Compete as master architects to acquire cards and use them to build the highest towers. You'll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.
Animotion ensures lots of animal fun. In each round, one player pantomimes an animal. In addition, the animal shows a certain emotion, which the players have to guess. To make sure that combinations like the "ambitious koala" can be deciphered at all, there are six cards each with animals and emotions.
The fun game principle of Animotion, short game rounds of about 20 minutes and a player number of three to eight people are suitable for a family game night as well as for a party game - laughs guaranteed!
Among the 50 animal and 50 emotion cards are a skunk, a squirrel, a pelican and many more trendy animals.
Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management. Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other's produce.
Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities. However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.
Great adventure, fame, and untold riches - all this is waiting for the Black Hole Buccaneers. In the game, the players' task is to collect ancient collectibles from the orbit of black holes, objects dumped there hundreds of years ago as mankind's chosen place for the final disposal of garbage. Among the 99 cards in the game are artifacts and relics that have powerful effects, as well as toys that are not particularly valuable in the year 2642, but that are in great demand by other species. In exchange, these species offer their help in escaping the black holes into which players will be drawn when the collected space debris exceeds their threshold for release. The player who best manages to master the dangers of outer space after three rounds of the drafting game and collects the most valuable items will win.
Black Hole Buccaneers is a fast-playing drafting game which not only offers new situations and a lot of interaction with other players, but also difficult decisions due to various card effects. In each round, everyone at the table plays one card and passes the remaining cards to their neighbor. Whoever can escape the black hole in the scoring phase of a round gets to score their collected items and thus comes a little closer to victory.
There is a bomb full of wires and the countdown has begun... Who are you gonna call? YOU, the Bomb Busters! To safely defuse each bomb, you'll need to collaborate with your fellow team of bomb disposal experts! Use the wires you have in front of you to try and deduce your teammates' wires. Find and cut identical pairs of wires, but be careful - if you snip a RED wire: BOOM! Use your equipment wisely to meet the dozens of challenges which get more difficult each mission. Tick tock, tick tock... can you figure it out before it's too late?
66 Missions: 66 bombs which grow more and more dangerous (but don't get snippy)! 66 challenges to play (even if you already blew your top!) 66 different ways to paly depending on your preference (play all 66 in sequential order, select a desired difficulty level, or replay your favorite missions!) "Surprise" Boxes!- An exciting and ever-evolving experience with 5 boxes filled with secrets to discover. You will find new equipment, nasty surprises, and unexpected rules twists!
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The sea creatures play hide and seek at the coral reef, not thinking of the deep chasm nearby where the dreaded shark dwells. Oh no, the ever-curious seahorse is swimming towards the shark's chasm! Bring it back to the reef with the help of the bubbly bubbles from the bubble anemone!
In Bubble Trouble, all players work together to try to bring as many sea creatures as possible back to the reef. To achieve this, they have to skillfully throw bubbles from the reef towards the sea creatures. All animals that are caught by a bubble drift one step closer to the reef; all animals not caught by a bubble swim further towards the shark. Once no more animals are in the playing area, the game ends and the players receive points for all the animals they rescued.
Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States' steel industry made him one of the richest men in the world and an icon of the American dream.
Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries. During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity! The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow. The goal of the game is to build the most prestigious company, as symbolized by victory points.
For all fans of Carnegie, the expansion Departments & Donations adds four new modules that can be played independently or in any combination.
The module A New Beginning, in which the players secretly manage their starting money and select their starting resources, provides for an asymmetrical game. They can also bid to become the starting player. With the other two modules, a total of 16 new departments and four new donation tiles come into play, which provide additional variance in the game structure. To provide experienced players with new and challenging gameplay options, Departments & Donations also comes with three optional rules that can be introduced into the game at will.
The Celtic Lord of the Wetterau is looking for a successor. To prove themselves worthy, players have to travel the region and trade with neighboring tribes. Each turn they have to perform one movement with their family members; other players at their starting location can decide to join them. While some locations allow players to collect goods, others have to be visited to fulfill goal cards which grant influence (victory points). The game ends immediately once a player has fulfilled five goal cards or chooses to reveal that they've collected one good of every kind. Players then tally up their points and the most influential Celt wins.
Celtic is an easily accessible family game for 2 to 4 players, ages 8 and up. Quick turns that allow inactive players to profit make for a light tactical game without downtime.
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design! For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.
When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance. Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game's system and many cards provide.
In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines.
To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next.
The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins.
Deadly Dinner - Killing Woodstock is set in San Francisco, 1970: Ten people have one goal: Reviving the legendary Woodstock Festival. A tranquil San Francisco commune, an up-and-coming rock band, and a tough motorcycle gang are united by their love of music, peace, and mind-expanding drugs. However, the festival turns into a death trip for the commune's spiritual leader. Once the guru was found murdered, peace, love, and happiness were over.
Deadly Dinner - Killing Woodstock is a classic murder mystery game. It is played over three rounds, during which the players receive new information about the sequence of events as well as secret objects that can be found in envelopes in the game box. The players have to discuss the information and clues they have available to identify the culprit in the end. A blueprint of the location and character standees allow them to keep track of who was where when the crime occurred.
An interactive crime/thriller experience for friends & foes! Hollywood 1959: A famous actor is killed on the set with his own Oscar. 6 to 8 suspects try together to expose the murderer among you.
Role distribution can be sent online ahead of the game. Eight suspects. One dinner. A puzzling social experiment.
As a host, you invite your guests to a dinner, during which you solve a mysterious death. But be careful: one of you is the murderer! In order to solve the case, you have to uncover shady machinations and dark secrets as well as carefully challenge the other players. This is the only way to solve the crime!
