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4 Pictures 1 Word: Card Game

4 Pictures 1 Word: Card Game

4 pictures have 1 word in common - which one is it? 250 million smartphone and tablet users worldwide are trying to solve this puzzle. 4 Pictures 1 Word is one of the most successful apps on the market and ranks highly in the quiz and brainteaser games section of the App Store. The official card game with over 100 puzzles is an alternative for all those who like to solve puzzles together, whose battery is constantly empty or who prefer to play analog games without a screen. But the proven principle remains the same: find out which word four seemingly unrelated pictures have in common - against the clock, if played cooperatively.

4 Seasons Card Game

4 Seasons Card Game

4 Seasons (also known as Dazzle) is a two-player card game that plays in 15 to 20 minutes. Each player fights over four categories ? pure, dawn, spiral, and faith ? that correspond to four colors; there are 12 cards with the value 1-3 in each category, and the cards are dealt so that each player has a mix of the same value cards in their deck, with some cards being secretly removed from play.

On a player's turn, they present two cards from their hand face up. The opponent takes one of those cards and places it on their side of the board, adding to their power in that category; the other card is added to the score for that category at the end of the game. Players alternate turns until all of the cards have been distributed, then players see who has the most strength in each category. The winner of a category wins all the points in that category, and whoever collects the most points wins the game.

A Battle Through History: An Adventure With Sabaton Card Game

A Battle Through History: An Adventure With Sabaton Card Game

In A Battle Through History, each player wears the clothes of a time-traveling storyteller whose journey through historical eras enables them to relive epic battles alongside legendary troops and heroes. During a game, players play era tiles into the "Gear of History" to customize their deck of cards and move their character in space and time in order to fight and recruit troops from different historical battles or challenge opponents in player vs. player combat. As you build an army made of soldiers from different ages, you use it to collect relics from different places and times. Whoever collects the greatest units and the bravest heroes, leads them to victory, and gathers relics during their travels wins the game.

A Battle Through History, designed and published by Scribabs and released worldwide by Pegasus Spiele, is the official Sabaton board game, featuring a unique "gear and rack" action system, fight-based deck-building, 60 different historical troops, and eight famous heroes from different eras.

Adventure Island Card Game

Adventure Island Card Game

It could have been so great! A nice, comfortable journey on a luxurious ship... Unfortunately, your ship got hit by a storm on the way to India and sank. With your last bit of strength and a huge amount of luck, you made it to the banks of a desert island. Through a miracle, you are not hurt, but you are exhausted and disheartened. How will you escape from this unfamiliar desert island? Or maybe the island is not so deserted after all? As a group of shipwrecked passengers, you need to survive, explore the island, and find a way home.

Adventure Island tells a continuous story in multiple parts. Players have to work together to survive. Their decisions influence the development of the story and add new elements to the game. Achievements reached throughout the game unlock permanent bonuses. With so much to explore and no destruction of components, Adventure Island can be played over and over again.

Animotion Board Game

Animotion Board Game

Animotion ensures lots of animal fun. In each round, one player pantomimes an animal. In addition, the animal shows a certain emotion, which the players have to guess. To make sure that combinations like the "ambitious koala" can be deciphered at all, there are six cards each with animals and emotions.

The fun game principle of Animotion, short game rounds of about 20 minutes and a player number of three to eight people are suitable for a family game night as well as for a party game - laughs guaranteed!

Among the 50 animal and 50 emotion cards are a skunk, a squirrel, a pelican and many more trendy animals.

Armata Strigoi Board Game: Resurrection Expansion

Armata Strigoi Board Game: Resurrection Expansion

Enhance the experience of Armata Strigoi (an Adventure with Powerwolf) with this expansion which includes new enemy miniatures and 3D towers! Not only werewolf vs vampires, now a new deadly enemy is going to resurrect thanks to an evil ritual!

The Strigoi are nearing extinction. The Master and his Apprentice, locked up in the fortress of Tismana, are besieged by the Powerwolf and play their last card, hoping to complete an ancient sacrificial rite that leads to the rebirth of the Deus Diabolus Tempter ? the Cobra King! To complete the rite, the maidens imprisoned in the fortress towers must be turned into succubi, but the Cobra King's will and ferocity is uncontrollable even for the Strigoi, to the point that it may manifest itself ahead of time! Will the Powerwolf succeed in getting the maidens to safety to prevent the rise of the Cobra King?

This is far from an easy adventure, suitable only for the real Powerwolf!

Armata Strigoi Das Powerwolf Board Game

Armata Strigoi Das Powerwolf Board Game

The eternal struggle between vampires and werewolves is coming to an end. The last Vampire Master and his Apprentice, Strigoi from Wallachia, are dwelling in the ancient fortress of Tismana: a stronghold haunted by evil undead creatures. Nevertheless, the POWERWOLF ? sons of the Legends of the Night and the Armenia Savage Army ? the defenders of the "Real Truth", prepare for a last frantic assault knowing there are no alternatives to victory!

Armata Strigoi is a game in which the Powerwolf win or lose as a team, but each player makes their own decisions about their actions and movements. Each player represents one of the Powerwolf heroes which assault the Strigoi?s fortress as a single pack. In order to win they have to defeat both Vampires. However, the two foes are initially invulnerable and their vitality is intrinsically linked to their dwelling fortress, thus, upon the demise of the first vampire the whole structure will start to crumble and collapse on itself, making the victory a race against time!

Axio Board Game

Axio Board Game

Axio is an abstract family board game by Dr. Reiner Knizia, for players who can keep their victory points in balance. It is easily accessible, yet full of tactically challenging decisions, and offers an ingenious scoring twist.

In a game of Axio, every player receives a rack with space for up to six rectangular, domino-style tiles as well as a scoring board with one track for each symbol that can appear on the tiles. Each turn, players play one of the tiles from their rack onto the board, trying to enlarge lines of identical symbols to score points. The longer the enlarged lines, the higher the respective symbol scores. Players can also choose a single space on the board and place a pyramid there, which lets them score points for all symbols adjacent to the pyramid. Although players are likely to score every turn, at the end of the game only their lowest scoring point track counts towards victory. When no more tiles can be placed, the player with the highest low-score wins.

Axio Rota Board Game

Axio Rota Board Game

Axio Rota, the new installment in the Axio line, keeps the symbols and clever scoring of the original abstract board game Axio, but forces players to adapt as it implements a new tile format.

In Axio Rota all tiles are square with a symbol in each corner, respectively some tiles have one empty corner. As usual, players play one tile per turn and score by matching adjacent symbols. Empty corners allow players to choose a color for that corner as they play the tile - however, once played empty corners do not grant any more points. If one of their symbols reaches the maximum score players are granted an extra turn with a tile from a neutral draw pile - once the pile is depleted, no extra turns can be earned. While this makes it tempting to push the score of one symbol, players need to score equally for all 5 symbols since in the end only their lowest scoring symbol counts towards victory. Axio Rota is not only a smaller version of Axio, but by changing the tile format and adding the mechanic of empty corners and limited extra turns it challenges players to find new ways of scoring, thus making it an appealing standalone addition to the original Axio.

Bonfire Board Game

Bonfire Board Game

Ignite the Bonfires, cast out the twilight!

The magical Bonfire have died out, the ancient cities are abandoned, the world has sunk into twilight. The Guardians of Light, who once watched over the Bonfires, have withdrawn to distant islands. There they wait for those who prove worthy to banish the darkness.

And so it is up to you, the Gnomes, to face this fate: Colonize the empty cities and prepare the path for the Guardians to return to their original home. Perform the necessary tasks to ignite the Bonfires, and your new home shall shine in bright light!

Bonfire is multifaceted and demanding, requiring sophisticated strategy as well as flexibility. Renowned designer Stefan Feld has created an exciting and challenging game experience that offers a lot of variety with just a few available options.

Contents:

  • 1 Game Board
  • 4 Player Boards
  • 4 Action Overviews
  • 4 Starting Tiles
  • 4 Extension Tiles
  • 66 Tasks
  • 72 Action Tiles
  • 28 Portals
  • 28 Path Ties
  • 5 Countdown Tiles
  • 32 Fate Tiles
  • 40 Offering Tiles
  • 1 Bonfire
  • 4 0/50-Markers
  • 33 Gnome Cards
  • 4 Overview Cards
  • 8 Cards for Solo Play
  • 20 Guardians
  • 33 Novices
  • 57 Resources
  • 4 Ships
  • 4 Score Markers
  • 2 Rulebooks (EN/DE)
  • Bonfire Board Game: Trees and Creatures Expansion

    Bonfire Board Game: Trees and Creatures Expansion

    In Bonfire, the players have learned a lot about the world of Asperia and its inhabitants. In this expansion they will discover the Ancient Trees as well as Creatures with special abilities.

