The Historia Adventures Book is a series of 9 adventures set in the world of Historia, linkable to form a campaign that will accompany the characters from the 1st to the 3rd tier (level 1st-16th) while exploring the heart of Vesteria.
A wide variety of authors were involved in writing these adventures, including traditional TRPG authors and narrative authors, veteran writers and young writers, comic book authors and TV series scriptwriters.
Historia is a Dark Fantasy Renaissance setting for the 5th Edition of the world's greatest roleplaying game that introduces the setting of Vesteria, a merciless land, full of intrigues and populated by anthropomorphic animals.
The Historia Artbook contains all the original art designed for the world of Vesteria.
156 pages, full colour hardcover book in US letter size.
Historia is a Dark Fantasy Renaissance setting for the 5th Edition of the world's greatest roleplaying game that introduces the setting of Vesteria, a merciless land, full of intrigues and populated by anthropomorphic animals.
The characters will find themselves immersed in the adventures and dangers of a feral and precarious world. The heroes of Historia will explore unknown lands, unravel plots and intrigue and will be forged by the fires of adventure.
The Historia Core Rulebook is a US letter-sized, 336 page hardback book.
The Historia Game Master Screen features a beautifully illustrated scene on one side and useful information on the reverse. Consists of three horizontal US letter-size (21.5 ? 28.7 ? 0.8 cm) panels.
The origin of Historia: the narrative introduction to the world of Vesteria and its most influential characters. As written in-world by the pen of Vesteria's famed sage Carolino il Savio. These historical essays tell us about Magi and Brigands, Cowards and Heroes.
The Historia Lorebook is a beautifully illustrated full colour, 80-page hardcover book in US letter size.
Featuring information on Historia's most influential characters and selected other stories, and a full page illustration of each.
The Historia Maps Pack will guide players through the world of Vesteria, dreaming of new adventures.
Includes the world map of Vesteria and maps of locations that appear in the Core Rulebook and the Adventures Book.
What is Seven Sinners? It is the corrupt vision of a world that does not relegate the Deadly Sins to the sphere of ethics or morality, but drags them into reality in a concrete, overwhelming and terrifying way. Seven Sinners is an accessory oozing annoyance that answers the following question: "What would happen if human beings were faced with the embodiment of the seven deadly sins?". The answer, of course, will be in the hands of those who wish to venture into this pernicious reading.
Seven Sinners contains some game mechanics that reference the Fifth Edition and First Edition (OSRIC) rulebook, yet its intent is to inspire as many gaming campaigns as possible. It is not directly wedded to any official setting because it aims to convey a universal feeling, understandable by any culture or individual: the fear of being found guilty. Seven Sinners is a collection of Cultists, Demons and Relics compatible with the 1st Edition (OSRIC) and 5th Edition of the world's most famous role-playing game. This manual contains images and text of a mature nature, including violence and sexual themes, intended for an adult audience.
Not the End is a roleplaying game that tells the adventures of Heroes willing to risk everything for what they hold dear, with an original game system called HexSys. In Not the End, each Hero is described by keywords placed in a hive of hexagons, each representing one of their distinctive traits. How the hexagons relate to each other within the hive creates bonds that make each Hero unique.
Not The End Corebook features the rules to: Evolve the Hero, Deal with tests and crucial tests, Face the End, Narrate Stories and Create Settings. Not the End uses HexSys, a system created specifically for this game, which, instead of using dice to resolve conflicts and dangerous situations, uses tokens of different colors, to represent successes and complications. Each trial the characters face will add something to the story and the game world, making the outcome of each trial unique and different from previous ones. Heroes will also be affected by the choices they make and they will change and evolve as the story progresses. Not the End is the result of extensive design work, involving the entire Fumble team and over a hundred playtesters, who have played many different versions of the game in every possible setting and situation. Be ready to risk, rise, fail, and get back up. This is Not the End!
Not the End is a roleplaying game that tells the adventures of Heroes willing to risk everything for what they hold dear, with an original game system called HexSys. Stories is the first official compendium for Not the End. Inside you will find fifteen scenarios written by authors who have enriched the game with their imagination and style, that will let you play right away without the hassle to create a whole new world first.
Stories is a collection of independent content which you can use as inspiration for your stories or as the basis for your settings. Every scenario in Stories is an example of how Not the End can be adapted to tell different stories while keeping the three pillars of its narrative intact. Take part in epic naval battles, join a resistance movement of jaguar men, discover the childlike power of Truth, explore ancient pyramids, investigate a mysterious murder, enter a huge biomecha knowing that not even death will free you from your burden, or chase a powerful Vampire in the wastelands of Antilia. These are just some of the stories that you will experience!