1. Home
  2. Login
  3. Wish List
  4. View Cart
  5. Checkout

Founders Board Game: Collectors Edition

Founders Board Game: Collectors Edition

FOUNDERS is a strategic and innovative Legacy game of tile placement where each player is in a hidden alliance with 2 other players they don't know.

In the midst of a windswept, snowy landscape, a group of explorers discover a gigantic cave with a massive structure that radiates out from it. Around this Hearth, the Master Founders lay the foundation for what will become The City, home to the powerful Guilds of ICE!

Sitting in front of the first drawings of the city, you're getting ready to draw up the plan.

The Council has given you design objectives to best meet the needs of the inhabitants. However, you don't know if it's wisdom or carelessness - Council decisions are often inscrutable - but you've each been given two different halves of two plans.

So you'll need to work with two other Founders to get the most out of your task. But remember, even if some of us share the same objectives, only one seat on the Council has been offered...

FOUNDERS Collectors is a strategic and innovative game of tile placement where each player is in a hidden alliance with 2 other players they don't know. Each player has two design objectives. You must arrange your tiles to achieve objectives, help you hidden allies, but avoiding giving too much information to your opponents.

There is a cooperative scoring system, but only one player can win.

Founders Board Game: Standard Edition

Founders Board Game: Standard Edition

Founders is a strategic and innovative game of tile placement where each player is in a hidden alliance with 2 other players they don't know. Each player has two design objectives. You must arrange your tiles to achieve objectives, help you hidden allies, but avoiding giving too much information to your opponents. There is a cooperative scoring system, but only 1 player can win.

ICE Unlimited Board Game: Collectors 2nd Edition

ICE Unlimited Board Game: Collectors 2nd Edition

In this frozen world, swept by blizzards, a lone city clings to life. Every year during the summer season, the city's guilds organise expeditions. Their destination: the valley of the ancient ones, where vestiges of an antediluvian civilization might be buried. Looking for answers, prestige or riches, every guild has its own motivations.

ICE Unlimited Collector (2nd Edition) is an innovative board game containing multiple stacked layers of superimposed tiles, where players take on the role of guilds of explorers at an archaeological site. Lead a team of archaeologists digging through the ice in search of powerful artifacts.

In the glacial universe of I C E, you will discover precious artifacts, vestiges of an ancient civilization, which will increase your prestige!

Who will you be?

  • Alchemists: once per day, you may retrieve up to 2 tiles from the discard bag and keep one.
  • Navigators: you may bring up to 1 Archaeologist with you on ANY type of special move action (unlike other Leaders), including the once-a-round teleporation to your Camp.
  • Cryoarchitects: normallly Camps add a +1 to the cost of Excavation, but if the CryoArchitect excavates a tile where their Camp is present, it's a -1 to the cost! They can also 'rebuild' their Camp in another place, once per round.
  • Icewalkers: after you Excavate, you may use a grappling token to place your Leader (without restriction) on any of the tiles, after you place all other Explorers with the Placement Rule.
  • Nourishers: once per Day you can have up to 2 Archaeologists from the reserve on your guild board. As a free action once per turn, you can bring them to any Snow tile in the game.

    Game play:

  • Build a camp: place a Camp and your Expedition Leader on the upper level. You cannot put a Camp on a tile that already has one. Archaeologists and Camps are shared by all players.
  • Recruit: Put an Archaeologist from the reserve on a tile where there is a Camp.
  • Sail: Move your Expedition Leader from any tile, or the reserve, to a tile with a Camp.
  • Explore: move your Expedition Leader 1 space to an adjacent tile. When an Expedition Leader Explores, they may freely bring with them up to 3 Archaeologists from their starting tile.
  • Excavate: remove a tile with no more than one other tile on it, and only if your Expedition Leader is present on it. Each Leader or Archaeologist on the tile lowers the Excavation cost by 1.
  • Study the Artifact that your Leader is currently standing on, and take a Study token. Study tokens can be used to activate Artifact abilities of the same color, or help in scoring Requests.
  • The Artifacts: once excavated, Artifacts are placed on a player's guild board. During the game players can unlock their artifact's abilities - and each one has its own unique power!
  • Request & decree cards: during the game Artifacts that are gained can be used to validate Request cards, or score Decrees at the end of the game. These are the main source of Renown points!
  • ICE Unlimited Board Game: Collectors Meeples

    ICE Unlimited Board Game: Collectors Meeples

    ICE Collectors Meeples features sll the Collector Meeples of ICE and both expansions.

