1. Home
  2. Login
  3. Wish List
  4. View Cart
  5. Checkout

Acquire Board Game (On Order)

Acquire Board Game (On Order)

As a powerful real estate tycoon, there are only seven hotel chains in the world worthy of your attention. Using nothing but your wealth and wits, you must vie against other business magnates to manipulate construction and capitalize on mergers - buying, trading, and selling stocks in order to get the greatest return on your investments. Acquire challenges you to pit your resources and resolve against other players in this high-finance game of speculation and strategy. Truly a classic game of strategy by the master game designer, Sid Sackson.

Features: Plastic board, building tiles, and headquarters! Updated board size, 9x12 space grid with space designations printed on the board. New font on the tiles for improved legibility. Classic Mode or Tycoon Mode - play with or without tertiary stockholder merger bonus.

Contains:

  • 1 Gameboard
  • 108 Building Tiles
  • 7 Headquarters Buildings
  • 11 Headquarters Banners
  • 6 Stockholder Info Cards
  • 1 Merger Player Aid
  • 175 Stock Cards
  • 155 Paper Money Bills
  • 1 Stock Market Tray
  • 1 Rulebook
  • Alice Is Missing RPG

    Alice Is Missing RPG

    Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Northern California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice.

    The game runs over a single session of two or three hours. There is no formal game master, but one player will need to explain and facilitate the rules. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes follow the characters? text message conversations as they uncover Alice?s fate.

    Contents:

  • 72 cards
  • Rulebook.

  • An Exquisite Crime Card Game: A Surreal Storytelling Experience

    An Exquisite Crime Card Game: A Surreal Storytelling Experience

    In An Exquisite Crime, players are paranormal detectives, talking turns transcribing "visions" to another player who renders their words into a drawing. Solve mysteries ranging from the quirky and surreal to the downright monstrous. From the award-winning development team that brought you Alice is Missing; this storytelling game is designed for 2-4 players to enjoy in a single 2-3 hour session. By the time the game is finished - players will have several keepsakes showcasing the story!

    Contains:

  • 42 Vision Cards
  • 23 Card Deck: 6 Character Cards, 5 Secret Cards, 1 X Card, 1 O Card, 10 Zener Cards.
  • 6 Scenario booklets and Envelopes
  • Sand Timer
  • Rulebook
  • Arboretum Card Game (On Order)

    Arboretum Card Game (On Order)

    Nowhere is nature's beauty quite so evident as in the resplendent colors of an arboretum. In Arboretum, you create carefully planned paths for your visitors to walk as they take in the colorful explosion of buds and leaves. The cheerful cherry blossom, the fragrant dogwood, the mighty oak ? all have a place in this peaceful haven. But the tranquil setting belies the game's competitive heart. You must choose which cards to plant in your arboretum and which to keep in hand, as only the most expert curator will win the renown of nature enthusiasts everywhere.

    Architects Of The West Kingdom Board Game (On Order)

    Architects Of The West Kingdom Board Game (On Order)

    Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?

    The aim of Architects of the West Kingdom is to be the player with the most victory points at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.

    Contains:

  • 35 Clay tokens
  • 40 Wood tokens
  • 40 Stone tokens
  • 25 Gold tokens
  • 30 Marble tokens
  • 10 Player Markers
  • 100 Workers
  • 40 Apprentice cards
  • 40 Building cards
  • 10 Black Market cards
  • 22 Debt cards
  • 11 Reward cards
  • 6 Multiplier cards
  • 1 Main board
  • 5 double-sided Player Boards
  • 50 Silver coins
  • 1 Rulebook
  • Architects Of The West Kingdom Board Game: Age Of Artisans Expansion

    Architects Of The West Kingdom Board Game: Age Of Artisans Expansion

    In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city?s buildings with everything from golden tapestries, to stained glass windows. But don?t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold.

    In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings.

    Architects Of The West Kingdom Board Game: Collectors Box

    Architects Of The West Kingdom Board Game: Collectors Box

    This deluxe Collector's Box is designed to fit Architects of the West Kingdom, Works of Wonder, and all additional content, such as promos, metla coins, and sleeves cards. The box is the same size as the Collector's Box for Raiders of the North Sea.

    Requires Architects of the West Kingdom and the expansions: Age or Artisans and Works of Wonder.

    Included inside every copy of the Collector's Box is a promo card set which adds 4 Adornment Cards, 3 Building Cards, 6 Apprentice Cards, and 1 Contribution/Consequence Card.

    Architects Of The West Kingdom Board Game: Playmat

    Architects Of The West Kingdom Board Game: Playmat

    Roll out this beautiful full colour playmat for your next game of Architects of the West Kingdom! This premium upgrade is desgined for use in place of your regular folding board.

    Note: This is an accessory for the Architects of the West Kingdom. Not a complete game.

    Architects Of The West Kingdom Board Game: Works Of Wonder Expansion

    Architects Of The West Kingdom Board Game: Works Of Wonder Expansion

    In Architects of the West Kingdom: Works of Wonder, builders from far and wide have travelled to partake in the King?s latest endeavour - five glorious monuments to beautify the city. However, not just any architect can be entrusted with such a task. Only those of influence and charitable reputation shall receive this great honour. Will you accompany the Princess as she surveys the projects, or rally support from the elusive Profiteer?

    Works of Wonder introduces an extension to the main board to hold the new Contribution/Consequence Cards, and keep track of players' Influence. Players compete to construct the 5 Wonders, while gaining support from the new Princess and Profiteer tokens moving about the main board. Also included is an entirely new solo system with 6 unique opponents to compete against.

    Axis And Allies Board Game: 1940 Europe 2nd Edition

    Axis And Allies Board Game: 1940 Europe 2nd Edition

    As an Axis power, you will plan, build, and maneuver your mighty fleets of ships and aircraft in your effort to dominate the world. When the time is right, you will enter into direct military confrontations with the mightiest economic powers on earth, attempting to cripple them before they can thwart your plans. As one of the Allied powers, you will come together with your allies in the recognized need for a common defense. To succeed, you will need to take charge of your economic, political, and military might, because you'll be challenged by the greatest land, sea, and air powers the world has ever seen. Rewrite the story and leave your mark on history.

    Features: Theater-level combat focusing on the Western Hemisphere at the beginning of World War II. Leave your mark on history! Play as United States, France, United Kingdom, Soviet Union, Germany, or Italy. 610 plastic pieces! Punchboard tokens are now double sided! Extra large 35" x 32" game board for a greater play experience. Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Pacific 1940 (sold separately) for a huge Axis & Allies experience!

    Axis And Allies Board Game: 1940 Pacific 2nd Edition

    Axis And Allies Board Game: 1940 Pacific 2nd Edition

    The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set.

    Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces. 500 plastic miniatures! Extra large 35" x 32" game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 for a huge Axis & Allies experience!

    Axis And Allies Board Game: 1941 (On Order)

    Axis And Allies Board Game: 1941 (On Order)

    Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2-5 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in both Europe and Asia.

    Features: Updated box size to better fit components! Punchboard tokens are now double sided with resealable bags for storage. 160 plastic miniatures with resealable bags for storage. Updated rulebook based on Errata documents and FAQs! Streamlined introduction to the Axis & Allies family of games! Controlling one of the Axis or Allied powers, you will command both your country's military forces and its wartime economy.

    Axis And Allies Board Game: 1942 2nd Edition

    Axis And Allies Board Game: 1942 2nd Edition

    Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2-5 players, the game is set in 1942 - the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours!

    Features: Controlling one of the Axis or Allied powers, you will command both your country's military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40" x 26". Updated rulebook and reference cards based on Errata documents and FAQs!

    Bargain Quest Board Game (On Order)

    Bargain Quest Board Game (On Order)

    Bargain Quest is a game of adventure and capitalism for 2-6 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.

    Once all heroes have been equipped, they battle against monstrous threats, earning money and adding prestige to whichever item shop they most recently visited. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.

    Bargain Quest Board Game: 8-Bit Theatre Bonus Pack

    Bargain Quest Board Game: 8-Bit Theatre Bonus Pack

    Bargain Quest: 8-Bit Theater adds new cards to the Bargain Quest base game featuring the iconic heroes and items from the classic webcomic 8-Bit Theater by Brian Clevinger!

    Bargain Quest Board Game: Brick And Mortar Expansion

    Bargain Quest Board Game: Brick And Mortar Expansion

    Brick & Mortar is an expansion for Bargain Quest that lets the shopkeepers engage in direct competition during special Shopping Events! It's time to wage war against your rivals alongside new heroes, items, and employees in the thrilling Retail Rumble game mode! Whether it's a Trebuchet Launch Party or the dreaded Blackguard Friday, the only monster in this mercenary marketplace is YOU.

    Contains:

  • 22 Item Cards
  • 12 Shopping Event Cards
  • 10 Heroes
  • 9 Employee Cards
  • 2 Shop Boards
  • 1 Rulebook
  • Bargain Quest Board Game: Solo Mode Expansion (On Order)

    Bargain Quest Board Game: Solo Mode Expansion (On Order)

    Solo Mode is a Bargain Quest expansion pack, containing 20 competitor cards and all the rules needed to enjoy Bargain Quest as a solo experience!

    Contents: 20 Competitor cards, 1 Rulebook.

    Bargain Quest Board Game: Sunk Cost Expansion

    Bargain Quest Board Game: Sunk Cost Expansion

    It's sink or swim in Sunk Costs, the latest expansion for Bargain Quest that brings the game to the Seven Seas!