    Bonfire: Trees & Creatures contains the three modules Ancient Trees, Creatures and Events as well as game components for a fifth player and a sticker sheet for the resources. The modules can be added to the base game separately as well as in any combination and offer the players new possibilities.

    Bonfire: Trees & Creatures is an expansion. The base game is required to play.

    Bookworm Card Game

    Bookworm Card Game

    The all-knowing Bookworm is back in a bigger box with more content and challenges players to come up with words of a specific starting letter and regarding a specific theme - and all of this as quickly as possible! A handful of initial letters and many different categories (flying, salty, furniture,...) are all players need, to get the words flowing. Creativity and quick thinking are key, since the player who can get rid of all their hand cards first, wins the game.

    Bookworm - The Card Game is a fast-paced and versatile game for word wizards and quick thinkers alike. The game comes with three appealing modes, ranging from orderly succession with the category changing whenever a player blanks, to simultaneous quiz mode where only the fastest player scores. In its new edition the game contains more cards than before for increased variety.

    Bookworm Dice Game

    Bookworm Dice Game

    The bookworm is looking for his successor. He is testing the players as likely candidates in this game by having them go through a plethora of different categories. In each category they must find fitting words, such that they match a die in the display or in front of another player. A special die mixes things up as it provides bonus points, minus points or a new theme.

    Players have to secure the most valuable dice for themselves and steal their opponents' dice. Whoever earns 21 points first, wins. Bookworm - The Dice Game brings new twists to the Bookworm gameplay while keeping its core. The cards of both Bookworm - The Card Game and Bookworm - The Dice Game can be used for each other.

    Contents:

  • 60 Cards
  • 7 Letter dice
  • 1 Special die
  • instructions
  • Brains Burgen And Drachen Puzzle Game

    Brains Burgen And Drachen Puzzle Game

    Brains, the successful solitaire puzzle game, goes multiplayer: In Brains Family ? Castles & Dragons players compete to fight dragons and find mythical castles before their opponents do. Each round one adventure card is revealed, indicating the position of the castles and dragons as well as the knight?s starting position on each player?s board. Then, all players simultaneously try to find a path for their knights to reach all castles while regarding all the rules. Whoever finds a correct solution first, wins the round. But watch out: While at first it is optional to fight dragons, each round you win will force you to fight a dragon in all following rounds, thus making the game harder. The first player to win three rounds, wins the game.

    Brains Family cleverly varies core elements of the solitaire Brains games to create an exciting multiplayer experience, which elegantly ramps up the difficulty for the leading players to keep the game fair until the end.

    Brains Japanese Garden Puzzle Game

    Brains Japanese Garden Puzzle Game

    It is not as easy as it seems to lay out the perfect Japanese Garden with only a handful of tiles ? and it is even harder if you have to do it by following strict instructions. Use your Brains and you will manage to find the perfect garden tiles to finish all the tasks laid out before you. 50 puzzles of 5 different difficulty levels and included bonus content for the official Brains App are something to rack your Brains!

    Brains Schatzkarte Puzzle Game

    Brains Schatzkarte Puzzle Game

    Enjoy 50 new puzzles which will tickle your brains. This time, you will have 8 treasure map tiles to choose from, but there is still only one right solution for every puzzle and having more options makes finding that solution even more difficult. Will you be able to complete all maps and find the hidden treasure in Brains Treasure Map?

    Brains Zaubertrank Puzzle Game

    Brains Zaubertrank Puzzle Game

    The fourth part of the Brains series preserves the charm of its predecessors, but uses a whole new formula. In 50 puzzles of increasing difficulty, Brains: Potion challenges players to find the only correct solution to a potion recipe. In order to brew increasingly difficult potions, players need to find out which ingredient tiles to use for each puzzle and how to place them to fulfill all conditions. These terms refer to the rows and columns of puzzles and require very specific ingredients or a specific total amount of ingredients or a mix of certain ingredients regardless of their quantity. Sounds easy? Rate again!

    Bubble Trouble Board Game

    Bubble Trouble Board Game

    The sea creatures play hide and seek at the coral reef, not thinking of the deep chasm nearby where the dreaded shark dwells. Oh no, the ever-curious seahorse is swimming towards the shark's chasm! Bring it back to the reef with the help of the bubbly bubbles from the bubble anemone!

    In Bubble Trouble, all players work together to try to bring as many sea creatures as possible back to the reef. To achieve this, they have to skillfully throw bubbles from the reef towards the sea creatures. All animals that are caught by a bubble drift one step closer to the reef; all animals not caught by a bubble swim further towards the shark. Once no more animals are in the playing area, the game ends and the players receive points for all the animals they rescued.

    Carnegie Board Game

    Carnegie Board Game

    Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States' steel industry made him one of the richest men in the world and an icon of the American dream.

    Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries. During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity! The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow. The goal of the game is to build the most prestigious company, as symbolized by victory points.

    Castle Rampage Card Game

    Castle Rampage Card Game

    Your enemy's castle has always been a thorn in your side, fueling the feud between you two for a long time. It is time to settle your differences, once and for all, and destroy that fortress in an all-out castle rampage! However, your opponent seems to have had the same idea, so now you have to defend your own castle, while still trying to raze the other one to the ground.

    Players start Castle Rampage by building their castle and its gate with their cards. Once a player has three cards in each of these locations, they can start attacking. Each round, they may draw a card from the draw pile, reinforce their castle with one card, then play additional cards to attack, first going after the opponent's gate and once that is destroyed the castle itself. Whoever manages to destroy the last defense card of their opponent wins. Castle Rampage is a quick and entertaining tower defense card game in which both players are the attacker as well as the defender. Each turn, they have to consider which part of their castle to reinforce and how many cards to play in order to tear down the opponent's castle walls as quickly as possible.

    Celtic Board Game

    Celtic Board Game

    The Celtic Lord of the Wetterau is looking for a successor. To prove themselves worthy, players have to travel the region and trade with neighboring tribes. Each turn they have to perform one movement with their family members; other players at their starting location can decide to join them. While some locations allow players to collect goods, others have to be visited to fulfill goal cards which grant influence (victory points). The game ends immediately once a player has fulfilled five goal cards or chooses to reveal that they've collected one good of every kind. Players then tally up their points and the most influential Celt wins.

    Celtic is an easily accessible family game for 2 to 4 players, ages 8 and up. Quick turns that allow inactive players to profit make for a light tactical game without downtime.

    Corrosion Board Game

    Corrosion Board Game

    In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines.

    To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next.

    The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins.

    Crown Of Emara Card Game

    Crown Of Emara Card Game

    Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings, and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore, only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.

    To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this, players have to cater to the citizens' needs and - most importantly - offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates. Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.

    Deadly Dinner Game: Red Carpets in Ruins

    Deadly Dinner Game: Red Carpets in Ruins

    An interactive crime/thriller experience for friends & foes! Hollywood 1959: A famous actor is killed on the set with his own Oscar. 6 to 8 suspects try together to expose the murderer among you.

    Role distribution can be sent online ahead of the game. Eight suspects. One dinner. A puzzling social experiment.

    As a host, you invite your guests to a dinner, during which you solve a mysterious death. But be careful: one of you is the murderer! In order to solve the case, you have to uncover shady machinations and dark secrets as well as carefully challenge the other players. This is the only way to solve the crime!

    Hollywood 1959: Everything happens on the set of the long-awaited Hollywood comedy "The Soldier Who Loved Me" where the popular movie star Henry Steward is found dead. One thing is clear: glitter and glamor cannot hide this violent and bloody crime. The culprit is among you!

    Can you find out what happened? And can you solve the murder case?

    Deadly Dinner Game: The Last Rose

    Deadly Dinner Game: The Last Rose

    The second instalment of the "Deadly Dinner" series. An interactive crime/thriller experience for friends & foes!

    Each player takes on a role. Role distribution can be sent online ahead of the game.

    Seven suspects. One dinner. A puzzling social experiment. Find the murderer among your group.