Hollywood 1959: Everything happens on the set of the long-awaited Hollywood comedy "The Soldier Who Loved Me" where the popular movie star Henry Steward is found dead. One thing is clear: glitter and glamor cannot hide this violent and bloody crime. The culprit is among you!
Can you find out what happened? And can you solve the murder case?
The second instalment of the "Deadly Dinner" series. An interactive crime/thriller experience for friends & foes!
Each player takes on a role. Role distribution can be sent online ahead of the game.
Seven suspects. One dinner. A puzzling social experiment. Find the murderer among your group.
As a host, you invite your guests to a dinner, during which you solve a mysterious death. But be careful: one of you is the murderer! In order to solve the case, you have to uncover shady machinations and dark secrets as well as carefully challenge the other players. This is the only way to solve the crime!
Can you find out what happened? And can you solve the murder case?
Well flicked is half-way won in Dice Flick: In the game 2 to 4 players compete to score the most points in ten rounds. To do so, they draw dice from a bag each turn and flick two of them onto the playing area, which is mounted inside the game box. Three adjacent dice of the same color can be scored and are returned into the bag. Dice landing in the middle of the board grant double the points and can even be scored by themselves. While white dice serve as jokers, the pink, glittering dice trigger a special scoring. Players who make best use of the dice's abilities and have good aim are bound to win the game.
Open the box and start playing ?Dice Flick plays just as quickly as it is set up. That leaves more time to play: Draw some dice and flick your way to victory with a little bit of luck and a lot of dexterity. Even if the dice did not fly right ? a game lasts 15 to 25 minutes, so there is always time for a rematch.
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Long ago, your ancestors discovered a powerful magical source, and over generations a small, vibrant community has grown around it to protect that source. Unfortunately, some magical beings of dubious character, which you call Djinn, have tracked down this source. They certainly don't want to use it for peaceful purposes...
As a hopeful apprentice to the Magic Guild, players are tasked with capturing the Djinns before they can do any harm. Who is proving to be the most successful in protecting the Magic Source? Djinn offers an entertaining and atmospheric gaming experience that requires both forward planning and flexibility. Due to the variable setup, different ways of playing can lead to success.
Burbling rivers, rustling forests, wheat fields swaying in the wind, and here and there a cute little village ? that is Dorfromantik! The gaming community has been swooning with delight over the video game by small indie studio Toukana Interactive since its Early Access in March 2021. It has even won several well-known video game awards. Now Michael Palm and Lukas Zach have transformed the popular landscape-building puzzle game into a family board game for all ages with Dorfromantik ? The Board Game.
In Dorfromantik ? The Board Game, up to six players use hexagonal tiles to form a beautiful landscape together and try to fulfill the wishes of its population. At the same time, they must lay the longest possible train track and the longest possible river, and take the flags into account, which provide points in completed areas. The better the players succeed in designing their landscape, the more points they can achieve at the end of a game. During the replayable campaign, new tiles can be unlocked with the points scored in earlier games. Those tiles are initially hidden in small, closed boxes. They provide the players with new, additional tasks and make it possible to keep increasing the high score in this cooperative game.
Dorfromantik - Sakura is the stand-alone successor to the Spiel des Jahres 2023 Dorfromantik. Dorfromantik - Sakura takes the players into the idyllic landscape of Japan with many new challenges. Sakura is the Japanese word for cherry blossom, which comes into the game as a new element. In addition, there are now more than 40 achievements from 6 boxes to unlock. These and other surprises await the players in Dorfromantik - Sakura.
The next part of the Dorfromantik world is no longer about working together, but about friendly competition. Now, both sides continue to expand their own landscape with the tile they have just revealed. Two new types of assignments also come into play with double and all-around assignments, which can also be combined with Dorfromantik: The Board Game.
Two independently playable modules also provide more challenge, more variety, more interaction. Four of the new special tiles can also be integrated into the original game and played cooperatively. Dorfromantik: The Duel allows two players and, with two copies, even up to four people can play. Who will create the most beautiful world of hexagonal landscapes? Who will be better at fulfilling the villager's orders while also mastering the challenge of new assignments?
Dorfromantik: The Board Game - Die Wetterau is a three-tile expansion for the base game, with these tiles featuring regional motifs of the Hessian Wetterau, that is, fertile tracts of land watered by the Wetter tributary in the western state of Hesse. The tiles feature the Adolfsturm, the Pegasus, and the Winterstein with the Steinkopf television tower. (Pegasus Spiele is headquartered in the town of Friedberg in Hesse.) It offers a new gameplay factor to explore and allows you to reach even greater highscores. This mini-expansion can be stored inside the Dorfromantik box.
The dinos are waiting for their colorful dino eggs to hatch. Cozy and warm, the eggs lie safely in their nests. But Dori Dino loves to roll the glittering dino eggs around to create a colorful mix. Can the other players quickly roll the eggs back into their original nests before the dino babies hatch?
In Dori Dino, a different player each round will take a turn as Dori, rolling the eggs around and into the wrong nests. The rest of the players are the dino parents who try to roll the eggs into their matching colored nests. All players have a dino wand and can only move the eggs with its tip. The round ends as soon as all the eggs in the nests have disappeared. The eggs will be scored for where they landed. All eggs that the parent team was able to correctly match will hatch and bring points. After a final round in which everyone plays dino parents, the turbulent dino game ends.
A spell that went wrong has dispersed the inhabitants of Fabulantica throughout the entire land. Confused as to what has happened, the inhabitants take cover in the towers where they wait for help, since nobody knows where the others have got to. That's up to the players to find out.