    This expansion introduces a variety of nautical heroes, monsters, and items for your shops, as well as the brand new "supply ships" game mode. Try not to go overboard!

    Features:

  • Includes a new game mode: Supply Ships!
  • Expands critically acclaimed Bargain Quest!
  • Introduces a variety of nautical heroes, monsters and items for your shops!

    This Expansion requires Bargain Quest to Play!

  • Bargain Quest Board Game: Table Titans Bonus Pack

    Bargain Quest Board Game: Table Titans Bonus Pack

    Bargain Quest: Table Titans adds new cards to the Bargain Quest base game featuring characters from the hit webcomic series Table Titans!

    Birdwatcher Card Game

    Birdwatcher Card Game

    In this fast, competitive game players are rival wildlife photographers on a hunt to snap photos of the elusive and illustrious birds-of-paradise. Players lure birds to their tree from the jungle, take photos of the birds in their tree, and publish their findings. The photographer with the most citation points at the end of the game is awarded Nature Photographer of the Year and is the winner! Features: Beautiful bird cards illustrated by Lauren Helton, a biologist and scientific illustrator! Build your own tableau of bird photographs and publications! Play solo or against friends.

    Contains:

  • 113 cards (including bird cards, hybrid bird cards, and publications)
  • 5 Player Mats
  • 31 Insect Punchboard Tokens
  • 1 Scorepad
  • Castell Board Game

    Castell Board Game

    Castell is the vibrant Catalonian tradition of building human towers. Huge teams of people from all over Catalonia gather at festivals to celebrate Catalonian culture and compete to build the highest and most difficult human towers.

    Castell is a strategy game where players guide Castell teams through a year of festivals. Visit Catalonian cities, expand your team of Castellers, learn tower-building skills, and show off your tower-building prowess at local performances and festival competitions.

    Harness your strength, balance, courage, and common sense to take your team to victory!

    Contents:

  • 1 game board
  • 1 skill wheel
  • 150 Castellers
  • 4 player pawns
  • 4 player boards
  • 28 special action tokens
  • 30 size tokens
  • 8 board skill tiles
  • 20 player skill tiles
  • 4 player aids
  • 14 festival location tiles
  • 32 local performance tiles
  • 40 prize tokens
  • 4 score markers
  • 1 round marker
  • 1 first player marker
  • 1 cloth bag
  • Cat Tower Card Game

    Cat Tower Card Game

    Cat Tower is a stacking game featuring papercraft cats! Each turn, you roll the die and stack cats from your hand based on the result. Be careful! If any cats fall, you take them back. The first player to stack all of their cats wins!

    Clank! Deck Building Adventure Board Game: Upper Management Deck Expansion

    Clank! Deck Building Adventure Board Game: Upper Management Deck Expansion

    Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn?t nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!

    Clank! In! Space! Deck Building Adventure Board Game

    Clank! In! Space! Deck Building Adventure Board Game

    The evil Lord Eradikus has all but conquered the galaxy, and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

    Along the way, you?ll recruit allies and snatch up extra loot. But one false step and - Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You?d better hope your friends are louder than you are if you want to make it to an escape pod and get out alive...

    Contents:

  • 7 Game Board Pieces
  • 43 Reserve Cards: 15 FAZR, 15 Boldly Go, 12 Memory Core, 1 GB-L1N
  • 4 Starting Decks (10 cards each)
  • 100 Adventure Deck Cards
  • 6 Artifacts
  • 11 Major Secrets
  • 28 Minor Secrets
  • 120 Clank Cubes (30 of each player color)
  • 1 Boss Marker
  • 24 Boss Cubes
  • 4 Bounty Hunter Cubes
  • 8 Market Items: 2 Master Key, 2 TelePass, 2 Med Kit, 2 Contraband
  • 1 Market Board
  • 1 Blockade Token
  • 4 Command Code Tokens
  • 5 Power Crystals
  • 8 Data Cubes (2 of each player color)
  • 4 Unique Player Pawns
  • 1 Boss Bag
  • Clank! In! Space! Deck Building Adventure Board Game: Apocalypse! Expansion

    Clank! In! Space! Deck Building Adventure Board Game: Apocalypse! Expansion

    The deck-building adventure of Clank! In! Space! continues in Clank! In! Space! Apocalypse! Small pockets of resistance continue to oppose Lord Eradikus, but the evil cyborg now plots to wipe them out with one grand and wicked scheme! Your challenge? Thwart the efforts of Lord Eradikus! Reap the rewards of noble (and sometimes reluctant) heroism! Save the galaxy?and get rich in the process! Maybe you can avert the Apocalypse! (Or at least escape with the treasure while someone else does!)

    This expansion requires Clank! In! Space! to play.

    Contains:

  • 2 Double-sided Game Board Modules
  • 35 Adventure Deck Cards
  • 8 Large Scheme Cards
  • 1 Haldos Boss Marker
  • Clank! In! Space! Deck Building Adventure Board Game: Cyber Station 11 Expansion

    Clank! In! Space! Deck Building Adventure Board Game: Cyber Station 11 Expansion

    If there?s a cybernetic enhancement worth having, the ruthless Commander Preon has it. Eager to prove her worth to Lord Eradikus, she has built a research station on the edge of civilized space.

    Since Cyberware is all the rage, the place makes a tempting target for you and your fellow thieves. Whether it?s illegal, hazardous, or just plain fun, you?ll find it on CYBER STATION 11.

    Clank! In! Space! Deck Building Adventure Board Game: Pulsarcade Expansion

    Clank! In! Space! Deck Building Adventure Board Game: Pulsarcade Expansion

    In this adventure, you'll set high scores on LORD ERADIKUS' collection of vintage arcade cabinets... and face new settings inside his ship.

  • RANSACK a vault, then spend your loot at the black market!
  • RESEARCH new science, or clone yourself!
  • ENTERTAIN a bloodthirsty audience in the Danger Theater, or enter a race!

    But to claim your artifact, you will have to proveyour skill in the PULSARCADE

  • Clank! Legacy Board Game: Acquisitions Incorporated: The C-Team Pack

    Clank! Legacy Board Game: Acquisitions Incorporated: The C-Team Pack

    Every Acquisitions Incorporated team has a story to tell, and this one is a doozy. The members of the "C" Team have thwarted evil cults, been possessed by gods, even traveled through space. So how hard could it be to sneak some treasure away from a dragon? Each "C" Team character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure or with a franchise established in Clank! Legacy: Acquisitions Incorporated.

    Contents:

  • 4 Character Figures: K'thriss Drow'b, Walnut Dankgrass, Donaar Blit'zen, Rosie Beestinger
  • 4 Character Boards
  • 4 Unique Ten-card Starting Decks
  • ClipCut: Parks Board Game

    ClipCut: Parks Board Game

    The city needs your help! The mayor has called on you to create a set of gorgeous parks with greenery to beautify the urban landscape. With a pair of scissors and a plan, use your snipping talents to clip a park full of dazzling multi-colored features. The first player to complete 5 Park cards is the winner!

    Contents:

  • 4 Scissors
  • 1 Pad of Park-Paper
  • 30 Park Cards
  • 12 Grand Park Cards
  • 1 Die
  • 10 Wildfire/Recycling Tokens
  • 8 Gardener Tokens
  • Crimes And Capers Board Game: High School Hijinx

    Crimes And Capers Board Game: High School Hijinx

    Welcome to 1998, when Romi's been framed! As the senior leaders of Blair High School, you have gathered the passed notes from today to see whether you can figure out who framed Romi. If you don't figure it out, she will be expelled!

    Crimes & Capers: High School Hijinks is a co-operative game in which you and a group of friends take on the roles of 1990s high-school students and work together to solve the mystery. No special skills or prior knowledge are required. Read notes and solve puzzles to unlock Romi's locker, then figure out who framed her!

    Crimes And Capers Board Game: Lady Leona's Last Wishes

    Crimes And Capers Board Game: Lady Leona's Last Wishes

    It's 1919 at the Langford Estate. Lady Leona has died and absolutely no one is sad about it. She was forever threatening to write people out of her will. Now that she is finally gone, her closest family and favored servants have gathered for the reading of her will ? but Leona always loved two things: puzzles and making life difficult.

    Crimes & Capers: Lady Leona's Last Wishes is a co-operative game in which you and a group of friends take on the roles of polished high society folks and hard-working servants who need to collaborate to solve the mystery and find Leona's treasure. No special skills or prior knowledge are required. Read the notes, figure out puzzles, and unlock the answers to find out where Leona hid her fortune!

    Crusaders: Thy Will Be Done Board Game

    Crusaders: Thy Will Be Done Board Game

    Lead an order of Knights! Fight enemies, erect buildings, and spread your influence. Will your order be the most influential when King Philip issues arrest orders for the Templars? Manage and upgrade your personal "action wheel," and navigate the tech tree inherent in the buildings, in order to earn the most influence points in this elegant, Euro-style strategy game.

    Crusaders: Thy Will Be Done Board Game: Divine Influence Expansion

    Crusaders: Thy Will Be Done Board Game: Divine Influence Expansion

    "Spreading the influence of your order" takes on a whole new meaning in Crusaders: Divine Influence! Claim influence over regions with the new and improved Influence action, take advantage of 4 new building types, and explore 4 new knight orders, in this expansion to Crusaders: Thy Will Be Done.