    As a host, you invite your guests to a dinner, during which you solve a mysterious death. But be careful: one of you is the murderer! In order to solve the case, you have to uncover shady machinations and dark secrets as well as carefully challenge the other players. This is the only way to solve the crime!

    Can you find out what happened? And can you solve the murder case?

    Der 7 Zwerg - Das Wurfelspiel Dice Game

    Der 7 Zwerg - Das Wurfelspiel Dice Game

    Roll the dice! Bet right ? and score high!

    The crazy dice game for big and dwarf, where you never stop being involved!

    Players need to line up the seven dice ? one each for the seven main characters ? in order by size, but this is easier said than done, so you'll need to take chances to do this while others bet for or against your success.

    Dice Flick Game

    Dice Flick Game

    Well flicked is half-way won in Dice Flick: In the game 2 to 4 players compete to score the most points in ten rounds. To do so, they draw dice from a bag each turn and flick two of them onto the playing area, which is mounted inside the game box. Three adjacent dice of the same color can be scored and are returned into the bag. Dice landing in the middle of the board grant double the points and can even be scored by themselves. While white dice serve as jokers, the pink, glittering dice trigger a special scoring. Players who make best use of the dice's abilities and have good aim are bound to win the game.

    Open the box and start playing ?Dice Flick plays just as quickly as it is set up. That leaves more time to play: Draw some dice and flick your way to victory with a little bit of luck and a lot of dexterity. Even if the dice did not fly right ? a game lasts 15 to 25 minutes, so there is always time for a rematch.

    Contents:

  • 1 play arena
  • 20 dice
  • 4 flick bases
  • 1 cloth bag
  • 1 notepad
  • 1 pencil
  • 1 sticker sheet
  • 2 rulebooks (English, German)

  • Doodle Dungeon Board Game

    Doodle Dungeon Board Game

    A visit to the dungeon can be quite the tormenting affair on the hero side of life, so why not switch sides and become a certified dungeon architect instead?

    In Doodle Dungeon, each player works on their own dungeon blueprint. Drafted cards determine which elements - monsters, traps, and treasures - they have to add immediately. After fourteen cards have been drafted, the blueprint is passed to the next player, who then draws the route an anthropomorphic test hero will take because these days, even in the dungeon business, nothing works without quality inspection. The players receive their own blueprints back and try to keep the dummy hero from killing their monsters, stealing their treasures, and - obviously - making it out alive. They can use the drafted cards to fight off the hero or to support the heroes in their opponent's dungeons. In the end, only the creator of the most devious dungeon will triumph. Doodle Dungeon combines the rewarding elements of creating, then defending one's own dungeon, and mixes it with engaging draft-and-draw gameplay.

    Evidence Card Game

    Evidence Card Game

    In Evidence, as ambitious journalists, you go in search of evidence to prove the existence of some of the world?s greatest mysteries. You've been searching for a long time and now you're pretty sure that mysterious creatures from lore really exist! However, in order to convince the editor-in-chief and make it to the front page with your story, you will need some solid evidence. You'll have to keep searching and following even the smallest rumours until the signs get hot. But time is of the essence because your competitors have become aware of the story...

    There are 6 different creatures who are said to be found in different locations around the world ? referred to as "mysteries". For each mystery, there are 6 rumours and each is assigned a unique colour and symbol. The rumours have different values ranging from -1 to 4. The higher the value of a rumour, the higher the probability that the mystery truly exists. Only one of these cards is the actual proof of the respective mystery - you must find out its value throughout the course of the game. This evidence is hidden under the overview cards and its value is unknown to you at the beginning of the game. All other cards are rumours. You hold these rumours in your hands and play them round by round, revealing information to everyone. Throughout the course of the game, you will take search cards by performing the "Search" action. These represent your findings on the various mysteries. Time-outs in the basic game allow you to exchange previously collected search cards in one mystery for another. These cards grant you the opportunity to bluff or alter wrong decisions. The professional tools of the variant introduce 6 unique actions into the game and take the game to a more strategic level.

    Fabulantica Board Game

    Fabulantica Board Game

    A spell that went wrong has dispersed the inhabitants of Fabulantica throughout the entire land. Confused as to what has happened, the inhabitants take cover in the towers where they wait for help, since nobody knows where the others have got to. That's up to the players to find out.

    At all times 3 open mission cards are pending, each requiring players to find a specific resident first and then look for their friend. To do so, players play travel cards that correspond with the four kinds of paths, to move across the board, or they use the Magic Carpet and travel to a location of their choice. The resident in each tower is revealed to all players, when their current location is visited - but if that resident was part of the active players' mission, the resident including the tower changes their position. The player who cleverly plans their travels, remembers the residents' locations and fulfills three mission first, wins. With accessible rules Fabulantica challenges players from age 6 and up to make the best out of their hand cards, to pay close attention at all times so that no residents "disappear" again, and move efficiently to succeed.

    Fire And Stone Board Game

    Fire And Stone Board Game

    In Fire & Stone, players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms, and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts, and gathering resources. With the invention of new tools and techniques like ship building or pottery, the expansion of your tribe can even be accelerated.

    Each space the scouts can enter contains upside-down discover tokens. When a scout moves on one of those tokens for the first time, the token is revealed and triggers an effect. From now on these tokens can be used as a player action with a different effect. By the end of the game, the player who made the most victory points with villages and accomplishing tasks wins.

    First Rat Board Game

    First Rat Board Game

    For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!

    Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture ? at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.

    In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed.

    Fungi Card Game

    Fungi Card Game

    Delicious mushrooms beckon from every grove and hollow. There are many tasty and valuable varieties awaiting the savvy collector. Bring your basket if you think it's your lucky day. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you saut them in butter. If you feel mercantile, sell porcini to local aficionados in exchange for information that will help you find what you seek most deep in the forest.

    Hansa Teutonica Board Game: Big Box Edition

    Hansa Teutonica Board Game: Big Box Edition

    The multi-award-winning strategy game Hansa Teutonica is back in a Big Box edition including the base game and all expansions. In the game, players attempt to increase their standing as merchants in the Hanseatic League by gaining prestige points in various ways. For instance, they can try to establish a network of counting offices in new Hansa cities by occupying an entire trade route between two cities ? but before that happens, player markers can also be displaced by other players. Players may also aim to develop their trading skills, improving their abilities throughout the course of play. With only two actions per turn and a variety of contested opportunities, every turn is equally quick and strategically demanding.

    Hansa Teutonica is a highly interactive strategy game as players block and push each other each turn, but it also gives cunning players the chance to put being blocked into an advantage. The game's many possible strategies can also be tested and perfected on the variant game boards of the beloved Britannia and East expansions.

    Happy Hopping Board Game

    Happy Hopping Board Game

    What a hustle and bustle! In Happy Hopping, the frogs jump into the ponds left and right. Everyone is on the hunt for colorful mosquitoes. Whose frogs can catch the most of them?

    Over the course of eight rounds, the players try to complete tasks to collect chips. There are speed rounds, in which you need to be quicker than the other players, and normal rounds, in which all frogs may perform one jump. If the goal of a round is met, players gain frog chips ? with the fastest players gaining a ladybug chip on top. They show mosquitoes in different colors. After the last round, a scoring tile determines which mosquito color scores points. Whoever has the most mosquitoes of that color, wins.

    Happy Hopping cleverly integrates the game box into the game and jumping aids makes it easier for younger players to perform good jumps.

    HexRoller Dice Game (Pegasus Edition)

    HexRoller Dice Game (Pegasus Edition)

    HexRoller is a roll-and-write game in which each round players draft two of the dice rolled, then fill in spaces on a hexagonal grid, attempting to both complete regions and create lines of identical numbers in order to maximize their score. Who can use their bonuses at the right time to zoom into the lead?

    HexRoller Dice Game: Hexpansion 1

    HexRoller Dice Game: Hexpansion 1

    HexRoller Hexpansion 1 is an expansion for HexRoller. Hexes included!

    Honey Board Game

    Honey Board Game

    Lots of busy bees, flying from one flower to the next, in search of nectar to make their delicious Honey. In the game nectar drops are distributed to different flowers more precisely the drops are dropped in a tube under each flower. Players have to remember which flower has how much nectar to be able to collect a lot. But even if they are not sure, every time nectar is dropped into a tube they can hear if a drop of nectar falls into an empty tube, or onto few or many other drops, thus giving them an audio clue to lucrative flowers.

