Mew-Tants! 2e: the RPG where everyone is a cat; but not just a normal cat, a cat with super powers. But other than the superpowers mostly just a normal cat.
Your super-powers include Laser Eyes, tele-cat-nesis and and Spider-cat!
Explore the neighbourhood, rescue stranded cats from trees, and take down the 'nip and kibble dealers.
Anything is possible when you're a Mew-Tant!
Except using things requiring thumbs, you are still a cat.
The rules of Mew-Tants! are super simple to learn, needing only a d6 to play, and are a great introductory tabletop roleplaying game. The game works well as a one shot but can extend into multiple sessions.
Mew-Tants! RPG is an A5 zine with 24 pages. It includes all the rules you need to play the game as well as a one-shot introductory adventure.
Salvage Union is a post-apocalyptic mech tabletop roleplaying game. You play as salvager mech pilots who scour the wasteland for salvage in scrap built mechs.
Set in a scarred world ruled by corporations whose denizens live in isolated mega-settlements known as Arcos. The corpos control the vast majority of arable land and resources and have a constant hunger for power and control.
As Salvagers you have found a way to live your lives outside the bounds of corpo control, roaming the wastes in a vast mech known as a Union Crawler which houses your entire community. The scrap you haul back to your Union Crawler is used to support, sustain, and grow your community and craft new mechs for you and your crew.
As you explore the wastelands for scrap you'll encounter wastelanders, raiders, mutants,Bio-Titans, alien Meld, and corpo forces all fighting for survival in this hostile landscape.
Will you salvage enough scrap for you and your community to survive in the wastes or fall prey to its dangers?
Inside you'll find:
Salvage Union RPG: D20 Dice Set is a set of five standard d20 dice. This includes four orange salvager dice, and one sky blue GM die.
Each dice is embossed with the unique Salvage Union logo.
An inky black void sweeps across frozen lands, consuming everything in its path like a relentless tidal wave of nothingness. This phenomenon is known as the Vornaya Event, an anomaly that heralds the emergence of the Meld - an intelligent, otherworldly, nanite, hive entity.
Meld Nanites possess both danger and tremendous value. They serve as a conduit to unlock new realms of research, boasting the ability to mend and even reshape themselves into any conceivable form of technology.
Amidst the chaos, a Cold War ignites between DronTek and the Stefanus Corporation , each vying fiercely for control over the bountiful resource of Meld Nanites. The hardworking populace of Vornaya finds themselves ensnared in the crossfire, reduced to mere pawns in this escalating power struggle.
As seasoned Salvagers, you navigate a region immersed in the midst of this intense battle for supremacy - an environment ripe for an array of unsavoury tasks. However, as the smoke clears and the dust settles, will you still recognize the reflection staring back at you in the mirror?
False Flag is an Adventure Module, designed for Salvage Union, a post-apocalyptic Mech Tabletop Roleplaying Game.
This Module contains a plethora of content including:
From the corpse of an atmospheric monitoring station, a trove of data revealing anomalous patterns breaking with local climatic conditions - a signature of the ancient art of cloudseeding.
For now, your discovery is secret. Across the broken land, clues to the source are scattered. If too much suspicion is raised, others will take up the hunt - water is life and water is wealth. Compelled, the rain will fall.
What will it find upon the earth?
Rainmaker is an Adventure Module designed for Salvage Union, a post-apocalyptic Mech tabletop RPG.
Inside you'll find:
In the desolate wasteland known as gehenna, an enigmatic phenomenon unfolds - the chimerid meteor shower. Each chimerid meteor carries a resource of unprecedented power known as chimerium, capable of reshaping organic matter and serving as a potent energy source.
Factions, including the relentless trash locusts, the ruthless Bolza Corporation, and the bizarre Chimerium Cult, have descended upon Gehenna to lay claim to chimerium for their own purposes.
Your salvage crew has ventured into this hazardous zone, facing stiff competition, the risk of mutagenic exposure, and environmental threats.
Will your crew make it out alive?
"We Were Here First" is an adventure module designed for "Salvage Union," a post-apocalyptic mech tabletop rpg.
It offers an abundance of content, including:
Were-Woofs! is a family friendly tabletop roleplaying game where you play as a dog with a job. A normal dog that is, you don't have thumbs.
Well sort of normal, you're a dog now but you used to be a human. One day you were simply a regular person with a job and then you woke up as a dog.
You're not sure how this happened but you're certainly going to find out. Either that or you'll be chasing squirrels up trees; you are a dog now after all.
Were-Woofs! RPG is a simple and easy to learn tabletop roleplaying game, ideally suited as an introductory game. You only need a set of d6 dice to play. It can be played as a one shot or a series of play sessions.
Explore your new world, bark at a postie, meet the mysterious Mew-Tants! and use your old human skills to find out what exactly is going on! Just remember that you don't have thumbs.
Were-Woofs! RPG is an A5, 24 page, riso printed, zine. It includes all the rules you need to play the game as well as a one-shot introductory adventure.