    Diplomacy Board Game

    Diplomacy Board Game

    At the turn of the 20th century, prior to World War I, the seven Great European Powers are engaged in an intricate struggle for supremacy. Each power's military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Alliances are formed and trust is betrayed as players negotiate and outwit one another-in a delicate balance of cooperation and competition-to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest.

    Features: 140 updated wooden meeples to represent fleets & armies! New Quick Start Rules! Classic game of strategy, negotiation, and betrayal!

    Contains:

  • Gameboard
  • 147 Double-Sided Country Tokens (21 each of 7 different countries)
  • 70 Wooden Army Tokens (10 each in 7 country colors)
  • 70 Wooden Fleet Tokens (10 each in 7 country colors)
  • 7 Zip Bags for Storage
  • Rulebook
  • Map Pad (20 sheets)
  • Quick Start Rules
  • Embarcadero Board Game

    Embarcadero Board Game

    San Francisco, 1850. The Gold Rush is in full swing. Ships stream steadily in San Francisco Bay, brimming with would-be treasure hunters. Anchored off the coast of the boomtown lies a flotilla of abandoned vessels, their crews long since taken by gold fever.

    A few business moguls stake their claims on these derelict ships, towing them into the harbor to house their growing empires. Over time, this wharfside district, known as the embarcadero, would become the very heart of business enterprise in the thriving port city,

    In Embarcadero, players step into the shoes of these savvy entrepreneurs. Build San Francisco on the hulls of these abandoned vessels and carve out a foothold in the city council. Do you have what it takes to rule the waterfront?

    The game takes place over three rounds. In each round, players take turns playing cards and placing tiles to take control of wharves to earn points and influence.

    Ex Libris Board Game: Expanded Archives Expansion

    Ex Libris Board Game: Expanded Archives Expansion

    Welcome to one of our town's best kept secrets - the Expanded Archives! The contents of this room are meant only for the eyes of the Grand Librarians. Residing within the walls and shelves are strange, oft-forgotten powerful Artifacts that are difficult to master but will impress any Official Inspector! In addition to powerful Artifacts, you'll have the opportunity to hire trusty Special Assistants to send out into the village to find the most impressive tomes.

    Introduces new Artifact cards that can be shelved with your books for powerful effects and scoring potential. Adds new Special Assistants and a new way to use them! The Job Faire module allows players to bid to gain Special Assistants, allowing them to have multiple different ones during each game!

    Ex Libris Board Game: Second Edition

    Ex Libris Board Game: Second Edition

    In Ex Libris, you are a collector of rare and valuable books in a thriving fantasy town. The Mayor has just announced a new seat in the Village Council, Grand Librarian. The prestigious and lucrative position will be awarded to the citizen with the most extraordinary library! Unfortunately, several of your book collector colleagues (more like acquaintances, really) are also candidates. To outshine your competition, you'll need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes.

    Sources for the finest books are scarce, so you'll need to beat your opponents to them when they pop up - especially if they match your library's secret focus! You only have a few days before the Mayor's Official Inspector comes to judge your library, so be sure your assistants have all your books shelved in time! She is a tough cookie and will use her Official Inspection Form to grade your library on several criteria including alphabetical order, shelf stability, prominent works, and variety. And don't think she'll turn a blind eye to books the Council has banned! You'll need shrewd planning, cunning tactics, and perhaps a little magic to surpass your opponents and become Grand Librarian!

    Explorers Of The North Sea Board Game

    Explorers Of The North Sea Board Game

    Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!

    The aim of Explorers of the North Sea is to become the most prestigious Captain through clever planning and navigation. Players gain Victory Points by controlling Islands, delivering Livestock, raiding Settlements, constructing Outposts and destroying Enemy Ships. The game ends at the dawn of winter. At this point, the player with the most Victory Points is declared the winner!

    Contains:

  • 48 Hex Tiles
  • 2 Double-sided Starting Boards
  • 26 Livestock Tokens (in 6 types)
  • 14 Settlement Tokens
  • 12 Enemy Ships
  • 4 Longship models (in 4 colors)
  • 1 Winter Token
  • 28 Vikings (in 4 colors)
  • 20 Outposts (in 4 colors)
  • 11 Captain Cards
  • 1 Score Pad
  • 1 Rulebook
  • Explorers Of The North Sea Board Game: Rocks Of Ruin Expansion (On Order)

    Explorers Of The North Sea Board Game: Rocks Of Ruin Expansion (On Order)

    Rocks of Ruin adds new ways to score with salvaging Shipwrecks, building Structures and raiding Fortresses. When placing tiles with a Shipwreck, a token is taken from the supply and placed facedown on the tile. Players may spend an action with 1 Viking to salvage a Shipwreck. They will either find Timber for building Structures, Provisions for additional actions, Battering Rams for raiding with 1 fewer Viking, or precious Gold worth 3 Victory Points at the game's end.

    Contents:

  • 5 Mills
  • 5 Workshops
  • 5 Barracks
  • 1 Longship
  • 7 Vikings
  • 5 Outposts
  • 5 Fortress Tokens
  • 24 Shipwreck Tokens
  • 24 Tiles
  • 3 Captain Cards
  • 5 Dashboards
  • 1 Score Pad
  • Mini Expansion for the North Sea Runesaga
    • 3 New Runestones for use with Hall of Heroes, Fields of Fame and Rocks of Ruin
    • 3 Inscription Tokens for players to collect in 2nd or 3rd place
    • 1 Purple Clan Board
    • 1 Rule Card
  • G I Joe Deck Building Card Game

    G I Joe Deck Building Card Game

    In G.I. JOE Deck-Building Game, you and your fellow players will lead teams of G.I. JOE soldiers on missions to stop Cobra's dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. JOE team, requisition gear, and field new vehicles. This fully co-operative game pits you against increasingly dangerous missions to save the world. This core set begins your journey with everything needed to play, but be prepared for more JOEs and missions to come!

    G I Joe RPG: Core Rulebook

    G I Joe RPG: Core Rulebook

    In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save the day!

    This book contains everything you needto create your own G.I. JOE character and play the game - just add dice, some friends, and your imagination.

    G I Joe RPG: Dice Bag

    G I Joe RPG: Dice Bag

    Keep your dice and other gaming accessories at hand in this premium quality G.I. JOE Roleplaying Game dice bag! The G.I. JOE star logo is featured on this dice bag, perfect for use while playing the G.I. JOE Roleplaying Game or in any other gaming session where you want to show off your fandom! Featuring high quality construction with soft fabric exterior and protective liner, along with a locking drawstring clasp, your dice will be safe and secure. Measures 6.25 in x 8.5 in.

    G I Joe RPG: GM Screen And Emerald Oubliette Adventure

    G I Joe RPG: GM Screen And Emerald Oubliette Adventure

    Spend less time looking up rules and more time playing G.I. JOE with this full color Game Master?s Screen for use with the G.I. JOE Roleplaying Game! In addition to the helpful rules tables and references on the interior of the screen, this package includes a new adventure scenario for your game, ?The Emerald Oubliette? ready for new players that have finished the introductory adventure included in the G.I. JOE Roleplaying Game Core Rulebook.

    Requires the G.I. JOE Roleplaying Game to play.

    Features:

  • 32 page booklet featuring ?The Emerald Oubliette? adventure for low level players
  • Beautiful G.I. JOE artwork for the outer GM Screen panels
  • Reference tables and key rules to streamline gameplay inside GM Screen
  • G I Joe RPG: Operation Cold Iron Adventure Book

    G I Joe RPG: Operation Cold Iron Adventure Book

    Picking up where Emerald Oubliette leaves off, this four-part adventure takes 3-6 G.I. JOE characters from level 2 all the way up to level 6. This world trotting adventure takes your squad from the fiery deserts of Addis Ababa to the frozen plateaus of Siberia. Get behind the wheel of classic G.I. JOE vehicles like the Polar Battle Bear and the Snow Cat, facing off against iconic Cobra tech like the H.I.S.S. Tank and S.N.A.K.E. Armor.

    Hadrians Wall Board Game (On Order)

    Hadrians Wall Board Game (On Order)

    When visiting the North of Britannia in 122 AD, the Roman Emperor Hadrian Augustus witnessed the aftermath of war between his armies and the savage Picts. In a show of Roman might, he ordered a wall to be built that would separate the Pict tribes from the rest of England. Grand in its design, the wall stretched 80 Roman miles, from coast to coast.

    In Hadrian's Wall players take on the role of a Roman General, placed in charge of the construction of a milecastle and bordering wall. Over 6 years (rounds), players will construct their fort and wall, man the defences, and attract civilians by building services and providing entertainment - all while defending the honour of the Roman Empire from the warring Picts. The player that can accumulate the most Renown, Piety, Valour and Discipline, whilst avoiding Disdain, will prove to the Emperor they are the model Roman citizen and be crowned Legatus Legionis!

    Hunter The Reckoning RPG: 5th Edition Character Journal

    Hunter The Reckoning RPG: 5th Edition Character Journal

    Expanded character sheets. Character-building prompts and history pages. Linen-look hardcover book with 80 pages and ribbon bookmark.

    Hunter The Reckoning RPG: 5th Edition Core Rulebook (On Order)

    Hunter The Reckoning RPG: 5th Edition Core Rulebook (On Order)

    A Storytelling Game of Desperate Measures. You saw what you shouldn't have, the veil pulled back from the secret world and the monsters who prowl it. You chronicled the tragedies they wrought, these monsters, and the victims upon whom they preyed. You grasped the extent of their influence and witnessed the corruption of the organizations formed to keep them in check. And you vowed to do something about it. Tonight, you act. It's time for a Reckoning.