    In a second step they move from flower to flower, collect the drops and try to fill their personal honey jar first, to win the game. A clever mix of mechanisms and a beautiful 3D setup, plus audio clues mitigating the memory factor and giving equal chances to kids and their older siblings or parents - all of this makes Honey not only sweet but delicious.

    Hook! Card Game

    Hook! Card Game

    You will either play a pirate or a seaman. Every round, you will use one of your 3 Sight tiles to cathc as many parrots as possible, hit the opposing pirates and seamen, take cover behind barrels and bird cages to avoid hits, or drink rum to get oblivious to the pain. If you get hit too many times, you will be eliminated from the game early. Among the remaining players, the player with the most parrots will win the game.

    Istanbul Board Game: Brief And Siegel Expansion (On Order)

    Istanbul Board Game: Brief And Siegel Expansion (On Order)

    Five new, promising places await the bazaar merchants in the second expansion for the multi-award-winning board game Istanbul, Letters & Seals. Now, players can deliver letters on behalf of the embassy and gain seals in return ? a valuable resource for which the secret society of Istanbul is willing to pay with rubies from secret sources ? which also affects the price for rubies. Kiosk and auction house on the other hand allow actions in which all players participate. And players who manage to bring their companion into play have a partner on the board, who can act independently from the merchant.

    More flexibility, more interaction and the option to play on a huge 5x5 bazaar: the expansion Letters & Seals adds many more possibilities to the popular board game Istanbul but also manages to keep its flow and unusual fast gameplay for a family plus game. May the hunt for rubies continue.

    Istanbul The Dice Game (On Order)

    Istanbul The Dice Game (On Order)

    Welcome to the Bazaar of Istanbul! As cunning merchants, players need to outdo their competitors in order to become the sole Master of the Trade Guild. Turn after turn, they contend with each other for money and goods. Their faithful assistants, represented by custom dice, support the players in their endeavours. Using their income wisely, players can invest in improved abilities or purchase the much-desired rubies straight-away. With a little bit of luck and the right strategy, the first player to collect a certain amount of rubies will come out victorious as the next Master of the Trade Guild.

    Istanbul ? Das Wrfelspiel maintains the charm and look of its big brother, but compresses it into a fast and easy-to-learn family game. This makes it appealing for fans of the board game as well as newcomers who are slowly proceeding to more advanced games.

    Contents:

  • 1 Game Board
  • 42 Goods Markers
  • 3 Gold Coins
  • 6 Silver Coins
  • 27 Copper Coins
  • 9 Custom Dice
  • 33 Bazaar Cards
  • 24 Mosque Tiles
  • 31 Rubies
  • 12 Crystals
  • 4 Action Summary Aids
  • 2 Rule Books (English, German)
  • Kitchen Rush Board Game

    Kitchen Rush Board Game

    You've just inherited an old restaurant and you must turn it into a successful business! Hire personnel, order the right ingredients and be ready to serve the customers that enter your restaurant. The success will depend entirely on your efficiency in the kitchen!Kitchen Rush is an innovative real-time cooperative game that simulates the excitement of a high-pressure kitchen environment.

    It does so through worker placement, using hourglasses as your workers. These hourglasses are used to take orders from customers, prepare their dishes, serve them on time, buy groceries, clean plates and make sure enough money is made each round to cover wages, expenses, upgrades and hopefully, leave a profit. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited.The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.

    Loot Island Board Game

    Loot Island Board Game

    1640 A.D.A ghastly curse befell a beautiful island in the Indian Ocean. Soon, it was known that its dark magic would not only afflict whoever tries to take away anything from the island, but also haunt whoever even dares approach its coasts. Ingenious and opportunistic pirates soon realized the island was the perfect location to hide their loot, as, once buried there, it was almost impossible for it to be stolen (yet again). Centuries later, pieces of the lost maps were found by you and your fellow treasure hunters.

    Join them to assemble the maps to find the treasure, but at the same time ruthlessly compete with them to get the biggest share of the loot for yourself. It is pirate treasure after all, arrr! The player who finds the best balance between cooperating and competing, together with the right timing of actions, and a bit of luck, wins the game. Will you be able to grab the most precious treasures and break the curse of Loot Island?

    Contents:

  • 1 Main Island board
  • 7 Small Island tiles
  • 1 First Player tile
  • 1 Ship
  • 15 Compass discs
  • 5 Character cards
  • 80 Curse cubes
  • 18 Event cards
  • 74 Treasure cards
  • 88 Map cards
  • 14 Healer cards
  • 5 Player Aid cards
  • 1 Score Pad
  • 2 Rulebook (English, German)
  • Mary Magica Board Game

    Mary Magica Board Game

    Standing in front of her wardrobe, Mary Magica tries a new spell - and all of a sudden her clothes are scattered all over the floor. Some pieces seem to be enchanted. Mary will have to find these to bring everything back to normal. In the game players try to find the magnetic pieces of clothing, shown on a face-up search card, by moving the magnetic Mary figure onto any item. To search more effectively players also have to remember which items turned out to be non-magnetic. Whoever collects most enchanted (= magnetic) items, wins.

    Contents:

  • 1 wooden figure with magnet "Mary Magica"
  • 18 search cards
  • 18 magnetic clothing tiles
  • 12 non-magnetic clothing tiles
  • 2 instructions (english/german)
  • Memorinth Card Game

    Memorinth Card Game

    It's a beautiful spring day - the perfect weather for a walk in the forest! The leaves on the trees rustle in a gentle breeze, and the sunlight shines through the branches. Lost in thoughts, the players turn once here and then again there... Suddenly they hear something behind them in the bushes. They step closer and discover...a goose?! And it's talking to a goblin? Something is not right with this forest! It might be best to head home quickly. But which is the shortest way back?

    On a turn, a player flips over an unoccupied forest tile that matches the light/dark status of the clearing tile. If the revealed side of the tile has one of the eight fairy tale characters on it, the player must move their player piece one space toward the side of the grid where this character is located - but only if a path connects the tile they currently occupy and the tile to which they must move. If no path exists, they don't move. Starting with the second round, the clearing tile will flip from light to dark and back again, challenging players to remember which characters are on which tiles so that they can move in the direction that helps them best.

    MicroMacro Crime City Card Game

    MicroMacro Crime City Card Game

    Crimes happen in the city!

    With the view for details you'll be searching for facts: Look for the scenes that provide you with the correct facts to solve the crime cases.

    The giant city map (75 x 110 cm) is home to a myriad of hidden information.

    Different difficulty levels lead the players step by step into the game.

    Players must work closely together to find out what happened.

    The case cards contain questions for which the group must find the right answers. Every criminal case is unique and hides amazing information!

    MicroMacro Crime City Card Game 2: Full House

    MicroMacro Crime City Card Game 2: Full House

    Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes.

    MicroMacro: Crime City ? Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

    Unlike the original MicroMacro: Crime City, Full House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

    Midnight Market Board Game

    Midnight Market Board Game

    In Midnight Market each player receives a team marker showing the associated students who have disguised themselves as fake ghosts and the team number. These numbers can be found on the bottom of the ghost figures, but they still secret at the beginning of the game. With the help of a color die, the ghost figures can be moved across the playing fields of the market. If two ghosts meet at a booth, the player who moved the second ghost receives one or two magical chips. In addition, chips are given to those players whose team the ghosts belong to. It is therefore worthwhile to keep in mind all the numbers that are revealed over the course of the game ? not so easy when the ghosts are constantly on the move!

    Midnight Market expands the popular wizarding world of Wizardry to the power of three, Fabulantica, Mary Magica and Hexenhochhaus. The ghostly memory game includes a three-part scoring so that more than one person can win.

    Mmm! Dice Game (On Order)

    Mmm! Dice Game (On Order)

    When the cat?s away, the mice will play. But the mean black cat is still close when you try to fill your tummy with all the yummy food from the pantry and say ?Mmm!?

    The players are mice feeding on the Smiths? food storage and should not be caught by the family?s cat. Mmm! is a cooperative game even for the smallest (special rules for ages 5 and up), which entertains everyone!

    My Farm Shop Board Game

    My Farm Shop Board Game

    Growing food in your own garden, keeping livestock yourself ? self-sufficiency is all the rage, but running an actual farm with a successful farm shop is a much bigger challenge than that.