At all times 3 open mission cards are pending, each requiring players to find a specific resident first and then look for their friend. To do so, players play travel cards that correspond with the four kinds of paths, to move across the board, or they use the Magic Carpet and travel to a location of their choice. The resident in each tower is revealed to all players, when their current location is visited - but if that resident was part of the active players' mission, the resident including the tower changes their position. The player who cleverly plans their travels, remembers the residents' locations and fulfills three mission first, wins. With accessible rules Fabulantica challenges players from age 6 and up to make the best out of their hand cards, to pay close attention at all times so that no residents "disappear" again, and move efficiently to succeed.
In Fire & Stone, players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms, and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts, and gathering resources. With the invention of new tools and techniques like ship building or pottery, the expansion of your tribe can even be accelerated.
Each space the scouts can enter contains upside-down discover tokens. When a scout moves on one of those tokens for the first time, the token is revealed and triggers an effect. From now on these tokens can be used as a player action with a different effect. By the end of the game, the player who made the most victory points with villages and accomplishing tasks wins.
For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!
Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture - at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.
In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed.
Delicious mushrooms beckon from every grove and hollow. There are many tasty and valuable varieties awaiting the savvy collector. Bring your basket if you think it's your lucky day. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you saut‚ them in butter. If you feel mercantile, sell porcini to local aficionados in exchange for information that will help you find what you seek most deep in the forest.
All players start a game of FYFE with the same board. In the course of a game, they decide not only which tokens to use, but also how to score them. In each round, they have the choice of placing one of two tokens. If there isn?t a scoring board already pointing from the edge of the player board to the token just placed (vertically, horizontally or from one of the two diagonals at the top of the board), one must be placed immediately. Players can choose one of their remaining 15 scoring boards. As soon as a scoring board is completed, it is turned over. Whoever completes a task first receives extra points. Bonus points also await if two, three or even four scoring boards are completed with the placement of a single token.
Good planning in advance and placing the wooden pieces and scoring boards at the right moment are worthwhile in this abstract tile-laying game from Kosch. Lucky charms give the players individual abilities that they can use once in the game. Once all 25 spaces on the board are filled, the game ends. The person who best combined their scoring boards with the drawn tokens will win a game of FYFE.
The multi-award-winning strategy game Hansa Teutonica is back in a Big Box edition including the base game and all expansions. In the game, players attempt to increase their standing as merchants in the Hanseatic League by gaining prestige points in various ways. For instance, they can try to establish a network of counting offices in new Hansa cities by occupying an entire trade route between two cities - but before that happens, player markers can also be displaced by other players. Players may also aim to develop their trading skills, improving their abilities throughout the course of play. With only two actions per turn and a variety of contested opportunities, every turn is equally quick and strategically demanding.
Hansa Teutonica is a highly interactive strategy game as players block and push each other each turn, but it also gives cunning players the chance to put being blocked into an advantage. The game's many possible strategies can also be tested and perfected on the variant game boards of the beloved Britannia and East expansions.
What a hustle and bustle! In Happy Hopping, the frogs jump into the ponds left and right. Everyone is on the hunt for colorful mosquitoes. Whose frogs can catch the most of them?
Over the course of eight rounds, the players try to complete tasks to collect chips. There are speed rounds, in which you need to be quicker than the other players, and normal rounds, in which all frogs may perform one jump. If the goal of a round is met, players gain frog chips ? with the fastest players gaining a ladybug chip on top. They show mosquitoes in different colors. After the last round, a scoring tile determines which mosquito color scores points. Whoever has the most mosquitoes of that color, wins.
Happy Hopping cleverly integrates the game box into the game and jumping aids makes it easier for younger players to perform good jumps.
You stand at the railing of the viewing pavilion, your gaze wandering into the distance. The soft colours around you glow in a soft light. From this beautiful location, fleets of your hot air balloons will soon dapple the sky with radiant hues. You couldn't be prouder, but as the horizon fills with these graceful flights of fancy, it will take careful planning to make sure that your balloons attract the most attention.
You are trying to score as many points as possible with clever placement of your balloons. Points are earned by launching the balloons of your fleets and forming the largest possible groups of your own balloons within the different regions. The launch sites at the pavilions are also highly coveted and offer you further opportunities to earn points. Choose the right launch site at the right time and score lots of points for your fleet! The player with the most points at the end of the game wins.
HexRoller Hexpansion 1 is an expansion for HexRoller. Hexes included!
Lots of busy bees, flying from one flower to the next, in search of nectar to make their delicious Honey. In the game nectar drops are distributed to different flowers more precisely the drops are dropped in a tube under each flower. Players have to remember which flower has how much nectar to be able to collect a lot. But even if they are not sure, every time nectar is dropped into a tube they can hear if a drop of nectar falls into an empty tube, or onto few or many other drops, thus giving them an audio clue to lucrative flowers.
In a second step they move from flower to flower, collect the drops and try to fill their personal honey jar first, to win the game. A clever mix of mechanisms and a beautiful 3D setup, plus audio clues mitigating the memory factor and giving equal chances to kids and their older siblings or parents - all of this makes Honey not only sweet but delicious.
Some days, you don't want to do chores, be productive, or work on your to do list. Other days, all you look forward to declaring is - I AM DONE! What's this about? Quite simply, it a card game where the player who is first to display the phrase "I AM DONE" wins the game. (Unless you're the Kingmaker, or it happens to be precisely 9:34 pm, or...) On your turn, either draw a card or play a card, then hold on tight: expect wild swings of fate, unexpected twists, unplanned strategies, and plenty of laughs.
