Tiny Bugs in a Big World!
Pico is a tabletop roleplaying game for 2-6 players where you play as tiny bugs banding together to explore, make friends, and solve mysteries!
There was a night, many, many years ago, when everything ended. Bugs aren't that great at writing things down, so nobody really thought to record the particulars of the event, but the effects were lasting; no more pesticides, no more deforestation, no more fish hooks or bait boxes or flypaper. Pets ran free from newly-quiet houses, and roach motels showed nothing but vacancies.
The world hadn't suddenly become safe - there were still stoats to contend with, and lizards, and snappy little plants. A bug might still meet their end on the beak of a bird, or (if they were particularly unlucky in the lottery of life) under the playful claws of a feline deity. But it had become safer, and though bugs may not be great at recording history, they're pretty damn good at making the best of whatever situation they find themselves in.
So bugs, on the whole, flourished.
And the world opened up to them in return.
An airship adventure story of loyalty and revenge.
The Aquilan empire is under threat by an enemy from the never-ending storm known as the Expanse. A Royal Guard captain, Helen Pierce, takes on the mission to hunt down the unknown vessel.
But, in order to bring the dread raider to justice, she needs to enlist the help of the right ship and seasoned crew Join this epic airship adventure set in its own unique world of duelling airships, aerial dogfights, and an endless storm...
Skies of Fire RPG: Boxed Set features Books 1 and 2 completing the series' story arc.
Each lovingly cloth-bound hardcover includes 4 issues of the epic series Skies of Fire. All variant covers created for the series are also included.
The world we had is gone - now all we've got is a car, each other, and the road.
The Last Caravan RPG is a cars and aliens roleplaying game for 2-6 players about a midwinter road trip in the wake of an alien invasion.
A normal family finding heroism in extraordinary circumstances.
You'll explore landscapes transformed by xenoflora, search abandoned towns and crashed spaceships, discover the otherworldly technology called Harmonics, negotiate with newly formed factions both human and alien, outrun hostile pursuers, and fight for the future of your world.
A post-fall fantasy tabletop roleplaying game set in a rampant ocean of verdant green. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride. You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things.
With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep. The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths? The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age. The Wildsea is a landscape format adventure, with pages being 10in x 8.5in.
Light the way for your journeys in The Wildsea with the Firefly's Screen. Don't let your glorious Wildsea campign be unterrupted by quarrels and queries over rules. The Firefly's Screen gives you instant access to essential mechanics, from dicepool resolution, hazard creation, travel rules, and core systems summarized across three durable panels. Beautiful, functional, and designed specifically for fiction-first play where smooth pacing matters, it doubles as protective storage, wrapping around your Wildsea core rulebook to keep it safe from wear.
A once-in-a-lifetime opportunity for an enterprising crew...will you take it? Take on a unique word-and-whisper fueled adventure for new and seasoned wildsailors alike. A library ship, The One-Armed Scissor, is a month overdue for docking at the spit of Three Masks. It's probably nothing, the residents tell themselves. One-Armed Scissor is the official Wildsea starter scenario, giving guidance on how to run a session of the Wildsea for new Fireflies.
Bounty on Deck! Grow your own strangeness on verdant waves... In the endless green of the Wildsea, why face the waves' dangers every time your crew needs food when ship gardens offer safety, self-sufficiency, and the strange satisfaction of nurturing life aboard your trusty vessel? This 40-page supplement provides everything green-fingered wildsaliors: comprehensive mechanics for creating a ship garden, and for growing some extremely weird stuff within one.
Explore the wildsea beyond the canopy, from storm-torn skies to root-choked depths. You know the waves. Now venture beyond them. Storm & Root offers over 300 pages of vertical adventures for new and seasoned wildsailors. Storm And Root adds airships and submersibles with expanded construction rules, dozens of new character options, and countless hazards and reaches in two unexplored frontiers: the storm-torn skies above and the crushing root-choked depths below.