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Balkan Railways Board Game

Balkan Railways Board Game

The Balkans have long been a land of mystery and strife. The promise of the newfangled railways has brought unusual co-operation to the leaders of the disparate states of this land. Croatia, Serbia, Bosnia, Kosovo, and Bulgaria, along with the powerful rulers of the Ottoman Empire and the Austrian-Hungarian Empire, see the immense bounty to be realized with railways connecting East & West.

Steep mountains must be overcome and isolated valleys must be reached to attain the goal of a true Orient Express. Merchants see the vast potential wealth to be gained and work to fund this dream and become rich themselves. Hooray for the Orient Express!

In Balkan Railways Board Game players are rich merchants and powerful leaders investing their wealth and status in building railroads in this forbidding land. Loans are taken and serviced, opportunities must be recognized and seized. Savvy fiscal manipulators will come out on top in this no-luck economic knife fight.

Crossing Oceans Board Game

Crossing Oceans Board Game

Featuring fifty historic ships, Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic. Daring shipping companies opened steamship lines to the major ports worldwide. Modern steel juggernauts replaced traditional sailing vessels and competed intensely for dominance on the shipping routes.

Build yourself a thriving merchant fleet, and guide it to economic prosperity. Acquire the most modern steamships on the market and take over the precious ports from your rivals. Build an extensive network of trading posts and coal bunkers to expand the capability of your fleet. Make use of diverse options to carry out lucrative transports and win the prestigious Blue Riband of the North Atlantic.

Crossing Oceans picks up the theme and some elements of the 2017 board game Transatlantic, composing an entirely new game on a large historical map and using a new rondel mechanic instead of the old card driven game.

Dice Realms Board Game

Dice Realms Board Game

Your small realm is ripe for farming and mining, and those battlements should hold... for now. But winter is coming, and there are only so many hours in a day. So, where should you spend your limited time? Should you harvest wheat, collect ore or reinforce your defenses? The hand of fate is fickle, and only the player with the best foresight will triumph!

In Dice Realms, each player rules a small realm, represented by two or more customizable dice. The removable die faces allow for the strategic improvement of farming, mining, defense, upgrades, and more. Each round, the players simultaneously roll their dice to collect grain, victory points, and coins. Then, they must decide how to upgrade their die faces to improve their realms. But the players must be careful; each round, the Fate Die is rolled, and fate can be fickle. The survival of your realm is in your hands: Will it thrive or merely survive?

Dice Realms Board Game: Trade Expansion

Dice Realms Board Game: Trade Expansion

As realms recover from the Great Plague, trade resumes, universities are founded, and merchant houses flourish.

Can you build the most prosperous realm while contending with fate?

This Trade Expansion upgrades Dice Realms, adding a new die type, 9 more die faces, 5 lines of related die faces, and 8 events that modify the Fate Die, representing the tumultuous late Medieval world.

New cooperative and solo play options, as well as recommended setups, are also provided.

Dominion Card Game: 2nd Edition Update Pack

Dominion Card Game: 2nd Edition Update Pack

Dominion Card Game: 2nd Edition: Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.

The new cards are: Harbinger, Merchant, Vassal, Poacher, Bandit, Sentry, Artisan.

The following cards included in the first edition should be removed when using the second edition update pack:

  • Chancellor, Woodcutter, Feast, Spy, Thief, Adventurer
  • Evacuation Board Game

    Evacuation Board Game

    The fires have reached the city. Hurry to the ship! Life on the Old World is being burned away by increasing solar radiation. Your civilization's only hope lies in the New World, and you don't have much time to get there. Gather your people and evacuate!

    You start the game with a fully functioning economy. But to survive, you must dismantle that economy and relocate it to the New World. Building up the New World requires resources. Maybe you can ship them in. Maybe you can get the planet to start producing resources for itself. Work fast. You only have 4 rounds. If you can build three stadiums on the New World and increase all production to Level 8, you win. Otherwise, players compare scores after 4 rounds. The game also includes modules for alternative modes of play.