I AM DONE is a fast-playing filler, perfect for moments where you're searching for a light-hearted game that takes seconds to learn, which will leave you breathless with its wackiness. This game is silly and chaotic - you have been warned.
From the designer of Azul, comes another strategy masterpiece! Welcome to Intarsia. Players take the roles of craftspeople who specialize in the art of Intarsia, a delicate and elaborate form of woodworking that results in beautiful parquet flooring. You have been asked to redesign the stunning floor at the renowned Cafe de Paris, embellishing it with stylish intarsias. However, this is a contest: you must prove that you are more skilled at your craft than your competitors.
Intarsia is a game of careful choices. As an artisan, your work will be defined by the materials you collect, the wood you purchase and add to your personal floor board, and your ability to score achievements as you gently settle each interlocking element into place. By claiming a tool tile each time you satisfy its particular requirements of wood colors and arrangement, you gain expertise and accumulate ever larger scoring multipliers. After three rounds, the player with the most points will claim victory and secure their legacy with the contract to renovate the intricate floors at Cafe de Paris. Explore your creativity with Intarsia!
Welcome, Merchant, to the Bazaar of Istanbul!
Use you assistants well in this strategy game and collect of the rubies faster than your opponents!
Istanbul: Big Box is the All-in-1 package for Istanbul, including the base game as well as both expansions, Mocha & Baksheesh and Letters & Seals. This combination also gives players the option to play on a big 5 x 5 tiles bazaar.
Welcome back to the Istanbul Bazaar!
Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul ? Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play.
On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects.
Fans of the Istanbul game series will recognize familiar locations in Istanbul ? Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative Choose & Write mechanism, this visit to the bazaar will challenge players in a completely new way.
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Welcome to the Bazaar of Istanbul! As cunning merchants, players need to outdo their competitors in order to become the sole Master of the Trade Guild. Turn after turn, they contend with each other for money and goods. Their faithful assistants, represented by custom dice, support the players in their endeavours. Using their income wisely, players can invest in improved abilities or purchase the much-desired rubies straight-away. With a little bit of luck and the right strategy, the first player to collect a certain amount of rubies will come out victorious as the next Master of the Trade Guild.
Istanbul ? Das Wrfelspiel maintains the charm and look of its big brother, but compresses it into a fast and easy-to-learn family game. This makes it appealing for fans of the board game as well as newcomers who are slowly proceeding to more advanced games.
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It isn't easy being a zoo animal. The enclosures are far too small for your needs, the daily routine is boring, and the visitors to the zoo are too obnoxious. You have decided: You need to break out of the zoo, ideally within the next seven days.
There are multiple ways to escape in KuZOOkA, but you need to work together with the other animals - in secret - to pool the trash left behind by zoo visitors and develop an escape plan that makes use of these items. Each player has one of the ten animal cards with a unique power, and you play on a game board that features a path comprised of spaces in six colors, with each space having a number in it. In each round, a number of item cards is dealt out to players, with 20-22 cards being dealt in the first round. Cards show a colored item, e.g., a red ice cream spoon or a purple scarf. On a turn, you place one of your animal tokens on the path farther than any other animal token, say, in the 1 red space or the 2 purple space, to give some indication of what you have in hand. (The first player is limited to one of the first five spaces.) The next player places one of their tokens farther down the path, and so on, with each placement giving players a chance to suggest what cards they hold in hand. A player can use their animal power once during a round. At some point a player will decide that instead of placing an animal token, it's time to attempt an escape. At that point, all players reveal all cards of the color matching the location of the animal token furthest down the path. If you have more cards, you gain experience stars equal to the number depicted on that space - and with experience stars, you can purchase a higher starting experience level, which means you'll have more cards in play, including face-up cards visible to all. If you have exactly as many cards as the number depicted, you gain experience stars as well as a universal tool card that counts as a joker. If you have fewer cards, you fail. Shuffle all cards, then deal out the current number of cards and start a new round. If during a round you manage to reach one of the six final spaces on the track and you have at least that many cards of the designated color, you escape and win the game. If you fail to do this by the end of the seventh round, you lose. You can increase the difficulty of KuZOOkA by requiring more stars to advance in experience level or by playing on the opposite side of the game board, which requires you to win universal tools in order to succeed in the final six spaces.
In the oceans around the equator, a beautiful habitat shines with bright colors. Coral reefs are precious ecosystems that are home to many species and we must protect them! In Lumicora, players gather colorful coral tiles and use them to construct new reefs that grow in all directions. Stack coral tiles strategically, maintain a diverse selection of creatures that live in the reef, and be sure to have enough limestone available - it is a necessity for reef growth. Lumicora is a fascinating three-dimensional tile-laying game that relies on clever planning and timing.
Standing in front of her wardrobe, Mary Magica tries a new spell - and all of a sudden her clothes are scattered all over the floor. Some pieces seem to be enchanted. Mary will have to find these to bring everything back to normal. In the game players try to find the magnetic pieces of clothing, shown on a face-up search card, by moving the magnetic Mary figure onto any item. To search more effectively players also have to remember which items turned out to be non-magnetic. Whoever collects most enchanted (= magnetic) items, wins.
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In Memo Mission players return to the magical world of the Wizardry to the Power of Three game series. In this delightful twist on the classic game of memory, two to four adventurers will take turns exploring a field of hidden tiles, while attempting to memorize the location of each revealed fairy tale image. The goal is to flip over a set of image tiles in an order that matches one of the currently displayed Mission tiles. If successful, they will collect crystals that gets them closer to victory. If they uncover a tile that is not a match, their turn ends and the revealed tiles are hidden once again. However, you should all try to remember these images as it will be your turn soon enough! Each player additionally has a set of single use magic potions that can craftily change fate in their favor at just the right moment.