    In the family game My Farm Shop, players can live through that experience without leaving the house. Three dice are thrown on each turn. With one die, the active player selects a new expansion for their farm, and the combination of the other two dice dictates which field will be activated on the farm ? not only for the active player, but for all others as well. The expansions enhance the actions that players use to milk cows, shear sheep, harvest honey, or collect eggs, and these raw materials can then be sold. In the end, whoever makes the most money wins.

    Nobjects Card Game

    Nobjects Card Game

    A drawing game where no visible line is drawn? Nobjects is exactly that: Here, the active player has to draw a random term onto the table with one finger. No gestures or verbal clues are allowed. This way even the simplest terms can become a challenge to draw, and the hard ones require players to get very creative. All inactive players pay close attention and piece together the traced lines, and if they guess correctly, it?s their turn next. While it?s not required to be any good at drawing, a clever approach and thinking outside the box will surely help win the game.

    A simple, clever twist makes Nobjects an original drawing game that requires neither pen nor paper. Drawing ?invisibly? makes for unexpected challenges, and players who have to guess need to stay on their toes at all times to not miss any drawn line.

    Noria Board Game

    Noria Board Game

    A new era is looming on the horizon. The future of Noria is right in front of you, and you must guide your flourishing trading empire into prosperity. Discover flying islands, buy ships, and build factories. Invest in prestigious projects, and secure their success by passing on secret knowledge to politicians. For even above the clouds, there is still room for improvement...

    At the center of the game is an innovative mechanism called "wheel building". Each player has an action wheel consisting of three rings, with slots for a number of different action discs. Over the course of the game, players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally, to ensure their investments bear fruit, they also need to bribe politicians with knowledge.

    Nova Luna Board Game

    Nova Luna Board Game

    The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future ? and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.

    On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.

    Poo Poo Pets Dice Game

    Poo Poo Pets Dice Game

    In Poo Poo Pets, all players roll their dice at the same time, trying to roll the number combinations shown on the other players' tiles. As soon as a player does this, they quickly squeeze the squeaky poo pile. All players must pause to see whether the combination is correct, and if it is, the player may take the tile. As soon as a player runs out of tiles, they're eliminated from the game.

    Port Royal Card Game

    Port Royal Card Game

    In the harbor of Port Royal life is bustling and you hope to make the deal of your life. But don?t risk too much or your cargo holds will be empty. Don?t forget to reinvest your profit to gain the favor of Governors and Admirals and to hire various other persons that can further your goals. Try to extend your influence and you might even be able to answer the call of one of the prestigious expeditions. A savvy card game. In the harbor of Port Royal life is bustling! Will you be able to make the deal of your life?

    Port Royal Card Game: Big Box Edition

    Port Royal Card Game: Big Box Edition

    Port Royal hoists new colors! The popular push-your-luck card game by award-winning designer Alexander Pfister is back with completely new artwork and the entire collection in one box.

    In the harbor of Port Royal life is bustling and you hope to make the deal of your life. But don?t risk too much or your cargo holds will be empty. Reinvest your profits to gain the favor of Governors and Admirals and to hire various other crewmembers that can further your goals. Try to extend your influence and you might even be able to answer the call of one of the prestigious expeditions.

    With the included expansions, a co-op modus and a solo modus are added to Port Royal as well as a repeatable campaign spanning multiple chapters.

    The Port Royal Big Box contains:

  • Port Royal [base game]
  • Port Royal: Just One More Contract ? [expansion]
  • Port Royal: The Aventure Begins ? [expansion]
  • Port Royal ? Unterwegs! [stand-alone expansion]
  • Port Royal: Gambler [promo card].

  • Raccoon Robbers Board Game

    Raccoon Robbers Board Game

    The raccoons have organized into gangs, and each raccoon gang boss in Raccoon Robbers wants to be the first to reach the famous golden rubbish bin that's filled with endless amounts of thrown-away food. The playing area is set up by individual pieces that represent the fields to which the raccoons can move - but only one raccoon can stay on a field, and it will throw other player's figures down to lower places. With hand cards that allow their own raccoons to climb up or down, each player can try to throw down other raccoons, move their own up, or climb down by free will before they get thrown by others.

    Thanks to the flexible set-up, each game can played differently with various difficulty.

    reMEmber Card Game

    reMEmber Card Game

    Friendship is green and we are colourful? Yes!

    In reMEmber, colours have to be assigned to the words. Players should always connect their choice with a personal story. Everyone at the table tries to remember this story, because in the end it's the WE that counts and what all players were able to remember together!

    At the beginning of the game, all players receive a set of twelve different colour cards. In each round, they assign a word to a colour card and tell the group why they chose that colour. At the end of the game, all players together try to recall everyones colours and stories. For each colour or story that is wrong or not told, the team gets one minus point. Of course, no one is allowed to name their own colour or story.

    reMEmber is a new edition of the popular game FARBEN, but now is a cooperative game with many new words.

    Second Chance Card Game: 2nd Edition

    Second Chance Card Game: 2nd Edition

    In Second Chance, each player starts with a 9x9 grid that they want to fill as completely as possible. To begin the game, everyone receives a different card with a starting tile and marks off its spaces on their grid. Every turn, two puzzle tile cards are revealed, and each player chooses one of them, then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid, they get a second chance and reveal one card from the deck just for them.

    If they can fit this shape in their grid, they do continue normally next round; otherwise they are eliminated from play. The game ends when all players have been eliminated, the deck of puzzle cards has run out, or a player has completely filled their grid. If someone has filled their grid, they win. If all players have been eliminated or the deck ran out of cards, then whoever has the fewest empty spaces wins.

    Contents:

  • 56 Cards
  • 1 Game Block
  • 6 colored pencils
  • 2 Rulesheets (DE/EN)
  • Show Time Board Game

    Show Time Board Game

    It's a well-known fact that with the wrong audience, any film can become a horror show. For the audience in Showtime! that wants to enjoy the offered blockbusters and score points, the right seating choice is the all-important factor. They want to avoid having tall men in front of them, children who are blowing bubbles in the middle of the row, or purses blocking neighboring seats. Many moviegoers also have certain preferences. They would like to sit together with their partner, be surrounded by men or women, or sit in the first row. One can only hope that before the start of a show, a riot doesn't break out and chase people away from their chosen seats. Whoever's visitors have had the most pleasure in the cinema after three rounds wins.

    Showtime! (formerly called Film ab!) is an easily accessible, brisk family game with a funny theme that everyone knows from their everyday life. The clever placement mechanism and the different characters, each of whom one has likely encountered in the cinema, provide great entertainment at the game table.

    Space Dragons Card Game

    Space Dragons Card Game

    Welcome, daring ones! Are you ready for a flight into the galaxy of the notorious space dragons? You will need to assemble your crew before take-off, but then what? Will you capture a dragon or patch up the ship before it blows up in your face? Activating shields may sound boring but doing so could boost the mood of your crew ? and thus earn you those last few victory points!

    Space Dragons is a trick-taking-ish game that plays over seven rounds. Each round, everyone plays a single card, and the highest card played wins the current space dragon (trick). That said, lower-value cards come with strong effects to help you during the game, while high-value cards might contain harmful effects. What's more while space dragons score you big points, some come with symbols that could ultimately cost you points during the final scoring.

    The player with the most points after seven rounds is the most daring dragon hunter and the winner of the game.

    Spy Connection Board Game

    Spy Connection Board Game

    In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection, which was originally announced as Web of Spies, players travel Europe to fulfill their missions as quickly as possible.

    To fulfill mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfill future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfill seven missions first wins. There has never been an easier way of becoming an international spy than Spy Connection. The right mix of planning and improvisation is key to winning this network building family game for 2 to 4 players aged 8 and up.

    Talisman Adventures RPG: Accessory Pack

    Talisman Adventures RPG: Accessory Pack

    If you want to be even better prepared for your heroic journey, the Talisman Adventures Accessory Pack (Dice & Tokens) is what you're looking for. It contains as many Light and Dark Fate Tokens as you could ever need in addition to 3 Talisman Adventures Dice. The special look of the customized Kismet Dice will make it easier for you to see what fate has in store.

    Talisman Adventures RPG: Core Rulebook

    Talisman Adventures RPG: Core Rulebook

    Begin your exploration of the Realm with the Core Rulebook for the Talisman Adventures Fantasy Roleplaying Game! Magical forests, treacherous mountains, deadly dungeons, and more await you between these pages. Begin your adventures as any of ten classes (assassin, druid, minstrel, priest, prophet, scout, sorcerer, thief, warrior, or wizard) and seven ancestries (elf, dwarf, human, ghoul, leywalker, troll, and sprite).

