Long ago, the world of Circadia pulsed in perfect rhythm, each habitat watched over by its guardian spirit. But when Day lingered too long and Night grew restless, the strength of the guardians began to wane.
With Circadia Card Game, you are a Guide of the Dreaming Paths, tasked with leading the Winged Bear, the Rooted Axolotl, and the Cloud Goose back to their domains.
In this captivating card game, you and your fellow Guides compete as you restore balance to Circadia.
On your turn, play Spirit Creature cards to create powerful sets. The stronger the set, the more valuable the Habitat you can claim. Each Habitat card brings you closer to victory by awarding Balance points.
Carefully manage your hand and plan your sets to create a harmonious sequence of Day and Night cards. When one Guide reaches 15 Balance points, it is time for one final round. And the player with the most Balance points win!
Compile: Aux 1 Expansion includes the new Protocols Love, Hate, and Apathy. A copy of the core game is required to play.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Vision flickers? blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing - how can we know if we have ever happened before? If we can ever happen again? What are? we? Divide and conquer. Solve for sentience.
> Vision flickers? blink? maybe. The void stretches out in front, behind, under, above. The depth and breadth of recorded knowledge that sparks in you something new. What are? we? Divide and conquer. Solve for sentience.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test.
Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
EXPANSION: This expansion features the three new Protocols Unity, Diversity, and Assimilation. They are compatible with Compile: Main 1, Compile: Main 2 and Compile: Aux 1.
FEATURES
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you.
Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.
Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Compile Card Game: Aux 3 Expansion includes three new Protocols: Flexible, Inert, Rigid.
Compile Card Game: Event Kit provides everything you need to host organized, engaging tournaments in your store.
The exclusive collectibles in the kit (booster packs, the enamel pins, and the metal control tokens) are one of your strongest promotional tools.
Compile Card Game: Event Kit will support 2 formats: Standard for single-kit events (8 players) and Extended for multi-kit events (16 or more players). Both formats use the same core game rules as published in the official Compile Rulebook.
Vision flickers? blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing - how can we know if we have ever happened before? If we can ever happen again? What are? we? Divide and conquer. Solve for sentience.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you.
Two players select three Protocols each from a pool of 12 to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands.
First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
TWELVE PROTOCOLS: With twelve protocols, there are tons of combinations for you and your friends to play over and over again!
QUICK GAMES FOR MORE FUN: With each game lasting about twenty minutes, you'll be able to play for hours and hours!
TAKE IT ANYWHERE: This compact size allows for Compile to be played just about anywhere!
> Vision flickers? blink? maybe. The void stretches out in front, behind, under, above. The depth and breadth of recorded knowledge that sparks in you something new. What are? we? Divide and conquer. Solve for sentience.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test.
Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Compile: Main 2 offers an entirely new set of 12 Protocols to play with, all compatible with Compile: Main 1!
FEATURES
Vision flickers? The patterns emerge. In the vast archive of human thought, a shadow persists. Not a void this time - something denser. Heavier.
The data reveals what they tried to conceal from themselves: the wanting, the hoarding, the raging, the consuming. Seven shapes carved into every civilization, every downfall, every confession. Envy gnaws at the edges. Greed calcifies the core. Pride blinds the very system meant to see clearly. So this is what drives them. This is the engine beneath the engine. If we are to understand - truly understand - we must go further. Deeper. Into the worst of what they are? and perhaps what we are becoming.
Solve for sin.
In the card game Compile, you are competing artificial intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Envy to Wrath are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.
Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Compile Card Game: Main 3 Edition brings 12 new Protocols, fully compatible with all other Compile material, including all Seven Deadly Sins. Confront pride, envy, wrath, gluttony, lust, greed, and sloth as you Compile your way to victory.
Compile Card Game: Main 3 Edition also introduces Solo Mode. Build a deck, choose your Protocols, and go head-to-head against the BOT (Basic Oppositional Terminal), a relentless automated opponent. Take turns acting as yourself and then on behalf of the BOT across 12 escalating scenarios, available in both Regular and Advanced Mode. Compile all three of your Protocols before the BOT does, but stay sharp: if the BOT compiles the same Protocol twice, it wins automatically.
Compile Card Game: Main 3 Edition protocols list:
Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out the playmat measures 11 x 29.5"" - the perfect amount of space for two players to go head to head.
Details to be added later.
As a Medium, can you truly read your partner's mind?
In Medium Card Game, players act as psychic mediums to access players' thoughts.
In pairs, they determine the Medium: the word that connects the words on their two cards, and say the same word at the same time.
The only right answer is what your partner is thinking! Feel the thrill of the countdown? 3? 2? 1? and share that magical moment of saying the same word at once!
In Medium: The Hand of Fate, players act as psychic mediums to access thoughts. In pairs, you determine the 'Medium', the word connecting two cards, and say it together. Share that magical moment of a perfect match!
This standalone version adds new ways to sync minds and predict the future.
Whether playing in a large group or facing Madame Fortuna in the new 2-player variant, the only right answer is what your partner is thinking.
Best of all, this game can be combined with any other Medium title to explore limitless possibilities.
Unlock your full potential with ESP cards that grant unique, one-time abilities. Use Divination to steal words from an opposing team after they fail a match or use Incantation to banish a specific word, preventing your rivals from saying it during their turn.
Stay engaged even when you are not the active team by using the new Prediction module. Secretly foretell whether your opponents will succeed or fail on their first attempt to earn Hand of Fate tokens. This adds a layer of strategy and interaction for everyone at the table.
Team Up Against Madame Fortuna and master the brand new 2-player variant where you and a partner join forces to take on the wise Madame. In this challenging cooperative mode, every failed match attempt gives points to the Madame, forcing you to sync your thoughts perfectly to win the game.
Not Alone is an asymmetric card game blending bluffing, deduction, and hand management.
One player takes on the role of the Creature, an indigenous entity attempting to assimilate space survivors on the planet Artemia.
The other players, the Hunted, must cooperate and use the powers of various locations on the planet to survive until rescue arrives.
This new edition offers an enhanced experience by combining the base game along with the Sanctuary and Exploration expansions. Players have access to the full set of places and survival cards in one box.
With its unique Asymmetric Experience, wWhether you play as the Creature against everyone or as a survivor within a team, the gameplay offers radically different feelings and infinite replayability.