    Features: Hardback full color book with ribbon bookmark. Introduces the Hunters of the World of Darkness for 5th Edition. Features chapters on character creation, supernatural threats, and rival organizations.

    Hunter The Reckoning RPG: 5th Edition Dice Set

    Hunter The Reckoning RPG: 5th Edition Dice Set

    Enhance your game of Hunter: The Reckoning with these custom dice designed for clarity and style. Includes 10 Custom 20mm Orange d10s and 5 Black 20mm Desperation d10s.

    Hunter The Reckoning RPG: 5th Edition Lines Drawn In Blood Sourcebook

    Hunter The Reckoning RPG: 5th Edition Lines Drawn In Blood Sourcebook

    What lines are you willing to cross when you push back against the evil that walks among us? Lines Drawn in Blood presents a series of four stories that can be played individually or linked together to tell an entire chronicle. Pressure Test: Ghostly incursions are far more than the weight of individual sorrow. Outsiders: The residents of a small town break an ancient pact and pay the price. Blur the Lines: Occult symbols at a murder scene drag Hunters into a race against time. Alone in the Dark: Far from city lights, a nest of monsters pull the strings of a lonely northern town.

    Hunter The Reckoning RPG: 5th Edition Storyteller Screen Kit

    Hunter The Reckoning RPG: 5th Edition Storyteller Screen Kit

    Bring your stories of desperate measures for Hunter: The Reckoning to life with the Storyteller's Screen and Toolkit. The four-panel Storyteller's Screen displays all-new art on the front and key reference tables for the Storyteller on the back, all the while keeping your notes and rolls secret. The Storyteller's Toolkit is full of additional rules advice covering more situations (whether investigation or combat), a list of witnesses for Storyteller inspiration, and a complete story you can use for one or more evenings of play.

    Kids On Brooms RPG (On Order)

    Kids On Brooms RPG (On Order)

    You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you?the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you?ve been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words.

    Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend- a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold. Built using the ENnie Award-Winning Kids on Bikes framework, it is a rules-light, narrative-first storytelling game perfect for new players and gaming veterans alike!

    Features:

  • Create your own unique magical school for witches and wizards!
  • Face down fantastical beasts, search for school secrets, and make sure you hand your homework in on time!
  • Wield wands, ride brooms, brew potions, and cast powerful spells!
  • Tell your own stories filled with magical adventure using the Kids on Bikes framework for rules-light, narrative-first storytelling!
  • Lanterns Dice Game: Lights In The Sky

    Lanterns Dice Game: Lights In The Sky

    The harvest is in, and now it's time to celebrate! The emperor has declared that this shall be the best harvest festival yet.

    In Lanterns Dice: Lights in the Sky, players act as artisans, decorating the palace lake with floating lanterns and launching fireworks to light up the sky. The player who earns the most honor has made the best impression on the emperor and wins. In more detail, roll dice and choose which colored lanterns players can fill on their scoresheets. Earn gifts to perform special actions, fill in additional colored lanterns, and create powerful combinations. Cover completed shapes with fireworks tiles to score points and put on a spectacular show!

    Legacy Of Yu Board Game

    Legacy Of Yu Board Game

    During the reign of Emperor Yao, the people of ancient China were constantly plagued by deadly floods along the Yellow River. Eager to put an end to the devastation, Yao selected Gun, one of his officials, to devise a plan. After nine years of failed attempts using dams and dikes, Gun's employment came to a questionable end. After his passing, Yu inherited his father's work. Learning from Gun's failures, Yu set out to construct a series of canals to direct the surging river into nearby fields and smaller waterways.

    Legacy of Yu is a solo-only, fully-resettable, nonlinear campaign game in which you step into the role of the legendary hero of the Xia Dynasty, Yu the Great. It will be your job to build the canals ahead of the impending flood, while also defending your growing village against neighboring barbarian tribes. With each game, stories will be shared and new gameplay elements added. The campaign features a self-balancing system which adapts to how well you are doing. The campaign ends once you either win or lose seven games.

    Love Letter Card Game: Princess Princess Ever After (On Order)

    Love Letter Card Game: Princess Princess Ever After (On Order)

    Win the Princess' heart!

    Find the perfect ally to secretly carry your letter to Princess Isadora and win her heart in Love Letter: Princess Princess Ever After, a quick game of risk and deduction based on the award-winning Love Letter card game! Entrust your message to the nearly invincible ogre, the lightning fast unicorn, or her close friends, Princess Sadie and Princess Amira!

    The game includes 21 tarot-sized character cards and 13 acrylic favor tokens.

    Lucidity Board Game: Six-Sided Nightmares

    Lucidity Board Game: Six-Sided Nightmares

    You have the ability to enter the dream world: a world of vivid hallucinations and horrific monsters. Draw power from the Nightmares that live there, but do not let them corrupt you. For there are other Dreamers seeking power this night, and there is only room for one to escape from the realm of Nightmares.

    Should you become corrupted and turn into a Nightmare yourself, you must hunt down the other Dreamers and consume their power. When the night is over, only one Dreamer or Nightmare will be left standing.

    Contents:

  • 20x Dreams of the Depths Dice
  • 20x Dreans of Envy Dice
  • 20x Dreams of Imprisonment Dice
  • 20x Dreams of Primeval Fear Dice
  • 1x Black Bag
  • 4x Dreamer Cards
  • 5x Nightmare Cards
  • 4x Turn Summary Cards
  • 4x Glass Sleep Markers
  • 1 Rulebook
  • My Little Pony RPG: Character Journal

    My Little Pony RPG: Character Journal

    The My Little Pony Roleplaying Game Character Journal is an excellent resource that help players fully customize and develop their individual characters. The journal features not only expanded characters sheets, but much, much more. The majority of the journal is rich with prompts and writing hooks to assist in creating your version of the perfect character!

    My Little Pony RPG: Core Rulebook

    My Little Pony RPG: Core Rulebook

    Friendship is Magic! In the My Little Pony Roleplaying Game, players craft their own custom pony character to use in their storytelling game of friendship and magic, as they combat various Threats and other problems in Equestria and beyond throughout their adventures, led by their Game Master. The Game Master can use pre-written adventures (in the Core Rulebook and supplements) or use adventure hooks presented in the book to create all new stories for the players to enjoy.

    Features: Create your own unique My Little Pony. Full rulebook for running your own My Little Pony Roleplaying Game. One Gamemaster leads the story with a group of players. Contains introductory adventure for new team. Full color hardcover book with 304 pages with ribbon bookmark.

    My Little Pony: Adventures In Equestria Deck Building Game

    My Little Pony: Adventures In Equestria Deck Building Game

    Canter into the My Little Pony - Adventures in Equestria, a cooperative Deck-Building Game, and take the role of a pony of Equestria! As Twilight Sparkle, Rainbow Dash, Fluttershy and more, you've been given a challenge to complete! You'll need to travel amongst different locations throughout Ponyville, get new cards to improve your deck, complete tasks for resources, and overcome obstacles. Watch out - if you take too long, clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game!

    Features: A cooperative deck-building game! Play as Twilight Sparkle, Rainbow Dash, Fluttershy, Rarity, Applejack, and Pinkie Pie. Gather allies, actions, and artifacts to improve your deck. Travel around Equestria to complete tasks and overcome the challenge!

    Contains:

  • Over 130 cards including character, adventure, starter, and challenge cards!
  • 6 Standees
  • Assorted punchboard tokens
  • 45 Sugar Cubes
  • My Little Pony: Adventures In Equestria Deck Building Game Familiar Faces Expansion

    My Little Pony: Adventures In Equestria Deck Building Game Familiar Faces Expansion

    It?s time for some trouble as a new bunch of mischief makers join My Little Pony: Adventures in Equestria! Take advantage of the new Discover mechanic to creatively build your deck and make the most of your traits. With new characters, cards, hurdles, and challenges, Familiar Faces adds lots of new content for your game!

    Featuring Spike, Discord, Starlight Glimmer, and Trixie as playable characters!

    This expansion is not a standalone game. A copy of My Little Pony: Adventures in Equestria Deck-Building Game is required to play.

    Contents:

  • 17 Oversized Cards
  • 77 Standard Cards
  • 4 Character Standees & Plastic Bases
  • Rulebook.

  • Paladins Of The West Kingdom Board Game: City Of Crowns Expansion

    Paladins Of The West Kingdom Board Game: City Of Crowns Expansion

    In Paladins of the West Kingdom: City of Crowns, noble allies have responded to the recent attacks against our borders. Only through careful negotiation and diplomacy will these dukes, barons, counts and margraves offer the aid we so desperately need. Will you be able to muster enough support to once again defend this great city, or will you crumble beneath the weight of indecision and apathy?

    This expansion adds new extensions for both the main board and player boards. Players have a new attribute to manage and new actions available on each turn.

    Paladins Of The West Kingdom Board Game: Collector's Box

    Paladins Of The West Kingdom Board Game: Collector's Box

    This deluxe Collector's Box is designed to fit Paladins, City of Crowns, and all additional content, such as promos, metal coins, and sleeved cards. All boards sit together over the wooden components and smaller cards, keeping everything in its place. The box is the same size as the Collector's Box for Raiders of the North Sea.

    Requires Paladins of the West Kingdom and the expansion: City of Crowns.