    The Talisman Adventures Fantasy Roleplaying Game is a hardcover book divided into two sections: the Player?s Guide and the Game Master?s Guide. In the back of the book, you?ll find Light and Dark Fate tokens, character sheets, and six pre-gen characters. It also includes a short, starting adventure, Death?s Messenger, so that you can jump right into the action.

    The Talisman Adventures Fantasy Roleplaying Game rules are fast-paced, easy to learn, and feature the new 3D6 Adventures rules set. With these rules, the players take the lead and determine the action as their characters explore magical new lands, encounter enigmatic strangers, and do battle against terrible monsters. This book provides a multitude of enemies, strangers, followers, mysterious locations, and magic items to include in your adventures. Forbidden knowledge and fabulous treasures ? perhaps even the fabled Talisman of the Great Wizard ? await the daring and heroic.

    To play this game, you?ll need a few friends, three six-sided dice, 2?4 hours, and your imagination.

    Talisman Adventures RPG: Game Masters Kit

    Talisman Adventures RPG: Game Masters Kit

    Ready your heroes for daring quests and mighty deeds with the Talisman Adventures Game Master?s Kit! This indispensable resource for the Talisman Adventures Fantasy Roleplaying Game has 24 pages of useful Game Master guidance and expanded rules, plus exciting new locations, encounters, and enemies. Thrilling stories await, as your heroes might meet the Black Squire, face the Duelist?s Challenge, discover a Faery Revel, or enter the Haunted Ruin!

    The Game Master's Kit contains a stunning 4-panel screen for quick reference on commonly used rules, charts, and tables, all to make storytelling in the Realm even easier. It also includes a sheet of Fate tokens plus a set of blank Player Character sheets so that everyone can dive into adventure even faster!

    Talisman Board Game 4th Edition: The Blood Moon Expansion

    Talisman Board Game 4th Edition: The Blood Moon Expansion

    With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.

    In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.

    What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.

    Talisman Board Game 4th Edition: The Cataclysm Expansion

    Talisman Board Game 4th Edition: The Cataclysm Expansion

    Decades ago an apocalypse destroyed the world, wrecking its cities, ravaging the land, and devastating the population. Now, after more than a generation, a new age dawns with The Cataclysm, an expansion for Talisman Revised 4th Edition. People are returning to establish settlements, nature is evolving in bizarre, unprecendented ways, and traces of the former civilization can be found everywhere. This is a time of chaos and possibility, of challenges and heroism.

    The Cataclysm introduces a new center board that opens up a reinvented, post-apocalyptic realm for your exploration. Those brave enough to inhabit this world are brought to life in the Denizens deck, while the Remnants deck fills spaces with lost treasures, broken artifacts, and the lingering after-effects of the apocalypse. Five more characters now seek the Crown of Command, including the Black Knight who once menaced the Middle Region, and four alternative endings shape your quests in this ever-changing world.

    Changed Characters

    Some of the Characters who first sought the Crown of Command may undertake that quest again in this altered, post-apocalyptic world. Competing with them in The Cataclysm are five others who have never sought it before. Some of them have long inhabited the realm. For instance, the Black Knight has abandoned his castle in the Middle Region to claim greater power. He now rides through Talisman, forcing the other Characters he meets to give him gold or else he?ll take one of their lives. The Mutant has also lived in this realm her whole life, and also remained there through its darkest times, but she is no longer the human that she once was. Magical energies that flared and fluctuated during the apocalypse infected her body so thoroughly that her form, Strength, Craft, and fate have continually changed.

    Others have no memories of what it was like before the apocalypse. The Scavenger grew up during the decades that followed and learned how to survive by staying in motion and collecting whatever Objects she could find. The most valuable ones she stashes away so that they cannot be stolen. Youngest of all is the Arcane Scion , born during the outburst of magical energies that transformed the Mutant. Unlike the Mutant, who cannot fully control her mutations, the Arcane Scion has harnessed those energies, using them to wield Magic Objects and cast Spells.

    Talisman Board Game 4th Edition: The Dragon Expansion

    Talisman Board Game 4th Edition: The Dragon Expansion

    Playing with The Dragon expansion for Talisman, players will encounter even more choices and strategic challenges, including a new, dual-sided Inner Region for their heroes to conquer. The alternate sides allow players to face familiar terrain along a path that requires all new tactics, or to venture into the Dragon Tower, where a hero's every step meets opposition by the Dragon King's minions and leads him ever closer to an ultimate confrontation with the Dragon King, himself.

    The Dragon brings to life six new characters to confront the draconic challenges that lie ahead. Over 300 new tokens and cards expand the Draconic Lords' influence over the land of Talisman and weave each Draconic Lord's story. New rules pace the increase of the draconic threat, and the heroes' quests become more and more dangerous as the dragons grow stronger. Now, for those brave adventurers who seek the Crown of Command, the quest means more than power and influence. It is a race to save the land from the Dragon King's tyrannical rule. Any hero who dares confront the Dragon King must be prepared for an epic battle!

    Talisman Board Game 4th Edition: The Firelands Expansion

    Talisman Board Game 4th Edition: The Firelands Expansion

    A new peril erupts in the realm with The Firelands expansion for Talisman (revised 4th edition). The legendary Ifrit have returned to exact fiery vengeance on the land of Talisman. The Ifrit's inferno will char the land, burning away players' resources and setting entire regions ablaze. Players must race to battle this terrible threat since only the Crown of Command can truly extinguish the Ifrit's flames. Only the greatest of heroes will rise from the flames to complete the quest across The Firelands.

    Talisman: The Firelands includes four new characters: the Dervish, the Warlord, the Nomad, and the Jin Blooded. New terrain cards reshape the land in the wake of the Ifrit's destruction, and three new alternative ending cards offer players different ways to engage in the endgame.

    Talisman Board Game 4th Edition: The Frostmarch Expansion

    Talisman Board Game 4th Edition: The Frostmarch Expansion

    A continent of ice dominates the horizon? It is the Forstmarch, brought here across the northern waters by the Ice Queen. Armed with the Crown of Command, she is transforming the realm into a desolate, frozen wasteland. Can the heroes overcome the bone-chilling storms and strange creatures or will their blood freeze when they behold the Ice Queen's cold, cruel gaze?

    The Frostmarch expansion features 4 new character cards and plastic figures, 84 Adventure Cards, 20 Spell Cards, 24 Warlock Quest Cards, and 3 Alternative Ending Cards - including a final climactic battle with the Ice Queen.

    Talisman Board Game 4th Edition: The Harbinger Expansion

    Talisman Board Game 4th Edition: The Harbinger Expansion

    As dire omens fill the skies, demons roam the countryside, and plagues ravage civilization, the Harbinger wanders throughout the realm of Talisman, prophesying the imminent end of the world. If you encounter him, he may help you stave off the end of the world and let you peer into the future ? or you may be attacked by demon horsemen and stalked by cursed followers.

    Time is running out. When the Harbinger entered the realm he brought with him a prophecy of impending doom and a series of seven Omens to watch for: when the seventh appears, the end is upon you. Talisman (fourth edition): The Harbinger Expansion features four unique decks of Omen cards, each making manifest a different downfall. In one Omen deck the constellations align, threatening the extinction of magic. In another, the dead rise from their graves and battle to overthrow the living. In another, the time of judgement arrives bringing with it war, famine, death, plagues, and other forms of destruction.

    In the fourth, the world shatters into many pieces and the terrain transforms unpredictably. New Terrain cards enter the game and alter the landscape, supplanting fields with barrens, deserts with floodlands, and cities with bogs. As doom draws nearer, more and more of the realm is transformed until the seventh Omen appears and all of Talisman becomes a deadly devastation.

    In game terms, when the Harbinger is in your region, you must draw from the peril-filled Harbinger deck instead of that region's normal Adventure deck whenever you are instructed to draw cards. When you draw an Event, the Harbinger moves into your space, but has no ill effects upon you. However, you move into the space occupied by the Harbinger, you must roll a single die. The result could grant you a second turn, or let you look at the top three cards of any deck you choose. It might force you to populate your space with vicious enemies, treacherous followers, and unpredictable events. Worst of all, your result might cause the current Omen to be discarded, activating the next Omen and hastening the advent of the end times.