It's a beautiful spring day - the perfect weather for a walk in the forest! The leaves on the trees rustle in a gentle breeze, and the sunlight shines through the branches. Lost in thoughts, the players turn once here and then again there... Suddenly they hear something behind them in the bushes. They step closer and discover...a goose?! And it's talking to a goblin? Something is not right with this forest! It might be best to head home quickly. But which is the shortest way back?
On a turn, a player flips over an unoccupied forest tile that matches the light/dark status of the clearing tile. If the revealed side of the tile has one of the eight fairy tale characters on it, the player must move their player piece one space toward the side of the grid where this character is located - but only if a path connects the tile they currently occupy and the tile to which they must move. If no path exists, they don't move. Starting with the second round, the clearing tile will flip from light to dark and back again, challenging players to remember which characters are on which tiles so that they can move in the direction that helps them best.
Crimes happen in the city!
With the view for details you'll be searching for facts: Look for the scenes that provide you with the correct facts to solve the crime cases.
The giant city map (75 x 110 cm) is home to a myriad of hidden information.
Different difficulty levels lead the players step by step into the game.
Players must work closely together to find out what happened.
The case cards contain questions for which the group must find the right answers. Every criminal case is unique and hides amazing information!
Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes.
MicroMacro: Crime City ? Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?
Unlike the original MicroMacro: Crime City, Full House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.
With MicroMacro: Crime City ? All In, the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new, huge city map, which seamlessly follows the previous plans, 16 tricky crime cases are again waiting to be solved by one to four amateur detectives. These are brand new stories, more sophisticated and criminal than ever before! The aim is to determine motives, find evidence and convict the perpetrators.
An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. As a little help, a magnifying glass is included in the game and the individual cases are again marked with symbols, so that parents can decide which cases even the youngest investigators may investigate and uncover. MicroMacro: Crime City 3 - All In can be played completely independently, no previous knowledge from the other two parts is required.
Welcome to Crime City - a city where crime lurks around every corner. Fatal secrets, sneaky attacks and cold-blooded murders are the order of the day here. MicroMacro is a cooperative detective game. Together you will solve tricky criminal cases, determine motives, find evidence and convict the perpetrators. An attentive eye is just as important as creative combination skills! Showdown is the fourth and final part of the MicroMacro: Crime City series. A new city map with brand new criminal cases awaits you. It is a standalone game. The 16 cases contained here can be played without knowledge of the first parts.
Welcome back to Crime City. You have already solved numerous crimes and sent many criminals to prison. However, there are still cases left unsolved. Once more, you will take to the streets of this crime-ridden metropolis to get to the bottom of its final mysteries. The Bonus Box contains 14 cases with 136 cards in total. The 3 "Epic Cases" are spread across several chapters and all four game maps of Crime City. Also includes are 11 bonus cases. Some of these were previously unpublished or only available on a limited basis at events and in retail stores. The Bonus Box completes the Crime City series.
In Midnight Market each player receives a team marker showing the associated students who have disguised themselves as fake ghosts and the team number. These numbers can be found on the bottom of the ghost figures, but they still secret at the beginning of the game. With the help of a color die, the ghost figures can be moved across the playing fields of the market. If two ghosts meet at a booth, the player who moved the second ghost receives one or two magical chips. In addition, chips are given to those players whose team the ghosts belong to. It is therefore worthwhile to keep in mind all the numbers that are revealed over the course of the game ? not so easy when the ghosts are constantly on the move!
Midnight Market expands the popular wizarding world of Wizardry to the power of three, Fabulantica, Mary Magica and Hexenhochhaus. The ghostly memory game includes a three-part scoring so that more than one person can win.
Good staff is hard to find, especially at a Monster Inn. As dungeon masters, you'll need to look around the local tavern for battle-hardened monsters for your dark dungeon. But the other dungeon masters in your neighbourhood had the same idea, kicking off a fierce bidding competition for the best monsters! If you're not careful, not only will you get the weakest monsters, but you'll also get one of the nasty humans lurking around the tavern.
In Monster Inn, creature cards of varying value with monsters and humans are revealed in each round. Players want to hire the most powerful monsters and send the nasty little humans to their competitors. Each round players will bid on the cards with gold coins or gems. But the humans are always auctioned off first, and those who can't or don't want to bid any longer take the current pool of treasures and the card that is currently being bid on. Who will be the cleverest and fill their own dungeon with powerful monsters that will defeat the humanoid intruders?
As the morning sun tentatively rises above the high moor, its light filters through the remaining mist. The ground beneath the swaying, ancient trees is a haven for specialized animals and plants, making this an important place for our environment.
In Moorland, it's up to you to manage this fragile and fascinating ecosystem and its uniquely adapted creatures. Success lies in cleverly linking waterways and distributing plants to keep your own moor alive. Create a diverse habitat for various animal species and compete to build the best ecosystem.
A new era is looming on the horizon. The future of Noria is right in front of you, and you must guide your flourishing trading empire into prosperity. Discover flying islands, buy ships, and build factories. Invest in prestigious projects, and secure their success by passing on secret knowledge to politicians. For even above the clouds, there is still room for improvement...
At the center of the game is an innovative mechanism called "wheel building". Each player has an action wheel consisting of three rings, with slots for a number of different action discs. Over the course of the game, players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally, to ensure their investments bear fruit, they also need to bribe politicians with knowledge.
The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future - and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.
On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.