    Included inside every copy of the Collector's Box is The Vassals Mini Expansion, which adds new yellow workers to the game. These new Yellow Workers can be placed onto any Worker spot, regardless of its required color. In addition to this, they also discount actions where they?re placed by either 1 Silver or 1 Provision.

    Features:

  • Designed to organize and store Paladins of the West Kingdom and the expansion, City of Crowns.
  • High quality insert organizer included.
  • Includes The Vassals Mini-Expansion!
  • New box art from famed illustrator Mihajlo Dimitrievski.
  • Contains:

  • Organizer insert designed for Paladins of the West Kingdom and the expansion: City of Crowns.
  • The Vassals Mini Expansion.
  • Passing Through Petra Board Game

    Passing Through Petra Board Game

    At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. A place where caravans miles long enter the city, through a narrow canyon called "the Siq." Inside, traders from faraway lands find shelter and a place to trade their wares among the stunning buildings carved into towering red rocks. This is Petra, and never before or since has there been a city quite like it.

    In Passing Through Petra, you are a powerful citizen growing your settlement and your reputation. As caravans pass through the canyons, you'll welcome traders into your market and facilitate trade with those looking to get their hands on valuable wares. Use these transactions to spread your influence and gain unique benefits to grow your economic engine. Spread your influence the quickest to become the most powerful leader in Petra!

    Power Rangers Board Game: Heroes Of The Grid Mega Goldar Deluxe Figure

    Power Rangers Board Game: Heroes Of The Grid Mega Goldar Deluxe Figure

    ?You are no match for me!?

    Goldar has grown to giant size, thanks to the magic of Rita Repulsa! In Mega Goldar form, represented by a giant-scale miniature, the warrior is more formidable than ever. It will take an all-out assault from the Rangers to bring Mega Goldar down.

    Requires Power Rangers Heroes of the Grid to play.

    Includes:

  • 1 Mega Goldar Figure
  • 1 Mega Goldar Deployment Card
  • 6 Mega Goldar Component Cards
  • 1 Rule Sheet
  • Power Rangers Deck Building Card Game

    Power Rangers Deck Building Card Game

    It's Morphin' Time! Or is it time to conquer the world instead?

    Power Rangers: Deck-Building Game is a competitive deck-building game that pits 1-2 heroes against 1-2 villains. In this asymmetrical game, the hero and villain sides play a bit differently, but in the end, they both have the same goal: Crush your enemies!

    During your turn, you play cards to generate shards and energy. You use shards to buy cards or battle adversaries and gain rewards. You can attack the opposing team using attack cards, and when you are attacked, you can defend with block cards. At the end of your turn, you perform any "end of turn" actions, discard cards played that turn, take one damage for each adversary in "The Grid", then refill your hand to five cards.

    The first side to reduce their opponent's hit points to 0 wins.

    Power Rangers RPG: A Glutton For Punishment Adventure Book And GM's Screen (On Order)

    Power Rangers RPG: A Glutton For Punishment Adventure Book And GM's Screen (On Order)

    Spend less time looking up rules and more time playing Power Rangers RPG with this full color Game Master's Screen! In addition to the helpful rules tables and references on the interior of the screen, this package includes a new adventure scenario for your game, "Glutton for Punishment" ready for new players that have finished the introductory adventure included in the Power Rangers RPG Core Rulebook.

  • Original panel art from artist TJ Storm
  • Reference tables and key rules to streamline gameplay inside
  • Includes 32 page booklet featuring an introductory adventure
  • Power Rangers RPG: Adventures In Angel Grove

    Power Rangers RPG: Adventures In Angel Grove

    Go Go Power Rangers! Rita Repula's forces are attacking Angel Grove, as always, but this time something's REALLY gone haywire! People are missing from all over the city, Zords are on the fritz, and it seems like even Rita doesn't know what's gone wrong! In this four part adventure, your team of Power Rangers will solve a mystery that leads to places on which no human has set foot on... yet! Grab your Power Morphers and get ready: Angel Grove is depending on you! Let's go Rangers!

    This book contains everything you need to run an epic game for characters level 1 through 5: Complete rules an epic four part adventure through Angel Grove and beyond! New threats to fight and new maps for tactical combat. Explore Angel Grove with a map of the Angel Grove metro, from Trang Canyon to Angel Pier. For use with your customized Power Ranger characters from any team, era, or your imagination! This adventure is recommended for 4-7 characters of level 1-5. Requires Power Rangers Core Rulebook to play.

    Power Rangers RPG: Dice Bag

    Power Rangers RPG: Dice Bag

    Keep your dice and other gaming accessories at hand in this premium quality Power Rangers dice bag!

    Raiders Of Scythia Board Game (On Order)

    Raiders Of Scythia Board Game (On Order)

    Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumours began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren?t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armour and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia.

    The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game?s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there is only 2 unraided Settlements or 2 Quests remaining on the Main Board.

    Raiders Of The North Sea Board Game (On Order)

    Raiders Of The North Sea Board Game (On Order)

    Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it?s raiding season!

    The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game?s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made.

    Contents:

  • 1 Game Board
  • 71 Townfolks Cards
  • 4 Ship Cards (in 4 colors)
  • 16 Offering Tiles
  • 12 Score Markers (in 4 colors)
  • 18 Valkyrie
  • 18 Gold
  • 18 Iron
  • 26 Livestock
  • 32 Provisions
  • 32 Silver
  • 7 Black Workers
  • 11 Grey Workers
  • 12 White Workers
  • 2 Averaging Dice
  • 1 Black bag
  • Raiders Of The North Sea Board Game: Collector's Box (On Order)

    Raiders Of The North Sea Board Game: Collector's Box (On Order)

    Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding nearby settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it's raiding season!

    This Collector's Box contains a plastic insert and can store Raiders of hte North Sea, Fields of Fame, and Hall of Heroes. Also includes 200 themed card sleeves!

    Features:

  • Designed to organise and store Raiders of the North Sea, Fields of Fame and Hall of Heroes.
  • High quality insert organiser
  • 200 Themed card sleeves
  • New box art from famed illustrator Mihajlo Dimitrievski
  • Raiders Of The North Sea Board Game: Fields Of Fame Expansion

    Raiders Of The North Sea Board Game: Fields Of Fame Expansion

    In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield!

    Fields of Fame brings a new dynamic into the game with the addition of Jarl tokens being mixed in with the Plunder and Valkyrie. When taking a set of Plunder with 1 or more Jarls, the raiding player must reveal from the draw pile, which Jarls they are encountering. They have the option to kill (for Fame and other rewards), subdue (to recruit them) or to flee. Killing and subduing will bring wounds to a players crew, but fleeing will lose them Fame or Victory Points. Players can also gain Fame by raiding with overpowered crews. When a crew's strength is above the highest tier for scoring Victory Points, players move up with the Fame Track, which scores additional Victory Points at the game's end.

    This is not a standalone game. Requires Raiders of the North Sea to play.

    Contains:

  • 1 Township Board
  • 1 Black Worker
  • 3 Grey Workers
  • 50 Wound Tokens
  • 9 Score Markers (In 6 colors)
  • 12 Jarl Tokens
  • 1 Ship Card
  • 6 Encounter Boards
  • 30 Townsfolk Cards
  • 15 Jarl Cards
  • 2 Valkyrie Dice
  • 6 Double-sided Multiplier Tokens
  • 3 Reference Cards
  • Raiders Of The North Sea Board Game: Hall Of Heroes Expansion (On Order)

    Raiders Of The North Sea Board Game: Hall Of Heroes Expansion (On Order)

    In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary. So sharpen your axe and ready your shield, there are new adventures awaiting!

    Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle!

    This is not a standalone game. Requires Raiders of the North Sea to play.

    Contains:

  • 27 Quests
  • 40 Mead tokens
  • 1 Black Worker
  • 2 Purple Score Markers
  • 12 Reputation Tiles
  • 6 Multiplier Tiles
  • 6 Player Boards
  • 3 Reference Cards
  • 30 Townsfolk Cards
  • 1 Ship Card
  • 5 Gold
  • 1 Mead Hall Board
  • 1 Rulebook
  • Revolution Of 1828 Board Game

    Revolution Of 1828 Board Game

    It is 1828 and the time for elections has come around again in this newly-formed democracy we call the United States of America. John Quincy Adams and Andrew Jackson are the candidates vying for the people's votes. For the first time in history, this grand campaign is also fought on the pages of newspapers and the eager public audience. This was an election that found its way into history books with its yet unseen ruthlessness and malevolence. This was America's first smear campaign.

    In this two-player game, you are trying to become the next President of the United States! To reach this lofty goal, each player will try to take Election tiles that suit you best and hinder your opponent's campaign. Election tiles allow you to garner the allegiance of Electors and use the power of Smear Campaigns to skew the populace in your favor. If you also use the powerful Campaign Actions to your advantage and have the press look the other way, nothing should stand in your way! Gain the most votes by the end of the game and start your work as America's 7th President!

    Contains:

  • 78 Election tiles
  • 6 Figures
  • 49 Vote tokens
  • 1 Gameboard
  • 1 Linen Bag
  • 1 Rulebook (including historical background)
  • RoboRally Board Game (On Order)

    RoboRally Board Game (On Order)

    Gentle-Robots Start Your Microprocessors! If you thought that factory robots took the weekend off like you do (well, most of you), then you haven't seen a ROBO RALLY yet. When the supervisors are gone and the cameras have been angled to watch the ceiling, the robots take charge and participate in exciting and deadly race-battles. ROBO RALLY is a competitive racing game full of robotic chaos! Program your robot to tag checkpoints, attach powerful upgrades, and turn this dreary old warehouse into a fabulous fast and frenzied fun factory!