    Talisman Board Game 4th Edition: The Highland Expansion

    Talisman Board Game 4th Edition: The Highland Expansion

    Clouds enshroud the mountain?s peak? Exhausted from the long ascent, the heroes barely keep their grip as the stones beneath them give way and tumble perilously down the slope. But they still keep climbing? for the Highland beckons! Legends say all magic in the land comes from an enchanted stream that flows from the tallest mountain. Atop the tallest peaks, the magical waters are at their most pure and potent, and the banks are littered with precious gems. But one must beware, for within the Highland dwells the feared Eagle King, guardian of the source of magic. Intruders and fortune-seekers will receive no mercy, for he has not forgotten that jewels stolen from him now adorn the Crown of Command itself!

    Talisman: The Highland adds a new Region to the game for heroes to explore. A custom-fitted map board and over 100 new cards bring this mountainous realm vividly to life. Six brand-new characters are each brought to life with a superbly detailed plastic miniature, and offer fantastic new playing experiences.

    Talisman Board Game 4th Edition: The Lost Realms Expansion

    Talisman Board Game 4th Edition: The Lost Realms Expansion

    Who can survive the Nether Realm? And what will the heroes find in the Depths? The Nether Realm once threatened to swallow up the world of men. Legends say that, thousands of years ago, a mighty wizard sealed the Nether Realm in a great golden box. But now, the box has been opened?

    Between the dreaded Dungeon and the bustling City lay miles of mysterious passages filled with both wealth and danger. Who dares to delve into the dark depths of The Deep Realms?

    This box combines the expansions The Nether Realm and The Deep Realms into a single package. It features 2 special Realm cards connecting the City and the Dungeon, 3 new Alternative Endings, 20 Bridge cards, 20 Tunnel cards, and 36 Nether cards designed to challenge even the hardiest of adventurers!

    Talisman Board Game 4th Edition: The Sacred Pool Expansion

    Talisman Board Game 4th Edition: The Sacred Pool Expansion

    Judgement day has arrived...

    Drawn by powers as old as time itself, the spirits of light and the forces of darkness are gathering their strength. A line has been drawn between the heavens and the abyss. War is coming!

    The Sacred Pool, an expansion for the classic board game Talisman, brings new excitement and tension to your quest for the Crown of Command! Four new playable characters (Chivalric Knight, Dread Knight, Cleric and Magus) join the race for power, and never-before-seen Alternate Ending cards ensure ample replayability. Meanwhile, Stable cards bring you useful equestrian followers, and Quest Reward cards give new incentives to complete the perilous Warlock Quests! In addition, The Sacred Pool presents new reasons to watch your character?s alignment. The inclusion of Neutral Alignment cards allow you to follow new paths in Talisman and possibly receive greater rewards...if you choose the right side.

    Will you stand in the light or fall into darkness?

    The Sacred Pool comes with 4 new characters and plastic figures, 72 new Adventure cards, 16 new Spell cards, 24 Quest Reward cards, 12 Stables Cards, 4 Neutral Alignment Cards, and 3 Alternative Ending Cards.

    The Boldest Board Game

    The Boldest Board Game

    The forgotten creatures of the forest have awoken from their slumber. No one knows for sure what is lurking in the Iron Valley. You have followed the call of your king. Now it is time for heroic deeds! Defeat mechanical monsters, retrieve enigmatic artifacts, use helpful items, and lead your faction to glory.

    Each round you form three groups of heroes. Plan ahead and portion your power because only the strongest groups can take part in the expeditions into the forest. Use your cooks to get new adventurers with special abilities for your faction. Can you read your opponents well enough? Then forestall them, explore the Iron Valley, and collect the most experience. Only this way will you be known in the legends as "The Boldest."

    Contents:

  • 1 Double-sided Board
  • 5 Screens
  • 5 Flag Tiles
  • 11 Tableaus
  • 180 Hero Cards
  • 160 Forest Cards
  • 1 Rulebook
  • The Dwarves Board Game: Big Box Edition

    The Dwarves Board Game: Big Box Edition

    The Dwarves face the dark threat of Orcs, Trolls and lfar. To defeat evil they have to join forces and coordinate their actions. Based on the series of novels by Markus Heitz, the cooperative game for 2 to 6 players aged 10 and up throws players into various scenarios, in which they have to spend their action points wisely each turn, to gather equipment, fulfill missions, use their special abilities, travel the country and fight back the ever-advancing menace before their land succumbs to darkness.

    The Dwarves Big Box combines 2012?s award-winning base game, the large Saga Expansion, the New Heroes Expansion, the story expansions Combined Might and The Triumph of the Dwarves as well as the lfar Expansion in one appealing, highly re-playable package.

    The Dwarves Card Game: The Duel

    The Dwarves Card Game: The Duel

    In Girdlegard, the final battle between good and evil is dawning - and you are in the midst of it! Only if you can use the dice to your advantage by activating all the right cards, can you rule triumphant over your foes!

    The Ladybugs' Costume Party Game

    The Ladybugs' Costume Party Game

    The colourful ladybugs are dressing up for a costume party. They have decided to swap spots with each other. This may be tricky because of the "magical" magnetic spots - some will attract and some will not. Be careful though - dont take too long making your decision because the ants have also heard about the costume party. An amusing dexterity game for the entire family. The little magnets will completely surprise you.

    Each turn players spin the spinner on the board. If the spinner points to one of the eight ladybugs, the player may move that ladybug to visit the others. Each ladybug piece has a magnet in its nose, and if the visiting ladybug "likes" the ladybug (i.e., is attracted to it), they may swap spots (each ladybug has five spots of one color), and she continues on to visit other ladybugs; if the ladybugs do not like each other, the turn is over. Once a ladybug has five spots of different colors, she is ready for the ball and taken out of play. The players win if all of the ladybugs are ready.

    If the spinner points to one of the smaller leaves, then the player doesn't get to move any ladybugs, but instead must advance the ants along the side of the board. If all seven of the ants are on board (and each takes two moves to get on-board), the players lose.

    Treelings Card Game

    Treelings Card Game

    In the world of Treelings, construction is well and truly underway in preparation for the annual firefly festival! Beautiful, glowing swarms of fireflies may be released only from the highest towering platforms in the city during the upcoming summer solstice. Six different guilds reside in the city, and they will do everything possible to build their own tree as high as possible in each district. As chief of your district, each round you decide which guild you want to support in your part of the city as you want to lure the spectators to your show on festival day and to send as many brightly-glowing fireflies to freedom as possible.

    On a turn, a player takes all the cards of one color from the market or one card of each color that appears only once in the market; they then add these cards to their collection. Then they refill the market. When the firefly festival card is revealed, the game ends after each player has taken the same number of cards. To score, players look at each column of cards in their collection and compare the number of cards in it to the number of cards in the columns to the left and right. For the columns on the outer edge of a collection, players compare their height to the height of their neighbor's closest column.

    Tricky Druids Dice Game

    Tricky Druids Dice Game

    They spend all day collecting ingredients and actually they only want to secretly brew their own magic potion ? but these Tricky Druids are just so terribly nice to each other that their generosity can become a problem. In the game all players have a magic potion card and a waste card hidden behind their screens. Each turn the active player rolls the dice in order to collect ingredients needed for their potions; but instead of taking the ingredients for themselves, they have to pick ingredients from their dice roll and offer them to another player. If the other player accepts, they receive the ingredients and the active player gets nothing.

    Only if the other player kindly declines the offer, the active player receives the ingredients for themselves (and has to take them). Received ingredients go directly into the magic potion ? if it?s the right ones ? or they fill the waste card ? and if the waste overflows, the active magic potion has to be discarded. Whoever manages to brew most potions, wins. A clever gifting mechanism makes each turn of Tricky Druids exciting and interactive. Players need to find the right balance to offer presents that are unappealing to others while containing the ingredients they themselves urgently need.

    Turtle Mania Board Game

    Turtle Mania Board Game

    It's a beautiful day on the island, and the turtles want to frolic on the warm beach rather than in the cold water, but the island doesn't have room for everyone.

    In Turtle Mania, players want to help create a space on the island for the turtles as they arrive, but to do this, they need to push other turtles aside. On a turn, you have to push a turtle from a pier onto the beach, ideally without any other turtles falling into the water because if they do, you have to keep them as punishment, tending to their needs.

    If you knock a yellow turtle into the water, you must take a turn again immediately. If you have collected three turtles of the same color or seven turtles total, then the game ends and you are out. Whoever has collected the fewest turtles aside from you wins.

