to or already based in Chicago, providing players easy ways to integrate their characters into the book's many stories.
You are a vampire, struggling for survival, supremacy, and your own fading humanity - afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-colour art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favourite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.
Enhance your game of Vampire: The Masquerade, the roleplaying game of personal and political horror, with this newly designed Discipline Deck for easy reference during play. The 146 symbol coded Discipline cards include all 89 Discipline powers in Vampire: The Masquerade plus the 57 new powers from the Players Guide. Additionally, this deck includes 64 cards that include all the Blood Sorcery rituals, Oblivion ceremonies, and Thin-Blood Alchemy formulae found in Vampire: The Masquerade and the Vampire Players Guide.
Contains:
The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city's Kindred by the Second Inquisition. It is centered around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain. Be a part of one of the most exciting plot points that changed the face of the World of Darkness, and make a name for yourself! Decide the final fate of Mithras, once the most powerful Kindred in the British Isles.
Vampire: The Masquerade 5th Edition is the newest incarnation of the classic storytelling game of personal and political horror, in which you portray a supernatural predator with all their powers and weaknesses, struggling with the loss of their humanity. This game uses the most current incarnation of the Storyteller System. Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
The Eternal Struggle at Your Doorstep
From incessant intrigue to blazing action! The Gehenna War Sourcebook brings the machinations of the elders and secret societies to your chronicle. Hunt the elders who were supposedly Beckoned away. Do you fight for the will of an ancient, a chance at the forbidden sin of Diablerie, or to protect what truly matters to you?
Gehenna War provides material both for players and Storytellers to make the game sing, focusing on fast-paced action and how to weave it into stories and chronicles.
Features:
Lilith. Mother of the Damned, the Dark Queen who will arise and usher in the end of the world. Feared by the Children of Caine and adored by her followers Bahari, the mere existence of Lilith gives the lie to the myth of Caine as the sole progenitor of all Kindred. Or so many choose to believe as they search for meaning in the night.
Explore the hidden legends of Lilith, discover stories guiding the Bahari of modern nights and discover a new vampire creation myth to challenge the legend of Caine!
Brothers and Sisters in Caine, united under the banner of the Dark Father. An antagonists' guide to the cultic fanatics of the Sabbat, this book contains: Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity. Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians. New tools to expand your chronicles, including Discipline powers, versatile antagonists, and the horrifying Ritae of the Black Hand.
Sabbat: The Black Hand is a supplement for the Vampire: The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience. Includes descriptions of the Paths of Enlightenment, the foundations of Sabbat identity. Contains information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians. New tools to expand your chronicles, including Discipline powers, and the horrifying Ritae of the Black Hand. 140 page hardcover full color book. Includes red satin bookmark ribbon. This is a supplement for Vampire: The Masquerade Roleplaying book. Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
The official Vampire: Masquerade 5th Edition Storyteller Screen is a high quality multi panel portrait format and features plenty of content to help power your chronicle. The exterior features beautiful rendered artwork from Vampire: The Masquerade, while the inside cover contains useful rules references, tables and charts for Storytellers! The Storyteller screen contains: Beautiful artwork that wraps around the outer facing panels of the screen. Reference tables and key rules. 32 page Storyteller booklet containing tools and advice on creating and running a Vampire: The Masquerade chronicles.
The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.
Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicle of Shadow reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming dread of Gehenna.
The Book of Nod is a collection of mythic texts for use in the Vampire: The Masquerade RPG. Presented as an epic poem, The Book of Nod is an in-game resource, viewed as sacred by Noddist scholars and most vampire elders, especially of the Sabbat. Rather than a book of game mechanics, this book can be used as a prop and for lore, as it outlines the genesis of vampires with the mythology of Caine.
You've been Embraced, brought into the night and left to fend for yourself with your coterie. Now what?
The Crimson Gutter provides a starter chronicle, designed to help novice or experienced Storytellers run any introductory game of Vampire: The Masquerade.
The Crimson Gutter chronicle introduces core concepts during play such as feeding, the sects (Anarchs, Camarilla, and the Church of Caine), and the Masquerade itself while giving the players' characters a chance to carve a niche for themselves among the Kindred.
The 21 highly adaptable stories contained within can be played in isolation or strung together to form multiple arcs of a chronicle. Experienced Storytellers can easily adapt these stories to their own chronicles, drawing from them to fill an evening of play or adapting whole story arcs. Also included is a city setting adaptable to any fictional or real city including eight recurring locations and more than 20 recurring Storyteller characters.
Features
Shadows & Shrouds is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: LASOMBRA & HECATA. The Lasombra love to win and will spend and risk their agenda to do so, often employing long shadows to do their bidding. The Hecata are necromancers obsessed with death, using the blood of dead mortals to fuel their occult practices. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to make your coterie step out of the shadows and into the winner's circle. Requires Vampire: The Masquerade - Rivals Expandable Card Game to play.
Contains:
You and a few of your multimillionaire friends have invested in a plot of land in the heart of Las Vegas. Each of you has one year to plan and build a luxury hotel/casino on the site. Just to make things interesting, you've put a little wager on your venture - when the doors open, the builder of the most famous hotel/casino wins ownership of the entire block. Resources are limited, so you'll have to outbid each other to get the best contractors to work on your project. With the right combination of restaurants, lounges, gaming rooms, and other attractions - along with some well-timed publicity - the jewel of the Entertainment Capital of the World will be yours.