    Contents:

  • 6 Pre-Painted Robot Figures
  • 6 Robot Player Mats
  • 4 Double-Sided Factory Gameboards
  • 1 Double-Sided Docking Bay Gameboard
  • 6 Plastic Checkpoint Markers
  • 120 Programming Cards
  • 40 Damage Cards
  • 40 Upgrade Cards
  • 8 Energy Tracking Cubes
  • 18 Tokens (6 each of Reboot, Archive, Checkpoint Tracking)
  • 1 Large Player Aid Card
  • 1 Priority Token
  • 1 Sticker Sheet
  • 1 Rulebook
  • RoboRally Board Game: Chaos And Carnage Expansion (Pre-Order)

    RoboRally Board Game: Chaos And Carnage Expansion (Pre-Order)

    The Chaos & Carnage expansion adds variability to your Robo Rally games with three new double-sided game boards featuring new elements like teleporters, randomizers, and crushers! Also includes 5 brand new Upgrade cards!

    RoboRally Board Game: Wet And Wild Expansion (Pre-Order)

    RoboRally Board Game: Wet And Wild Expansion (Pre-Order)

    The Wet & Wild expansion drenches your Robo Rally games with three new double-sided game boards featuring new elements like water spaces, ledges and ramps, and crushers! Also includes 5 brand new Upgrade cards!

    Shipwrights Of The North Sea Board Game

    Shipwrights Of The North Sea Board Game

    Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!

    The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game?s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.

    Contains:

  • 128 Cards5 Player Boards
  • 5 Player Reference Boards
  • 1 Pioneer Token
  • 5 VP Markers
  • 5 Gold Ship Tokens
  • 25 Oak Tokens
  • 25 Wool Tokens
  • 25 Iron Tokens
  • 50 Workers Tokens
  • 5 Shields (Townsfolk Expansion)
  • 1 Townsfolk Board (Townsfolk Expansion)
  • 1 Rulebook
  • Slap It Card Game

    Slap It Card Game

    A portal to another dimension has opened, and monsters are pouring out. What do you do when you encounter a monster? Slap it! In Slap It!, players race to be the first to slap the correct monster, but that's not always as easy as it seems. With new monsters coming out of the portal, and the dice changing the rules, you need to stay on your toes and be lightning fast ? and if you see a monster coming, slap it!

    The player with the dice rolls them within view of all players. The dice will refer to one of the face-up cards on the table. The first person to slap the correct card takes it, and a new card is turned face-up from the deck to replace it. The dice are then passed to the next player in clockwise order, and the same process is repeated. When only two monster cards remain on the table, the game ends. Players count up the monster cards that they have taken, and the player with the most cards wins. In the event of a tie, the tied player with the single highest monster card wins.

    Stellar Card Game

    Stellar Card Game

    Space! For millennia, humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what?s happening in the universe, but there is still a sense of wonder to be had in looking up at the expanse above us.

    In Stellar, you are stargazers, calibrating your telescopes to bring into view celestial objects of various types ? planets, moons, asteroids, interstellar clouds, black holes, even satellites ? as you create a beautiful display of the night sky!

    You have eleven rounds to play cards to your telescope and notebook, building a night sky tableau. After that, you'll calculate your points, and the stargazer with the most point wins!

    Subastral Card Game

    Subastral Card Game

    We need only lower our gazefrom the stellar night skies to the planet below to see that beauty surrounds us! The biomes of Planet Earth are as diverse and wondrous as the living creatures that populate them.

    Subastral is a strategic card game for 2?5 researchers. Collect cards that represent your notes on eight different biomes: subtropical desert, savanna, tropical rainforest, chaparral, temperate grassland, temperate forest, taiga, and arctic tundra.

    Will your journal of research notes on the planet?s biomes be deep and diverse enough to stand out amongst your peers?

    Tea Dragon Society Autumn Harvest Card Game (On Order)

    Tea Dragon Society Autumn Harvest Card Game (On Order)

    Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.

    Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. At the end of the game, the player with the most points wins!

    Autumn Harvest: A Tea Dragon Society Game is a standalone game that can be combined with The Tea Dragon Society Card Game and expanding gameplay to five players!

    The Fox In The Forest Card Game: Duet (On Order)

    The Fox In The Forest Card Game: Duet (On Order)

    In this innovative, 2-player cooperative trick-taking game, players team up, helping each other move through the forest.

    Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, the let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!

    The Hunger Card Game

    The Hunger Card Game

    The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?

    During the game, players spend "speed" to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.

    The game ends at dawn, after which the surviving player with the most victory points on their cards wins!

    The Hunger Card Game: High Stakes Expansion

    The Hunger Card Game: High Stakes Expansion

    The stakes have been raised! The Hunger: High Stakes expansion features exciting new twists for hungry vampires. The Event Deck creates random starting options. Vampires can now Attack allowing them to defeat new Threats, improve your Hunting abilities and attack other vampires.

    The Hunter: High Stakes Expansion box is designed to store all your cards and tokens for both The Hunger base game and High Stakes Expansion. Features: New Threats bring new strategies and excitement to the game. Events create unique hunt nights and spawn the threats. Powers that fight new dangers like Vampire Hunters and Werewolves, and even other Vampires. The base game is required to play.

    Contents Summary:

  • 36 Starting cards
  • 48 Wound cards
  • 6 Injured cards
  • 28 Hunt cards
  • 1 Rose card
  • 16 Threat cards
  • 9 Spawn location cards
  • 36 Event cards
  • 10 Mission tiles
  • 28 Damage tokens
  • 6 Bonus tokens
  • The Search For Lost Species Board Game

    The Search For Lost Species Board Game

    Thousands of plants and animals have been discovered but haven?t been seen for decades and could be extinct. In order to save these species, we must first find them again. The Search for Lost Species is a game about this real-world search. You are scientists on an expedition to find one of those Lost Species.

    Re:wild has compiled a list of Lost Species (www.rewild.org/lost-species), engages in expeditions with numerous partners to find these Lost Species, and encourages others to conduct their own expeditions to rediscover these amazing Lost Species.In this deduction game, you'll work to locate these lost species and put them back on the map!

    While there are Lost Species all around the world, this game focuses on several Lost Species in Indonesia and Papua New Guinea.

    Features:

  • Follow up to the hit game The Search for Planet X!
  • Use logic and deduction to search for species thought to be extinct.
  • Report your sightings through the free app to determine if they are confirmed
  • Double-sided board provides two different island maps to explore.
  • 6 different Lost Species to find!
  • Eco friendly production!

    Contents Summary:

  • 1 Game Board
  • 1 Pad of note sheets
  • 4 Player screens
  • 18 Town cards
  • 6 Lost species cards
  • 9 Wooden pawns
  • 7 Wooden Mountain Range tokens
  • Assorted punchboard tokens

    At a Glance

    Number of Players: 1-4

    For Ages:13+

    Playing Time: 60-75min

    Game Type: Deduction, Strategy, Logic Puzzle

  • The Search For Planet X Board Game (On Order)

    The Search For Planet X Board Game (On Order)

    Since 2016, astronomers have been searching for a distant planet to explain the unique orbits of observable objects in the solar system.

    Do you have what it takes to find Planet X?

    Features:

  • Players take on the role of astronomers, participating in this real scientific investigation.
  • Use the free companion app to survey for objects and take other actions.
  • Use the app results and the logic rules to find objects, publish theories, and deduce where Planet X must be!
  • Created for 1-4 astronomers, ages 13+, to discover in 60-75 min.
  • The Tea Dragon Society Card Game (On Order)

    The Tea Dragon Society Card Game (On Order)

    Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.

    Each player's deck represents their own Tea Dragon. From turn to turn, players choose to draw a card ? triggering effects and strengthening their position ? or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points wins.

    The West Kingdom Tomesaga Board Game

    The West Kingdom Tomesaga Board Game

    Build the kingdom, defend its borders and increase your influence throughout the lands. In the campaign mode, players will be competing in an epic journey to collect the most tomes and earn their place among the chronicles of their people. Alternatively, players may instead band together to take on the ruthless Overlord in separate co-operative modes for each game in the West Kingdom Trilogy.

    Transformers Deck Building Card Game

    Transformers Deck Building Card Game

    Transform and Roll Out! The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth.

    In this deck-building game, you will take on the role of one of the mighty Autobots. Travel and explore the Matrix and transform between your different modes as you gain allies, find relics, and acquire technology to do battle with the Decepticons. But be warned! As your deck grows, more powerful Decepticons will rise up to challenge you. The Transformers Deck-Building Game can be played competitively or as a cooperative experience. This Core Set will begin your collection with everything needed to play, but the battle is far from over as playable Decepticons are on the way to expand your game.

    Transformers Deck Building Card Game: Dawn Of The Dinobots Expansion

    Transformers Deck Building Card Game: Dawn Of The Dinobots Expansion

    It's time for some Dino-Might! Grimlock and the Dinobots face off against the evil Shockwave and Devastator, the first playable Combiner in the Transformers Deck-Building Game. Who will win in this battle of prehistoric power versus cold logic?