    Game components:

  • 9 expedition leaders
  • 11 camps
  • 55 archeologists
  • 4 smilodons
  • 1 sentinel wurm
  • 1 cloth bag
  • 1 guitar pick
  • ICE Unlimited Board Game: Metal Coins

    ICE Unlimited Board Game: Metal Coins

    ICE Metal Coins features all the Collector metal elements from the ICE Unlimited box.

    Game components:

  • 35 metal 1 RP coins
  • 15 metal 3 RP coins
  • 5 metal planning tokens
  • 1 metallic first player token
  • ICE Unlimited Board Game: Standard 2nd Edition

    ICE Unlimited Board Game: Standard 2nd Edition

    In this frozen world, swept by blizzards, a lone city clings to life. Every year during the summer season, the city's guilds organise expeditions. Their destination: the valley of the ancient ones, where vestiges of an antediluvian civilization might be buried. Looking for answers, prestige or riches, every guild has its own motivations.

    ICE Unlimited Standard (2nd Edition)is an innovative board game containing multiple stacked layers of superimposed tiles, where players take on the role of guilds of explorers at an archaeological site. Lead a team of archaeologists digging through the ice in search of powerful artifacts.

    In the glacial universe of I C E, you will discover precious artifacts, vestiges of an ancient civilization, which will increase your prestige!

    Who will you be?

  • Alchemists: once per day, you may retrieve up to 2 tiles from the discard bag and keep one.
  • Navigators: you may bring up to 1 Archaeologist with you on ANY type of special move action (unlike other Leaders), including the once-a-round teleporation to your Camp.
  • Cryoarchitects: normallly Camps add a +1 to the cost of Excavation, but if the CryoArchitect excavates a tile where their Camp is present, it's a -1 to the cost! They can also 'rebuild' their Camp in another place, once per round.
  • Icewalkers: after you Excavate, you may use a grappling token to place your Leader (without restriction) on any of the tiles, after you place all other Explorers with the Placement Rule.
  • Nourishers: once per Day you can have up to 2 Archaeologists from the reserve on your guild board. As a free action once per turn, you can bring them to any Snow tile in the game.

    Game play:

  • Build a camp: place a Camp and your Expedition Leader on the upper level. You cannot put a Camp on a tile that already has one. Archaeologists and Camps are shared by all players.
  • Recruit: Put an Archaeologist from the reserve on a tile where there is a Camp.
  • Sail: Move your Expedition Leader from any tile, or the reserve, to a tile with a Camp.
  • Explore: move your Expedition Leader 1 space to an adjacent tile. When an Expedition Leader Explores, they may freely bring with them up to 3 Archaeologists from their starting tile.
  • Excavate: remove a tile with no more than one other tile on it, and only if your Expedition Leader is present on it. Each Leader or Archaeologist on the tile lowers the Excavation cost by 1.
  • Study the Artifact that your Leader is currently standing on, and take a Study token. Study tokens can be used to activate Artifact abilities of the same color, or help in scoring Requests.
  • The Artifacts: once excavated, Artifacts are placed on a player's guild board. During the game players can unlock their artifact's abilities - and each one has its own unique power!
  • Request & decree cards: during the game Artifacts that are gained can be used to validate Request cards, or score Decrees at the end of the game. These are the main source of Renown points!
  • ICE Unlimited Board Game: Standard Edifices And Guilds Expansion 1

    ICE Unlimited Board Game: Standard Edifices And Guilds Expansion 1

    This expansion brings the game-changing Edifice variants, Guild Favour powers for every player, the Alchemist & Enlightened guild boards and Leaders, Smilodon meeples, and the ICE Map!

    ICE Unlimited Board Game: Standard Relics Expansion 2

    ICE Unlimited Board Game: Standard Relics Expansion 2

    The Relics expansion introduces a brand new tile-type: Smaller and diamond-shaped, they are a third of the size of a regular hexagon tile. Players can exchange discovered relic pieces, but once at least two of the three pieces of a relic are obtained, they are locked and can no longer be traded. When put together, they form the full hexagon of a completed relic. They also unlock a new way of scoring for the assembling player!