Port Royal hoists new colors! The popular push-your-luck card game by award-winning designer Alexander Pfister is back with completely new artwork and the entire collection in one box.
In the harbor of Port Royal life is bustling and you hope to make the deal of your life. But don't risk too much or your cargo holds will be empty. Reinvest your profits to gain the favor of Governors and Admirals and to hire various other crewmembers that can further your goals. Try to extend your influence and you might even be able to answer the call of one of the prestigious expeditions.
With the included expansions, a co-op modus and a solo modus are added to Port Royal as well as a repeatable campaign spanning multiple chapters.
The Port Royal Big Box contains:
The harbor of Port Royal is as lively as ever. But you need a bigger crew - and quickly! On the various islands throughout the Caribbean Sea, you can hire crew members and loot some treasures along the way. Put your luck to the test against the dice! The more you risk, the more you can cross off your game map. Roll the dice, but avoid a second ship of a color. Hire people for their abilities and victory points. Be the first to score 20 points or try your luck in a round of Sudden Death. The four maps included in the game gradually add new elements, increasing the difficulty.
The large predators hunt the smaller ones, but they are nimble and can easily escape. Use your animal instincts to outwit the other players and deduce which animals they are sending on the hunt. The first player to capture 5 food markers will be crowned the munch king! The game takes place over multiple rounds. Each round the players can choose from their 5 animals. The stronger animals can hunt early, but the weaker ones will give more points.
The raccoons have organized into gangs, and each raccoon gang boss in Raccoon Robbers wants to be the first to reach the famous golden rubbish bin that's filled with endless amounts of thrown-away food. The playing area is set up by individual pieces that represent the fields to which the raccoons can move - but only one raccoon can stay on a field, and it will throw other player's figures down to lower places. With hand cards that allow their own raccoons to climb up or down, each player can try to throw down other raccoons, move their own up, or climb down by free will before they get thrown by others.
Thanks to the flexible set-up, each game can played differently with various difficulty.
Friendship is green and we are colourful? Yes!
In reMEmber, colours have to be assigned to the words. Players should always connect their choice with a personal story. Everyone at the table tries to remember this story, because in the end it's the WE that counts and what all players were able to remember together!
At the beginning of the game, all players receive a set of twelve different colour cards. In each round, they assign a word to a colour card and tell the group why they chose that colour. At the end of the game, all players together try to recall everyone?s colours and stories. For each colour or story that is wrong or not told, the team gets one minus point. Of course, no one is allowed to name their own colour or story.
reMEmber is a new edition of the popular game FARBEN, but now is a cooperative game with many new words.
In Second Chance, each player starts with a 9x9 grid that they want to fill as completely as possible. To begin the game, everyone receives a different card with a starting tile and marks off its spaces on their grid. Every turn, two puzzle tile cards are revealed, and each player chooses one of them, then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid, they get a second chance and reveal one card from the deck just for them.
If they can fit this shape in their grid, they do continue normally next round; otherwise they are eliminated from play. The game ends when all players have been eliminated, the deck of puzzle cards has run out, or a player has completely filled their grid. If someone has filled their grid, they win. If all players have been eliminated or the deck ran out of cards, then whoever has the fewest empty spaces wins.
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Shifting Seasons is a beautiful abstract game where players carefully push season tiles off of a common board in order to gain the valuable tile for their own personal boards. Each turn, a player will take a tile from the display and slide it into one of four lanes on the common board, which will push a single tile to fall free at the end that lane. As each lane is numbered, the active player must place the newly gained tile on their board in the matching numbered quadrant.
By cleverly choosing where to place each tile collected, players will unlock valuable bonuses and fulfill the requirements of the four scoring cards dealt randomly at the start of the game. Look for the precious tiles in each of the four seasonal colors to score even more points at the end of play.
Finally, the humans are gone and the animals are free. Time to raid the fridge! One by one the family animals bring delicious snacks like melon, cake, and peppers to their hiding place. Who can fill their stash the fastest?
In Snack Happens, players take on the roles of a cat, mouse, dog, and parrot, whose goal is to fill their secret stash as full as possible with treats. To do this, the active player throws wooden chips as accurately as they can into the bottom box lid, which represents the refrigerator. Afterwards, depending on where the chips landed, the active player may choose to perform a matching action. All the other players in turn may then also choose and perform one of the actions marked by the thrown chips. Each new round, the next player around the table takes a turn tossing the snack chips into the fridge. The special actions Snack Box and Mixer provide additional excitement in this exciting children's game.
Welcome, daring ones! Are you ready for a flight into the galaxy of the notorious space dragons? You will need to assemble your crew before take-off, but then what? Will you capture a dragon or patch up the ship before it blows up in your face? Activating shields may sound boring but doing so could boost the mood of your crew - and thus earn you those last few victory points!
Space Dragons is a trick-taking-ish game that plays over seven rounds. Each round, everyone plays a single card, and the highest card played wins the current space dragon (trick). That said, lower-value cards come with strong effects to help you during the game, while high-value cards might contain harmful effects. What's more while space dragons score you big points, some come with symbols that could ultimately cost you points during the final scoring.
The player with the most points after seven rounds is the most daring dragon hunter and the winner of the game.
Spaceship Unity takes gaming to a whole new level, transforming your home into a spaceship! As recruits of the IPA, i.e. the Interplanetary Alliance, the players experience an extraordinary story full of action and adventure and have to steer their own spaceship, with the fan turning into a jet engine, the blinds into a protective shield, the bookshelf into a diplomatic database, and much more!