    Transformers Deck Building Card Game: Infiltration Protocol Expansion

    Transformers Deck Building Card Game: Infiltration Protocol Expansion

    The Decepticons have enacted the Infiltration Protocol-a six-stage plan to destabilize and conquer new worlds. Luckily, the Wreckers are here to stop them! This expansion brings new cards and ways to play the game: One versus Many and an objective-focused game mode, the Infiltration Phase Variant!

    Transformers Roleplaying Game: Core Rulebook (On Order)

    Transformers Roleplaying Game: Core Rulebook (On Order)

    In the Transformers Roleplaying game, create your own Autobot character and wage your battle to destroy the evil forces of the Decepticons! Whether defending Earth against Megatron?s plans of attack, searching for elusive stores of Energon, or protecting innocent humans and Cybertronians alike, your game is only limited by the stories you create!

    This book contains everything you need to create your own Transformers robot character and play the game - just add dice, some friends, and your imagination:

  • Complete rules for players and Game Masters focused on fun storytelling and epic combat
  • Character creation tools, weapons, equipment, vehicles, and villain dossiers
  • Combat and exploration information, details of secret bases and special equipment, and tools to get your campaign started
  • An introductory adventure for 1st-level characters that is ready to play with your new character
  • Transformers Roleplaying Game: Dice Bag

    Transformers Roleplaying Game: Dice Bag

    Keep your dice and other gaming accessories at hand in this premium quality Transformers Roleplaying Game dice bag! A sleek rendition of the classic Autobots symbol is featured on this dice bag, perfect for use while playing the Transformers Roleplaying Game! Featuring high quality construction with soft fabric exterior and protective liner, along with a locking drawstring clasp, your dice will be safe and secure. Measures 6.25 in x 8.5 in.

    Transformers Roleplaying Game: GM Screen And Beacon Of Hope Adventure

    Transformers Roleplaying Game: GM Screen And Beacon Of Hope Adventure

    Spend less time looking up rules and more time playing Transformers with this full color Game Master?s Screen for use with the Transformers Roleplaying Game! In addition to the helpful rules tables and references on the interior of the screen, this package includes a new adventure scenario for your game, ?A Beacon of Hope? ready for new players that have finished the introductory adventure included in the Transformers Roleplaying Game Core Rulebook.

    Requires the Transformers Roleplaying Game to play.

    Features:

  • 32 page booklet featuring ?A Beacon of Hope? adventure for low level players
  • Original Transformers artwork for the outer GM Screen panels
  • Reference tables and key rules to streamline gameplay inside GM Screen
  • Vampire The Masquerade RPG: 5th Edition Anarch Sourcebook

    Vampire The Masquerade RPG: 5th Edition Anarch Sourcebook

    You are a vampire, struggling for survival, supremacy, and your own fading humanity - afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

    Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.

    Vampire The Masquerade RPG: 5th Edition Camarilla Sourcebook

    Vampire The Masquerade RPG: 5th Edition Camarilla Sourcebook

    You are a vampire, struggling for survival, supremacy, and your own fading humanity - afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

    The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Featuring insights and perspectives on unlife in the Camarilla from Mark Rein-Hagen and Matthew Dawkins.

    Vampire The Masquerade RPG: 5th Edition Chicago By Night Sourcebook (On Order)

    Vampire The Masquerade RPG: 5th Edition Chicago By Night Sourcebook (On Order)

    Accept no substitutes: Chicago is the city of vampires. Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself. Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here. Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red No5, if they'll let you in. The guest list is pretty damn exclusive. Introduce yourself to the Ventrue Prince. Get to know his vision. Buy into it. Serve it. Stay on his good side and your immortality is going to be just fine.

    Just ignore the purges of Anarchs, Thin-Bloods, and fledglings when it grows inconvenient, yeah? Stay invested in the Camarilla and it'll stay invested in you. Remember who's got your back and who can take that backing away in the blink of an undead eye. Don't go digging into business that doesn't concern you. Don't go wandering into territory you don't know, because someone will claim your skull as a trophy. Don't screw with another Kindred's kine, or you'll find your own murdered and dropped in a dumpster, and that'll just be the start of your problems. Chicago can be everything for a vampire like you. You just have to accept Chicago into your heart. Become a part of the city. Chicago by Night includes: A history of Chicago from multiple vampire perspectives and accounts of the domain as it exists in the modern nights, along with systems for how to run this city like the twisted, dysfunctional machine it is. An introduction for the Clan of Night's entry to the Camarilla and rules for playing Lasombra in Vampire: The Masquerade 5th Edition, including their Discipline of Oblivion. Over 50 individual Kindred with biographies, ambitions, secrets, relationships, and reasons for inclusion in any given chronicle, along with fiction illustrating these characters and key locations around the city. A multitude of chronicle hooks covering everything from the Beast and the Hunger to Humanity and Hierarchy, and a single large chronicle in which the Lasombra make it their mission to join the elite ranks of the Camarilla. Coteries illustrating the factionalism of Chicago's Kindred and new coterie examples for your characters. Loresheets for characters new to or already based in Chicago, providing players easy ways to integrate their characters into the book's many stories.

    Vampire The Masquerade RPG: 5th Edition Cults Of The Blood Gods Sourcebook (On Order)

    Vampire The Masquerade RPG: 5th Edition Cults Of The Blood Gods Sourcebook (On Order)

    When you have already experienced death, why have faith?

    If you accept that you and everyone like you is cursed by God, why cling to His word?

    When you return from the other side as a blood-drinking monster, what purpose serves belief?

    Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying their Hunger and their Beasts. Elevation of the self. Reassurance of the possibility of redemption. A grand plan they forged or that was bestowed upon them by secret masters.While some vampire cults span the globe hiding in plain sight, others are fringe faiths with morbid practices and ancient conspiracies lasting centuries. Others such as the incestuous Clan of Death and the malignant Church of Set ?arguably the largest vampire cults of all ?believe in a destiny that will enable them to imposetheir wills on the world of the living and the dead.

    Whether for power, salvation, or transcendence, all Kindred cults wallow in blood. They shed it in sacrifice, demand it of their followers, and exalt in it in unholy baptisms proclaiming their divine glories.

    These cults dedicated to blood gods are among the most insidious, damning sects of Kindred, and tonight they approach their apex of power.

    Vampire The Masquerade RPG: 5th Edition Players Guide

    Vampire The Masquerade RPG: 5th Edition Players Guide

    The children of the night - what games they play! And what games can we play with them? Vampires have lurked among us since the first cities rose nameless by the Euphrates. They command mighty powers and strange magics, they hunt in singular ways, they even flock together when times demand it. This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade. The Players Guide is the perfect companion to the core Vampire: The Masquerade rulebook!

    Features: Consolidates 7 clans of Kindred not included in the core Vampire: The Masquerade rulebook: Banu Haqim, Hecata, Lasombra, The Ministry, Ravnos, Salubri, and Tzimisce with their iconic Discipline powers including Oblivion and its Ceremonies! Collects previously published Discipline Powers, Blood Sorcery Rituals, and Thin-Blood Alchemy Formulae, plus includes over 40 new additions. New systems and advantages for coteries, including clan coterie merits for each of the 13 great clans plus Caitiff, Duskborn, and Salubri. Revisits all aspects of character and coterie creations, including streamlined guidance for new or experienced players. Guidelines and advice for non-traditional chronicles, including: all Thin-blood, troupe-style, virtual play, and play without a Storyteller.

    Vampire The Masquerade RPG: 5th Edition Sabbat: The Black Hand (On Order)

    Vampire The Masquerade RPG: 5th Edition Sabbat: The Black Hand (On Order)

    Brothers and Sisters in Caine, united under the banner of the Dark Father. An antagonists' guide to the cultic fanatics of the Sabbat, this book contains: Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity. Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians. New tools to expand your chronicles, including Discipline powers, versatile antagonists, and the horrifying Ritae of the Black Hand.

    Sabbat: The Black Hand is a supplement for the Vampire: The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience. Includes descriptions of the Paths of Enlightenment, the foundations of Sabbat identity. Contains information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians. New tools to expand your chronicles, including Discipline powers, and the horrifying Ritae of the Black Hand. 140 page hardcover full color book. Includes red satin bookmark ribbon. This is a supplement for Vampire: The Masquerade Roleplaying book. Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

    Vampire The Masquerade RPG: 5th Edition Second Inquisition (On Order)

    Vampire The Masquerade RPG: 5th Edition Second Inquisition (On Order)

    The secret Church and the hidden State, hunting the hunters in cities and across continents. An antagonists' guide to the rising Second Inquisition, this book contains: Opponents of your Kindred, and their special forces and equipment. Information on the fires rising against the world's vampires, stoked by the Society of St. Leopold and the American FIRSTLIGHT black program. New tools to expand your chronicles, including eldritch Artifacts, dozens of dangerous antagonists, and the tactics your coterie can use to fight back.

    At a Glance: 140 page hardcover full color book. Includes a blood red satin bookmark ribbon. This is a supplement for Vampire: The Masquerade Roleplaying book. Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

    Vampire The Masquerade RPG: 5th Edition The Book Of Nod (On Order)

    Vampire The Masquerade RPG: 5th Edition The Book Of Nod (On Order)

    The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.

    Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicle of Shadow reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming dread of Gehenna.

    The Book of Nod is a collection of mythic texts for use in the Vampire: The Masquerade RPG. Presented as an epic poem, The Book of Nod is an in-game resource, viewed as sacred by Noddist scholars and most vampire elders, especially of the Sabbat. Rather than a book of game mechanics, this book can be used as a prop and for lore, as it outlines the genesis of vampires with the mythology of Caine.