    History Of The World Board Game

    History Of The World Board Game

    History of the World retells the story of humanity, starting from ancient Sumeria and ending with modern day USA. The map emphasizes those lands where civilizations flourished. Over sixty peoples feature on Empire and Event cards. Capitals, cities, monuments and forts are brought into play and then, just as quickly, are reduced by the armies of rivals. Control of buildings and lands enables players to collect gold. Whosoever has most gold at game end is the winner.

    Major differences in the latest History of the World edition: With or without dice rules. Distribution of Empire cards and Event cards. New Event cards. Gold collection mechanics. New "Area tokens" strategy. New "Honor tokens" provide benefits. New player array. Just to add that though there are many changes, one of our objectives has been to keep the spirit of the game intact and to incorporate elements that had featured from the very earliest versions of the game, as well as later useful developments. Hence, "Catastrophe" has now become an Honour. One element that has not survived the passing of time is "Weaponry"- which was always too strong an Event.

    Power Grid Board Game: Recharged Central Europe Map

    Power Grid Board Game: Recharged Central Europe Map

    Power Grid: Benelux & Central Europe includes two new maps for Power Grid: Recharged or Power Grid.

    As the Benelux countries support ecological power, players may have greater opportunities to acquire such power plants. Also, oil is more available and coal less available in these countries.

    As Central Europe has large coal supplies, coal will be much more plentiful then elsewhere in Central Europe. However, due to political stands taken by some countries, players may be limited in their access to nuclear power.

    The result is not just new maps, but new ways to play this great game!

    Power Grid Board Game: The New Power Plant Cards - Set 2

    Power Grid Board Game: The New Power Plant Cards - Set 2

    These power plant cards were released in 2014 in Power Grid Deluxe (which is now out of print). They are now available for everyone in a graphical style that matches the original Power Grid and Power Grid Recharged. You can replace the deck in the original game with this deck or add these plants to the game for more variety.

    Prussian Rails Board Game

    Prussian Rails Board Game

    The growth of railroads in Germany was explosive. Everyone wanted them and wanted them now. The Kaiser, Industry, Merchants, Moguls and Mayors got the wheels of German engineering cranked up fast. Money flooded in from all quarters and the race was on to build the finest railroads in the world immediately.

    Vast wealth and prosperity await those who wisely invest in the most lucrative ventures!

    In Prussian Rails Board Game Players invest in railroads and build them across all of Germany in 1830s, carefully balancing competition with cooperation to achieve the optimal returns on their investments. With an innovative turn order mechanism, players vie for dominance in this crusade to make Germany the world's railway super power.

    Resafa Card Game

    Resafa Card Game

    The game Resafa takes place during the 3rd century AD in the area of today's Middle East. Resafa now lies in ruins in modern-day Syria, but at this time it was a fortified desert outpost that flourished as a stop along important caravan routes. In the game, players represent merchants who travel on business trips and buy and sell goods in the various cities in the region. Resafa had no local sources of water, so it depended heavily on large cisterns to collect the spring and winter rainwater to make the area habitable. Players build water tanks and canals to distribute that water where it is needed.

    In the cities, they build workshops to help their businesses grow, which will allow them to collect resources and camels. They also construct gardens between the businesses, generating more resources and also victory points. The game is played over six rounds. In each round, a player takes only three actions, playing action cards in this tight and exciting game.

    Roll For The Galaxy Dice Game: Rivalry Expansion

    Roll For The Galaxy Dice Game: Rivalry Expansion

    Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.

    First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll.

    This material is compatible with Ambition, but that expansion is not required to play Rivalry.

    Rivalry also contains two optional game modules - the Deal Game and the Orb Game - which can be played separately or combined.

    These modules can also be combined with the goals in Ambition, although we suggest not combining them all at once for new players!