Contains:
Viscounts of the West Kingdom is set at a time when the King's reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.
The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!
Features:
This Collector's Box is designed to fit Viscounts, Gates of Gold, Keeper of Keys, and all additional content, such as promos and metal coins. It fits sleeved cards. The box is the same size as the Collector's Boxes for Raiders of the North Sea and Paladins of the West Kingdom (295x295x69mm). Requires Viscounts of the West Kingdom.
Contains:
In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendor of our great city. While most are traders and labourers, eager to make a home for themselves, others seem to have more devious intentions. Can we really trust those who once attacked our walls? Do they truly desire peace? The King has sent his orders, but we will decide who may stay and who must go. This expansion introduces the new King's Order and Outsider Cards, new Building Bonus Cards, Manuscript Boards, and plenty of new Townsfolk, Heroes and Manuscripts Tiles.
In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King's court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands?
This expansion introduces 3 public Buildings for players to compete over, thick Player Boards, and the new Chest Tiles. Along with more Townsfolk, Heroes and Manuscripts Tiles, there are also 3 replacement starting Townsfolk for each player. These grant ways to gain the new Chest Tiles or to recruit more Heroes.
You are Taylor Minde, rookie pilot of the Force's Outer Rim. After a crucial battle you are stranded far away from your fleet, lost and alone. With resources running low you jump through warp gate after warp gate hoping to find the right combination home.
But home is not what you find. The warp takes you further out in the galaxy than the Force has ever gone. You are deep behind enemy lines and find yourself on the edge of a blackhole... and on the doorstep of the enemy's mighty mothership.
You have a moment of bravery and approach the enemy's fleet. Just maybe you can get through them and destroy the mothership... but before you have a chance to react the enemy is already upon you. Lasers fire. Photon cannons pierce through the blackness. A moment later your shields are gone, your laser battery empty, and your hull damage. Your powerless ship splits apart as you fall from the enemy and into the black hole below.
Just as your ship crests gravity's edge you and infinite blackness takes hold... you are back where you started. The enemy fleet is before you. The mothership looming in the distance. And, most importantly, your laser battery is full. You have a second chance at the edge of space and now you know what's coming...
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player's marker has reached the far right column of the journal track.
Cement your victory with these hefty metal coins! One set will upgrade your South Tigris games! 50 unique and intricately textured solid metal coins specifically designed for the South Tigris series!
Gaia is dying. The ices melt, while the seas swell. The heat rises, while the forests wither. Extinction threatens millions, in favor of the few. The Garou - warlike shapeshifters torn between Rage and spirit, between Wolf and Man, and champions of the earth-mother - have failed. The Apocalypse is here. Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction, avarice, and greed ravaging the earth-mother. With tooth and claw the Garou will wrest her from the brink of death - or follow her enemies to the grave. Will you answer their howl? What legends will the Garou sing of you? When will you Rage?
As a new generation Garou, you will confront the forces of destruction, avarice, and greed ravaging the earth-mother. Utilize the 5th edition Storyteller system to create your chronicles within the World of Darkness. Includes everything you need to know to build your own character or guide a troupe as they explore their new forms. As a werewolf, build your legend, vie for renown, and fight to take back what has been lost. Join one of eleven tribes, each unique and rich with narrative depth for players to explore, and Storytellers to utilize. This 300+ page hardcover book also includes an introductory story to guide new Werewolf players and veteran World of Darkness enthusiasts through their first game.
Become a legend among the Garou.
Sing the song of your Werewolf character and chronicle with the Werewolf: The Apocalypse Expanded Character Sheet Journal. This book lets you easily memorialize your character by recording their statistics, relationships, backstory, and notes over the course of play. This 80-page journal contains:
Requires the Werewolf: The Apocalypse 5th Edition rulebook to play.
Features
Rotting from the inside. Milton has become a company town, and that company is Pentex. Between the rent-a-cops, the wasp fomori and the malicious spirits life there gets harder every day. Can a single pack of Garou scrape off the rot and turn Milton into territory they actually want to hold?
Scent of Decay presents guidance for character creation and three pre-written stories set in the same small town and scenes which can be included in any Werewolf chronicle: The Break Room: A corporate fulfillment center seeks productivity at a terrible human cost. Shadows on the Prison Walls: A trickster spirit tries to use the Garou for their own ends. A Pound of Flesh: A rival pack and their patron spirit challenge Milton's Garou.
Load up your vehicle with supplies, strap on a few weapons, and prepare to make your wreckland run.
Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that's filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter, the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses, enemies, and gameplay twists. The contents of these are secret for now. Do not reveal them until you've been instructed to!
At the start of the campaign, you will first choose a vehicle and driver. Choose wisely, as this will be your combination that you'll carry across all 7 chapters. Once you've completed a chapter, you will move on to the next chapter in the campaign, but the enemies and Parts you've encountered will remain in their decks, increasing the power of your arsenal but also the ferocity of your foes!
The game is played over three rounds, each consisting of to phases, Wreckage and then Run. In Wreckage you'll repair and outfit your vehicle with new and upgraded parts. In the Run phase, you battle enemies over a series of turns, and hopefully survive to fight another day! You win by defeating the Boss in the third and final round of the game!