In Spaceship Unity - Season 1.1, the focus is on the story. As in a TV series, the story continues over several episodes (five in this case). Each of them is divided into multiple chapters with branching story paths for a different experience. As in real life, the story keeps going no matter how the crew performs. However, that doesn't mean the mission is to be taken lightly! After all, the players are the last hope for galactic peace, and the course of the story will change depending on the players' success or lack thereof, for better or for worse.In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection, which was originally announced as Web of Spies, players travel Europe to fulfill their missions as quickly as possible.
To fulfill mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfill future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfill seven missions first wins. There has never been an easier way of becoming an international spy than Spy Connection. The right mix of planning and improvisation is key to winning this network building family game for 2 to 4 players aged 8 and up.
Life in London isn't easy. The city is run by moneybags, though, and now it's time to seize opportunities as swindlers and cutpurses to claim your share of their wealth. Swindler combines press-your-luck with take-that mechanisms for a fun and thematic game set in Victorian London. Each round, players must steal from one of the five moneybags, drawing tokens from the chosen bag. Each bag is filled with coins, jewelry, and other loot - but each bag also contains at least one skull! If you draw a skull, you've pressed your luck too far and got caught in the act.
Not only will you lose the loot you stole that round, you also lose everything you stole from the same bag in previous rounds. The moneybag not only found your hand in their pocket, but they also recognized the small but precious ring on your finger... It's wise not to sit on the loot too long in case you get caught. Dealers will pay you for the loot you turn in, giving you points. You can also use your loot to complete orders, but one of your fellow swindlers might be faster and push you aside to complete a task, costing you valuable points. Thankfully, you don't have to swindle on your own! Hire accomplices to gain advantages or affect the other players with disadvantages. The player with the most points after a set number of rounds will be recognized as the most notorious swindler of London and thus win the game.
As dire omens fill the skies, demons roam the countryside, and plagues ravage civilization, the Harbinger wanders throughout the realm of Talisman, prophesying the imminent end of the world. If you encounter him, he may help you stave off the end of the world and let you peer into the future - or you may be attacked by demon horsemen and stalked by cursed followers.
Time is running out. When the Harbinger entered the realm he brought with him a prophecy of impending doom and a series of seven Omens to watch for: when the seventh appears, the end is upon you. Talisman (fourth edition): The Harbinger Expansion features four unique decks of Omen cards, each making manifest a different downfall. In one Omen deck the constellations align, threatening the extinction of magic. In another, the dead rise from their graves and battle to overthrow the living. In another, the time of judgement arrives bringing with it war, famine, death, plagues, and other forms of destruction.
In the fourth, the world shatters into many pieces and the terrain transforms unpredictably. New Terrain cards enter the game and alter the landscape, supplanting fields with barrens, deserts with floodlands, and cities with bogs. As doom draws nearer, more and more of the realm is transformed until the seventh Omen appears and all of Talisman becomes a deadly devastation.
In game terms, when the Harbinger is in your region, you must draw from the peril-filled Harbinger deck instead of that region's normal Adventure deck whenever you are instructed to draw cards. When you draw an Event, the Harbinger moves into your space, but has no ill effects upon you. However, you move into the space occupied by the Harbinger, you must roll a single die. The result could grant you a second turn, or let you look at the top three cards of any deck you choose. It might force you to populate your space with vicious enemies, treacherous followers, and unpredictable events. Worst of all, your result might cause the current Omen to be discarded, activating the next Omen and hastening the advent of the end times.
The forgotten creatures of the forest have awoken from their slumber. No one knows for sure what is lurking in the Iron Valley. You have followed the call of your king. Now it is time for heroic deeds! Defeat mechanical monsters, retrieve enigmatic artifacts, use helpful items, and lead your faction to glory.
Each round you form three groups of heroes. Plan ahead and portion your power because only the strongest groups can take part in the expeditions into the forest. Use your cooks to get new adventurers with special abilities for your faction. Can you read your opponents well enough? Then forestall them, explore the Iron Valley, and collect the most experience. Only this way will you be known in the legends as "The Boldest."
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The Dwarves face the dark threat of Orcs, Trolls and Žlfar. To defeat evil they have to join forces and coordinate their actions. Based on the series of novels by Markus Heitz, the cooperative game for 2 to 6 players aged 10 and up throws players into various scenarios, in which they have to spend their action points wisely each turn, to gather equipment, fulfill missions, use their special abilities, travel the country and fight back the ever-advancing menace before their land succumbs to darkness.
The Dwarves Big Box combines 2012's award-winning base game, the large Saga Expansion, the New Heroes Expansion, the story expansions Combined Might and The Triumph of the Dwarves as well as the Žlfar Expansion in one appealing, highly re-playable package.
"Go‹mgar Glitterbeard was quite lanky, only about half as wide as the two twins Bo‹ndil Twoblade and Bo‰ndal Pinnhand, and even much more petite than most of the others of his tribe, which was unusual for a dwarf. Go‹mgar's curly beard hung full of diamond dust that had collected in his hair when he cut the gems. It looked as if he had trapped thousands of tiny stars in his beard."
In the The Dwarves Big Box is already enough space for the two new characters Djerun and Goimgar. You will then have 14 different miniatures to choose from.
Is a microwave more important to humanity than diapers? How differently does a rocking horse move compared to a windshield wiper? And don't a pizza cutter and a unicycle look similar in some way? The Same Game is a cooperative game in which players will discuss how completely different objects might share something in common across various categories. But beware: there is a trap hidden behind one of the categories! Give the right clues, avoid the trap and win together.
Each person draws an object card and find a different object that be similar in one category - but different in all others. Then the rest of the game group must decide together in which categories the two objects differ. Categories are gradually excluded, for which the group receives points. Can you manage to master all the levels?
