In Monumental, each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to gather various resources such as Science, Military, Production, Culture, and Gold that will allow them to trigger many actions. But there's a trick: one cannot activate all their cards at once, which means that tough choices will have to be made each turn in order to select the cards that are the most needed.
The resources gathered from the activated city cards will allow the players to acquire cards from a common pool, allowing them to get improved buildings, technologies, wonders, etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn), the game progresses through eras. Medieval cards are better than classical cards, and industrial cards are even better, but of course those cards are more and more expensive to acquire.
A modular board, at the center of the table, holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points.
The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!).
African Empires is an expansion to Monumental with new civilizations and game play mechanisms including quests, a new continuous play mode and advanced economics.
The ?Lost Kingdoms? civilization box is the perfect expansion to Monumental with 4 new Civilizations: Aztecs, Mughals, Amazons and Atlanteans (all perfectly compatible with the 5 Core civilizations) as well as more terrain tiles with new environments (desert, jungle, islands, Aztec pyramids) to enable an all-new 5 players mode!
In ?Lost Kingdoms? each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for The Mughals, jungle for the Amazons and islands for the Atlanteans. Of course, these new terrain could be used with or without the Civilization to enhance the look of the board and your creation of maps.
Altogether with the Core box, 9 Civilizations are now ready to fight for glory and dominance in Monumental against other players or in Solo mode.
In Tokaido, each player is a traveler crossing the ?East sea road?, one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler ? which means that you'll have to be the one who discovered the most interesting and varied things.
The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.
The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.
All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.
Tokaido 5th Anniversary Edition includes a new box artwork, new cards design, new player boards, a redesigned game board, new meeples, new panorama cards, etc. Gameplay remains the same and this edition doesn't include Crossroads or Matsuri. Featuring the same award-winning gameplay Tokaido is known for, this face lift to the already stunning game makes it even more striking than ever before with cleaner designs, new art, and more.
In Tokaido, each player is a traveler crossing the ?East sea road?, one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler ? which means that you'll have to be the one who discovered the most interesting and varied things.
The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.
The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.
All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.
Tokaido 5th Anniversary Edition includes a new box artwork, new cards design, new player boards, a redesigned game board, new meeples, new panorama cards, etc. Gameplay remains the same and this edition doesn't include Crossroads or Matsuri. Featuring the same award-winning gameplay Tokaido is known for, this face lift to the already stunning game makes it even more striking than ever before with cleaner designs, new art, and more.
After Journeying the Tokaido road, it is now time to discover the island of Shikoku in Tokaido Duo! In Tokaido Duo, two players pace the smallest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey. As the Pilgrim, you will visit temples, forests, seashores and hot springs. As the merchant, you will craft and sell handmade wares. As the artist, you will paint a variety of beautiful sceneries, and gift them to passers-by. You will earn points through all three characters' adventures as you slowly become one with their endeavours.
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