    Ultimate Werewolf Card Game

    Ultimate Werewolf Card Game

    Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves ... can you and the other villagers find them before they devour everyone?

    Ultimate Werewolf is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.

    More than 40 unique roles, 18 diferent scenarios to allow groups of all sizes and experience levels to quickly get up and running, a set of 80 fully illustrated cards, a moderator scorepad to keep track of games, and a comprehensive game guide with pages and pages full of insights, tips and strategies. This set has everything you need for the best Ultimate Werewolf experience possible, whether you?re playing with a small circle of friends at home, a huge gathering of gamers o as an engaging team builfing exercise at the office.

    Undo Card Game: 600 Seconds

    Undo Card Game: 600 Seconds

    Los Angeles, New Year's Eve: Right now, he should have been lying on a sun lounger in Hawaii for a week already, cocktail in hand. Instead, he's clutching a pair of pliers with trembling hands, uncertain which wire to cut. Sweat runs into his eyes, adrenaline rushes through his veins. The seconds on the timer of the bomb tick down mercilessly... 8... 7... He desperately tries to remember his training with the CIA more than three decades ago... 6... 5... This must be payback for only working an office job these last ten years... 4... 3... He needs to make a decision if he wants to save all the people in this skyscraper... 2... He cuts one wire... 1... As the fireworks begin to illuminate the skyline of Los Angeles... 0... the sound of a massive explosion and a devastating ball of fire usher in the new year with a catastrophe.

    Players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past (or the future) and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate.

    Contains:

  • 5 rules cards
  • 18 story cards
  • 13 clue cards
  • 33 decision cards
  • 9 time jump cards
  • 5 magnifying glasses
  • 2 stop cards.

  • Undo Card Game: Blood In The Gutter

    Undo Card Game: Blood In The Gutter

    Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths ? whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.

    The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past ? and not every change is a turn for the better! Undo: Blood in the Gutter is one of the first three Undo titles.

    Undo Card Game: Cherry Blossom Festival

    Undo Card Game: Cherry Blossom Festival

    Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths ? whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.

    The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past ? and not every change is a turn for the better! Undo: Cherry Blossom Festival, one of the first three Undo titles, is set in Okayama, Japan in March 2000. A man in his sixties lies lifelessly on the floor of his living room, a broken wine glass and the photo of a young woman in a wheelchair next to him. The deceased wears an old-fashioned blue suit and has no visible injuries aside from a barely perceptible scar above the eye. In his jacket a telephone rings with the melody of "Moonlight Sonata" and on the table lie cherry blossom branches... This title isn't about solving a crime or catching a murderer. Instead, players must embrace their role as disembodied destiny weavers to go through the past of this man's travel to prevent his death. Everyone who leaps through time carries a momentous decision that in the end will determine whether he lives or dies?

    Undo Card Game: Curse From The Past

    Undo Card Game: Curse From The Past

    Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths ? whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.

    The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past ? and not every change is a turn for the better! Undo: Curse from the Past is one of the first three Undo titles.

    Undo Card Game: Forbidden Knowledge

    Undo Card Game: Forbidden Knowledge

    A cemetery in the swamp, July 30, 1923: A man is his twenties is standing next to an open crypt, a horrified expression on his face. The meager light of his lantern reveals a set of stairs leading into the depths of a dark and foul-smelling crypt. Next to him are a backpack, a spade, and a portable telephone, whose wire leads down the stairs into the darkness. "Get out! Push back the grave slab and RUN!" cries a panicked voice through the receiver.

    "I can't leave you, Harley," he answers in a trembling voice. His gaze shifts to the heavy grave slab they pushed aside. "Harley, can you hear me?" he screams. A crackling noise over the receiver makes him pause. Then a hollow, gelatinous, disembodied voice echoes through the receiver: "YOU FOOL, HARLEY IS DEAD." The man begins laughing hysterically. To protect his sanity, his heart stops and he drops down dead. In UNDO - Forbidden Knowledge tragedy strikes on a graveyard in a swamp, in 1923's City of Arkham: A man, standing by an open crypt, realizes the existence of something so terrifying that, in shock, he suffers an immediate cardiac arrest. Set in the mythical world of H.P. Lovecraft, players of this UNDO case are bound to cross paths with otherworldly horrors.

    Contents:

  • 5 rules cards
  • 18 story cards
  • 13 clue cards
  • 33 decision cards
  • 9 time jump cards
  • 5 magnifying glasses
  • 2 stop cards.

  • Undo Card Game: Long Live The King

    Undo Card Game: Long Live The King

    The Royal Banquet, September 1256: Despite the sumptuous dishes, tension fills the air of the great hall. Numerous guests had accepted the invitation to the funeral service for the late queen, and now await the mourning king's eulogy. After all, he is now without an heir to the throne - and many of those present sense an opportunity for themselves. When the king finally rises, there is a hushed silence. He raises his goblet and lets his keen gaze wander from face to face. "Few of you are here to mourn my beloved wife with me," the king begins, and takes a sip from the goblet.

    Suddenly he begins to cough and puts his hand to his throat. He collapses, knocking food from the table. A murmur goes through the crowd as orders are shouted frantically for aid. The king is carried out of the hall in a hurry, and minutes of dismay pass. Then the personal doctor emerges and announces to all, "The king is dead!". In UNDO - Long Live the King, players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate and save the life of the king.

    Undo Card Game: Peak Of No Return

    Undo Card Game: Peak Of No Return

    Goa, India, May 1972: Nervously, a person skims over yesterday's news article: "International expedition disaster in the Himalayas. All 7 members of a mountaineering group are believed to have died during a summit ascent in the Himalayan Mountains. Included were citizens from England and the USA. The disparate group had left..." The person gazes out the train's window deep in thought. Was this finally the end of days of flight? At the station a colorfully dressed figure greets the individual: "Welcome to Palolem Beach! I'm Jamie." "I'm Alex," the person replies and smiles, because they've always liked that name.

    In UNDO - Peak of No Return, players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate and save the life of not one, but a whole group of people!

    Contains:

  • 25 large cards
  • 70 small cards.

  • Undo Card Game: Treasure Fever

    Undo Card Game: Treasure Fever

    High Above the Yucatan jungle, February 29, 1952: With a vigorous jump, a blonde woman in her twenties leaves the small plane's cabin and plunges towards the jungle. When the craft explodes above her, she doesn't look surprised, but pleased. She laughs because she knows that she has won. The shiny object in her hand is proof of that. The air rushing past rips at her expedition clothes. She confidently pulls on her parachute's cord, and then, as she tries pulling it again and again, panic wells up in her chest with the realization that it will never open...

    In 1952 a treasure hunt in the Yucatan jungle goes horribly wrong when a young woman, equipped with a dysfunctional parachute, plummets to her certain death - unless the players use their time-traveling, event-altering abilities wisely, and find a way to both unravel the circumstances that led to the young woman's fate, and change it, in UNDO - Treasure Fever.

    Contains:

  • 5 rules cards
  • 18 story cards
  • 13 clue cards
  • 33 decision cards
  • 9 time jump cards
  • 5 magnifying glasses
  • 2 stop cards.

  • Viva Topo Board Game

    Viva Topo Board Game

    In Viva Topo! players attempt to advance their mice from the start to various goals. The further the goal, the more cheese (points) it is worth. Pursuing the mice is the cat that removes the mice from the game should it catch the mice.

    Movement is regulated by a die which has 1/1/2/3/4/5 on the sides. The "1" sides also move the cat. Initial cat moves are only one space, but become two spaces after once around the track, so when the cat speeds up, the game is almost all over!

    Viva Topo! is a family game that has players balancing risk and rewards as they attempt to outrun the cat and score for cheese.

    Werewolves Card Game

    Werewolves Card Game

    Werewolves is the ultimate game for larger groups of all ages. Slip into the role of one the Villagers and unmask the Werewolves. Or play a Werewolf and convince the Villagers of your innocence while you go hunting at night.

    Contains:

  • 25 Playing Cards
  • 1 Character Values Card
  • 1 Rule Book
  • You will also need a pen and paper.
  • Wizardry To The Power Of Three Board Game

    Wizardry To The Power Of Three Board Game

    The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get far for while crossing the forest near the wizards' school, Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies, magical glowing creatures that live in the forest, can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them.

    While escaping the Warden Ghost in Wizardry to the power of three, players need to work together, memorize the tree tiles, and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.