  • Faux-leatherbound book with silver foil, gilded pages, and a blood-red ribbon
  • Rich mythology of the creation of vampires, usable as an in-game prop, clues and Story motivation for players, or as Storyteller inspiration
  • A perfect companion to Sabbat: The Black Hand for your 5th Edition Vampire: The Masquerade game
  • Loaded with legacy art from the original printing
  • Vampire The Masquerade: Rivals Expandable Card Game 55 x City Deck Sleeves

    Vampire The Masquerade: Rivals Expandable Card Game 55 x City Deck Sleeves

    Protect your Vampire: The Masquerade Rivals Expandable Card Game cards with these sleeves! Each pack contains 55 high-quality plastic sleeves (standard card sleeve size: 63 mm x 88mm).

    Vampire The Masquerade: Rivals Expandable Card Game: Heart Of Europe Expansion

    Vampire The Masquerade: Rivals Expandable Card Game: Heart Of Europe Expansion

    Packed full of new options, and a new city to fight over, Heart of Europe takes the battles and machinations of Vampire: The Masquerade Rivals to Prague!

    This expansion does not add any new clans to the game, but rather includes new possibilities for all 10 clans currently in the game, with new Vampires, attacks, reactions, havens, and more to widen the possibilities!

    Vampire The Masquerade: Rivals Expandable Card Game: Shadows And Shrouds Expansion

    Vampire The Masquerade: Rivals Expandable Card Game: Shadows And Shrouds Expansion

    Shadows & Shrouds is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: LASOMBRA & HECATA. The Lasombra love to win and will spend and risk their agenda to do so, often employing long shadows to do their bidding. The Hecata are necromancers obsessed with death, using the blood of dead mortals to fuel their occult practices. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to make your coterie step out of the shadows and into the winner's circle. Requires Vampire: The Masquerade - Rivals Expandable Card Game to play.

    Contains:

  • 2 Pre-Constructed 49-Card Player Decks
  • 30 Card Crypt Pack
  • 6 Wraith Tokens
  • 4 '-1 BP' Tokens
  • 4 Fear Tokens
  • 4 Card Storage Dividers
  • 1 Rulebook
  • Vampire The Masquerade: Rivals Expandable Card Game: The Dragon And The Rogue Expansion

    Vampire The Masquerade: Rivals Expandable Card Game: The Dragon And The Rogue Expansion

    The Dragon & The Rogue is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: Tzimisce & Ravnos. Where Tzimisce seek to possess and distort the physical world around them, Ravnos constantly leave their world behind in search of fresh opportunities to exploit, and their distortions are more of the mental variety. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes.

    Viscounts Of The West Kingdom Board Game (On Order)

    Viscounts Of The West Kingdom Board Game (On Order)

    Viscounts of the West Kingdom is set at a time when the King?s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.

    The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!

    Features:

  • As the King?s reign comes to an end, seek the favor of the townsfolk.
  • Construct buildings, write manuscripts, work in the castle, and acquire deeds for new land.
  • Increase your influence while traveling throughout the kingdom.
  • Viscounts of the West Kingdom is the third game in the West Kingdom Trilogy
  • Viscounts Of The West Kingdom Board Game: Collector's Box (On Order)

    Viscounts Of The West Kingdom Board Game: Collector's Box (On Order)

    This Collector's Box is designed to fit Viscounts, Gates of Gold, Keeper of Keys, and all additional content, such as promos and metal coins. It fits sleeved cards. The box is the same size as the Collector's Boxes for Raiders of the North Sea and Paladins of the West Kingdom (295x295x69mm). Requires Viscounts of the West Kingdom.

    Contains:

  • Organizer insert designed for Viscounts of the West Kingdom and the expansions: Gates of Gold and Keeper of Keys.
  • Crossover Promo Pack:
      4 Outsider Cards
      4 Hero Townsfolk Cards
      4 Chest Tiles
  • Viscounts Of The West Kingdom Board Game: Gates Of Gold Expansion

    Viscounts Of The West Kingdom Board Game: Gates Of Gold Expansion

    In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendor of our great city. While most are traders and labourers, eager to make a home for themselves, others seem to have more devious intentions. Can we really trust those who once attacked our walls? Do they truly desire peace? The King has sent his orders, but we will decide who may stay and who must go. This expansion introduces the new King's Order and Outsider Cards, new Building Bonus Cards, Manuscript Boards, and plenty of new Townsfolk, Heroes and Manuscripts Tiles.

    Viscounts Of The West Kingdom Board Game: Keeper Of Keys Expansion

    Viscounts Of The West Kingdom Board Game: Keeper Of Keys Expansion

    In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King's court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands?

    This expansion introduces 3 public Buildings for players to compete over, thick Player Boards, and the new Chest Tiles. Along with more Townsfolk, Heroes and Manuscripts Tiles, there are also 3 replacement starting Townsfolk for each player. These grant ways to gain the new Chest Tiles or to recruit more Heroes.

    Warps' Edge Board Game

    Warps' Edge Board Game

    You are Taylor Minde, rookie pilot of the Force?s Outer Rim. After a crucial battle you are stranded far away from your fleet, lost and alone. With resources running low you jump through warp gate after warp gate hoping to find the right combination home.

    But home is not what you find. The warp takes you further out in the galaxy than the Force has ever gone. You are deep behind enemy lines and find yourself on the edge of a blackhole... and on the doorstep of the enemy?s mighty mothership.

    You have a moment of bravery and approach the enemy?s fleet. Just maybe you can get through them and destroy the mothership... but before you have a chance to react the enemy is already upon you. Lasers fire. Photon cannons pierce through the blackness. A moment later your shields are gone, your laser battery empty, and your hull damage. Your powerless ship splits apart as you fall from the enemy and into the black hole below.

    Just as your ship crests gravity?s edge you and infinite blackness takes hold... you are back where you started. The enemy fleet is before you. The mothership looming in the distance. And, most importantly, your laser battery is full. You have a second chance at the edge of space and now you know what?s coming...

    Warps' Edge Board Game Anomaly Expansion

    Warps' Edge Board Game Anomaly Expansion

    Far from home. Deep in hostile territory. Your starfighter?s overclocked warp drive is now creating anomalies, little tears in the fabric of spacetime that alter situations and require you to adapt on the fly. Can you use these anomalies to your advantage? Trust your instincts. The citizens of the Outer Rim are counting on you.

    ANOMALY is an expansion for WARP?S EDGE, a solo bag-building game of space combat. New starfighters, motherships, and skills add to the options alongside the anomalies, an all-new token type.

    Wayfarers Of The South Tigris Board Game

    Wayfarers Of The South Tigris Board Game

    Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?

    The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player's marker has reached the far right column of the journal track.

    Werewolf: The Apocalypse RPG 5th Edition Core Rulebook

    Werewolf: The Apocalypse RPG 5th Edition Core Rulebook

    Gaia is dying. The ices melt, while the seas swell. The heat rises, while the forests wither. Extinction threatens millions, in favor of the few. The Garou - warlike shapeshifters torn between Rage and spirit, between Wolf and Man, and champions of the earth-mother - have failed. The Apocalypse is here. Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction, avarice, and greed ravaging the earth-mother. With tooth and claw the Garou will wrest her from the brink of death - or follow her enemies to the grave. Will you answer their howl? What legends will the Garou sing of you? When will you Rage?

    As a new generation Garou, you will confront the forces of destruction, avarice, and greed ravaging the earth-mother. Utilize the 5th edition Storyteller system to create your chronicles within the World of Darkness. Includes everything you need to know to build your own character or guide a troupe as they explore their new forms. As a werewolf, build your legend, vie for renown, and fight to take back what has been lost. Join one of eleven tribes, each unique and rich with narrative depth for players to explore, and Storytellers to utilize. This 300+ page hardcover book also includes an introductory story to guide new Werewolf players and veteran World of Darkness enthusiasts through their first game.

    Werewolf: The Apocalypse RPG 5th Edition: Dice And Form Card Set

    Werewolf: The Apocalypse RPG 5th Edition: Dice And Form Card Set

    Enhance your game of Werewolf: The Apocalypse with these custom dice and cards designed for clarity and style. Each set of official Werewolf: The Apocalypse 5th Edition dice contains a set of dice for one player and five form cards to track which of the five forms their character is in and remember the rules for that form.

    Contains:

  • 12 Custom Ten-sided Green Normal Dice
  • 5 Custom Ten-sided Red Rage Dice
  • 5 double-sided form card
  • Wreckland Run Card Game

    Wreckland Run Card Game

    Load up your vehicle with supplies, strap on a few weapons, and prepare to make your wreckland run.

    Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that's filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter, the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses, enemies, and gameplay twists. The contents of these are secret for now. Do not reveal them until you?ve been instructed to!

    At the start of the campaign, you will first choose a vehicle and driver. Choose wisely, as this will be your combination that you?ll carry across all 7 chapters. Once you?ve completed a chapter, you will move on to the next chapter in the campaign, but the enemies and Parts you?ve encountered will remain in their decks, increasing the power of your arsenal but also the ferocity of your foes!

    The game is played over three rounds, each consisting of to phases, Wreckage and then Run. In Wreckage you'll repair and outfit your vehicle with new and upgraded parts. In the Run phase, you battle enemies over a series of turns, and hopefully survive to fight another day! You win by defeating the Boss in the third and final round of the game!