This 2nd Edition of Triqueta contains the Hidden Wolves Expansion. The triqueta, the knot of trinity, stands for the connection of three things. In the family game of the same name, this is symbolized by wooden animal pieces that must be combined into trios. The decisive factor here is that only one triqueta may exist for each of the six animal species. If, on the other hand, the balance is disturbed by other stones of the same animal type, the players receive negative points.
In each of the four rounds, the players can decide whether to draw or uncover new animal tokens or take an animal row that is already on display and drop out of the round. To do this, it is important to wait for the right moment to get hold of the most lucrative row possible before one of the other players snatches it away. The player who manages to place as many triquetas as possible with the right timing and does not have any excess animals will win the game.
It's a beautiful day on the island, and the turtles want to frolic on the warm beach rather than in the cold water, but the island doesn't have room for everyone.
In Turtle Mania, players want to help create a space on the island for the turtles as they arrive, but to do this, they need to push other turtles aside. On a turn, you have to push a turtle from a pier onto the beach, ideally without any other turtles falling into the water because if they do, you have to keep them as punishment, tending to their needs.
If you knock a yellow turtle into the water, you must take a turn again immediately. If you have collected three turtles of the same color or seven turtles total, then the game ends and you are out. Whoever has collected the fewest turtles aside from you wins.
Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves ... can you and the other villagers find them before they devour everyone?
Ultimate Werewolf is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.
More than 40 unique roles, 18 diferent scenarios to allow groups of all sizes and experience levels to quickly get up and running, a set of 80 fully illustrated cards, a moderator scorepad to keep track of games, and a comprehensive game guide with pages and pages full of insights, tips and strategies. This set has everything you need for the best Ultimate Werewolf experience possible, whether you're playing with a small circle of friends at home, a huge gathering of gamers o as an engaging team builfing exercise at the office.
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths - whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.
The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past - and not every change is a turn for the better! Undo: Blood in the Gutter is one of the first three Undo titles.
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths - whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.
The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past - and not every change is a turn for the better! Undo: Cherry Blossom Festival, one of the first three Undo titles, is set in Okayama, Japan in March 2000. A man in his sixties lies lifelessly on the floor of his living room, a broken wine glass and the photo of a young woman in a wheelchair next to him. The deceased wears an old-fashioned blue suit and has no visible injuries aside from a barely perceptible scar above the eye. In his jacket a telephone rings with the melody of "Moonlight Sonata" and on the table lie cherry blossom branches... This title isn't about solving a crime or catching a murderer. Instead, players must embrace their role as disembodied destiny weavers to go through the past of this man's travel to prevent his death. Everyone who leaps through time carries a momentous decision that in the end will determine whether he lives or dies?
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths - whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.
The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past - and not every change is a turn for the better! Undo: Curse from the Past is one of the first three Undo titles.
Werewolves is the ultimate game for larger groups of all ages. Slip into the role of one the Villagers and unmask the Werewolves. Or play a Werewolf and convince the Villagers of your innocence while you go hunting at night. And wherever werewolves are up to mischief, vampires are not far away!
The Werewolves Big Box combines the base game Werewolves and the standalone sequel Night of the Vampires. It also includes the promo cards Watchdog and Stray Cat, so you can play with up to 50 players! The extra-large character cards include a description of the character's ability, which makes the game more accessible for new players. The limited first edition features foil character cards, and a box with both a foil effect and a reversible cover. It also comes with a notepad and pencil for the moderator to keep track of all the roles in play. The Werewolves Big Box is a special release for Pegasus Spiele's 30th company anniversary.
Wherever werewolves are up to mischief, vampires are not far away. This is also the case with the sequel to the communication game, Werewolves - Night of the Vampires, in which the bloodsuckers are loose. The proven game principle remains the same: Every night the vampires secretly devour a human. The following day, all players discuss who among them could be a vampire - and can lynch the most suspicious person after voting.
Special characters like the insomniac and the investigator can unmask the vampires, but will people believe them the next day? Werewolves - Night of the Vampires is stand-alone, but can also be combined with Werewolves New Edition to play with up to 48 people in three teams (vampire, werewolf, village).
Fight crime together! Whisper to your team to share your clues and gather all the information. Then, cleverly combine them and draw the correct conclusions in this thrilling adventure composed of 8 individual cases woven into an overarching story. A groundbreaking invention in the fight against climate change has caught the attention of spies and criminals worldwide, all intent on stealing its top-secret blueprints. Your mission is to thwart their efforts, and follow the trail of the "Chameleon," your everlasting foe. You will need 4 pieces of paper and 4 pens/pencils (not included).
Fight crime together! Whisper to your team to share your clues and gather all the information. Then, cleverly combine them and draw the correct conclusions in this thrilling adventure composed of 8 individual cases woven into an overarching story. A university in Lugano, Switzerland, is suspected of being involved in criminal activities. When a student is murdered, your investigations lead you to Italy. Apparently, the Mafia is involved. And then suddenly events take a turn for the worse. You will need 4 pieces of paper and 4 pens/pencils (not included).
Fight crime together! Whisper to your team to share your clues and gather all the information. Then, cleverly combine them and draw the correct conclusions in this thrilling adventure composed of 8 individual cases woven into an overarching story. A famous archaeologist is murdered. In his safe, you find clues to the priceless treasure of Othesis, buried deep in a lost temple. On your expedition through the deserts of Egypt, you encounter a gang of criminals - led by your eternal adversary, "The Chameleon." You will need 4 pieces of paper and 4 pens/pencils (not included).